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goiMot
11-15-2011, 11:47 PM
http://itunes.apple.com/nz/app/forbidden-island/id427419772?mt=8

BazookaTime
11-15-2011, 11:50 PM
Looks interesting, might buy.

tecwrtr
11-15-2011, 11:57 PM
We have the board game. We played it once or twice, but never went back to it.

It was a bit like Pandemic, and that was just a better (and deeper) game.

BazookaTime
11-16-2011, 12:38 AM
We have the board game. We played it once or twice, but never went back to it.

It was a bit like Pandemic, and that was just a better (and deeper) game.

So not that much fun?

skyperion
11-16-2011, 02:23 AM
Looks interesting.

I haven't played the boardgame version From what I have read this is a co-op game. I am not sure if this iPad version has any sort of online multiplayer element or ai for the solo version. Can anyone confirm?

Many thanks

WakeOfPoseidon
11-16-2011, 09:19 AM
I picked this game up a few days ago - it's been on the app store for nearly a week now and have been surprised by the lack of press.

I've played the physical version of this game many times - the game itself plays a bit like a slightly more simplified and lighter version of the Pandemic board game. It's a cooperative game for 2 to 4 people where you, well, cooperate and assist other players trying to make the most efficient moves/plays to get to the "win" condition before a "fail" condition causes the entire team to loose the game. The basic goal is to work together to claim the four treasures on the island (represented by tiles) before it sinks or loose a member of your expedition.

We play it often during my family board game nights (my 7 year old loves it) and it's good to pull out when you want something light and stresses teamwork over competitiveness. If you've played the Ghost Stories or Elder Signs: Omens apps, you know what style of cooperative game to expect, except Forbidden Island is much lighter fare (and easier to win).

Now as for the app itself - it's pretty much what I expected it to be. Here's some observations:

1. The art from the physical game (which I think is nice, but obviously is subjective) has been accurately represented.
2. Like the physical game, it supports 2 to 4 players. Like in other cooperative style board games on the app store (e.g. Ghost Stories, Elder Signs: Omens), there is no AI for the other players (as it's not really necessary for this style of game) - if you are playing solo, you just take on the roles for the multiple players.
3. There is Game Center support for achievements, but no online multiplayer (at least not at this time)
4. The UI is nice and after the two or so games I've played, I've seen no issues with it. Easy to access the rulebook at any time.
5. Has a "tabletop" mode and a "pass & play" mode which can be switched on the fly, which is nice.

So, in short, the app seems to accurately represent the physical game very well. Only thing I can really gripe about is the lack of online multiplayer, but the counter argument is that cooperative style games really need to be played in person (or with voice chat) in order to properly coordinate moves.

If you enjoyed other coop games on the app store like Ghost Stories or Elder Signs, and are looking for something a little lighter or are a fan of the original physical game, check it out.

sizzlakalonji
11-16-2011, 09:50 AM
I just found out about this today from a post on BGG in the iOS forum. Very cool. I've played the tutorial and one game (where I lost pretty badly). It looks like it's going to be a lot of fun. Highly polished.

Baracus
11-16-2011, 01:33 PM
Never heard of the physical board game before but I was attracted by the nice theme and good looking graphics. Played a couple of solo games so far and have really enjoyed it. Easy to pick up the rules and understand what you need to do... now I just gotta win a game!

I'll try and get the girlfriend to play a character and see how we get on :)

Very nicely made app - great interface and beautiful artwork. What a nice surprise to find!!

EDIT: Played 2 games with the missus now (about 20 mins each). Really great fun! We won our 2nd game through cunning team work :D

It actually got to a point where we couldn't really lose because we were each covering our exit path and not worrying about the rest of the island, so unless we were to pull 3 waters rise cards before managing to get the final treasure set, it felt like there was not much to do except keep fixing the flooded tiles we needed and ending turn. I guess this 'could' change on the harder difficulties, but not sure how that is implemented because the rules seem to suggest that there are the same ratio of cards in the pack.

Does the AI forcefully put more waters rise cards in the draw pile? Any ideas? Not sure how difficulty can be made harder when it's just the luck of the shuffle!!

