View Full Version : payment
conrem
05-03-2009, 12:48 PM
Hello to all the developers :)
How much are you paid and where are you from?
Thanks, hope this is not a problem to answer to such questions :o
Kris Jones
05-04-2009, 01:42 PM
You made Bow Man.
How much did you get paid? You tell us first. :)
dogmeat
05-04-2009, 03:34 PM
Kind of an odd and unprofessional question to ask out in the open, you'll find most people aren't going to share information like this easily.
Are you doing research for something or just wondering how your competitors are fairing?
ThomasP
05-04-2009, 04:41 PM
Agree with Dogmeat. It's highly unlikely that people just share their sales numbers publicly on a forum like this one here. Ask in private or do a search on via google. Some folks share their "numbers".
Thomas
gscal
05-04-2009, 06:04 PM
Agree with Dogmeat. It's highly unlikely that people just share their sales numbers publicly on a forum like this one here. Ask in private or do a search on via google. Some folks share their "numbers".
Btw, Dogmeat.. I really dig your game.
Thomas
I though it was CommanderData's game...?
Shocked
05-05-2009, 12:29 AM
Why do older people hide their sales? I'll happily say I make eight dollars an hour at the supermarket..
Btw, I'm not 18 so don't think I live off that, LOL..
Kris Jones
05-05-2009, 12:33 AM
Why do older people hide their sales? I'll happily say I make eight dollars an hour at the supermarket..
Btw, I'm not 18 so don't think I live off that, LOL..
Plenty of developers show their sales. Ethan Nicholas, developer of iShoot, said sales reached "400,000" and over $800,000 for him last month. Firement just released their financial statement showing off over $500,000 in sales in 3 weeks. Pocket God creators told us $350,000 recently. Brian Greenstone of Pangaea Software enjoys talking about the millions he makes from his games.
Some of it is because of "bragging rights" and other part is to demonstrate what can be made as an iPhone developer.
Zincous
05-05-2009, 04:19 AM
Plenty of developers show their sales. Ethan Nicholas, developer of iShoot, said sales reached "400,000" and over $800,000 for him last month. Firement just released their financial statement showing off over $500,000 in sales in 3 weeks. Pocket God creators told us $350,000 recently. Brian Greenstone of Pangaea Software enjoys talking about the millions he makes from his games.
Some of it is because of "bragging rights" and other part is to demonstrate what can be made as an iPhone developer.
Steve Demeter (Trism) shared his numbers for his first two months "250,000" also
conrem
05-05-2009, 10:25 AM
well, if somebody doesn't want to say - than let them talk about smth different :) and that's all ))
CommanderData
05-07-2009, 06:46 AM
I though it was CommanderData's game...?
Rogue Touch *is* my game, but Dogmeat's helping to spread the word a bit. Just like Lord Gek did recently. However, something for the rumor mill- Dogmeat is doing some sample artwork for me towards an upcoming game idea for me... No details yet, as it'll be a ways out before I have time to program it but it will be a bit more action oriented. I'll leak more info in the future :D
Dogmeat, send me an e-mail today when you can ;)
On the topic, you'll likely only find details about the few people on either end of the curve. There are posts about it here and at iPhoneDevSDK. You can find out about Trism, iShoot, and more recently the Flight Control game. These people all have something to be proud of. And then you have the other end of the spectrum (cant remember the poor guy's name/game) where they invested $34,000 in a game idea, and only sold in the hundreds of copies.
Most people aren't willing to talk about this stuff openly.
conrem
05-07-2009, 11:26 AM
Well, what can I say CommanderData, those people are great, by I am talking about middle games and about people that are just working for someone.
thanks)
Kris Jones
05-07-2009, 01:02 PM
Well, what can I say CommanderData, those people are great, by I am talking about middle games and about people that are just working for someone.
thanks)
Like I said, tell us about your earnings. That may loosen some lips.
conrem
05-07-2009, 01:22 PM
Ok, so now, all i can say that as a simple dev less than 5k :) a month
Depends on what projects I make. Sometimes less than 2k.
As I said, all depends on the projects I make)
Kris Jones
05-07-2009, 05:22 PM
Ok, so now, all i can say that as a simple dev less than 5k :) a month
Depends on what projects I make. Sometimes less than 2k.
As I said, all depends on the projects I make)
But the Bow man game was up at number 2 or 3 in the US and you are telling me less than 5k per month? Something isn't adding up.
nooobynick
05-07-2009, 09:25 PM
But the Bow man game was up at number 2 or 3 in the US and you are telling me less than 5k per month? Something isn't adding up.
Ya, I'm pretty sure you have to sell about 30,000-40,000 a day to be that high...
Kris Jones
05-07-2009, 09:51 PM
Ya, I'm pretty sure you have to sell about 30,000-40,000 a day to be that high...
Actually, closer to 8,000 copies per day, but still that is a great amount of money.
nooobynick
05-07-2009, 10:02 PM
Actually, closer to 8,000 copies per day, but still that is a great amount of money.
apparently i got a wrong number from somewhere... lol
Kris Jones
05-07-2009, 10:44 PM
apparently i got a wrong number from somewhere... lol
Hah. I am only assuming, since the top place earns only about 15,000 downloads per day. :)
nooobynick
05-08-2009, 03:38 PM
Hah. I am only assuming, since the top place earns only about 15,000 downloads per day. :)
It was probably an article about some app because $5 app x 8,000 a day=40,000
conrem
05-08-2009, 04:22 PM
about 15 000 per day. we took the 2nd place in the top paid apps.
Kris Jones
05-08-2009, 05:51 PM
about 15 000 per day. we took the 2nd place in the top paid apps.
I think I know why I was confused. I thought *you* were the developer of Bow man and therefore received 100% of the "net" revenues (after apples cut.) but now I see you are a co-developer, likely on a waged, contract, or salary basis.
conrem
05-09-2009, 08:33 AM
I think I know why I was confused. I thought *you* were the developer of Bow man and therefore received 100% of the "net" revenues (after apples cut.) but now I see you are a co-developer, likely on a waged, contract, or salary basis.
yes, yes :) you are totally right
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