c0re
11-16-2009, 09:53 AM
Hello,
Working on a "2.5D" fighting game, I'm actually asking myself some questions about animation.
In the current state and view, fighters' facial expressions are clearly not perceptible from the regular fight distance (see pic).
http://forum.unity3d.com/files/businesscenterruinsss2_144.jpg
(beta screen)
The only time when one would see faces distorting, screaming and eyes moving would be during big precalculated hit sequences (aka. Ultra in Street Fighter 4). But this would occupy only 5% of gametime.
So, I would like to know if even with such small time space, it still seems important or not to you.
Thank you for your attention.
edit : Sorry for the poll typo, I wanted to write "it doesn't matter".
Working on a "2.5D" fighting game, I'm actually asking myself some questions about animation.
In the current state and view, fighters' facial expressions are clearly not perceptible from the regular fight distance (see pic).
http://forum.unity3d.com/files/businesscenterruinsss2_144.jpg
(beta screen)
The only time when one would see faces distorting, screaming and eyes moving would be during big precalculated hit sequences (aka. Ultra in Street Fighter 4). But this would occupy only 5% of gametime.
So, I would like to know if even with such small time space, it still seems important or not to you.
Thank you for your attention.
edit : Sorry for the poll typo, I wanted to write "it doesn't matter".