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  1. Game Center stats not making sense
  2. Ipad games QA needed
  3. Follow development on twitter
  4. Angry birds update
  5. Has Zynga met their match? (EA sues Zynga for copyright infringement.)
  6. Iphone Application Development Video Tutorials
  7. Dissect my game!
  8. Synesthetic, the App Store and making a living
  9. Still using GREE(Formerly OpenFeint)
  10. Swapr - swap body parts! Fun photo app
  11. TOTGB5 - Indie Original Game Contest is underway - 18 days of pure design fun
  12. Getting straight to the game as quickly as possible: How important is it?
  13. Background and Foreground different styles ok?
  14. Be Apart of Moonshark’s new Mobile Music Game – DancePad!
  15. Free App Daily Scam using incentives
  16. tiny TM or the copyright symbol at the end of an app name?
  17. Inside PikPok: Game Design
  18. All game studios! Win free ticket to game developers conference europe from appington
  19. Best places to advertise?
  20. 17 weeks and 1 day...whoops
  21. App Developer Needed for Celebrity Brain Teaser/Quiz Game!
  22. Free/low cost music
  23. Tapjoy or Gree?
  24. What game studios do contract work?
  25. Staying up to date on your apps
  26. Quality vs. Quantity
  27. Google Play vs iOS app store: A Dangerous Post-Mortem
  28. Protecting a game name
  29. Need info on app/game where it downloaded rest of the game after install
  30. To Update or Not to Update that is the question....
  31. Hi I'm a newbie!
  32. Clickjam 2012
  33. Tapsteroids "Perseids" free day results
  34. Game Center score submission not working
  35. Gamescom 2012
  36. Submitting Lite (Free) vs. Full (Paid) Apps?
  37. Game Title Infringements?
  38. Can someone help me with xCode?
  39. Need Advice on Casino Games
  40. Posting Games to toucharcade
  41. App Reviews
  42. Can Panther run Application Loader?
  43. Twitter feed with news and tips for gamedevs
  44. Going about making an iOS game when all you have is a story?
  45. EA Spring cleans in PopCap
  46. Help with name for type of gameplay
  47. Game Center Backwards Compatibility
  48. Would love to hear advice on the game intro comics
  49. Developer experiences monetizing with ads
  50. I have an idea for a new game!
  51. PikPok is hiring
  52. Inspiration from the creators of Mikey Shorts.
  53. Paid with IAP, a bad idea?
  54. ReignDesign is hiring mobile developers (Shanghai, China)
  55. When to release a game
  56. App price changes undone?!
  57. UGC: User-Generated Contant... do or die?
  58. Media Contacts Lists for PR & Review purposes
  59. Crowd Funding
  60. Need Some Help Regarding IOS Game Making!
  61. Recommended ways to promote a "not-so-hot" app for FREE
  62. Best place to connect with developers who want to publish their games?
  63. Is there a preferred device orientation for iphone games?
  64. Best Ad Monetization Service to use?
  65. What's the best way to get to know people here?
  66. App "in review" for over a week?
  67. Right way to cache GKScores
  68. Inside PikPok: Producer
  69. Events to run to promote a facebook page or something?
  70. Appirater and Unity...Can't get it to work
  71. Game Demo Software
  72. Discovering apps and more
  73. Help on Category - Submitting "DueDate" to App Store Now
  74. Have anyone used Appsfire with success?
  75. Small Studios - how do you fund yourselves?
  76. Facebook developers department
  77. Flurry AppCircle Clips?
  78. Anyone going to Spiel 12 in Essen?
  79. Do you enjoy the games you have made?
  80. List of iOS3-compatible apps that crash on iOS3 !
  81. Beta-Testing Multiplayer Games
  82. "Workspace" indiegogo project.
  83. Review Process question regarding "In Review"
  84. Creative process during development
  85. Looking for programer (PAID)
  86. How to estimate revenue in top lists
  87. fraud in the iOS top grossing rankings?
  88. Are apps going to get more bloated because of Iphone 5 and iOS 6?
  89. What kind of travel app you want us to develop?
  90. Technical Co-Founder / iOS Programmer Wanted
  91. Tower Defense Games: Favorite games and favorite towers?
  92. $50k earned on the App Store
  93. Potentially useful Plague Inc. interview
  94. For those in marketing
  95. What percentage of iOS gamers use the internet to find good apps?
  96. Using multiple ad mediation SDKs in one app?
  97. Looking for an Accountant in Miami!
  98. How many downloads to get top 100?
  99. Strange Days Down under
  100. How does old games look like on iPhone5?
  101. What promotions have worked best?
  102. [apps] Scan pro
  103. Has going free then back to paid equal more sales in 2012?
  104. Best strategy to seek out developers?
  105. New trends in mobile gaming?
  106. Adobe AIR
  107. beware of game theft on App Store
  108. What are major iOS sales events?
  109. New release list on the new iPhone App Store
  110. "Strip Linked Product" in final release?
  111. The Disastrous Changes to the App Store for Indies
  112. Question: iOS Game Center Leaderboards # vs. Sales
  113. Someone please make me feel better about the new release list
  114. Top Ten App Promotion Hints Booklet
  115. Game Programming and Mathematics
  116. Making an update for a not released Game
  117. Interesting Article re app development
  118. Apps World
  119. We can provide resources you need for your app/game. Icons, ads, websites, etc.
  120. Awesome leaderboard implementations
  121. When do you decide to go multi-platform?
  122. Game advice - dying/restarting game or level
  123. Surikate
  124. Real-time Interactive Caustics
  125. How Did Your Development Teams Form? (Advice on Finding a Developer?)
  126. iCloud settings app icon missing?
