View Full Version : Twilight Golf Beta (shadows and physics puzzles)
slembcke
09-18-2009, 06:07 PM
Our new physics puzzler game is nearly ready! If you are interested in helping us beta test, we have some contact information here (http://howlingmoonsoftware.com/wordpress/?p=205). (Please don't reply to this thread asking to be a beta tester as that is against forum policies.)
Twilight Golf features our in house developed physics engine that has been used in many games including several top 100 hits. It also features dynamic shadowing in a way that has not yet been seen on the iPhone platform yet.
Screenshots:
http://files.slembcke.net/images/TwilightGolf/splash.jpg
http://files.slembcke.net/images/TwilightGolf/chute.jpg
http://files.slembcke.net/images/TwilightGolf/crystals.jpg
http://files.slembcke.net/images/TwilightGolf/falling_blocks.jpg
See our latest blog entry (http://howlingmoonsoftware.com/wordpress/?p=205) for more screenshots.
We are in the process of making a new video showing off the new graphics and physics based sound system, but until then, enjoy one of our older preview videos:
UiRwkqcod4c
The Bat Outta Hell
09-18-2009, 06:14 PM
I'm probably your biggest fan of Crayon Ball, I'll totally join.
AndyKorth
09-18-2009, 06:39 PM
Glad to see Crayon Ball fans out there :D I'd also like to mention that we've got a nice series of blog posts "behind the scenes" of Twilight Golf.
http://howlingmoonsoftware.com/wordpress/?tag=behind-the-scenes
We've talk a bit about the level creation process, and how we use set up the graphics for our levels and the physics objects. The evolution of the gameplay is talked about- we've had the concept for over two years, so it's had a long time to ferment. Finally, we have an article about the sound system and how we worked to make it really add to the ambience of the game.
MidianGTX
09-18-2009, 06:45 PM
Sent my email :) Really loving the shadow effects, if this game runs as smoothly as the preview shows then colour me impressed.
skyye06
09-18-2009, 06:50 PM
Glad to see Crayon Ball fans out there :D I'd also like to mention that we've got a nice series of blog posts "behind the scenes" of Twilight Golf.
http://howlingmoonsoftware.com/wordpress/?tag=behind-the-scenes
We've talk a bit about the level creation process, and how we use set up the graphics for our levels and the physics objects. The evolution of the gameplay is talked about- we've had the concept for over two years, so it's had a long time to ferment. Finally, we have an article about the sound system and how we worked to make it really add to the ambience of the game.
I just read the blog and I like how this game is turning out and golf combined with physics is always enticing.
slembcke
09-18-2009, 07:11 PM
Sent my email :) Really loving the shadow effects, if this game runs as smoothly as the preview shows then colour me impressed.
Even with the ambient music playing, I don't think the game drops below 45fps with most levels running at nearly 60fps with music disabled. I'm pretty excited that we were able to get the shadows rendering as efficiently as they are.
We are also toying with rendering higher quality shadows on the GL ES 2.0 devices. A friend of mine has one that I could test it on, and I bet I could get per-pixel shadows running at a full 60fps. I'll just have to come up with a reason to get him to let me play with his phone for a few hours some day. ;)
graveckdude
09-19-2009, 11:34 AM
Wow, that lighting is really nice. Very interested to see this run with the shadows so count me in.
What kinds of physics puzzles do you have? Did you have to keep the physics to a minimum to keep the performance up on the lighting?
MidianGTX
09-19-2009, 11:37 AM
Just wondering, if we're not chosen to beta test will you still be replying to let us know? I don't wanna be waiting around for nothing if I can help it :)
Palfince
09-19-2009, 11:48 AM
I just sent my email :)
I've been following the development of this game for a while so it will be interesting to see how well it plays, that is if I get in of course ;)
Der-Kleine
09-19-2009, 11:57 AM
does this NEED an iPhone 3GS or iPod touch 3G? :o
Kwakkie
09-19-2009, 12:31 PM
Wow this is great news guys! The latest batch of screenshots look great!
Good luck!
Mr. Crazy
09-19-2009, 12:56 PM
Sent email. Looks really good.
AndyKorth
09-19-2009, 01:49 PM
First of all, we forgot to post the splash screen! Oops! I'll remind Scott to edit the first post to add this.
http://kortham.net/temp/twilightGolf.jpg
Much better now.
Wow, that lighting is really nice. Very interested to see this run with the shadows so count me in.
What kinds of physics puzzles do you have? Did you have to keep the physics to a minimum to keep the performance up on the lighting?
