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Meridian
08-31-2009, 11:14 AM
UPDATE 24 SEPTEMBER

Upcoming updates summary:

Ver 1.1 (has been submitted)

Act fast while you can get it at our 66% off introductory offer with free future updates. Back to regular price on version 1.1 udpate.

1) Survival Battle (Single and Multiplayer)

Try to stay alive for as long as you can. You will be rewared a new weapon - Golden Desert Eagle - if you can stay alive for 10 minutes or more.

2) Horde Battle (Single and Multiplayer)

Slaughter wave after wave of zombies. You will be rewared a P90, Golden AK-47 and M4 Super 90 if you can clear wave 8, 16 and 24 respectively.

3) Powerful New Weapons

Altogether 5 new weapons, 4 can be unlocked in the Survival and Horde Battle; 1 can be bought in weapon shop.

4) Bonus Indicator

Bonus indicator has been added for scenes with challenge completed.

5) Dual-Stick Transparency Setting

Player can choose from 3 levels of transparency - None, Half and Full.

6) New ranking for Survival and Horde Battle

7) Profile name length increased to 8 characters

8) Reduced the detection area of Briefing Button

http://www.meridiande.com/illust/Screenshot_2009.09.21_15.45.11.png

http://www.meridiande.com/illust/Screenshot_2009.09.21_15.50.23.png

http://www.meridiande.com/illust/IMG_0135.png

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Ver 1.2

- Wi-Fi multiplayer support (local)

Details will follow soon.

____________________________


Hello everyone, I am Victor - the producer of Alive 4-ever. First of all, I would like to thank all of you for your support and interest in our game. Our whole team has been so excited to see so many positive comments that all of you wrote up here and this only motivates us even more to drive this game to perfection.

In the past few days, we have been very busy with gathering all kinds of comments and we already have a list of items to be included in our future updates! :cool:

Now, guess what would be the first item on our list... :rolleyes: Yep, you have got it - the Survival mode. We will start the development soon and I would like to ask everyone before we proceed - what do you most want in the survival mode?

From now on, I will be here everyday (but no commitment :p) to update everyone on our progress.

S.I.D. CrAzY
08-31-2009, 11:16 AM
Awesome glad this is getting updates :D

MidianGTX
08-31-2009, 11:16 AM
Remove the "s" on "Equipments" please :)

stoattamer
08-31-2009, 11:18 AM
Is there every MAYBE going to be online?

floyd
08-31-2009, 11:24 AM
I would like to see some tweaks before new modes etc.

I find the game very dark, especially in the forest environment. I'd like a brightness control slider ingame please. Also, being stuck under a tree attacked by dogs *really* sucks. Is it possible to make characters still viewable under trees and other objects? Transparency maybe?

Finally the highscores are currently rather useless as they are local.

h0130j03
08-31-2009, 11:28 AM
as mentioned before wifi(online not local) co-op would be friggin awesome!! and some new weapons, like the classic chainsaw as a melee weapon obviously.

Geeman
08-31-2009, 11:45 AM
Just bought this game, last day 0.79 eurocents :) Awesome to read an update is coming right after the purchase, definately shows that it was a soda can well spent.

Cheers for a great game and yes, co-op would be amazing.

$h!tB4G!4L!F3
08-31-2009, 11:57 AM
You need a melee weapon. Chainsaw or something, it always fits to bloody games. Also, please add this game mode: Point A to point B/Story. The lack of story is ruining alot. Story is what made every game famous, but of course, gameplay aswell.

vicente.ramirezch
08-31-2009, 12:20 PM
I would like to see some ingame power-ups, maybe something to run faster, or invincibility for a couple of secs...don know :)

PureSkill
08-31-2009, 12:24 PM
We need online multiplayer!!!!!

walsh06
08-31-2009, 12:34 PM
I would love proper online multiplayer. Its crying out for it really. And would be so fun. Trying to balance weapons and attacks etc....

Chronical
08-31-2009, 12:43 PM
we need.. easter eggs :D

eyemh8
08-31-2009, 12:46 PM
in survival mode i would like their to be a boss maybe after every 200 kills or whatever feels right and the ability to carry more weapons or pick up more weapons. also in the future we need more stuff to buy because i have everything and want more weapons also would like to be able to buy more heros for survival mode only maybe sense they wont work in to the story mode

SoCal_Sponger
08-31-2009, 01:16 PM
For the survival mode, add a online highscore board. Talking about online, a lot of us have yet to play online because of no bluetooth connection. So before updating the game with new stuff, just make it so you can play online via wifi. That will give users a new experience at the game to keep them entertained for a bit. The online feature is already there, but a lot of us just cant access it because we dont have friends w/ bluetooth.

Back on topic, definitely make it so you gain exp during survival mode. Its pretty hard to level up when you in the 30's by doing missions.

$h!tB4G!4L!F3
08-31-2009, 01:28 PM
We need online multiplayer!!!!!

Quoted for the truth. Online multiplayer is so you never stop playing!
(and please, try to not only make it co-op. Against each other aswell! With zombies making it harder! =D)

walsh06
08-31-2009, 01:30 PM
nah i dont want a head to head game i just want co-op ie L4D. Some longer missions for Co-op would be good too.

coolestk!d
08-31-2009, 01:32 PM
Well, online multiplayer of course. But I should beat the real game first:cool:

sizzlakalonji
08-31-2009, 01:35 PM
Your game is amazing as it is, but I am thrilled about the updates, and specifically survival mode. I would like there to be a wave system, so that there is some indication of when harder foes are coming and when more powerful weapons are available. Thanks!

Devilishly Good
08-31-2009, 01:42 PM
reposting my comments from the main thread:

A couple things I would like to see interface-wise:

-when you are at Base Camp and hit "let's go", I would like to return to the level selection screen so I can get back into a game more quickly versus being taken to the screen where you have to choose between "let's go" and hosting/joining a multiplayer game...this seems like an unnecessary step, since you can also choose to return to the main menu from base camp

-also, in the Scene selection screen, it would be great to see along with the Objective and Challenge discription a little icon showing whether we have already earned the challenge for that scene

wouldn't mind seeing several scenes comprising one overall storyline, like each scene being a floor of a large building like a hospital and you have to explore each room looking for equipment, survivors, etc or opening a door to a room full of zombies...the pickup/drop button could double as a door open button or have a separate door open/close button

you would start at the entrance and must find the stairs going up to the next level to get to the next scene

for example
-scene 1 (floor 1) - you enter the hospital looking for survivors and find a survivor or computer with information saying a researcher at the hospital had been working on an experimental vaccine
-scene 2 or 3 (floor 2 or floor 3) - you find the researcher after fighting some pretty nasty monsters/zombies who tells you that, yes, he or she has been working on a said experimental vaccine but that all their research and the only batch of the vaccine is located on the top floor of the hospital in a secured lab, you then have to escort the researcher back to the stairs going down so they can exit the building to safety while you find the stairs going up
-scene 3 or 5 (floor 3 or 5) - fight your way to the research lab, there should be a boss fight and then you can gain entrance to the research lab and retrieve the items and make your way back to the stairs down or up to the roof for helicopter evac

I figure you could always intersperse levels to make the 3 story pieces take 5 scenes. The floors themselves could really be pretty big and it would encourage you to explore rooms so you could pick up ammo and health. I really like the idea of going from A to B to complete a level besides just bringing survivors back to one point or killing X number of creatures.

Also, yes, just "Equipment" and not "Equipments", and instead of "Weapon Change" how about "Weapons Locker". And, yes, transparency while under trees.

Also I would like a health indicator or their graphics changing to show that bosses are actually taking some damage.

Also, when a level ends, don't let the zombies keep chewing on us...have the action freeze and then fade away...just seems annoying that your character gets chewed on when you've succeeded.

