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View Full Version : To any devs of 3d space shooters,


writingsama
05-19-2009, 09:48 AM
I love building things such as procedural content systems and I'm interested in building a game, along the lines of Elite but much more complex. However, I'm disabled, and can't necessarily do all of the work myself; I'd really like to focus on the world generation aspects. I'm looking for someone who might have (through previous space-shooter development) a somewhat free-roaming 3d space shooter engine going on the iPhone, that might also be able to adapt some planetary flying, and I would provide algorithms and such to generate and maintain a persistent, random world complete with higher-order stories and recurring characters and themes, unique each time it is generated and used. It would be like Privateer but procedurally generated.

I can generate the following structures:
-Galaxy-type structure
-Solar systems, including realistic planetary distributions and types
-Planetary surfaces

More abstractly,
-An economy,
-An entire "ecosystem" with different species interacting, having wars, etc.
-Higher-level interactive stories,
-All the data needed to "plug in" to a 3d engine and create a compelling, directed random experience

I know the concept sounds vague, but so is the request. Any interested takers please PM me with background (i.e. what game you may have developed), and I'll be working on a draft design document to send you. Procedural content generation is a love of mine that I'd like to transform into a fun and lucrative gaming experience, and I think the iPhone is ripe for that type of thing at the moment.

LBG
05-19-2009, 12:50 PM
I love building things such as procedural content systems and I'm interested in building a game, along the lines of Elite but much more complex. However, I'm disabled, and can't necessarily do all of the work myself; I'd really like to focus on the world generation aspects. I'm looking for someone who might have (through previous space-shooter development) a somewhat free-roaming 3d space shooter engine going on the iPhone, that might also be able to adapt some planetary flying, and I would provide algorithms and such to generate and maintain a persistent, random world complete with higher-order stories and recurring characters and themes, unique each time it is generated and used. It would be like Privateer but procedurally generated.

I can generate the following structures:
-Galaxy-type structure
-Solar systems, including realistic planetary distributions and types
-Planetary surfaces

More abstractly,
-An economy,
-An entire "ecosystem" with different species interacting, having wars, etc.
-Higher-level interactive stories,
-All the data needed to "plug in" to a 3d engine and create a compelling, directed random experience

I know the concept sounds vague, but so is the request. Any interested takers please PM me with background (i.e. what game you may have developed), and I'll be working on a draft design document to send you. Procedural content generation is a love of mine that I'd like to transform into a fun and lucrative gaming experience, and I think the iPhone is ripe for that type of thing at the moment.

Sounds excellent :eek:. I only wish I was a developer, then I could hire you :)