tblrsa
02-01-2010, 02:10 AM
Many developers start to introduce purchaseable Downloadcontent (DLC) into their games, but not everyone does it right in my opinion.
So here is a list of games which, according to my personal opinion, utilize DLC the right way:
- Blockoban
100 Levels for free, and 700 more as a payable content is not a bad deal at all.
- The Creeps
They maybe should have charged one fee for all three of the level packs, but then again, much work went into them, so i guess it should be okay to sell them off seperately.
- Rolando 2
No problems here either, the game can be purchased as a whole, or you may purchase the levels as you progress in the game. This way it suits every type of gamer, very clever.
DLC done wrong:
- Minigore
Many may disagree and itīs okay, but i think charging 99 cents for a new character is a bit steep, even if Santa brings new gfx to the map. Most of the chars donīt even have their own voice acting, or they just feature the old voice acting speeded up. Itīs just too less for too much.
- Hook Champ
Hook Champ is a great game, no doubt. What you get for 99 cents though is 1 new character with different abilities (new hats, new dialog etc.). The DLC offers more than Minigore does, but still too less to be worth the 99 cents in my book. They could unlock both chars (Zelle and Hookbot) for one price for example, especially because the game itself is over the 99 cent mark aswell. Unlike Hookbot, Zelle doesnīt feature anything new either, only new dialog and hats.
- Pacman Championship Edition
Uhm, where do i start. First off all, yeah, Namco did a great game with Pacman CE. The DLC is another story though, as the asking price for it is absurdly high. I canīt see me paying 2,99 Euro for 100 new Missions (which are short) and 10 new courses, so i passed.
If you have a different opinion on a game, or you can list other games and share your opinion about their DLC, go ahead. :)
So here is a list of games which, according to my personal opinion, utilize DLC the right way:
- Blockoban
100 Levels for free, and 700 more as a payable content is not a bad deal at all.
- The Creeps
They maybe should have charged one fee for all three of the level packs, but then again, much work went into them, so i guess it should be okay to sell them off seperately.
- Rolando 2
No problems here either, the game can be purchased as a whole, or you may purchase the levels as you progress in the game. This way it suits every type of gamer, very clever.
DLC done wrong:
- Minigore
Many may disagree and itīs okay, but i think charging 99 cents for a new character is a bit steep, even if Santa brings new gfx to the map. Most of the chars donīt even have their own voice acting, or they just feature the old voice acting speeded up. Itīs just too less for too much.
- Hook Champ
Hook Champ is a great game, no doubt. What you get for 99 cents though is 1 new character with different abilities (new hats, new dialog etc.). The DLC offers more than Minigore does, but still too less to be worth the 99 cents in my book. They could unlock both chars (Zelle and Hookbot) for one price for example, especially because the game itself is over the 99 cent mark aswell. Unlike Hookbot, Zelle doesnīt feature anything new either, only new dialog and hats.
- Pacman Championship Edition
Uhm, where do i start. First off all, yeah, Namco did a great game with Pacman CE. The DLC is another story though, as the asking price for it is absurdly high. I canīt see me paying 2,99 Euro for 100 new Missions (which are short) and 10 new courses, so i passed.
If you have a different opinion on a game, or you can list other games and share your opinion about their DLC, go ahead. :)