Also, I don't know if I'm the only one, but I had a lot of trouble with the controls. I would be moving along and suddenly they would snap to center and not respond to my touch until I lifted my fingers and put them back. This caused me a bunch of frustration...which you can see if you've been following the main thread. I had the same problems again today fighting the giant centipede boss.

The text for the intro story needs some cleaning up. I'll try to put up some alternate text up later.

I would also like to be able to buy accessories for our weapons...bigger magazines, flashlight, laser sight.

And more one handed guns with more punch to them.

BATTLE BORN
08-31-2009, 01:43 PM
I would also like survival mode to be waves of enemies like Gears of War 2's "Horde mode". personally I don't get a real sense of achievement from endless blasting like minigore.

awesome game by the way. keep up the great work and I'll keep on recommending A4E to my friends!

slighmd
08-31-2009, 01:46 PM
We need online multiplayer!!!!!

+1
online multiplayer please if at all possible

iSmallZx
08-31-2009, 01:47 PM
i dont know if you have ever played Nazi Zombies or SAS Zombie Assault http://www.ninjakiwi.com/Games/Action/Play/SAS-Zombie-Assault.html but this would be REALLY awesome in your game if you like made it original but had the concept or something... i bet you would get a lot of awesome reviews with that :) I know i would pay extra for this.

$h!tB4G!4L!F3
08-31-2009, 01:50 PM
reposting my comments from the main thread:

A couple things I would like to see interface-wise:

-when you are at Base Camp and hit "let's go", I would like to return to the level selection screen so I can get back into a game more quickly versus being taken to the screen where you have to choose between "let's go" and hosting/joining a multiplayer game...this seems like an unnecessary step, since you can also choose to return to the main menu from base camp

-also, in the Scene selection screen, it would be great to see along with the Objective and Challenge discription a little icon showing whether we have already earned the challenge for that scene

wouldn't mind seeing several scenes comprising one overall storyline, like each scene being a floor of a large building like a hospital and you have to explore each room looking for equipment, survivors, etc or opening a door to a room full of zombies...the pickup/drop button could double as a door open button or have a separate door open/close button

you would start at the entrance and must find the stairs going up to the next level to get to the next scene

for example
-scene 1 (floor 1) - you enter the hospital looking for survivors and find a survivor or computer with information saying a researcher at the hospital had been working on an experimental vaccine
-scene 2 or 3 (floor 2 or floor 3) - you find the researcher after fighting some pretty nasty monsters/zombies who tells you that, yes, he or she has been working on a said experimental vaccine but that all their research and the only batch of the vaccine is located on the top floor of the hospital in a secured lab, you then have to escort the researcher back to the stairs going down so they can exit the building to safety while you find the stairs going up
-scene 3 or 5 (floor 3 or 5) - fight your way to the research lab, there should be a boss fight and then you can gain entrance to the research lab and retrieve the items and make your way back to the stairs down or up to the roof for helicopter evac

I figure you could always intersperse levels to make the 3 story pieces take 5 scenes. The floors themselves could really be pretty big and it would encourage you to explore rooms so you could pick up ammo and health. I really like the idea of going from A to B to complete a level besides just bringing survivors back to one point or killing X number of creatures.

Also, yes, just "Equipment" and not "Equipments", and instead of "Weapon Change" how about "Weapons Locker". And, yes, transparency while under trees.

Also I would like a health indicator or their graphics changing to show that bosses are actually taking some damage.

Also, when a level ends, don't let the zombies keep chewing on us...have the action freeze and then fade away...just seems annoying that your character gets chewed on when you've succeeded.

Also, I don't know if I'm the only one, but I had a lot of trouble with the controls. I would be moving along and suddenly they would snap to center and not respond to my touch until I lifted my fingers and put them back. This caused me a bunch of frustration...which you can see if you've been following the main thread. I had the same problems again today fighting the giant centipede boss.

The text for the intro story needs some cleaning up. I'll try to put up some alternate text up later.

I would also like to be able to buy accessories for our weapons...bigger magazines, flashlight, laser sight.

And more one handed guns with more punch to them.

This is genius. EVERYONE QUOTE THIS IF YOU WANT THIS, SO THE DEVS GET THE IDEA!

SoCal_Sponger
08-31-2009, 02:14 PM
transparency for dual analog controls!

The_Running_Man
08-31-2009, 02:20 PM
I'd like to see pipe bombs and molotovs added as like a last resort or something.

Awsome game btw.:)

jumpman475
08-31-2009, 03:48 PM
Definitely online multiplayer (via wifi)
With multiplayer have co-op but also a head to head where 2 people are humans. And the other 2 are zombies (just like Left 4 Dead) You might have some copyright problems with that one though. Also add an extra pistol somewhere in the game so that you can dual wield them. I have not beat the game yet so I do not know if you can already do that. Thanks though.

dominator246
08-31-2009, 03:55 PM
Local leaderboards ftw!! :)

Hate that global crap, not everyone always has a connection (like when driving for example) so we're nowhere near wifi and can't submit our high score. Very frustrating

MidianGTX
08-31-2009, 03:59 PM
I would also like survival mode to be waves of enemies like Gears of War 2's "Horde mode". personally I don't get a real sense of achievement from endless blasting like minigore.

awesome game by the way. keep up the great work and I'll keep on recommending A4E to my friends!

The problem with the Gears 2 horde mode is that it ends, which is basically what we have now anyway... waves would be a cool idea, but it'd still have to be endless to stop people maxing out scores and such.

Theta-Omega
08-31-2009, 04:03 PM
Devil pretty much listed everything we could want for the new update. However, if you're thinking about adding more content, such as levels or weapons, i do have some thoughts about it:

I would love to see a pipe bomb or a Molotov in there. If you're going to add melee weapons, please consider more than just a chainsaw, even if they were updates apart. A fireaxe, for example, would be great. Also, new levels would be great, like maybe 10 levels for a "Warzone" ending with a boss on the final level, kind of like DLC for other games. A swamp would be interesting. Anyways, i can't wait for the update.

Johno
08-31-2009, 04:18 PM
Can you add in an option to turn off the on screen analog sticks? I know where they are so I don't want to see them. Online wifi co-op has obviously been mentioned quite a few times and that's something I would like to see implemented as well. My friends and I aren't always together to play bluetooth.

DirkRugged
08-31-2009, 04:27 PM
The problem with the Gears 2 horde mode is that it ends, which is basically what we have now anyway... waves would be a cool idea, but it'd still have to be endless to stop people maxing out scores and such.

I agree that survival mode should not end, but think that it should come in waves like GOW2. I think an interesting way to approach it would be to reward the player for completing the wave in a time limit. Or if the wave is a set time how many kills they can get.

CoolJC760
08-31-2009, 04:38 PM
4 the new update:) survival would be cool and all but this game need so much more like a wifi, 3G or Bluetooth death match & capture the flag.. What's better then killing zombies? Friends or better people u don't even know haha...

HardcoreEricXXX
08-31-2009, 04:46 PM
lOcal wifi multiplayer so first gen friends can join.

StanIsGod
08-31-2009, 04:56 PM
2.0 compatibility :]

Hudson RL
08-31-2009, 05:00 PM
please add a survival mode with all new environments.
also i would love it if they're was a flash light on the end of the guns, especially for the forest level, if nothing else it would would be a cool graphical upgrade.

skyye06
08-31-2009, 05:26 PM
Hey don't worry about 2.0 as they already need to upgrade any way, go for a survival mode first, better missions that take you places would be nice and def more guns and weapons:D

B34$T
08-31-2009, 05:27 PM
Killer bunnies. And maybe computer Teammates

darkedhunter
08-31-2009, 05:38 PM
Coolest thing ever.