Either way, a nice little game with good options especially in mid-game.

WakeOfPoseidon
11-16-2011, 03:22 PM
Does the AI forcefully put more waters rise cards in the draw pile? Any ideas? Not sure how difficulty can be made harder when it's just the luck of the shuffle!!

The difficulty of the game is determined by where the tick mark starts on the "Waters Rise" gauge - so on the higher difficulties you have much less "head room" before the water rises to cover the whole island (gets to the last tick mark). On Expert you've really got to move and coordinate fast - it's much easier to get shafted by an unlucky draw.

Baracus
11-16-2011, 03:26 PM
The difficulty of the game is determined by where the tick mark starts on the "Waters Rise" gauge - so on the higher difficulties you have much less "head room" before the water rises to cover the whole island (gets to the last tick mark). On Expert you've really got to move and coordinate fast - it's much easier to get shafted by an unlucky draw.

Ah right that makes sense - thanks for the insight! ;)

bgribin
11-17-2011, 12:16 AM
Great board game - my wife and I are fans. I just spotted this on App Shopper and think I'll have to grab it.

ButtonMashGames
11-18-2011, 12:47 AM
I picked this game up a few days ago - it's been on the app store for nearly a week now and have been surprised by the lack of press.

I've played the physical version of this game many times - the game itself plays a bit like a slightly more simplified and lighter version of the Pandemic board game. It's a cooperative game for 2 to 4 people where you, well, cooperate and assist other players trying to make the most efficient moves/plays to get to the "win" condition before a "fail" condition causes the entire team to loose the game. The basic goal is to work together to claim the four treasures on the island (represented by tiles) before it sinks or loose a member of your expedition.

We play it often during my family board game nights (my 7 year old loves it) and it's good to pull out when you want something light and stresses teamwork over competitiveness. If you've played the Ghost Stories or Elder Signs: Omens apps, you know what style of cooperative game to expect, except Forbidden Island is much lighter fare (and easier to win).

Now as for the app itself - it's pretty much what I expected it to be. Here's some observations:

1. The art from the physical game (which I think is nice, but obviously is subjective) has been accurately represented.
2. Like the physical game, it supports 2 to 4 players. Like in other cooperative style board games on the app store (e.g. Ghost Stories, Elder Signs: Omens), there is no AI for the other players (as it's not really necessary for this style of game) - if you are playing solo, you just take on the roles for the multiple players.
3. There is Game Center support for achievements, but no online multiplayer (at least not at this time)
4. The UI is nice and after the two or so games I've played, I've seen no issues with it. Easy to access the rulebook at any time.
5. Has a "tabletop" mode and a "pass & play" mode which can be switched on the fly, which is nice.

So, in short, the app seems to accurately represent the physical game very well. Only thing I can really gripe about is the lack of online multiplayer, but the counter argument is that cooperative style games really need to be played in person (or with voice chat) in order to properly coordinate moves.

If you enjoyed other coop games on the app store like Ghost Stories or Elder Signs, and are looking for something a little lighter or are a fan of the original physical game, check it out.

Thanks for the detailed breakdown of the game WakeOfPoseidon. We hope you enjoy the game!

As you alluded to, we didn't implement online multiplayer because the expectations for communication are much higher for cooperative games. Keeping a constant voice connection with all players would really hurt battery life, so we decided instead to create the best multiplayer using one iPad that we could.

ButtonMashGames
11-18-2011, 12:50 AM
Never heard of the physical board game before but I was attracted by the nice theme and good looking graphics. Played a couple of solo games so far and have really enjoyed it. Easy to pick up the rules and understand what you need to do... now I just gotta win a game!

Very nicely made app - great interface and beautiful artwork. What a nice surprise to find!!

Thanks Baracus! It's really great to hear positive feedback on the game. We really poured our hearts into it.

aceyprime
11-18-2011, 06:55 AM
I'd been considering getting the board game for a while so when I saw this was released I had to get it. Played a few games solo and this looks like it will be fun to play both solo and with others. Well-done interface, easy to follow what's happening in the game and whose turn it is. The tutorial was great to learn the game initially. Overall a wonderful implementation of a fun cooperative game. Great work ButtonMashGames! Any other games planned for the future?

