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Kuratsu
11-19-2008, 09:06 PM
I currently have besiegement and it provides me with hours of gameplay, not to mention that I'm not even halfway through the story mode yet. When I Think of a TD I'm constantly reminded of Starcraft and Warcraft 3.
Is fieldrunners really all that it is hyped up to be?
And if anyone has both Fieldrunners and Besiegement (or any other TD), how do they compare?

darwiniandude
11-19-2008, 10:32 PM
I currently have besiegement and it provides me with hours of gameplay, not to mention that I'm not even halfway through the story mode yet. When I Think of a TD I'm constantly reminded of Starcraft and Warcraft 3.
Is fieldrunners really all that it is hyped up to be?
And if anyone has both Fieldrunners and Besiegement (or any other TD), how do they compare?

I have desktop apps for TD, (Horde of Orcs is great) but Fieldrunners, IMO, is really something special, esp. with todays update.

YMMV, but thousands of geeks can't be wrong :)

Kuratsu
11-19-2008, 10:51 PM
I have desktop apps for TD, (Horde of Orcs is great) but Fieldrunners, IMO, is really something special, esp. with todays update.

YMMV, but thousands of geeks can't be wrong :)

Well, have you tried besiegement? to me, it reminds me of what i remember TD like in SC and WC3
I don't really care what the graphics look like in a game per say, I care more about the game play and replayability(and of course if its fun).

VeganTnT
11-19-2008, 10:58 PM
what do you mean TD in a RTS? They are different genres of games.

Is there a real time strategy game has a tower defense section in it?

I have starcraft, warcraft3, Mote-m, Besiegement, Fieldrunners, and plenty of others and still don't know what you are talking about =/

Kuratsu
11-19-2008, 11:01 PM
what do you mean TD in a RTS? They are different genres of games.

Is there a real time strategy game has a tower defense section in it?

I have starcraft, warcraft3, Mote-m, Besiegement, Fieldrunners, and plenty of others and still don't know what you are talking about =/


Wait, you have never played a Tower Defense in Starcraft or Warcraft 3?

VeganTnT
11-19-2008, 11:09 PM
Wait, you have never played a Tower Defense in Starcraft or Warcraft 3?

I've played some custom maps but those are not even close to a good TD game. Their isn't enough variety to make it compelling

Kuratsu
11-19-2008, 11:12 PM
I've played some custom maps but those are not even close to a good TD game. Their isn't enough variety to make it compelling

Meh, I've seen some pretty high quality ones.

Knight
11-19-2008, 11:19 PM
I've played some custom maps but those are not even close to a good TD game. Their isn't enough variety to make it compelling

Which ones are you thinking of when you compare in terms of variety? I played some good TD maps in war3. Probably one of the best is Burbenog.

Kuratsu
11-19-2008, 11:28 PM
Which ones are you thinking of when you compare in terms of variety? I played some good TD maps in war3. Probably one of the best is Burbenog.

I don't remember names anymore :/ i know that there are some pretty good ones, might have played Burbenog, it rings a bell.

Hmm I just remembered another genre, Hero Defense, those were also fun if i remember properly

VeganTnT
11-19-2008, 11:33 PM
Which ones are you thinking of when you compare in terms of variety? I played some good TD maps in war3. Probably one of the best is Burbenog.

I was talking about in general. I'm just trying to understand what about besiegement reminds him of a TD in a RTS because that will help me figure out if fieldrunners would be worth it to him.

Kuratsu
11-19-2008, 11:39 PM
I was talking about in general. I'm just trying to understand what about besiegement reminds him of a TD in a RTS because that will help me figure out if fieldrunners would be worth it to him.

