View Full Version : Street Fighter 4 proves my point
Omega-F
02-23-2010, 01:14 AM
Take a look at this. (http://www.gamepro.com/article/news/214131/sf4-iphone-10-with-8-characters)
Hey iPhone developers, you have a cool platform with a lot of potential. Please, develop games that play to the strengths of it and don't try to bring dumbed down "console-like" experiences with abominable gameplay. After all, isn't gameplay the most important thing when it comes to videogames?
Out of curiosity I took a look at that SF4 gameplay video. My lungs were hurting so bad; it looks laughable. Seriously, this is an insult to iPhone owners. Are these gaming companies trying to capitalize on the naive iPhone userbase (not everybody mind you) who doesn't have access to other platforms, therefore, they have no expectations for these type of products?
Even for $10 that game looks terrible. Don't support efforts like that and go buy stuff that actually makes sense for the system. I heard that Spider is a pretty cool guy.
Sincerely
Omega-F
SarcasticGamer
02-23-2010, 01:18 AM
what's your point again?
squarezero
02-23-2010, 01:18 AM
I think you are unclear on the meaning of the word "prove."
Omega-F
02-23-2010, 01:19 AM
I think you are unclear on the meaning of the word "prove."
Yes, please enlighten me.
SarcasticGamer
02-23-2010, 01:22 AM
Yes, please enlighten me.
On the contrary please enlighten us, you made the thread. I fail to see any point or any proof.
squarezero
02-23-2010, 01:26 AM
Yes, please enlighten me.
Not worth my time. It's not even entertaining anymore.
Omega-F
02-23-2010, 01:27 AM
Not worth my time. It's not even entertaining anymore.
Bro, you don't have to defend everything about the iPhone. I've seen some of your comments in the main page, and it seems like you are always in "defense mode". You deserve better man. Are you really going to tell me that you are satisfied with these crappy products? If so, I feel sorry for you.
SarcasticGamer
02-23-2010, 01:28 AM
Bro, you don't have to defend everything about the iPhone. I've seen some of your comments in the main page, and it seems like you are always in "defense mode". You deserve better man. Are you really going to tell me that you are satisfied with these crappy products? If so, I feel sorry for you. Yawn.
RiverOnFire
02-23-2010, 01:31 AM
O...mega...fail.
shap08
02-23-2010, 01:33 AM
I really do NOT understand this thread. The animations look amazing coming from a phone. Remember this is a phone not a console. We are bloody lucky to have these ports coming to the idevice. Even if they are dumbed down. But seriously man sell your ipod touch and buy a real idevice (iphone 3gs)
And experience the real feeling.
Freakin useless thread dont even know why im posting.
BTW WTF are you doing? Promoting spider by insulting SFIV.
Dont see any point proven!
amansth
02-23-2010, 01:44 AM
Obviously since the iPhone doesn't have the same processing power like the home consoles the ports will be of a lower quality.
squarezero
02-23-2010, 01:44 AM
Bro, you don't have to defend everything about the iPhone. I've seen some of your comments in the main page, and it seems like you are always in "defense mode". You deserve better man. Are you really going to tell me that you are satisfied with these crappy products? If so, I feel sorry for you.
Look, if you ever wanted to engage in a real conversation, I would be glad to have a discussion about then relative merits of different gaming platforms. I regularly get into interesting debates with all kinds of people on TA. I do it because it's fun, and because I often learn something new, or have my views changed by a well crafted argument. Heck even you got me to check out some DS games that I hadn't heard of before and seem very cool. In general, though, talking to you is like talking to a religious fanatic. It's simply pointless.
Anyway, I've said enough on this thread.
mrkgoo
02-23-2010, 02:16 AM
Game looks awesome, can't wait to play it.
Shinkz
02-23-2010, 02:29 AM
And yet no Wii version... Smooth Capcom, smooth.
playn
02-23-2010, 02:48 AM
what the hell was hes point? the game looks perfectly fine. its just like every other street fighter
Shinto
02-23-2010, 02:56 AM
I have the Xbox version and I am truly impressed with the iPhone SF4, sure the controls will need some practice but after that, playing SF4 everywhere will be awesome.
And I am sorry to see that this kind of annoying people exist in internet, people that I donīt bother to mention
Random_Guy
02-23-2010, 03:02 AM
The iPhone is cool.
Vovin
02-23-2010, 03:05 AM
what the hell was hes point? the game looks perfectly fine. its just like every other street fighter
Well, he hasn't realized that this is a video from an early alpha state of SF4....
AgentOrange
02-23-2010, 03:06 AM
Seriously, this is an insult to iPhone owners. Are these gaming companies trying to capitalize on the naive iPhone userbase (not everybody mind you) who doesn't have access to other platforms, therefore, they have no expectations for these type of products?
Who here does not own or have access to other platform :D ? Seriously I think it's naive to assume that iphone userbase does not have access to other platforms.
don_k
02-23-2010, 03:18 AM
Who here does not own or have access to other platform :D ? Seriously I think it's naive to assume that iphone userbase does not have access to other platforms.
True that. ALL iPhone gamers I know have other 'traditional' platforms too.
Rasterico
02-23-2010, 04:31 AM
I fail to see what doesn't impress you with the videos, I own the ps3 version and it looks pretty close to me. Time will tell though and until we actually get to play it I'm not gonna dismiss it.
h0130j03
02-23-2010, 05:07 AM
your point being?
kugi_igi
02-23-2010, 05:26 AM
Take a look at this.<----- :D
now i see your point
is this . it? :p
SarcasticGamer
02-23-2010, 06:00 AM
now i see your point
is this . it? :p
hahaha! I think this Omega kid is so clueless he will think you are actually agreeing with him :D
Beto_Machado
02-23-2010, 07:37 AM
So... let me get this straight. In the 3 videos out, you see the guys jumps smoothly, exchange blows smoothly, you see shoryukens, hadokens, tatsumakis... YOu see that the models, backgrounds and speed look the same as the console version... You see they kept the Ultra animations...
You see a guy friggin' cancel a shoryuken into another move... In the friggin' iPhone...
And you complain that it isn't playing right?
:rolleyes::rolleyes::rolleyes:
don_k
02-23-2010, 07:44 AM
now i see your point
is this . it? :p
lmao.
MidianGTX
02-23-2010, 08:11 AM
So... let me get this straight. In the 3 videos out, you see the guys jumps smoothly, exchange blows smoothly, you see shoryukens, hadokens, tatsumakis... YOu see that the models, backgrounds and speed look the same as the console version... You see they kept the Ultra animations...
You see a guy friggin' cancel a shoryuken into another move... In the friggin' iPhone...
And you complain that it isn't playing right?
:rolleyes::rolleyes::rolleyes:
The models aren't nearly the same, but I agree with you nonetheless. For a mobile game it looks fantastic, I'm quite stunned at just how smoothly it plays. I see no "proof" for Omega's point at all, what I'm seeing is misunderstanding on his part... you wanna know why you're not getting a console experience? Because it's not a console bro. There is no way in hell the exact same game could get ported over to the iPhone, and there's a difference between making necessary alterations and totally nerfing a game.
BrainGame
02-23-2010, 08:12 AM
SF4 will be awesome, even with 8 characters, this will be an instant buy... regarding this thread, i have no idea what he is pointing out... i just don't get his . :confused:
mrkgoo
02-23-2010, 08:22 AM
True that. ALL iPhone gamers I know have other 'traditional' platforms too.
I don't. I don't have a tv. I've been wantng to play sfiv eversince it came out, but with no console I don't think I've ever even seen it running, so I'm excited for this. The iPhone is my primary gaming device.
MidianGTX
02-23-2010, 08:25 AM
I don't. I don't have a tv. I've been wantng to play sfiv eversince it came out, but with no console I don't think I've ever even seen it running, so I'm excited for this. The iPhone is my primary gaming device.
You're missing out on so much ;)
Cause007
02-23-2010, 08:39 AM
Who here does not own or have access to other platform :D ? Seriously I think it's naive to assume that iphone userbase does not have access to other platforms.
Home consoles serve a different purpose than idevices. Regardless of whether you've got SFIV on a home console, you can't take it with you. I would expect people don't take their DS or PSP everywhere they go, either. idevices are designed for convenience for when you have a few minutes to kill (not a few hours, at home on your couch). My point is that you can't compare a home console game to iPhone... they're completely different animals.
In reference to the subject of this thread, looks like Capcom has done a good job transferring the same graphic style and control scheme from a much more powerful platform. However, I agree that Capcom and some of the other big-name developers are not putting the kind of love into their iPhone games as many indie developers are. While SFIV looks pretty, I'll be waiting for the lite version.
MidianGTX
02-23-2010, 08:45 AM
Home consoles serve a different purpose than idevices. Regardless of whether you've got SFIV on a home console, you can't take it with you. I would expect people don't take their DS or PSP everywhere they go, either. idevices are designed for convenience for when you have a few minutes to kill (not a few hours, at home on your couch). My point is that you can't compare a home console game to iPhone... they're completely different animals.
Way to argue the wrong point.
Oh and watch this comparison between 360 and iPhone:
360 - big, doesn't make phone calls, SFIV features 25 characters and physical buttons.
iPhone - small, makes phone calls, SFIV features 8 characters and virtual buttons.