Capture the flag(or sample;)) pvp. If you have ever played counterstrike 2d you would get the idea. I am not asking for a full fleshed out multiplayer but this would be awesome. Maybe just one generic map.

MaxiCalifornia
08-31-2009, 05:56 PM
This is my dream survival mode:

Map: The map is large and consists of a house, a carpenter's store, a weapons store, and a small pharmaceutical (don't know if this is spelled right) store.

House: This consists of several rooms (1 floor only): A kitchen, living room, bedroom, and a dining room. There will be like a main hall and pathways. Windows are in each room (and in the walls between the hallways and rooms for balancing) where certain zombies (not the fat ones) can climb in, but survivors can shoot out. Doorways are like open spaces where things can go in and out. Nothing can go through walls.

Carpenter's store: The carpenter's store shall be located across the house. This is where wood for barricade can be found. Wood can be used to barricade windows and door frames. There are two sizes: small and big. Small wooden boards can be carried with one hand allowing faster movement, but aren't as strong as big ones. Two small wooden boards are allowed on the door frames and only one on the window frames. Big wooden boards are carried with two hands making the player slower. These can only be barricaded on the doorways (1 big barricade= 2 small barricades).

Weapons store: The weapons store (let's call it a pawn shop) is located at the right of the carpenter's store and is located much farther down. The only thing inside are ammo pickups (not too many since ammo pickups replenish all ammo).

Pharmaceutical store: This store is located on the left side of the carpenter's store and is the same distance away as the weapons store. This place only contains health packs (a large number of them).

Stores are all 3 sided (glass walls on the front) and have lots of windows inside. The place is cramped and quite open which forces players to stay at the house.

Gameplay: players start off inside the house with progressively harder waves. After a certain amount of waves, a boss comes (bosses vary in sizes, big ones stay outside and small ones can come inside buildings). Big bosses can spawn little creatures which go inside houses, hopefully forcing the players outside to fight the big boss head on. small bosses are weaker, but can go inside buildings to find players.

Between each wave, there is time to visit the stores. The spacing of the stores should be adequately away from the house so that numerous trips can be made to the carpenter's store (a player should be able to carry back and forth enough wooden boards to barricade 1/4 of the house) and only one trip to either the pharmaceutical store or the pawn shop can be made. This forces players to make a choice as to where they would like to go.

Waves are infinite (can be set to a certain amount) and after all the players are dead, experience points, money, achievements, and/or equipment are awarded on how many waves the players have survived.

Well just pitching my two cents out there. Hopefully you guys will like it.

wythesyn
08-31-2009, 06:05 PM
This is my dream survival mode:

Map: The map is large and consists of a house, a carpenter's store, a weapons store, and a small pharmaceutical (don't know if this is spelled right) store.

House: This consists of several rooms (1 floor only): A kitchen, living room, bedroom, and a dining room. There will be like a main hall and pathways. Windows are in each room (and in the walls between the hallways and rooms for balancing) where certain zombies (not the fat ones) can climb in, but survivors can shoot out. Doorways are like open spaces where things can go in and out. Nothing can go through walls.

Carpenter's store: The carpenter's store shall be located across the house. This is where wood for barricade can be found. Wood can be used to barricade windows and door frames. There are two sizes: small and big. Small wooden boards can be carried with one hand allowing faster movement, but aren't as strong as big ones. Two small wooden boards are allowed on the door frames and only one on the window frames. Big wooden boards are carried with two hands making the player slower. These can only be barricaded on the doorways (1 big barricade= 2 small barricades).

Weapons store: The weapons store (let's call it a pawn shop) is located at the right of the carpenter's store and is located much farther down. The only thing inside are ammo pickups (not too many since ammo pickups replenish all ammo).

Pharmaceutical store: This store is located on the left side of the carpenter's store and is the same distance away as the weapons store. This place only contains health packs (a large number of them).

Stores are all 3 sided (glass walls on the front) and have lots of windows inside. The place is cramped and quite open which forces players to stay at the house.

Gameplay: players start off inside the house with progressively harder waves. After a certain amount of waves, a boss comes (bosses vary in sizes, big ones stay outside and small ones can come inside buildings). Big bosses can spawn little creatures which go inside houses, hopefully forcing the players outside to fight the big boss head on. small bosses are weaker, but can go inside buildings to find players.

Between each wave, there is time to visit the stores. The spacing of the stores should be adequately away from the house so that numerous trips can be made to the carpenter's store (a player should be able to carry back and forth enough wooden boards to barricade 1/4 of the house) and only one trip to either the pharmaceutical store or the pawn shop can be made. This forces players to make a choice as to where they would like to go.

Waves are infinite (can be set to a certain amount) and after all the players are dead, experience points, money, achievements, and/or equipment are awarded on how many waves the players have survived.

Well just pitching my two cents out there. Hopefully you guys will like it.

Hope they do this.

grindr
08-31-2009, 06:05 PM
A flamethrower would be cool. Torched zombies could run away screaming like in Half-life2 before they become a pile of ash.
Some kind of weapon that shoots zombies with CO2 or some other gas so when a zombie is shot, it expands from the gas and finally explodes.
Maybe a few grenades as well.

A teleporter that you could run to when you are overwhelmed and out of ammo to buy you some time might be cool.

Shumby
08-31-2009, 06:22 PM
Devil nailed it a couple pages back.
Basically everything I had thought on my own. :)

Censorship
08-31-2009, 10:07 PM
How about a feature where you have to shake the device to get one or two zombies off of you.

The Bat Outta Hell
08-31-2009, 10:13 PM
A P90 guys!

All games need a P90 ;)

uniquedot
08-31-2009, 10:37 PM
Awesome game! :D

Definitely more weapons and different types of zombies.

ShadowsFall
08-31-2009, 10:56 PM
I don't know if this is a bug or not.... But in Bluetooth multiplayer, sometimes when you
get a mob of zombies on you, then you can't fire or move around. Is that supposed to happen? Or its a bug?

ShadowsFall
08-31-2009, 10:59 PM
A P90 guys!

All games need a P90 ;)

Why get a sub machine gun when you can get a m16 that fires 100 rifle bullets per round :D?

ryoi
08-31-2009, 10:59 PM
just for fun:

infected player turns against other player, kill her or cure her
if everybody's infected, game over hehe

ShadowsFall
08-31-2009, 11:00 PM
just for fun:

infected player turns against other player, kill her or cure her
if everybody's infected, game over hehe

I've played games like that and it gets incredibly annoying >.>... Now if there was online multiplayer and 8-16 people per room!!! That would be totally kick ars!

MuFFz
08-31-2009, 11:08 PM
I would like alot of variety of weapons and melee weapons., No plasma weapon or alien weapon of any sort! or that will make the game just boring. Also survival mode would be like waves upon waves and their will be experience to rank up and stuff. Also in survival mode there should be a place to walk to and it will bring you back to your menu, and then you can press the "lets go" button and go back to fighting. Like if you were playing with 3 other people in Bluetooth, you run out of ammo so you can go to that place that leads off the map and go in the menu while the other people are still fighting.

eugekava
08-31-2009, 11:11 PM
I would like to see the progress in regards to primary/secondary objectives show on the screen instead of having to open the folder during gameplay. Sometimes I open the folder by accident. It is a bit inconvenient.
Instead you can have numbers in the same location like so:

25/50
1/3

Meaning 25 of 50 zombies killed, 1 of 3 vaccines collected, for example.

Plus everything that Devilishly Good wrote.

As far as gameplay goes, Nazi Zombies kind of gameplay (COD5 World at War) could be good where you are locked in a room with other players or by yourself and have to prevent the waves of enemies breaking through the barriers.

The Bat Outta Hell
08-31-2009, 11:13 PM
Why get a sub machine gun when you can get a m16 that fires 100 rifle bullets per round :D?

