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View Full Version : Universal [Universal] Shinobi ZIN - (by Pictosoft)


Pictosoft
03-13-2012, 02:03 AM
Hi, guys~!

Are you ready to SNEAK into the castle with NINJA boy ZIN?!?!
Finally Shinobi ZIN has released on App Store, now!

http://pictosoft.nowcdn.co.kr/m/shinobi/open_e_1.jpg


http://itunes.apple.com/us/app/shinobi-zin/id492816709?mt=8


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We hope you all enjoy our game, Shinobi ZIN! :-D


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arn
03-13-2012, 04:21 AM
Looks interesting

CygnetSeven
03-13-2012, 09:46 AM
A line drawing stealth game with combat... curiosity piqued!

Sanuku
03-13-2012, 11:14 AM
Instant Buy. Will report back as soon as I`m back from the Airport.

Sri Ram
03-13-2012, 11:15 AM
Instant Buy. Will report back as soon as I`m back from the Airport.

I think you've already won the promo code ;)

metalcasket
03-13-2012, 11:19 AM
I think you've already won the promo code ;)

Yeah, don't buy it just yet Sanuku. You did win a promo code.

Exact-Psience
03-13-2012, 11:54 AM
Instant Buy. Will report back as soon as I`m back from the Airport.

If you already bought it, I'd be glad to make good use of the promo code for you. Thanks Sanuku.

dclose
03-13-2012, 11:56 AM
How much does game play rely on IAP?

Exact-Psience
03-13-2012, 12:02 PM
How much does game play rely on IAP?

Im sure you wont get answers for that this early. Also, IAP necessity is kinda highly unlikely for games like this.

Sanuku
03-13-2012, 05:15 PM
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Exact-Psience
03-13-2012, 06:17 PM
Ok i played Shinobi Zin for 10 levels.

The game is actually pretty good. The controls are ok, but sometimes im having trouble between stopping or crawling, since they are both triggered by tapping. My finger is almost always on top of Zin, so tapping to stop sometimes puts him to crawl position. LOL. Im sure eventually i'll get the hang of it though.

Graphics are really good, and the sound and music are nice as well.

So far the only thing i find annoying is the auto-zoom. I ALWAYS want to see farther so i could trace paths farther, and I could plan out timings easily as well. Crawling and standing have their own fixed zoomed levels so that part is annoying.

Also, I wish they start the time only on touch. I was also thinking that EVERYTHING SHOULD BE ON PAUSE until you've started moving. Thing is, the leaderboards is pretty much the whole point of replaying the stages. And right now, some of the hazards are in random position everytime you start which makes for some great luck requirement to get to the goal faster.

I've been replaying stages and replaying them constantly so that the first hazard is virtually ignored because it is currently safe on a starting speed swipe.

Now if the hazard all start at the same time, the leaderboards would make a much fairer deal.

dclose
03-15-2012, 10:24 PM
Im sure you wont get answers for that this early. Also, IAP necessity is kinda highly unlikely for games like this.

Thanks, but the dev's posting here; he could say. From Sanuku's video, looks like there's a lot to spend $$ on. Also, crawl does not have an e on the end! Hopefully the grammar and spelling mistakes will be cleaned up in a future release? I'm surprised none of the playtesters caught that.