Minor achievement issues: Following the one game I won, I was awarded the achievement for not trading treasure cards among players but I DID trade treasures during the game. Also, I believe I was awarded the achievement for using one of the character skills during the tutorial (the first one demonstrated - can't remember which one that is).

ojtitus
11-18-2011, 09:06 AM
I'm a sucker for board games, so I decided to buy this one. I haven't had a chance to play it yet but it looks like a lot of fun.

WakeOfPoseidon
11-18-2011, 10:12 AM
Good to see the developer checking on on what's being said about their app :)

As I stated in my observations, it's a very solid reproduction of the physical board game. I know that online multiplayer doesn't make a lot of sense due to the nature of the game, but maybe some sort of simple leaderboard (games won on each difficulty for instance) since game center has already been implemented in the game.

Also, since they did a nice job on this one, I'm curious if the dev has any other board game conversion projects in the wings? :)

ButtonMashGames
11-18-2011, 06:35 PM
I'd been considering getting the board game for a while so when I saw this was released I had to get it. Played a few games solo and this looks like it will be fun to play both solo and with others. Well-done interface, easy to follow what's happening in the game and whose turn it is. The tutorial was great to learn the game initially. Overall a wonderful implementation of a fun cooperative game. Great work ButtonMashGames! Any other games planned for the future?

Minor achievement issues: Following the one game I won, I was awarded the achievement for not trading treasure cards among players but I DID trade treasures during the game. Also, I believe I was awarded the achievement for using one of the character skills during the tutorial (the first one demonstrated - can't remember which one that is).

Hi aceyprime. We recently found the achievement bugs that you mentioned and we'll have them fixed in an update soon. Thanks for the feedback!

ButtonMashGames
11-18-2011, 06:40 PM
Also, since they did a nice job on this one, I'm curious if the dev has any other board game conversion projects in the wings? :)

Digital board games are our passion so we definitely plan to make more. We don't have another game in development at the moment, though.

Stejay
11-20-2011, 03:00 AM
I just love how games like this appear from seemingly nowhere on the app store. I'd still rather play the actual table-top version, as I would with most iOS board game ports, but this is still an amazing interpretation of a great family game. With this in the bag, perhaps the developers could start work on Pandemic next!

LordGek
11-26-2011, 06:22 PM
@BMG
Any chance you could implement a scoring system with a local leaderboard (perhaps a leaderboard for each variant difficulty/number of players)? Or even simpler, something tracking the local win/loss record for each variant?

Ubisububi
11-27-2011, 09:36 PM
I just love how games like this appear from seemingly nowhere on the app store. I'd still rather play the actual table-top version, as I would with most iOS board game ports, but this is still an amazing interpretation of a great family game. With this in the bag, perhaps the developers could start work on Pandemic next!

LOL, I am just the opposite! I hate keeping track of a million little game pieces (I don't even like the physical version of Monopoly) and I know absolutely nobody who plays these games. Finally, with my iPad, I can play games that I've never been able to play before due to the effort involved, and i can do it while sitting on the couch with my family, with a total stranger via online play, or solo in bed while my wife snoozes next to me.

crunc
11-29-2011, 11:58 AM
I wish there were a free demo to try. Any plans for that?

sizzlakalonji
11-29-2011, 12:00 PM
I wish there were a free demo to try. Any plans for that?

I know it's not cheap by app store standards, but if you like iOS board games, I really can't recommend this enough. It's a lot of fun, and I have no qualms at all about buying it.

crunc
11-29-2011, 12:20 PM
I guess if I'm just going to jump headfirst into, I'd rather pay $15 (or less) for the real version. I suppose that's backward. :)

sizzlakalonji
11-29-2011, 12:23 PM
I guess if I'm just going to jump headfirst into, I'd rather pay $15 (or less) for the real version. I suppose that's backward. :)

Not backward necessarily. I can understand wanting the physical version. I enjoy this so much, I may get the physical version myself. I must admit though, that I may choose the app more often since you don't have to mess with the setup and breakdown.

