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JoshCM
03-11-2010, 10:20 PM
Hey all,
Been awhile since I posted something in here.
This game is going to take awhile to come out because we're building a pretty
massive library of 3d models and code for it currently.
Our collaboration with the Rimelands dudes is going to be a huge benefit for the stats and other 'RPG'ness that most of you have been wanting out of the original. Here are some images and video from our library.
The game is expected to come out sometime this year, but not anytime soon.

We've been working on another project that we'll announce soon, thats totally unrelated to Ravensword 2, but with regards to code, its all shared down the road.

Not really showing much of the landscape, towns or any of that here, but we have a ton of it already.

Enjoy!
-Josh

eggzbacon
03-11-2010, 10:26 PM
Awesome!! Ravensword is the best!

backtothis
03-11-2010, 10:29 PM
Holy shit!

B34$T
03-11-2010, 10:37 PM
Am I to believe sea exploration from that concept art?:)

Zolty
03-11-2010, 10:39 PM
Soo many sequels.. So little money :(

laladanger
03-11-2010, 10:42 PM
Soo many sequels.. So little money :(

:eek: I need to get on finishing Ravensword. Keep putting it off.

Soo many sequals.. So little space. D:

arta
03-11-2010, 10:43 PM
It's just art sketches and standalone models. The question can it run looking liek that in a game engine with proper animation this time?

Prab
03-11-2010, 10:43 PM
Looks awesome :D

doodlejumper
03-11-2010, 10:46 PM
Can't wait for this!

JoshCM
03-11-2010, 10:49 PM
It's just art sketches and standalone models. The question can it run looking liek that in a game engine with proper animation this time?

We hired a new animator - it will most certainly look better than the original in that respect - especially that old run animation. lol

Lonan
03-11-2010, 11:06 PM
very nice. think its time i finish the first one.

Jarek
03-11-2010, 11:11 PM
Amazing!
I have been waiting for so long, and looks like You are going above all my expectations.

Just love it, realm seem to be bigger now, NPCs various and more detailed, creatures animated smoothly and well-designed.

Ravensword 2 — that's epic.

Keep us posted, please.

Der-Kleine
03-11-2010, 11:34 PM
Looks great, The last picture there is the best! :p

Random_Guy
03-11-2010, 11:47 PM
Coolios. Another game to add to my Upcoming games list.

Jarek
03-11-2010, 11:51 PM
Ravensword 2 should be called "HD"; look at those characters models. If they are going to look like this in the game, it may be the most detailed game in the AppStore.

Looks great, The last picture there is the best! :P

Doesn't it look like Ancient Greece? Is Ravensword 2 somehow related to... myths? :)

kahdmus
03-12-2010, 12:13 AM
Looks fantastic. The sequel to my favorite iPhone game!! Thanks for the pics!

Chronical
03-12-2010, 12:21 AM
We hired a new animator - it will most certainly look better than the original in that respect - especially that old run animation. lol

whoot! The old running animation was really crappy, yeah xD

frendil
03-12-2010, 01:05 AM
Any idea as to when this may be ready? And yea this looks great!

diabolus
03-12-2010, 01:56 AM
Ravensword 2 - give me more Mega Trolls to kill!!

Epic!!!

Jarek
03-12-2010, 02:00 AM
Any idea as to when this may be ready? And yea this looks great!

Please read carefully.

Hey all,
Been awhile since I posted something in here.
This game is going to take awhile to come out because we're building a pretty
massive library of 3d models and code for it currently.
Our collaboration with the Rimelands dudes is going to be a huge benefit for the stats and other 'RPG'ness that most of you have been wanting out of the original. Here are some images and video from our library.
The game is expected to come out sometime this year, but not anytime soon.

We've been working on another project that we'll announce soon, thats totally unrelated to Ravensword 2, but with regards to code, its all shared down the road.

Not really showing much of the landscape, towns or any of that here, but we have a ton of it already.

Enjoy!
-Josh

(...)

iFanzine
03-12-2010, 02:04 AM
Looks amazing, can't wait....

lord-sam
03-12-2010, 02:16 AM
Some awesome pics there! It's nice to see the people have proportional faces time. Howcome it's not being made by chillingo?

Jarek
03-12-2010, 02:20 AM
Ravensword 1 has never been made by Chillingo. Only published.

slighmd
03-12-2010, 04:50 AM
OMG OMG! the land looks really large and epic!

qasim
03-12-2010, 05:37 AM
Wow! I am really excited. Looks really great. The first one was excellent :)

Der-Kleine
03-12-2010, 07:03 AM
Some awesome pics there! It's nice to see the people have proportional faces time. Howcome it's not being made by chillingo?

because chillingo is a publisher and not a developer?

gatorsxrule
03-12-2010, 07:28 AM
Seems like this will be even greater than #1
:)

dhgamer
03-12-2010, 09:03 AM
Looks great! Really enjoyed the first one. :)

kazcat42
03-12-2010, 09:20 AM
Yet another reason I love to support smaller devs. They make something good, you buy it, then they use that same passion to bring more people in and make an even better game. Way to go guys, looking forward to buying this one too. Anything you make is an insta-purchase for me!

mjonesgraphics
03-12-2010, 09:30 AM
Working on extra faces and hair right now, and making sure Josh has all my up to date models/textures/animation files. I've got to get him my fixed dino creature too ;)

Mark

Osmiral
03-12-2010, 09:36 AM
This is going to be amazing!!!!

Der-Kleine
03-12-2010, 09:39 AM
The thing I'm most interested in is: Will the world be one BIG level (like in gothic), one big level, but with towns as seperate levels (Oblivion) or just lots of small levels (Ravensword 1)?

JoshCM
03-12-2010, 09:40 AM
Working on extra faces and hair right now, and making sure Josh has all my up to date models/textures/animation files. I've got to get him my fixed dino creature too ;)

Mark

Thanks Mark. You are officially taking over as lead character artist... Have fun with the NPC's! :p

mjonesgraphics
03-12-2010, 09:53 AM
Thanks Mark. You are officially taking over as lead character artist... Have fun with the NPC's! :p

I got promoted! ;)

Borgqueenx
03-12-2010, 10:01 AM
awesome. cant wait for ravensword 2. its a great game.

Alienmario
03-12-2010, 10:14 AM
Working on extra faces and hair right now, and making sure Josh has all my up to date models/textures/animation files. I've got to get him my fixed dino creature too ;)

Mark

Don't forget dragons guys, i mean friendly ones
and good luck of course (is Russ still around?)

JoshCM
03-12-2010, 10:33 AM
Don't forget dragons guys, i mean friendly ones
and good luck of course (is Russ still around?)

yeah - dragon(s)
Russ is still at GDC - enjoying his 'vacation'

AmazingRuss
03-12-2010, 10:41 AM
Don't forget dragons guys, i mean friendly ones
and good luck of course (is Russ still around?)

Still here. Am at GDC this week, loading up on ideas. Watched Peter Molineux's presentation on Fable III yesterday and picked up some really brilliant ideas that I'm thinking about ways to improve on and integrate.

The support community provided has made it possible for us to spend more time and make huge improvements this time around. I can't thank you guys enough.

nfs_julius
03-12-2010, 11:57 AM
I have already played Ravensword 1 for a while and I am very impressed with the continuation. I look forward to it!

Mr. Crazy
03-12-2010, 01:45 PM
Looks awesome.

nizy
03-12-2010, 02:07 PM
I really like that final image. If thats the sort of style you're going for in the sequel then it looks amazing. The classical architecture looks cool, especially in this broken, desolate kind of way. I hope you can fit that into the story too. Anyway, I hope that kind of style continues throughout, rather than the slightly odd mix of styles in the original game. Also the animation vid of the dinorat was very impressive. Look at the feet and how the claws kind of retract as it moves.

Do you guys have any plans for an ipad version?

Tocarina
03-12-2010, 02:32 PM
This just looks sooo amazing. Yeah, I like the style that you are going, it seems a bit brighter and crazier/wonderfuler
(:D)! I'm so looking forward to this! :)

evil_noah
03-12-2010, 03:08 PM
I can't wait for this.

Chronical
03-12-2010, 05:15 PM
The unicorn looks like a goat.. >_>

JoshCM
03-12-2010, 07:13 PM
The unicorn looks like a goat.. >_>

its actually not supposed to be a unicorn - I don't know why Mark called it that. Its supposed to be a unideer.

nulo
03-12-2010, 07:19 PM
cant wait to see more updates on this.

iball
03-12-2010, 08:57 PM
I looked at that last picture and it looks like Athens threw up on the screen.
Not that it's bad, but it looked like it's too heavy on the Roman/Greek architecture.

iVaro
03-12-2010, 09:02 PM
I'm mailnly interested in the title currently so that I can at least have an idea about the story

No Hero
03-12-2010, 09:32 PM
Loved the first, and think this will be amazing. I can not wait :)

mjonesgraphics
03-12-2010, 10:06 PM
its actually not supposed to be a unicorn - I don't know why Mark called it that. Its supposed to be a unideer.



