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ngmoco - Neil
12-14-2008, 11:36 PM
Hi Touch-Arcadians,

Just wanted to let you officially know that Rolando is coming to the App Store December 18th, 2008 for $9.99 US.

There'll be new media (videos & screenshots) & information rolling out over the course of this upcoming week - so stay tuned!

On behalf of everybody at ngmoco:) we'd like to thank you for your support and look forward to everyone playing Rolando.

Thanks,

--- Neil

matt
12-14-2008, 11:37 PM
Thanks Neil!

I cant wait to get the game, time to go to CoinStar!

-mat

Carlos-Sz
12-14-2008, 11:40 PM
Thanks Neil for telling us.

Rolando looks great and I'll surely get it as soon as it is available! :)

JDH22
12-14-2008, 11:41 PM
Yay, can't wait! I love dropship :) So, i guarantee I will love Rolando! Thanks bunches Neil.

vaelsh
12-14-2008, 11:52 PM
Hey Neil! I sent you a PM and I need an answer because I am on the verge of buying something and need the info, if any, from the PM.:)

Sorry for the off-topic comment, but the PM IS Rolando related... :) ...And I am trying to get his attention!

Sainter
12-14-2008, 11:52 PM
This game has huge hype, I can't see it at the moment (No Offense), but I hope I can be dazzled when I try it because some of my friends are going to get it

spyker3292
12-14-2008, 11:55 PM
So what's this little promo thing you mentioned on Twitter? A sale of your other apps?

vaelsh
12-15-2008, 12:04 AM
So what's this little promo thing you mentioned on Twitter? A sale of your other apps?

Yeah, that's what the PM I sent was partially about! Please give us at least a hint!:)

ericxd
12-15-2008, 12:16 AM
i think imma just save the money for NFS
these guy made us wait and price is way above expected price

costanza
12-15-2008, 12:18 AM
Awesome :D

spmwinkel
12-15-2008, 12:20 AM
I just hope ngmoco keeps EU people in mind in their promotion. :D

Oma
12-15-2008, 12:24 AM
Yeah, we in Belgium are waiting for you... (A)

Flunkie
12-15-2008, 12:26 AM
i think imma just save the money for NFS
these guy made us wait and price is way above expected price

You can't be serious. Rolando got "delayed" mostly because Dropship took more time than they wished to get through approval, and it has always been set for the $10 price range.

IndyJonez
12-15-2008, 12:31 AM
Thanx Neil.

ericxd
12-15-2008, 12:31 AM
You can't be serious. Rolando got "delayed" mostly because Dropship took more time than they wished to get through approval, and it has always been set for the $10 price range.

my expected price
game neat
but i personally wont dish out 10 for a game like this

tunawrap
12-15-2008, 12:34 AM
my expected price
game neat
but i personally wont dish out 10 for a game like this

Get a job.

VL-Tone
12-15-2008, 12:40 AM
i think imma just save the money for NFS
these guy made us wait and price is way above expected price

Can you guess why they made us wait? How about because they were working on polishing the game?

They could've released the game much earlier, with crappy controls and much less stuff to do in levels, but they decided to work a few months more and polish the game to make it a unique experience.

Now, the game is not out, and I've not played it yet, but the fact that it took so much time is an indication that it may well worth the price.

People paid $9,99 for Super Monkey Ball, a game that probably took less than 2 week to port from existing assets.

Rolando on the other hand, is an original game made especially for the iPhone/iPod touch platform, involving dozens of different gameplay mechanic all combined into one game, polished graphics and music. A game of this caliber on the DS or PSP would cost at least $30.

I don't know if you work for free, but I think that people working on this game deserve to be paid for their months of work.

/end of rant

Oma
12-15-2008, 12:43 AM
Or just get a rich friend to share your account with =")

Everydaynormalguy
12-15-2008, 12:43 AM
^ I agree with the post above Oma's except for the fact that people associate taking long to develop a game with its overall quality. The truth is, we won't know that until it's released. Hell, you think Zombie Mansion didn't take any time to make at all even though, well, it's not that good? (I'm sorry to keep bringing that game back, but it's just too funny).

VL-Tone
12-15-2008, 01:05 AM
^ I agree with the post above Oma's except for the fact that people associate taking long to develop a game with its overall quality. The truth is, we won't know that until it's released. Hell, you think Zombie Mansion didn't take any time to make at all even though, well, it's not that good? (I'm sorry to keep bringing that game back, but it's just too funny).

