cubytes
08-29-2009, 05:34 AM
Disclaimer -- this is not an announcement, or a project currently in development just sharing my ideas hope you enjoy them :)
iNaruto
iNaruto should be a game where you can create your own Ninja/avatar.
-You can customize the way the Ninja looks
-choose an affinity to a specific chakara nature type (earth, wind, fire, lighting, ect)
-choose a village/clan
-choose from the available style/types from each village
*more details in next post
training
the dojo mode is a mix of mini games and practice fights (with bots) that you can play to level up your Ninja and hone your skills without having to fight online against other players.
-mini games will level up your character skills/abilities
-the practice fights are there to sharpen player skill but they dont level up your character
*more details in next post
fight/duel
The fighting will play out all online in 1 on 1 fights either wifi/3G or locally via bluetooth these fights will be turn based but not in the traditional sense....
at the beginning of the match there will be a dice roll or some kinda guessing game. the winner will get to choose between having the first move or waiting until next turn to get the first move and after each turn the players will switch from having the first move to not having the first move switching back and forth until the match is over.
for each turn both players will select 4 commands to execute
2 turns will work like this:
First turn-- each player selects 4 commands
- 1 -- player A (first move) executes first command, player b executes first command
- 2 -- Player A executes command 2 and command 3 back to back, player B executes command 2 and command 3 back to back
- 3 -- player A executes final command, player B executes final command
- end turn
Second turn-- each player selects 4 commands
- 1 -- Player B executes first command, player A executes first command
- 2 -- player B executes 2 commands back to back, Player A executes 2 commands back to back
- 3 -- player B executes final command, and player A executes final command
- end turn
it will repeat like that until the match is over..........
commands can be:
-items -- kunai, kunai bomb tags potions ect (each player can only bring X amount of items into the match...chose wisely)
-blocking -- reduces damage (block once to activate substitution jutsu for the rest of the turn there is only a 50/50 chance that it will substitute tho)
-attack with weapon/hand to hand (drains no chakara)
-use jutsu offensively or defensively use jutsu defensively and it will absorb X amount of damage for 2 turns using jutsu offense/defense drains chakara
-summon -- there will be 2 types of summons - quick summons and strong summons. the quick summons are like single commands they come out do their thing and then go away, strong summons stay out for the entire turn
-charge -- regains small amount of chakara
clashing
when both players execute attack or offensive jutus
attack clash -- if both gamers execute attack commands a clash will occur prompting a rock, paper scissors event
-if player wins does average damage and takes low damage
-if both players pick the same thing both players will take low damage
jutsu clash -- the jutsu clash will depend on elemental weakness/compatibility and level of the jutsu
if there is a weakness the player with that weakness will need a higher level to absorb some of the damage and in some cases each jutsu will cancel each other out or one player will take less/more damage then the average of that jutsu depending on how the elements play out
general details
-you gain experience for just participating in fights online
-as you win battles you gain points these points are like your matchmaking points they work kinda like how they do in street fighter ranked matches the more you have the higher up your go on the scoreboard if you win you earn points lose and you lose points the amount of points your earn or lose depends on the difference between your points and the points of the opponent you faced in battle
-items dont need to be bought they are supplied you can only bring X amount of items into battle as you level up you gain access to better items
*more details in next post
social networking
the social networking will revolve around 4 things
-profile
-network
-integration
-tournament mode
The profile
The ninja that users create will represent them on the iNaruto social network as their avatar if you will, if there is any integration i.e facebook connect ect some of the bio information will be imported or filled in as the Ninjas bio available for anyone to see. the bio information will be limited to gender, age and relative location. if there is no integration this information can be entered manually. users will be able to browse other users profiles to friend request challenge, rematch report ect
The network
The network aspect will be comprised of friends of course you can build out a network of friends and challenge them, and the villages that your ninja is a part of that way just by creating a ninja your already a part of a network think of the social aspect of the villages as groups and from these group a community will begin to develop and from this community a safe environment for some communication and organization between complete strangers will occur instantly adding valuable content to the game such as community driven tips and tricks and social events which leads me to the tournament game mode.
integration
this game needs integration with plus+, openfient or scoreloop that way integration between the game and social networks like facebook/twitter can be seamless as well as integration between the iNaruto network and the network of the service itself
tournament game mode
this mode is for socially driven game play experiences clans/villages vs clans/villages. The fight/duel mode is a generic matchmaking online experience just anyone fight anyone. the tournament mode is a separate mode that will compliment the social network, that way the social network will be used to easily promote/organize these events to other users on the network and the tournament mode is how you join/create these events.
and thats it :) just throwing some ideas out there......
iNaruto
iNaruto should be a game where you can create your own Ninja/avatar.