Unigoat ;)

Aurora
03-12-2010, 10:22 PM
Well at least the character don't look quite as disfigured and in serious need of cosmetic surgery like the first one.
Hope this one is much more satisfactory since it includes RPG elements.

Random_Guy
03-12-2010, 10:26 PM
Any idea on the release date?

squarezero
03-12-2010, 10:36 PM
Any idea on the release date?
Not for a while -- at this point they're building assets and working on a different, unannounced project.

Froggyboby
03-12-2010, 10:58 PM
it'd be even better if you make a game about a guy living in a post apocalyptic wasteland.
fighting mega mutants and blowing up nukes

JoshCM
03-13-2010, 10:04 AM
Well at least the character don't look quite as disfigured and in serious need of cosmetic surgery like the first one.
Hope this one is much more satisfactory since it includes RPG elements.

Yes - I think you'll like this one better - almost by default.

Trotgar
03-13-2010, 10:18 AM
I've read somewhere that Ravensword 2 will be more "hardcore RPG-like". Can the devs say is this true or not?

I liked the first game, and would love the second if it has better models, animations and more RPG-elements.

diabolus
03-13-2010, 10:53 AM
Do you have any ingame screenshots?
Maybe 1 or 2 beta screens?
Thx!

Der-Kleine
03-13-2010, 11:39 AM
Do you have any ingame screenshots?
Maybe 1 or 2 beta screens?
Thx!

this isn't even beta yet.

mattll
03-13-2010, 11:47 AM
this isn't even beta yet.

gamma so far?

jak56
03-13-2010, 11:52 AM
this isn't even beta yet.

are you testing it?

Der-Kleine
03-13-2010, 12:28 PM
are you testing it?

no, but think: They are showing concept art and player moddles. they said the game would probably be released end of this year. does that sound as if the game is almost finished?

jak56
03-13-2010, 12:30 PM
oh i thought so, i was just wondering, as you tested the first one no?

Der-Kleine
03-13-2010, 12:41 PM
oh i thought so, i was just wondering, as you tested the first one no?

I did, I hope I can test the 2.nd one.

jak56
03-13-2010, 01:44 PM
dont we all?

Tocarina
03-13-2010, 01:56 PM
Me too! I really wanna test the second one!

diabolus
03-13-2010, 03:03 PM
Well, I wanna kick some Mega Troll's ass..ehmm...head again!

So it would be a great pleasure to have a possibility to test the second part...

squarezero
03-13-2010, 03:19 PM
Well, I wanna kick some Mega Troll's ass..ehmm...head again!

So it would be a great pleasure to have a possibility to test the second part...
Actually, considering your contribution to Ravensword lore (as the cleverest Mega-Troll slayer), they should probably name a character in the new game after you.

Der-Kleine
03-13-2010, 03:49 PM
Actually, considering your contribution to Ravensword lore (as the cleverest Mega-Troll slayer), they should probably name a character in the new game after you.

well he's called diabolus, so that shouldn't be so hard.... ;)

Foozelz
03-13-2010, 03:55 PM
JoshCM, will people with Ravensword 1 got a special item in Ravensword 2?

iPhondTouch3G
03-13-2010, 07:10 PM
Hey, does Ravensword 2 have more OpenGL ES 2.0 optimization? On 3GS devices, the first Ravensword had better draw distance and a clearer look, but how about adding shadows or bump map texturing in this one? That would really be great! I would especially love the bump texturing, and shadows would just be an added bonus.

Der-Kleine
03-14-2010, 03:27 AM
Hey, does Ravensword 2 have more OpenGL ES 2.0 optimization? On 3GS devices, the first Ravensword had better draw distance and a clearer look, but how about adding shadows or bump map texturing in this one? That would really be great! I would especially love the bump texturing, and shadows would just be an added bonus.

I hope it does! :p

diabolus
03-14-2010, 07:46 AM
I'll get new iPhone 4G/A/X this summer and hope that Ravensword II will have OpenGL 2.0 support!!

Tocarina
03-14-2010, 08:42 AM
JoshCM, will people with Ravensword 1 got a special item in Ravensword 2?
That sounds like an awesome idea. Like a bonus weapon.

And, obviously, it will have OpenGL 2.0 support, (or will it :D)

Der-Kleine
03-14-2010, 09:33 AM
Will the beta testers of Ravensword 1 probably also test Ravensword 2? :p

medianotzu
03-14-2010, 10:05 AM
Wow, and this looks awesome!...but so far away...

eXistenT
03-14-2010, 12:51 PM
man pls, why you started a new topic now,when you know that the game will appear in November or December??
and der kleine stop answering the question that are especially for creator of this game . we know you want to be beta tester,and your chance to be is to be active and to post many post,but i cant stand your stupidity .How simple is that to pm to him.

JoshCM
03-14-2010, 01:08 PM
this is going to be an ongoing development thread, we'll be updating with new stuff once a week or so.

eggzbacon
03-15-2010, 08:09 PM
man pls, why you started a new topic now,when you know that the game will appear in November or December??
and der kleine stop answering the question that are especially for creator of this game . we know you want to be beta tester,and your chance to be is to be active and to post many post,but i cant stand your stupidity .How simple is that to pm to him.

Asking to beta test is against the rules

shikovi4ik
03-15-2010, 08:35 PM
Will this game run on iphone 3g?

eggzbacon
03-15-2010, 09:18 PM
Will this game run on iphone 3g?

It probably will

steelfires
03-15-2010, 09:54 PM
Hey, does Ravensword 2 have more OpenGL ES 2.0 optimization? On 3GS devices, the first Ravensword had better draw distance and a clearer look, but how about adding shadows or bump map texturing in this one? That would really be great! I would especially love the bump texturing, and shadows would just be an added bonus.
The only problem with that would be the 1st gen people complaining. :D. Man, this looks super awesome. Even more so you're a indie dev. Kinda like the folks who made Jet Car Stunts.

cubytes
03-15-2010, 10:17 PM
is it cool for me to drop some feedback/ideas for RS 2 here?

Unholy3000
03-15-2010, 10:30 PM
Sweet ravensword 2! I'll definatly be following this.

I hope this one is a much more open world, instead of a big path wich you follow. I wonder how there going to do this. Hoping to see actual classes this time, magic would be great. But Im really hoping for a open world environment such as the ones in morrowind/oblivion. My all time favorite games :)

Keep of the good work guys, so far models are looking amazing and really liking that last picture, I must agree it looks very Greece like, me being a Greek, I like it!:p

gamecomposer
03-15-2010, 11:05 PM
When you are looking for a composer, let me know and I would love to talk with you about the score! You can hear some of my music at: www.seanbeeson.com

I enjoyed the first game (although I lost my saved games due to having to wipe my iPod clean) and can't wait for the second to come out.

acidshaman
03-15-2010, 11:42 PM
Animations are looking good, I love that Concept Environment Art... good work guys, this game is gonna be awesome, and if someone from Bethesda (my home town too :p) is working on this like I heard then u know its gonna be the shit!

Mdcosta911
03-16-2010, 12:14 AM
It's just art sketches and standalone models. The question can it run looking liek that in a game engine with proper animation this time?

Agreed. The gameplay mechanics of Ravensword I and the inventory organization were atrocious. I honestly regret spending $7 on Ravensword I. Sorry. I really hope Ravensword II hits home with everything I expected and didn't receive from the first game.

squarezero
03-16-2010, 12:46 AM
Agreed. The gameplay mechanics of Ravensword I and the inventory organization were atrocious. I honestly regret spending $7 on Ravensword I. Sorry. I really hope Ravensword II hits home with everything I expected and didn't receive from the first game.
I'm curious: what did you expect from Ravensword that you didn't get (I mean, besides a tidy inventory system)?

cubytes
03-16-2010, 01:50 AM
Disclaimer: i haven't actually played RS; watched a few gameplay vids tho


context sensitive inputs in combat?:
-like when an enemy or opponent is in range or charges you an "engage" icon will appear
-when you tap this "engage" icon the game will automatically lock onto the enemy/enemies and pan/zoom camera to an ideal position for combat in the location/situation you are in
-when low on health it will have a potion pop up maybe
-a dodge pop up perhaps
-it should be in the same place as all the other context sensitive pop ups; like talk to NPCs, open treasure chests, pick up loot, go into shops ect

dynamic input schemes.........
-the control schemes change depending on how your hold your thumbs
-this is essential for a touch screen and instead of making a control scheme thats an all in one controller you can optimize it by creating multiple control schemes that can be sswitch back and forth to and from seamlessly by simply how you hold the phone

for example:
lets say for general navigation you use dual sticks;
-the one one the left handles movement
-the one on the right handles the camera rotate to pan
-tapping/ double tapping on the bottom right stick will attack
-this is the control scheme for when both thumbs on the sticks at the same time

now when holding your thumb on the right stick but you lift your thumb off the left stick the perspective and controls will completely change:
-it can go into first person for example
-you can tap anywhere on the screen (execpt for the left joystick) and drag your finger around to look around
-if enemies are in range just tap and hold on them to target them pull your bow and then lift thumb when shot is ready to fire the arrow
-returning thumb back to the left stick will go back to third person

now when holding your thumb on the virtual joystick but you lift your right thumb off of the screen
-you character could for instance start blocking right when you do this
-you can rotate around with the left VJ or wheel but you cant move (helpful for when you "have" to be facing and enemy to block their attacks)
-you can tap on an enemy to switch targets in this mode
-you can use slide gestures like; draw a line from top of the screen to the enemy to do a magic attack you can even draw the line then hold it over the enemy for a brief moment to charge the magic attack then lift to unleash
-you will also be able to switch from one magic attack to another like be able to toggle between 2
-if you have party members you can use this mode to switch back and forth from one party member to the next by tapping on them

and last but not least lift both thumbs off the screen:
-this is your inventory/item menu
-pauses the game?
-you can select and use items
-returning thumbs to the sticks will immediately hide the quick item use menu
-there may also need to be an item button top right idk maybe not....

