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View Full Version : Just finished Rolando, somewhat Dissapointed


Monopoly
12-20-2008, 12:32 AM
I thought it, though very charming and well put together, was very short for the price. If Ngmoco doesnt announce downloadable levels then I will feel greatly let down by Rolando. Its a great game yes, but so so short.

You guys think downloadable levels are likely?

Everydaynormalguy
12-20-2008, 12:33 AM
How many hours did it take you to complete it?

CloneWars
12-20-2008, 12:34 AM
How long did it take you to beat?

iKoda
12-20-2008, 12:35 AM
I thought it, though very charming and well put together, was very short for the price. If Ngmoco doesnt announce downloadable levels then I will feel greatly let down by Rolando. Its a great game yes, but so so short.

You guys think downloadable levels are likely?

I don't think so... Isn't Rolando a game that fallows a story?

Maybe they can have a Custom mode or something like that, so you can get downloadable levels.

polyplay
12-20-2008, 12:40 AM
It took me roughly three and a half hours to beat the game, but I have only gotten the speed requirement on three levels.

It's pretty short, and the last area is much, much easier than the third.

It is absolutely still worth $10, though. This game is Fun (with a capital F).

Everydaynormalguy
12-20-2008, 12:44 AM
It took me roughly three and a half hours to beat the game...

That seems pretty damn short if you ask me. Also, I thought Neil said the levels get longer as you progress through them?

CloneWars
12-20-2008, 12:45 AM
It took me roughly three and a half hours to beat the game, but I have only gotten the speed requirement on three levels.

It's pretty short, and the last area is much, much easier than the third.

It is absolutely still worth $10, though. This game is Fun (with a capital F).
Blahhh... I still know about Rolando...
Although the colourful circles are quit appealing ;)

polyplay
12-20-2008, 12:55 AM
That seems pretty damn short if you ask me. Also, I thought Neil said the levels get longer as you progress through them?

No, not really. The levels in the City are the longest because they require such precise movements. The last section is much more heavily puzzle-based, which I'm frankly a lot better at. I beat most of the last levels getting all the jewels and saving all the Rolandos in my first go-around. A few required some restarts, and on Twin Peaks, the third-to-last level, I lost a Rolando; I went back and saved all of them after I beat the last level.

And the last level, without revealing too much, goes pretty quickly once you figure it out.

Rocketman919
12-20-2008, 02:44 AM
Yeah seeing this game end so soon is a tragedy. I mean it was worth the ten bucks but only barely, seeing the potential it could have and then seeing a short ass game with 36 levels pisses me off. I mean it would be so easy to have user levels and downloadable level packs like in bike or die 2, and if it had that everybody would buy it, and i would never put it down.

applesauce25r624
12-20-2008, 02:48 AM
marrrr

another setback to my purchase :[

monk666
12-20-2008, 03:01 AM
hmmm.... 36 levels for about 3 hrs. The levels must be pretty short... I knew i can't trust all those marketing talk from ngmoco. They didn't make the game afterall. I still think it is a pretty solid game (by Handcircus) and i'll definitely get it sometime, but not at $10. Ngmoco seem pretty quick to hit the price-drop button with their games. Wouldn't be surpise to find this at $5 or even cheaper soon.

Maybe like topple, it will be free. Damn, i paid for that shit! :mad:

jayminer
12-20-2008, 03:05 AM
I think, given the price of the game, and the time the devs have had to develop the game (less than a year, right?), that 3,5 hours for a first playthrough sounds very acceptable. It's not good to fill out a game with lots of extra levels just to make it longer if there isn't enough unique stuff on those extra levels.

Everydaynormalguy
12-20-2008, 03:06 AM
^ Topple does suck. Yeah, I expect a lot more gameplay for $10. I mean, I could just buy the DizzyBee series, get my round creatures fix and still have some cash left at the same time...

arn
12-20-2008, 03:10 AM
I think, given the price of the game, and the time the devs have had to develop the game (less than a year, right?), that 3,5 hours for a first playthrough sounds very acceptable. It's not good to fill out a game with lots of extra levels just to make it longer if there isn't enough unique stuff on those extra levels.