Well.. i guess its best explained if u watch the gameplay

Mazehttp://www.youtube.com/watch?v=yRd6qZQYP1U
(http://www.youtube.com/watch?v=yRd6qZQYP1U)
Pathwayhttp://www.youtube.com/watch?v=ieax2BZTXyQ

Kuratsu
11-20-2008, 12:55 AM
Well i just checked out a gameplay video of fieldrunners, gotta say im pretty impressed... to a point... theres only 4 towers which means that there are limited strategies. I don't believe that fieldrunners is truly worth $4.99 as it appears as if you are paying mostly for the graphics. Besiegement at $3.99, although not graphically oriented has strong gameplay and is creative by giving you goals to fulfill instead of just killing enemies.

arn
11-20-2008, 01:07 AM
Well i just checked out a gameplay video of fieldrunners, gotta say im pretty impressed... to a point... theres only 4 towers which means that there are limited strategies. I don't believe that fieldrunners is truly worth $4.99 as it appears as if you are paying mostly for the graphics. Besiegement at $3.99, although not graphically oriented has strong gameplay and is creative by giving you goals to fulfill instead of just killing enemies.

C'mon. Not worth $4.99?

I've played a lot of iPhone games and if you asked me what the best iPhone game is. My answer right now is Fieldrunners.

Buy it.
arn

Kuratsu
11-20-2008, 01:09 AM
fieldrunners is fun, especially with the update, but honestly if you want a good tower defense the best one I have played is iTD. It is the cheapest out of the 3 best tower defense games (fieldrunners, besiegement, iTD) at only $2 and has tons of replay value and a hell of a lot more strategy required than fieldrunners.

I just purchased iTD for now, i'll prolly buy fieldrunners at a later date when i have more money to spend

C'mon. Not worth $4.99?

I've played a lot of iPhone games and if you asked me what the best iPhone game is. My answer right now is Fieldrunners.

Buy it.
arn

Lol, arn himself suggesting that I purchase it... Now that makes it tempting :P
Honestly your probably gonna make me cave, I'm a real sucker for TD's :D

VeganTnT
11-20-2008, 04:24 AM
I just purchased iTD for now, i'll prolly buy fieldrunners at a later date when i have more money to spend



Lol, arn himself suggesting that I purchase it... Now that makes it tempting :P
Honestly your probably gonna make me cave, I'm a real sucker for TD's :D

Have you tried Mote-M yet? it's only 99cents and is made for hardcore TD fans.

There is no way to win it though. The game increases it's difficulty pretty quickly. It's made for 20-30 minute sessions.

I use Mote-M for quick play and Besiegement for long sessions. I have fieldrunners but I don't see much strategy in it, It's more for those new to TD's. I have other TD's like Firewall, iTD, iDefend, Tower Defence, TowerDefend, and touchDefense. None have any depth to them


Full Disclosure: I helped handle the Mote-M forum and was the lead beta tester.

mavis
11-20-2008, 04:57 AM
C'mon. Not worth $4.99?

I've played a lot of iPhone games and if you asked me what the best iPhone game is. My answer right now is Fieldrunners.

Buy it.
arn

I really don't understand why people think Fieldrunners is so great. I own most of the TD games available for the iPhone and aside from the fancy graphics, pretty much every other TD has far more to offer than Fieldrunners. Sandbox mode? Multiple tower upgrade paths? Greater bad guy variety? More tower types? Better HP/cash scaling? More maps, both fixed and maze? Global high scores? Yeah. Pretty much every TD game I've played on the iPhone (iTD, Beseigement, Mote-M, etc) has a lot more to offer than Fieldrunners. In fact, I'd argue that the only real selling point of FR are the graphics.

So again, I don't understand why so many people think Fieldrunners is so great? Because, compared to the competition, it really isn't. IMO, of course.

mrbass
11-20-2008, 05:50 AM
It's so great because they balance it well and gives you just enough of a challenge to keep you on your toes. Each level you feel like you have to improve or you'll be taken for. Ok maybe there are a few easy levels here and there but it feels like a nice linear progression.

Desktop Defense flash (also has create your own maze) game probably has the worse graphics but the best gameplay. Fieldrunners has both graphics and great gameplay.

gnadenlos
11-20-2008, 05:21 PM
So again, I don't understand why so many people think Fieldrunners is so great? Because, compared to the competition, it really isn't. IMO, of course.
You are right, Fieldrunners lacks variation and gameplay modes, but beneath the superb graphics it also offers very well working and easy controls (zoom+tower placement+upgrading).