how awesome would that be? :)

ejjib
03-16-2010, 02:37 AM
why is asking to beta test against the rules??:confused:

minorpane
03-16-2010, 03:14 AM
I hope this one is a much more open world, instead of a big path wich you follow. I wonder how there going to do this. Hoping to see actual classes this time, magic would be great. But Im really hoping for a open world environment such as the ones in morrowind/oblivion. My all time favorite games :)

Outdoor cells? Don't count on it.

caterpi
03-16-2010, 06:12 AM
Is there a female character in ravensword 1? If yes, I'm buying it.
Please include one in 2!!

mjonesgraphics
03-16-2010, 09:18 AM
Is there a female character in ravensword 1? If yes, I'm buying it.
Please include one in 2!!

well......
I'm working on multiple female heads. Might be for NPCs,might be for something else. ;)

Ask Josh. :)

Mark
www.mjonesgraphics.com

Der-Kleine
03-16-2010, 09:38 AM
why is asking to beta test against the rules??:confused:

With Rule:

TA total posts: 12345678


Without Rule:

TA total posts: 123456789 (+111.111.111 = ALOT!)

of course those aren't the real post numbers, but that's what might happen^^! ;)

OnT: I can't wait to see how the (game-)world looks like! (and I don't mean as concept art)

NBM05
03-16-2010, 09:48 AM
I'm curious: what did you expect from Ravensword that you didn't get (I mean, besides a tidy inventory system)?
Depth of gameplay. The combat was terrible and boring and had no strategy. The armor and weapons options were exceedingly limited (two sets of armor and what, like six weapons?) and each had one difinitive item that was the best. I had the best armor and weapon in less than an hour. And the story was not very involving or immersive at all. The graphics were pretty good, but some animations weren't. The lack of magic was dissapointing as well. As was the lack of human and humanoid enemies.

I liked the open world idea, and mimicking Oblivion on an iPhone is a great idea, but the gameplay just wasn't enjoyable and the story didn't pull me in at all. It all felt too small and limited. I honestly never bothered to finish the game.

If the combat was fun in the game, it could make up for a lot of the other defects, but it just wasn't. At all. Throw in a lack of items and lack of story and the whole thing was pretty bland to me.

Hopefully the second one is a fuller game and a better experience. I won't be a first day buy this time, though. I'd need to see some detailed reviews listing improvements first. That said, good luck to the developer.

Lazuli
03-16-2010, 12:59 PM
Just throwing a few ideas into the ring. Also hi, I'm new ^^

some kind of marker indicating where you're being hit from, similar to an FPS would be useful, being whacked by something that you're having difficulty seeing is kinda irritating.
If you're going down the whole Greek route, some kind of mediterranian port would be awesome. Maybe fishing, boats etc.
If the resources allow it, some form of multiplayer perhaps? 2 player co-op (perhaps similar to fable) would be win.

galoobethgames
03-16-2010, 01:19 PM
If the resources allow it, some form of multiplayer perhaps? 2 player co-op (perhaps similar to fable) would be win.

I too would love to see a co-op mode. Nothing beats monster bashing with friends. I know it would be tough to do on a 1st or 2nd gen device, having highly-detailed character models, but it would add an awesome element to the gameplay.

Jarek
03-16-2010, 01:22 PM
I am for it.

Grinding in cooperation would make the game extremaly more attractive.
To solve problem with hi-res textures and performance on the older iDevices You could implement a scrollbar setting graphic quality to keep ultimate MMO features and smooth gameplay with cost of downgrading quality.

SirSim
03-16-2010, 01:56 PM
Wow! Can't wait for this!! Please make this game a hit :)
My wishes (after playing the first one)
-more quests and sub quests
-every terrain should have a "great ending" (and none "empty" regions without quests like the ice region)
-I will see Open gl 2.0 features on my 3GS :)
-the horse should be a gameplay feature and not only a minigame

thanks and will look forward to this

iPhondTouch3G
03-16-2010, 04:45 PM
Will this game run on iphone 3g?

I hope not. If it does, that really sucks. 1st/2nd gen people need to stop complaining about optimized games and get new ipods. i've owned every gen of ipod touch, for their capabilities. If it works on old devices, then i might as well throw my ipod away. i've been waiting for a 3rd gen game for a looong time.
16gb 1g
8gb 2g
32 gb 3g

Der-Kleine
03-16-2010, 04:54 PM
I hope not. If it does, that really sucks. 1st/2nd gen people need to stop complaining about optimized games and get new ipods. i've owned every gen of ipod touch, for their capabilities. If it works on old devices, then i might as well throw my ipod away. i've been waiting for a 3rd gen game for a looong time.
16gb 1g
8gb 2g
32 gb 3g

I would also Like an only 3rd gen hardware game, altho as so many people still have old devices this is currently not a good idea for the developer (profit wise, not so many people will (be able to) but it)

btw,
16gb 1G
32gb 2G
64gb 3G
:p

LBG
03-16-2010, 06:16 PM
Please inlcude a spade as a weapons because spades are awesome :D

JoshCM
03-16-2010, 06:39 PM
Please inlcude a spade as a weapons because spades are awesome :D

you mean like a garden spade?

gatorsxrule
03-16-2010, 07:47 PM
you mean like a garden spade?

Hell yeah!

LBG
03-16-2010, 07:49 PM
you mean like a garden spade?

Yeah, a garden spade would be great :)

justingamer
03-16-2010, 08:01 PM
looks good hope it will release soon

JoshCM
03-16-2010, 10:40 PM
how about a spork as a weapon. or are they overrated.

LBG
03-16-2010, 10:45 PM
how about a spork as a weapon. or are they overrated.

Hmmm, I doubt they were invented in the time period the game will be set.
Pretty epic weapon anyway :)

eggzbacon
03-16-2010, 10:52 PM
how about a spork as a weapon. or are they overrated.

Cool avatar! ;)

tadad1
03-16-2010, 11:04 PM
Even better a "Spadork", it would be like having the powers of "The Shoveler" and "The BlueRaja" combined.

http://img30.imageshack.us/img30/5776/shovele2.jpghttp://img30.imageshack.us/img30/4859/blueraja.jpg

gatorsxrule
03-16-2010, 11:05 PM
Whoa, devs get avatars now? SWEET

frendil
03-17-2010, 12:22 AM
I hope not. If it does, that really sucks. 1st/2nd gen people need to stop complaining about optimized games and get new ipods. i've owned every gen of ipod touch, for their capabilities. If it works on old devices, then i might as well throw my ipod away. i've been waiting for a 3rd gen game for a looong time.
16gb 1g
8gb 2g
32 gb 3g

by the time this game comes out there will probably be a forth gen ipod, and not all of us a are loaded, we cant afford a top of the line ipod touch every year, but hey I guess your mummy and daddy bought yours for you?

Der-Kleine
03-17-2010, 12:40 AM
you mean like a garden spade?