Seems I can compare after all.
Noman
02-23-2010, 09:43 AM
Way to argue the wrong point.
Oh and watch this comparison between 360 and iPhone:
360 - big, doesn't make phone calls, SFIV features 25 characters and physical buttons.
iPhone - small, makes phone calls, SFIV features 8 characters and virtual buttons.
Seems I can compare after all.
I have never seen someone playing their 360 in a waiting room or a checkout line:rolleyes:
Sure, if I am at home with at least a half-hour to kill I will play my 360. But there are so many times where I can play on my iphone but not my 360. It's worth buying this game for all the times I can play it when i can't access my console.
MidianGTX
02-23-2010, 09:45 AM
I have never seen someone playing their 360 in a waiting room or a checkout line:rolleyes:
Sure, if I am at home with at least a half-hour to kill I will play my 360. But there are so many times where I can play on my iphone but not my 360. It's worth buying this game for all the times I can play it when i can't access my console.
I agree. It's still nothing to do with what AgentOrange was saying. He was simply replying to Omega's assumption that iPhone gamers were trapped inside a little Apple-branded bubble and had never seen/used any other gaming platforms before.
imadqamar
02-23-2010, 10:13 AM
I maybe wrong but... from the video, the models look like "sprites" and not actual 3D models. Can't find any info on the internet to back that up so, its just an observation..
but it still looks great IMO
Eduku
02-23-2010, 10:43 AM
Don't see what this 'proves' at all. Seems like the OP's standards are way higher than pretty much everyone else's.
Omega-F
02-23-2010, 10:46 AM
Damn, there's no point in arguing with delusional fanboys. I can't believe that you guys are really trying to defend this game. :rolleyes:
My point is that dumbed down console like experiences doesn't, I repeat, doesn't work on the platform. Street Fighter 4 proves that point. Deal with it boyos.
Eduku
02-23-2010, 10:56 AM
Okay, I agree. Because you said so, it must be right.
squarezero
02-23-2010, 11:05 AM
Damn, there's no point in arguing with delusional fanboys.
Finally we agree on something.
Santoron
02-23-2010, 11:23 AM
Damn, there's no point in arguing with delusional fanboys. I can't believe that you guys are really trying to defend this game. :rolleyes:
My point is that dumbed down console like experiences doesn't, I repeat, doesn't work on the platform. Street Fighter 4 proves that point. Deal with it boyos.
And our point is that your opinion on the matter is just that: an opinion... and not very well regarded either.
Of course, there's no point in arguing with a delusional trolls. I can't believe you're really trying to compare a 60 dollar console game with its 10 dollar phone port. Console-like experiences can, I repeat, can work on the platform for most. Deal with it, Boyo.
MidianGTX
02-23-2010, 11:34 AM
Damn, there's no point in arguing with delusional fanboys. I can't believe that you guys are really trying to defend this game. :rolleyes:
My point is that dumbed down console like experiences doesn't, I repeat, doesn't work on the platform. Street Fighter 4 proves that point. Deal with it boyos.
Don't be stupid, for us to be fanboys we'd have to be blindly defending a game that we secretly know actually isn't up to scratch. What we have here is a case of everyone liking the look of the game except you. Totally different scenario, don't be bitter just because you're the minority.
Bmamba
02-23-2010, 11:45 AM
Word of advice with capcom...
Don t buy this game! they probably will release a super sf4 or maybe a sf4turbo or alpha or something like that
They always do...
sizzlakalonji
02-23-2010, 11:46 AM
Look, to me it's obvious that this Omega-Fail kid started a provocative thread just to get some attention. His "point" is futile at best and meaningless in reality. Some children are starved for attention, and need to do things in an anonymous forum like this to get it.
Vovin
02-23-2010, 12:00 PM
Look, to me it's obvious that this Omega-Fail kid started a provocative thread just to get some attention. His "point" is futile at best and meaningless in reality. Some children are starved for attention, and need to do things in an anonymous forum like this to get it.
Does this mean that everyone, who dares to critisize something he doesn't like or he is at least concerned about, is a kid starving for attention?
squarezero
02-23-2010, 12:12 PM
Does this mean that everyone, who dares to critisize something he doesn't like or he is at least concerned about, is a kid starving for attention?
No, but someone who declares his asinine opinions "proven" by a couple minutes of videos is.
Vovin
02-23-2010, 12:18 PM
No, but someone who declares his asinine opinions "proven" by a couple minutes of videos is.
KK, don't wanted to get that wrong... ;)
Omega-F got used to a lot of criticism lately.
By now, for me is SF no opinion at the moment, but only because 3 of my 4 favourite characters are missing.
GodSon
02-23-2010, 12:22 PM
http://forums.toucharcade.com/picture.php?albumid=589&pictureid=3393
:rolleyes:
sizzlakalonji
02-23-2010, 12:26 PM
Does this mean that everyone, who dares to critisize something he doesn't like or he is at least concerned about, is a kid starving for attention?
Well, let's be real here...it's pretty obvious when someone has a legitimate opinion or beef about something and states it. It's also pretty obvious when someone is just posting something as "proven" that has no factual basis whatsoever, then they are probably trying to get a reaction out of people. To that point he has been successful. As for "proving" his point, I'm not sure he even stated a salient point, much less proved it.
squarezero
02-23-2010, 12:26 PM
KK, don't wanted to get that wrong... ;)
Omega-F got used to a lot of criticism lately.
By now, for me is SF no opinion at the moment, but only because 3 of my 4 favourite characters are missing.
That's your opinion and it is a perfectly valid one. You are not trying to convince people that it's a bad game, and, consequently, that major game development is impossible on the platform. That's the difference.
Omega-F
02-23-2010, 01:04 PM
Dear Lord.
Like I said in other thread, I think I have to lower my standards and pretend I'm happy with whatever crap developers throw at me. The controls in SF4 for iPhone look brilliant; it's the way this game was meant to be played. Doing Shoryukens by tapping a virtual button seems infinitely more satisfyng than doing a combination using normal controls. That's for losers!
If you boyos settle for less, you'll keep getting less. What's next? A Resident Evil 5 shooting gallery? :rolleyes:
*goes to play the other incredible Capcom iPhone games (Megaman 2, Ghouls N' Ghosts)
sizzlakalonji
02-23-2010, 01:10 PM
Dear Lord.
Like I said in other thread, I think I have to lower my standards and pretend I'm happy with whatever crap developers throw at me. The controls in SF4 for iPhone look brilliant; it's the way this game was meant to be played. Doing Shoryukens by tapping a virtual button seems infinitely more satisfyng than doing a combination using normal controls. That's for losers!
If you boyos settle for less, you'll keep getting less. What's next? A Resident Evil 5 shooting gallery? :rolleyes:
*goes to play the other incredible Capcom iPhone games (Megaman 2, Ghouls N' Ghosts)
You're posting on a forum dedicated to gaming on a platform without physical buttons, and complaining that the game's controls (which you haven't played or seen beyond grainy video) don't have physical buttons. Your "point" is getting more and more laughable. BTW, the Resident Evil games for this platform are quite good, using virtual buttons and d-pads. Perhaps you're on the wrong platform, boyo.
Omega-F
02-23-2010, 01:16 PM
You're posting on a forum dedicated to gaming on a platform without physical buttons, and complaining that the game's controls (which you haven't played or seen beyond grainy video) don't have physical buttons. Your "point" is getting more and more laughable. BTW, the Resident Evil games for this platform are quite good, using virtual buttons and d-pads. Perhaps you're on the wrong platform, boyo.
Again, how can one take these users seriously? :rolleyes:
A platform without physical buttons can be great-- as long as smart developers know how to play to the strengths of it. Capcom is definitely not one of those developers.
sizzlakalonji
02-23-2010, 01:18 PM
Again, how can one take these users seriously? :rolleyes:
A platform without physical buttons can be great-- as long as smart developers know how to play to the strengths of it. Capcom is definitely not one of those developers.
Let's take a quick poll here...who is taking Omega-Fail seriously? Anyone? Me neither.
squarezero
02-23-2010, 01:20 PM
Dear Lord.
Like I said in other thread, I think I have to lower my standards and pretend I'm happy with whatever crap developers throw at me. The controls in SF4 for iPhone look brilliant; it's the way this game was meant to be played. Doing Shoryukens by tapping a virtual button seems infinitely more satisfyng than doing a combination using normal controls. That's for losers!
If you boyos settle for less, you'll keep getting less. What's next? A Resident Evil 5 shooting gallery? :rolleyes:
*goes to play the other incredible Capcom iPhone games (Megaman 2, Ghouls N' Ghosts)
Sarcasm eludes you, my friend. You may want to stick to puns and naughty jokes.
Eduku
02-23-2010, 01:22 PM
Again, how can one take these users seriously? :rolleyes:
A platform without physical buttons can be great-- as long as smart developers know how to play to the strengths of it. Capcom is definitely not one of those developers.
With an attitude like that, I don't think anyone is taking you seriously. You state your opinion like it's fact, that's the problem.
Vovin
02-23-2010, 01:22 PM
Dear Lord.