LordGek
11-29-2011, 12:48 PM
I finally grabbed it and have to agree it is a very polished tranlation of the physical board game.

I think it can best be summed up as Elder Sign/Ghost Stories light. Its a cooperative game with no AI, just you (one person playing all 2-4 characters or having different local players each take on a different character) vs. the environment. Can you claim all 4 treasures and fly off before the island sinks away? The game's 6 possible characters all have unique handy abilities which the players will be tasked with utilizing as efficiently as possible to reach their goal. Play consists of the characters running around shoring up (un-flooding) important island tiles so that all treasures can be claimed before pieces of the island drop off entirely (if a section that is already flooded is re-flooded, it disappears). To claim a treasure your character needs to present 4 cards matching that treasure while standing on one of that treasure's special tiles on the island. If a character dies (standing on a tile that sinks and unable to jump to an adjacent safe spot), all locations of an unclaimed treasure sink away, or your exit spot (the only space you can snag the helicopter off the island) sinks, the game is over.

Just like Elder Sign and Ghost Stories, you are free to determine how many characters you bring on the search but realize more is not always better. More bodies means it might be easier to shore up flooded sections, and there will be more useful specialties to call upon but it comes with the disadvantage of really dividing up those treasure cards (to claim a treasure one character must have 4 of the right type while on the right space) and actually causing more flooding (there is a flood phase during each charcter's turn).

The game has 4 difficulties (I think) and as far as I can tell this just determines the rate of flooding (Novice starts with a mild trickle whereas Legendary starts you in the midst of an island busting tsunami). Even if you choose Novice, the flooding will get worse and worse over time and, if not efficent in your treasure hunting, can get as bad as one would see in the Legendary difficulty.

My only whine is while it has a really comprehensive set of achievements that do chronicle a lot of interesting milestones like once you've won 5 Legendary games, I'd really like to see some sort of win/loss stats per difficulty level and number of character configurations (so about 12 different stats to track if my math is right).

4.5/5

FPE
11-29-2011, 01:19 PM
LG, for a person like me who loves ElderS and GhostS ... this is a must grab too?

LordGek
11-29-2011, 06:18 PM
LG, for a person like me who loves ElderS and GhostS ... this is a must grab too?

Hmm. It is really well done but I think overall a lot simpler (not necessarily easier, just much more streamlined). According to folk on BGG, as this game was designed by the same guy behind Pandemic (never played but sounds like something in the Ghost Stories level of complexity), this was his attempt at a more family friendly pickup and play co-operative game.

The UI is slick, the character unique abilities interesting and straight forward, and I love the whole crumbling island aspect (you never know what will fall next...well actually in some cases you might by how the discard pile at points is simply turned over, unshuffled, and put back on the top of the Flood deck).

My one whine, besides no real highscore or win/loss tracking, is that I can see the Treasure Card management getting a bit tedious. After taking your character's 3 actions you draw 2 Treasure Cards. 90% of these Treasure Cards are just that, cards indicating 1 of the game's 4 treasures. You can only have 5 cards in your hand and need 4 matching ones to claim a treasure. What this means then is a big part of the game is bringing characters together into a single tile to swap cards until 1 or more have a complete set of one of the yet unclaimed treasures. I could see this Treasure Card swapping as something kind of fun if playing with real people around a table...but there is just something kind of silly about doing this when you control the two parties involved. While Ghost Stories and Elder Sign had some basic levels of teamwork, I don't recall either of them really requiring such frequent exchanges.

Like Ghost Stories, moving from one spot to another in as efficient manner as possible is crucial and with the island constantly crumbling, you'll never know what kind of path you'll need to take to get to some point on the other side of the island (this tactical aspect is mostly missing in Elder Sign as you could instantly move to any spot in a single turn).

So while there are maybe 3 special action cards you can draw from the Treasure Card pile, most of your actions are generic things any character can do (move, shore up a tile, claim a treasure, etc.) but based on your character you might be able to do a little differently (the Explorer is the only character that can move diagonally and the Engineer can shore up 2 tiles in a single action, etc.).