And don't forget to add a breadknife! :p

playn
03-17-2010, 02:02 AM
theres no harm in optimising the game for the 3Gs and newer. it wont affect the older gen users at all so really no one should be complaining

by the time this game comes out there will probably be a forth gen ipod, and not all of us a are loaded, we cant afford a top of the line ipod touch every year, but hey I guess your mummy and daddy bought yours for you?
there not tooooo much, just find a good deal on ebay (simple) and sell your current ipod for $150 or $200(aus) and then you just need to put in $100 at most

Scottlarsen
03-17-2010, 02:09 AM
Josh, I think you guys have a solid idea of what your doing with this. It will be a long wait but worth it! One thing though, no Donald. That guy was just wrong.:p

iOctober
03-17-2010, 05:57 AM
So many amazing looking games coming out . I don't know why i look at them , I'm just depressing myself over how broke I'm going to be when all of these games decide to come out at the same time :rolleyes: hahah cant wait for this!

debtOFskittles
03-17-2010, 08:50 AM
theres no harm in optimising the game for the 3Gs and newer. it wont affect the older gen users at all so really no one should be complaining


there not tooooo much, just find a good deal on ebay (simple) and sell your current ipod for $150 or $200(aus) and then you just need to put in $100 at most

I'd really rather not pay for another ipod if I don't have to... PLUS my girlfriend bought me my current 2g touch so shed prob be upset if i sold it...

people make optimized games because it will simply make them more money

Chronical
03-17-2010, 01:29 PM
Josh, wouldn't it be awesome if you'd add a rifle or a machine gun as an easter egg when you finished the game? :P

LBG
03-17-2010, 01:37 PM
Josh, wouldn't it be awesome if you'd add a rifle or a machine gun as an easter egg when you finished the game? :P

lol, maybe even a time machine :D

JoshCM
03-17-2010, 01:41 PM
lol, maybe even a time machine :D

only if its a hot tub time machine. :P

Osmiral
03-17-2010, 01:42 PM
Josh, wouldn't it be awesome if you'd add a rifle or a machine gun as an easter egg when you finished the game? :P

No, they should add a tank that you unlock when you finish the game ;) It'd be the ultimate Uber Troll slaying machine!

Jarek
03-17-2010, 01:57 PM
How about "Red Lantern" inn? ;)

(For those who played Gothic II)

Der-Kleine
03-17-2010, 02:13 PM
only if its a hot tub time machine. :P

the time machine could load previous save games when you've finished the game! :p

MilchMann
03-17-2010, 02:16 PM
How about "Red Lantern" inn? ;)

(For those who played Gothic II)


Nice Idea :D .

Ouuhh...I wish they would develop a gothic for iphone ;)

Trotgar
03-17-2010, 02:16 PM
How about "Red Lantern" inn? ;)

(For those who played Gothic II)
Ah yes, I've been playing Gothic II lately and I've enjoyed it very much, even though it has it's downsides (bugs etc.)

I'm now very interested in Ravensword 2, because deeper RPG-elements are promised.

Jarek
03-17-2010, 02:23 PM
Gothic is still being considered as one of the best RPG games ever.
So is Baldur's Gate, Diablo, Neverwinter Nights, KotOR and Mass Effect.

Chance to get them relased for iDevices is as tiny as baby ant.
And this is the main reason I bought Ravensword 1. And it's graphic :)

MilchMann
03-17-2010, 02:27 PM
Gothic is still being considered as one of the best RPG games ever.
So is Baldur's Gate, Diablo, Neverwinter Nights, KotOR and Mass Effect.

Chance to get them relased for iDevices is as tiny as baby ant.
And this is the main reason I bought Ravensword 1. And it's graphic :)

Yes you are right, but Ravensword was nothing against Gothic 1 or 2 .
It was enjoyable, but there was some deep missing. But I am sure Crecsent Moon will fix this lack of fun ;) in part 2 .

Until then, I will play Gothic 2 a fifth time :)

debtOFskittles
03-17-2010, 02:37 PM
I supposed there's no way to implement a "Ravensword Construction Set" for user-made content like in the elder scrolls? I assume that wouldn't work because of all the optimization you have to do and the limitations of the platform..

Jarek
03-17-2010, 02:38 PM
Have fun :)

I have finished GII: Raven's Night about 6 times and now, literally, I can't even look at autorun imagine. Yet :)

And yes - I hope for more depth in the RII storyline and gameplay aswell.
Item grades (Unique, common etc), item forging and composing, advanced grinding and character developement are some of feature I'd expect from RII.

Best,

AmazingRuss
03-17-2010, 04:01 PM
I supposed there's no way to implement a "Ravensword Construction Set" for user-made content like in the elder scrolls? I assume that wouldn't work because of all the optimization you have to do and the limitations of the platform..

Interesting that you should mention that... I was pondering that very thing this morning for the pc/mac versions, and maybe the iPad. Would be really hard to implement on the little iPhone screen. Created levels would work on all devices, of course.

I've got a lot of work to do before such a thing comes under serious consideration, though. Kind of depends on what tools I end up making for Josh to build levels with, too.

mattll
03-17-2010, 04:05 PM
How about "Red Lantern" inn? ;)

(For those who played Gothic II)

epic
but it was so expensive ;)

ravensword is really the closest thing to gothic 2 here on the app store
i hope ravensword 2 won´t has as many bugs as gothic 3 on release ;)

Chronical
03-18-2010, 12:11 PM
No, they should add a tank that you unlock when you finish the game ;) It'd be the ultimate Uber Troll slaying machine!

A tank? What the hell :D I'd like a gun to be honest :P

LBG
03-18-2010, 12:27 PM
Maybe you could be awarded with a horse on crack?
That could be fun.... :D

Chronical
03-19-2010, 06:28 AM
Or a rainbow colored unicorn?

Hmar9333
03-19-2010, 06:44 AM
Blunderbuss!!

8300dvo
03-20-2010, 06:54 AM
When you are looking for a composer, let me know and I would love to talk with you about the score! You can hear some of my music at: www.seanbeeson.com

I enjoyed the first game (although I lost my saved games due to having to wipe my iPod clean) and can't wait for the second to come out.
That's some beautiful music. would love to hear 'Yeti rage' while battling it out with a troll. :)

wattywatts
03-20-2010, 12:50 PM
Josh-
Just wanted to say I purchased an ipod last week specifically to play Ravensword. Basically I spent $305 on Ravensword. It's awesome. It makes me want to develop for the iphone. Sadly I refuse to use a mac, so I guess that won't happen though. :D
Anyway, I'm really looking forward to Ravensword 2.
As a side note- If you guys need any music or extra models created Id be more than happy to help out for free. :D

AmazingRuss
03-20-2010, 01:00 PM
Josh-
Just wanted to say I purchased an ipod last week specifically to play Ravensword. Basically I spent $305 on Ravensword. It's awesome. It makes me want to develop for the iphone. Sadly I refuse to use a mac, so I guess that won't happen though. :D
Anyway, I'm really looking forward to Ravensword 2.
As a side note- If you guys need any music or extra models created Id be more than happy to help out for free. :D

Josh and I thank you, as does Apple, no doubt... that sale netted them a good bit more than the standard 30% :D

If you want to develop games, grab Unity, and you can stay in PC land and make PC games for free.

Martin JF
03-20-2010, 01:04 PM
Ideas:

Blunderbuss: after your done with the main story you can get a sidequest. the reward is "The Ultimate Troll-hunting weapon", or as we know it, a blunderbuss.

Crossbows

A cheesy sub-storyline: The mice need your help!!!!

Explore the islands outside the main area

Horse (being able to use it wherever you want)

and as a easter-egg, you should be able to reskinn the horse as a motorcycle

Chronical
03-20-2010, 02:42 PM
Josh-
Just wanted to say I purchased an ipod last week specifically to play Ravensword. Basically I spent $305 on Ravensword. It's awesome. It makes me want to develop for the iphone. Sadly I refuse to use a mac, so I guess that won't happen though. :D
Anyway, I'm really looking forward to Ravensword 2.
As a side note- If you guys need any music or extra models created Id be more than happy to help out for free. :D

http://www.dragonfiresdk.com/index.htm
With this you can develope games on Windows, sir ;)

nephilim apps
03-20-2010, 06:52 PM
How about a secret Hot Coffee mod (only not a mod just a hidden part of the game)? One that is hidden well enough that Apple would not be able to find it but is easily found if you are devoted to finding it lol.

I just think that would be funny and would also get alot of people to buy your game. As well as causing a media shitstorm maybe even higher than GTA:SA as :)

JKK Photography
03-20-2010, 06:57 PM
This sequel looks amazing; I enjoyed the first, but it wasn't my favorite (no offense meant at all; it's still an amazing game).

This one looks as if its been improved in every (and I mean every) respect.

playn
03-20-2010, 08:06 PM
How about a secret Hot Coffee mod (only not a mod just a hidden part of the game)? One that is hidden well enough that Apple would not be able to find it but is easily found if you are devoted to finding it lol.

I just think that would be funny and would also get alot of people to buy your game. As well as causing a media shitstorm maybe even higher than GTA:SA as :)

hot coffee mod?

iball
03-20-2010, 08:13 PM
hot coffee mod?

I'd rather there wasn't. That extra space could be used for an extra mission or bigger game world.

First one to get the entire Oblivion or Fallout 3 game world ported over to the iPhone, wins. Period.

Mudloop
03-20-2010, 08:17 PM
How about a secret Hot Coffee mod (only not a mod just a hidden part of the game)? One that is hidden well enough that Apple would not be able to find it but is easily found if you are devoted to finding it lol.

