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KiddToKmart
05-17-2011, 03:34 AM
11.99?

Holy ripoff, Batman!

FPE
05-17-2011, 03:37 AM
11.99 ???? This price is reserved for square enix quality products!

Marco.drum
05-17-2011, 04:12 AM
Ok, tried the Lite.

for me it's not worth the price, cool graphic but not good gameplay.

Vovin
05-17-2011, 04:16 AM
Guys, can you please just stop these stupid price complaints?

It's the App Store, not the Welfare Store.

Your posts will land in the price discussions garbage thread anyway.

foxmulderino
05-17-2011, 06:02 AM
Wow...the price is..so..oh my...the price...is...:( :mad:

Howlingwolf
05-17-2011, 06:15 AM
Personally i cant see a problem with the price compared to the content and work that looks to have gone into it they aint gonna give it away . As for the gameplay itself i cant comment but am away to try the lite version and if i like will be a buy from me :)

MunkieSuthorn
05-17-2011, 06:17 AM
Considering the content, the price point should be in the 5.99 range.

Munkie!

Vovin
05-17-2011, 09:04 AM
11.99 ???? This price is reserved for square enix quality products!


Seems more as if the other devs are slowly learning to set decent prices from Square/Enix.

Teh_Ninja
05-17-2011, 09:06 AM
I'm sorry, whats 11.99$?

NoThru22
05-17-2011, 09:06 AM
Guys, can you please just stop these stupid price complaints?

It's the App Store, not the Welfare Store.

Your posts will land in the price discussions garbage thread anyway.
#1 It's based on a garbage game for the Xbox and PS3.
#2 Price complaints are completely legitimate, especially in a competitive market.
#3 Who are you to tell people to stop complaining about the price? I'm complaining about you complaining about the price. :P

badmanj
05-17-2011, 09:11 AM
#1 It's based on a garbage game for the Xbox and PS3.
#2 Price complaints are completely legitimate, especially in a competitive market.
#3 Who are you to tell people to stop complaining about the price? I'm complaining about you complaining about the price. :P

+1

Price point is a legitimate issue in any review of a product - is it worth the money or not. Why on earth would anyone imagine otherwise?!

Jamie

Rivozzz
05-17-2011, 09:16 AM
i played the lite ....9.99 for a town defense... . meeeeeeeeeeh ..yawn

the_kernel
05-17-2011, 09:28 AM
Thats just a tad too pricey.

Geeze, specially for a TD.

ipodjunkie
05-17-2011, 09:28 AM
two worlds II for iphone should be something like Ravensword, or at least like Assassin´s creed from Gameloft. But castle defence? no way, you lazy developers...

Bowgart
05-17-2011, 10:04 AM
+1

Price point is a legitimate issue in any review of a product - is it worth the money or not. Why on earth would anyone imagine otherwise?!

Jamie


+2

I don't see any point in complaining about the price--devs have the right to ask whatever price they want to for their wares.

That being said, I think it's equally important to have a good price-to-value ratio. The fact is that there are a TON of awesome tower defense games for far less than 11.99.

Unless you feel some mystical connection with this game, I can hardly see how this is worthwhile.

So we're not complaining about the price, merely stating that it's more than what the app is worth ;)

PnExT
05-17-2011, 10:09 AM
12$ for s*it like this? no thanks:mad:

Shatner's hairpiece
05-17-2011, 10:10 AM
Actually, smart move on their part. Having a ridiculous price draws attention and makes it stand out. More responses, more views.

araczynski
05-17-2011, 10:41 AM
Actually, smart move on their part. Having a ridiculous price draws attention and makes it stand out. More responses, more views.

and more people that write it off/forget about it and move on to other apps...

i won't speak for others, but personally, i run across a lot of games that i like/want, but put on my wait and see list due to price, then the price either changes and i pick it up, or at that time i look at the reviews and say 'forget it', or if the price never changes i just delete it from the list.

don't underestimate the power of the impulse buy, its a fleeting thing in most cases.

Vovin
05-17-2011, 10:46 AM
two worlds II for iphone should be something like Ravensword, or at least like Assassin´s creed from Gameloft. But castle defence? no way, you lazy developers...


u mad?

the_kernel
05-17-2011, 12:07 PM
u mad?

I dont think its anger Vovin.

I think thats more like utter dismay enthralled with pukish disgust.

Tikicobra
05-17-2011, 01:09 PM
The price just comes off as self-indulgent.

Vovin
05-17-2011, 01:36 PM
The price just comes off as self-indulgent.


You never learn, no? I'd call that selfcongratulatory.

Vovin
05-17-2011, 01:48 PM
I just were looking at both Two Worlds II CD threads - again, a huge pile of shitty postings. Senseless, meaningless, wrong.

But o.k., you've made it. I'm fed up finally.

Do whatever you want. Hurt the AppStore and the developers with your ridiculous low price demands. Go crazy over a few bucks. I can't stand to read more idiocy like this.

To all the cool and reasonable folks: bye, farewell, hope to see you again, maybe. Admins and mods: keep up the good work and thanks for your hospitality.

Oh, and don't forget, fellow TOFFTers: you do this mostly for cheapskates. Just don't expect a "thank you" from them.

I'm outta here.

backtothis
05-17-2011, 01:52 PM
...alright man, take it easy. Nice chatting with you here on TA.