3.5 hours is also very fast I think. I played it over the night it was released and the following day, and I was trying to get through it, and I think it took me longer.

arn

polyplay
12-20-2008, 03:17 AM
I think, given the price of the game, and the time the devs have had to develop the game (less than a year, right?), that 3,5 hours for a first playthrough sounds very acceptable. It's not good to fill out a game with lots of extra levels just to make it longer if there isn't enough unique stuff on those extra levels.

My issue with the length is that there are enough unique elements to use them across more levels. Some elements (catapults, seesaws, the rolling prince, laser puzzles) are absolutely sublime and work wonderfully, but once the game is finished they seem underused.

But I must stress that I am in no way angry with ngmoco, or regret getting the game when I did. It was worth $10 when it first came out, it is still worth $10, and if/when they ever update it it will almost certainly still be worth $10. It is an experience for the iPhone/iPod Touch that simply must be had.

madsoul
12-20-2008, 03:19 AM
meh, you guys are asking too much from a damn cheap game. its very polished and well made. in my opinion il gladly play through all the levels more times since they are so fun and good. the presentation and gameplay makes up for only 36 levels. no big deal. and if we are lucky there might be more levels later, who knows.

BadSanta
12-20-2008, 07:44 AM
3.5 hours is also very fast I think. I played it over the night it was released and the following day, and I was trying to get through it, and I think it took me longer.

arn

I agree.
Then,the downloadable levels,NGmoco NEVER planned this feature.
They have a big banner for "iSave" that is a minor feature,if they plan to add new downloadble levels surely there would be a Big Ad that says "DOWNLOADABLE LEVELS FOLKS!!!".

different
12-20-2008, 08:21 AM
hmmm.... 36 levels [...] I still think it is a pretty solid game (by Handcircus) and i'll definitely get it sometime, but not at $10.

That's like.. 28 cents a level. Or 16p. Which is not that much. ;)

istopmotion
12-20-2008, 08:25 AM
It's cheaper than a movie and it's about an hour longer. I like the story so I think it's worth it. It's a pretty high quality game :)

I have to admit though, Rolando can be a little disappointing to me considering there are other games with more levels and replayability but with equal/lower prices. So, it wouldn't hurt for ngmoco to make downloadable levels like they do in Dropship... Or even user created levels available to download like on BoD2!

[Edit] After thinking about the OP finishing the game in 3.5 hours, I don't know if that's really how fast it takes to beat it if you're not trying to finish it as quickly as possible. I'm not even in the third area yet and I've been playing at least two hours, possibly more. I'm estimating that I'll get about 5 hours at the very least.

jeepster2982
12-20-2008, 09:16 AM
Well i bought it at release and im still on the first area, granted i dont play it very often but i also rescue all, grab all jewels and beat the clock on a level before i progress

dannys95
12-20-2008, 09:19 AM
why pay $10 for 3 hours when u can buy other apps with infinite gameplay? thats my pov

Kumulus
12-20-2008, 09:23 AM
i bought this game immediately and if you don't rush through it as quickly as possible, it will last a lot longer than 3 hours.

great presentation, great music and highly enjoyable. i really don't get it that you guys are bitching around because it costs 10$.

this is as good as it gets for now. if you don't buy games like this you better forget about large companies starting to release quality stuff.

Maythius
12-20-2008, 09:25 AM
I think a lot of people need to get their heads straight. First off, Rolando was developed by one person, and he spent a great deal of time to make this game. Oh boo hoo, the game is too short; did you ever consider how long it takes to make a game? The $10 isn't just for all the content and polish of te game, it's also to pay the developer for the time he took to produce the game. Think twice before you scream "price drop." We need to embrace and reward these developers who actually try to make something original and not some cut n' paste port (I'm looking at you pangea).

Rolando is a phenomenal game, and I am looking forward to a sequel, with more content and maybe download-able levels, but if we all want that we need to learn to support our developers.