-You can customize the way the Ninja looks
-choose an affinity to a specific chakara nature type (earth, wind, fire, lighting, ect)
-choose a village/clan
-choose from the available style/types from each village
*more details in next post
training
the dojo mode is a mix of mini games and practice fights (with bots) that you can play to level up your Ninja and hone your skills without having to fight online against other players.
-mini games will level up your character skills/abilities
-the practice fights are there to sharpen player skill but they dont level up your character
*more details in next post
fight/duel
The fighting will play out all online in 1 on 1 fights either wifi/3G or locally via bluetooth these fights will be turn based but not in the traditional sense....
at the beginning of the match there will be a dice roll or some kinda guessing game. the winner will get to choose between having the first move or waiting until next turn to get the first move and after each turn the players will switch from having the first move to not having the first move switching back and forth until the match is over.
for each turn both players will select 4 commands to execute
2 turns will work like this:
First turn-- each player selects 4 commands
- 1 -- player A (first move) executes first command, player b executes first command
- 2 -- Player A executes command 2 and command 3 back to back, player B executes command 2 and command 3 back to back
- 3 -- player A executes final command, player B executes final command
- end turn
Second turn-- each player selects 4 commands
- 1 -- Player B executes first command, player A executes first command
- 2 -- player B executes 2 commands back to back, Player A executes 2 commands back to back
- 3 -- player B executes final command, and player A executes final command
- end turn
it will repeat like that until the match is over..........
commands can be:
-items -- kunai, kunai bomb tags potions ect (each player can only bring X amount of items into the match...chose wisely)
-blocking -- reduces damage (block once to activate substitution jutsu for the rest of the turn there is only a 50/50 chance that it will substitute tho)
-attack with weapon/hand to hand (drains no chakara)
-use jutsu offensively or defensively use jutsu defensively and it will absorb X amount of damage for 2 turns using jutsu offense/defense drains chakara
-summon -- there will be 2 types of summons - quick summons and strong summons. the quick summons are like single commands they come out do their thing and then go away, strong summons stay out for the entire turn
-charge -- regains small amount of chakara
clashing
when both players execute attack or offensive jutus
attack clash -- if both gamers execute attack commands a clash will occur prompting a rock, paper scissors event
-if player wins does average damage and takes low damage
-if both players pick the same thing both players will take low damage
jutsu clash -- the jutsu clash will depend on elemental weakness/compatibility and level of the jutsu
if there is a weakness the player with that weakness will need a higher level to absorb some of the damage and in some cases each jutsu will cancel each other out or one player will take less/more damage then the average of that jutsu depending on how the elements play out
general details
-you gain experience for just participating in fights online
-as you win battles you gain points these points are like your matchmaking points they work kinda like how they do in street fighter ranked matches the more you have the higher up your go on the scoreboard if you win you earn points lose and you lose points the amount of points your earn or lose depends on the difference between your points and the points of the opponent you faced in battle
-items dont need to be bought they are supplied you can only bring X amount of items into battle as you level up you gain access to better items
*more details in next post
social networking
the social networking will revolve around 4 things
-profile
-network
-integration
-tournament mode
The profile
The ninja that users create will represent them on the iNaruto social network as their avatar if you will, if there is any integration i.e facebook connect ect some of the bio information will be imported or filled in as the Ninjas bio available for anyone to see. the bio information will be limited to gender, age and relative location. if there is no integration this information can be entered manually. users will be able to browse other users profiles to friend request challenge, rematch report ect
The network
The network aspect will be comprised of friends of course you can build out a network of friends and challenge them, and the villages that your ninja is a part of that way just by creating a ninja your already a part of a network think of the social aspect of the villages as groups and from these group a community will begin to develop and from this community a safe environment for some communication and organization between complete strangers will occur instantly adding valuable content to the game such as community driven tips and tricks and social events which leads me to the tournament game mode.
integration
this game needs integration with plus+, openfient or scoreloop that way integration between the game and social networks like facebook/twitter can be seamless as well as integration between the iNaruto network and the network of the service itself
tournament game mode
this mode is for socially driven game play experiences clans/villages vs clans/villages. The fight/duel mode is a generic matchmaking online experience just anyone fight anyone. the tournament mode is a separate mode that will compliment the social network, that way the social network will be used to easily promote/organize these events to other users on the network and the tournament mode is how you join/create these events.
and thats it :) just throwing some ideas out there......