Vovin
05-17-2011, 02:12 PM
#1 It's based on a garbage game for the Xbox and PS3.
#2 Price complaints are completely legitimate, especially in a competitive market.
#3 Who are you to tell people to stop complaining about the price? I'm complaining about you complaining about the price. :P



Whatever. Shove it where the sun don't shine.

ak47killa
05-17-2011, 02:31 PM
$10 Bucks? I love TD and CD but i would never pay that. I wait till it goes free :)

NoThru22
05-17-2011, 03:24 PM
Whatever. Shove it where the sun don't shine.
Does that mean I won the argument? :D

the_kernel
05-17-2011, 03:46 PM
The price just comes off as self-indulgent.

Tiki, maybe its the caviar of TD games. You know, the be all end all of TD games ever made. Maybe its the lamborghini of TD games. In that case it really is worth the 12 bucks.

phattestfatty
05-17-2011, 04:24 PM
I just were looking at both Two Worlds II CD threads - again, a huge pile of shitty postings. Senseless, meaningless, wrong.

But o.k., you've made it. I'm fed up finally.

Do whatever you want. Hurt the AppStore and the developers with your ridiculous low price demands. Go crazy over a few bucks. I can't stand to read more idiocy like this.

To all the cool and reasonable folks: bye, farewell, hope to see you again, maybe. Admins and mods: keep up the good work and thanks for your hospitality.

Oh, and don't forget, fellow TOFFTers: you do this mostly for cheapskates. Just don't expect a "thank you" from them.

I'm outta here.
you quitting TA or just this thread?...

injuwarrior
05-17-2011, 04:31 PM
you quitting TA or just this thread?...

I think he means TA. I think the thing is though, this is gone get worst for a while. I mean, people are attracted to and come to ios because of the well underpriced games. That is why the mentality for everyone who was not here from the beginning is going to be similar. Also, a lot of people playing ios games either do not play consoles (and understand the price difference), or feel that digital download games should be underpriced. It would either take a lot or might be too late for this mentality to change

red12355
05-17-2011, 04:57 PM
Oh? Do tell.

@PF: Ah, that makes a lot more sense. It's fine. LOL AT THE END OF YOUR POST.

Ask a friend who isn't into iPod gaming and doesn't know you TA username to read the pages with C. Hannum's posts (couple pages before 136). Don't give him any opinions, just ask him to read it.

Then ask him which posters acted inappropriately.


Suggestion: Mods should put a sticky in the games forum telling people not to talk about prices and include an explanation on why they can't talk about prices. Would probably save a lot of grief.

ak47killa
05-17-2011, 05:04 PM
I just bought this game 5x and gift wrapped them. Thanks for the great price on this . Thought it would be at least $19.99.

badmanj
05-17-2011, 05:11 PM
Does that mean I won the argument? :D

Yeah I think he loses by virtue of all his toys now being outside of the pram :)

the_kernel
05-17-2011, 05:21 PM
#3 Who are you to tell people to stop complaining about the price? I'm complaining about you complaining about the price. :P

The directors of the firm hired to continue the credits after the other
people had been sacked, wish it to be known that they have just been
sacked.

Bearing Mynd you, møøse bites Kan be pretty nasti...

backtothis
05-17-2011, 05:28 PM
Ask a friend who isn't into iPod gaming and doesn't know you TA username to read the pages with C. Hannum's posts (couple pages before 136). Don't give him any opinions, just ask him to read it.

Then ask him which posters acted inappropriately.


Suggestion: Mods should put a sticky in the games forum telling people not to talk about prices and include an explanation on why they can't talk about prices. Would probably save a lot of grief.

You're clearly forgetting what kind of setting we're in and that CH had hundreds of posts prior. You're comparing him to someone who doesn't play iPod games? Really? Work on the logic. Better yet, figure out what thread this is first. When a mod throws a post in here, they're already deeming it as trash. No post can be desecrated to a level lower than what a mod has already done by moving a post here.

red12355
05-17-2011, 05:58 PM
You're clearly forgetting what kind of setting we're in and that CH had hundreds of posts prior. You're comparing him to someone who doesn't play iPod games? Really? Work on the logic. Better yet, figure out what thread this is first. When a mod throws a post in here, they're already deeming it as trash. No post can be desecrated to a level lower than what a mod has already done by moving a post here.

Look, I'm not trying to start an argument with you. I think you've misunderstood me. I'm telling you to get someone who doesn't play iPod games so that they have no opinions on the appstore prior to reading (for a more objective point of view).

Reread your own post and you'll know what I'm talking about. Would you disagree that you're being disproportionally aggressive considering the contents of my post? Was the statement that I need to work on my logic really necessary?

And a sticky would save mods a lot of work, judging by the size of this thread. Who cares if someone's post is "desecrated" or not, this is a gaming website, not medieval Japan. :p (joke, don't get offended)

backtothis
05-17-2011, 06:02 PM
(post)

Forget it; it's hopeless. Some people will never understand what this thread is.

pka4916
05-17-2011, 10:31 PM
Does that mean I won the argument? :D

LOL This thread is funnier than the game itself..
I am waiting for a 80% off sale..

Rofl Copter
05-18-2011, 01:43 AM
http://www.emotibot.net/pix/1160.jpg

@ this thread: fix'd.

Vovin
05-18-2011, 02:59 AM
you quitting TA or just this thread?...


Is this the last question for me? Well, ok, I'll answer it.

