View Full Version : Free game engine?
WellSpentYouth
02-12-2009, 11:58 PM
Hello everyone! I am beginning iPhone programming with tons of help from Schenk Studios. I was wondering if there was like a place to design graphics and easily put them in a game, maybe an engine, something like that. As you can see, my strong point is not game engine, graphic stuff. Just looking for a program for something like that. Thank you!!!!
brewstermax
02-13-2009, 06:09 AM
Hello everyone! I am beginning iPhone programming with tons of help from Schenk Studios. I was wondering if there was like a place to design graphics and easily put them in a game, maybe an engine, something like that. As you can see, my strong point is not game engine, graphic stuff. Just looking for a program for something like that. Thank you!!!!
Umm, maybe the SDK, and Photoshop. The SDK makes it dead simple to link to images and graphics. If you want an engine, free isn't going to happen.
PointOfLight
02-13-2009, 07:58 AM
It's not free should you decide to sell your application, but for testing purposes you could try this engine: http://www.edgelib.com/index.php?node=10
WellSpentYouth
02-13-2009, 12:23 PM
Thank you! I guess I don't know what I am talking about. Thanks for the feedback.
bovinedragon
02-13-2009, 01:36 PM
The bottom line is you cant make a game without doing at least a little coding. However there are free engines out there, such as 'oolong' and 'si02'.
PointOfLight
02-13-2009, 01:54 PM
oolong: http://oolongengine.com/
si02: http://www.sio2interactive.com/HOME/HOME.html
Jelkster
02-13-2009, 02:11 PM
how easy/hard is it to develop an engine without being a mathematician? that's cool that there are apparently free ones out there. but im sure i cant just step into this with basically no graphical programming experience outside of drawing shapes and stuff...OR CAN I?....
PointOfLight
02-13-2009, 02:24 PM
You don't need much math unless you're planning on building a 3D engine, but if you're just starting out 3D is not the right place to be anyway. No matter what your end goal is, though, you've got to start somewhere. As brewstermax suggested, get the iPhone SDK. I'm sure the thing comes with tutorials. I don't know how much programming experience the tutorials assume you have, but if they seem too complex, either pick up a book or scour the net for resources on beginner Objective-C programming. I would worry about the basics of programming before you concern yourself with graphics.
Jelkster
02-13-2009, 02:38 PM
You don't need much math unless you're planning on building a 3D engine, but if you're just starting out 3D is not the right place to be anyway. No matter what your end goal is, though, you've got to start somewhere. As brewstermax suggested, get the iPhone SDK. I'm sure the thing comes with tutorials. I don't know how much programming experience the tutorials assume you have, but if they seem too complex, either pick up a book or scour the net for resources on beginner Objective-C programming. I would worry about the basics of programming before you concern yourself with graphics.
thanks for the advice. i will be picking up an objective-c book. i do have a lot of experience with java programming, as that is what i did the majority of my undergrad in computer science. i started out in c++ but then when i moved to java/c#, i never looked back.
lithiastudios
02-13-2009, 03:18 PM
how easy/hard is it to develop an engine without being a mathematician? that's cool that there are apparently free ones out there. but im sure i cant just step into this with basically no graphical programming experience outside of drawing shapes and stuff...OR CAN I?....
You can get going with CoreAnimation.. makes it pretty easy to move stuff around the screen. UIImageView makes it pretty trivial to load up an image and display it.
Things like advanced collision detection + physics, probably best to start with something like Cocos2D. :)
gillygize
02-13-2009, 08:53 PM
thanks for the advice. i will be picking up an objective-c book. i do have a lot of experience with java programming, as that is what i did the majority of my undergrad in computer science. i started out in c++ but then when i moved to java/c#, i never looked back.
If you have experience with Java and C++, you can probably pick up Objective C pretty quickly. You might not even need to the book. This document from Apple might be enough: http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/Introduction/chapter_1_section_1.html
Sketh
02-14-2009, 09:52 AM
I went from barely any coding experience (in C++) to objective C pretty easily, and just using the online documentation. There are also various video tutorials provided on the iPhone dev site.
Erica Sadun wrote the iPhone Developers Cook Book, and I've yet to pick it up, but it seems to get a lot of praise.
AppStoreGamer
02-14-2009, 04:11 PM
If you are serious about this, or have some extra cash, I'd say look into Unity:
www.unity3d.com
EDIT:
(It uses Java and C#...right up your alley!)
WellSpentYouth
02-15-2009, 12:23 AM
If you are serious about this, or have some extra cash, I'd say look into Unity:
www.unity3d.com
EDIT:
(It uses Java and C#...right up your alley!)
I am sorry, I assume you are talking to me (I started the thread), so I don't understand this statement. You don't know me, so you don't know what languages I know. I actually don't know c # or java. This probably a misunderstanding, but I wanted to clearify. Thank you!
PointOfLight
02-15-2009, 12:31 AM
I am sorry, I assume you are talking to me (I started the thread), so I don't understand this statement. You don't know me, so you don't know what languages I know. I actually don't know c # or java. This probably a misunderstanding, but I wanted to clearify. Thank you!
Actually, I think you'd be making a bad assumption. I believe he was talking to Jelkster, who somewhat hijacked this thread at one point asking about whether or not a lot of math was needed for programming an engine. He mentioned that he knew C# and Java.
WellSpentYouth
02-15-2009, 12:37 AM
Actually, I think you'd be making a bad assumption. I believe he was talking to Jelkster, who somewhat hijacked this thread at one point asking about whether or not a lot of math was needed for programming an engine. He mentioned that he knew C# and Java.
I am sorry, I am don't have enough time to go through the posts. I apologize. I didn't want him to think I was smart enough to know 3 different languages! Wow. That would epic! ROFL. Have a nice day!
PointOfLight
02-15-2009, 12:42 AM
I am sorry, I am don't have enough time to go through the posts. I apologize. I didn't want him to think I was smart enough to know 3 different languages! Wow. That would epic! ROFL. Have a nice day!
No offense, but if I wasn't in the middle of trying to solve my brother's web site issues, I think this is where I'd make some rude comment like "you want to learn to write games, but you don't have the time to go through 15 posts?" But then, I don't feel like being rude right now :D
WellSpentYouth
02-15-2009, 02:22 AM
No offense, but if I wasn't in the middle of trying to solve my brother's web site issues, I think this is where I'd make some rude comment like "you want to learn to write games, but you don't have the time to go through 15 posts?" But then, I don't feel like being rude right now :D
Well, I am glad you feel nice! I spend ALL of my free time (video game, party) on programming. I am in the beginning stages, but I am learning alot and having fun. So yes, I am actually quite busy. Have a great day and keep the good attitude! BTW: I also do all the sports at my school and some sports for the city. Including, track, baseball, golf, tennis, basketball, ping pong... I do alot of stuff!! LOL
jkonkel29
02-15-2009, 10:02 PM
Hey i have no clue about programming and all of that stuff but im really good at making graphics if you like me to make some for you i would be happy to. but im only 16 but i don't think thats a problem. I think it would be really cool to have my graphics in your game i can send you some of the stuff i had made. just e-mail me if you want some help. But i only know 2D i have no clue about 3D...
jkonkel29@gmail.com
-Jeff
lazypeon
02-18-2009, 10:37 PM
Coming from an ActionScript 3 / Java background, cocos2d has been amazing for me: http://code.google.com/p/cocos2d-iphone/. I was able to go from never using a Mac development environment to a pretty solid start on my first 2D iPhone game in less than a month. It has great samples and a pretty active discussion board.
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