I guess it's easier for the developers of Fieldrunners to add more gameplay modes, towers, levels and maybe even some kind of campaign, than it is for other developers to improve their graphics and controls. For that reason Fieldrunners is the tower defense game that offers the best potential for future upgrades, even if I prefer Besiegement and even iTD for their superior gameplay at the moment.

jonaswills
11-20-2008, 05:47 PM
I guess it's easier for the developers of Fieldrunners to add more gameplay modes, towers, levels and maybe even some kind of campaign, than it is for other developers to improve their graphics and controls. For that reason Fieldrunners is the tower defense game that offers the best potential for future upgrades, even if I prefer Besiegement and even iTD for their superior gameplay at the moment.

Well Fieldrunners will also probably have bigger upgrades cause they are sitting on such a huge pile of money right now. But we'll see, we still have some new stuff for iTD that is gonna be pretty sweet.

Of course my biased opinion is that iTD is way better than all the rest :-D But I can't deny I had fun trying out the competition ;)

Kuratsu
11-20-2008, 06:22 PM
Well Fieldrunners will also probably have bigger upgrades cause they are sitting on such a huge pile of money right now. But we'll see, we still have some new stuff for iTD that is gonna be pretty sweet.

Of course my biased opinion is that iTD is way better than all the rest :-D But I can't deny I had fun trying out the competition ;)

Well, now that i own Besiegement iTD and Fieldrunners, i can say that each bring to the table a unique experience. So far the TD that requires the most strategy in my opinion is Besiegement (it also has the most towers), although I really like the look and feel if both iTD and Fieldrunners. iTD is really interesting, although the ability to maze along with more tower options would really add to the experience in my honest opinion. Fieldrunners only has 2 gameplay modes and 2 levels. I feel that it is severely limited compared to the other two TD games (also the lightning tower is too uber, I feel like its a race to get as many up as possible). I would like to see improvements in all three however because they are all quite fun in their own perspective.

Dimsum
11-20-2008, 07:01 PM
I really don't understand why people think Fieldrunners is so great. I own most of the TD games available for the iPhone and aside from the fancy graphics, pretty much every other TD has far more to offer than Fieldrunners. Sandbox mode? Multiple tower upgrade paths? Greater bad guy variety? More tower types? Better HP/cash scaling? More maps, both fixed and maze? Global high scores? Yeah. Pretty much every TD game I've played on the iPhone (iTD, Beseigement, Mote-M, etc) has a lot more to offer than Fieldrunners. In fact, I'd argue that the only real selling point of FR are the graphics.

So again, I don't understand why so many people think Fieldrunners is so great? Because, compared to the competition, it really isn't. IMO, of course.

It's great because they brought the TD genre to the masses. I've been playing games for many years but had never heard of TD and Fieldrunners was the one that opened my eyes to it. It is only after purchasing Fieldrunners that I went onto getting both Mote-M and Besiegement. If it wasn't for Fieldrunners, I wouldn't have bought either of the two others. If someone had thrust Mote-M on me first before I had played Fieldrunners, I probably would not have bothered with the genre at all. Mote-M is way too complex for the casual first timer to pick up and play. I was totally lost, but because I had so much fun with Fieldrunners, I decided that when I want more from the genre - then I will come back to Mote-M, but for now its off the phone. I still play Besiegment alongside Fieldrunners because it is much more easier to grasp (compared to Mote-M) and offers things that Fieldrunners lack. I don't hate any TD game - they each have their strong points and weeknesses.

So many people say that Besiegement and Mote-M etc all offer more gameplay value with many more options compared to Fieldrunners and then go on to say that all Fieldrunners has is going for it is graphics - well i say to those people - then I can say that Fieldrunners has graphics and the others don't - so thats my reason for picking it. People need to stop making the mistake that only options and depth make a great game. For a lot of people, the polished looks and graphics are a plus too and they don't mind not having such advanced options/features because the games look better. Not everyone wants to go so indepth with their TD games.

Fieldrunners makes TD games fun and the new update with sound also brings more to the game, plus they are also well under way with v1.2 which will add more towers etc. People talk about Fieldrunners like as if it can never offer anything more, yet the team behind it are busy working at many new options and features which will only make it better.

