MysteryCoconut
04-15-2010, 09:30 PM
I know it has been a whole day and a half since this should have been posted, but we kind of got too absorbed with the game and didn't remember to post in the forums :D
Anyway, when I say "we" I mean Noel Llopis from SnappyTouch, creator of FlowerGarden (http://www.snappytouch.com/), and eh... well, me (http://mysterycoconut.com). Our entry was decided in a rush that same morning. The idea was to make the most important part of any 3D shooter, the thing that you end up looking at the most, the central point of the game: the mini map.
http://mysterycoconut.com/toucharcade/IMG_0186.PNG
Yes, the gray circles are dual-sticks!
You strafe with the left stick and turn with the right. Point of the game at this point: kill as many enemies as you can before they get to you.
http://mysterycoconut.com/toucharcade/IMG_0188.PNG
Crap! There they are!
The difficulty strives from only seeing in the map the enemies in your field of view!
http://mysterycoconut.com/toucharcade/IMG_0190.PNG
Oh, no! More over there!
Whenever you touch the right sticker, you also start auto-firing.
http://mysterycoconut.com/toucharcade/IMG_0193.PNG
Die!
If that was not difficult enough, when you move the field of view shrinks!
http://mysterycoconut.com/toucharcade/IMG_0196.PNG
They are everywhere! Run!
That you can actually see the enemies sneaking behind you when they are really close makes it an even more frantic experience.
http://mysterycoconut.com/toucharcade/IMG_0185.PNG
Aggghhh!
If the zomb... eh, enemies... OK, they move pretty slow, they are totally zombies. If any touches you, you are done.
http://mysterycoconut.com/toucharcade/IMG_0189.PNG
Braaaaaiiiins
Noel did all the programming, and I just gave him a few suggestions about the gameplay. It was great to see how the game slowly came alive one little piece at a time: adding first the grid and the player movement, then spawning enemies, then adding the field of view, then moving enemies... you get the idea. Of course it was all done in OpenGL; it even has some nice touches like always making the sticks appear under your thumb! Was great to make something playable in just a few hours!
Anyway, when I say "we" I mean Noel Llopis from SnappyTouch, creator of FlowerGarden (http://www.snappytouch.com/), and eh... well, me (http://mysterycoconut.com). Our entry was decided in a rush that same morning. The idea was to make the most important part of any 3D shooter, the thing that you end up looking at the most, the central point of the game: the mini map.
http://mysterycoconut.com/toucharcade/IMG_0186.PNG
Yes, the gray circles are dual-sticks!
You strafe with the left stick and turn with the right. Point of the game at this point: kill as many enemies as you can before they get to you.
http://mysterycoconut.com/toucharcade/IMG_0188.PNG
Crap! There they are!
The difficulty strives from only seeing in the map the enemies in your field of view!
http://mysterycoconut.com/toucharcade/IMG_0190.PNG
Oh, no! More over there!
Whenever you touch the right sticker, you also start auto-firing.
http://mysterycoconut.com/toucharcade/IMG_0193.PNG
Die!
If that was not difficult enough, when you move the field of view shrinks!
http://mysterycoconut.com/toucharcade/IMG_0196.PNG
They are everywhere! Run!
That you can actually see the enemies sneaking behind you when they are really close makes it an even more frantic experience.
http://mysterycoconut.com/toucharcade/IMG_0185.PNG
Aggghhh!
If the zomb... eh, enemies... OK, they move pretty slow, they are totally zombies. If any touches you, you are done.
http://mysterycoconut.com/toucharcade/IMG_0189.PNG
Braaaaaiiiins
Noel did all the programming, and I just gave him a few suggestions about the gameplay. It was great to see how the game slowly came alive one little piece at a time: adding first the grid and the player movement, then spawning enemies, then adding the field of view, then moving enemies... you get the idea. Of course it was all done in OpenGL; it even has some nice touches like always making the sticks appear under your thumb! Was great to make something playable in just a few hours!