Like I said in other thread, I think I have to lower my standards and pretend I'm happy with whatever crap developers throw at me. The controls in SF4 for iPhone look brilliant; it's the way this game was meant to be played. Doing Shoryukens by tapping a virtual button seems infinitely more satisfyng than doing a combination using normal controls. That's for losers!
If you boyos settle for less, you'll keep getting less. What's next? A Resident Evil 5 shooting gallery? :rolleyes:
*goes to play the other incredible Capcom iPhone games (Megaman 2, Ghouls N' Ghosts)
I can't agree with you.
See, the PSP or the DS are for gamers, in the first place.
Here on TA, we are a crazy bunch of die-hard gamers, trying to get the most out of our iDevices. But we are only a minor group.
You can't compare us to the millions of iDevice users which happen to be casual gamers, mostly.
So, it is for the people at Capcom absolutely legitimate, to fit the gameplay to be an easy pick-up and play title.
TAers buy this game anyway and Capcom wants to get access to the casual Gamers, too.
Everything else would make no sense.
But that is ok for me, I can live with that without problems.
le'deuche123
02-23-2010, 01:31 PM
Again, how can one take these users seriously? :rolleyes:
A platform without physical buttons can be great-- as long as smart developers know how to play to the strengths of it. Capcom is definitely not one of those developers.
Why do you keep saying boyo? It makes me want to seriously beat you.
Omega-F
02-23-2010, 01:43 PM
With an attitude like that, I don't think anyone is taking you seriously. You state your opinion like it's fact, that's the problem.
Let's see, what's a fact?
"Something demonstrated to exist or known to have existed" (http://www.thefreedictionary.com/fact)
It's ridiculously easy for me to demonstrate why the problem with dumbed down "console-like games" (as I've been referring to these games) exists on the platform. Sadly, there hasn't been a person who can't counterargument effectively what I say, but instead you have a bunch of kids making comments like "Omega-Fail". Seriously, how can one take these people seriously?
I'm saying that a proper Street Fighter 4 game simply can not work on iPhone. I want someone to prove me wrong.
sizzlakalonji
02-23-2010, 01:49 PM
Let's see, what's a fact?
"Something demonstrated to exist or known to have existed" (http://www.thefreedictionary.com/fact)
It's ridiculously easy for me to demonstrate why the problem with dumbed down "console-like games" (as I've been referring to these games) exists on the platform. Sadly, there hasn't been a person who can't counterargument effectively what I say, but instead you have a bunch of kids making comments like "Omega-Fail". Seriously, how can one take these people seriously?
I'm saying that a proper Street Fighter 4 game simply can not work on iPhone. I want someone to prove me wrong.
Dear Omega-Fail,
I'm 38, far from a child. Proof that a proper SF4 can work for this device is simply that it is being released in less than a month.
Sincerely,
sizzlakalonji (dba common sense)
squarezero
02-23-2010, 01:50 PM
Let's see, what's a fact?
"Something demonstrated to exist or known to have existed" (http://www.thefreedictionary.com/fact)
It's ridiculously easy for me to demonstrate why the problem with dumbed down "console-like games" (as I've been referring to these games) exists on the platform. Sadly, there hasn't been a person who can't counterargument effectively what I say, but instead you have a bunch of kids making comments like "Omega-Fail". Seriously, how can one take these people seriously?
I'm saying that a proper Street Fighter 4 game simply can not work on iPhone. I want someone to prove me wrong.
Nobody will be able to prove you wrong, because you are already convinced that you're right. It's the same as arguing evolution with a fundamentalist: the dinosaur just didn't fit in Noah's Ark. I just hope that in your non-gaming life your mind is not as calcified -- for your sake, mostly, because it saddens me when people waste their intellectual capacity.
Omega-F
02-23-2010, 01:51 PM
Dear Omega-Fail,
I'm 38, far from a child. Proof that a proper SF4 can work for this device is simply that it is being released in less than a month.
Sincerely,
sizzlakalonji (dba common sense)
If you are truly 38, then I feel sorry for a person of that age to have such an immature attitude.
I dare you boyo, tell me how SF4 for iPhone is a proper Street Fighter.
Jack111
02-23-2010, 01:53 PM
Damn, there's no point in arguing with delusional fanboys. I can't believe that you guys are really trying to defend this game. :rolleyes:
My point is that dumbed down console like experiences doesn't, I repeat, doesn't work on the platform. Street Fighter 4 proves that point. Deal with it boyos.
And how does Streetfighter 4 prove that point did you actualy manage to play it?
Omega-F
02-23-2010, 01:56 PM
And how does Streetfighter 4 prove that point did you actualy manage to play it?
In this case, specially after taking a look at the developer's track record on the platform, and after watching those gameplay videos, I don't think it's completely necessary to play the game to assume that it will be mediocre. Look at those videos: does the experience seems seamless? Does it feel like a true Street Fighter game? and more importantly, would anyone who's fan of this franchise and like it because of its gameplay purchase this thing?
Eduku
02-23-2010, 01:59 PM
Looks like you have your mind set then. Anything everyone else says is completely wrong if not in support of your opinion. You are completely right.
Jack111
02-23-2010, 02:01 PM
In this case, specially after taking a look at the developer's track record on the platform, and after watching those gameplay videos, I don't think it's completely necessary to play the game to assume that it will be mediocre. Look at those videos: does the experience seems seamless? Does it feel like a true Street Fighter game? and more importantly, would anyone who's fan of this franchise and like it because of its gameplay purchase this thing?
Well i admit that Capcom has some bad games on the Ipod but they als have some good ones soo looking at there trachrecord it could go either way
And looking at the gameplay vid the controls look far more fluid that i had feared so yes it does look pretty good
Omega-F
02-23-2010, 02:03 PM
Looks like you have your mind set then. Anything everyone else says is completely wrong if not in support of your opinion. You are completely right.
Not at all. I'm glad if someone disagrees with what I have to say, because that can spark a debate. I just hope I was dealing with more mature people. :mad:
sizzlakalonji
02-23-2010, 02:15 PM
Not at all. I'm glad if someone disagrees with what I have to say, because that can spark a debate. I just hope I was dealing with more mature people. :mad:
I'm sorry, but you appealing for maturity is like George W. Bush appealing for intellectualism. Your whole "prove me wrong" stance is incredibly immature. It's exactly as Squarezero said, you can't prove that an unfounded, prejudiced OPINION such as yours is incorrect. I can disagree, but I'm sorry I can't supply "proof" that your opinion is incorrect, because it is an opinion. I can tell you with perfect certainty however, that no one of any intellect whatsoever is going to buy your notion that early video snippets are sufficient to state a game is incapable of being "true" to the franchise.
Omega-F
02-23-2010, 02:20 PM
Everyone should bookmark this thread and comeback after a few days of the release of this game. I'd love to see people's arguments, and how they defend the game.
MidianGTX
02-23-2010, 02:21 PM
If you are truly 38, then I feel sorry for a person of that age to have such an immature attitude.
I dare you boyo, tell me how SF4 for iPhone is a proper Street Fighter.
Please don't talk about immaturity when you're too childish to recognize that people legitimately like how this game looks and you are in fact, living in a dream world when you say that video looked bad. It's been made obvious by this thread that no one agrees with you and your so-called proof holds no water at all. Your consistent arguing only goes to strengthen the valid points made by other people. Thanks.
Eduku
02-23-2010, 02:22 PM
Not at all. I'm glad if someone disagrees with what I have to say, because that can spark a debate. I just hope I was dealing with more mature people. :mad:
Well you're not a troll, so I'm going to go ahead and try and explain why people aren't taking you seriously.
Firstly, you don't seem to have 'proved' anything, and having such a title like that doesn't help. You say that the video of the SFIV preview 'proves' your point, but it actually hasn't; you've made a subjective value judgement on the preview being sub-par at least, which is a view supported by seemingly no one here, and you insist that it is fact and it 'proves' your point.
And your attitude really helps in antagonising everyone else. The prime example of this is how quickly you resorted to the 'fanboy defense' which is so overused in any gaming debate, where anyone who tries to defend their point against yours is deemed a fanboy and thus their opinion is invalid. There are other examples, such as the 'mature people' comment in the quote, but that's the most glaring one. It's extremely contradictory since you claim that you're glad that someone disagrees with you.
I'm not flaming or trolling you, just seeing if you understand why everyone else's response was like that.
donner
02-23-2010, 02:24 PM
I actually think he's right. I'd much rather take an innovative game that fits into the strengths of the idevice platform than a watered down console 2nd rate experience.
That being said I think some genres would port over quite well and offer an equal or even better experience than a traditional console, like menu based RPG's and some TBS / RTS games.
but virtual D pad fighting games.... Theres no way those can be better on an iphone.
Jack111
02-23-2010, 02:26 PM
but virtual D pad fighting games.... Theres no way those can be better on an iphone.
Wel if i hadnt played Blades of Fury i would have agreed with you but that game proved that it can work
mrkgoo
02-23-2010, 02:26 PM
Everyone should bookmark this thread and comeback after a few days of the release of this game. I'd love to see people's arguments, and how they defend the game.
The problem is you've already decided it's a piece of pooh. There may be a precedent for it to be, but that doesn't make it fact since it hasn't been released and we haven't tried it.
It certainly won't be up to snuff compared to the console version, but it may play very decently and provide a good alternative on-the-go on your freaking phone. For people like me who don't even have a console, it's nice to know I can even try the game. If it turns out to be bunk, then we'll see.
