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View Full Version : Invisible Links NEW UPDATE coming! features poll


Johannvonstranovic
10-08-2009, 01:23 PM
Hey all.
Just thought I'd thank everyone here on TA that has downloaded our game (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=332686544&mt=8) and provided constructive feedback. We are now featured on the NEW and NOTEWORTHY games section of the app store!

We want to hear back from you about how we should prioritize future updates importance, so vote above on what you think.

Regarding new game modes, some that we have been considering:

•multi player mode (best ball)
•battle mode (each player tries to reach one of two holes on opposite sides of the same course, turn based.)
•battle mode ala battleship (players earn items to use and place secretly in their opponents course)
•hard mode (gophers and ghosts attack during your shots!)
•more suggestions welcome!

There is obviously not enough time in the day to do all of these right away, so we are looking to prioritize and get your ideas. Thanks!

I almost forgot. Some have mentioned that the game is pretty difficult. We tried to create a game designed to enable you to get much better that relies on skill development. I made a new video last night that should help get a better idea of gameplay and strategies. It also shows the Creepy Courses update just submitted! Origianl trailer here (http://www.youtube.com/watch?v=53GR75q84vQ&feature=related).

wcN_TbMx2AI

DGH94
10-08-2009, 08:19 PM
All of them!!! But I'd like to see more levels first, and maybe different ball colors?

Johannvonstranovic
10-08-2009, 08:24 PM
All of them!!! But I'd like to see more levels first, and maybe different ball colors?

We actually wanted to collaborate with Melon Golf and use there melon head sprite and sound effects in the creepy courses. We emailed them but haven't heard back. Does anyone know if they are active at TA? I searched briefly but my forum tools skills are not up to par yet.

DGH94
10-08-2009, 08:28 PM
I don't think so... And Melon Golf is too hard... I like IL better... :D

WakeGuy
10-08-2009, 10:52 PM
Definitely best ball multiplayer

mezdup
10-10-2009, 01:35 PM
i voted more levels. the longer the game, the more worth it it is.

mattll
10-10-2009, 01:36 PM
i voted more levels. the longer the game, the more worth it it is.

ya i vote for that 2

kijib
10-10-2009, 01:36 PM
i voted for highscore!!!!!!!


im from the promo thread

PacSun4dc
10-10-2009, 01:37 PM
i voted for highscore!!!!!!!!1

the same here:D

sic
10-10-2009, 01:40 PM
i say global highscore. its pretty much needed in every game now. :)

jblick
10-10-2009, 01:42 PM
I voted for more levels!

Devilishly Good
10-10-2009, 01:43 PM
i voted for global hi scores, though more levels was a very close second

...its always fun to see how you stack up against others and never hurts to have more content :)

sic
10-10-2009, 01:48 PM
Yeah more levels is a close secnd for me too.

I say use openfeint or plus+ for highscores? so we can have achievements too. what can you say, dev?

Shermy808
10-10-2009, 01:49 PM
Voted for more levels (like more courses)...

Would like achievements maybe even more than highscores. Wonder if some sort of tournament mode is possible...

Johannvonstranovic
10-10-2009, 01:50 PM
Yeah more levels is a close secnd for me too.

I say use openfeint or plus+ for highscores? so we can have achievements too. what can you say, dev?

I will definitely look into it. Do people prefer openfeint? I know there are several out there now.

bone.rate
10-10-2009, 01:52 PM
i have voted for MORE LEVELS. it's the most important in my opinion.

thanks.

sic
10-10-2009, 01:53 PM
I will definitely look into it. Do people prefer openfeint? I know there are several out there now.

yeah it's quite popular. I dont know which is better though, plus+ or openfeint. maybe you could do a poll about that too? :D

Johannvonstranovic
10-10-2009, 01:55 PM
yeah it's quite popular. I dont know which is better though, plus+ or openfeint. maybe you could do a poll about that too? :D

:) I'll look into it. I think there were some discussions over in the developers area that I could look up. Thanks

sic
10-10-2009, 01:57 PM
no problem! :)

DaveMc99
10-10-2009, 02:05 PM
I voted for more levels

ImNoSuperMan
10-10-2009, 02:07 PM
Voted for different game modes..

Johannvonstranovic
10-10-2009, 02:08 PM
ALL OUT.

Thanks everyone.

legowiz
10-10-2009, 02:13 PM
I voted for more game modes, even though I haven't played the game, it looks really cool.

Johannvonstranovic
10-10-2009, 02:17 PM
I voted for more game modes, even though I haven't played the game, it looks really cool.

Thanks. It currently has 54 hand-drawn levels with the new Halloween update that just went live. We plan on adding more. I'm an idiot and forgot to mention if there was interest in a level creator. I think many would be interested in drawing their own levels and challenging their friends to their creations.

We have a lot to learn to figure out how to implement that, but I'm sure it's possible.

ps it's on sale for $.99 usd from $1.99 this weekend to celebrate the announcement of golf return to the olympics!

Claridosa
10-10-2009, 02:31 PM
More levels was my vote.

bizkd
10-10-2009, 07:47 PM
more levels. has alot already but more would be great

Devilishly Good
10-10-2009, 08:20 PM
how about this for a game mode idea - instead of the course disappearing and maybe it disappears more slowly, but the goal is to get through a course as quickly as possible so your score is dependent on time taken so you want to draw fast...no time for lots of thinking and repositioning

Johannvonstranovic
10-10-2009, 10:32 PM
how about this for a game mode idea - instead of the course disappearing and maybe it disappears more slowly, but the goal is to get through a course as quickly as possible so your score is dependent on time taken so you want to draw fast...no time for lots of thinking and repositioning

ooooo interesting. That is a unique idea that could definitely work. I know there are a lot of games in this genre (line drawers) that rely on frantic gameplay and fast reactions like flight control (and all other minor variants of flight control).

I personally am not motivated by timers which is probably why I didn't implement this. I am drawn more to subtle strategy and thinking games and I wanted to make the overall feel of invisible links more like actual golf.

Giving this option takes nothing away from the that though. Many people are motivated by points and times. Actually, come to think of it I did somewhat enjoy maze finger which was similarly about speed. I like the idea of the courses very slowly disappearing (or having variable slow medium fast intervals).

Couple of specific questions on this:

•Would you want to still record the total stroke count, or is time all that matters, since you will lose time naturally the more times you hit walls?

•At the start when the paper slides on the desk and you are zoomed out, does the timer start immediately, give you a 3,2,1 countdown or wait for you to start positioning the paper to start the timer?


Minor questions, but the devil is in the details. Anyway, great idea. As always, there are always more good ideas than hours in the day and we two indies still have our day jobs, but I can see this making it into an update :)

Devilishly Good
10-10-2009, 11:00 PM
Couple of specific questions on this:

•Would you want to still record the total stroke count, or is time all that matters, since you will lose time naturally the more times you hit walls?

•At the start when the paper slides on the desk and you are zoomed out, does the timer start immediately, give you a 3,2,1 countdown or wait for you to start positioning the paper to start the timer?


Minor questions, but the devil is in the details. Anyway, great idea. As always, there are always more good ideas than hours in the day and we two indies still have our day jobs, but I can see this making it into an update :)

yeah, I think the stroke count should also be recorded, so yes, drawing fast but innacurately would have an affect on your outcome since you'll be using more strokes

I like the idea of 3,2,1 countdown...but hmmm, waiting till you start repositioning the paper would work too...tough call...that might be something to try both ways during playtesting to see which one works right