So if you'd like a slick streamlined/quicker playing take on cooperative play, here you go.

FPE
11-29-2011, 11:53 PM
Mmmm ... The idea of a game where basically the core is bringing character s together for card swapping is kind of silly for me. It sounds like the game is somewhat too straightforward for my taste.
I guess I will spend my time instead trying to understand how to play Tigris as next BG.

ButtonMashGames
12-01-2011, 12:56 AM
Mmmm ... The idea of a game where basically the core is bringing character s together for card swapping is kind of silly for me. It sounds like the game is somewhat too straightforward for my taste.

Hi FPE,

We've had a ton of positive feedback on Forbidden Island from adult gamers. Board Game Geek put up a video review if you're interested: http://boardgamegeek.com/blogpost/6140/ios-review-forbidden-island

If you'd like to get a more concrete feel for how the game works, you can download a PDF of the original rulebook here: http://gamewright.com/gamewright/pdfs/Rules/ForbiddenIslandTM-RULES.pdf

The rules in our iPad version of the game are identical. Of course, the in-game rulebook for our iPad version doesn't involve any of the board set up aspects from the original.

Cheers,
- Sean

Felonious Tub
12-01-2011, 03:50 AM
I just picked this up yesterday and have o far only played though the tutorial and a couple of games, but so far, I've got to say its the best iOS adaption of a board game I've seen.
This should really be an example of how to make a real board game into an iOS version.
Aside from that, the game itself is awesome. After only a couple of games, I've learnt that although it sounds fairly simple in concept and after a few turns, it did seem that one, but once you start to get into a game, the strategy really starts building up.
What at one stage, felt like rather simple decisions without many consequences, turn into some rather large strategical issues when it gets down to the end game.
Another thing I really like about it, is the cooperative aspect of this game, there really doesn't seem to be any rewards for outdoing your other players. It's kind of a refreshing feel to just have to compete with the game and not the other players. It gives you that extra feeling of teamwork when things come together.

GridWit
01-13-2012, 07:45 AM
Awesome work! Great adaptation of a great game!

A quick report of a minor bug. You can click on the flood pile to see a golden outline of which tiles are in it. This list is reset when you shuffle the flood pile due to a "Waters Rise!" card. However, it is not reset when you shuffle the flood pile due to running out of flood cards.

crunc
01-13-2012, 10:46 AM
I keep wanting to buy this, but the real game isn't much more expensive... but then I balk at paying that much since the iOS version is $5. LOL. One of these days I'm just going to buy it, in one form or the other. I like Ghost Stories, but it's pretty brutal. Still I bought the iOS version and then the real version. I'm sure Forbidden Island would be a good choice too. Just have to decide which to buy first.

ButtonMashGames
01-18-2012, 06:52 AM
Awesome work! Great adaptation of a great game!

A quick report of a minor bug. You can click on the flood pile to see a golden outline of which tiles are in it. This list is reset when you shuffle the flood pile due to a "Waters Rise!" card. However, it is not reset when you shuffle the flood pile due to running out of flood cards.

Great catch, GridWit! The bug will be fixed in our next update.

Thanks for the positive feedback!

Cheers,
- Sean

ColeDaddy
04-08-2012, 06:40 PM
My family and I were on the lookout for new card or board games to play on our Sunday Game night. I saw the board version of this game at a price point a little higher than double the iOS version. However, after reading the rave reviews about the iOS port/conversion, I decided to buy it. My son and I are playing the table top format and enjoying it terribly. My only request would be to speed up the animation a bit, especially, the shuffling, etc. Looking forward to having my wife join to see how it plays with three people.

crunc
04-09-2012, 09:25 AM
I finally decided to buy this just now. I haven't played it yet, but am looking forward to checking it out. One of the reasons I wanted it is we are going on a train ride this summer and from past experience I know that playing a board game, a real one, on a train is tricky. :) Plus I hear this game is great, and my kids and I like co-op games. I'll post impressions once I get a chance to try it.