Question is, if it turns out to be decent enough, will you be big enough to admit it?
MidianGTX
02-23-2010, 02:27 PM
I actually think he's right. I'd much rather take an innovative game that fits into the strengths of the idevice platform than a watered down console 2nd rate experience.
That being said I think some genres would port over quite well and offer an equal or even better experience than a traditional console, like menu based RPG's and some TBS / RTS games.
but virtual D pad fighting games.... Theres no way those can be better on an iphone.
Oh I agree, I've been arguing the same thing for a while. The problem here is that SFIV looks pretty damn good. Sure, many ports to iPhone totally suck, but those are the ones he should be using as examples... as for this, it seems the majority of people are in favor of having it ported over, making his entire argument pointless. The way things are looking now suggests that the game will sell well, people will be happy, Capcom will be happy... everyone except Omega-F who for some reason will keep believing that he's somehow more enlightened than everyone else. I suppose it's to be expected, we've seen the same crap from him in the past, no one sided with him then either.
Omega-F
02-23-2010, 02:32 PM
Wel if i hadnt played Blades of Fury i would have agreed with you but that game proved that it can work
I have Blades of Fury, and I thought it was pretty decent for iPhone. That game doesn't prove much though. Why? Because from any way you see it, this game is as shallow as a fighter gets. It's repetitive, incredibly simplistic and mundane. In terms of gameplay, it kinda worked because is a Soul Calibur clone. Soul Calibur is not as fast paced as Street Fighter 4, and it has a completely different gameplay style.
le'deuche123
02-23-2010, 02:37 PM
If you are truly 38, then I feel sorry for a person of that age to have such an immature attitude.
I dare you boyo, tell me how SF4 for iPhone is a proper Street Fighter.
Hey lame ass,....shut the hell up, with the boyo crap, and form a real argument. Why won't it work? "because it doesn't have buttons". Friggin cry about it. I'd wager that virtual buttons offer faster feedback and more precise manuvering than physical buttons. And don't tell me "no they dont", cause I'll just say "yes they do".
Jack111
02-23-2010, 02:39 PM
I have Blades of Fury, and I thought it was pretty decent for iPhone. That game doesn't prove much though. Why? Because from any way you see it, this game is as shallow as a fighter gets. It's repetitive, incredibly simplistic and mundane. In terms of gameplay, it kinda worked because is a Soul Calibur clone. Soul Calibur is not as fast paced as Street Fighter 4, and it has a completely different gameplay style.
It poves the most important point about a fighter game on an Idivice it proves that the controls can work
squarezero
02-23-2010, 02:41 PM
I have Blades of Fury, and I thought it was pretty decent for iPhone. That game doesn't prove much though. Why? Because from any way you see it, this game is as shallow as a fighter gets. It's repetitive, incredibly simplistic and mundane. In terms of gameplay, it kinda worked because is a Soul Calibur clone. Soul Calibur is not as fast paced as Street Fighter 4, and it has a completely different gameplay style.
Let me agree with you one point: I think it's foolish to expect that a Street Fighter IV on the iPhone is going to recreate the arcade experience (or that of the sweet set up that someone posted on the other SF4 thread). The question for me is: can it still be a fun game? The videos I've seen so far suggests that the answer is yes, but we won't know for sure until it's actually released.
Big SF4 fans who can only bear "the real thing" should probably avoid this version -- but then again, they should probably avoid any portable version of the game, since none will live up to their expectations.
Omega-F
02-23-2010, 02:41 PM
It poves the most important point about a fighter game on an Idivice it proves that the controls can work
If by work you mean laughably simplistic, imprecise and frustrating controls, it definitely works.
Jack111
02-23-2010, 02:44 PM
If by work you mean laughably simplistic, imprecise and frustrating controls, it definitely works.
I always thought them to be good enough not perfect in any way but they can get the job done
squarezero
02-23-2010, 02:44 PM
If by work you mean laughably simplistic, imprecise and frustrating controls, it definitely works.
Man, you take one step forward and two steps back.
Eduku
02-23-2010, 02:44 PM
If by work you mean laughably simplistic, imprecise and frustrating controls, it definitely works.
Laughably simplistic, imprecise and frustrating controls in your opinion. I'll refer back to my post, I think you missed it.
Omega-F
02-23-2010, 02:53 PM
I always thought them to be good enough not perfect in any way but they can get the job done
That's not the right mentality man. :(
Laughably simplistic, imprecise and frustrating controls in your opinion. I'll refer back to my post, I think you missed it.
No my good man, this is a fact. The gameplay of this game is definitely laughably simplistic and imprecise, and from what I saw, frustrating. Doesn't the fact that movements are now mapped to specific virtual buttons prove that the gameplay is simplistic? Doesn't the fact that the guy in the video was having trouble with the controls prove they are imprecise and frustrating?
That's why I said everyone should bookmark this thread and come back after a few days of the release of the game. You'll realize that the game simply didn't work. The amazing thing though is that people will still try to find ways to defend this app.
Rasterico
02-23-2010, 02:55 PM
Let me agree with you one point: I think it's foolish to expect that a Street Fighter IV on the iPhone is going to recreate the arcade experience (or that of the sweet set up that someone posted on the other SF4 thread). The question for me is: can it still be a fun game? The videos I've seen so far suggests that the answer is yes, but we won't know for sure until it's actually released.
Big SF4 fans who can only bear "the real thing" should probably avoid this version -- but then again, they should probably avoid any portable version of the game, since none will live up to their expectations.
Im a huge fan of the game as you saw from my setup. I dont think its gonna replace what I have sat in front of my TV by any stretch of the imagination but as a portable game, on the go, played on my phone it looks amazing and I will be clicking that buy button the second someone posts that its available on here...
Jack111
02-23-2010, 02:55 PM
That's not the right mentality man. :(
Ofcours it is we play on an Idivice that has no tactile controls just a touchscreen dont expect the developers to do the imposible
le'deuche123
02-23-2010, 02:59 PM
That's not the right mentality man. :(
Listen I see what your getting at, and frankly I'm from the same camp, but I've had to let my opinion of the platform and the direction that it should take, evolve as the capabilities of the device exponentially increase. Just take a look at GTA, and COD zombies. I was a firm believer that FPS's were a bad fit, for the platform, and perhaps that's true today. I however, have found that not only are FPS's doable, but they can be done well. So while I hold the same reservations for fighting games on the platform, I am inclined to hold off on judging the game before I've seen it in action. (meaning played it)
Eduku
02-23-2010, 03:06 PM
No my good man, this is a fact. The gameplay of this game is definitely laughably simplistic and imprecise, and from what I saw, frustrating. Doesn't the fact that movements are now mapped to specific virtual buttons prove that the gameplay is simplistic? Doesn't the fact that the guy in the video was having trouble with the controls prove they are imprecise and frustrating?
That's why I said everyone should bookmark this thread and come back after a few days of the release of the game. You'll realize that the game simply didn't work. The amazing thing though is that people will still try to find ways to defend this app.
No, it still isn't a fact. You may have thought that it is simplistic and imprecise, but others didn't, therefore it is a subjective value judgement and not a fact. The buttons do not prove that it is simplistic because different peoples' definition of simplistic is in itself subjective. You seem to have some real problems distinguishing your opinion from actual objective fact, which is really not good if you enjoy a good debate as you claim.
Yeah, if the game turns out like crap, I'll be one of the first to say I was disappointed with it, but you need to accept that others will like it, whether you do or not, and that will not make it 'fact' that the game is bad. The game is bad in your opinion. That last part of the quote is another example of the 'fanboy defense', and you have already assumed that the game will turn out bad regardless of the fact it isn't out yet.
MicroByte
02-23-2010, 03:11 PM
Here's the thing, I don't think anyone is under the expectation that this will be a full fledged, home console experience with perfectly precise controls and next generation graphics. This is a scaled down version of the game that people can take with them when they're on the go. Just because there are some compromises with the control scheme doesn't necessarily mean that you can't have a good gameplay experience.
Look at ports of other Street Fighter games to the GBA and PSP. I don't think anyone expected those to be as full featured as their console brethren, but merely portable versions of the game to play on the go. Even with tactile controls (such as those on the PSP), one could argue that the game wasn't as playable since the d-pad on older models was horrible for gameplay. The same opinion can be said for the Xbox 360 controller. For the "true" experience many people purchased arcade joysticks since playing on the stock controller couldn't offer the best, most precise experience.
Still, this is an iPhone/iPod Touch and for it's limitations, it APPEARS to offer a enjoyable experience on the go with some compromises, that just a fact in games like this. I respect your opinion that the game will not offer the full SF4 experience but that's the compromise that should somewhat be expected given the platform.