I just think that would be funny and would also get alot of people to buy your game. As well as causing a media shitstorm maybe even higher than GTA:SA as :)
And once apple finds out, they would remove the game... So even though it might cause some hype, it is ultimately not worth it.
(Plus it wouldn't really fit the game.)

playn
03-20-2010, 10:32 PM
whats a hot coffee mod

squarezero
03-20-2010, 11:31 PM
whats a hot coffee mod
http://en.wikipedia.org/wiki/Hot_Coffee_minigame_controversy

nephilim apps
03-21-2010, 12:00 AM
whats a hot coffee mod

A hidden sex minigame in Grand Theft Auto: San Andreas that caused a media uproar by right wing christian nutjobs.

itman
03-21-2010, 12:33 AM
I would love to see Akimbo P90s with rapid fire and SPAS12 with grip, semtex + 2x flash grenade and Bling, Stopping Power and steady aim to kick ass on Team Deathmatch on Highrise. That would make my day...

Martin JF
03-21-2010, 07:52 AM
I'm going to buy this one, but you have to improve a lot from the first one.

Much more side-quests (There wasnt very many in the first one)
more secrets (Caves, hidden artifacts)
More weapons
more armor
a better system for use of magic
more spells
humanoid enemies
bigger world
better running animation

The first one is good, but it was very short in my opinion.

wattywatts
03-21-2010, 10:33 AM
I'm sort of curious, is this normal?
I went to the castle to save the king and heard a loud footstep noise, then my character went through the getting hit animation. After random clicking on the screen, I'm locked on to an apparently invisible ogre.
Yeah, this is completely the wrong place to post this, but it's sort of funny.
http://i153.photobucket.com/albums/s240/wattywatts/03-21-10_1123.jpg
That's an imp in on the left by the way.

JoshCM
03-21-2010, 12:18 PM
please delete this extra post mods

JoshCM
03-21-2010, 12:31 PM
I'm sort of curious, is this normal?
I went to the castle to save the king and heard a loud footstep noise, then my character went through the getting hit animation. After random clicking on the screen, I'm locked on to an apparently invisible ogre.
Yeah, this is completely the wrong place to post this, but it's sort of funny.
http://i153.photobucket.com/albums/s240/wattywatts/03-21-10_1123.jpg
That's an imp in on the left by the way.

Its a bug that we need to fix - when we update to 1.4 it should be done.
Thanks for pointing it out. :)

Jarek
03-21-2010, 01:01 PM
JoshCM: what do You think about my Red Lantern idea. Is it possible to implement this Easter-Egg into R2? ;)

Mondae
03-21-2010, 08:05 PM
Is the story take place as a sequal or a distant prequal or what?

iPhondTouch3G
03-21-2010, 08:54 PM
I would love to see Akimbo P90s with rapid fire and SPAS12 with grip, semtex + 2x flash grenade and Bling, Stopping Power and steady aim to kick ass on Team Deathmatch on Highrise. That would make my day...

No, they just need to make the first weapon an M1919 Browning instead of a club and it's all good. Old medieval game with a heavy machine gun. (And OpenGL 2.0) That would cut it.

gwlaw99
03-26-2010, 03:49 PM
I think I speak for millions of people who would kiss your feet if you ported this to android.

squarezero
03-26-2010, 04:00 PM
I think I speak for millions of people who would kiss your feet if you ported this to android.
Until Google makes it easy for people to store applications in their memory cards, I doubt that you'll see many big games ported to the Android platform -- the original Ravensword is over 100 MB and you have only 512 MB total available on the Nexus One. Keep in mind too that the current version of Unity does not provide Android support (though it's supposed to come on Unity 3.0).

ejjib
04-02-2010, 08:54 AM
ya pls make the game longer..

and why did chillingo publsih the first one?

Chronical
04-02-2010, 09:45 AM
One word:
Reputation.

mjonesgraphics
04-09-2010, 08:48 AM
I think I speak for millions of people who would kiss your feet if you ported this to android.

Nah....

N-Gage!

Mark

Tocarina
04-09-2010, 08:55 AM
any news on the release?

JoshCM
04-09-2010, 02:58 PM
We're finishing up work on another game and then we will be getting back full time on Ravensword 2. Progress has been made in the meantime by Mark Jones and a few other artists. We're using the code from the new game to build Ravensword 2, so that should end up working out nicely.

iVaro
04-09-2010, 03:09 PM
So why havn't you announced the new game?(or have you)

Der-Kleine
04-09-2010, 03:17 PM
So why havn't you announced the new game?(or have you)

It isn't only their game (I hope I'm thinking of the right game). unfortunatley I can't remember the name :(

Tocarina
04-09-2010, 03:22 PM
Cool! I can't wait for more announcements and games from CM!

JoshCM
04-09-2010, 03:41 PM
We haven't announced it yet - but we also have rimelands coming out at the same time.

iVaro
04-09-2010, 03:43 PM
We haven't announced it yet - but we also have rimelands coming out at the same time.

Can we at least get a sneak peek? :) (genre, title, anything!)

iball
04-09-2010, 05:13 PM
So does Apple's recent announcement yesterday that they will only take games that are coded in one of three languages and nothing done through something like Unity affect the release date for Ravensword 2?

Personally I hate what they did.

JoshCM
04-09-2010, 05:42 PM
I think it's probably safe to say that over 50% of 3d iPhone games coming out are made with Unity - chillingo seems to think it's more going to affect flash conversions - but we'll see.

playn
04-09-2010, 09:04 PM
yea i think thats just in place for flash conversions
unity will be fine

MICHAELSD
04-10-2010, 02:22 AM
Will there be an update that's optimized for the iPad with enhanced graphics? Even if you just did a little optimization and had the game render at a higher resolution, it would obviously be better than Apple's double pixel method. I'd also suggest making Ravensword 2 universal with the iPhone and the iPad.

mjonesgraphics
04-12-2010, 07:37 AM
I think it's probably safe to say that over 50% of 3d iPhone games coming out are made with Unity - chillingo seems to think it's more going to affect flash conversions - but we'll see.

I hope this will not effect Unity. I've had good experiences with them on this and other platforms, they seem a good bunch of peeps. T

I can't see how this would be a good thing for Apple and it's iPlatform. Much of it's success has been down to people like Unity and Josh, and others that frequent the boards here. Bit daft if Apple's beef with Adobe catches the rest of us in the crossfire.

Mark

lampshade37
04-12-2010, 04:53 PM
Will there be an update that's optimized for the iPad with enhanced graphics? Even if you just did a little optimization and had the game render at a higher resolution, it would obviously be better than Apple's double pixel method. I'd also suggest making Ravensword 2 universal with the iPhone and the iPad. similarly will ravensword 2 be able to run on the second generation i touch like the first one can?:confused:

Duke Floss
04-12-2010, 06:05 PM
I have not played the first one yet, but it is on my to-do list and coming up soon.

I'm not sure if it has been asked - but do you plan on supporting a first person view point?

I'm looking forward to playing the first one soon... but I am extremely interested in this followup.

macatron
04-12-2010, 07:08 PM
I have not played the first one yet, but it is on my to-do list and coming up soon.

I'm not sure if it has been asked - but do you plan on supporting a first person view point?

I'm looking forward to playing the first one soon... but I am extremely interested in this followup.

The first one already has that (just not during a battle). Although, I'm not sure if the sequal will allow you to remain in first person during a battle or not. With that said, I would definitely like for that to be an option as well because that is how I enjoy playing games like Oblivion and Fallout 3.

JoshCM
04-12-2010, 07:14 PM
during battle you can be first person the whole time (unless shooting the bow)

squarezero
04-12-2010, 07:15 PM
The first one already has that (just not during a battle). Although, I'm not sure if the sequal will allow you to remain in first person during a battle or not. With that said, I would definitely like for that to be an option as well because that is how I enjoy playing games like Oblivion and Fallout 3.
Actually, the first one allowed you to stay in first person for everything except shooting arrows. Personally, I go back and forth -- there's something about melee fighting that seems easier from a 3rd person perspective, but first person is more immersive.

macatron
04-12-2010, 07:49 PM
Actually, the first one allowed you to stay in first person for everything except shooting arrows. Personally, I go back and forth -- there's something about melee fighting that seems easier from a 3rd person perspective, but first person is more immersive.

Hmmm...I could have swore it used to kick you back into 3rd person during battles. By chance was this changed with a patch after the initial release because I've had the game since day one? Thanks.

Sajak
04-12-2010, 09:59 PM
While I enjoyed the original, I didn't think it was all that great. It was too short, the 'story' was rather nonexistent, and there really wasn't a whole lot of exploration. However, keeping in mind it was an indie project, I have to give a lot of credit for the hard work you guys put into a game that had very few bugs and had probably what were the best production values on the app store at the time. Not to mention a free expansion of sorts. If nothing else, I got my moneys worth, and then some.

That said, I'm hoping that the sequel has more content to it. It needs to have more to do and more places to go. More items to collect (perhaps some drops or maybe some kind of blacksmithing/mining elements to it for optional equipment?) and just more story development. The story doesn't need to be like a book or a Final Fantasy game, but a little more than a couple sentences would be nice. :P

Anyway, best of luck. I'll be waiting for more info.

mjonesgraphics
04-13-2010, 11:00 AM
Anyway, best of luck. I'll be waiting for more info.

I was beavering away on some new towns folk until the whole Unity/Apple cr@p happened. :(
The new model/textures are much more detail than the original.