Please, just support the implementation of a P90 :D

ryoi
08-31-2009, 11:16 PM
or maybe mind controlling
would be fun to ride on devastator and just smash everything

FinalGamerAC
09-01-2009, 12:03 AM
Dude I am totally with Bat on this one the P90 is like my favorite gun ah CoD4, RSV2, etc etc.... good times. Survival mode of course, time attack mode would be cool, more gameplay types - multiplayer wifi, more missions with ai teamates, etc.

eugekava
09-01-2009, 12:34 AM
P90 can be a part of sub-machine gun group:

Uzi - default
P90 - $30,000
KRIS - $80,000

or something like that. They can have similar damage to handguns, but higher capacity and reload rate.

ENERTRON
09-01-2009, 03:19 AM
-wifi coop
-transparent sticks
-blood/bodies don't fade
-"waves" of enemies in survival mode with leaderboard. list total kills/headshots when all players die

-minialive-4-ever mode where everything's bright and cheery, and all the weapons, equipment, and level up attributes are stripped away. oh no missions or challenges either, and only 1 enemy, but different sizes of it. ha jk on that one.

$h!tB4G!4L!F3
09-01-2009, 09:30 AM
Not just local multiplayer. Why not ONLINE?! =D

You can fight each other with zombies coming randomly sometimes, making it harder. You've to kill your enemy and ZOMBIES.

2nd mode is co-op. 3rd is just everyone against everyone. Ya know, deathmatch.

Dily
09-01-2009, 09:38 AM
I realize that some people here are asking for you essentially to program a whole new game, so here's some easier suggestions that really should be fixed:

1) Transparent buttons
2) Add objective info to main screen; eliminate pop-out folder
3) On mission select, tell us if we've completed the challenge yet
4) After a mission is completed, STOP THE ANIMATIONS immediately! It's very bizarre and annoying to see your character get swarmed and eaten right after you've supposedly been successful!

Thanks for your hard work!

walsh06
09-01-2009, 10:32 AM
how is asking for wifi co-op making a new game?? Co-op is there already it just has to be done over wifi instead of bluetooth.

ShortAppsReview
09-01-2009, 10:38 AM
I'd just like the menu system sped up some. maybe have a menu system similar to the in game objective menu that just expands out.

need upgrades? hit the upgrade tab, change weapon? hit the weapons tab.

faster menu system would make it a lot better

SoCal_Sponger
09-01-2009, 10:59 AM
how is asking for wifi co-op making a new game?? Co-op is there already it just has to be done over wifi instead of bluetooth.

some are asking for a whole story line. Thats where the "new game" thing came in. A story line would be a lot of work, that could be something for DLC though...

I agree with you about online. After survival, they need to make it. If they added online, it would definitely keep the fans entertained for a while. Think about it this way: online play (via bluetooth) is already in the game, its just that many can't access it right now.

ShadowsFall
09-01-2009, 11:09 AM
Online multiplayer would be awsome! It would also be cool so instead of a limited number of stats, you can choose which stats to boost up yourself for online, and also have PVP (Player vs Player)! Or 2 vs 2 :D! I think im going a bit too far but it sounds extremely nice if you could do that!

arta
09-01-2009, 11:48 AM
Perks like in iDracula.

Devilishly Good
09-01-2009, 12:05 PM
I am once again having major issues with the controls. I can put the pad of my finger down on the center of left stick and start swiping in a direction and nothing, absolutely nothing happens. Replace finger and swipe again. Again zero movement. Start swiping like mad to where I think I'm going to break my glass. Nothing.

Or again I'll be just moving along and, boom, controls snap to center and stop registering my touch even though I have not lifted my finger. The same happens with the right pad. Guy will not turn or start shooting even though you have your finger touching the screen.

And also continously opening that briefing window.

sizzlakalonji
09-01-2009, 12:19 PM
I am once again having major issues with the controls. I can put the pad of my finger down on the center of left stick and start swiping in a direction and nothing, absolutely nothing happens. Replace finger and swipe again. Again zero movement. Start swiping like mad to where I think I'm going to break my glass. Nothing.

Or again I'll be just moving along and, boom, controls snap to center and stop registering my touch even though I have not lifted my finger. The same happens with the right pad. Guy will not turn or start shooting even though you have your finger touching the screen.

And also continously opening that briefing window.

That is so bizzare, and I'm sure it's frustrating as hell.

drelbs
09-01-2009, 12:29 PM
And also continously opening that briefing window.

Haven't had problems with the controls, but I end up opening that briefing window at least once or twice a game! :mad:

BATTLE BORN
09-01-2009, 12:35 PM
I don't know if this is a bug or not.... But in Bluetooth multiplayer, sometimes when you
get a mob of zombies on you, then you can't fire or move around. Is that supposed to happen? Or its a bug?

I think it's the "big dog" that incapacitates you. there's the regular dog from single player mode. but in multiplayer there is another dog that's slightly larger and keeps you from shooting or moving. it took me a while to figure out exactly what was happening.

Hudson RL
09-01-2009, 12:58 PM
more environments please, like a snow level or a car park etc. accompanied with a survival mode for both single player and bluetooth co-op. x ;)

Devilishly Good
09-01-2009, 01:00 PM
That is so bizzare, and I'm sure it's frustrating as hell.

Yeah, definitely...I'm level 25 and wanted to go back and grind for xp so I can beat the boss on 30, but kept wind up failing the missions cause I'd stop moving and get mobbed and killed...:(

Dammster
09-01-2009, 02:36 PM
Some tips for future updates :-)

- Weapon upgrades (for example larger hit power or larger clips)
- Sometimes BT COOP is not stable and falls down
- Online Leaderboards
- Online MP
- After each round sum up of kills (how many zombies were killed by each player)
- Melee weapons

Thank you very much for great game!

Devilishly Good
09-01-2009, 02:54 PM
If we had some pistols with better punch, I wouldn't mind running around with dual pistols...maybe our walk speed is faster when dual wielding.

Has anyone mentioned a chaingun? Heavy damage, but is slows our walking to the speed of when we are carrying gold/vaccines.

Also, somewhat annoying on a mission where for example we have to survive so many seconds or kill X number of zombies but there is a 'rescue 2 survivor's challenge', if you rescue the 2 survivors quickly then more will spawn, but if you don't successfully rescue them, their deaths count against your monetary total. Once you've met the initial challenge, I think successes should add to your total as a bonus, but you shouldn't be penalized for not getting extras. Once you've met the challenge, anything beyond that should be considered 'going above and beyond the call of duty'.

LordGek
09-01-2009, 03:03 PM
For Survival Mode:

Perhaps the wave route would be good so that a player can purchase skills and such between each wave.

-So everyone is at least on a somewhat even footing nobody should be allowed to use their campaign characters, the player might be free to change between the four characters between waves but their levels need to be reset to level 1 with each new Survival game (although hopefully one can save in the midst of a long Survival game). The game could continue until all four characters are killed.

-The ending score must be stored locally so us ipod touch folk don't need online access just to see our own local scores.

-Temporary powerups scattered about the playfield would be cool.

-Allow the players to recover random equipment and or new weapons in the field (perhaps this could replace the normal system of purchasing weapons with the better ones being far rarer)?

The Bat Outta Hell
09-01-2009, 03:07 PM
I totally agree with Dily, when it says "You Win!" or whatever, then shows 20 zombies wall up and latch on you, you kind of lose that wining feeling =P

And why does entering your profile name restrict it to six characters? Mine is seven, which is annoying.

And I hate waiting for windows to pop up from the slow blinking animation.

Devilishly Good
09-01-2009, 05:16 PM
I totally agree with Dily, when it says "You Win!" or whatever, then shows 20 zombies wall up and latch on you, you kind of lose that wining feeling =P

And why does entering your profile name restrict it to six characters? Mine is seven, which is annoying.