Fieldrunners really did open the genre out to a much bigger audience and it should be given its dues. Yes its not the best most feature enabled game, but its certainly the best looking and for that you can't expect it to also be feature laden.

Kuratsu
11-20-2008, 07:41 PM
It's great because they brought the TD genre to the masses. I've been playing games for many years but had never heard of TD and Fieldrunners was the one that opened my eyes to it. It is only after purchasing Fieldrunners that I went onto getting both Mote-M and Besiegement. If it wasn't for Fieldrunners, I wouldn't have bought either of the two others. If someone had thrust Mote-M on me first before I had played Fieldrunners, I probably would not have bothered with the genre at all. Mote-M is way too complex for the casual first timer to pick up and play. I was totally lost, but because I had so much fun with Fieldrunners, I decided that when I want more from the genre - then I will come back to Mote-M, but for now its off the phone. I still play Besiegment alongside Fieldrunners because it is much more easier to grasp (compared to Mote-M) and offers things that Fieldrunners lack. I don't hate any TD game - they each have their strong points and weeknesses.

So many people say that Besiegement and Mote-M etc all offer more gameplay value with many more options compared to Fieldrunners and then go on to say that all Fieldrunners has is going for it is graphics - well i say to those people - then I can say that Fieldrunners has graphics and the others don't - so thats my reason for picking it. People need to stop making the mistake that only options and depth make a great game. For a lot of people, the polished looks and graphics are a plus too and they don't mind not having such advanced options/features because the games look better. Not everyone wants to go so indepth with their TD games.

Fieldrunners makes TD games fun and the new update with sound also brings more to the game, plus they are also well under way with v1.2 which will add more towers etc. People talk about Fieldrunners like as if it can never offer anything more, yet the team behind it are busy working at many new options and features which will only make it better.

Fieldrunners really did open the genre out to a much bigger audience and it should be given its dues. Yes its not the best most feature enabled game, but its certainly the best looking and for that you can't expect it to also be feature laden.

Graphics do not make a good game, if a game has good graphics, its a plus. That is all it is. I'll take great gameplay over graphics any day. A developer should be concerned with gameplay before graphics because without gameplay... well it just wouldn't be a game would it?

I'm not bashing fieldrunners, I gotta say the graphics are nice. But it feels like its missing something, like its a beta. If a game looks and sounds as good as fieldrunners does, wouldnt you expect it to have features?

Based on what you said, i'm going to have to assume that you would buy a game just because it looks good. Fieldrunners lasted me 3 hours before i got bored with it. When v1.2 is released I'll revisit the game to check the improvements, but as of this moment i can only give Fieldrunners a 3/5. It's lacking features that would otherwise give it a 5/5

Anyways, thats my 2 cents...

Knight
11-20-2008, 07:50 PM
Yes its not the best most feature enabled game, but its certainly the best looking and for that you can't expect it to also be feature laden.

At what price point would you expect both?

mavis
11-20-2008, 09:46 PM
At what price point would you expect both?

Good question. ;)

My point is that, if anything, shouldn't gameplay be the primary concern, rather than pretty graphics? As for Fieldrunners being upgradeable, that's all fine and good too - but I'm not going to base my opinion on as-yet-unannounced and currently non-existent potential upgrades. Looking at what is available now, in terms of iPhone TD games, Fieldrunners is hands down the weakest in terms of features, depth, and balance. But it looks pretty, so it's popular. ;)

Kuratsu
11-20-2008, 10:26 PM
Good question. ;)

My point is that, if anything, shouldn't gameplay be the primary concern, rather than pretty graphics? As for Fieldrunners being upgradeable, that's all fine and good too - but I'm not going to base my opinion on as-yet-unannounced and currently non-existent potential upgrades. Looking at what is available now, in terms of iPhone TD games, Fieldrunners is hands down the weakest in terms of features, depth, and balance. But it looks pretty, so it's popular. ;)

When I was looking at Fieldrunners prior to my purchase, that is exactly what i was thinking it would turn out like. I feel that at the current moment, one is paying for a pretty game... at least thats how I feel about my purchase... Honestly I don't think it is worth $4.99 quite yet... maybe $2.99...

