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  1. indie devs have a chance?
  2. Checking if a button is down
  3. Is paying for Advertising worth it?
  4. Lite Version (Too Much, Too Little)
  5. Dev Question: Apple Payment
  6. what hardware/osx do you use?
  7. WWDC Moscone building icons
  8. Japanese itunes description not showing up
  9. iPhone 3GS - Disappointed ?
  10. develope for both iPhone versions
  11. Adult apps won't be sold via iTunes?
  12. No App Store improvements at WWDC?
  13. How long did Apple take to approve you as a developer?
  14. OpenGL ES Texture Mapping
  15. How do you decide what to price your app at?
  16. Music Licenses for the iPhone
  17. We need something like this!
  18. Rankings tracker app
  19. Khalid Shaikh
  20. Best Software for making 2D games
  21. How much does it cost to get into the dev program?
  22. Does the 3.0 OS allow video recording?
  23. Does the 3.0 ability to embed maps allow...
  24. How to enable 3.0 compatibility in apps
  25. how to develop for iphone
  26. Japanese Tax Forms in effect?
  27. Any game developers here willing to port Zapitalism over to the iphone?
  28. When was your last App accepted?
  29. Apple store lies about app file size?
  30. Help with some terms
  31. Building for iPhone 2.x and 3.0
  32. iphone developing on pc?
  33. The ultimative solution: iPhone development without a MAC
  34. Reserving game name.
  35. *Alert* My Intro & The AppStore-Idol fiasco...
  36. Project Information [Developer Required for Racing Game]
  37. Sales Stats Roundup 1st half 09
  38. One touch 2 buttons?
  39. scoreloop vs open feint vs plus+
  40. Would an app featuring hitler or saddam be rejected?
  41. Instruments crashing
  42. Heard something interesting..
  43. What level of violent and horrible contents will Apple allow on App Store?
  44. General Network Programming
  45. A wise move? Gameprom's 'Wild West Pinball' Now Free
  46. Apple's system of asking for a rating only when you uninstall an app is assinine!
  47. recording gameplay videos
  48. CGRectIntersects problem
  49. Levels/Survive Mode
  50. Game engine behind Anytime Golf now up for sale
  51. Source code
  52. is it possible Touch 3G use nvidia chips?
  53. Sites for Game Development
  54. Just bought a 13'' Macbook Pro for development
  55. "The Debugger has exited with status 1." after installing 3.0.
  56. Gameloft uses irrlicht engine??
  57. so im going through "beginning iphone game development"...
  58. Your opinions on the recent drop to 0.99$ of games from big studios
  59. Icon not changing with update
  60. What tools are needed for development?
  61. experiences with piracy?
  62. do I have to pay royalties if I do a remake?
  63. Cocos2d tutorials?
  64. Reviewing your own iPhone app
  65. Registering an iPhone app name
  66. iPhone 2G Peer To Peer
  67. ipod/iphone physical keyboard
  68. interface builder...
  69. iphone 3g vs ipod touch 2.0 opengl performance
  70. Anyone going to Casual Connect 2009?
  71. interesting page about game soundtracks
  72. Beta Testing Suggestions
  73. newbie on game programming
  74. How does apple contact you about app approval / rejection / fixes required
  75. Youtube video preview not working?
  76. CABasicAnimation
  77. Code signing issue
  78. Best anti-crack solution?
  79. Suggestions for a good 2D+3D Engine
  80. That iPhone game development got you stressed?
  81. SQLite, High Scores, Time Selecter
  82. IPod/IPhone Game Development Is My Dream And i Need Some Info
  83. Is there any truth to this article?
  84. Name change
  85. More Games Panel (MGP) Lessons
  86. Sales for 4th July in US show $0 revenue
  87. Sound works in simulator but not in device?
  88. Apps know when they're cracked
  89. On The Subject of Piracy...
  90. language selection
  91. App Store suggestion..
  92. Best graphics framework for gaming newbie?
  93. Apple Double Standard
  94. Pax 2009
  95. found a very good tutorial
  96. Regarding Piracy
  97. Apps flooding the app store
  98. Fun things to do when cracked == true.
  99. resignFirstResponder for UITextView
  100. DON'T TRUST Glentwood pty
  101. AVAudioPlayer causing simulator crash
  102. Videoing the iPhone in action? Tips?
  103. How important do you think music is?
  104. iPhone 1st generation case
  105. issue
  106. Trying to work views in 3.0
  107. What Files To Submit??
  108. WallStreet Journ Article on Digital Chocolate misusing "EA"
  109. Selling Off Your App (The rights i mean)
  110. Help with Facebook Connect
  111. MojoSDK for WebOS/Palm Pre
  112. Tutorial on implementing a Photo Gallery??
  113. cocos2d, best bet?
  114. Playing random sound?
  115. Why cluttering standard system settings ??
  116. Promocodes etiquette
  117. [GameKit] MacBook - iPhone connection
  118. releasing in other countries
  119. switching from $0.99 to free
  120. Best Program for...
  121. what game uses what?
  122. wacky performance issues on 3GS
  123. iPhone Apps and Crackers.