That iPad screen is HUGE! We can't "cheat" as much with the detail. ;)


Mark

JoshCM
04-13-2010, 11:41 AM
yeah now were awaiting Apple's decision whether to allow Unity powered apps.
We're trying to remain positive - as so much work has already gone into this.

lampshade37
04-15-2010, 03:39 PM
yeah now were awaiting Apple's decision whether to allow Unity powered apps.
We're trying to remain positive - as so much work has already gone into this.

any news yet?

squarezero
04-15-2010, 03:58 PM
any news yet?
Last posting from the Unity 3D CEO's blog basically said: I believe that we'll work it out with Apple so that Unity is not affected by the change in the SDK. In case we can't do that, we're already working on a fix that will make the engine comply with the letter and spirit of the SDK. My translation: the iPhone is too important to us, so we'll find a way to make it work. My guess is that the iPhone version of Unity will be modified so that it can't produce cross platform applications. But I'm almost certain that we will continue to have Unity based games on the iPhone.

TractionGames
04-15-2010, 06:22 PM
This apple ban on middleware is pretty heavy duty. Some of the email replies i have read by Steve Jobs himself on the matter has me more than a little concerned. He basically says that they are willing to wear the collateral damage of the decision (thousands of developers fleeing iphone) because it is apparently good for the long term future and progression of the platform.

In essence, by restricting these middleware / rapid development tools he will be locking out the small independant developer scene meaning only the major companies like EA and Gameloft who have the resources to develop in-house native engines will be capable of making cutting edge 3d games. A game like ravensword to build from the ground up without the assistance of a 3d game engine and development environment would be a multi million dollar project and not justifiable for most small studios.

For every decent game written in Unity (Ravensword, Zombieville USA, Peggle, etc) there are a hundred horrible shovelware apps that really have no place on the store. These masses of crappy low budget apps make it harder for big companies to justify going all out and dedicating millions to an iPhone game because they know a few hundred doodle jumps will end up pushing them out of the charts a week later. Without the competition, the chance of being noticed is better, bigger companies will dedicate more resources and the iPhone will become more like a PSP with an exclusive set of developers under very strick quality control guidelines. App prices will go up, apple will make more money and the iphone will become the technology leader not being stifled by the middleware slowdown factor.

Of course the doodle jumps will still be there, most of those do not use engines /middleware because they don't need them, its the middle tier of next-gen 3d titles that I feel will suffer the most by this decision.

JoshCM
04-26-2010, 04:59 PM
Yes, this could be a setback if it goes into effect. We don't know for sure yet though.

alexsmokin27
04-26-2010, 05:20 PM
Yes, this could be a setback if it goes into effect. We don't know for sure yet though.

honestly josh, you had a great thing going with ravensword, hopefully you turned a slight profit and you came out of the battlefield after a year hard at work virtually unscathed, but unfortunately, as much as it kills me to say this, with this new app store unity redux policy, it just doesn't seem like you will survive any longer in this market and the only logical choice seems to be that you should quit while you're ahead. Chillingo can only be your big daddy for so long, this game just seems far too complex for such a small company just to have it "be pushed off of the charts by a few hundred doodle jumps", it's cruel, but unfortunately it's true, I fu*king loved this game but I am sorry to say, it just isn't as fun as something that costs 99 cents to buy and costs the developer 99 cents to make (games like doodle jump).

squarezero
04-26-2010, 05:48 PM
honestly josh, you had a great thing going with ravensword, hopefully you turned a slight profit and you came out of the battlefield after a year hard at work virtually unscathed, but unfortunately, as much as it kills me to say this, with this new app store unity redux policy, it just doesn't seem like you will survive any longer in this market and the only logical choice seems to be that you should quit while you're ahead. Chillingo can only be your big daddy for so long, this game just seems far too complex for such a small company just to have it "be pushed off of the charts by a few hundred doodle jumps", it's cruel, but unfortunately it's true, I fu*king loved this game but I am sorry to say, it just isn't as fun as something that costs 99 cents to buy and costs the developer 99 cents to make (games like doodle jump).
1) We still don't now what will happen with Unity. It's possible that Apple will carve out an exception for graphics middleware (the fact that they're still accepting Unity based games seems to suggest that something like this is in the works). In the worst case scenario, it's almost certain that Unity will adapt their iPhone package to comply with the new SDK. Unity's CEO has not posted an update on their website since the 14th, so we don't know for sure.

2) Chillingo was never Crescent Moon's "big daddy" -- Josh can elaborate on that if he cares to.

3) Games like doodle jump have been popping up and disappearing with increasing speed. One quick gander at the top grossing chart (the only one that matters) shows very few doodle-jump-style games (besides doodle jump). If anything is dominating these days are bigger properties from well known developers and publishers (with Chaos Rings as king of the hill). There is a growing audience for more polished, deeper fare: the question is how best to reach it.

4) I'm sure there are people who are more entertained by games that cost "99 cents to make," than by a game like Ravensword. That has no bearing on whether a game like Ravensword II can be a success.

5) Suggesting that a developer just "quit while he's ahead" is pretty darn insulting. But I'll assume that you're just naive and don't understand exactly what you're saying.

Osmiral
04-26-2010, 06:11 PM
I really hope that the new SDK middleware ban doesn't affect Unity, I just bought a Mac and Unity so I could start developing for the iPhone.

alexsmokin27
04-26-2010, 06:14 PM
1) We still don't now what will happen with Unity. It's possible that Apple will carve out an exception for graphics middleware (the fact that they're still accepting Unity based games seems to suggest that something like this is in the works). In the worst case scenario, it's almost certain that Unity will adapt their iPhone package to comply with the new SDK. Unity's CEO has not posted an update on their website since the 14th, so we don't know for sure.

2) Chillingo was never Crescent Moon's "big daddy" -- Josh can elaborate on that if he cares to.

3) Games like doodle jump have been popping up and disappearing with increasing speed. One quick gander at the top grossing chart (the only one that matters) shows very few doodle-jump-style games (besides doodle jump). If anything is dominating these days are bigger properties from well known developers and publishers (with Chaos Rings as king of the hill). There is a growing audience for more polished, deeper fare: the question is how best to reach it.

4) I'm sure there are people who are more entertained by games that cost "99 cents to make," than by a game like Ravensword. That has no bearing on whether a game like Ravensword II can be a success.

5) Suggesting that a developer just "quit while he's ahead" is pretty darn insulting. But I'll assume that you're just naive and don't understand exactly what you're saying.

actually, i happen to know several people that have lost their shirts trying to make the next big thing to hit the appstore, so I don't mean it to be an insult when I tell joshua to quit while he's ahead, I'm trying to warn him that these changes in the sdk might possibly not be looking out for everyone's best interest. Although many people are still continuing to be ambitious, which I love, it is very easy for you to tell another dev to throw their time and money into a game just so in the end your gaming pleasure will be satisfied. I personally couldn't be happier seeing ravensword 2 hit the app store in the next half year to year, but at this current time and place, something like this doesn't seem very realistic. I personally would recommend making a super cheap game that could be made quickly and sold cheaply and could be in the appstore for a very short time but gross you some serious revenue in that short life. Squarezero, you're telling these devs to think like a Warner Brothers CEO when they only have the resources of an NYU film student.

squarezero
04-26-2010, 06:26 PM
actually, i happen to know several people that have lost their shirts trying to make the next big thing to hit the appstore, so I don't mean it to be an insult when I tell joshua to quit while he's ahead, I'm trying to warn him that these changes in the sdk might possibly not be looking out for everyone's best interest. Although many people are still continuing to be ambitious, which I love, it is very easy for you to tell another dev to throw their time and money into a game just so in the end your gaming pleasure will be satisfied. I personally couldn't be happier seeing ravensword 2 hit the app store in the next half year to year, but at this current time and place, something like this doesn't seem very realistic. I personally would recommend making a super cheap game that could be made quickly and sold cheaply and could be in the appstore for a very short time but gross you some serious revenue in that short life. Squarezero, you're telling these devs to think like a Warner Brothers CEO when they only have the resources of an NYU film student.
I'm not telling them to think like anybody -- they've been at it for a while, and they know very well what they're doing. And that's my point: they don't need your (or my) advice as to when to throw in the towel.

Reading what's been happening at EA, Activision, and especially Sega recently, it's clear that there are no guarantees in the gaming business. From what I know about Josh and Russ, they're level-headed fellows whose main objective is make a living at what they love doing. So far that's working out for them. I trust that they'll figure out their next steps on their own.

alexsmokin27
04-26-2010, 06:29 PM
I'm not telling them to think like anybody -- they've been at it for a while, and they know very well what they're doing. And that's my point: they don't need your (or my) advice as to when to throw in the towel.