I think I'm done ranting:o

dannys95
12-20-2008, 09:27 AM
I think a lot of people need to get their heads straight. First off, Rolando was developed by one person, and he spent a great deal of time to make this game. Oh boo hoo, the game is too short; did you ever consider how long it takes to make a game? The $10 isn't just for all the content and polish of te game, it's also to pay the developer for the time he took to produce the game. Think twice before you scream "price drop." We need to embrace and reward these developers who actually try to make something original and not some cut n' paste port (I'm looking at you pangea).

Rolando is a phenomenal game, and I am looking forward to a sequel, with more content and maybe download-able levels, but if we all want that we need to learn to support our developers.

I think I'm done ranting:o

im not screaming price drop. i will pay up to $15 for it, once it has more levels. really; toy bot people said they finished in like 2 hours; i finished in one. i rather pay for lots of more levels then for 3 hrs of fun. bump it up to 50 or add downloadable levels and like i said; i will pay up to $15 for it

Maythius
12-20-2008, 09:36 AM
im not screaming price drop. i will pay up to $15 for it, once it has more levels. really; toy bot people said they finished in like 2 hours; i finished in one. i rather pay for lots of more levels then for 3 hrs of fun. bump it up to 50 or add downloadable levels and like i said; i will pay up to $15 for it

what you are asking for is illogical; it was never mentioned as a feature for the game. And if you going to request of something that big. Request it as something they add for a sequel.

dannys95
12-20-2008, 09:38 AM
what you are asking for is illogical; it was never mentioned as a feature for the game. And if you going to request of something that big. Request it as something they add for a sequel.

like the dizzy bee 2 crap? no. i just want some more levels. make it worth $10 and have more replay value

TheGhostRider
12-20-2008, 09:43 AM
i rather pay for lots of more levels then for 3 hrs of fun. bump it up to 50 or add downloadable levels and like i said; i will pay up to $15 for it

I second that motion! :D

what you are asking for is illogical; it was never mentioned as a feature for the game. And if you going to request of something that big. Request it as something they add for a sequel.

We know it was never mention that it had downloadable levels, but the game will be excellent with them. I'm going to wait for a price drop, whenever it comes; or if they add downloadable levels, I'll be the first to buy it after the announcement. Have a couple of new games that will tide me over, so not in a rush to get it.

Maythius
12-20-2008, 09:43 AM
like the dizzy bee 2 crap? no. i just want some more levels. make it worth $10 and have more replay value

You obviously still don't get it, so I'm not going to waste anymore time arguing over it.

Did any of you even read what I wrote previously. Support the developers! They have lives and need to make a living some of you people are so thick skulled.

dannys95
12-20-2008, 09:47 AM
You obviously still don't get it, so I'm not going to waste anymore time arguing over it.

Did any of you even read what I wrote previously. Support the developers! They have lives and need to make a living some of you people are so thick skulled.

well, i want to support the devs cause that's what I DO believe in. however; if they make an online level maker us users make levels, they dont have to work on levels, and we have unlimited levels and fun.

different
12-20-2008, 09:51 AM
For all the moaning, Rolando is currently at number 4 in UK charts with a review average of 4.5 stars. Best £6 I've spent yet.

TheGhostRider
12-20-2008, 09:52 AM
Did any of you even read what I wrote previously. Support the developers! They have lives and need to make a living some of you people are so thick skulled.

Of course I support them. I'm down almost $200 since I bought my iPhone a month ago buying apps/games. Also, I gave NGmoco an extra $2 for buying Dropship and Dr Awesome the day before they came down in price.

ZZMitch
12-20-2008, 10:06 AM
I have played for more that 2 hours and am still one the second world.

This isnt a game you should just fly through.

Take your time

Kumulus
12-20-2008, 10:17 AM
Also, I gave NGmoco an extra $2 for buying Dropship and Dr Awesome the day before they came down in price.

oh yeah......now they are certainly washing their hands in ivory sinks with golden taps before they go and jump into a big bowl of beluga caviar.

HandheldGames
12-20-2008, 10:41 AM
Yeah seeing this game end so soon is a tragedy. I mean it was worth the ten bucks but only barely, seeing the potential it could have and then seeing a short ass game with 36 levels pisses me off. I mean it would be so easy to have user levels and downloadable level packs like in bike or die 2, and if it had that everybody would buy it, and i would never put it down.