Glad to hear from you graveckdude! Scott made chipmunk physics (http://howlingmoonsoftware.com/chipmunk.php) (wikipedia article (http://en.wikipedia.org/wiki/Chipmunk_physics_engine)), so we're in a great position to optimize our game and the engine for the iPhone. We never made a level where physics interactions were a problem- even when we've got a lot of blocks falling or complicated constraints.
Our levels are a mix of platformer-esque action and a variety of physics puzzles. We use lever, gears, trap doors, sliding blocks, and a lot of stuff with springs. Even with a small number of constraints, you can make some really interesting stuff. There are some weighted elevator levels towards the end, and those use carefully calibrated spring joints set in slide joints, so the elevator only goes up and down.
The game will run on any iPhone or iPod touch. We do our testing mostly on the older iPods to ensure they run great on any device. Like Scott said, we are looking into some enhanced 3GS graphic support.
jasonsmith
09-19-2009, 02:04 PM
email sent ;)
I must agree with the lighting, looks fantastic.
spyker3292
09-19-2009, 02:16 PM
Crayon Ball rocks! Even my parents are addicted.b The game looks pretty good, I sent out my email.
xFinch713x
09-19-2009, 02:18 PM
Email sent :) Put some info in there (more like a question)
AndyKorth
09-19-2009, 03:06 PM
Okay, it looks like we've got a massive response. I'll be compiling all that information right now. If you didn't get in for the beta, keep your eyes open for our release, planned October 21st, if everything goes well!
Der-Kleine
09-19-2009, 03:07 PM
does this NEED an iPhone 3GS or iPod touch 3G? :o
can someone PLEASE tell me! :eek:
Palfince
09-19-2009, 03:10 PM
can someone PLEASE tell me! :eek:
Please read:
The game will run on any iPhone or iPod touch. We do our testing mostly on the older iPods to ensure they run great on any device. Like Scott said, we are looking into some enhanced 3GS graphic support.
;)
Der-Kleine
09-19-2009, 03:15 PM
Please read:
;)
great! Email Sent! :rolleyes:
roostersully
09-19-2009, 03:30 PM
I sent my e-mail.
AndyKorth
09-19-2009, 07:08 PM
I'll be sending out the instructions and game later tonight! If you haven't gotten an email back, you're on the list and will be getting a copy of the beta tonight.
Der-Kleine
09-20-2009, 02:31 AM
I'll be sending out the instructions and game later tonight! If you haven't gotten an email back, you're on the list and will be getting a copy of the beta tonight.
I didn't get a reply yet, should I maybe send my UDID now?
MidianGTX
09-20-2009, 09:48 AM
Woot! I'm in! Gonna start playing now.
Mr. Crazy
09-20-2009, 10:20 AM
Woot! I'm in! Gonna start playing now.
I'm in too but no time too play :(.
MidianGTX
09-20-2009, 10:34 AM
I'm in too but no time too play :(.
I got an error while installing anyway so I can't play yet either :p
Palfince
09-20-2009, 11:09 AM
I got an error while installing anyway so I can't play yet either :p
I've played the whole game through already :p, it only took me half an hour... :/
slembcke
09-20-2009, 01:45 PM
I've played the whole game through already :p, it only took me half an hour... :/
Assuming that you were already a skilled gamer, that was about the minimum completion time we were shooting for. For most people that we had try it, it took them closer to an hour to beat.
We also have some ideas for extra levels to add in an update, but felt that the current set of levels was enough for the initial release.
The question is, can you beat them all with gold medals in 30 minutes. ;)
Palfince
09-20-2009, 01:59 PM
Assuming that you were already a skilled gamer, that was about the minimum completion time we were shooting for. For most people that we had try it, it took them closer to an hour to beat.
We also have some ideas for extra levels to add in an update, but felt that the current set of levels was enough for the initial release.
The question is, can you beat them all with gold medals in 30 minutes. ;)
Getting gold medals on all the levels will probably take me a couple of hours, so there is definitely a good amount of content there.
I'll send you some feedback via email either today or tomorrow.
jasonsmith
09-20-2009, 11:09 PM
I'll be sending out the instructions and game later tonight! If you haven't gotten an email back, you're on the list and will be getting a copy of the beta tonight.
Andy did ya get my feedback email.
AndyKorth
09-20-2009, 11:10 PM
We've had some fantastic feedback so far, we're really glad everyone is liking the visuals and gameplay. It sounds like there haven't been any levels that really stuck out as too hard for *everyone*, and it sounds like the challenge level should be pretty good for the casual gamer! All the emails have gone out now, so if you haven't heard back from us, you weren't selected for this round of our beta program. Very sorry, but keep us in mind for next time!
Edit: Jason, yup, we got your email! Thanks for the fantastic detailed feedback. (and regarding your request for an easter egg.... "Go for the gold" means getting a gold on every level, but let's not spoil the surprise until the official release)
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