Injuwarrior is right:

I think he means TA. I think the thing is though, this is gone get worst for a while. I mean, people are attracted to and come to ios because of the well underpriced games. That is why the mentality for everyone who was not here from the beginning is going to be similar. Also, a lot of people playing ios games either do not play consoles (and understand the price difference), or feel that digital download games should be underpriced. It would either take a lot or might be too late for this mentality to change.

He expressed what a lot of reasonable people are feeling lately.

I don't care anymore. I really can't take price whining shit like this seriously. I am just amused about your wry notions. The big Apple has worms, and these worms are gnawing at it from the inside. Why do you think is this thread in existence? There has to be a place for the mods... they pull the worms out of the healthy apples and put them into this trash can.

So, it's entirely up to you all to decide if you chose
a) symbiosis - a mutualistic relationship between individuals, where both individuals derive a benefit or if you chose to be a
b) parasite and benefit at the expense of the other, the host. Maybe eventually killing it.
Sadly, the parasites on TA are breeding like rabbits lately, while the number of symbionts is decreasing. I'm just a bit sorry for our hosts, the developers.

This said, discussions on TA - especially about App Store prices - are useless. You just can't argue with idiots - they'll bring you down to their level then beat you with experience. My conclusion: sometimes you win when you give up something.

That's it,

http://images.icanhascheezburger.com/completestore/2008/7/14/livelongand128605328109462275.jpg

yongkykun
05-18-2011, 04:40 AM
I'm genuinely confused, how come Vovin agrees with Injuwarrior when I've been making the same remarks? Meh, must be my english.

backtothis
05-18-2011, 09:56 AM
I'm genuinely confused, how come Vovin agrees with Injuwarrior when I've been making the same remarks? Meh, must be my english.

Lol...meh. On the bright side, there's a ton of new releases tonight. So..how long before people attack Chaos Rings Omega?

tsharpfilm
05-18-2011, 10:10 AM
What the hell....

:confused:

natedogg213
05-18-2011, 03:27 PM
I don't care anymore. I really can't take price whining shit like this seriously. I am just amused about your wry notions. The big Apple has worms, and these worms are gnawing at it from the inside. Why do you think is this thread in existence? There has to be a place for the mods... they pull the worms out of the healthy apples and put them into this trash can.

So, it's entirely up to you all to decide if you chose
a) symbiosis - a mutualistic relationship between individuals, where both individuals derive a benefit or if you chose to be a
b) parasite and benefit at the expense of the other, the host. Maybe eventually killing it.
Sadly, the parasites on TA are breeding like rabbits lately, while the number of symbionts is decreasing. I'm just a bit sorry for our hosts, the developers.

This said, discussions on TA - especially about App Store prices - are useless. You just can't argue with idiots - they'll bring you down to their level then beat you with experience. My conclusion: sometimes you win when you give up something.



Thanks for incorporating biology into your already muddled outlook; really insightful. And way to duck out when the going got tough, having a perfect example of an arguably overpriced game (Two Worlds II) thrown your way.

And feeling sorry for our poor "hosts" - the devs, you really have a misguided outlook. Poor Rovio, poor Clickgamer, poor Square Enix, poor Gameloft, poor Popcap, poor Com2Us, poor Halfbrick, poor Lima Sky, poor Capcom, poor EA, poor Backflip studios, poor Cave, poor Donut Games, poor id software, poor Firemint, poor hundreds of indie devs who have my hard earned money in their pockets. Cry me a freaking river.

LOL! Don't let the proverbial TA door hit you on the way out.

MidianGTX
05-18-2011, 05:08 PM
He might have been referring to the majority of hosts... who don't get your money. Anyone heard of ttursas? I've got all of their games, one of my favourite teams. They're not developing for iOS anymore because both Apple and their customers treated them like crap.

natedogg213
05-18-2011, 05:35 PM
He might have been referring to the majority of hosts... who don't get your money. Anyone heard of ttursas? I've got all of their games, one of my favourite teams. They're not developing for iOS anymore because both Apple and their customers treated them like crap.

I had to look up the dev to see what games they have. I do own Perfect Balance: Harmony on my 3rd gen touch but never played it due to my game backlog (my backlog's pretty bad, I just played Tiny Wings for the first time a month ago despite getting it in February - fantastic game by an indie dev BTW). Nor do I recall if I bought it or got it for free. Its unfortunate if that dev was making quality games and folded, but this is a cutthroat business. You can't always blame the consumers, the market is super saturated.

phattestfatty
05-18-2011, 05:36 PM
Vovin!!!!

BABY COME BACK!!!!

really sorry to see you go. Been great TAing with you, especially that awesome easter sale thread. I have to say, the average IQ here on TA just took a major hit. :'( Yea, IK, haven't been using heavily for too long so I don't know a ton of the past here.

Hope you're still around every once in a while, seeing as there ARE still uninfected areas (like the lounge, what should I get thread is pretty pure, and certain other threads, etc) and we can always use another mature opinion here.

MidianGTX
05-18-2011, 05:39 PM
I had to look up the dev to see what games they have. I do own Perfect Balance: Harmony on my 3rd gen touch but never played it due to my game backlog (my backlog's pretty bad, I just played Tiny Wings for the first time a month ago despite getting it in February - fantastic game by an indie dev BTW). Nor do I recall if I bought it or got it for free. Its unfortunate if that dev was making quality games and folded, but this is a cutthroat business. You can't always blame the consumers, the market is super saturated.

To be honest this one was more Apple's fault. They effectively broke their game by refusing to let through an update due to content that had been in the game since the very beginning and previously passed through without a hitch. Having rules is fine, but the least they can do is be consistent with them.