Lets be honest here. 36 levels and 3 1/2 hours of core game play - not hitting all objectives is good in comparison to many DS titles you can buy in a similar nature for 3X the price.

I would not count on one level pack for this game. The development $$$ have been spent. It's time to recoup and make back some of the pile of $$$ thats been spend. A game like this probably cost somehwere around 500k to make - then again - depending on the revenue sharing - it may have been less. Either way the game is at least a 500K production.

Lets ENJOY! Rolando and what the Dev's are creating for the platform. Compliment the teams for the positives and most importantly...

LOOK FORWARD to the Rolando 2.

Thx!
HHG

Midnight Status
12-20-2008, 10:48 AM
3.5 hours of gameplay is plenty for $9.99. You pay the same for a movie which lasts half the time. There are plenty of $60 games that only offer 8 - 10 hours of gameplay. The question is did you have fun? If the answer is yes then you got your money's worth. You don't feel like you got enough because it was a good thing and you can never get enough of a good thing. Wait for the sequel.

TheGhostRider
12-20-2008, 10:54 AM
oh yeah......now they are certainly washing their hands in ivory sinks with golden taps before they go and jump into a big bowl of beluga caviar.

Um, ok. I'm not mad at giving them the $2 extra, both games are good. I only wrote that as a response to a previous message by Maythius telling us to support the developers, which I am doing.

pablo19
12-20-2008, 11:51 AM
@ maythius

It seems you value the devs a bit too much. I dont buy games to support devs, i buy them to have fun with them. I actually dont really give a rats ass about the developer. If he makes more games like this one it should be because he has a good game, not b/c people feel like they need to support him b/c of the time he spent on it.

Do i regret buying Rolando? No, Would i suggest adding downloadale levels? Heck yeah, that will help the dev a lot more than announcing how much time he spent on it.

Spindler
12-20-2008, 12:14 PM
100% objectives in 3.5 hours? i spent hours playing it yesterday and I've only just got 100% on the meadows area.

yourofl10
12-20-2008, 12:16 PM
Blahhh... I still know about Rolando...
Although the colourful circles are quit appealing ;)

dont give into the colourful circles!

lazyrawr
12-20-2008, 12:18 PM
That really sucks... I was waiting to hear some feedback once people finished it.

For $10 i think i'll buy a handful of other games with less hype.

CloneWars
12-20-2008, 12:21 PM
dont give into the colourful circles!

But there so tempting ;)
I think Im going to stay away from Rolando for now...

brewstermax
12-20-2008, 12:24 PM
You obviously still don't get it, so I'm not going to waste anymore time arguing over it.

Did any of you even read what I wrote previously. Support the developers! They have lives and need to make a living some of you people are so thick skulled.

support the dev?? They are making $7 for every sale. And its in the Top 20 in the App Store. I don't see the point on this one.

dannys95
12-20-2008, 12:32 PM
That really sucks... I was waiting to hear some feedback once people finished it.

For $10 i think i'll buy a handful of other games with less hype.

yeah. someone finally gets my point

lazyrawr
12-20-2008, 12:55 PM
I look at it this way. If i'm going to buy a new PC game (or xbox etc.) I almost never make that purchase based on the hype built around the game. "Mirrors Edge" for example. I was the number 1 fan, could not wait for that game to release. Then the demo hit and i was ecstatic. "OMG best game ever, I c'ant wait".........Then the game came out and i ran out to buy it right away. Who needs reviews? I KNEW this game would rock.

Yeah i was way wrong. way way wrong.

The point is that rarely does a game get me so excited that i disregard my better judgment and make a full priced purchase. And when i do, i'm generally disappointed.

In the case of Rolando, i had high hopes. And it does look great, but not $10 omg best game ever great. It gets credit for bringing validity to iphone from someone other than EA, but it doesn't get my money.

For my time and money, the small fun games like BLAST!, Das Boot, and Blue Defense and are the win. I'll let everyone else test the expensive stuff.

Maythius
12-20-2008, 01:20 PM
@ maythius

It seems you value the devs a bit too much. I dont buy games to support devs, i buy them to have fun with them. I actually dont really give a rats ass about the developer. If he makes more games like this one it should be because he has a good game, not b/c people feel like they need to support him b/c of the time he spent on it.