Yes, definitely want more than 6 letters for a character name.

MidianGTX
09-01-2009, 05:27 PM
Yes, definitely want more than 6 letters for a character name.

Yeah at first it made me :eek: a little bit, then I remembered I can use Midian without the GTX on the end :rolleyes:

What annoys me most is games that only allow initials... then I have to stick with GTX.

Devilishly Good
09-01-2009, 05:32 PM
Yeah at first it made me :eek: a little bit, then I remembered I can use Midian without the GTX on the end :rolleyes:

What annoys me most is games that only allow initials... then I have to stick with GTX.

DVL :p

ryoi
09-01-2009, 07:05 PM
how about

pick up the stuff on the ground (just like how u pick up survivors)
to build a defense line to block zombies

Wegmans
09-02-2009, 07:04 AM
The only thing i don't like is that i have to tap to see my goals... wtf, then i can't see the battle field? Very annoying, and potentially deadly

hia-leah
09-02-2009, 09:06 AM
Dear Meridian,

There are obviously alot of little kids on this board giving useless comments; you already have a great game so you don't need to tweak the hell out of it. My suggestions are basic:

If you create a new map, make it different from the rest, i.e include hallways or corridors. If not, than just use the maps that you've provided, they are fine.

Make every monster appear, including boss monsters, particularly the first one. 'Waves' are not needed, and will probably just slow the game down. However, if you incorporate a 'buying' system in between rounds that would be interesting, but if we are to use our saved profiles, ditch the rounds

My most important suggestion is to make seperate difficulty levels; I found the game to be too easy

Wegmans
09-02-2009, 09:17 AM
how about

pick up the stuff on the ground (just like how u pick up survivors)
to build a defense line to block zombies

That's definitely an interesting concept, I like to have my back up against a wall sometimes!

Devilishly Good
09-02-2009, 10:09 AM
if we open the briefing window during a game in progress, have the game pause

i know i already commented regarding this but please move where the button for the briefing is or make it a smaller area to press...and also display on screen our current status for reaching goals/challenges

oliath
09-02-2009, 10:28 AM
I would also like survival mode to be waves of enemies like Gears of War 2's "Horde mode". personally I don't get a real sense of achievement from endless blasting like minigore.

awesome game by the way. keep up the great work and I'll keep on recommending A4E to my friends!

+1 to the waves.... And even ability to restart from a wave. Horde is a great model to follow.

Meridian
09-02-2009, 11:24 AM
Hi everyone, I just came back from a half day meeting regarding a few possible new maps in the Survival mode (yes, new maps. Hopefully I can put them up soon :cool:)

I see that there are lot of suggestions in many areas especially multiplay in wifi connection. Right now, we are going to focus on the Survival mode first then followed by the wifi multiplay mode.

My coworkers are now collecting all your suggestions for the Survival mode and we will discuss in our meeting tomorrow.

Victor

aleceiffel
09-02-2009, 03:24 PM
the dev is here kindly asking for opinions on survival mode and as i skim through page after page, half of the feedback isnt about survival mode....bleh..

anyways, I would hope that for survival mode there are no waves, im not a fan of that.
The only thing i would add is maybe a land mine that you could position and lure zombies over..
I also like the idea somebody said about a boss every couple hundred kills or so that drops items to use.

love your game!

LordGek
09-02-2009, 03:33 PM
the dev is here kindly asking for opinions on survival mode and as i skim through page after page, half of the feedback isnt about survival mode....bleh..

anyways, I would hope that for survival mode there are no waves, im not a fan of that.
The only thing i would add is maybe a land mine that you could position and lure zombies over..
I also like the idea somebody said about a boss every couple hundred kills or so that drops items to use.

love your game!

Okay, maybe no waves but whatever you do, PLEASE Mr. Dev Folk, don't allow continues once the player is defeated. The whole point of Survival Mode, even if multiple lives are involved, is that you go as far as you can and once wiped out will have to start over.

fenrir911
09-02-2009, 03:50 PM
nazi zombie-ish?? lol or maybe a horde mode type thing, considering this game has a two weapon limit i say nazi zombie mode would work perfectly, with using points to either upgrade stats, or buy weapons on walls, or open new areas... nazi zombies mobile.... that would make bank

Joshn
09-02-2009, 04:04 PM
I cant get those dam dogs off me when they attack. Anoyone wanna help me lol?

Devilishly Good
09-02-2009, 04:29 PM
I cant get those dam dogs off me when they attack. Anoyone wanna help me lol?

don't use a grenade launcher and just shoot them off

MaxiCalifornia
09-02-2009, 05:55 PM
I disagree about the waves issue. I think we NEED waves. Why? So that it isn't always hectic. I've had little to some experience playing "survival" games including Gears of War 2's Horde, idracula, minigore, and Left 4 Dead's Survival Mode.

From my experience, Gears of War 2's Horde mode has the most pleasant experience. Idracula, is fine too due to one of their updates where they added a wave mode too. Both incorporates some kind of looting system. Horde's looting system was basically just drops from the enemies and respawning weapons on the map. Idracula's looting system was a buy-after-each-round type. I prefer Horde mode over idracula only because I can play Horde with my friends.

Minigore and Left 4 Dead had a different type of survival mode. Their survival mode incorporated continuous and never-ending waves. Their loot systems were different as well. Minigore's loot system is all based on temporary upgrade drops. For example, you have the shotgun which has limited ammo and also serves as a mine if you shoot it and they also had the clovers. Left 4 Dead's system was different from everybody's. Theirs had everything laid out for you. All the weapons, grenades, explosive barrels, and ammo were there from the start. They also give you time to set up your defenses before you the zombies come.

Why do I prefer waves instead of continuous onslaught? It gives you time to take a breather. In between each wave, there is crucial time for players to catch up on themselves, take a rest from the chaos, and prepare for the next round. And if they are playing single player, they can pause the game and come back to it later. I do realize that continuous onslaught type survival modes also have a pause button, but it's harder to quickly jump right in to it. Waves provides the time for a player to catch up on what he was doing before hand.

My suggestion for A4E, is to have waves and incorporate some sort of looting system. I'd prefer small drops from the zombies like some cash, or a few bullets. If they're lucky, players might find weapons. In between each round, they can buy things either from an in game store or from a menu. There they can upgrade/buy their weapons (only if characters bring their weapons and equipment in the game) equipment, health, and ammo. I'd prefer having to buy your weapons and equipment so that everything feels balance from the start of the game instead of having the M200 from the start and slowly, and boringly pick off the first few waves since they're relatively slow and weak zombies.

Devilishly Good
09-02-2009, 09:59 PM
Here's my take on re-writing the intro text:

Nefount City - an offshore city on the Pacific Ocean where hundreds of pharmacuetical manufacturers were based. Without warning, the city was exposed to an unknown, infectious virus which was able to kill any living creature - human or animal - within a matter of hours.

The government thought that no one would be able to survive this epidemic and decided to wipe out the entire area by sending in troops to lay siege to the city and destroy it with incendiaries before dawn the next day.

However, troops spotted two residents - Anna and Taza - near the outskirts of the city that night. They had managed to flee the city apparently without becoming infected. They both claimed to have seen the dead coming back to life and that the city was now overrun with those living dead - zombies.

To limit fatalities to the SWAT team, Wallace (leader of the SWAT team), decides to bring in one of his best team members - Steve - to rescue other survivors with the aid of Anna and Taza.

