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View Full Version : Remedy: Death Rally profitable within 3 days of release


arta
12-19-2011, 08:47 AM
http://www.next-gen.biz/features/remedy-alan-wakes-american-nightmare?page=2
How did your iOS experiment with Death Rally go?

OH: 1.8 million players. We’ve just released a beta of multiplayer, and we’ll be introducing friends multiplayer so that you can actually invite your friends to a match. Previously it was just random – but you can shoot up people online, which is cool. It’s a lot more fun to shoot your friend in the ass, though! But yeah, it’s been a success.


Are you planning to release more on iOS?

SL: Death Rally was our first step into that direction, and I’m sure that we’ll do something else in the future as well.
OH: There’s a few really interesting channels that have emerged in the past couple of years or so, and we’ve taken the conscious decision to explore them. Death Rally was us exploring iOS, and it did quite well – it recouped its development costs in three days, so that was like, ‘Wow’. The reception for it has been really good as well. The quality was there – we used Mountain Sheep who have just released a new title as well. But yeah, it was really interesting to learn what goes on in that channel, how to work with Apple, which places you should be visible, and what players are expecting there – what are their expectations for a $1? Is $3 too much? Is $5? It was a testing ground on all sides, in terms of gameplay, pricing, marketing a bit of everything, so it was an interesting learning curve.
Also read the Neogaf discussion here: http://www.neogaf.com/forum/showthread.php?t=456060

LOLavi
12-19-2011, 09:23 AM
Good for them :) I hope they'll develop even better games for iOS :)

crunc
12-19-2011, 10:46 AM
It's a great game and I'm glad they are making money on it. Definitely looking forward to their future games.

Filing Cabinet
12-19-2011, 11:56 AM
its fun game. nice to know they're making money on it. :)

too many times you hear of devs hardly making money on great games.