Fact: Graphics do not make up for lack of gameplay.

alza
11-20-2008, 10:34 PM
When v1.2 is released I'll revisit the game to check the improvements, but as of this moment i can only give Fieldrunners a 3/5. It's lacking features that would otherwise give it a 5/5

Anyways, thats my 2 cents...

Is this a joke?

Fieldrunners is probably the best game on the appstore.
Graphics, gameplay, sound (now), it has it all.
It and Galcon are the two most played games on my Iphone.
I think it's because the combine playability with graphics.
Besiegement is nowhere near the match of fieldrunners - not because of its graphics, but because of its control issues and unintuitive nature.
Fieldrunners deserves the 5/5 reviews it is constantly getting

mavis
11-20-2008, 10:49 PM
Is this a joke?

Fieldrunners is probably the best game on the appstore.
Graphics, gameplay, sound (now), it has it all.
It and Galcon are the two most played games on my Iphone.
I think it's because the combine playability with graphics.
Besiegement is nowhere near the match of fieldrunners - not because of its graphics, but because of its control issues and unintuitive nature.
Fieldrunners deserves the 5/5 reviews it is constantly getting

You really think Fieldrunners' gameplay is worthy of five stars?? Where's the sandbox mode? Multiple upgrade paths for each tower? Properly scaled runner values (i.e., why is a lv50 runner with 200hp worth exactly the same as a lv1 runner with 5hp?) ... ? Online high scores? Area effect towers? Earnable/unlockable special weapons? Endless mode (without the same boss over and over again after lv100)? Tower stats? Fast-forward button?

I think the pretty graphics are clouding your judgement. ;)

Herp
11-20-2008, 10:54 PM
You really think Fieldrunners' gameplay is worthy of five stars?? Where's the sandbox mode? Multiple upgrade paths for each tower? Properly scaled runner values (i.e., why is a lv50 runner with 200hp worth exactly the same as a lv1 runner with 5hp?) ... ? Online high scores? Area effect towers? Earnable/unlockable special weapons? Endless mode (without the same boss over and over again after lv100)? Tower stats? Fast-forward button?

I think the pretty graphics are clouding your judgement. ;)

Maybe instead of bashing the developers of FR on these things you should suggest them to them. They're open for ideas.

alza
11-20-2008, 11:07 PM
You really think Fieldrunners' gameplay is worthy of five stars?? Where's the sandbox mode? Multiple upgrade paths for each tower? Properly scaled runner values (i.e., why is a lv50 runner with 200hp worth exactly the same as a lv1 runner with 5hp?) ... ? Online high scores? Area effect towers? Earnable/unlockable special weapons? Endless mode (without the same boss over and over again after lv100)? Tower stats? Fast-forward button?

I think the pretty graphics are clouding your judgement. ;)

I think there is enough flexibility in Fieldrunners to ensure that different things can be tried. That's enough.
I have 65 game apps downloaded, and this would have absorbed more playtime than anything else, so I personally can't complain about any shortfalls in that department.
If you can name me another Iphone game with the same quality and ease of use, as well as reasonably deep gameplay, I'll be very surprised.
I actually think the pretty graphics are clouding your judgement

mavis
11-20-2008, 11:13 PM
Maybe instead of bashing the developers of FR on these things you should suggest them to them. They're open for ideas.
Hang on a minute. I'm not 'bashing the developers' here. I'm just saying that besides being pretty, FR can't even come close to the other iPhone TDs and I am therefore confused as to why people think it's the greatest thing since sliced bread. How is that bashing the developer? If anything, my "bashing" is more directed at the people who think that pretty graphics trump depth and gameplay (or worse, that pretty graphics EQUAL depth and gameplay) ... ;)

As for suggesting this to the developer, I'm sure they're on the boards, so thyll see it. And if they're not, they should be. heh

Kuratsu
11-20-2008, 11:16 PM
Is this a joke?