Do i regret buying Rolando? No, Would i suggest adding downloadale levels? Heck yeah, that will help the dev a lot more than announcing how much time he spent on it.

I'm not saying every developer needs to be supported. Obviously, only developers who DESERVE it. I want many more games with the same quality as Rolando, but if we don't support the people who developed these great games, then they wont waste their time making good quality games.

And the reason why we SHOULD care is because with the iphone most developers are indie and absolutely need the money. Thats why I care!

I'm a musician who spends hours just on a 2 minute song, to get the best sound possible. I sure as hell hope people care about the work I put into something.

brewstermax
12-20-2008, 01:26 PM
I'm not saying every developer needs to be supported. Obviously, only developers who DESERVE it. I want many more games with the same quality as Rolando, but if we don't support the people who developed these great games, then they wont waste their time making good quality games.

And the reason why we SHOULD care is because with the iphone most developers are indie and absolutely need the money. Thats why I care!

I'm a musician who spends hours just on a 2 minute song, to get the best sound possible. I sure as hell hope people care about the work I put into something.

I support devs, even if the game holds no interest to me, just to allow them to make more games that are great. I use Pangea as an example. I really like Nanosaur, so I bought Bugdom and Billy Frontier, both of which were horrible, but the money I gave may help them to make another Nanosaur-quality game.

spmwinkel
12-20-2008, 01:29 PM
First there was the Trism developer, who made lots of money out of nowhere. It got other people to develop for the iPlatform. Now there are some larger titles coming out for $9,99 and a lot of time has gone in to the production of these games. So developers have invested months of their time hoping that they can earn back their investment. I don't think it hurts of consumers also invest a bit and show that they'll be willing to pay for good, serious titles.

(Of course in the end I also only buy a game if I like it, why support a developer who makes games you don't like?)

And by the way, I'm halfway through Rolando now, I completely finished 16 levels, need diamonds/challenge time on another 4, and then there are 16 levels I didn't play yet.
I'm enjoying the game and not rushing it, so it will take me well over 3 or 5 hours. :)
Of course there are games like Snail Mail that will get me well over 5 hours for 1/5th of the $9,99 price tag, but then again Snail Mail is very cheap.

CrocStock
12-20-2008, 01:30 PM
Just remember people of the polish, not to mention the music which would of cost a great deal to of been made (Woot, Mr. Scruff :3). Longevity is something I constantly look at games for and hearing that this game lasts 3 hours well... pretty decent if you ask me for a £6 game although 4 or 5 hours would of been something I would have expected and especially with the simplified graphics the game uses.

brewstermax
12-20-2008, 01:37 PM
First there was the Trism developer, who made lots of money out of nowhere. It got other people to develop for the iPlatform. Now there are some larger titles coming out for $9,99 and a lot of time has gone in to the production of these games. So developers have invested months of their time hoping that they can earn back their investment. I don't think it hurts of consumers also invest a bit and show that they'll be willing to pay for good, serious titles.

(Of course in the end I also only buy a game if I like it, why support a developer who makes games you don't like?)

And by the way, I'm halfway through Rolando now, I completely finished 16 levels, need diamonds/challenge time on another 4, and then there are 16 levels I didn't play yet.
I'm enjoying the game and not rushing it, so it will take me well over 3 or 5 hours. :)
Of course there are games like Snail Mail that will get me well over 5 hours for 1/5th of the $9,99 price tag, but then again Snail Mail is very cheap.

