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  1. Our (poor) experience advertising with PocketGamer
  2. Galcon Dev, where are you
  3. How to get a UIButton to fire mutiple shoots
  4. New Forums: Services for Trade
  5. What is the cheapest available Mac that is good enough to make apps?
  6. Can app store screenshots contain added text/captions?
  7. Crysis
  8. Apptees.com
  9. START. Oh, wait... Where to begin?!
  10. Here are the pixel sizes that app icons appear at
  11. Royalty and/or fee rate sheets for outsourced music services...
  12. Why do updates kill user data?
  13. Got a concept, music, graphics...
  14. Westward v1.03 update
  15. Reviews Getting Tagged
  16. I want to enroll in the program as a company but...
  17. How easy is it to get OUT of the developer program?
  18. Artist Contracts
  19. Help! App won't run on my device
  20. Congrats to Jason Fieldman (Theseus)
  21. If I had an idea for an app...
  22. Question to developers about iPhone accessories... iPhone breathalyzer...
  23. Application listing broken?
  24. How many hours to learn iPhone game programming?
  25. Beta testing distribution?
  26. im a musician, how do i get my music into games?
  27. Release date broken on mobile App Store - theories?
  28. iPhone SDK on Windows?
  29. Games that are limited to 2nd generation devices
  30. Testing app on device?
  31. How does one publish e-books?
  32. Custom iTunes Game page
  33. iPhone 3.0
  34. Electronic musician search games makers
  35. Proven ways to promote your game?
  36. Does the 3.0 mean a joystick periperal will now become a mass market reality?
  37. iTunes Connect Upload?
  38. NOOB :( How do you program a game...
  39. Where to start?
  40. App Store having MAJOR problems
  41. February Financial Report(s) late
  42. UIImage and memory- help please
  43. any way to virus scan / defragment?
  44. Looking for Programmer... to make game for app store
  45. Nice Talk of Simon Oliver on Rolando
  46. complete noob here...........how to
  47. Imangi Studios in the Washington Post
  48. Texture limits
  49. Quit day job to become freelance iphone programmer?
  50. Can you make money without account?
  51. To Developers: Be careful with Promo Codes
  52. Embed a URL for Signature?
  53. Deceptive Developers
  54. Can I sell apps?
  55. Introduction
  56. Books for OpenGL ES?
  57. Apple putting the squeeze on iPhone developers
  58. Hello, community...
  59. Is there a way to programatically create a new photo album?
  60. Wolfenstein Clones
  61. please all follow these basics
  62. How to get reveiewed at TouchArcade?
  63. Apple Worldwide Developers Conference?
  64. 2 quick questions!
  65. Screenshot orientation?
  66. Unique Product Pages in App Store?
  67. iPhone Dev Union Party Photos
  68. Thank you for the Developer's Union Party
  69. Public domain images artwork... or royalty-free artwork
  70. Calculating Square Root?
  71. Unity 2.5 windows compatible
  72. Idu 2 @ wwdc
  73. i might buy a mac and be a dev:
  74. Settings.bundle help
  75. Books or tips on chess-like AI...
  76. Any developers out there willing to create this game?
  77. Quick Question
  78. iTunes Connect- confirmation on bank details?
  79. Time to wait for Approve
  80. Lost between pages?
  81. Question about iPhone 3.0 sdk
  82. I am looking for artists/graphics people
  83. Palm releases webOS SDK to devs, demos apps running on Palm Pre.
  84. Unity or SDK Dev?
  85. A new developer outside US
  86. Reminders to devs
  87. Getting On the New List
  88. ng:moco party @ GDC video
  89. iPhone dev program enrollment wait
  90. Developers, Lean what makes achievements successful
  91. New to Developing. Quick Question.
  92. Where does Apple get currency conversion ratios???
  93. Concerned about iPhone OS 3.0, breaking our apps...
  94. Something interesting for new developers
  95. Stanford iPhone Dev - iTunes U
  96. iphone 3.0 beta - image picker problems
  97. Performance difference between iPhone & iPod touch?
  98. iPhone game developer - Sydney
  99. Looking for some help from a developer with a Jailbroken iPhone/iPod
  100. Cocoa Game Workshop
  101. im looking to make an app
  102. How to add game to the ratings?
  103. App name length
  104. Recording your game
  105. How to start developing apps?
  106. Thinking about making my first game!
  107. Game Developers Forum Access
  108. Plist editing
  109. New and Noteworthy
  110. iTunes Connect help
  111. tutor
  112. Localised versions (itunesconnect problem)
  113. How do you get your app reviewed [Uggles]
  114. Quotes in App Description?
  115. Interactive Designer Open to Work on Games/App's
  116. Pangea Software talks about how much money devs make/ how many copies we buy.
  117. Programming on the Apple iPhone SDK in....
  118. UIScroll view/Pinch help
  119. Collection of articles on iPhone market trends
  120. iPhone 3.0 Beta 3 is OUT!