ColeDaddy
04-09-2012, 10:43 AM
I finally decided to buy this just now. I haven't played it yet, but am looking forward to checking it out. One of the reasons I wanted it is we are going on a train ride this summer and from past experience I know that playing a board game, a real one, on a train is tricky. :) Plus I hear this game is great, and my kids and I like co-op games. I'll post impressions once I get a chance to try it.

Good call! We played this over the Easter weekend and had a blast. Also, its cool to see another tech-geeky dad on this forum. I'm sure there are many others, I just haven't seen too many divulge this info.

ButtonMashGames
04-16-2012, 06:00 AM
Good call! We played this over the Easter weekend and had a blast. Also, its cool to see another tech-geeky dad on this forum. I'm sure there are many others, I just haven't seen too many divulge this info.

It's great to see this thread resurrected and to hear that you're enjoying Forbidden Island!

One of our developers is actually a tech-geek dad, but it'll be a while yet before his little ones will be old enough to play Forbidden Island. :-)

- Sean

Fimb
04-16-2012, 07:10 AM
Hello all,
Do we know anything about an iphone version? Any pocket version planned?

ButtonMashGames
04-17-2012, 01:02 AM
Hello all,
Do we know anything about an iphone version? Any pocket version planned?

Hi Fimb,

Right now, we don't have any plans to develop an iPhone version. There's little value in an iPhone version without online multiplayer support because of the small screen.

We aren't currently developing online multiplayer support, but we do have other updates to the game coming soon. Once those are completed, we'll start investigating online multiplayer.

Cheers,
- Sean

Fimb
04-17-2012, 04:18 AM
Thanks Sean,
So it might come at some point. I see what you say about the lack of online multiplayer support, but I think the game would be great fun to play solo on the iPhone /iPod. I play it all the time in SP mode with two or three characters on the iPad, and I love it that way.
I think I'm not the only one in this regard.
Keep up the good work,
Fimb

ButtonMashGames
04-22-2012, 09:16 AM
Thanks Sean,
So it might come at some point. I see what you say about the lack of online multiplayer support, but I think the game would be great fun to play solo on the iPhone /iPod. I play it all the time in SP mode with two or three characters on the iPad, and I love it that way.
I think I'm not the only one in this regard.
Keep up the good work,
Fimb

That's a good point regarding solo play. In fact, that's how I play it on the iPad most of the time as well. We'll definitely keep the iPhone/iPod in mind as we plan our future updates.

Thanks!
- Sean

Jools75
05-14-2012, 04:38 AM
Hi, downloaded the update today, but seems iAP of the extra 10 islands doesn't work. When I try to buy, no button is working (stays grayed and inactive).

So, what's happening?

ColeDaddy
05-14-2012, 05:33 AM
Earlier, I sent an email to the dev noting the same issue. Hopefully they'll reply soon.

Stejay
05-14-2012, 05:39 AM
Oh, cool, didn't realise new islands where being worked on. I look forward to trying them out once the problems are fixed.

VeganTnT
05-14-2012, 11:03 AM
Hi, downloaded the update today, but seems iAP of the extra 10 islands doesn't work. When I try to buy, no button is working (stays grayed and inactive).

So, what's happening?

IAP can sometimes take an hour or two before its available on all the iTunes servers

Ubisububi
05-14-2012, 11:56 AM
IAP can sometimes take an hour or two before its available on all the iTunes servers

Yes, but that would result in an error message, not a inoperative button within the app...

bgribin
05-14-2012, 12:12 PM
It looks like there's a glitch that's not allowing IAP. Hope there's a fix soon, the new maps look awesome.

VeganTnT
05-14-2012, 12:36 PM
Yes, but that would result in an error message, not a inoperative button within the app...

I depends on the implementation of the button.

The IAP is not even shown on the AppStore page for Forbidden Island.

If the app attempts to call on the ITunes servers before activating the button (which is what it should be doing) well... It's getting nothing cause iTunes doesn't show that there is IAP for this app.

If the IAP was on the server but not available, like when we get that damn "still being modified" error, then the button would be available but we'd get some kind of error when attempting to actually purchase it

LordGek
05-14-2012, 12:51 PM
I depends on the implementation of the button.

The IAP is not even shown on the AppStore page for Forbidden Island.