Fieldrunners is probably the best game on the appstore.
Graphics, gameplay, sound (now), it has it all.
It and Galcon are the two most played games on my Iphone.
I think it's because the combine playability with graphics.
Besiegement is nowhere near the match of fieldrunners - not because of its graphics, but because of its control issues and unintuitive nature.
Fieldrunners deserves the 5/5 reviews it is constantly getting


Galcon I'll agree with, i only have Galcon lite and that in itself is lot of fun. However Fieldrunners is NOT the best game on the appstore. What control issues are there with Besiegement? you can drag and drop towers just like u do in Fieldrunners, and when u do it even zooms in to make it easier to place. The developer originally had zoom feature implemented but his beta tester(s) said it wasn't any good (obviously not true). Fieldrunners only has 2 maps! Besiegement has a story and a challenge mode which in the end equals to hours upon hours of gameplay. I must admit that Fieldrunners has potential but at its current stage it is but a public beta and still feels incomplete.

Things that would help in future updates: (This can really apply to any TD)
-More Maps!
-Mazing and Pathway maps, each require different strategies
-More Towers
-Elemental Towers?
-Physical Towers? (only deals damage to 'fieldrunners' next to tower (range of 1)
-Multiple branches of evolution for towers
-No "uber" tower
-towers need to be balanced so they work together better.
I feel rushed to get out lightning towers in the maze
-More 'fieldrunners'
-Variable attributes for 'fieldrunners' (resistance to certain towers (cant be slowed, rockets are not effective, doesn't conduct electricity, Health regeneration
-Maybe rewards for passing an amount of levels? I'd Assume the ability to purchase power ups in which you can recover health, clear the field, get x amount of money, free tower upgrade (5 towers?)

Still coming up with more ideas... I had a whole list for back when I was planning to make my own TD in Warcraft 3... Never got around to it sadly. I'm gonna see if I can find it.

Edit: In reference to the different branches, maybe allow towers to be upgraded to another tower so you do not have to destroy them leaving a possible opening in your maze.

Note to developers: if you need any help with refining/developing ideas in TD's don't be afraid to ask members on these forums (I love doing stuff like this, which is why I used to be a map maker in Warcraft 3 :D)

Herp
11-21-2008, 12:03 AM
Hang on a minute. I'm not 'bashing the developers' here. I'm just saying that besides being pretty, FR can't even come close to the other iPhone TDs and I am therefore confused as to why people think it's the greatest thing since sliced bread. How is that bashing the developer? If anything, my "bashing" is more directed at the people who think that pretty graphics trump depth and gameplay (or worse, that pretty graphics EQUAL depth and gameplay) ... ;)

As for suggesting this to the developer, I'm sure they're on the boards, so thyll see it. And if they're not, they should be. heh

Sorry about that... It kind of came off as a bash to me... But I do think it deserves more credit than it is given. Considering the devs are updating. There's a lot of open slot on the map selection screen, perhaps they plan on filling it up? I do agree that the towers and fieldrunners need updates, but I feel confident in saying that they'll better it.

Kuratsu
11-21-2008, 12:35 AM
There's a lot of open slot on the map selection screen, perhaps they plan on filling it up?

They probably are planning on filling it up, but why not have a slew of maps at release instead of releasing a slightly crippled (1 map, 4 towers) application that feels incomplete?

I do agree that the towers and fieldrunners need updates, but I feel confident in saying that they'll better it.

Once they 'complete' the game (probably v2.0) I feel that this TD will be even more enjoyable than people believe it is right now.

Herp
11-21-2008, 01:08 AM
They probably are planning on filling it up, but why not have a slew of maps at release instead of releasing a slightly crippled (1 map, 4 towers) application that feels incomplete?




Once they 'complete' the game (probably v2.0) I feel that this TD will be even more enjoyable than people believe it is right now.

Well, they got the base of the game out. Probably so that they could get feedback before creating the rest of the game. I do think they should release multiple maps at once, however, and hope they do so in v1.2.