You're right, taking a long time to develop a game doesn't automatically means it will be a quality game, but it sure helps. I was addressing ericxd's comment where he complains about both the price and the fact that we had to wait for the game. I just wanted to point out that generally, when people work more on something, they deserve to be paid accordingly.

vaelsh
12-15-2008, 01:09 AM
So Neil, do you have any info on the "very special promotion" you mentioned on Twitter? Hints count too... Also read my PM please...

rootbeersoup
12-15-2008, 01:09 AM
I think longer development time = less bugs in an initial release.

ericxd
12-15-2008, 01:16 AM
Can you guess why they made us wait? How about because they were working on polishing the game?

They could've released the game much earlier, with crappy controls and much less stuff to do in levels, but they decided to work a few months more and polish the game to make it a unique experience.

Now, the game is not out, and I've not played it yet, but the fact that it took so much time is an indication that it may well worth the price.

People paid $9,99 for Super Monkey Ball, a game that probably took less than 2 week to port from existing assets.

Rolando on the other hand, is an original game made especially for the iPhone/iPod touch platform, involving dozens of different gameplay mechanic all combined into one game, polished graphics and music. A game of this caliber on the DS or PSP would cost at least $30.

I don't know if you work for free, but I think that people working on this game deserve to be paid for their months of work.

/end of rant

lol its good u think that way
but stop living in fantasyland, IN REALITY alot of people dont get paid for what they deserve
so i dunno why ur defending these guys so much
i too think i should be paid more but i dont so who pities me? no one...
its a dog eat dog world man. So if i think cared for them who gives a sh*t about me...
nobody

so in conclusion i dont care how much effort they put in this i just personally think its over my expected price and i would like to save a few dollars on other apps or other needs
u know?

AND trust me every dollar matters because the economy isnt doing so well ok? understand

Everydaynormalguy
12-15-2008, 01:16 AM
You're right, taking a long time to develop a game doesn't automatically means it will be a quality game, but it sure helps. I was addressing ericxd's comment where he complains about both the price and the fact that we had to wait for the game. I just wanted to point out that generally, when people work more on something, they deserve to be paid accordingly.

Yes, with this I agree. Emphasizing the generally part as I've seen so much fan-wanking over Rolando that they're ready to give it the game of the year award without even playing it. Just so everyone's clear, I have nothing against the game or ngmoco. In fact, I'll probably pick the game up. I'm just not ready to put it up the pedestal just yet, as many here already have...

VL-Tone
12-15-2008, 01:54 AM
lol its good u think that way
but stop living in fantasyland, IN REALITY alot of people dont get paid for what they deserve
so i dunno why ur defending these guys so much
i too think i should be paid more but i dont so who pities me? no one...
its a dog eat dog world man. So if i think cared for them who gives a sh*t about me...
nobody

so in conclusion i dont care how much effort they put in this i just personally think its over my expected price and i would like to save a few dollars on other apps or other needs
u know?

AND trust me every dollar matters because the economy isnt doing so well ok? understand

I'm just using this game as an example to tell you that I think that everyone (not just these developers) who work harder and longer, doing the best they can, should be paid more.

If you're really too poor to pay for that game, then fine... Maybe if your boss was thinking like me he would pay you more and you'd be able to afford the game.

superbad
12-15-2008, 01:54 AM
Yes, with this I agree. Emphasizing the generally part as I've seen so much fan-wanking over Rolando that they're ready to give it the game of the year award without even playing it. Just so everyone's clear, I have nothing against the game or ngmoco. In fact, I'll probably pick the game up. I'm just not ready to put it up the pedestal just yet, as many here already have...

You gotta give credit to ngmoco's PR peeps. They really know how to stir the pot.

Also, I think most of the hype comes from the games similarity to PSP's LOCO ROCO... both graphics wise and control wise.

I dont need to explain the similarities in graphics so I'll do controls.

Using the L & R button for Loco Roco on the PSP really managed to capitalize and maximize on the portability of the device. It appears ROLANDO is doing the same thing with the iPhone this time.

Now I have high hopes but there's no pedestal yet.

Chase
12-15-2008, 01:55 AM
lol its good u think that way
but stop living in fantasyland, IN REALITY alot of people dont get paid for what they deserve
so i dunno why ur defending these guys so much
i too think i should be paid more but i dont so who pities me? no one...
its a dog eat dog world man. So if i think cared for them who gives a sh*t about me...
nobody

so in conclusion i dont care how much effort they put in this i just personally think its over my expected price and i would like to save a few dollars on other apps or other needs
u know?