MrTentacles
09-02-2009, 11:20 PM
A4E is amazing.
All the ideas for the for the survival mode sound great. Though, i'd love to see bosses that aren't in the actual game. Or, the same bosses but bigger, and stronger of course.
Aside from that, I'd like to see more of a story. I mean, I don't mind dropping a few hundred corpses, but, that eventually gets boring. Twists and turns please. That way, you can unlock other items, weapons, new characters, etc. :)
i also agree with the wifi/3g multiplayer, with like a friends list so you can play with your friends, besides playing with a bunch of random people.
All of these suggestions are just wishful thinking though. Other than that.... I'm pretty content. 8D

The_Running_Man
09-05-2009, 02:37 PM
A mini gun and radar.

jumpman475
09-06-2009, 11:37 AM
Maybe add a sprint button that makes your guy just move a little faster. Also, when you pick up a health pack have it be stored in something like an inventory if you already have max health. Or you could just make it into a partly transparent icon on the right. The ability to melee would be pretty sick too.

beetle004
09-06-2009, 12:40 PM
Maybe have an easy settings..i suck at these types of games.

SoCal_Sponger
09-06-2009, 12:41 PM
Meridian hows the update going?

Cmb117
09-06-2009, 03:01 PM
Perks every 3-5 levels

Some suggestions:

at 1000 health, a health pack will spawn under you
Do more damage at full health
do a lot more damage at less then 500 health
cut reload time by .3 seconds
secondary arms - pistols power increases by 20%
secondary arms 2 - pistol crits increase by 10%
main weapon power increases by 10%
clips will be 10% larger
you move slightly faster
10% more experience gain
bosses have health bars
10% more cash
dogs and fast zombies will run slower

Thorbjorn
09-07-2009, 10:35 AM
A lot of these post are about making the game easer. My question is, why the heck would you want an easy game? I blew through this game in less than a week, and that was with casual playing. Another thing is, forget anything that makes the game more unrealistic. I say "more," because zombies are obviously not real. Portholes and things like that are just too much, I think. It's all about content. More story, better "A to B" level design, more weapons, more customization, more of what is already there, basically, because the current formula works great. And, of course, online play. If konami can putt around 3D racecarts online, then a topdown shooter should be cake.

Basically, please don't make it easier, please give us more content, and please give us online play. Please!

Aldex Oun
09-07-2009, 11:17 AM
A lot of these post are about making the game easer. My question is, why the heck would you want an easy game? I blew through this game in less than a week, and that was with casual playing. Another thing is, forget anything that makes the game more unrealistic. I say "more," because zombies are obviously not real. Portholes and things like that are just too much, I think. It's all about content. More story, better "A to B" level design, more weapons, more customization, more of what is already there, basically, because the current formula works great. And, of course, online play. If konami can putt around 3D racecarts online, then a topdown shooter should be cake.

Basically, please don't make it easier, please give us more content, and please give us online play. Please!

I totally agree with you. I don't understand why people would want to play an easy game; I mean what's the point if there is no challenge? As you stated, the game is already easy as it is, making it any easier would just be pointless.

SimonWitton
09-07-2009, 11:46 AM
+1 for online play, more maps and weapons, weapon add-ons, objectives clearer, and challenges met in lobby.

Oh, and point A to B levels would be great!

Keep up the good work!

EDIT: i also think that when you pick up a fallen survivor you should move faster like in dead rising, because i know that most of us avoid picking them up, and this would give an incentive to do so.

Melee weapons and dual wielding of pistols would be good. Building baracades as stated before would be cool.

Nausicaa
09-07-2009, 01:33 PM
I'm just amazed at how popular this game is. It's a top ten app - overall, not just in the games category!

I'm not saying it isn't good, I really enjoy it. I also think the developer was clearly quite shrewd in choosing the title, because feeding off the popularity of Left-4-Dead seems like the only explanation for this level of success! (again, not that the game isn't awesome on its own merits).

Aurora
09-07-2009, 01:44 PM
You should make it so that you can pick up an item while guiding a survivor, instead of leaving the survivor, pick up the item, and then guiding the survivor again. Seems unnecessary.

Thorbjorn
09-07-2009, 09:01 PM
I totally agree with you. I don't understand why people would want to play an easy game; I mean what's the point if there is no challenge? As you stated, the game is already easy as it is, making it any easier would just be pointless.

Thanks for the backing. Are Aldex Oun an I a rare bread? Is this game really that hard to where you want to change it so much? If anything, allow for a wider selection of strategy for beating difficult areas, rather than just moving faster with the down, or picking up health packs during, or those damn portholes! haha

MidianGTX
09-07-2009, 09:07 PM
You should make it so that you can pick up an item while guiding a survivor, instead of leaving the survivor, pick up the item, and then guiding the survivor again. Seems unnecessary.

It may be slightly more annoying, but I'm thinking that's the point. If you could do everything in one go there wouldn't be as much gameplay. The game wants you to drag out the levels a little bit, actually get some survival going on.

jumpman475
09-08-2009, 12:42 AM
Maybe have an easy settings..i suck at these types of games.
then don't play them!!

not to be a complete ass, but that is really just useless feedback.

NBM05
09-08-2009, 01:18 AM
Thanks for the backing. Are Aldex Oun an I a rare bread? Is this game really that hard to where you want to change it so much? If anything, allow for a wider selection of strategy for beating difficult areas, rather than just moving faster with the down, or picking up health packs during, or those damn portholes! haha
I agree completely. I want a game like this to be challenging. If it's not challenging, where's the sense of accomplishment when you beat it. If no one or only a very few can beat a game, then maybe it's too hard, but if most people can beat it, it's just fine. I've beaten every level and all but three challenges of the single plater and didn't find it very tough. Now if I could just figure out which two challenges (other than beat origin in 3 minutes) that I haven't beat. . . Anyway, if a game is too easy it's very boring. I don't like dieing in games, but I want it to feel like I will if I don't play well.

eugekava
09-08-2009, 01:21 AM
then don't play them!!

not to be a complete ass, but that is really just useless feedback.

I think that the difficulty is fine as is. Cakewalk games are no fun. If the devs do decide to cater for those who want easier game, they should create multiple difficulty settings - "Easy, normal,hard". That way they will satisfy everybody. I don't think that suggestion of introducing an "easy" mode/setting in addition to the current one is "useless feedback".

Thorbjorn
09-08-2009, 10:50 AM
Developers, you really have to think, what is going to keep us playing this game after a week? As for right now, nothing really. After I got everything in the game, I said to myself, "done." it's a great feeling, but at the same time, it sucks, because I have no more awesome game to play. I even felt the same with Zenonia. I have no desire to play that game again, after beating it once. I think this is a huge challenge for developers, but I think this game has a shot at it, as opposed to just making a whole new game, like gamevil did with eternal whisper.

Devilishly Good
09-08-2009, 11:03 AM
I've also finished every mission and every challenge except for the kill origin one...the only thing right now keeping me playing is grinding for XP so I can level to the cap and get that origin challenge.

This is why we need a story with A to B missions insterspersed with the kill X number of zombies, etc. I would love to see this encompass a multi update storyline that has us travelling to different cities to do different missions, etc.

This game definitely has long term potential.

٩๏̯͡๏)۶
09-08-2009, 11:43 AM
I too am stuck on the origin mission. The game is great btw and will be even better with the survival mode.

Thorbjorn
09-08-2009, 04:54 PM
I beat origin with the time bonus at level 27. You need to use the SR, Wire Gloves, and any other equipments. The SR because it shoots through zombies and has great range, therefor you can shoot through the Zombies, and into the eyeballs. Also, focus on one or two eyeballs at a time, until they are gone, and don't run around the origin, unless you need to. With the SR, you can actually stand between two eyeballs, and hit both with out moving, because of the range. That way, you don't have to run up to one, then run back to the other. Repeat this until all eyeballs are gone, then you can run around the origin while shooting into the center. Avoiding Zombies is cake at this point, because you just step back, and let the SR range and penetration abilities take over.

Suggested other equipments are strength, HP, ammo, or more reload.