Yes, game completion is something I'm waiting (im)paitiently for. I do hope they listen to most of the suggestions posted here... I read nearly of em..... Wow..... Hopefully Subatomic is browsing this thread as we speak. O:

Kuratsu
11-21-2008, 01:18 AM
Well, they got the base of the game out. Probably so that they could get feedback before creating the rest of the game. I do think they should release multiple maps at once, however, and hope they do so in v1.2.

Yes, game completion is something I'm waiting (im)paitiently for. I do hope they listen to most of the suggestions posted here... I read nearly of em..... Wow..... Hopefully Subatomic is browsing this thread as we speak. O:

Well, its like I said, I never denied that the game has GREAT potential, i just feel like it was rushed. I'm sure some of the stuff I mentioned has already been posted in their forums (although I haven't been on there myself). I'm actually surprised that sound was one of their first priorities... I would be more concerned with adding more actual content, after all, look at the following it generated even when it didn't have sound.

Edit: Should I visit their forums and post my suggestions? (would they really do anything with them?)

Herp
11-21-2008, 10:44 AM
Well, its like I said, I never denied that the game has GREAT potential, i just feel like it was rushed. I'm sure some of the stuff I mentioned has already been posted in their forums (although I haven't been on there myself). I'm actually surprised that sound was one of their first priorities... I would be more concerned with adding more actual content, after all, look at the following it generated even when it didn't have sound.

Edit: Should I visit their forums and post my suggestions? (would they really do anything with them?)

To me it just felt basic... After all, it has polish, just limited depth.

Yes, you should post your suggestions. I myself will be sending them an email with the suggestions posted here.

I really liked a lot of them.

Kuratsu
11-21-2008, 11:33 AM
To me it just felt basic... After all, it has polish, just limited depth.

Yes, you should post your suggestions. I myself will be sending them an email with the suggestions posted here.

I really liked a lot of them.

Lol, so you're going to send them my suggestions?

Thats fine I suppose (I've already emailed them about it though)... Just remember I came up with them :D

Kuratsu
11-21-2008, 03:16 PM
To me it just felt basic... After all, it has polish, just limited depth.

Yes, you should post your suggestions. I myself will be sending them an email with the suggestions posted here.

I really liked a lot of them.

I got a response from the developer



More maps, towers, and fieldrunners are coming. In v1.1, we have given some special abilities to enemies, such as the hazmat soldier, who is invulnerable to being slowed. Towers are pretty well balanced as it is; we get a lot of different players report that they only use one type of tower over the other, and it is a pretty even distribution. Rewards are something else we are working on, maybe not exactly as you describe, but something along those lines. I would highly recommend that you post your suggestions to our forums at http://www.fieldrunners.com for our whole community to see and provide feedback!


I am fairly happy with this response, I also like the fact that I got a response in a timely manor.
Should I post in the general discussion or wishlist items?

Still disagree about the towers being balanced, I've tried many strategies and have found it improbable to survive past round 50 or so without lightning towers

Herp
11-21-2008, 07:05 PM
I got a response from the developer



I am fairly happy with this response, I also like the fact that I got a response in a timely manor.
Should I post in the general discussion or wishlist items?

Still disagree about the towers being balanced, I've tried many strategies and have found it improbable to survive past round 50 or so without lightning towers

Towers do need more balance. Like other people mentioned, micromanaging and elemental based towers/bosses can really help balance out towers.

And regarding your other post. Of course when I do email them I will give credit to those who suggested it. I would have never thought of something so clever as you guys have.

Oh, and I would probably post it in the wishlist items.

EDIT: I do think the towers are kind of balanced, however. Of course they'll require you to need more powerful towers as you progress. Otherwise you would only need a build of turrets. Which would be too easy. And each Fieldrunner always gives the same cash no matter what wave (Someone complained about this, but at the current mechanics of gameplay it works to help balance things.) Since they give the same amount of cash, and the lightning towers are so expensive, it balances out pretty well.

The game still needs more mechanics/maps/depth, but the tower balance isn't TOO bad. Especially if they plan on adding to the towers/fieldrunners/mechanics.

pablo19
11-21-2008, 07:48 PM
I downloaded it a while ago, can you listen to your own music while you play?


P.S: Lol, little peoples dying in my ipod :)