  127. Ok, I made my paid app free, and now it's getting popular. What do I do now?
  128. Great Reviews, Bad Sales
  129. NIGHTMARE... Outsourcing for cheap app development.
  130. Stolen icons, everywhere!
  131. New and Noteworthy visibility
  132. Is Apple clamping down on third-party app promotion services?
  133. Consequences: The Worst Idea For Indie Game Development In The World?
  134. App Sale Trackers - Eroding sales?
  135. Inside PikPok: Art Director
  136. Testing iOS5 apps on an iOS6 device
  137. App categories
  138. How to I find a publisher?
  139. how to make every game more visible in App Store?
  140. 54,000 downloads p/d for top ten of app chart
  141. Does anyone know what "Pay for downloads" service is this?
  142. IPhone app icon designer needed
  143. Which pricing strategy to go with...Paid, Free, or Both?
  144. Any developers/publishers with bad result with FAAD??
  145. Is "Pay to Remove Ad" still a viable model?
  146. Fish Animation Test
  147. Could somebody answer a few questions for me?
  148. Developers who need to promote their games?
  149. Apprendemos - Tutoriales y Noticias de apps móviles y web. iOS, Android, HTML5, CSS3.
  150. Where are the female gamers?
  151. Developer/Publisher Split
  152. How to increase facebook likes for a boring game?
  153. Would you release your app close to the election?
  154. Help choosing the character name and the game name!
  155. the optimistic indie
  156. What's your FPS?
  157. Attention Develoopers!
  158. Negative nimbus dev blog
  159. What is important to win in the mobile game market?
  160. Appoday?
  161. Developer contracts
  162. Canopy Sensus SDK and FAQ
  163. Question re: casual gamers post Angry Birds
  164. Mac App Store reviews closing in on 30 days now!
  165. Released but not listed?
  166. Do you know some video games festival?
  167. Is launching on sale a good move?
  168. Which localization is "worth it"
  169. Deleting and relaunching an app
  170. Sourcing Audio...
  171. Calling Seattle Mobile Game Developers (Come Drink for Free)
  172. Wrong release day
  173. how to report fraud?
  174. Appstore SEO rumors
  175. [Educational App]iOS Quiz - Nail The Interview
  176. any app marketing agency?
  177. How schedule designer and soundman work
  178. My first IOS game been approved !
  179. App Store: no more "company name" for individual accounts
  180. Finally got The App Store Playbook Up
  181. App Trailers! Anything else like it??
  182. unity questions - vertex colors/"overlays," textures vs polys
  183. How much do you think it's worth?
  184. Do you speak French? Please help! :)
  185. Great PopCap Presentation Slidedeck
  186. Offering Chinese-English, English-Chinese Translation as well as Art-work
  187. Best time to launch an app...
  188. Looking For Feedback
  189. Online competitions for prizes
  190. A5 and a6 CPU
  191. Other Forums
  192. Support 3GS?
  193. ios game release date list?
  194. How does an indie make contacts within Apple
  195. ten commandments of app marketing #4
  196. EU prices raised to 0.89€
  197. Developer using Garage Band for Game Music
  198. Game Center challenges
  199. Bubble Galaxy with buddies - #1 in us but who spoke?
  200. Blogging: What's the Benefit?
  201. App Video Recording
  202. Unity3D Question: 2D puzzle game + images for iOS
  203. Hey Guys My article was just published in MakeAppMag
  204. Apps moving up and down the charts
  205. DinoMath - Kickstarter project
  206. Apple running 2 App Store search engines
  207. Reviewers and the Media
  208. Industry Changes for Digital Game and App Developers
  209. Every Dev should read this post-mortem from the Game Bakers
  210. Question regarding beta-testing and ad-hoc distro.
  211. How much should I charge for a guide to minecraft app
  212. Build at the AppStore is different that what I uploaded
  213. App Names
  214. Video production
  215. Research on Game Engines
  216. Developing games on the ipad...
  217. All iCade-compatible controller mappings in one PDF
  218. Game for Sale
  219. Tiny Partners Program - Thoughts?
  220. Who's in for some cool beta testing??
  221. iTunesConnect Closes for XMas season
  222. iOS fragmentation on armv7 capable devices ?
  223. Composing Music?
  224. What kind of animation do you use in 2D games?
  225. Forum list to advertise App
  226. Free-app-a-day
  227. Topics you want discussed:)
  228. Inside PikPok: Programmer
  229. How your icon can make a massive difference to your sales
  230. Sole trader indies - how do you structure your day?
  231. Direct name search a disaster
  232. What if there were iOS games back in 1950?
  233. very important question
  234. It started with a GAME JAM. [Negative Nimbus]
  235. Adding additional languages
  236. Share your mobile game trailers to drive more installs!
  237. How to record my gameplay with best quality?
  238. Asynchronous simultaneous turn-based play in Game Center?
  239. Game Engines
  240. Quick Survey for iOS Developers
  241. Sales stats for Silverfish & Silverfish MAX
  242. What is a typical launch day no of downloads?
  243. What is the best way to get sales reports?
  244. Pitching an idea to a developer/publisher...?
  245. Interactive m
  246. Turned based battles and platformer games
  247. SVG to Objective-C
  248. Apple App Store’s Christmas shutdown
  249. Which ad platform to start out with?
  250. Best Uses for a $150 marketing budget