Reading what's been happening at EA, Activision, and especially Sega recently, it's clear that there are no guarantees in the gaming business. From what I know about Josh and Russ, they're level-headed fellows whose main objective is make a living at what they love doing. So far that's working out for them. I trust that they'll figure out their next steps on their own.

very reassuring stuff zero, very re-ass-uring

JoshCM
04-26-2010, 07:06 PM
very reassuring stuff zero, very re-ass-uring

wtf does that mean?

anyway - we're still crackin at it.
we've been working on our secret project, as well as Ravensword 2.
Hopefully we can reveal that this week. Got the new Crescent Moon Games site mostly done today.

lampshade37
04-27-2010, 03:52 PM
anyway - we're still crackin at it.
we've been working on our secret project, as well as Ravensword 2.
Hopefully we can reveal that this week. Got the new Crescent Moon Games site mostly done today.


awesome, I've been dying to know what the "secret project" is.:) you guys got me hooked with ravensword: the fallen king, so i looked all over the place online until i found these forums. now I've been following you guys and what you're working on.:)

AmazingRuss
04-27-2010, 07:39 PM
I know for a fact that every single one of you guys that has an iThing also has a Mac or PC, and we can do some really nice stuff in the same price range on those platforms.

If Apple strikes us down, we shall become more powerful than they can possibly imagine.

alexsmokin27
04-27-2010, 08:16 PM
I know for a fact that every single one of you guys that has an iThing also has a Mac or PC, and we can do some really nice stuff in the same price range on those platforms.

If Apple strikes us down, we shall become more powerful than they can possibly imagine.

I like the spirit, see squarezero, not everyone has to live and die on the iphone, there are other options, this guy has the right idea, at least he has a back up plan, I don't know about you zero, but I don't think amazingruss is in the mood to lose his shirt supporting a cell phone that will become outdated within a few years

squarezero
04-27-2010, 08:22 PM
I like the spirit, see squarezero, not everyone has to live and die on the iphone, there are other options, this guy has the right idea, at least he has a back up plan, I don't know about you zero, but I don't think amazingruss is in the mood to lose his shirt supporting a cell phone that will become outdated within a few years
You have not paid attention to a single word I've written.

JoshCM
04-27-2010, 08:27 PM
I like the spirit, see squarezero, not everyone has to live and die on the iphone, there are other options, this guy has the right idea, at least he has a back up plan, I don't know about you zero, but I don't think amazingruss is in the mood to lose his shirt supporting a cell phone that will become outdated within a few years

Alex - I don't like to make enemies on these forums - but Squarezero owns the joint. He has some of the best writing pertaining to games on these forums - the guy knows a lot. Play nice.

alexsmokin27
04-27-2010, 08:32 PM
Alex - I don't like to make enemies on these forums - but Squarezero owns the joint. He has some of the best writing pertaining to games on these forums - the guy knows a lot. Play nice.

I'm not trying to make enemies with either you or squarezero, I respect your work on ravensword and your dedication to these forums, I also respect squarezeros views on the actual games (not the politics surrounding them) and also his very long lasting dedication to these forums, that being said, no one is above criticism and certainly no one owns these forums, I will say my views, and you guys can debate with me all day if you choose, I'm not asking you to do so, but if I have a disagreement with someone I'm going to voice my opinion regardless of their stats or kin (sort of serious sort of joking)

squarezero
04-27-2010, 08:45 PM
I'm not trying to make enemies with either you or squarezero, I respect your work on ravensword and your dedication to these forums, I also respect squarezeros views on the actual games (not the politics surrounding them) and also his very long lasting dedication to these forums, that being said, no one is above criticism and certainly no one owns these forums, I will say my views, and you guys can debate with me all day if you choose, I'm not asking you to do so, but if I have a disagreement with someone I'm going to voice my opinion regardless of their stats or kin (sort of serious sort of joking)
I agree: noone owns these forums (except Arn, perhaps). For the record, I am very supportive of Josh and Russ's efforts to expand beyond this platform; I actually think that UltraKid would do well as a PSP Mini. Personally, I don't think it's time to give up on a platform with an installed base that is approaching 100 million. But I trust that these guys will make the right decision about their business.

alexsmokin27
04-27-2010, 08:55 PM
I agree: noone owns these forums (except Arn, perhaps). For the record, I am very supportive of Josh and Russ's efforts to expand beyond this platform; I actually think that UltraKid would do well as a PSP Mini. Personally, I don't think it's time to give up on a platform with an installed base that is approaching 100 million. But I trust that these guys will make the right decision about their business.

after the release of the new ultrakid screens, I respectfully... agree

lampshade37
05-11-2010, 01:15 PM
wtf does that mean?

anyway - we're still crackin at it.
we've been working on our secret project, as well as Ravensword 2.
Hopefully we can reveal that this week. Got the new Crescent Moon Games site mostly done today.

congradulations on your secret project.(: when I was first looking at aralon: sword and shadow my first thoughts were, this could be sweet but I don't think I'll get it becuase the graphics look so terrible. Now that you guys are working graphics I'm really looking forward to it!(:

LittleBigCar
05-20-2010, 04:47 PM
hoping this will be a good RPG becuase i would like one for my ipod

iVaro
05-20-2010, 04:53 PM
hoping this will be a good RPG becuase i would like one for my ipod

Try the first one!

debtOFskittles
05-20-2010, 06:05 PM
How is work on Aralon affecting work on this project? I love the sound of Aralon, but Ravensword is still my favorite rpg so far (that's been released), so I'd love to see the sequel..

JoshCM
05-20-2010, 07:14 PM
Well Russ and I are pretty deep in Ultra Kid right now, but are planning on using that code base for Ravensword 2.
Aralon will have all of the features of a serious western RPG - I'm almost thinking Ravensword 2 could be more Zelda like - but maybe add a little more RPG than the last one (and make it bigger)

ipod's rock
05-20-2010, 07:45 PM
Well Russ and I are pretty deep in Ultra Kid right now, but are planning on using that code base for Ravensword 2.
Aralon will have all of the features of a serious western RPG - I'm almost thinking Ravensword 2 could be more Zelda like - but maybe add a little more RPG than the last one (and make it bigger)

YES!! please twilight princess like (best Zelda game)

kcur
05-20-2010, 08:04 PM
Well Russ and I are pretty deep in Ultra Kid right now, but are planning on using that code base for Ravensword 2.
Aralon will have all of the features of a serious western RPG - I'm almost thinking Ravensword 2 could be more Zelda like - but maybe add a little more RPG than the last one (and make it bigger)

Ocarina of Time like? I wasted too much time on my n64 with that :p

nephilim apps
05-20-2010, 10:39 PM
YES!! please twilight princess like (best Zelda game)

TP was the second worst Zelda game. Don't kid youself

nephilim apps
05-20-2010, 10:40 PM
congradulations on your secret project.(: when I was first looking at aralon: sword and shadow my first thoughts were, this could be sweet but I don't think I'll get it becuase the graphics look so terrible. Now that you guys are working graphics I'm really looking forward to it!(:

So you only play games because of graphics? wow the kids (not going to call them gamers) of this gaming generation are so spoiled

Duke Floss
05-21-2010, 01:30 AM
I think a 3d Zelda type game with puzzle-based dungeons would go over extremely well right now.

I have been playing Ravensword for the last little while and I keep getting hints of Kings Quest Mask of Eternity - just with no puzzle based elements. I am really enjoying it - I think puzzle based quests/dungeons would add lots of vibrancy to the already solid gameplay foundation.

Obscure
05-21-2010, 09:14 AM
So you only play games because of graphics? wow the kids (not going to call them gamers) of this gaming generation are so spoiled

It doesn't have to always be about graphics but they have to be decent otherwise the gameplay just isn't going to be that fun, although there are some exceptions.

OC Noob
05-21-2010, 11:54 AM
Well Russ and I are pretty deep in Ultra Kid right now, but are planning on using that code base for Ravensword 2.
Aralon will have all of the features of a serious western RPG - I'm almost thinking Ravensword 2 could be more Zelda like - but maybe add a little more RPG than the last one (and make it bigger)

That would probably be a lot like Fable, which is a good thing. I can see the point of not having 2 serious western RPGs from the same developers. Heck, you may just want to skip Ravensword 2 all togather and do Ravensword Online:D

TheSt33lCurtain
07-08-2010, 11:17 PM
Well Russ and I are pretty deep in Ultra Kid right now, but are planning on using that code base for Ravensword 2.
Aralon will have all of the features of a serious western RPG - I'm almost thinking Ravensword 2 could be more Zelda like - but maybe add a little more RPG than the last one (and make it bigger)
Having a Zelda like game would be amazing. I think that combat would improve a lot from ravensword one if it was more like zelda's. Ravensword one had a lock on similar to Zelda but I hope that combat will be better in ravensword two. You could have awesome boss fights too. Anyways, all of your upcoming games look amazing and I hope that you guys can bring some real quality games to the app store.

MICHAELSD
07-09-2010, 02:19 AM
Ravensword Online sounds better in my opinion. I'll throw in a vote for that. Aralon should be the iPhone's major RPG of 2010, then in 2011 we could have a Ravensword MMORPG. It could make you a lot of money if pricing is right.