With this strategy, you can take out the origin in 3 minutes or less.

Tarcin
09-08-2009, 04:57 PM
Make wifi multiplayer too! I love this game but that would really just steal the show! If you do that it would be a #1 for sure! Plus I love the idea of survival mode :)

Devilishly Good
09-08-2009, 06:03 PM
I beat origin with the time bonus at level 27. You need to use the SR, Wire Gloves, and any other equipments. The SR because it shoots through zombies and has great range, therefor you can shoot through the Zombies, and into the eyeballs. Also, focus on one or two eyeballs at a time, until they are gone, and don't run around the origin, unless you need to. With the SR, you can actually stand between two eyeballs, and hit both with out moving, because of the range. That way, you don't have to run up to one, then run back to the other. Repeat this until all eyeballs are gone, then you can run around the origin while shooting into the center. Avoiding Zombies is cake at this point, because you just step back, and let the SR range and penetration abilities take over.

Suggested other equipments are strength, HP, ammo, or more reload.

With this strategy, you can take out the origin in 3 minutes or less.

I'll have to give that a whirl then...I'm using the sniper rifle, but different equipment. The 3 minute thing is the only challenge I have left.

ShadowsFall
09-08-2009, 06:24 PM
I'll have to give that a whirl then...I'm using the sniper rifle, but different equipment. The 3 minute thing is the only challenge I have left.

I beat it easy :D, just shoot all the freaken eyes with all the best equiptment you have

toffee008
09-08-2009, 06:39 PM
Online Multiplayer would be AWESOME!!!!

dolly
09-08-2009, 07:56 PM
So, I picked this one up the other day and it is a great game. But I have a 1g iPod touch without blutooth. Many people are stuck with those you know. Please add local wifi multiplayer so we can play with friends!

dommur
09-10-2009, 04:40 AM
i am thinking on buying Alive 4-ever but already have minigore, should i get it or is it basically the same

playn
09-10-2009, 04:58 AM
its not gonna get you as many hours of joy as minigore bought but its worth a try i guess. once u finish the game you dont get compelled to click on it again

ksmith173
09-11-2009, 09:30 AM
How about raising the time limit on the multiplayer version of level 25? It seems to be impossible to rescue 6 people in the 3 minutes alloted on such a large map. Other than that, rock on. :cool:

XRay
09-11-2009, 10:48 AM
it's cool to add some level up skills and more weapons

kendoka
09-11-2009, 05:58 PM
GREAT GAME!

Problem:
The gameplay is really well balanced until you upgrade your characters too much, then only the bosses (lvl20 and 30) are tough.
Suggestion:
Add some extra (really hard) challenges that unlocks some hidden feature, example:
Beating four levels in a row without using your main gun (i.e. just using a pistol) unlocks an extra mission/map.

Problem:
The characters are too similar in gameplay.
Suggestion:
Limit access to weapon/equipment/abilities for different characters.

Problem:
Finishing the whole game takes too little time.
Suggestion:
Only give a character access to the money/XP/maps that it has unlocked.
I.e. you have to beat every map with each of the characters to really finish the game.

Problem:
The random placement of civilians/vaccines/ammo/health can make a level *really hard* (i.e. civilians that need to be carried a long way) or *very easy* (i.e. civilians/vaccines that appear close to the exit point).
Suggestion:
Somewhat limit the "randomness". Make sure that at least one of the civilians that are to be rescued needs to be carried across the screen etc.

Problem:
Some times it is better to leave civilians to die (in order to have time to finish challenges or getting rid of civilians that need to be carried).
Suggestion:
On rescue missions, the loss of a single civilian equals a failed challenge.

Problem:
Some guns (M16...) are way too good.
Suggestion:
Nerf some guns.

Problem:
Guns are too similar.
Suggestion
Add very, very expensive new weapons (MiniGun! Flamer! Rocket Launcher!) that are extremely powerful - but need special ammo and run out of it really fast - meaning you will have to rely on your backup gun while searching for more special ammo.

Problem:
Some guns are rather useless (GL).
Suggestions:
Design levels so they require the use of special guns (i.e. a level needing a sniper rifle to pick off distant zombies, a level needing a GL to blow shit up).

Problem:
Changing from main to secondary gun is seldom needed.
Suggestion:
Make some new challenges require the use of the pistol (i.e. "kill 10 xxx using the hand gun).

Problem:
Characters on high XP get way too good.
Suggestion:
Give higher XP-players other benefits than better stats (such as the ability to carry three guns, access to one hand grenade/molotov cocktail per mission or similar).

KEEP UP THE GOOD WORK!

Meridian
09-13-2009, 01:59 AM
Hi guys, here is the summary of upcoming updates of Alive 4-ever:

1.0.3 (has been submitted)

- support iPhone OS 2.2.1 or later
- minor bug fixes

1.1 (planned submission date: 4th week of September)

- survival mode (2 modes)
- new maps
- new weapons

1.2

- Wi-Fi multiplayer support (local)

Details will follow soon.

Thorbjorn
09-13-2009, 02:11 AM
Well, that's a start. I can't wait for some screen shots. Weapon list?? There is a lot of great feed back on this thread, btw, and I hope to see a lot of it in fututre updates. ONLINE!

Fudgeboy
09-13-2009, 02:30 AM
Hi guys, here is the summary of upcoming updates of Alive 4-ever:

1.0.3 (has been submitted)

- support iPhone OS 2.2.1 or later
- minor bug fixes

1.1 (planned submission date: 4th week of September)

- survival mode (2 modes)
- new maps
- new weapons

1.2

- Wi-Fi multiplayer support (local)

Details will follow soon.

Nice!

Well, that's a start. I can't wait for some screen shots. Weapon list?? There is a lot of great feed back on this thread, btw, and I hope to see a lot of it in fututre updates. ONLINE!

Yeah, i agree. Online and new weapons are essential.

error
09-13-2009, 04:14 AM
Hi guys, here is the summary of upcoming updates of Alive 4-ever:

1.0.3 (has been submitted)

- support iPhone OS 2.2.1 or later
- minor bug fixes

1.1 (planned submission date: 4th week of September)

- survival mode (2 modes)
- new maps
- new weapons

1.2

- Wi-Fi multiplayer support (local)

Details will follow soon.

:eek::D:cool: looks good :cool::D:eek:

The Bat Outta Hell
09-13-2009, 04:30 AM
New weapons?!? P90?!?

:eek:

leonard597
09-13-2009, 07:17 AM
This update seems good, i can't wait to get the new weapons and explore the new maps. But online multiplayer would be nice

Evergreen
09-14-2009, 01:26 AM
Sweet for the survival mode.
What I wish for, is some new weapons such as flamethrower and chainsaw
Besides, some crazy humans to save that somehow try to run away when you want to rescue them and you have to chase them down, or protect/rescue a bunch of folks.
And some new maps where you can go upstairs or downstairs such as an hotel, open the door go in the room...
Awesome game by the way

skyye06
09-14-2009, 01:31 AM
If grenades are implemented, i would sure love to see them as addons to the guns such as grenade launchers

PureSkill
09-14-2009, 01:40 AM
We dont need LOCAL wifi, we could just use bluetooth for that!

We need ONLINE/INTERNET Wifi multiplayer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

but new weapons is Sweet!

arta
09-14-2009, 01:49 AM
We need ONLINE/INTERNET Wifi multiplayer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Is there a way devs can do this without setting up some server?

Ph4ntom4
09-14-2009, 05:46 AM
Is there a way devs can do this without setting up some server?
Peer to peer, where all the players would send data to each other. Another option would be 1 person would host a server on their device and the other people join that server, like when you host a game on a console.

lovingsea2009
09-16-2009, 11:15 AM
Hi guys, here is the summary of upcoming updates of Alive 4-ever:

1.0.3 (has been submitted)

- support iPhone OS 2.2.1 or later
- minor bug fixes

1.1 (planned submission date: 4th week of September)

- survival mode (2 modes)
- new maps
- new weapons

1.2

- Wi-Fi multiplayer support (local)

Details will follow soon.

