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View Full Version : cocos/Tiled map editor help (SD vs HD)


headcaseGames
11-16-2011, 03:15 PM
Ok I am no coder so pardon me if this is a no-brainer question.

So we are building a platformer, SD & HD. Tilesets are 32 px for SD and 64 px for HD. Shocking, I know.

Getting right to the point - Tiled doesn't like when you define an HD map to be made up of 64px tiles and then you send it an SD tileset with 32px tiles.

Does this mean I will have to build two identically laid-out Tiled maps for each level of the game? Or is there some simple way to deal with this? I hope :)

Thanks for reading!

headcaseGames
11-16-2011, 04:54 PM
looks like dragging the file into a text editor and replacing all the pertinent info (tile sizes, PNG paths) did the trick. Quick 'n easy. Hope this helps someone else :)