View Full Version : Laserdome Versus (iPad multiplayer)
rocketchop
04-03-2010, 04:07 AM
Hi guys, I've just released my first iPad game on the app store: Laserdome Versus!
E7qHScxjzl0
http://www.rocketchop.com/images/screenshot3.png
It is a multiplayer game built from the ground up for the iPad, where two players can play on one iPad head to head. I figured one of the unique features of the large screen area of the iPad is that now it will be really easy to have multiple players touch the screen at the same time. Its really simple so far, but I plan to update it more and add more features.
Let me know what you guys think about it!
iTunes Link (http://itunes.com/apps/laserdomeversus)
Here are some promo codes:
NXL6TFNNP677
EJRM9NRXHTAM
3LTLXM963NTN
NJKEJ9JRTL7M
YXAX9KMK6F49
P6EHNWM6A3WK
P43Y7YY4KYHK
FRHK99X746AM
LRHXEN7EK7RP
PXK6JFKYLJ36
Thanks,
Kevin from RocketChop
4/5 - Added more promo codes below
Hmar9333
04-03-2010, 04:27 AM
Took P43Y7YY4KYHK
Looks good, I like the use of the larger screen!
noelbernie
04-03-2010, 04:37 AM
awesome, i took EJRM9NRXHTAM, thanks !
McBacon
04-03-2010, 04:38 AM
I took LRHXEN7EK7RP. Thank you very much.
thewiirocks
04-03-2010, 08:42 AM
It's so funny how everyone assumes the first code is gone. :p
Grabbed NXL6TFNNP677 - Thanks!
rocketchop
04-05-2010, 09:20 PM
Here are some more Promo Codes as of 4/5:
FELMKK99RPTX
XEHF99JRAW4L
LJ4HHXTTENLN
RJF7NJFMHTWF
RHHTKTPMELWH
LR3J6X7L64LK
JFTYNJ6MKMYM
9F6KW7N3YNN7
MY9XFRTAM4RN
X3HW3WHTXTP6
I would appreciate any feedback you guys could provide. I'm trying to work out any bugs and push out an update, but I haven't had any bug reports yet!
Thanks again,
Kevin from RocketChop
RM imagery
04-05-2010, 10:02 PM
used 9F6KW7N3YNN7. thanks!
edit: Love it's simplicity and retroness. Please add more modes and one player vs. computer and/or one player with goals/levels to be completed.
rocketchop
04-06-2010, 04:51 PM
used 9F6KW7N3YNN7. thanks!
edit: Love it's simplicity and retroness. Please add more modes and one player vs. computer and/or one player with goals/levels to be completed.
Ok great. The first update that I'm currently working on adds a single player mode as well as powerups that change how the game works.
I didn't think about making levels for the single player mode, thanks for the input!
RM imagery
04-06-2010, 05:33 PM
Ok great. The first update that I'm currently working on adds a single player mode as well as powerups that change how the game works.
I didn't think about making levels for the single player mode, thanks for the input!
My pleasure. Let's see what you can do...
RM imagery
04-09-2010, 11:44 PM
How about a target practice mode a la Boomblox on the wii?
Maybe targets float across the screen, this time with the larger shapes having a smaller value and the small targets a larger value. Or instead of floating, they appear for 5 or 6 seconds then disappear. Of course, all targets vanish once they've been hit.
Possibly a 2 or 3 turret option for all modes, user's choice. More strategy to decide which one to fire because only one fires at a time.
This game is good and could be great.
thewiirocks
04-10-2010, 12:28 AM
Possibly the biggest issue I've run into is in finding someone to play against. Have you considered adding an AI opponent? Providing AI would give players a chance to get jazzed up about the game rather than letting it sit and forgetting about it.
ikemike
04-13-2010, 11:01 PM
I got RJF7NJFMHTWF! I'm so excited to try it out.
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