Does support iPhone OS 2.2.1 mean it can run on first generation iPod touch? It will be a great news for my friend ;)

Meridian
09-16-2009, 06:56 PM
Does support iPhone OS 2.2.1 mean it can run on first generation iPod touch? It will be a great news for my friend ;)

Yes! Version 1.0.3 will support all iDevice of iPod touch 1G/2G/3G and iPhone 2G/3G/3GS with OS 2.2.1 or later.

steezybreezy
09-16-2009, 10:32 PM
What are the 2 survival modes?

radchad1
09-18-2009, 02:03 PM
Alive 4-ever update is now live. Not too much content added though :(

DirkRugged
09-18-2009, 04:04 PM
Remove the "s" on "Equipments" please :)

I agree. "Equipment" is the plural of "Equipment."

SoCal_Sponger
09-18-2009, 07:54 PM
can't wait for the next update, hopefully it stays in the charts long enough for it to come out!

is it complete and ready for submission now?!

Meridian
09-18-2009, 11:12 PM
Alive 4-ever update is now live. Not too much content added though :(

Now Alive 4-ever supports iPhone 2G/3G/3GS and iPod touch 1G/2G/3G with OS 2.2.1 or later. (Requires OS 3.0 or later for Bluetooth Multiplayer mode)

UPCOMING UPDATES:

Version 1.1 - SURVIVAL mode (now in final testing and we are planning to submit on September 23rd)
Version 1.2 - Wi-Fi Multiplayer mode (under development and will be submitted once Version 1.2 is released)

Meridian
09-18-2009, 11:14 PM
I agree. "Equipment" is the plural of "Equipment."

We have removed the 's' in Version 1.0.3 :p

Sambo110
09-19-2009, 04:15 AM
We have removed the 's' in Version 1.0.3 :p

Yay :p. I hate spelling errors in games.

SoCal_Sponger
09-22-2009, 08:21 PM
its the 4th week of sept, hows 1.1 going?

da shiz wiz 19
09-23-2009, 07:28 PM
its september 23 so i assume the update has been submitted?

any day you guys can give us to expect the update to go live?

Meridian
09-24-2009, 08:55 PM
Hi :D

Alive 4-ever Version 1.1 has been submitted to Apple for approval. Below are the update summary:

- Survival Battle (single and multiplayer)
- Horde Battle (single and multiplayer)
- Powerful New Weapons
- Bonus Indicator
- Dual-Stick Transparency Setting
- New Ranking for Survival and Horde Battle
- Some User Interface Enhancement

Act fast while you can get it at our 66% off introductory offer with free future updates. Back to regular price on version 1.1 udpate.

The Bat Outta Hell
09-24-2009, 08:57 PM
Is there a P90?

Meridian
09-24-2009, 09:07 PM
Ver 1.1 (has been submitted)

1) Survival Battle (Single and Multiplayer)

Try to stay alive for as long as you can. You will be rewared a new weapon - Golden Desert Eagle - if you can stay alive for 10 minutes or more.

2) Horde Battle (Single and Multiplayer)

Slaughter wave after wave of zombies. You will be rewared a P90:cool:, Golden AK-47 and M4 Super 90 if you can clear wave 8, 16 and 24 respectively.

3) Powerful New Weapons

Altogether 5 new weapons, 4 can be unlocked in the Survival and Horde Battle; 1 can be bought in weapon shop.

4) Bonus Indicator

Bonus indicator has been added for scenes with challenge completed.

5) Dual-Stick Transparency Setting

Player can choose from 3 levels of transparency - None, Half and Full.

6) New ranking for Survival and Horde Battle

7) Profile name length increased to 8 characters

8) Reduced the detection area of Briefing Button

:D

AaronAMV
09-24-2009, 09:08 PM
yussss

Aurora
09-24-2009, 09:49 PM
The newest update will make this game one of the best horror/shooting games in the store.
Is there any way to change profile name btw? Both for now and after the update if anyone knows...

tmy
09-24-2009, 11:51 PM
awesome! can't wait :D

yrrebeulb19
09-25-2009, 12:00 AM
Any chance this game see's an online multiplayer update someday?

The Bat Outta Hell
09-25-2009, 03:32 AM
I love Meridian, I really do.

And I have the same question as Aurora.

iMick
09-25-2009, 03:47 AM
" 6) New ranking for Survival and Horde Battle. "
Does that mean a online ranking system? If so what system does the game use? Hope to see achievements as well in future updates. Love this game btw, but it needs something to keep me interested in playing it (like achievements/online ranking system).

lovingsea2009
09-25-2009, 10:18 AM
looks sweet...can't wait

Mr. Crazy
09-25-2009, 11:06 AM
" 6) New ranking for Survival and Horde Battle. "
Does that mean a online ranking system? If so what system does the game use? Hope to see achievements as well in future updates. Love this game btw, but it needs something to keep me interested in playing it (like achievements/online ranking system).

Yea I think the same thing. I think it should get openfeint :D.

da shiz wiz 19
09-25-2009, 04:09 PM
i hope by wifi multiplayer (local) you mean wifi multiplayer with people in cities close to you and not on the same wifi.

Seriously if you guys added internet multiplayer you could charge like 5 dollars and people would buy.

iMick
09-25-2009, 07:21 PM
Yea I think the same thing. I think it should get openfeint :D.

+1 I would like to see that aswell including some achievements, that would be great ;)

jumpman475
09-27-2009, 12:23 PM
+1 I would like to see that aswell including some achievements, that would be great ;)

This game is turning out to be a winner

Dstevens
09-27-2009, 04:11 PM
+1 I would like to see that aswell including some achievements, that would be great ;)
Yep! Adding some achievements would be awsome :D

Thorbjorn
09-27-2009, 07:17 PM
i hope by wifi multiplayer (local) you mean wifi multiplayer with people in cities close to you and not on the same wifi.

Seriously if you guys added internet multiplayer you could charge like 5 dollars and people would buy.

By wifi multiplayer, they are targeting people that don't have bluetooth enabled iPhones.

scenomorph
09-28-2009, 08:53 AM
I agree, online multiplayer would be fantastic, I know a lot of people with iPhones, but most of them don't have the time to sit down for a co-op game, or I can't interest them in a dual-stick-shooter.

da shiz wiz 19
09-28-2009, 07:11 PM
wait, dont ipods have bluetooth? Assuming you got the 3.0 update.

jumpman475
09-28-2009, 09:39 PM
wait, dont ipods have bluetooth? Assuming you got the 3.0 update.

Yes they do have Bluetooth with the 3.0 update, but unless you know someone near you with the 3.0 update and alive 4 ever and is playing at the same time as you, multiplayer won't work. Wifi would be much more convenient.

Btw, is that how you spell convenient? I just had a brain fart. TOO MUCH APUSH!!!

ta11on
09-28-2009, 10:27 PM
I would rather have online multiplayer over WiFi than bluetooth. I simply don't know anyone else with an iPhone, this game, and the interest or time to play.

Devilishly Good
09-28-2009, 11:23 PM
I would rather have online multiplayer over WiFi than bluetooth. I simply don't know anyone else with an iPhone, this game, and the interest or time to play.

this is why i really want an extended single player campaign/storyline

da shiz wiz 19
10-02-2009, 09:46 PM
yes the update is out. its amazing u guys rock my socks. I like that survival mode is actually challenging. Those dogs come at you from all directions.

Looking forward to wifi ONLINE MULTIPLAYER.....(hint hint)