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  1. Those blasted Icons dimensions
  2. Anyone used FAAD (Free App A Day) to promote their game?
  3. 2D sprite drawing programs?
  4. App Advertising Success!
  5. Top view 2d shooter games - Can you give me good examples ?
  6. Can I use iSimulate without being a member of the paid dev program?
  7. Clone apps or non-clone - What makes more money?
  8. Good promo code tool
  9. Why is Unlocking the Full Game via IAP Frowned Upon?
  10. FREE+IAP or LITE+FULL: Which purchasing method do you prefer and WHY!?
  11. Cleaning up the underbelly of the app stores!
  12. Does advertising work?
  13. How about an "Indie" section in the App Store?
  14. Does the 'Lite' version still work?
  15. Is gamesalad game-breaking
  16. iAd eCPM Falls Off a Cliff
  17. Help! I Have Spinal Tap Syndrome
  18. iPad Productivity App: CodeNavigator (Navigating source code in iPad)
  19. iPhone 2D game developer is free
  20. Interested in making a cameo?
  21. Developer Success Story!
  22. Flight Check In-now for iphone!!!!!
  23. MultiTouch Games - Did I Just Miss Them All?
  24. Are there many asset stores to submit content to?
  25. Would like some feedback on our art
  26. A confession: I hate the IOS dev environment!
  27. Game Idea
  28. How long does it take to learn some form of development?
  29. First impressions. The change is on!
  30. Why few people like to give reviews?
  31. "CNET" Not Allowed In App Store Description
  32. How do i Capture video gameplay from device?
  33. i'm going to make a game - any ideas?
  34. Need help with game tutorial screens
  35. Kindle or no better sales?
  36. Free To Play Can Work! (RoboHero’s results so far)
  37. Youtube Reviewers
  38. Analytics Strategies
  39. When is a price change effective?
  40. Looking for promotion help. ($)
  41. Scalable UI for Retina and Non-Retina iOS devices
  42. Using Phone Model As Character Profile: Is it legal?
  43. How New & noteworthy works?
  44. Twitter and Facebook Integration
  45. Toucharcade equivalent for non-game apps?
  46. Design feedback on an arcade game, please!
  47. What time today is it tomorrow in the App Store?
  48. Sales have disappeared on iTunes Connect
  49. How to prevent Apple cheating?
  50. Requesting private developer forum access.
  51. Never change the name of your apps!
  52. Sprite Master
  53. How to get started and learn to program?
  54. iTunes Connect name question
  55. New Releases list bug still around?
  56. 3D Engines in iOS Development
  57. Turtle Trench (Lite) Ideas
  58. What everyones first day sales looked like?
  59. Worst Developers Ever
  60. Devs with free games using IAP: How Much does it vary by country?
  61. company dev account questions
  62. Increased App Rankings Fluctuations
  63. Mobile Gaming Class @ Stanford GSB: Make a Multiplayer iOS Game in 75 Minutes
  64. How to trace your app's rank and how often you update your apps?
  65. iCloud anyone?
  66. Is it unusual for App Store reviews to take a long time to show up?
  67. Paid app to freemium
  68. Killer Robots - Monster Breakout!
  69. Rovio licensing
  70. Can you suggest a better name?
  71. Experienced opinion needed!
  72. Some opinions needed about our game's title.
  73. Umotion 2D will be released on Friday February 3rd by NuOxygen
  74. Best way to capture iPhone screen as Video
  75. Dealing with a bad review...
  76. Sound Format?
  77. Which Icon should we go with? Need your opinions :)
  78. Game suggestion for Developpers
  79. What platform to develop with?
  80. 99c vs. $1.99
  81. Could use your help. Opinion on our physics game trailer.
  82. Indie Game Marketing...(Resources)
  83. Biggest FRAUD in the Top 25 Free Ranking
  84. Former Zynga Engineer doing AMA on reddit + discussion on HackerNews
  85. Feedback on my game's description and icon
  86. Apple removes lookalike apps from App Store
  87. Indie app marketing
  88. What position on the app store to make $100 per day?
  89. What does this mean?
  90. now that the dust has cleared - Game Center or OpenFeint?
  91. Looking for a 2D Artist
  92. Update To Our FREE 2D Game Art, Assets & Tutorials For Indie Devs
  93. Marketing & Game Release Timing?
  94. Wanna Help Test Our New Game?
  95. Creating a UAT for iPhone app testing
  96. China App store report of December 2011
  97. Game Center question
  98. Problem with other dev site?
  99. "Grubps !" Creation of a game on iPhone/iPod Touch.
  100. App Rejected - what to do?
  101. Is Apple spreading the joy a bit ?
  102. Clever ideas for marketing a skiing game ?
  103. I got 2 plans for games, but...
  104. Wats ur xperience with Chillingo, Gamehouse etc
  105. Does Banner Ads Effective?
  106. Post on my blog about an easy way to make tiled wall sets.
  107. First iOS game released!
  108. How to promote the games?
  109. My Story - How My New iPhone Game Was Created With Help From My Son – Spud Gun Attack
  110. Fake review fraud, where to draw the line?
  111. Mobile Game Art
  112. Apple cuts iAd pricing, raises developer revenue share?
  113. Zynga "Dream Heights" Released Today - how'd ya rate it?
  114. Localizing IAP currency ?
  115. OpenFeint usage VERY low??
  116. Public Domain Music
  117. Codea: coding (or learning to) directly on the iPad...
  118. Freelance 2D/3D Artist Looking for Job
  119. How to do better in social media such as facebook to promote a new ios game?
  120. Great Play Network
  121. Feedback on our animation and overall presentation please.
  122. Reflecting on 3 years in mobile development, what's your story?
  123. I need some help with the name for the game
  124. iOS - Is it allowed?