Vovin!!!!

BABY COME BACK!!!!

really sorry to see you go. Been great TAing with you, especially that awesome easter sale thread. I have to say, the average IQ here on TA just took a major hit. :'( Yea, IK, haven't been using heavily for too long so I don't know a ton of the past here.

Hope you're still around every once in a while, seeing as there ARE still uninfected areas (like the lounge, what should I get thread is pretty pure, and certain other threads, etc) and we can always use another mature opinion here.

I hope he's not gonna pull a Big Albie on us. Disappear but tease us with the odd post from time to time. If you want to post, just come back properly :p I need respectable people around here or I'll get bored!

injuwarrior
05-18-2011, 05:48 PM
Thanks for incorporating biology into your already muddled outlook; really insightful. And way to duck out when the going got tough, having a perfect example of an arguably overpriced game (Two Worlds II) thrown your way.

And feeling sorry for our poor "hosts" - the devs, you really have a misguided outlook. Poor Rovio, poor Clickgamer, poor Square Enix, poor Gameloft, poor Popcap, poor Com2Us, poor Halfbrick, poor Lima Sky, poor Capcom, poor EA, poor Backflip studios, poor Cave, poor Donut Games, poor id software, poor Firemint, poor hundreds of indie devs who have my hard earned money in their pockets. Cry me a freaking river.

LOL! Don't let the proverbial TA door hit you on the way out.

Im not saying anything about the rest of your other post, but I think over half of those aren't or no longer are indie devs.

phattestfatty
05-18-2011, 06:12 PM
Thanks for incorporating biology into your already muddled outlook; really insightful. And way to duck out when the going got tough, having a perfect example of an arguably overpriced game (Two Worlds II) thrown your way.

And feeling sorry for our poor "hosts" - the devs, you really have a misguided outlook. Poor Rovio, poor Clickgamer, poor Square Enix, poor Gameloft, poor Popcap, poor Com2Us, poor Halfbrick, poor Lima Sky, poor Capcom, poor EA, poor Backflip studios, poor Cave, poor Donut Games, poor id software, poor Firemint, poor hundreds of indie devs who have my hard earned money in their pockets. Cry me a freaking river.

LOL! Don't let the proverbial TA door hit you on the way out.

Call guinness!!!! Dickiest post ever. Just lost the last smidgen of respect I had for you.

natedogg213
05-18-2011, 06:40 PM
Call guinness!!!! Dickiest post ever. Just lost the last smidgen of respect I had for you.

"dickiest" made me lol, love it!! I'm sorry to lose your last ounce of respect. I will work hard to earn it back.:D

untraceable
05-20-2011, 10:52 PM
disappointed by the price but not surprised !!

Illusion Labs is the best cheapskates company in the appstore

Touchgrind and Sway never drop the price in 2 years !!

http://appshopper.com/games/touchgrind

http://appshopper.com/games/sway

crappy argument for justified that " No sales, no introductory price. That's how we roll " arrogant and indecent by the current difficult times !!

ChrisL
05-21-2011, 12:14 AM
disappointed by the price but not surprised !!

Illusion Labs is the best cheapskates company in the appstore

Touchgrind and Sway never drop the price in 2 years !!

http://appshopper.com/games/touchgrind

http://appshopper.com/games/sway

crappy argument for justified that " No sales, no introductory price. That's how we roll " arrogant and indecent by the current difficult times !!

They're the cheap ones because you don't want to spend $5 on a game? Okay :rolleyes:

backtothis
05-21-2011, 02:46 PM
disappointed by the price but not surprised !!

Illusion Labs is the best cheapskates company in the appstore

Touchgrind and Sway never drop the price in 2 years !!

http://appshopper.com/games/touchgrind

http://appshopper.com/games/sway

crappy argument for justified that " No sales, no introductory price. That's how we roll " arrogant and indecent by the current difficult times !!

AKA you're still waiting for a sale? Cool story bro.

MidianGTX
05-21-2011, 03:18 PM
Is this about the new Illusion Labs game? They're one dev team that would definitely be undervaluing their games at 99 cents, nothing but quality from those guys.

EB1089
05-23-2011, 07:55 PM
I played the Flash version of Canabalt and thought it was okay if a little underwhelming (my opinion). Runners in general -- even excellent ones w/more content like Monster Dash -- just don't hold my attention. Personally, I don't think the iOS version is worth $2.99 from my consumer POV but at the same time, it doesn't really matter what I think it's worth b/c I didn't come up w/the concept for, dump the time into, or code Canabalt so the devs could price it at $6.99 if they wanted to; I wouldn't care.

And I come from a "traditional handheld" background (DS/PSP) so I'm not one of those App Store cheapos that barks at a $2.99 games b/c it's not 99 cents. In fact, $9.99 iOS games are a steal when you consider bargain bin DS and PSP games start at 2x that at $19.99. Most of what I play on my itouch cost in the range of about $2.99-5.99 anyway.

yemi
05-23-2011, 09:36 PM
Well not to worry because since 99 cents is the price point me and my partner decided our new game will be at that price point. In the future I see other developers who find success on apple marketplace moving to other console type handhelds to recieve money they deserve .

Eli
05-25-2011, 12:22 PM
Bump

backtothis
05-25-2011, 12:33 PM
Bump

Reported.