AND trust me every dollar matters because the economy isnt doing so well ok? understand

Do you need a hug?

arn
12-15-2008, 01:59 AM
You gotta give credit to ngmoco's PR peeps. They really know how to stir the pot.

I disagree with this. Rolando had hype before Ngmoco got involved. I think at the time, the first video was put together very well

http://toucharcade.com/2008/07/01/rolando-a-physics-based-platform-puzzler-for-iphone/

and it was one of the few early game announcements prior to the app store opened. I'm sure Ngmoco got involved with Rolando because of all that. Ngmoco's been (publicly) involved since October and since there's really only been one more video release.

So, while Ngmoco's name certainly helps now, we were keeping close tabs on Rolando from the beginning.

arn

Everydaynormalguy
12-15-2008, 02:03 AM
@Superbad:

As Arn pointed out, Rolando's popularity is primarily due to fan-wanking and nothing else. The ngmoco people don't even post here often even though there are a few of them with accounts. But you're right, there's high expectations for this game. I don't even know how the devs sleep at night, it must be nervewraking to have the eyes of the world on them...

ericxd
12-15-2008, 02:09 AM
I'm just using this game as an example to tell you that I think that everyone (not just these developers) who work harder and longer, doing the best they can, should be paid more.

If you're really too poor to pay for that game, then fine... Maybe if your boss was thinking like me he would pay you more and you'd be able to afford the game.

to the boss thing, im generalizing for a lot of people who are under paid as well basically saying in the real world, not everyone gets what they deserve
so in general, i dont think theses guys are any better than others and deserve any better

AND open your eyes and read
no where did i said i was poor or i cant afford it
i just said the price of this game is over than what i expected...thats all
and therefore i wont buy it for 10...when u go shopping if a brand sells a shirt for over the price you're willing to spend, you just dont buy it...simple as that

in addition im really not the biggest app fan, the way i treat my app is i'll probably play it a few times or beat it but thats all it gets
so yea i dun wanna keep buying 10 dollar apps it adds up and being not the biggest active gamer i dun think its worth it
i rather save it for more shopping cause im a f**king brand whore

superbad
12-15-2008, 02:10 AM
I disagree with this. Rolando had hype before Ngmoco got involved. I think at the time, the first video was put together very well

Yeah. sorry. I always forget there are two parts of Rolando. Handcircus (developer) and ngmoco (publisher)

I got in on the whole rolando craze the moment ngmoco published mazefinger. By that time, Simon's transition to ngmoco was about 80% done so memory is a little unclear.

Im still unsure up to this day why Hand circus needed ngmoco's help at all considering everyone thought the first trailer was great enough.

monk666
12-15-2008, 02:29 AM
Yeah. sorry. I always forget there are two parts of Rolando. Handcircus (developer) and ngmoco (publisher)

I got in on the whole rolando craze the moment ngmoco published mazefinger. By that time, Simon's transition to ngmoco was about 80% done so memory is a little unclear.

Im still unsure up to this day why Hand circus needed ngmoco's help at all considering everyone thought the first trailer was great enough.

Handcircus must'd been corrupted and fell into the DarkSide. Seriously, they could've just ship the game and eat the cake with Apple. Now the revenue get split three-ways. What a dumbass. Handcircus could've just ship the game, make a pile of money and work on _ANY_ titles they want in the future without pesky publisher breathing down their throats.

@arn
I don't see what is the benefit to be had in associating with ngmoco. They are a new brand too and had only what? 3 games. If it had been Gameloft or EA Mobile, yeah maybe there are some PR or technical benefits, but ngmoco???

rootbeersoup
12-15-2008, 02:32 AM
Handcircus must'd been corrupted and fell into the DarkSide. Seriously, they could've just ship the game and eat the cake with Apple. Now the revenue get split three-ways. What a dumbass. Handcircus could've just ship the game, make a pile of money and work on _ANY_ titles they want in the future without pesky publisher breathing down their throats.

@arn
I don't see what is the benefit to be had in associating with ngmoco. They are a new brand too and had only what? 3 games. If it had been Gameloft or EA Mobile, yeah maybe there are some PR or technical benefits, but ngmoco???