  125. Almost finished porting my Android game [Need you opinion]
  126. The cheapskates are the hardest to please
  127. What is the best option for my brother?
  128. Art consistency between gameplay and trailer
  129. how do you spy on your competitors?
  130. My Love Life - How big is the market for my game?
  131. iPad 1 Performance (fill rate)
  132. Time to change "App approval"?
  133. question about keywords
  134. AdMob advertising worth it...?
  135. How often apple pay their apps developer??
  136. Video Camera
  137. How many Japanese gamers read English?
  138. Our experience with entering a mobile game into the IGF
  139. Which ad platform do you recommend?
  140. What do you care about when choosing an ad platform?
  141. Mixing C++ and ObjC
  142. Game Star Ratings Reset?
  143. Tutorial Videos (what software to use?)
  144. The kids games market - My thoughts
  145. I just finished the GreenPleco app
  146. Gdc 2012
  147. Profitable Yes or NO ?
  148. royalty free fonts vs creating fonts for iOS app
  149. Its a shame how everything has become about $$$
  150. First day in the app store how much downloads is a good start?
  151. Living in Orlando and looking to start a development company
  152. Insurgent Games Makes All Games Free, Releases Everything as Open Source
  153. Unite 12 Amsterdam
  154. Facebook & Twitter sharing buttons in app, anyone?
  155. Getting to publishers. NDA or no NDA?
  156. Good PR company?
  157. LevelHelper/SpriteHelper vs TexturePacker/PhysicsEditor
  158. Atari Announces the $100,000 Pong® Indie Developer Challenge
  159. How to get started developing?
  160. Save the Monster - Promo video - Your Thoughts?!
  161. Why has AppStore now decided to list apps by A-Z??!
  162. Ever used Adobe Premiere Pro to make an iPhone trailer?
  163. Chillingo alternatives?
  164. Big budget iPad Games
  165. Start company?
  166. Traffix : An HTML5 Traffic Management Game
  167. Do people do press releases? (moved)
  168. EULA and email address
  169. Inside peak at Mr. Dreamer (from the creators of DEO)
  170. Anyone Heard of Press ok entertainment?
  171. Virtual currency - isnt it against what Apple says?
  172. Anyone knows about work with Chillingo?
  173. No replies to announcement thread. Advice?
  174. If a download on 3G and too many MB, still a sale?
  175. Rekindling sales
  176. Getting noticed in the US?
  177. iTunes and app icon differences
  178. GDB on Jailbroken IOS 5.0.1
  179. Handbook of Tropical Medicine - interested in a humanitarian app?
  180. How do you find match 3 game?
  181. Standard NDA Template
  182. Cocos2D Sprite Collision but in reverse?
  183. 6waves Lolapps guaranteeing $100,000 in marketing to mobile dev partners
  184. What are the main Android game review sites?
  185. PNG or JPG? especially for Retina Display
  186. Unity iOS and Android basic free until April 8th
  187. Game was a complete commercial failure (Operation Overhaul)
  188. Java or c++
  189. Release Updates no longer listed in the App store?
  190. Project Spectral - Looking for Blender Animators
  191. Youtube revieser list
  192. Changing keywords effects: your experiences
  193. Over the air download limit increased to 50MB
  194. Beta testing / feedback request - Centrifeud
  195. Using my games promo codes before release date
  196. Anybody used Triplepoint PR?
  197. PR and Advertising Agency needed
  198. The new iPad
  199. Developer Resources
  200. $100,000 Build (dev) Fund
  201. Beginning iOS Programming with iTunesU
  202. Development pearls of wisdom
  203. I need some help with Tiled Map Editor
  204. 3D in two player ipad game?
  205. New indie publishing network?
  206. Debug help wanted!
  207. Warning to APP developers:scammer asking for free codes
  208. We need a testers for our a game!
  209. Submitting an update for app localization
  210. Tabjoy and other similar companies!
  211. Need advice on Character animation
  212. localization - Is it worth doing?
  213. Should cityville-like social games always be free?
  214. Best way to spread the Plague?
  215. Groupon UK offers AppDesign Course @ 90% off 19 March
  216. Marketing Strategy Advice
  217. Thoughts on this Advertisement
  218. The most famous iOS site for each country
  219. Plushy toys = Great publicity
  220. (Xcode) Disabling accessibility zoom through code, is it possible?
  221. Draw Something 250 grand a day how?
  222. Tapjoy was hacked. Are you affected? They do not compensate our losses
  223. your mother tongue / country
  224. how do you schedule your global releases?
  225. make an app, get rich...
  226. Beta testers wanted for new app, Split Decision
  227. Interesting stats on iOS firmware usage
  228. TestFlight Problems
  229. Warning to other iOS developers..
  230. Have you worked with good app marketing specialists or agencies?
  231. [Beta testers wanted] Clumsy And The Stars
  232. Monsters Ate My Condo post mortem
  233. How to get more reviews for an app?
  234. MoneyMan developer preview
  235. Draw Something - can someone explain tech to me?
  236. Puzzled by AppStore search terms
  237. automating achievement set up
  238. Localization advice
  239. Porting from Win7 to ios
  240. AppStore ranking thoughts
  241. Uploading game for private release
  242. Facebook linking strategy?
  243. When to remove from sale?
  244. Tweeting about game release to journalists?
  245. Visibility in AppStore - Icon Design
  246. Listing of Mobile Game Funding Programs & Partnerships
  247. Are there some app representitives?
  248. Distributing in South Korea?
  249. different characters/skins as IAP - worthwhile?
  250. How to keep players in your game longer