ImNoSuperMan
05-25-2011, 12:42 PM
Reported.
Lies!

backtothis
05-25-2011, 12:46 PM
Lies!

Reported.

Supper001
05-27-2011, 03:58 AM
Although I was hooked by the screenshots and love it first, I still think the price is a bit high.

mattll
05-27-2011, 04:35 AM
disappointed by the price but not surprised !!

Illusion Labs is the best cheapskates company in the appstore

Touchgrind and Sway never drop the price in 2 years !!

http://appshopper.com/games/touchgrind

http://appshopper.com/games/sway

crappy argument for justified that " No sales, no introductory price. That's how we roll " arrogant and indecent by the current difficult times !!

:D
nice story
but why do people buy the game then and why is it in the top ten in the german app store ?
so when every app would be one dollar , people would argue that they should be free and than we would have a communism
also when developers try to make really nice AAA-titles they need a bigger budget and gotta pay more people so the price is higher
higher quality = higher price normally
i really like illusion labs and i like there policy
it is good that you know that the app will be the same price no matter when you buy it
imagine if you buy a car for 30000$ and on the next day it is on sale for 20000$ (that´s also one of the problems in the appstore)
if illusion labs is the cheapskates company in the appstore , why do they have success . why is touchgrind in the top 100 for several years now?
simply because people now they dont have to be scarred of price drops ( not like the EA titles where most people wait til they are a buck , then the sales explode but in the meantime they stay out of the top 100)

gunxsword
05-27-2011, 04:51 AM
You just can't argue with idiots - they'll bring you down to their level then beat you with experience.

Epic quote... ... ...
I have seen many of these instances, can't agree enough...
Esp the 'experience' part :D

yongkykun
05-27-2011, 05:56 AM
so when every app would be one dollar , people would argue that they should be free and than we would have a communism

G'day mate. Just want to say that I agree with your point up there but I can't help but notice the word "communism" being used there and judging from the context I think you fell for that crap that some people in US (i.e. Republicans) spread where they basically mesh the word "socialism" and "communism" together (remnants from the cold war era) to make them seem to be one and the same. I'd like to remind you that they are not the same. It just means that the government is taking over things that are not supposed to be run for profit, like school, health services, etc. Communism is where the government takes over everything. I hope you can see the difference.

I agree with the rest of your argument though.

mattll
05-27-2011, 08:42 AM
G'day mate. Just want to say that I agree with your point up there but I can't help but notice the word "communism" being used there and judging from the context I think you fell for that crap that some people in US (i.e. Republicans) spread where they basically mesh the word "socialism" and "communism" together (remnants from the cold war era) to make them seem to be one and the same. I'd like to remind you that they are not the same. It just means that the government is taking over things that are not supposed to be run for profit, like school, health services, etc. Communism is where the government takes over everything. I hope you can see the difference.

I agree with the rest of your argument though.

the basics we learned in school about communism ( in german school system)
are like that:
in communism basically everything ( you need to life) is free and people work for free so they do make their job but they dont try to make it very good because there is no incentive , you still get nothing for you work so in this context : if every app would be free
even more apps would be crappy
so thats how i meant it

backtothis
05-27-2011, 09:02 AM
Girl, you look like Beyonce, so do it like Beyon..do, do it like Beyonce, and put it on.

/end

phattestfatty
05-27-2011, 06:52 PM
Girl, you look like Beyonce, so do it like Beyon..do, do it like Beyonce, and put it on.

/end

ummm

SirAwesome
05-27-2011, 07:44 PM
Girl, you look like Beyonce, so do it like Beyon..do, do it like Beyonce, and put it on.

/end

Ohh snap no he didnt

/end southern accent

backtothis
05-27-2011, 09:30 PM
It's a song, rofl.

My Last-Big Sean ft. Chris Brown

phattestfatty
05-27-2011, 09:38 PM
It's a song, rofl.

My Last-Big Sean ft. Chris Brown

oooh! she's so ugly. Awh yeah, she's an ugly girl! oooh! she's so ugly. Awh yeah, she's an ugly girl! nanananananananaoooo oh! ooo ohoohooo! nanananananananaoooo oh! ooo ohoohooo!
xing qi liu wo qu guang jie. guang lai guan qu kan dao yi wei xiao jie.yi tou wu liu liu de chang tou fa, ta yi zhuan guo lai, Oh My god! ta de bo zi you dian wai wai de, ta de yan se ye shi guai guai de. wo tu ran you dian xiang yao pao ying wei ta yi jing kai kou dui wo xiao!
oooh! she's so ugly. Awh yeah, she's an ugly girl! oooh! she's so ugly. Awh yeah, she's an ugly girl! nanananananananaoooo oh! ooo ohoohooo! nanananananananaoooo oh! ooo ohoohooo! (didn't fell like typing chinese).
search "ugly girl tai mai shu" in youtube. :cool:

that's a song too. :p so what?

backtothis
05-27-2011, 09:44 PM
oooh! she's so ugly. Awh yeah, she's an ugly girl! oooh! she's so ugly. Awh yeah, she's an ugly girl! nanananananananaoooo oh! ooo ohoohooo! nanananananananaoooo oh! ooo ohoohooo!
xing qi liu wo qu guang jie. guang lai guan qu kan dao yi wei xiao jie.yi tou wu liu liu de chang tou fa, ta yi zhuan guo lai, Oh My god! ta de bo zi you dian wai wai de, ta de yan se ye shi guai guai de. wo tu ran you dian xiang yao pao ying wei ta yi jing kai kou dui wo xiao!
oooh! she's so ugly. Awh yeah, she's an ugly girl! oooh! she's so ugly. Awh yeah, she's an ugly girl! nanananananananaoooo oh! ooo ohoohooo! nanananananananaoooo oh! ooo ohoohooo! (didn't fell like typing chinese).
search "ugly girl tai mai shu" in youtube. :cool:

that's a song too. :p so what?