I've noticed people are kind of obsessed with ngmoco. They toe the line of being an indie developer but churn out big developer quality games. It's a recipe for success, I suppose.

arn
12-15-2008, 02:36 AM
@arn
I don't see what is the benefit to be had in associating with ngmoco. They are a new brand too and had only what? 3 games. If it had been Gameloft or EA Mobile, yeah maybe there are some PR or technical benefits, but ngmoco???

Well, Neil Young (who started this thread) was formerly from EA, so he certainly has experience and funding to bring to the table. I do think there's value added. I mean, there's indie developer success (trism) and then there's SEGA success (super monkey ball). And that's a large margin of difference ($250,000 vs millions). Ngmoco seems to be doing well positioning themselves as a brand on the iPhone with the releases of their solid inexpensive games. They are building mindshare/loyalty that will translate over into their Rolando's.

Gameloft is another company that is doing a particularly good job branding themselves to iPhone users.

arn

ericxd
12-15-2008, 03:58 AM
oh whoa knowing a big flop happened on NFS...i will reconsider this!

monk666
12-15-2008, 04:02 AM
Well, Neil Young (who started this thread) was formerly from EA, so he certainly has experience and funding to bring to the table. I do think there's value added. I mean, there's indie developer success (trism) and then there's SEGA success (super monkey ball). And that's a large margin of difference ($250,000 vs millions). Ngmoco seems to be doing well positioning themselves as a brand on the iPhone with the releases of their solid inexpensive games. They are building mindshare/loyalty that will translate over into their Rolando's.

Gameloft is another company that is doing a particularly good job branding themselves to iPhone users.

arn

I guess you made a very good point in Neil Young's experience. Beyond that, it would only be money that ngmoco can offer. I still think it didn't make much sense for Simon Oliver to not ship the game himself. Maybe he really needed the money... I'm sure it cost a ton to make a good game...

monk666
12-15-2008, 04:07 AM
I've noticed people are kind of obsessed with ngmoco. They toe the line of being an indie developer but churn out big developer quality games. It's a recipe for success, I suppose.

It's all in the press. I think it had been very clear all along. Ngmoco is a publisher, not a developer at all. They don't have their own development team/studio. All their games are developed externally by single or small development studios. I think the word they use nowadays is "micro" studio, which means a dev studio made up of 1 or at most 2-3 people.

emb531
12-15-2008, 10:53 AM
monk666, you really have to do some reading before posting things like that. First of all, why wouldn't Simon partner with ngmoco to publish his game? He gets access to more money, development resources, feedback etc. In fact, he moved the HandCircus developement team to San Fran to live at ngmoco for better work flow. Plus it's Neil Young, from EA, you know EA right, that multi-billion dollar corporation... Also, clearly ngmoco is more than a publisher, who do you think coded Dr. Awesome and Dropship? Certainly not the HandCircus guys, so obviously it had to be some other employees of ngmoco. They are obviously also not a micro studio, and do not outsource their work to other small studios. Everything is done in house.

Anyway, can't wait for the game!! Thanks for posting here Neil, and hopefully it comes out at midnight EST on Wednesday :D

monk666
12-15-2008, 12:29 PM
monk666, you really have to do some reading before posting things like that. First of all, why wouldn't Simon partner with ngmoco to publish his game? He gets access to more money, development resources, feedback etc. In fact, he moved the HandCircus developement team to San Fran to live at ngmoco for better work flow. Plus it's Neil Young, from EA, you know EA right, that multi-billion dollar corporation... Also, clearly ngmoco is more than a publisher, who do you think coded Dr. Awesome and Dropship? Certainly not the HandCircus guys, so obviously it had to be some other employees of ngmoco. They are obviously also not a micro studio, and do not outsource their work to other small studios. Everything is done in house.

Anyway, can't wait for the game!! Thanks for posting here Neil, and hopefully it comes out at midnight EST on Wednesday :D

The problem is, i did read about all these before i post here.

Yeah, i get it that Simon does stand to get some benefit from letting ngmoco publish rolando and all that Neil Young benefit, don't have to repeat that to me. We'll never know who developed Dr Awe and Dropship, but Rolando is different. For those of us who'd been around since iphone gaming started, we all saw Rolando's video teaser way way way way way before ngmoco even existed.

The point is, i believe Rolando would be just as successful if Simon go it alone. I'm might be totally wrong here but i'm sure i'm not the only one thinking what i'm thinking?