I don't support devs who make games I don't like. Maybe they make a few bad ones, and one or two great ones. I'm going to get all of them so that they can make more great games, and see the iPhone as a viable platform.

dannys95
12-20-2008, 01:40 PM
I don't support devs who make games I don't like. Maybe they make a few bad ones, and one or two great ones. I'm going to get all of them so that they can make more great games, and see the iPhone as a viable platform.

u ppl are waisting money. here's a list of my position on ngmoco games:

topple - got for free
fingermaze - free
dr. awesome - will pay once they add touch controls
dropship - not interested
rolando - add more levels and i will buy

brewstermax
12-20-2008, 01:48 PM
u ppl are waisting money. here's a list of my position on ngmoco games:

topple - got for free It was worth the $.99. I liked it, and it set a good starting mood for ngmoco.
fingermaze - freeI didn't like this one, but its free
dr. awesome - will pay once they add touch controls WHY. The tilt controls are perfect, and touch will be impratical on later levels.
dropship - not interested Great game, and will have more downloadable content soon.
rolando - add more levels and i will buyI don't have it, but will buy very soon.

Wow, you really are picky.

terrett101
12-20-2008, 01:50 PM
dr. awesome - will pay once they add touch controls

You're wrong here, the game gets way too intricate for the use of touch controls. Play it and you might understand.

brewstermax
12-20-2008, 01:53 PM
You're wrong here, the game gets way too intricate for the use of touch controls. Play it and you might understand.

Please. I wish these people would play the game before they comment on it. It would solve most of the problems around here. Dropship is amazing, very retro, and Dr. Awesome is the best Qix game out there. Tilt is perfect for Dr. Awesome, and these people are clueless because they won't spend $.99 on a great game worth $5.

emb531
12-20-2008, 02:04 PM
Agreed.

Glad you are seeing the light of Rolando :p I really don't know where these 3hr gameplay numbers are coming from :confused: I'm only on the second world and I've easily put like 2-3 hrs in right now. I take my time with the game, only play a few levels at a time, and try to save all the Rolandos and find the diamonds as well. There is well over 10hrs of gameplay if you get all three medals on every level :cool:

dannys95
12-20-2008, 02:16 PM
i dont like shooters at all, so that's why i dont like dropship.
and i want touch controls for dr. awesome so i can play in bed and in couch.

brewstermax
12-20-2008, 02:27 PM
i dont like shooters at all, so that's why i dont like dropship.
and i want touch controls for dr. awesome so i can play in bed and in couch.

The "shooter" is really a mission-based game, very little shooting involved. The second point is moot, as its impracical. And there isn't that much moving..

inkstar
12-20-2008, 02:28 PM
I am a director of development at a company called On The Rocks LLC.
We have 6 large games in production and 1 small that is coming out very very soon.

Before I talk about that one "tiltafun" I will express my feeling of NGMOCO
and their games.

Now... NgMoco are pioneers in the iPhone gaming market. Yes, Rolando is
quite short for people that simply will not stop playing it until it has been
finished and that is all fine and dandy but most people just play it every so
often and enjoy it :)

The game has great use of the iPhone platform and its overall execution is
really good in my opinion.

I feel that the hype it is getting is pretty over the top but I celebrate it.

Mobile Gaming has not had a signiture game yet... I hope Rolando will be its first signiture game because it will be GREAT for the community and the
developers... Why? Because more and more people will realize that
the iPhone and iPod Touch platforms are GREAT platforms for gaming ( and more ) and will switch from NDS and PSP to iPhone/iPod Touch, making it
less of a risk to develop a huge game with quadrillion levels and thoughtful
controls, level design and what not. There are soo many bootant and crap
applications and games in the store because right now ( changing rapidly ) that is the least of the risk for the developers.

A small game will cost a developer ( that is trying to do well ) about $10K - $20K USD and will sell it for $2.99 - $4.99 and maybe get his money back and then some.

A game that would justify $9.99 will have a production cost of 10x the small game or about $100K - $200K USD.

Of course this is fragment of a console production but today it will be irresponsible for a company to make such a huge game UNLESS they
have the financial backing and buffer zone to loose on the game or
the ability to make their money on future games or in the long run.

Well... NGMOCO is really taking in talented developers, helping them
make the games they are interested in the best they can be.

They are promoting not just the games they are publishing and producing, but they are promoting the platform.

Yes, if you wait long enough, all the games they have no will be free... its
part of the plan for NGMOCO to continuously make games free once they have done their part in the evolution.

I am sure that NGMOCO will continue to do great things for the community,
both consumer and developer wise.