Dude, lmfao. Such an old song xP. I've actually performed it as a joke with a couple of friends at the Chinese karaoke competition they have annually at my high school. We owned it.

Edit: I had the girl verses, heheh. The four of us danced Crank Dat (Soulja Boy) throughout the entire song, LOLOLOL.

phattestfatty
05-28-2011, 08:06 AM
Dude, lmfao. Such an old song xP. I've actually performed it as a joke with a couple of friends at the Chinese karaoke competition they have annually at my high school. We owned it.

Edit: I had the girl verses, heheh. The four of us danced Crank Dat (Soulja Boy) throughout the entire song, LOLOLOL.

hahaha. Yea, it circulated through our area like 2 years ago... by me. :) heard it on my cousin's computer when I was in china. We used it in a skit once at school. It was like meeting at a restaurant and a friend dressed up as a girl. and then we played the song.
and Chinese Karaoke competition? wowww.... I'd win that. haha jk I can't sing.

yemi
06-03-2011, 12:02 PM
Iam glad the talk about price is finally over. Its actually amazing how fast this thread grew almost 10 pages a day for like 2 weeks. Iam glad its finally over because I felt we where headed in a bad direction and started to sound like the idiots in this site
http://ios-game-reviewer.forumotion.com/t2-iphone-games-are-slowly-going-up-developers-are-greedy-imho

Thank God we are more intellegent over here , those people are dumb.

triggywiggy
06-03-2011, 12:18 PM
Iam glad the talk about price is finally over. Its actually amazing how fast this thread grew almost 10 pages a day for like 2 weeks. Iam glad its finally over because I felt we where headed in a bad direction and started to sound like the idiots in this site
http://ios-game-reviewer.forumotion.com/t2-iphone-games-are-slowly-going-up-developers-are-greedy-imho

Thank God we are more intellegent over here , those people are dumb.

You say this and now the thread will start again ARGH! WHY DID YOU?

Vovin
06-03-2011, 01:31 PM
And now just look what our beloved CREX wrote on that side:


*crex on Fri May 27, 2011 5:05 pm
yeah games are too much and toucharcade is main part of the problem. That eli hoass promotes the expensive games. What a dickhead.



Bad Crex. Little traitor.
That's worth a ban, or at least a long time-out.

MidianGTX
06-03-2011, 01:56 PM
And look what Vovin wrote!

Vovin Today at 2:56 am
MidianGTX is definitely my favourite person in the entire world! Damn he's cool!

triggywiggy
06-03-2011, 01:59 PM
And look what Vovin wrote!

I never get any comments like that :(

MidianGTX
06-03-2011, 02:10 PM
I never get any comments like that :(

Neither do I. Head over to that site and write your own.

I've just been reading their forum, I don't know what's worse, the reviews or the fact the entire site is made up of children who think they can hold an argument by swearing.

...also lol@the TA arguments over there.

backtothis
06-03-2011, 03:23 PM
And now just look what our beloved CREX wrote on that side:






Bad Crex. Little traitor.
That's worth a ban, or at least a long time-out.

You're back?!

Lol, what's this convo about now? Can't seem to follow..

yemi
06-03-2011, 03:27 PM
Someone in another thread said thats where banned TA members go and I believe them. Also there is no way that's crex , thats just some dude trying to act like him. Yeah whenever I need a laugh I go there cause those guys or kids
seriously think thier hurting someone with thier words. They talk a good tough one with words, like who can curse the worst LOL!!!
The funniest part is when the Mod said ok guys I cut you some slack Hahahaha I burst out laughing. I personally thank the Mods over here for banning these nut jobs. Toucharcade is so much better off without them.

crex
06-03-2011, 03:28 PM
And now just look what our beloved CREX wrote on that side:






Bad Crex. Little traitor.
That's worth a ban, or at least a long time-out.

Um? What? :confused: When the hell did I say that? :confused:

yemi
06-03-2011, 03:40 PM
You're back?!

Lol, what's this convo about now? Can't seem to follow..

Backtothis they are talking about this website which obviously has some people banned from here and they are talking crap about us. Check it out here and prepare to laugh because these guys are idiots.

http://ios-game-reviewer.forumotion.com/f2-game-disscussion

injuwarrior
06-03-2011, 03:46 PM
Someone in another thread said thats where banned TA members go and I believe them. Also there is no way that's crex , thats just some dude trying to act like him. Yeah whenever I need a laugh I go there cause those guys or kids
seriously think thier hurting someone with thier words. They talk a good tough one with words, like who can curse the worst LOL!!!
The funniest part is when the Mod said ok guys I cut you some slack Hahahaha I burst out laughing. I personally thank the Mods over here for banning these nut jobs. Toucharcade is so much better off without them.

That might've been me. the only people they're hurting is themselves, wasting their life away to make posts like that.

Outkast1
06-03-2011, 06:14 PM
Infinity Blade biggest fail of 2010

Yeah and those assholes at toucharcade made people believe that the game was really good. I was there when it happened that Eli Hodapp or should I call him DumbApp said the game was something legendary. The game was a piece of shit overpriced and overhyped. Infinity crap waste of money is what they should call it.