No, i didn't mean to say that ngmoco is a micro-studio. I mean they work with micro-studios and pays these groups of 1-2-3 guys to develop their games. Are you sure ngmoco has their own full development teams? Ngmoco is purely a publisher for iphone games, not a developer. That was very clear all along. Maybe they'd since expanded and built up their own dev team, nobody knows.

emb531
12-15-2008, 02:18 PM
http://i36.tinypic.com/rivjox.jpg

..."makes" games, from their twitter profile.

Obviously the game would benefit from being produced in the ngmoco studio, I think you placing too little importance on what a publisher actually does.

spyker3292
12-15-2008, 03:34 PM
i think imma just save the money for NFS
these guy made us wait and price is way above expected price

Yaaa... cause NFS is going to be great and there aren't any racing games in the app store :rolleyes:. I think I'd rather pay $10 to get something innovative and different then pay $10 for something that I basically already own.

Carlos-Sz
12-15-2008, 03:38 PM
Yaaa... cause NFS is going to be great and there aren't any racing games in the app store :rolleyes:. I think I'd rather pay $10 to get something innovative and different then pay $10 for something that I basically already own.

I'll pay for both... I can't resist. I need limits! :D

Slide To Play (http://www.slidetoplay.com/story/simcity-need-for-speed-undercover-hands-on) has an interesting article about NFS quality and Rolando is something new, unique, an iPhone planned game.

Tennisking1o1
12-15-2008, 03:53 PM
I'll pay for both... I can't resist. I need limits! :D

Slide To Play (http://www.slidetoplay.com/story/simcity-need-for-speed-undercover-hands-on) has an interesting article about NFS quality and Rolando is something new, unique, an iPhone planned game.

Too bad NFS won't be here for Christmas though...

spyker3292
12-15-2008, 04:40 PM
And I just hate EA and NFS soo..........

Deadlock
12-15-2008, 05:03 PM
NFS will blow away all other games graphic wise. It will be a tuff one to pass up on.

{klondike}
12-15-2008, 05:17 PM
NFS will blow away all other games graphic wise. It will be a tuff one to pass up on.

Maybe to you...

monk666
12-16-2008, 12:20 PM
I'm prepared for NFS & Rolando to be massive iphone gaming disappointments, but still... If i only have $10 and i need to decide, i'll get NFS over Rolando. Or maybe wait it out and get both for $10. :D:D:D

emb531
12-16-2008, 03:02 PM
I can't see Rolando being less the $9.99 for a while...

Anyway, I am so psyched for this game! New game image:
http://www.ngmoco.com/images/promos/promo_box-rolando.gif

Do you guys think it will be released at midnight Wednesday night? Dr. Awesome was scheduled for 12/4 release and it appeared right at midnight EST, while Dropship was just posted as being released "tomorrow", it came somewhat later. Based on this, I think it will be released right at midnight EST, once it is "officially" the 18th. Thoughts?

Thorero
12-16-2008, 03:18 PM
$9.99?! Really?! Not being tight, but isn't that quite a bit? I mean I know a lot of work has been put into it, But that's still rather pricey, especially around christmas with so many releases coming out quite cheap.

Tennisking1o1
12-16-2008, 03:21 PM
$9.99?! Really?! Not being tight, but isn't that quite a bit? I mean I know a lot of work has been put into it, But that's still rather pricey, especially around christmas with so many releases coming out quite cheap.

If it can match loco roco, without some of the extra content that was in loco roco, then i'd easily pay $10

emb531
12-16-2008, 03:23 PM
Yea I'd don't really see how $9.99 is pricey, and the most recent games who even come close to content of Rolando are Brothers In Arms and Hero Of Sparta, both of which are $9.99. Rolando has also arguably been in development the longest of any game, so its polish will be second to none :cool:

henr1kk
12-16-2008, 03:25 PM
I'll gladly pay the $9.99. I would gladly pay $20 for it!
People pay a lot more for crappy DS and PSP games that are truly mediocre when compared to this title.
Rolando is, IMO, a game that truly deserves the praise it's been getting and I doubt it will disapoint. As soon as it hits the App Store, I'm buying it!

