designerwatts
01-05-2010, 12:46 AM
Hi everyone!
My name's Chris and I'd like to show you peeps my first iPhone project.
http://www.designerwatts.com/file/view/EscfactoryMoleScreen1.png/110997569/EscfactoryMoleScreen1.png
Mole is an upcoming action/puzzle game that’s been designed and developed for the iPhone/iPod Touch.
You play as Mark the mole as he takes on an epic quest to dig for the fabled Terracotta gem and save his town from bankruptcy!
If you enjoyed games like iDig it but wanted a more frenetic, arcade style of gameplay then Mole is for you!
Game features:
An easy to play touch based game with no complex and cloggy GUI controllers. Simply touch or press down at any location to have Mark dig to it!
Explore the deep underground and dig through randomly generated levels. Each level is a new bite sized adventure!
Collect metal to upgrade your mining tools so Mark can dig deeper, faster and longer!
Post your best dig scores on facebook, twitter and ranked online leaderboards!
Progress through 4 different mining ranks and unlock 10 achievement medals!
Price: $1.99 USD
http://www.designerwatts.com/file/view/menuHowToWin.png/111715919/menuHowToWin.png
http://www.designerwatts.com/file/view/EscfactoryMoleScreen3.png/110997563/EscfactoryMoleScreen3.png
http://www.designerwatts.com/file/view/EscfactoryMoleScreen2.png/110997565/EscfactoryMoleScreen2.png
http://www.designerwatts.com/file/view/EscfactoryMoleScreen4.png/110997561/EscfactoryMoleScreen4.png
http://www.designerwatts.com/file/view/EscfactoryMoleScreen6.png/110997559/EscfactoryMoleScreen6.png
Mole is a collaborative effort between Ben Britten (EscapeFactory’s main developer) and Chris Watts, a Melbourne based game designer and artist. Featuring exciting original music and sound design by Brent Lord of FatLab Music, another escapeFactory collaborator.
Mole is built with Unity3d (http://unity3d.com/) and became a Game Connect Asia Pacific (http://www.gameconnectap.com/) finalist. It was showcased to the development community to huge success.
Ben Britten (http://forums.toucharcade.com/member.php?u=20290), my partner in making Mole will be posting soon on details on upcoming beta testing and other details.
My name's Chris and I'd like to show you peeps my first iPhone project.
http://www.designerwatts.com/file/view/EscfactoryMoleScreen1.png/110997569/EscfactoryMoleScreen1.png
Mole is an upcoming action/puzzle game that’s been designed and developed for the iPhone/iPod Touch.
You play as Mark the mole as he takes on an epic quest to dig for the fabled Terracotta gem and save his town from bankruptcy!
If you enjoyed games like iDig it but wanted a more frenetic, arcade style of gameplay then Mole is for you!
Game features:
An easy to play touch based game with no complex and cloggy GUI controllers. Simply touch or press down at any location to have Mark dig to it!
Explore the deep underground and dig through randomly generated levels. Each level is a new bite sized adventure!
Collect metal to upgrade your mining tools so Mark can dig deeper, faster and longer!
Post your best dig scores on facebook, twitter and ranked online leaderboards!
Progress through 4 different mining ranks and unlock 10 achievement medals!
Price: $1.99 USD
http://www.designerwatts.com/file/view/menuHowToWin.png/111715919/menuHowToWin.png
http://www.designerwatts.com/file/view/EscfactoryMoleScreen3.png/110997563/EscfactoryMoleScreen3.png
http://www.designerwatts.com/file/view/EscfactoryMoleScreen2.png/110997565/EscfactoryMoleScreen2.png
http://www.designerwatts.com/file/view/EscfactoryMoleScreen4.png/110997561/EscfactoryMoleScreen4.png
http://www.designerwatts.com/file/view/EscfactoryMoleScreen6.png/110997559/EscfactoryMoleScreen6.png
Mole is a collaborative effort between Ben Britten (EscapeFactory’s main developer) and Chris Watts, a Melbourne based game designer and artist. Featuring exciting original music and sound design by Brent Lord of FatLab Music, another escapeFactory collaborator.
Mole is built with Unity3d (http://unity3d.com/) and became a Game Connect Asia Pacific (http://www.gameconnectap.com/) finalist. It was showcased to the development community to huge success.
Ben Britten (http://forums.toucharcade.com/member.php?u=20290), my partner in making Mole will be posting soon on details on upcoming beta testing and other details.