I do understand the frustration that Rolando is short, easy and whatnot but
you have the power as a consumer in this market, you are in control. If you
feel you are swept away with hype and you really didn't enjoy the game, dont buy the next game, although I highly recommend Rolland and all the games by NGMOCO.

My company has games in development that we hope to "compete" in the
quality of the best games and more.

The focus with the small game coming out has really been on the user end
and although we see the youngest players enjoying this game more, we do
enjoy it ourselves too.

We have 6 unique made songs for the game, tens of premium sound effects,
Top graphic ( it wont get better than this ) and so much more.

we are putting much much more effort than we really need to into the game
because we want people to see that if we put so much efford into such a small game, what will we do when we release our first big game :)

Currently we are shooting the Video of the game and we are shooting it
on RED! www.red.com which is 4K ( HD is 1024 ) so we can really
showcase the beautiful graphics and animation.

I wish I could show you guys more now but for now... here is a screenshot of the game menu.

http://www.tiltafun.com/tiltafun_4e.jpg

www.tiltafun.com

Regards
Brynjar Gigja
On The Rocks LLC
Director of Development
beg@filmcrew.is

brewstermax
12-20-2008, 02:40 PM
I am a director of development at a company called On The Rocks LLC.
We have 6 large games in production and 1 small that is coming out very very soon.

Before I talk about that one "tiltafun" I will express my feeling of NGMOCO
and their games.

Now... NgMoco are pioneers in the iPhone gaming market. Yes, Rolando is
quite short for people that simply will not stop playing it until it has been
finished and that is all fine and dandy but most people just play it every so
often and enjoy it :)

The game has great use of the iPhone platform and its overall execution is
really good in my opinion.

I feel that the hype it is getting is pretty over the top but I celebrate it.

Mobile Gaming has not had a signiture game yet... I hope Rolando will be its first signiture game because it will be GREAT for the community and the
developers... Why? Because more and more people will realize that
the iPhone and iPod Touch platforms are GREAT platforms for gaming ( and more ) and will switch from NDS and PSP to iPhone/iPod Touch, making it
less of a risk to develop a huge game with quadrillion levels and thoughtful
controls, level design and what not. There are soo many bootant and crap
applications and games in the store because right now ( changing rapidly ) that is the least of the risk for the developers.

A small game will cost a developer ( that is trying to do well ) about $10K - $20K USD and will sell it for $2.99 - $4.99 and maybe get his money back and then some.

A game that would justify $9.99 will have a production cost of 10x the small game or about $100K - $200K USD.

Of course this is fragment of a console production but today it will be irresponsible for a company to make such a huge game UNLESS they
have the financial backing and buffer zone to loose on the game or
the ability to make their money on future games or in the long run.

Well... NGMOCO is really taking in talented developers, helping them
make the games they are interested in the best they can be.

They are promoting not just the games they are publishing and producing, but they are promoting the platform.

Yes, if you wait long enough, all the games they have no will be free... its
part of the plan for NGMOCO to continuously make games free once they have done their part in the evolution.

I am sure that NGMOCO will continue to do great things for the community,
both consumer and developer wise.

I do understand the frustration that Rolando is short, easy and whatnot but
you have the power as a consumer in this market, you are in control. If you
feel you are swept away with hype and you really didn't enjoy the game, dont buy the next game, although I highly recommend Rolland and all the games by NGMOCO.

My company has games in development that we hope to "compete" in the
quality of the best games and more.

The focus with the small game coming out has really been on the user end
and although we see the youngest players enjoying this game more, we do
enjoy it ourselves too.

We have 6 unique made songs for the game, tens of premium sound effects,
Top graphic ( it wont get better than this ) and so much more.

we are putting much much more effort than we really need to into the game
because we want people to see that if we put so much efford into such a small game, what will we do when we release our first big game :)

Currently we are shooting the Video of the game and we are shooting it
on RED! www.red.com which is 4K ( HD is 1024 ) so we can really
showcase the beautiful graphics and animation.