Fruho
02-23-2010, 03:28 PM
I'm ready to get slammed for saying this.....but might as well say my opinion.....I do not think Street Fighter IV will be very impressive either. for me the controls look a bit cramped....I'm not sure how many buttons there are but it looks like quite a few....then again I'm always complaining about cramped controls because my thumbs are so fat :). The graphics look exceptional to me, and the gameplay seems smooth enough, but I have a feeling that gameplay will become monotonous after a while. After all, in the end all you are doing is moving side to side and hitting buttons as fast as you can.....or am I wrong? Is there more to the game than mashing buttons? Anyways that's why I'm not too pumped about the game....go ahead, bring on the bashing ;)
le'deuche123
02-23-2010, 03:34 PM
I'm ready to get slammed for saying this.....but might as well say my opinion.....I do not think Street Fighter IV will be very impressive either. for me the controls look a bit cramped....I'm not sure how many buttons there are but it looks like quite a few....then again I'm always complaining about cramped controls because my thumbs are so fat :). The graphics look exceptional to me, and the gameplay seems smooth enough, but I have a feeling that gameplay will become monotonous after a while. After all, in the end all you are doing is moving side to side and hitting buttons as fast as you can.....or am I wrong? Is there more to the game than mashing buttons? Anyways that's why I'm not too pumped about the game....go ahead, bring on the bashing ;)
Did you just equate skill in SF to button mashing?:eek:
Fruho
02-23-2010, 03:35 PM
Did you just equate skill in SF to button mashing?:eek:
Is there more to it? Correct me if I'm wrong.....
squarezero
02-23-2010, 03:36 PM
I'm ready to get slammed for saying this.....but might as well say my opinion.....I do not think Street Fighter IV will be very impressive either. for me the controls look a bit cramped....I'm not sure how many buttons there are but it looks like quite a few....then again I'm always complaining about cramped controls because my thumbs are so fat :). The graphics look exceptional to me, and the gameplay seems smooth enough, but I have a feeling that gameplay will become monotonous after a while. After all, in the end all you are doing is moving side to side and hitting buttons as fast as you can.....or am I wrong? Is there more to the game than mashing buttons? Anyways that's why I'm not too pumped about the game....go ahead, bring on the bashing ;)
Don't worry about getting bashed, Fruho: you've stated your opinion in a reasonable way, and I think most people can respect that. You're not trying to pass off an impression as fact -- and the calling anyone who disagrees with you a deluded fanboy.
EDIT: You may have asked for it when you used the term "button mashing" to describe SF.
le'deuche123
02-23-2010, 03:39 PM
Is there more to it? Correct me if I'm wrong.....
Yep. There is a ridiculous amount of strategy in the series. From counters, to cancels, and throws. Anticipating where your opponent WILL be instead of where they are is also key to getting huge devastating combos. Honestly it's just impossible to explain until you've logged a decent amount of hours.
I humbly think that SF4 on iPhone will only be rejected by a very specific gamer population : the hardcore street fighters (not all of them, but most of them).
When you're used to :
- sit in Group-A/S top players on XBox/PS3 network,
- see how 17 miliseconds can change the turn of a match (one framers),
- decide if you dash backward or have the time to place a mid punch, depending on enemy's distance coupled with his chances to launch a light, mid, or heavy kick. All of this while your mind is trying to perceive how much miliseconds you will continue to hold your Focus attack, in case the enemy will launch a fireball instead ... (this whole pack of planification limited to 500 ms if you don't want to be powned for underreaction)
- and of course, when you just can't stand to play without your arcade stick ;)
When you have reached this kind of gameplay precision, there is a chance that you can't love anything that would dumb it down to one type of punch, one type of kick, and a "special move" button.
But hopefully, those hardcore gamers are a minority.
And I'm even sure that they will buy the iPhone version, just because they want to see by themselves. It's like World of Warcraft post-Burning Crusade : a lot of highly advanced players are raging against how Blizzard dumbed it down, but still, they are playing.
Yep. There is a ridiculous amount of strategy in the series. From counters, to cancels, and throws. Anticipating where your opponent WILL be instead of where they are is also key to getting huge devastating combos. Honestly it's just impossible to explain until you've logged a decent amount of hours.
Ah, thanks :D
Fruho
02-23-2010, 03:44 PM
Yep. There is a ridiculous amount of strategy in the series. From counters, to cancels, and throws. Anticipating where your opponent WILL be instead of where they are is also key to getting huge devastating combos. Honestly it's just impossible to explain until you've logged a decent amount of hours.
So-will the small virtual buttons on the screen be able to do justice to the counters, cancels and throws? Is the screen large and sharp enough so that you can anticipate your opponent? That is the biggest question with this game
le'deuche123
02-23-2010, 03:45 PM
So-will the small virtual buttons on the screen be able to do justice to the counters, cancels and throws? Is the screen large and sharp enough so that you can anticipate your opponent? That is the biggest question with this game
In short........no...It will most likely pale in comparison.
Fruho
02-23-2010, 03:48 PM
In short........no...It will most likely pale in comparison.
And I think that's the point the OP is making. I'm not saying he's right or wrong- but he definitely has a legit point
lol @ this thread.
I have seen plenty of evidence in the past that Omega-F hates the iPhone and iPhone games. I am puzzled why he is even on these forums anyway.
He has a good history of being a dick.
le'deuche123
02-23-2010, 03:57 PM
And I think that's the point the OP is making. I'm not saying he's right or wrong- but he definitely has a legit point
Yes, but as of now the op's original post, is nothing more than speculation. He is assuming that the game will be crap, and you know what happens when you assume....You make an ass out of yourself and really kill my chill afternoon vibe.
squarezero
02-23-2010, 03:58 PM
And I think that's the point the OP is making. I'm not saying he's right or wrong- but he definitely has a legit point
It's not what he's saying -- it's how he's saying it.
By the way "pale in comparison" doesn't mean "not fun," or "not worthwhile."
Fruho
02-23-2010, 04:00 PM
It's not what he's saying -- it's how he's saying it.
By the way "pale in comparison" doesn't mean "not fun," or "not worthwhile."
True. And i agree, the OP seems like quite a cynic
Boardumb
02-23-2010, 04:02 PM
but virtual D pad fighting games.... Theres no way those can be better on an iphone.
Who says it will be better? Nobody expects this to be better than the console/arcade version. If they do, they are mentally deficient. All I expect is to have an enjoyable SF experience with me wherever I go. And if the video proves anything at all, it's that Capcom looks like they might just pull that off in impressive fashion.
I never actually expected to see an SF game on iPhone. And if there were to be one, I'd expect one of the much older versions. The fact that they're trying to create a current generation console game on the iPhone while still retaining a majority of the content is something that should be applauded. Yet you condemn them Omega, because it's not device specific and you "believe" that "perhaps" the controls "may" not be as good as you'd like them to be. So you're saying rather than have a watered down version of something you'd rather have no game at all? Why? I don't see how this game's existence is hurting you in any way.
And what is so wrong with the people that don't mind a watered down version? As I said in another post regarding this game, I've owned damn near every portable version of SF in my lifetime. Even SFII on the original GameBoy is fun, and it's severely crippled from it's console/arcade counterpart. Are you honestly expecting an iPhone version of SF to be the definitive experience?
If you have realistic expectations, you will find yourself being quite impressed with some of the games that have been pulled off on iPhone. If not, you're going to live the rest of your life being disappointed.
SarcasticGamer
02-23-2010, 05:56 PM
As always well said Board :)
Delusionaltool
02-23-2010, 06:00 PM
looks amazing, whats not gonna be amazing is when your loosing because your sweaty thumbs are stuck to the screen and being able to pull off a simple jump will be damn near impossible :) its like trying to glide your thumb over a gluetrap! (to catch rodents)
looks amazing, whats not gonna be amazing is when your loosing because your sweaty thumbs are stuck to the screen and being able to pull off a simple jump will be damn near impossible :) its like trying to glide your thumb over a gluetrap! (to catch rodents)
This game is like a movie, some people enjoy it some don't. Just because you think it's a crap doean't mean others think the same thing. The only time when the game is crap is when 100% people think it's crap. If there's 1% world's population think it's not crap then it's not crap to them. You can express your opinion but don't try to convince people about it. And please provide proof if you want stating the fact that the game is crap. Without proof your opinion is just opinion. They are NOT facts
DrMonkey
02-23-2010, 08:32 PM
The only thing that SF4 "proves" is that the iPhone needs a control pad. :\
MidianGTX
02-23-2010, 08:34 PM
The only thing that SF4 "proves" is that the iPhone needs a control pad. :\
No thanks. I bought it for the friggin' touchscreen.
BrainGame
02-23-2010, 08:37 PM
Judging the game even if it is not yet released??? lame... Mr. Omega F just reminded me of MichaelScott...:D lets all just wait for the game to come out, then after that we could say whether SFIV is great or the other way around...
ktfright
02-23-2010, 10:20 PM
No thanks. I bought it for the friggin' touchscreen.
That almost sounds sig-worthy:)
Vovin
02-24-2010, 03:08 AM
Judging the game even if it is not yet released??? lame... Mr. Omega F just reminded me of MichaelScott...:D lets all just wait for the game to come out, then after that we could say whether SFIV is great or the other way around...
You'll gonna laugh but I thought the same yesterday.
Omega-F is Michaelscott reborn.
The same prejudicing behaviour...
BrainGame
02-24-2010, 03:31 AM
You'll gonna laugh but I thought the same yesterday.
Omega-F is Michaelscott reborn.
The same prejudicing behaviour...
hahaha both of them are pretty annoying but in a funny way though... :D
Harejordan
02-24-2010, 03:54 AM
One question that I haven't seen answered anywhere.