  121. Local Review Sites?
  122. How to harness a large userbase to increase virality?
  123. Favourite developer/publisher?
  124. "New Games" list on TA and price drop
  125. Multiple updates??
  126. Error, iTunes Connect
  127. Apps save?
  128. 3.0-3. Can't upload to iTunes connect!
  129. Revision control
  130. itunes payments, banking "Please stop emailing us."
  131. Review Scraper
  132. 3D Holographic Rendering on the iPhone -> Make it happen
  133. Has my game interface been copied?
  134. Graphical Errors with iphone/IPT games
  135. iPhone Developing - Is it hard?
  136. App Do's and Don'ts
  137. Changed my BundleIdentifier now it won't install on device
  138. Area of Movement in a game
  139. 3.0 Beta GameKit
  140. iTGB vs. Unity3D
  141. Why bother making updates?
  142. Localization question to developers - do you avoid text in graphics?
  143. How much does the ad space on the appstore cost?
  144. Experience with Unity engine and characters
  145. I'll download yours if you download mine...
  146. updates and release dates
  147. A reminder to all devs...
  148. Developer Marketing Survey
  149. no.of downloads
  150. Adding "Profiles" to your games would be nice...
  151. Beta 4 out
  152. Should Apple make an Achievement system for 3.0?
  153. Wanting to make a game with Gamesalad
  154. UIView cleanup best practices?
  155. Project Hades
  156. having a mac and a pc
  157. Apple overpaid me... now they want their money back.
  158. Pricing and the App Store
  159. Apple going into the console market
  160. Device resource usage for developers?
  161. Sharing data between apps?
  162. Highscore/Leaderboard and Social Integration
  163. German Developers
  164. Beta tester!
  165. Where to buy.
  166. Grip - Growl for Iphone (notifications sytem)
  167. Develop "Mode 7" Racing Games for iPhone
  168. cell shading ??
  169. Possible to use Light Sensor as a Button?
  170. Some general Cocoa Game questions
  171. Can no longer debug on iPod touch
  172. Suggestion for Name of a Racing Game
  173. Just a heads up: Facebook Connect bug
  174. How to add iTunes link?
  175. iPhone 3.0 Beta worth it?
  176. iPhone/Touch 3D perfomance numbers
  177. What happens when app's required OS changes to newer OS?
  178. Anyone else not seeing any new reviews?
  179. How do you guys do this?
  180. How do you make betas?
  181. Question on Sound Files
  182. turn by turn voice gps
  183. Company is Sole Proprietor, Apple asks for Inc. papers
  184. iTunes Connect- Login problem
  185. programs
  186. Apple Policy on Charging Credit Cards
  187. Rare OpenAL Crashes?
  188. Help - Using Box2D Physics engine without much success :(
  189. What movement method is preferred by the player?
  190. What's to stop you keep changing the release date?
  191. New Develepor looking for collaberation
  192. Engines
  193. 3D in the SDK?
  194. How to get onto "What's hot."
  195. 2D game development for iphone on windows possible?
  196. Experiences with OpenFient
  197. Porting Flash games
  198. Porting to the G1?
  199. Do I need an Iphone?
  200. WWDC Roll Call - Who's Going?
  201. Unity license questions
  202. E3?
  203. Will apps/games be compatible with the 3.0 update?
  204. Sound Effects Source?
  205. Al my certificates just stopped working..
  206. My App Got Rejected: Help Me Figure Out Why
  207. Okay so I got the hardware...
  208. E3 Parties and Events?
  209. WWDC parties :)
  210. cocos2d audio
  211. Developers from Gold Coast, Australia wanted to join new game/app studio
  212. Help with "Tiled"
  213. Is switching main category allowed
  214. LinkedIn
  215. Announcing a game
  216. Apple falsely reporting "upgrades" on daily reports
  217. What to use for Graphics And Animations?
  218. Anybody knows how to port this game!?
  219. Developer Lessons Learned
  220. app store comments graber
  221. Cross Overs
  222. ok the SDK docs are huge which section is a must-read?
  223. Newbie Introduction
  224. Going into developing and comepletely clueless
  225. beta testers
  226. App Rejected, But No Idea Why
  227. How to get on "New and Noteworthy" - experiences shared
  228. Intentionally Delaying an App's Release after Approval
  229. coding iphone games
  230. iTunes App Store Popularity Meter Changes (again)
  231. c++ vs objective-c
  232. c++ tutorial section
  233. Learning C (any kind) question
  234. App approval experiencing unexpected delays...
  235. do you work entirely alone?
  236. how did they make the explosions in Geodefense?
  237. Graphics Question : Jagged Artwork :(
  238. Lite version 'How to' questions
  239. Banner ad updates?
  240. beta testers -- someone with experience from ibetatest.com?
  241. List of common reasons for App rejection
  242. App Store acceptance taking a loooooonngg time..
  243. The application "*******" could not be opened
  244. Structure of a Program?
  245. what is a good 2d game engine for the sdk
  246. Huge difference between paid/free reviews..
  247. Need Help
  248. What's it take to break the top 100?
  249. Scoreloop
  250. Where are you all based?