Furthermore, I think we, as gamers, need to support the companies that support us (and our addictions :P).

pablo19
12-16-2008, 03:26 PM
Yea I'd don't really see how $9.99 is pricey, and the most recent games who even come close to content of Rolando are Brothers In Arms and Hero Of Sparta, both of which are $9.99. Rolando has also arguably been in development the longest of any game, so its polish will be second to none :cool:

Those 36 levels need to be extremely long if this has really taken 3 months or more to develop. I think this is a big turning point for where ngmoco is headed and they better not mess it up:)

BadSanta
12-16-2008, 04:21 PM
Those 36 levels need to be extremely long if this has really taken 3 months or more to develop. I think this is a big turning point for where ngmoco is headed and they better not mess it up:)

Developement = Total Hours / Hours X Day
Total Hours = ours required for the audio + ours required for the graphic + ours required for fisic + ours required for.......
Hours X Day = Number Of Member Team X Hours of daily work

So three months are not many if the development team was small even if the level are short :)

ericxd
12-16-2008, 04:33 PM
I'll gladly pay the $9.99. I would gladly pay $20 for it!
People pay a lot more for crappy DS and PSP games that are truly mediocre when compared to this title.
Rolando is, IMO, a game that truly deserves the praise it's been getting and I doubt it will disapoint. As soon as it hits the App Store, I'm buying it!

Furthermore, I think we, as gamers, need to support the companies that support us (and our addictions :P).

send me 10 bucks so i can buy it:) ull willing to spend 20 so spare that 10!

pablo19
12-16-2008, 04:36 PM
Developement = Total Hours / Hours X Day
Total Hours = ours required for the audio + ours required for the graphic + ours required for fisic + ours required for.......
Hours X Day = Number Of Member Team X Hours of daily work

So three months are not many if the development team was small even if the level are short :)

If the levels are short I won't even care bout hte audio or the graphics. I'll have to hear about it b4 I buy.

henr1kk
12-16-2008, 04:41 PM
send me 10 bucks so i can buy it:) ull willing to spend 20 so spare that 10!

I would if I wasn't so tight on gaming cash ;)
Damn the economy!

But, seriously, I think these are the games/companies we should seriously support because they're the ones that are going to be leading the iPhone gaming market.
Long live indie devs but me thinks we need some big, quality titles on this platform and ngmoco seems like the company that's going to be delivering those games.

emb531
12-16-2008, 05:09 PM
In Apple's top headlines too...this game is going to be huge.

http://i40.tinypic.com/xft4rm.jpg

So you guys think it will come out Wednesday night? It better :cool:

pablo19
12-16-2008, 05:14 PM
In Apple's top headlines too...this game is going to be huge.

http://i40.tinypic.com/xft4rm.jpg

So you guys think it will come out Wednesday night? It better :cool:

on the 18th ITS ALREADY BEEN ANNOUNCED!!!

emb531
12-16-2008, 05:16 PM
on the 18th ITS ALREADY BEEN ANNOUNCED!!!

Well, you wouldn't say....

What do you think Wednesday night at midnight is..oh that's right, the 18th. You are so annoying man...:rolleyes:

pablo19
12-16-2008, 05:19 PM
Well, you wouldn't say....

What do you think Wednesday night at midnight is..oh that's right, the 18th. You are so annoying man...:rolleyes:

OMG I'm so sorry.:p


I'll let you buy it at midnight so you can tell me how it is when I wake up;)

THEDeliriumTrigger
12-16-2008, 05:24 PM
Haha, im going to be very amused when i come back onto the fourms on the 18th, and everyone is complaining about their new game! I really dont see it living up the all of the hype its creating. Im not saying its gong to be bad, just not as good as everyone hopes :)

Thorero
12-16-2008, 05:30 PM
Haha, im going to be very amused when i come back onto the fourms on the 18th, and everyone is complaining about their new game! I really dont see it living up the all of the hype its creating. Im not saying its gong to be bad, just not as good as everyone hopes :)

And that is the reason I assume every game is going to be a Crapp App when I download it, that way I'm not dissapointed.

Long live indie devs but me thinks we need some big, quality titles on this platform and ngmoco seems like the company that's going to be delivering those games.

I totally agree! Just because I said it seems like a lot, doesn't mean I won't buy it.

THEDeliriumTrigger
12-16-2008, 05:33 PM
And that is the reason I assume every game is going to be a Crapp App when I download it, that way I'm not dissapointed.



I totally agree! Just because I said it seems like a lot, doesn't mean I won't buy it.

Well the other members of this fourm dont seem to have the same mindset as you lol

BadSanta
12-16-2008, 05:36 PM
If the levels are short I won't even care bout hte audio or the graphics. I'll have to hear about it b4 I buy.

