hkiphone
11-10-2008, 04:15 AM
I've bought Strategic Assault, dying for a real RTS on the iPhone.
However, I just didn't find it as enjoyable as I thought it should be.
Part of the problem seems to be the selection of multiple vehicles, and commanding them.
I can understand the developer wanting to stick to classic RTS gameplay roots, and I have nothing but praise for them trying at this highly desirable genre.
But I cannot avoid the niggling feeling that perhaps RTS for the iPhone, and for mobile gameplay in general, need to turn a new direction and drift more towards the likes of Galcon and maybe even Fieldrunners. Both games have a more immediate feel to them, and no micromanagement of units - you just get on with the game. And, they both feel more enjoyable for me.
What do you all think? Does this new platform mean we need new directions on gameplay rather than just port PC-style gaming over? Or are these too simplistic and we need greater control in order to deliver more sophisticated and enriching gameplay?
Cheers!
However, I just didn't find it as enjoyable as I thought it should be.
Part of the problem seems to be the selection of multiple vehicles, and commanding them.
I can understand the developer wanting to stick to classic RTS gameplay roots, and I have nothing but praise for them trying at this highly desirable genre.
But I cannot avoid the niggling feeling that perhaps RTS for the iPhone, and for mobile gameplay in general, need to turn a new direction and drift more towards the likes of Galcon and maybe even Fieldrunners. Both games have a more immediate feel to them, and no micromanagement of units - you just get on with the game. And, they both feel more enjoyable for me.
What do you all think? Does this new platform mean we need new directions on gameplay rather than just port PC-style gaming over? Or are these too simplistic and we need greater control in order to deliver more sophisticated and enriching gameplay?
Cheers!