From looking at it, there's only 1 punch and 1 kick button. Now on the original gameboy, jab strong fierce depended on how hard you pressed on the button. Bbbbuuttt with touch controls....
Anyways, I think the game looks great and will probably buy it because I love Street Fighter(that and I've got way too much itunes money.) I'll reserve my judgment for when I play the game, but I gotta say with this version and one button ultras...
ULTRAS ON REACTION?!
that and no more ex srks instead of ultra >.<
SarcasticGamer
02-24-2010, 03:56 AM
hahaha both of them are pretty annoying but in a funny way though... :D
Personally I prefer michaelscott, at least that guy loves the platform Omega fail on the other hand seems to be a closet psp:ds fanboy.
I expected it to be crap, but looking at the video made me impressed. The guy can actually do specials. Also, fans wanted an iPhone version as Ono (SFIV producer) commented that SFIV could even be ported to the iPhone in an old interview.
Bmamba
02-24-2010, 01:36 PM
One question that I haven't seen answered anywhere.
From looking at it, there's only 1 punch and 1 kick button. Now on the original gameboy, jab strong fierce depended on how hard you pressed on the button. Bbbbuuttt with touch controls....
Anyways, I think the game looks great and will probably buy it because I love Street Fighter(that and I've got way too much itunes money.) I'll reserve my judgment for when I play the game, but I gotta say with this version and one button ultras...
ULTRAS ON REACTION?!
that and no more ex srks instead of ultra >.<
Ok except the gameboy do not have pressure sensor on the bouton.. It do not depend on how hard you press but rather on how long you press.
mrkgoo
03-10-2010, 06:43 AM
Well, just curious as to thoughts post-release. I don;t know about you, but I find the results workable and fun. An enjoyable rendition.
Scyther
03-10-2010, 07:47 AM
Your saying you can produce a better app for iphone? If you can go ahead. if you can't stop complaining about apps.. and people play games for like 90% of the gameplay and only for like 10% for the graphics.
don_k
03-10-2010, 07:52 AM
That's why I said everyone should bookmark this thread and come back after a few days of the release of the game. You'll realize that the game simply didn't work. The amazing thing though is that people will still try to find ways to defend this app.
Ow-MEGA FAIL!!
sizzlakalonji
03-10-2010, 08:19 AM
Where is Omega-fail? I think I'll PM him and direct him back to this thread. Although it will probably be pointless since he
a) won't have bought it
b) won't admit that he's been made to look VERY foolish
c) will come back and continue to blather about how it's no good even though he won't have played it
You. Lose.
EDIT: PM sent.
derek420
03-10-2010, 08:21 AM
@Omega-F
You sir, are an imbecile.
Beto_Machado
03-10-2010, 08:23 AM
Omega Fail indeed.
There's a 16-page thread with people raving at how spot-on the controls and overall awesome game are.
Omega should just pack his bags and never post again after failing this hard!
Multiboy2k
03-10-2010, 11:11 AM
The most popular handheld on the planet sports graphics that literally herald from almost a decade ago? That handheld device is the Nintendo DS.
With that, if this very SAME game had been attempted on the DS/DSi it would have looked like HOT BURNING GARBAGE. This is a fact. I concur with the other 99.5% of this threads posters in that Omega=Fail. You have managed to prove to us that you need to do some real study before making such inane statements.
Moonmist
03-10-2010, 02:10 PM
He probably can't reply because he is too busy playing this AWESOME game.
Hmar9333
03-10-2010, 02:25 PM
Take a look at this. (http://www.gamepro.com/article/news/214131/sf4-iphone-10-with-8-characters)
Hey iPhone developers, you have a cool platform with a lot of potential. Please, develop games that play to the strengths of it and don't try to bring dumbed down "console-like" experiences with abominable gameplay. After all, isn't gameplay the most important thing when it comes to videogames?
Out of curiosity I took a look at that SF4 gameplay video. My lungs were hurting so bad; it looks laughable. Seriously, this is an insult to iPhone owners. Are these gaming companies trying to capitalize on the naive iPhone userbase (not everybody mind you) who doesn't have access to other platforms, therefore, they have no expectations for these type of products?
Even for $10 that game looks terrible. Don't support efforts like that and go buy stuff that actually makes sense for the system. I heard that Spider is a pretty cool guy.
Sincerely
Omega-F
Oooohhh my god fail.
Have you even played the game?
Hmar9333
03-10-2010, 02:27 PM
The most popular handheld on the planet sports graphics that literally herald from almost a decade ago? That handheld device is the Nintendo DS.
With that, if this very SAME game had been attempted on the DS/DSi it would have looked like HOT BURNING GARBAGE. This is a fact. I concur with the other 99.5% of this threads posters in that Omega=Fail. You have managed to prove to us that you need to do some real study before making such inane statements.
Well admittedly the iPhone/iPod Touch is taking (or has taken) over as the most popular handheld...
I gues I'm just nitpickting ;)
amroc
03-10-2010, 02:53 PM
Hey,
(Bracing myself), but I have to agree with Omega, well at least having played it now. I play games of all different platforms, and I have put 70+ hours into the console version of sf4 (mainly just on rose and gouken). I bought sf4 straight away even though I had a gut feeling I wouldn't enjoy it cos of the controls. In all fairness this is prob just me, as I struggle with many of the iPhone's virtual analog stick games, which seems to not bother other people. I really just can't get used to them. Not criticising the iPhone though, at all. I love it. Just have problems with certain ways that people choose to use it.
So yeah, the thing I agree with is the point about the iPhone having been designed for touch screen (and accel), and that the best games will always be the ones that are designed to play to those strengths. By nature SF surely has to be the worst candidate for a touch screen game? It has been (beautifully) designed for pure digital precision control, and this is further highlighted by the fact that even the quality of real joypads/sticks used in the full version is a big subject of controversy.
I still bought sf4 of course, and I'm sure it'll sell really well, but I don't find it satisfying to play. I do really want to like it! And I accept that from reading the main thread on it, I am in the vast minority.
Oh well ... I've only played it for about 30 mins in total now, maybe if I give it some more time ... :(
Ouisch
03-10-2010, 02:54 PM
*goes to play the other incredible Capcom iPhone games (Megaman 2, Ghouls N' Ghosts)
I sincerely hope this was just sarcasm that was lost on me. Ghouls N' Ghosts is one of the biggest piles of crap I've played on the device. The only thing worse is possibly Megaman 2.
I humbly think that SF4 on iPhone will only be rejected by a very specific gamer population : the hardcore street fighters (not all of them, but most of them).
When you're used to :
- sit in Group-A/S top players on XBox/PS3 network,
- see how 17 miliseconds can change the turn of a match (one framers),
- decide if you dash backward or have the time to place a mid punch, depending on enemy's distance coupled with his chances to launch a light, mid, or heavy kick. All of this while your mind is trying to perceive how much miliseconds you will continue to hold your Focus attack, in case the enemy will launch a fireball instead ... (this whole pack of planification limited to 500 ms if you don't want to be powned for underreaction)
- and of course, when you just can't stand to play without your arcade stick ;)
Heh. I'm more or less part of this category.
The thing is, I still bought SF4 for iPhone and I'm enjoying it. At first I had it in my mind I wouldn't spend over $4.99 on it, but when it showed up in the app store for $9.99 I just impulse clicked.
Will I play it like I play it on the consoles? No. Will I attempt to spend a ton of time and get competitive with the iPhone version? Hell no. Do I think it's as responsive or as tight and full featured as what's on the consoles? Not even close.
However, do I think it's pretty amazing they ported this game to the iPhone at all? Yes. Did they do the best they could porting it? Yes. Is it my only option for playing a portable version of Street Fighter 4? Yes.
I mean, it's nowhere near the console version, but as others have said, it's pretty fun to mess around with in short bursts, when waiting in line, on the crapper, etc etc. They did a really good job on the presentation, and of course the controls are not as responsive as they would be on a console/with a stick, but they still work well enough to have a couple of rounds every now and again.
See, I'm a big fan of Street Fighter 4, and I definitely don't think $9.99 is too much to pay for a little portable version that I can carry around with me everywhere, even if the gameplay isn't as smooth/tight as the console versions and dumbed down. Heck, I played the hell out of the KOF gba games back in the day for the same reason, just because they were portable versions of a game I enjoyed I could play while on the road.
Plus, Street Fighter's a pretty good choice for this kind of control. Street Fighter's more about timing and consistency than control pyrotechnics, that's Tekken. I honestly don't think the controls for Tekken will work on the iPhone because they do require so much precision. You can still play SF4 pretty well (albeit sloppily) with a touch screen. Plus, there is no other portable version of SF4, and Tekken already has a couple of decent portable versions on the PSP, so I can go there to play Tekken with a dpad if I so choose.
Long story short, I don't really get why the haters are bashing it. Even if they're hardcore SF4 players, this app isn't meant to replace SF4 for the consoles. It's not even meant to equal it. It's a fun little fighting game with the street fighter name and most of the control options on a system that doesn't really have any fighting games. Kudos to Capcom for bringing it over, and if they DLC in some new characters, I'll probably buy those too.
jak56
03-10-2010, 03:03 PM
It's a fun little fighting game that costs ten dollars due to the street fighter name
corrected :)
but in all seriousness, i doubt many of you would have payed ten dollars for this if it wasnt THE street fighter. i know im probably gonna be flamed, but i'm saying what i really think to be the truth.