Hi guys! It seems some fans of mind decided to come here to bash me some more. I stand by my review of infinity blade and will tell you , you guys are in the minority of opinion. IMHO you would make any excuse not to come out of your pocket and spend money on a game.

Well I came in here just to see what mr.hoapp has to say. Honestly Mr. Eli Hodapp can suck my ever loving balls. He gets payed by guys like adam atomic to push stupid games like Canabalt for $2.99. He is a corparate cock-sucker and the biggest liar this side of iphone gaming news. My dick is getting hard just thinking about how much he sucks. Ooopss I just came thats how much he sucks.

http://ios-game-reviewer.forumotion.com/t5-infinity-blade-biggest-fail-of-2010

kaboom132
06-03-2011, 06:23 PM
Infinity Blade biggest fail of 2010







http://ios-game-reviewer.forumotion.com/t5-infinity-blade-biggest-fail-of-2010

3rd quote actually made me laugh out loud.

gunxsword
06-03-2011, 06:51 PM
This post is a satire. I take no responsibility for any psychological contamination

Rules For Discussion Area

Like other websites here we practice freedom of slang. We will allow guests and members alike to enjoy some slack like that website. However please be responsible because we treat you as adults, enjoy behaving like adults.

A heavily edited version of that ios_game_reviewer game discussion area rules.
Focus on the bold text. They can give you a different meaning :D
I'll leave that websites interpretation to you :D

yemi
06-03-2011, 07:15 PM
Yeah I think it was warrior who said it best , thats where banned TA members or ex-members go. I have to admit I laughed heavy reading thier nonsense posts. Now they have a post talking about Eli taking money and it hilarious. Here is the link
http://ios-game-reviewer.forumotion.com/t14-eli-hodapp-is-taking-money-under-the-table-folks

One thing this proves is the Mods here do work very hard and keep people like them out of here.

Coldar
06-03-2011, 07:27 PM
Had a chuckle over those post from the TA haters and the site shows exactly what it would be like without mods.
Reminds me of grade school actually.:rolleyes:

injuwarrior
06-03-2011, 07:44 PM
Had a chuckle over those post from the TA haters and the site shows exactly what it would be like without mods.
Reminds me of grade school actually.:rolleyes:

Grade school seems like military camp in comparison.

yemi
06-03-2011, 07:59 PM
School!? I say these people dropped out and on thier moms computer. Its a shame how they actually know how to go online yet cant act like sensible adults. Also it seems they have a real dislike with Eli for some reason and think he is taking money under the table. Tell you the truth this is probaly the most honest website here at toucharcade.
http://ios-game-reviewer.forumotion.com/t14-eli-hodapp-is-taking-money-under-the-table-folks

Eli
06-03-2011, 09:01 PM
Yeah I think it was warrior who said it best , thats where banned TA members or ex-members go. I have to admit I laughed heavy reading thier nonsense posts. Now they have a post talking about Eli taking money and it hilarious. Here is the link
http://ios-game-reviewer.forumotion.com/t14-eli-hodapp-is-taking-money-under-the-table-folks

One thing this proves is the Mods here do work very hard and keep people like them out of here.

If I got paid kickbacks from every developer of games we posted reviews for, I wouldn't be driving a Toyota, that's for sure. ;)

backtothis
06-03-2011, 09:15 PM
Infinity Blade biggest fail of 2010







http://ios-game-reviewer.forumotion.com/t5-infinity-blade-biggest-fail-of-2010

Lol, literally, when I read the third one. These kids need to work on their spelling..

yemi
06-03-2011, 10:09 PM
If I got paid kickbacks from every developer of games we posted reviews for, I wouldn't be driving a Toyota, that's for sure. ;)

Hahaha you know whats the funniest thing , how all of a sudden all those developers happen to be there. That thread was so full of BS it was ridiculous. It sure was good for a couple of laughs though.
Yeah if you got paid that well you be retired by now.

yemi
06-04-2011, 02:30 AM
Finally I had enough and decided to respond , but with the tack that we toucharcaders have. Unfortunely it didnt work and I got flamed as 808's would call it. I also got called a bigot by some guy claiming gay rights. Post is here

http://ios-game-reviewer.forumotion.com/t45p15-toucharcade-is-better

I conclude there is no sense trying to reason with those people.

gunxsword
06-04-2011, 03:31 AM
I conclude there is no sense trying to reason with those people.

Oh I'd love to prove your last statement wrong! That 808 guy is clearly claiming that he does not understand a single word you were saying and that he needs a dictionary to talk to you :D. I therefore propose an alternate conclusion that 808 does not possess the vocabulary to effectively communicate with you :D:D.

Oh and how's this for a response? Warning: there is heavy censored obscene language: @808: "You talk like a f****** ditionary, I need a libarary to understand the f****** way you talk."

I conceive that it is compulsory for you to install the Dictionary.com toolbar extension to you web browser for unsophisticated access to an expeditious and comprehensive online lexicon. It may prove to be an time efficient alternative to a library.