Sure,me too.
But how long should be a level to meet your standard?
This kind of game usually have a 5-15 minutes/level.
And 10*36 levels = 360/60 = 6 hours.
I bet that this game will not last more than six/seven hours.

Deadlock
12-16-2008, 06:14 PM
Looks like I may have to pick this game up when I get off of work tonight... Assuming that it will actually be out :)

pablo19
12-16-2008, 06:17 PM
Sure,me too.
But how long should be a level to meet your standard?
This kind of game usually have a 5-15 minutes/level.
And 10*36 levels = 360/60 = 6 hours.
I bet that this game will not last more than six/seven hours.

You know, 10 minutes a level would be awesome, and assuming that you make mistakes it will take even longer to beat. But if it's more like 5 minutes a level, I'll have to check on opinions about replay ability b4 purchasing

Kamazar
12-16-2008, 07:30 PM
Cuz I'm feelin' kinda lazy right now, can anyone explain to me what's so great about the game besides it's coming from ngmoco?

tunawrap
12-16-2008, 07:32 PM
Im just going to buy it because I love physics-based games more than life xD

Rocketman919
12-16-2008, 07:36 PM
And that is the reason I assume every game is going to be a Crapp App when I download it, that way I'm not dissapointed.



I totally agree! Just because I said it seems like a lot, doesn't mean I won't buy it.

Thats a good strategy. The first time I saw the Dark Knight i had hyped it up so much in my mind that i though it would be the greatest thing of all time. When i saw it (in imax) i thought it was ok. Lowered my expectations, saw it again, not even in imax, and it was way better, easily the best movie of the year.

pablo19
12-16-2008, 07:38 PM
Cuz I'm feelin' kinda lazy right now, can anyone explain to me what's so great about the game besides it's coming from ngmoco?

Its a revolution in Iphone and Ipotch gaming, combining both accelerometer and touch controls in one lovable story of a finger trying to save little colorful balls (does that sound right?).

Also it's 9.99 and we all know what that means ;)

Rocketman919
12-16-2008, 07:39 PM
Also to ngmoco, why did it take so long for this to come out? Was this your doing, because the developer Simon said that it was going to be done in August. I checked the appstore every day looking for it (back then there were no fancy rss feeds) for like 2 months straight, so i am very happy that it is finally coming out.

brewstermax
12-16-2008, 08:00 PM
Well, at $9.99, you should hold it off more, or have a massive promo code contest on here. Because if not, I'm going to be reluctant to get this blind. Please $4.99 for atleast a day or two.

pablo19
12-16-2008, 08:03 PM
Well, at $9.99, you should hold it off more, or have a massive promo code contest on here. Because if not, I'm going to be reluctant to get this blind. Please $4.99 for atleast a day or two.

Trust me they won't be missing out on the people that buy it no matter the price tag,the hype has made people expect it and buy it upon release.

Coral
12-16-2008, 08:32 PM
I am very excited for this release. I don't have the money now to buy it but after the holidays I will purchase it for sure. I hope reviews come in good because I will be reading them for a few days.

Chase
12-16-2008, 09:37 PM
I was just listening to the music from Mr. Scruff and it's going to be flipping perfect for Rolando.

*squeal*

ericxd
12-17-2008, 07:15 AM
if this came out at midnight EST time it would be great!

Thorero
12-17-2008, 07:34 AM
people that buy it no matter the price tag,the hype has made people expect it and buy it upon release.

Which is why I'll probably sit back, wait a while, and let the price come down. When Dropship came out I didn't jump on it, and the price came down, I've seen it happen before with a lot of games(and apps), so I'll hold off on the purchase of this for a good while.

Chiller ONE
12-17-2008, 07:38 AM
which is why i'll probably sit back, wait a while, and let the price come down. When dropship came out i didn't jump on it, and the price came down, i've seen it happen before with a lot of games(and apps), so i'll hold off on the purchase of this for a good while.

+1
:)

spmwinkel
12-17-2008, 08:33 AM
Hmm I really don't know what I'm going to do tomorrow. At first I thought "No way I'm going to get a $9,99 game if there are so many other, cheaper games available". Then I got dragged into the hype over the last few days and I was pretty much prepared to impulse-buy this game. And then people start saying that they're going to wait, which makes me think "Yeah, that's probably the smartest thing to do".