Ouisch
03-10-2010, 03:27 PM
corrected :)
but in all seriousness, i doubt many of you would have payed ten dollars for this if it wasnt THE street fighter. i know im probably gonna be flamed, but i'm saying what i really think to be the truth.
Yeah, absolutely. But what's your point?
Of course people will be willing to pay more for a "big name" release with high production values than a smaller game with a similar control scheme.
nodoctors
03-10-2010, 03:35 PM
I sincerely hope this was just sarcasm that was lost on me. Ghouls N' Ghosts is one of the biggest piles of crap I've played on the device. The only thing worse is possibly Megaman 2.
okay, while i also enjoy sf4 on the ipod...how dare you sir. no, really, how dare you.
squarezero
03-10-2010, 03:38 PM
corrected :)
but in all seriousness, i doubt many of you would have payed ten dollars for this if it wasnt THE street fighter. i know im probably gonna be flamed, but i'm saying what i really think to be the truth.
The game is called Street Fighter IV because it contains a reasonable portion of the console/arcade game called Street Fighter IV. That reasonable portion is actually pretty damn deep (and well polished) for a portable fighting game. It actually works very well, too. That's why people pay $10.00 for it.
jak56, I understand your perspective, but like Omega-F (and to some extent amroc above), you want to justify your position by making its opposite seem foolish. Those zero-sum games are pretty much an Internet cliche and really, really tiresome -- not to mention false. It's perfectly possible for the game not to be worth the money for you, but be very worthwhile for someone else.
SF4 is a very good game, especially for casual fighting fans. It may very well not be for you, and that's perfectly alright.
Ouisch
03-10-2010, 03:47 PM
okay, while i also enjoy sf4 on the ipod...how dare you sir. no, really, how dare you.
Heh, just for interest, which did you take offense to? Or both? =)
IMO, Ghouls N' Ghosts was just a... terrible clunky game with unresponsive controls which was way too easy and light on content. I'm a huge fan of the series, but I just didn't really like anything they did with the iPhone version at all. Didn't like the health bars, liked the concept of "aiming up", but felt it was mostly tacked on because the jump/turn/etc controls weren't responsive enough to deal with the types of things the game would throw at you.
Mega Man 2? I love me some Mega Man 2. On the Nintendo. I didn't like the weird "floaty" jumps on the iPhone version, didn't like the fact that the music didn't sound right, didn't like the fact that they dumbed down the challenge.
I suppose if I was being totally fair, Ghouls N' Ghosts was probably worse control wise (and all around generally) than Mega Man 2, Mega Man 2 just annoyed me more due to the fact that it was a port of an 8 bit console game, and it still wasn't done properly.
Honestly, I think the controls on the Street Fighter port are a lot cleaner than either of the above.
nodoctors
03-10-2010, 04:17 PM
HOW DARE YOU ON BOTH ACCOUNTS!
no really, i'm also a die-hard fan of both series. sure, the content wasn't up to GnG standard on the iSequel, but well, it was less than five dollars. i had no problems with the controls themselves, and while it's the worst of the series, i felt like i got my money's worth as a fan. to call it the biggest piece of crap you've played on the platform just came off as way too harsh. you know you've played much worse! we all have!
and mega man 2 i got for a dollar. honestly, that about says it all. i managed to get through it in its entirety even though it's obviously more suited for a physical controller. everything i enjoyed was intact, so again, no complaints here. mega man 2 on the go for a dollar? yeah, definitely good stuff.
while i'm not entirely pleased with the gimped aspects of sf4, it does control extremely well. i have no problems pulling off the right moves at the right time(without the cheap special attack handicap button, which honestly ruins the feel of the game). maybe not worth the full 10, but i'm pleased with it if not only for the fact that it proves a tight fighter experience can be delivered successfully on the platform. and now to mailbomb WB/MK Studios for an iPhone port of MK2.
jak56
03-10-2010, 04:32 PM
The game is called Street Fighter IV because it contains a reasonable portion of the console/arcade game called Street Fighter IV. That reasonable portion is actually pretty damn deep (and well polished) for a portable fighting game. It actually works very well, too. That's why people pay $10.00 for it.
jak56, I understand your perspective, but like Omega-F (and to some extent amroc above), you want to justify your position by making its opposite seem foolish. Those zero-sum games are pretty much an Internet cliche and really, really tiresome -- not to mention false. It's perfectly possible for the game not to be worth the money for you, but be very worthwhile for someone else.
SF4 is a very good game, especially for casual fighting fans. It may very well not be for you, and that's perfectly alright.
i'm not saying it's a bad game by any means, as i've not played it yet.
Ouisch
03-10-2010, 04:46 PM
HOW DARE YOU ON BOTH ACCOUNTS!
no really, i'm also a die-hard fan of both series. sure, the content wasn't up to GnG standard on the iSequel, but well, it was less than five dollars. i had no problems with the controls themselves, and while it's the worst of the series, i felt like i got my money's worth as a fan. to call it the biggest piece of crap you've played on the platform just came off as way too harsh. you know you've played much worse! we all have!
and mega man 2 i got for a dollar. honestly, that about says it all. i managed to get through it in its entirety even though it's obviously more suited for a physical controller. everything i enjoyed was intact, so again, no complaints here. mega man 2 on the go for a dollar? yeah, definitely good stuff.
Yeah, you got me. I mean, tbh, they're far from the worst thing I've played on the platform. I think I just had issue with the implication that their controls were "spot on" while SF4's were sloppy. I think my feelings about Ghouls and Ghosts can be more adequately summed up by high hopes leading to disappointment. I was hoping for something along the lines of Super Ghouls and Ghosts, and got what I should have been expecting for $5. I still think the controls left something to be desired, and that the length of the game/difficulty just wasn't there. With a G n' G game, you should be hucking your controller against the wall from sheer frustration, not muttering "man, I swear I hit jump... ah whatever, **** it" and reaching for the home button.
Megaman 2... yeah, I got it for a buck too, but I still felt like I flushed my buck. Why can't they get a port of an 8-bit game 100% correct on a device that's leagues more powerful? I mean, I can see them making concessions and throwing in an easier mode because the controls aren't going to be as responsive... but at least throw in the original as an option for the masochists out there.
I still think that controls and presentation-wise, SF4 is miles beyond either of 'em. True, it's either 10X or 2X as expensive (depending on which you're talking about), but still.
TheDingadergen
03-10-2010, 06:34 PM
I think that we just have to bridge the gap between the people that enjoy the bite-sized, quick pick-up-and-play games on the iPhone, and the people that strive for more console-quality outings like N.O.V.A or CoD Zombies. They're two different types of people, two different types of games, and I don't think someone that likes the smaller quick games should enforce their opinion on people who enjoy the larger games. There are some crappy larger games that were put out there mainly for profit, but Street Fighter 4 is not one of them, it's the best they could do for a phone.
I mean, do you guys agree? Street Fighter 4 isn't too bad...
SunriseMoon
03-10-2010, 07:05 PM
I think that we just have to bridge the gap between the people that enjoy the bite-sized, quick pick-up-and-play games on the iPhone, and the people that strive for more console-quality outings like N.O.V.A or CoD Zombies. They're two different types of people, two different types of games, and I don't think someone that likes the smaller quick games should enforce their opinion on people who enjoy the larger games. There are some crappy larger games that were put out there mainly for profit, but Street Fighter 4 is not one of them, it's the best they could do for a phone.
I mean, do you guys agree? Street Fighter 4 isn't too bad...
http://googlewatch.eweek.com/Big%20fish%20eat%20little%20fish.jpg
Sort of like that?
iphoneprogrammer
03-10-2010, 09:50 PM
http://googlewatch.eweek.com/Big%20fish%20eat%20little%20fish.jpg
Sort of like that?
YAY!!!! Pictures!! Finally, something i can enjoy about this thread!!
Oh and may i say that this "argument" is one (if not the most) sophisticated argument in the history of arguments....usually someone calls another person a dumbass or a turd....no name callng in this argument, no, only sophisticated language reserved for the most mature of adults...i am proud to be a part of a site where arguments are neat and orderly and actually make sense. :)
Kamazar
03-10-2010, 09:55 PM
Take it or leave it, either way, shut it. Take a look at the games that Verizon offers, and be glad.
iphoneprogrammer
03-10-2010, 09:57 PM
Take it or leave it, either way, shut it. Take a look at the games that Verizon offers, and be glad.
^ this
Take it or leave it, either way, shut it. Take a look at the games that Verizon offers, and be glad.
And that as they say "is that"
if you can't appreciate idevice gaming evolution for what it is (mainly the iPhone) then you weren't gonna like it reguardless what device or game it is.
I'm glad I was born in the 80's, makes me appreciate where things are going with iPhone development.
Bitch over $9.99 games....if you had a steady source of income and a plentiful life $10 isn't exactly chump change but you could afford things that make you happy without trying to justify the cost, or getting mad when you can't. they only think $9.99 is to high is cause no game has yet exceeded that price.
It's a matter of, I want this so I bought it cause it wasn't out of my means.