I wish I could show you guys more now but for now... here is a screenshot of the game menu.

http://www.tiltafun.com/tiltafun_4e.jpg

www.tiltafun.com

Regards
Brynjar Gigja
On The Rocks LLC
Director of Development
beg@filmcrew.is

I heard about you all a while back..

inkstar
12-20-2008, 02:44 PM
I heard about you all a while back..

how do you mean :)?

steviet
12-20-2008, 02:59 PM
Currently we are shooting the Video of the game and we are shooting it
on RED! www.red.com which is 4K ( HD is 1024 ) so we can really
showcase the beautiful graphics and animation.

wow, you guys must have some money for this kind of promo!!! (i work as a tv editor so know about different formats) :D

NotYou
12-20-2008, 03:04 PM
wow, you guys must have some money for this kind of promo!!! (i work as a tv editor so know about different formats) :D

I work in film too. The Red might be a bit of overkill for shooting an iPhone promo.:p They've recently began using those on big budget films ("Wanted" was shot using The Red One).

I drool every time I see that camera though.:)

On a less off topic note, I'm still undecided about getting Rolando. I was afraid it'd be short. It still looks great, though. If thy add levels or anything like that, I'll pick it up right away.

inkstar
12-20-2008, 03:40 PM
I work in film too. The Red might be a bit of overkill for shooting an iPhone promo.:p They've recently began using those on big budget films ("Wanted" was shot using The Red One).

I drool every time I see that camera though.:)

On a less off topic note, I'm still undecided about getting Rolando. I was afraid it'd be short. It still looks great, though. If thy add levels or anything like that, I'll pick it up right away.

On The Rocks LLC makes commercials and films too.
We figured we would see how the RED one comes out with the
game promo video. :)

Daylater
12-20-2008, 04:05 PM
Well just to compare,

BLAST! Cost $100 to develop (apple dev fee) and a lot of hard work. We don't plan on becoming rich from iPhone apps, but we would like make enough money to justify the time put in. as well as keep us motivated to make more.

We can't afford advertising or marketing or ramen noodles... But we love games, and want to share that with others. Forums like this one are a small devs best friend!

The best props a dev can get is to see someone having fun with the product they created.

The Game Reaper
12-20-2008, 04:13 PM
Could someone please twitter ngmoco or hand circus about DLC?
I tried but they didn't get back to me...

HandheldGames
12-20-2008, 04:45 PM
wow, you guys must have some money for this kind of promo!!! (i work as a tv editor so know about different formats) :D

Agreed. Shoot on a RED to upload to youtube.... Can't wait to see the quality!

Perhaps their devs and artists work on 8-core 3.2 Mac Pro's as well?

;-)

inkstar
12-20-2008, 04:48 PM
Agreed. Shoot on a RED to upload to youtube.... Can't wait to see the quality!

Perhaps their devs and artists work on 8-core 3.2 Mac Pro's as well?

;-)


I will let you guys know as soon as it is done, we had to create a special stand for the whole thing.

We dont work on such machines.

Our lead designer does have a wacom cintique 21UX though and
we have MacBook Pro's but that is beside the point I think. :)

idrisguitar
12-20-2008, 04:49 PM
man i want one of those.

might just get the 8-core 2.8ghz at the end of next summer ;)

on rolando. i haven;t played it but its downloaded and waiting. cant wait to get my touch back.

polyplay
12-20-2008, 04:52 PM
I would strongly ask the folks who are scared about the length of Rolando to take another look. It took me a relatively short time because I've had a lot of experience with these kinds of games. Most levels were not too difficult, although there was one or two in Rolando City that were pretty tough to navigate without losing a Rolando.

But honestly, it was some of the most fun I've had on my Touch. If they never add more levels or content, it will still be worth its original $10 price tag. Frankly, the last section alone is worth $10.

When a game is as fun as this, game length becomes a relative concern.

ericxd
12-20-2008, 07:51 PM
my question is why play 3hrs on a iPhone?
u ppl need a life....
games on iPhone should b played when u have spare time
ive bought rolando on the day it came on only played 3 stages lol

brewstermax
12-20-2008, 07:56 PM
I just gave in. I bought Rolando. And I'm still confused. I dunno. I'll have to play it some more, and see.

EDIT: Ok. I like the game, I just can't convince myself to play it for more than 10 minutes at a time. I don't see how you people did..