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  1. OpenFeint + OpenGL - gotchas and sample code?
  2. New to iPhones and Development
  3. Have you ever googled one of your customers?
  4. 360|iDev Conference, April 11-14, 2010, San Jose, CA
  5. art
  6. AIMD Event, Jan 20th, San Francisco
  7. Experience with switching your apps categories in iTunes connect
  8. Mass petition to Open-Feint service (cheaters attack)
  9. New apps have a built in time delay before they move up the charts?
  10. Programming noob, looking for place to start
  11. How to port Flash games to iPhone?
  12. Rampant Speculation about the Apple Tablet
  13. Leaving your comfort zone!
  14. The time has come for iTunes to highlight all categories!
  15. Thoughts on Bluetooth Multiplayer
  16. Why is Apple calling me?
  17. All-In-One Games
  18. How do I post on the release of a game?
  19. What happens to my apps/earnings if I don't renew my account?
  20. Chipmunk Physics 5.1.0 released
  21. Openfeint or Facebook?
  22. Create your own iPhone app for $25!
  23. Price Drop
  24. not visible! again
  25. Bluetooth multiply in a game
  26. Game Developers Conference (GDC) 2010: Who's going?
  27. "Tower Defense" is now up for CP Infringement
  28. Is it the 27th yet?
  29. Control scheme concept: feedback
  30. Develop on windows!
  31. My latest game Fumbers failed so badly it's hard not to laugh about it.
  32. freeappaday.com is NOT free for developers!!!
  33. Development -> Submission -> Top 100 in Category in 2 Weeks!
  34. Game feedback
  35. [Game Idea]Yet Another Zombie Apocalypse
  36. Looking for iphone 3gs tester for new patch for the game Penguin bounce
  37. Would you be willing to do this?
  38. How to contribute your promo codes and giveaways in the best possible ways.
  39. What tools do you use?
  40. Looking to promote your games? Have a look here...
  41. Admob and android
  42. Constantly submitting the same game?
  43. Built-in Screen Transitions
  44. Any Devs Want to "Cross-Feature" any Characters?
  45. All games released on a specific date should be released at the exact same time!
  46. iSimulate Lite Released for Developers
  47. Free App Calendar Developer Signup
  48. OpenFeint cross promo anyone?
  49. Anyone noticed weird changes in Ranks?
  50. SDK 3.2 Beta
  51. A4 CPU - compatibility with ARM
  52. Will the iPad change your plans or practices?
  53. FreeAppADay.com substitute for free!
  54. Appeal to developers for multi-device gaming
  55. Ipad contains quad core.
  56. So how did the full game in-app purchases pan out?
  57. Anyone Else Having Problems With OpenFeint + Latest SDK?
  58. Will iPad gamers expect full length console gaming?
  59. freeAppCalendar.com Teaser Site Is Up!
  60. New York based App Developers
  61. Warning: Fake emailer impersonating arn again
  62. Survey: Where do devs find good Beta testers?
  63. Copy and spelling!
  64. Global Game Jam?
  65. Yayy finally a review for Mine Blast :)
  66. Developing separate iPad iPhone versions vs. universal apps
  67. App Dev < 18?
  68. Bullet Skater on iPad - Open Brainstorm
  69. Can someone explain "development costs" please
  70. What kind of package do developers look for
  71. How many touches at once for the iPad?
  72. Web apps that use video out?
  73. Do you think users pay any attention to WebApps?
  74. Questions on 3d models
  75. How is developing working out for you?
  76. Do reviewers get promo codes?
  77. Lite/free versions simplified. 101
  78. Research Study on App Store Pricing Cause and Effect
  79. New ranking algorithm on the App Store?
  80. Food Chain Game
  81. Getting good screenshots
  82. App Store Analysis and Survey
  83. iPad development, landscape versus portrait
  84. What's your marketing strategy if you governs Appstore?
  85. [joke] Inside the rejection department
  86. "The App Store is not like before..."
  87. How to have your game reviewed after release?
  88. New web-based iTunes
  89. iPad: OpenGL ES 1 or 2?
  90. In App Purchase of Random Items
  91. Good News Bad News - unusually high app runs
  92. GameSalad can make some cool games
  93. Get rapid increase in the ranking
  94. UI Mechanics for Grid-Based Game
  95. Idu 2010 @ gdc
  96. Our iTunes link stopped working. Is this common?
  97. Using photos of books, logos, etc in my app
  98. iPad implementation approach - a plee to developers
  99. Top-Paid Lists Disappeared for a bit
  100. Question for devs about payment!
  101. new developer asking for in-app purchase advice and saying hello
  102. Help funding for upcoming game!
  103. iPhone device sales by country or region?
  104. Regarding Promo Codes
  105. The wrong side of the app store!
  106. Appy Entertainment & Free App A Day
  107. Project 72 - Featured by Apple - 50 Codes 10:30 PST
  108. Apple bans ads?
  109. How to contact my client who left a review on appstore?
  110. Top Game Cross-Character Features
  111. Monetizing extra content
  112. Who decides "What's Hot" ?
  113. A good "lite"
  114. What Program To Create Animation ?
  115. iTunes Best Swinging Games
  116. Need pricing advice
  117. App rejected for including OpenFeint!
  118. Release date question!
  119. A Million Dollar App
  120. iPhone Game Development Costs???