I would love to see the complaints or lack there of if Super Monkey Ball started the general price point of premium iPhone games at $19.99
Austin:]
03-10-2010, 11:52 PM
I don't know why, but I don't seem to like these games. The only one I ever liked was a game on my Gameboy Advance SP ALONG TIME AGO called Dragon Ball Z: Taikatsu or somethin' like that.
acidshaman
03-11-2010, 12:29 AM
No one would pay $20 for Super Monkey Ball as it is... iPhone devs could EASILY charge 20,30,40, even 50 or 60! if they just put in the CONTENT... the iPhone is still like 8gb... you will see this platform blossom in time... If you put a morrowind like game on the iPhone, brand new content, it would be an easy $40... 300 hours of open-ended gameplay in a huge detailed world?
Its all about CONTENT... I feel like SF IV at a DEAL would be $7-$8.... if we see free updates it will be easily worth its content tho... the animations are literally amazing to watch... Dhalsims arms blow me away (pun not intended :p)
don_k
03-11-2010, 01:57 AM
Megaman 2... yeah, I got it for a buck too, but I still felt like I flushed my buck. Why can't they get a port of an 8-bit game 100% correct on a device that's leagues more powerful? I mean, I can see them making concessions and throwing in an easier mode because the controls aren't going to be as responsive... but at least throw in the original as an option for the masochists out there.
How much time did you spend on the game? There's an option to turn on original gameplay. Admittedly it's still made a little slower (to accomodate touch controls?), but the jump is not floaty, the enemies are tougher and they rarely drop health bar.
Ouisch
03-11-2010, 11:17 AM
How much time did you spend on the game? There's an option to turn on original gameplay. Admittedly it's still made a little slower (to accomodate touch controls?), but the jump is not floaty, the enemies are tougher and they rarely drop health bar.
Yup, I did spend some time with that option. The "original gameplay" feels a bit better than the new gamplay, but still not correct in comparison to the NES. The jump isn't as floaty as it is in the new version, but it's still floatier than it was on the old NES game. Also amount of enemies was still reduced, game was still a little slower (like you said), etc. If they went through the bother of creating an "original gameplay" option, I wish they'd just gone the straight emulation route, rather than tweaking some options in their "new" version.
sizzlakalonji
03-11-2010, 12:39 PM
I just wanted to state again, that after more time playing this and reading the other posts here and elsewhere what an amazing fail this whole thread was. I PMed Omega-Fail yesterday directing him back to this thread, but so far, nothing. This is yet another example of taking an extreme position on something that you cannot possibly know about blowing up.
Omega-F
03-12-2010, 04:37 PM
I just wanted to state again, that after more time playing this and reading the other posts here and elsewhere what an amazing fail this whole thread was. I PMed Omega-Fail yesterday directing him back to this thread, but so far, nothing. This is yet another example of taking an extreme position on something that you cannot possibly know about blowing up.
Turn 12.
- Omega-F
Omega-F
03-12-2010, 04:41 PM
Omega Fail indeed.
There's a 16-page thread with people raving at how spot-on the controls and overall awesome game are.
Omega should just pack his bags and never post again after failing this hard!
You are using a thread, from a iPod only site- from people who claim that Pocket God is the greatest achievement in entertainment, as your main evidence?
http://www.neogaf.com/forum/images/smilies/laugh.gif
squarezero
03-12-2010, 04:46 PM
You are using a thread, from a iPod only site- from people who claim that Pocket God is the greatest achievement in entertainment, as your main evidence?
http://www.neogaf.com/forum/images/smilies/laugh.gif
Omega-F won't admit that he's wrong. Big F*king Surprise.
Omega-F
03-12-2010, 04:49 PM
Omega-F won't admit that he's wrong. Big F*king Surprise.
Oh yeah, I take impressions from people from this site very seriously. Oh yeah. :rolleyes:
STF4 must be fantastic.
squarezero
03-12-2010, 04:57 PM
Oh yeah, I take impressions from people from this site very seriously. Oh yeah. :rolleyes:
STF4 must be fantastic.
You know what, I've resisted saying this because I appreciate all kinds of points of view (and as I mentioned earlier, you've suggested some great DS games to seek out), but you really have no business on this site. If you go to that SF4 thread you will find well crafted impressions from both people new to the fighting genre and from old pros (including some folks who have played the game competitively). The discussion has gone through the pros and cons, compared the action to the console (and arcade) originals, and gone through many suggestions for additional content and improvements. In fact, it has been one of the better threads on this site. If you can't take any of that seriously, then your presence here is pointless.
Omega-F
03-12-2010, 04:59 PM
I come to these forums to support the developers that deserve recognition for their games, not to listen a group of kids rave about games that are not up to the standards of other platforms. Chill bro. If you want to eat anything developers throw at you, that's your prerogative.
Kamazar
03-12-2010, 05:01 PM
I come to this forums to support the developers that deserve recognition for their games, not to listen a group of kids rave about games that are not up to the standards of other platforms. Chill bro.
Subjective, and we appreciate it for what is is amongst the other titles of the AppStore. There's no point in comparing the iPod Touch to a DS.
spidey146
03-12-2010, 05:05 PM
Subjective, and we appreciate it for what is is amongst the other titles of the AppStore. There's no point in comparing the iPod Touch to a DS.
Just quickly throwing in there that there ARE games on here that go up to DS standards (GTa for example).
As for Omega-F, where do I begin..... Firstly, the Admins also posted a quite positive review on the front page so if there's anyone to believe, it's them. If you think something's so horrible without even TRYING the damn thing no one is going to take you seriously.
squarezero
03-12-2010, 05:06 PM
I come to these forums to support the developers that deserve recognition for their games, not to listen a group of kids rave about games that are not up to the standards of other platforms. Chill bro. If you want to eat anything developers throw at you, that's your prerogative.
Yeah, looking at your recent posts I can see how much "supporting" you've been doing. Too bad: you seem pretty knowledgeable, and perhaps someone with whom to have a worthwhile conversation. But with such a closed mind, what's the point?
Omega-F
03-12-2010, 05:11 PM
Yeah, looking at your recent posts I can see how much "supporting" you've been doing. Too bad: you seem pretty knowledgeable, and perhaps someone with whom to have a worthwhile conversation. But with such a closed mind, what's the point?
I haven't been "supportive" lately because I haven't played a game that holds my interest for a while. That may change soon though; I downloaded some games that seemed to be pretty popular among people (Angry Birds and Space Miner), so I hope those doesn't disappoint.
squarezero
03-12-2010, 05:25 PM
I haven't been "supportive" lately because I haven't played a game that holds my interest for a while. That may change soon though; I downloaded some games that seemed to be pretty popular among people (Angry Birds and Space Miner), so I hope those doesn't disappoint.
Truly supportive people help to get the party started -- they don't join once everyone else says it's fun. But hey, I hope you enjoy Space Miner; I happen to think it's a great game. (Haven't tried Angry Birds, so I won't venture an opinion about it ;).)
johnny82
03-12-2010, 05:28 PM
I bet you Omega-F plays SF all the time on his iPhone/iPod. Hes probably too proud to admit he was wrong. It's ok though Omega, I can see through it.
I'm hoping they add more fighers too Omega-F
Eduku
03-12-2010, 06:13 PM
I just think your standards are way high. That and having a narrow mind, but that's a different issue. Anyway, the general concensus seems to be that the 'point' has been proven wrong.
don_k
03-13-2010, 01:51 AM
Omega-F hates SF IV just because he can't afford it. He spends all his time playing that stupid mini game Angry Birds because that's all his monthly allowance can buy.
Ah well, different strokes for different folks. It's angry birds for him, let's leave it at that.
I come to these forums to support the developers that deserve recognition for their games, not to listen a group of kids rave about games that are not up to the standards of other platforms. Chill bro. If you want to eat anything developers throw at you, that's your prerogative.
Have you even played this game on an iPhone or Touch? Not a single post by you in this thread suggests that you have and as such you can't possibly make an informed decision about how good it is or whether its as good as games on other platforms.
don_k
03-13-2010, 05:07 AM
@ nizy:
I told you he can't afford it, so he's trying to justify it by bad-mouthing the game. It won't affect us though, because virtually all websites give positive reviews, even IGN.
I thought they would give a bad review for the lack of characters, modes or extras compared to the console versions, but surprisingly they gave a pretty good review.
So yeah, everyone agrees it's a good game except Omega-Fail.
Omega-F hates SF IV just because he can't afford it. He spends all his time playing that stupid mini game Angry Birds because that's all his monthly allowance can buy.
Vovin
03-13-2010, 05:47 AM
Maybe Omega-F should rename himself to "Omega-P" - for "prejudice". :D
He hasn't played that game even yet and is still making improper statements.
funkynubman
03-13-2010, 05:30 PM
200 Megabytes of perfect Street Fighter 4 port is dumbed down?
Jeez, man, are you that spoiled?
Omega-F
03-13-2010, 09:00 PM
200 Megabytes of perfect Street Fighter 4 port is dumbed down?
Jeez, man, are you that spoiled?
You really want to believe that, right?
playn
03-13-2010, 11:02 PM
i dont even have the game but i still can tell its well worth the very little money and from what ive read and heard, the controls are pretty much perfect, the graphics are good and true, and its performance is great even over 2player
what could you possibly have against it?
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