If the app attempts to call on the ITunes servers before activating the button (which is what it should be doing) well... It's getting nothing cause iTunes doesn't show that there is IAP for this app.

If the IAP was on the server but not available, like when we get that damn "still being modified" error, then the button would be available but we'd get some kind of error when attempting to actually purchase it

I've seen cases where the paired IAP, submitted with the update doesn't show up for ANOTHER WEEK...it's all up to the Gods of Apple. Usually the connected IAPs show up within 24 hours, but not always.

VeganTnT
05-14-2012, 01:16 PM
I've seen cases where the paired IAP, submitted with the update doesn't show up for ANOTHER WEEK...it's all up to the Gods of Apple. Usually the connected IAPs show up within 24 hours, but not always.

Very true!

Sometimes IAP is treated as a separate app that needs to be reviewed. I'm not sure what makes the distinction since generally that content is already in the core app and simply needs to be unlocked.

Is anyone planning on grabbing it ASAP? I like the layouts but just by looking at the new shapes I'm not sure they warrant more than a dollar or two. More than that and I'll be passing

bgribin
05-14-2012, 01:34 PM
Very true!

Sometimes IAP is treated as a separate app that needs to be reviewed. I'm not sure what makes the distinction since generally that content is already in the core app and simply needs to be unlocked.

Is anyone planning on grabbing it ASAP? I like the layouts but just by looking at the new shapes I'm not sure they warrant more than a dollar or two. More than that and I'll be passing

I think the new maps are genius and I'm looking forward to trying them out. We own the Forbidden Island board game but the app's new maps are something we don't have - or can't even get - with the physical copy of the game. I think this is a great move and hope it works out for the devs. I'd be thrilled to see more of this from other board game ports.

ColeDaddy
05-14-2012, 01:43 PM
Here's an email from ButtonMash:

"I'm sorry that the Buy Islands button wasn't working this morning. There was a snag in the developer site and it prevented the in-app purchase from being enabled. It should be coming online anytime now, though.

"The price [for the IAP] is $0.99. With the extra programming effort, we figured it was fair. We're also planning Retina Display and online multiplayer updates for the future that will be free."

VeganTnT
05-14-2012, 02:25 PM
Here's an email from ButtonMash:

"I'm sorry that the Buy Islands button wasn't working this morning. There was a snag in the developer site and it prevented the in-app purchase from being enabled. It should be coming online anytime now, though.

"The price [for the IAP] is $0.99. With the extra programming effort, we figured it was fair. We're also planning Retina Display and online multiplayer updates for the future that will be free."

Well that's good news cause it means I can stop mashing the AppStore to refresh the page. I'll definitely be grabbing the IAP too since they're absolutely right it was a fair price, especially since they include one for free so we can see if we like the variations.

Online multiplayer would be fantastic! Retina I'm not too worried about because of great the game still looks.

Felonious Tub
05-14-2012, 02:35 PM
I just checked then and the button works, you can pick up the extra maps for 99 cents now. If you like the game, it's a must buy.

crunc
05-14-2012, 02:35 PM
Wouldn't online multiplayer require voice chat or at least text chat? It wouldn't be much of a co-op game without being able to strategize with your partners. Voice chat seems more practical for the game itself.

i have this game for a few weeks or so, but haven't gotten around to trying it yet. Need to.

LordGek
05-14-2012, 03:29 PM
I just checked then and the button works, you can pick up the extra maps for 99 cents now. If you like the game, it's a must buy.

Yeah, I did as well. While I still wish this game did a bit more in tracking single player statistics (not just achievements but my win/loss rate on each island/difficulty), I think these new maps might offer up some interesting gameplay variety. Like that Bridge map! You had best keep that narrow strip of land all shored up as a top priority since once a gap opens up anywhere along the bridge, all but the diver and helicopter pilot will be SOL. :)

bgribin
05-14-2012, 03:31 PM
Bought! Looking forward to playing these new maps.

ButtonMashGames
05-14-2012, 03:31 PM
I just checked then and the button works, you can pick up the extra maps for 99 cents now. If you like the game, it's a must buy.