Duke Floss
07-09-2010, 08:20 PM
I am more for the idea of a Zelda style game - I would love to see puzzle based dungeons and boss battles. Across Age does a fine job of getting the Link to the Past Zelda style down - but as of yet no 3d Zelda knock offs. This is much needed.

MilchMann
07-09-2010, 08:40 PM
I am more for the idea of a Zelda style game - I would love to see puzzle based dungeons and boss battles. Across Age does a fine job of getting the Link to the Past Zelda style down - but as of yet no 3d Zelda knock offs. This is much needed.

I also love the game design...BUT...I do not like the graphic design of an eastern RPG

Origon
07-13-2010, 04:52 PM
When do you think this game will be out. And when do you think Aralon will be out because im looking for a great rpg for my iphone.

Goose
07-14-2010, 04:15 AM
when it's ready, and not a moment sooner

JoshCM
07-14-2010, 05:48 AM
We're not going to continue RS2 until Aralon is done.
Luckily, the story for Aralon is similar to what we originally had in mind for RS2 - and the feature set.
I'm rethinking possible ideas for RS2 - maybe to do it as more of a Zelda style game (not necessarily the same art style)

xBLAGDARFx
07-14-2010, 06:34 AM
Perhaps in this game you can add a castle in the clouds and make it super fantasy like, and less gothic

Alex Graal
07-14-2010, 06:39 AM
Ravensword was MY FAV GAME!! CANT WAIT! Btw, please make sure you can't go into the off map areas this time.

LBG
07-14-2010, 07:07 AM
We're not going to continue RS2 until Aralon is done.
Luckily, the story for Aralon is similar to what we originally had in mind for RS2 - and the feature set.
I'm rethinking possible ideas for RS2 - maybe to do it as more of a Zelda style game (not necessarily the same art style)

You should set it in the future and call it "Ravengun" :D

Aussie2
07-14-2010, 10:43 AM
You should set it in the future and call it "Ravengun" :D

Yeah, you could do it like fable. That would be my most wanted iPhone game but since MS make it there is no chance. Ravensword and Aralon will be more than enough fir now though

iVaro
07-14-2010, 10:47 AM
We're not going to continue RS2 until Aralon is done.
Luckily, the story for Aralon is similar to what we originally had in mind for RS2 - and the feature set.
I'm rethinking possible ideas for RS2 - maybe to do it as more of a Zelda style game (not necessarily the same art style)
Which one? Ocarina of Time? Twilight Princess? Phantom Hourglass?

mattll
07-14-2010, 10:48 AM
We're not going to continue RS2 until Aralon is done.
Luckily, the story for Aralon is similar to what we originally had in mind for RS2 - and the feature set.
I'm rethinking possible ideas for RS2 - maybe to do it as more of a Zelda style game (not necessarily the same art style)

that would be awesome
i really love zelda and i am waiting for a 3d zelda style game for the ipod since i got mine

JoshCM
07-14-2010, 10:55 AM
Which one? Ocarina of Time? Twilight Princess? Phantom Hourglass?

I liked Ocarina, personally...

macatron
07-14-2010, 12:24 PM
I liked Ocarina, personally...

I think that if it was a mix between Fable and Zelda it would be EPIC!! The iPhone would then have the best of both worlds with Aralon and Ravensword 2. Although, I do think that if you are considering changing your game up to a different style altogether, that you should think about a new name. I mean, if it's REALLY different, it might confuse fans of the original, but if you simply add "from the developers of Ravensword" to your new title you should have no issues. :D Just an idea. In the end it's your game, and you can do what you want with your IP. I'm sure thta it will be awesome either way. :)

LBG
07-14-2010, 12:41 PM
Personally, I'd like it if Ravensword 2 was even more like oblivion (with horse riding, first person sword fighting etc). But that's because I don't like most Japanese/fantasy RPG games. I loved Ravensword because it was kinda like Oblivion and it wasn't like an Asian/fantasy RPG.

Alienmario
07-14-2010, 12:49 PM
agree with LGB but there is already aralon (what about first person online rpg?)

Klemen
07-15-2010, 03:30 PM
please dont make a mistake to make ravensword 2 like zelda!!! Ravensword was really a special game because these 3D rpg games are really rare. And if both games would be almost the same they both would be selling like hell! And wtf is this?? The first pictures of ravensword 2 are the same (armor, the ruins...) as these new screenshots of aralon sword and shadow. Im confused.:confused::confused:

JoshCM
07-15-2010, 03:51 PM
Aralon is basically what Ravensword 2 was going to be, but we'd rather take our time and figure out some interesting ideas for the new Ravensword 2. Personally I've been wanting to do more of a Zelda style game. It's open for discussion though.

Lazuli
07-15-2010, 03:59 PM
Aralon is basically what Ravensword 2 was going to be, but we'd rather take our time and figure out some interesting ideas for the new Ravensword 2. Personally I've been wanting to do more of a Zelda style game. It's open for discussion though.

I think it's a great idea, a lean towards puzzling elements in a 3D RPG hasn't really been attempted yet, and I'd love to see you guys take a more colourful pallette to play with, maybe even cel-shading.

Klemen
07-15-2010, 05:39 PM
What about the pictures?

Aussie2
07-15-2010, 06:16 PM
How about a monster hunter style game? You could hunt monsters down and collect their hides, make stuff out of them etc

Zoet
07-15-2010, 06:59 PM
Puzzle elements are definitely something I would like to see. :)

Another idea: Why not (as others have suggested), change the era? this could take the form of a prequel in a more mythological fantasy world, or a sequel in a more industrialised/renaissance world, or even just a more urbanised medieval world; where the Ravensword is the constant and the link between the two? That would be quite a change from Ravensword's setting, but it would differentiate it from Aralon.

Sevendust
07-15-2010, 07:03 PM
I think it's a great idea, a lean towards puzzling elements in a 3D RPG hasn't really been attempted yet, and I'd love to see you guys take a more colourful pallette to play with, maybe even cel-shading.

Cel-sahding would rock!
Make it more Borderlands type game!

Mondae
07-15-2010, 07:08 PM
I liked Ocarina, personally...

Please no water temple!!!

I think the Zelda-style game market is wide open. I wouldn't even care if it was 2d.

Duke Floss
07-15-2010, 07:17 PM
would definitely love you guys even more than I do if you did a 3d Zelda style game, just saying (again) :D

Mondae
07-15-2010, 07:26 PM
would definitely love you guys even more than I do if you did a 3d Zelda style game, just saying (again) :D

Of course, but I would even settle for throw back gbc or gba graphics.

Duke Floss
07-15-2010, 07:43 PM
Of course, but I would even settle for throw back gbc or gba graphics.

Across Age fits that bill for me - it definitely reminds me of Link to the Past era Zelda (my personal favourite Zelda game). :)

JoshCM
07-15-2010, 09:06 PM
please dont make a mistake to make ravensword 2 like zelda!!! Ravensword was really a special game because these 3D rpg games are really rare. And if both games would be almost the same they both would be selling like hell! And wtf is this?? The first pictures of ravensword 2 are the same (armor, the ruins...) as these new screenshots of aralon sword and shadow. Im confused.:confused::confused:

Yeah you are right - we are using some of the assets we started on for Ravensword 2 in Aralon, because its the perfect fit.
We might do an entirely different style for Ravensword 2 (or a progression of a style) so the pictures at the beginning of this thread are basically useless now.
Keep an eye on the Aralon thread for awhile, and when we have new stuff for Ravensword 2 ready we'll post it here.

Mondae
07-15-2010, 10:30 PM
Across Age fits that bill for me - it definitely reminds me of Link to the Past era Zelda (my personal favourite Zelda game). :)

Ow, I haven't got around to that yet. I got the dx version for free, but I just need to find time.

mum0sul
07-26-2010, 09:05 AM
I would want to know a release date pls!

Foozelz
07-26-2010, 03:03 PM
I would want to know a release date pls!

Yesterday.

JoshCM
07-26-2010, 03:07 PM
I'll repeat this again - not until we are done with Ultra Kid will RS2 pick up again, as its the engine we intend to use for it. Its helping us refine the 'action' and 'animation' related stuff. We're working on Ultra Kid, Rimelands, and Aralon currently - we'll use that experience on Ravensword 2.

qasim
09-13-2010, 08:54 PM
This looks really great. Any updates dev?

JoshCM
09-13-2010, 10:10 PM
working on Aralon right now - which is like what Ravensword 2 was going to be,
except bigger. Ravensword 2 is going to be something else - but we're using the experience gained from these other games to make it extra awesome.

altair77
09-14-2010, 04:21 AM
will ravensword 2 be on greece ?cause that what the last screenshot reminds me

xBLAGDARFx
09-14-2010, 05:00 AM
I was wonderng if you were going to do a different style or look to set ravensword apart from aralon and for that look would say cellshading work? Bit like how borderlands looks or that samurai game n the appstore

JoshCM
09-14-2010, 08:19 AM
I'm not a fan of cell shading.
I always thought it looked weird.