malkia
06-09-2008, 02:30 PM
Hello,
My name is Dimiter, but I'll go in these forums by the nickname of "malkia"
My recent efforts were doing a terrain renderer for the iPhone/iPodTouch.
Anyone else doing something like that? We can exchange ideas!
I'm most interrested in speeding anything OpenGLES 1.1 related - how to optimize the draw calls, what formats to use, so no data conversion is avoided, is multi-threaded rendering doable (pushing data on one thread, preparing the next one to draw), efficient texture storage - PowerVR Compression, etc.
Thanks!
My name is Dimiter, but I'll go in these forums by the nickname of "malkia"
My recent efforts were doing a terrain renderer for the iPhone/iPodTouch.
Anyone else doing something like that? We can exchange ideas!
I'm most interrested in speeding anything OpenGLES 1.1 related - how to optimize the draw calls, what formats to use, so no data conversion is avoided, is multi-threaded rendering doable (pushing data on one thread, preparing the next one to draw), efficient texture storage - PowerVR Compression, etc.
Thanks!