Sorry for the delay with the island pack, everyone!

As soon as I realized that it hadn't been properly enabled, I worked as quickly as I could to get it working. I'm glad to see it's available now.

Cheers,
- Sean

ButtonMashGames
05-14-2012, 03:36 PM
Wouldn't online multiplayer require voice chat or at least text chat? It wouldn't be much of a co-op game without being able to strategize with your partners. Voice chat seems more practical for the game itself.

i have this game for a few weeks or so, but haven't gotten around to trying it yet. Need to.

We definitely agree that communication is key for a co-operative game like Forbidden Island. We're still very early in development for online multiplayer, but we really like the idea of voice chat in the game. It might be a bit of a battery hog, but you can't beat it for intuitiveness. We'll have to see where the development takes us, though.

Best Regards,
- Sean

LordGek
05-14-2012, 03:52 PM
We definitely agree that communication is key for a co-operative game like Forbidden Island. We're still very early in development for online multiplayer, but we really like the idea of voice chat in the game. It might be a bit of a battery hog, but you can't beat it for intuitiveness. We'll have to see where the development takes us, though.

Best Regards,
- Sean

Curious, as just a consumer here. If at some point your game does enable voice chat and say it is a bit of a battery drain, would that even effect those solo players not utilizing that chat? Or in other words, is that potential battery draining aspect from use of the feature or simply by playing the game once is an enabled feature?

Jools75
05-14-2012, 04:49 PM
Personally, I like text chat... I'm a hard of hearing person... Not joking!

By the way, iAP now seems properly working, so the extra 10 island set... INSTABUY!

:)

VeganTnT
05-14-2012, 04:59 PM
Personally, I like text chat... I'm a hard of hearing person... Not joking!

By the way, iAP now seems properly working, so the extra 10 island set... INSTABUY!

:)

I agree, if only because voice chat isn't useful in async matches.

The reason I love async board games on iOS is because I'm playing with people on the other side of the country (or in some cases, other parts of the world) where a live game just won't work very often due to the time difference.

Text chat will be useful to more people than voice chat, in my opinion.

ButtonMashGames
05-15-2012, 02:02 AM
Curious, as just a consumer here. If at some point your game does enable voice chat and say it is a bit of a battery drain, would that even effect those solo players not utilizing that chat? Or in other words, is that potential battery draining aspect from use of the feature or simply by playing the game once is an enabled feature?

We haven't implemented it yet, so I can't say for sure. However, if you are sending or receiving voice signals with others, it would have a similar effect on the battery as using Skype - since the wifi or cellular radio would be transmitting more data. However, if none of the users used the feature (or you could opt out of receiving signals), then the data transmission would be reduced.

We've also discussed enabling a-sync play and text chat, but we are still in very early stages of investigation. The development of those two features is more difficult, though we realize it's a desirable way to play as well.

- Sean

crunc
05-15-2012, 07:41 AM
Yeah, voice chat is only useful for live play. Asynch and text chat would be good too, obviously.

And I finally played and, yes, this is fun. I lost twice, both times losing the landing point. The first game I would have won except I drew a water rises and it put all the cards back after only 5 cards, and with 5 cards to be drawn, one of which was the landing point which was already flooded. Doh! Fun, and a bit nerve wracking game. :)

crunc
05-16-2012, 08:19 AM
Finally won a game last night. On easy. It was my 4th or 5th game. Good stuff. One thing I wish is that the pawns, or whatever they're called, were easier to see. I feel like they blend in a bit. Not a big deal, but it would be nice if they stood out better.

iPadisGreat
06-02-2013, 02:03 AM
Tabletop played Forbidden Island...

http://youtube.com/watch?v=DxG_ahmF1uM

Appletini
06-02-2013, 02:23 AM
Tabletop played Forbidden Island...

http://youtube.com/watch?v=DxG_ahmF1uM

Hopefully Button Mash get the chance to make a Forbidden Desert (http://www.boardgamegeek.com/boardgame/136063/forbidden-desert) app, given how well they did with Forbidden Island.

kikemenendez
01-01-2014, 04:06 PM
1000 thanks for the spanish support. Great game.