Hehe luckily I still have a day to make up my mind, and I guess I should at least first check out the first reports about the game. And it's great that we can do that in this forum, it has certainly brought people together. :cool:

your personal robot
12-17-2008, 09:21 AM
I will be an early adopter here!
iPhone needs games, developers and publishers like this!
And for me it will be worth the money to support such a project :)

razorianfly
12-17-2008, 09:46 AM
I've not read through this thread, but by any means this game has HUGE hype surrounding, too much.
Probably the first 20.000 sales it gets will be from impulse buyers.

Who am I kidding .. I'll be one of those 20.000 waiting in line at midnight tonight. :rolleyes:

I hope it lives up to the standard of Loco Roco, and if ngmoco and Apple weren't already rich enough,
they're gonna be pretty rich after they've stopping milking this title for all it's worth.

R-Fly

superbad
12-17-2008, 10:29 AM
god damn it!

the new trailer looks awesome!!!

2 things i kinda hate but will see with the game:
1) rolandos doesnt deform in shape when they jump or hit walls unlike loco rocos
2) they cant dissolve and undissolve together... where oh where is my circle button. lolz

cjh625
12-17-2008, 05:06 PM
anyone who is going to check appstore every minutes after 12:00 AM tomorrow other than me? ;)

Flip
12-17-2008, 05:09 PM
it's the 18th now over here in germany...^^ nothing :P

guess rolando will be released in the us-store first...business as usual...^^

peter2nvy
12-17-2008, 05:15 PM
its the 18th now in Australia does that mean it will come out on the 19th :( ?

Flip
12-17-2008, 05:18 PM
no i don't think so...guess we'll just have to wait a few more hours until it's released in the us-store. usually it's available shortly after that.

going to bed now...and when i wake up it's rolando-time!! :)

Lunchbox
12-17-2008, 05:20 PM
alot of people have said they wont buy it because they'll most likely have a price drop within the first week,
ngmoco should have a release price, that will get more sales then a price drop in the first week leaving people feel ripped off i think ;)

ngmoco - Neil
12-17-2008, 06:08 PM
alot of people have said they wont buy it because they'll most likely have a price drop within the first week,
ngmoco should have a release price, that will get more sales then a price drop in the first week leaving people feel ripped off i think ;)
No sale in the first week on Rolando.....sorry.

--- Neil.

dannys95
12-17-2008, 06:10 PM
No sale in the first week on Rolando.....sorry.

--- Neil.

ahh man!! still, in the first half an hour you guys will be rich!

brewstermax
12-17-2008, 06:12 PM
No sale in the first week on Rolando.....sorry.

--- Neil.

How about start out with a sale?? Early adopters, and have a competition for promo codes. It'll be a while if it is really $10.

Lunchbox
12-17-2008, 06:12 PM
No sale in the first week on Rolando.....sorry.

--- Neil.

fair enough, alot of people are waiting up late to get this will it be released tonight or some time in the day, i want to know if i can sleep :rolleyes:

emb531
12-17-2008, 06:17 PM
I really think it will be out at midnight tonight eastern time, once it is "officially" the 18th in the U.S.

Rocketman919
12-17-2008, 06:20 PM
I really think it will be out at midnight tonight eastern time, once it is "officially" the 18th in the U.S.

Im guessing midnight PST, seeing as how ngmoco people live in San Fran. I wish it was 12 est, because then i would only have to wait until 9 and not 12!!

emb531
12-17-2008, 06:21 PM
Well, when Dr. Awesome was scheduled to be released on 12/4, it went live exactly at when it was 12/4 on the east coast. Dropship had a more obsecure date, as in just "tomorrow". Rolando's date is set though at 12/18, so based on that I think we will see it at 12 est.

tunawrap
12-17-2008, 06:27 PM
lol i guess im lucky....here in hawaii its still only 3:00 xD ill get to buy it at around 9:00 if it comes out midnight eastern time! :D

brewstermax
12-17-2008, 07:08 PM
I'll just get it tomorrow morning. I don't get you people. Its just like the release of the book "Breaking Dawn" in the Twilight series. 500 people waited outside in the rain on 8/2/08 until midnight on 8/3/08 for the midnight release. Funny thing is I walked in the store the next day and they had over a hundred copies. And this is in unlimited supply, so I'll wait thanks.

I know that that was a semiirrelevant story, put I think its a decent metaphor.

rich_952000
12-17-2008, 07:32 PM
Does anyone know a projected file size(mbs) that way I know if I need to hit a hotspot?