  124. A question concerning in-app commerce.
  125. Anyone one using revision control on development?
  126. adwhirl vs admob
  127. How to hide the UITabBar?
  128. How to become a beta tester
  129. Can i Run iPhone SDK 3.0 in Windows?
  130. Ripped off games!?!
  131. 3D Modelling.
  132. Handy tip for those using PVRTC textures
  133. Apple finally approved my app!!!
  134. Question about the Review Process?
  135. Unity Dev Kit
  136. Small hello world video in XCode programming
  137. Exposure vs. Total Revenue
  138. Dealing with iPhone OS background processes
  139. How hard is iPhone application building?
  140. Developing questions
  141. The Developer Twitter list
  142. Free downloads?
  143. Set default value of a string in settings?
  144. Average sales...
  145. Cocos2d File Templates?
  146. App missing from itunes? Ack!
  147. App no longer showing up in iTunes
  148. Customized banners or AppStore pages
  149. When to release a lite version...
  150. App name and description disappeared from AppStore!
  151. Paper Toss to Basketball Shots?
  152. VERY Junior developer help
  153. Cheap Screen Recording Software for Mac
  154. App Rejected by Apple: AppRelease - App release date tracking tool
  155. New iPhone creators Resource - iPhone Round Table (irtorg)
  156. Statistics for iPhone/iPod model ownership
  157. Entering Keywords while "In Review"
  158. anybody interested in coding my "utility" app?
  159. Do promo codes expire immediately when updates are issued?
  160. Keywords for existing apps?
  161. iPhone hurts Nintendo, will Apple rise to challenge?
  162. Blackberry Storm Vs iPhone 3Gs
  163. Storing integer values in array?
  164. Effective game / app marketing
  165. Pinch Media Statistics
  166. Pricing error in description
  167. Engine/Software
  168. Keywords - What is the proper way to type them
  169. Developing games for iphone-profitable?
  170. Khalid Shaikh has been banned from the app store.
  171. iSimulate - send multi-touch and accelerometer data from device to simulator
  172. Young Artist trying to get into game development
  173. Sales Stats at 3 weeks.
  174. why localization didn't work?
  175. Why track LOCAL scores online?
  176. Meet Chillingo at GDC Europe/gamescon August 2009
  177. A couple of questions from a noob
  178. Assign specific value to random
  179. appstore- how is the rank set?
  180. AppSales app
  181. New app not showing up on iTunes after 36 hours
  182. What do you use for animations?
  183. Want to play cool games for free? Be beta user of Musigames and test upcoming ones!
  184. SIO2 3D Engine
  185. Los Angeles Area - App dev's meet up!
  186. iPhone coding language?
  187. unity iphone tweaks
  188. iPhone App Free to Paid Switch App Store Boost Question
  189. one week, only 85 download,please help
  190. ideas for apps you wont make
  191. Would Apple Approve a Lottery App?
  192. Play Marbles
  193. Looking for I-Phone App developers
  194. Ideas, we represent a Princely family
  195. Table View inside another view?
  196. Real buttons in game
  197. writing games in JavaScript Vs Cocos2d
  198. The importance of the updates
  199. I want to be a dev but I dont know were to start...
  200. Appstore ad spaces info need.
  201. Getting an app link before the app is released
  202. Creating "Buzz" about your App before it's approved?
  203. Survey regarding how iPhone users find new apps
  204. ObjC without Xcode?
  205. Is there a way to Access my iPhone's files without having a jailbroken phone?
  206. Collaboration for a side project - coders/artists/musicians wanted
  207. app with competition - win money - legal?
  208. Full colour product page on iTunes?
  209. opengl es texture que
  210. The shading that iTunes applies to icons
  211. Quantity over Quality?
  212. Good estimate for texture sizes for Unity?
  213. Top-Secret-AppStore Experiment
  214. Review Consortium
  215. Contemplating a Lite version, thoughts?
  216. Question on a possible game remake.
  217. Cut-scene Videos?
  218. How do I create a new thread?
  219. Number needed for link to iTunes in a lite version?
  220. OGRE and SDL - iPhone Port Version
  221. Making project smaller
  222. A good starter game?
  223. The last thing I wanted to see from Apple
  224. 30 Review Sites to Promote Games At
  225. What are your burning questions about iPhone dev?
  226. Experienced devs: Answer those burning questions!
  227. Select random cell in UITableView
  228. Is it worth supporting earlier than OS 3.0?
  229. Wrong ARea :)
  230. AVAudioPlayer and SystemSoundId... conflict?
  231. Can you buy your way to launch week App Store success?
  232. What To Expect on the iPod Touch 3g?When Will It Be Released?
  233. The Itsbanking show starring Laura, Christie, Callie and Mike
  234. Promo codes one shot deal?
  235. Can you put purchasable content into a free app?
  236. Do Lite version hurt sales often?
  237. Developer's view about viability on the app store.
  238. Are 8x8 board games too small for you fingers?
  239. Future programmer?
  240. What is Apple up to right now?
  241. How to promote iPhone games?
  242. Using Maps within my app...
  243. how do you feel about releasing a game before it's finished?
  244. Need honest feedback - can a website UX guy create casual games?
  245. Networking Libraries
  246. Recording audio off an iPod Touch
  247. Is app localization worth it?
  248. Announcing iPhone Game developers google group
  249. Striking difference of rating between LITE and FULL version
  250. Getting started