  121. Launch Images Question
  122. And Aeropack is not in recent releases...
  123. Press Release help?
  124. Gathering people for new App making team- [insert name here]
  125. Adobe cs4
  126. Anyone have freeappaday banner PSD files?
  127. UDP communication over cellular network - for Red Conquest
  128. Definitive list of reliable beta testers...
  129. Game using ripped art
  130. More by Syndi......
  131. DiyDict Promo code
  132. How much are you charging for your iPad products?
  133. In-App Purchase with <3.0 ?
  134. 1 day free Vs Lite (an experiment about visibility)
  135. how to fix the appstore
  136. 60 Mario and Friends
  137. Creating iPhone Games with Unity?
  138. Push Notification problem
  139. AIMD Event 2, Feb 17th, Palo Alto
  140. Working for royalties?
  141. Audiosurf - Can it be done or not?
  142. REady for sale - within 22 hours!
  143. iPad game using capacitive dials, faders, switches?
  144. If Apple removed all the "spam" apps, would your sales go up?
  145. How to get started?
  146. Design of app's icons and sales
  147. "general I/O error"
  148. developer hint: streaming audio with AudioQueueEnqueueBuffer and iPhone OS 3.1.2
  149. Business cards in your pocket! Good Advice!
  150. Taxes from app profits?
  151. Fight back against piracy?
  152. iPad - Universal vs. Multiple Copies
  153. How many sales = MANY sales?!?
  154. IUGO feature on App Store
  155. my game 'Brain App: Math' new ideas welcome :)
  156. Upgrade conversions
  157. Promo code question!
  158. How do we create icons
  159. Sea Monster
  160. FREE -> paid app... Any experience?
  161. Help me withva succesful start up!
  162. OF Points?
  163. Curious about app development but what's the barrier entry?
  164. How to join the Private Developer Forum & Get Avatar
  165. Somebody is using our apps on an iPad 1.1 - Apple doing app evaluations?
  166. Submit iPad app before testing on actual hardware??
  167. QUESTION - will Apple reject this?
  168. Raised limit for 3G / Edge downloads is now 20MB
  169. 5 Ufkah challengers wanted! Caveman Test
  170. Get a Copy of App Icon with Gloss Effect?
  171. Video app project...how hard?
  172. We have decided to remove any overtly sexual content from the App Store
  173. App Store Premium for OS 4.0 ? What do you think?
  174. Game not showing in search results
  175. Release game under your own name?
  176. Investing in games/apps
  177. WOW-Apple really knows how to screw things up
  178. Linux PC....OS X?
  179. Moving an app to a new category? Punishment applies?
  180. Farting Boobs removed by Apple
  181. New iphone game programming tutorials for newbies
  182. If you need music for your games
  183. No chart movement at all!
  184. Music Survey
  185. Gay developers.
  186. UITextField Madness
  187. App Store Release Dates
  188. No chance on making it!
  189. iPhone apps and taxes
  190. Need help from a fellow developer with a 3rd gen iPod Touch
  191. How many achievement points for OF?
  192. Chipmunk Physics 5.2.0 released
  193. Re-thinking app design for the iPad
  194. Posting an app
  195. Ratings Not Working?
  196. New to developing
  197. A project history in 60 seconds
  198. What would a non-profit game mean?
  199. Rethinking how to win on the app store
  200. ITunes: No new releases since Feb 20th?
  201. Advertise on Touch Arcade
  202. Ads in app - but which ones?
  203. How to get Beta Testers?
  204. Pocketgamer announced 3.0 firmware free for ipods?
  205. Advertising, PR & Marketing - What works?
  206. How do you make Apps for Iphone?
  207. can you program my 'honk the hornguy' app?
  208. Sending out preview builds...
  209. Pre-release marketing
  210. search ranking algorithm
  211. game prototype tool
  212. Publisher title?
  213. When does updating your app lose your reviews?
  214. [Question] Game Budget?
  215. Openfeint User Interface
  216. How much money can be made freelance for app dev?
  217. Need many developers, for many projects - start Monday, Match 1st!
  218. Str8ts is going live in the most respected newspaper in Germany March 1.
  219. A book about Marketing iphone apps is coming out
  220. Menu graphics creation
  221. Free calendar for developers
  222. Art program for Mac?
  223. Would you start developing iPhone apps if....
  224. Advice in Developing
  225. Good source of information for iPhone developers (book, blog...)?
  226. Japan iPhone games websites
  227. Another App Store ratings & review scam?
  228. Game music and audio composer
  229. Reviews??
  230. Advertising on Facebook
  231. New Indie Game, Questions/Advice on Marketing/Getting word out
  232. The importance of Marketing
  233. Anyone has experience on removing a feature in update?
  234. The promotion is useless, maybe we should count on AppStore???
  235. How do I get a Crash Dump off an Ipod Touch game being BETA tested
  236. OpenGL ES based view transitions
  237. Should devs wait to send out previews, etc until after GDC?
  238. Help for new beta testers
  239. Where does free app appear?
  240. In-app Advertising: Mobclix vs. Admob Numbers!
  241. Does an app make money
  242. Promotion: potential
  243. App Name DOES Matter A Lot!
  244. How to catch a break?
  245. FreeAppCalendar only 4 games for vote ?
  246. Keeping tabs on the game forums
  247. game development on ubuntu
  248. Developer requirement: InApp purchase
  249. Default language when user's language is not supported
  250. Where are we on the bell curve ..........