I used the thesaurus to replace a lot of the simpler words :D:D:D:D:D:D

Foursaken_Media
06-04-2011, 10:59 AM
lol... Guy couldn't even spell our name right :rolleyes:

yemi
06-04-2011, 01:51 PM
I think they have invaded toucharcade , look at this post here

http://forums.toucharcade.com/showthread.php?p=1763941#post1763941

Think its time for banning again.

natedogg213
06-05-2011, 12:14 AM
Finally I had enough and decided to respond , but with the tack that we toucharcaders have. Unfortunely it didnt work and I got flamed as 808's would call it. I also got called a bigot by some guy claiming gay rights. Post is here

http://ios-game-reviewer.forumotion.com/t45p15-toucharcade-is-better

I conclude there is no sense trying to reason with those people.

Wow, way to tell them Yemi
:rolleyes:

backtothis
06-05-2011, 12:23 AM
Decided to read through that thread. Um..well, that was interesting to say the least. It's amazing how not ONE post is void of spelling errors.

gunxsword
06-05-2011, 12:38 AM
Decided to read through that thread. Um..well, that was interesting to say the least. It's amazing how not ONE post is void of spelling errors.

I'm not sure which post you're talking about but the spelling in O.k., cool. is pretty accurate to me :D

yemi
06-05-2011, 01:29 AM
Iam wondering that 808 guys seems to hate toucharcade. Was there any person under that name here?
Also he mentions in several posts " suck my ever loving balls" is that some type of insult or diss that kids these days use?

EMTKiNG
06-05-2011, 01:48 AM
Awww WTF! So this really isnt a petition to show those greedy iOS devs we won't put up with high priced games!!! LOL j/k this thread needs a new name again very entertaining to read through though.

thethinice
06-05-2011, 02:08 AM
lol

'Eli Hodapp or should I call him Dumbapp...."

Well, I am fairly sure that no adult would be that creative with his wording.

b00mers
06-05-2011, 05:04 PM
was that really hodapp in that argument, his post had me PMSL for at least 10 minutes

backtothis
06-05-2011, 09:58 PM
No, Hodapp doesn't visit dumps.

yemi
06-06-2011, 10:17 AM
Yes Hodapp would never ,ever go over there. Now they are experts at knowing how long it takes to develop iphone games or games in general. I swear the one thing they are good at is making me laugh hard. Look at the experts on how long it takes iphone developers to make a game LOL!
http://ios-game-reviewer.forumotion.com/t53-how-long-does-it-take-to-make-a-game

triggywiggy
06-06-2011, 10:41 AM
Yes Hodapp would never ,ever go over there. Now they are experts at knowing how long it takes to develop iphone games or games in general. I swear the one thing they are good at is making me laugh hard. Look at the experts on how long it takes iphone developers to make a game LOL!
http://ios-game-reviewer.forumotion.com/t53-how-long-does-it-take-to-make-a-game

2-3 days, Bull maybe for a Cr'app. But for a really good game it takes about 3-4 days of concept. 1 week of pre design (Getting Music, and Menu's done) about 2/3 weeks on code and about 1 week of final touches (Eg, Bugs, Description, GameCenter, Release stuff). Plus real devs put about Half a years effort into there game. What those guys forget or did not think about is that IOS developers release updates that also take about 1 week to do and 2 weeks to get released. So in total it takes ages to get a IOS game to its best point.

triggywiggy
06-06-2011, 10:43 AM
Wow, way to tell them Yemi
:rolleyes:

IMNSM ROCKS!!! Way for him to tell him, BEST MOD EVER!!!!!

Arashi541
06-06-2011, 11:12 AM
Yes Hodapp would never ,ever go over there. Now they are experts at knowing how long it takes to develop iphone games or games in general. I swear the one thing they are good at is making me laugh hard. Look at the experts on how long it takes iphone developers to make a game LOL!
http://ios-game-reviewer.forumotion.com/t53-how-long-does-it-take-to-make-a-game

The funniest part for me was the guy pretending to be the creator of God of War and the other guy pretending to be Lima sky.:)

hamster787
06-06-2011, 11:34 AM
The funniest part for me was the guy pretending to be the creator of God of War and the other guy pretending to be Lima sky.:)

yep i just stated that on there forums haha there screwed up in there.

MidianGTX
06-06-2011, 11:58 AM
Iam wondering that 808 guys seems to hate toucharcade. Was there any person under that name here?
Also he mentions in several posts " suck my ever loving balls" is that some type of insult or diss that kids these days use?

I'm thinking the forum is so messed up that even the serious ones are trolling now. The whole 2-3 days to make a game thing is so obviously false that the person who wrote it is probably here and just trying to make that place look ridiculous.

yemi
06-06-2011, 03:32 PM
I'm thinking the forum is so messed up that even the serious ones are trolling now. The whole 2-3 days to make a game thing is so obviously false that the person who wrote it is probably here and just trying to make that place look ridiculous.

So basically your saying the trolls are getting trolled , a taste of thier own medicine. Well I dont feel sorry for them one bit , I tried myself to reason with them with no success. We should call that website Toucharcade: The Banned Lol. At least one good thing came out of it , instead of fighting we all came together here. I count that as a positive. Also I have a new found respect for IamNoSuperMan. Now I see how really hard this guy works to keep the real idiots out of here. Also I have more respect for the all the mods , writers , and admins. They actually sit and read thread after thread , post after post cleaning up the garbage.

yemi
06-06-2011, 06:12 PM
Yemi, at this point, you're giving that place a sense of importance it does not deserve.

It's a troll-farm. We get it. Let it go now ...

Trust me its dead funny but in no way shape , form , or fashion is it important. I found it when me and my partner went looking for forums to post our upcomming game RetroGameBox. It was just so funny I had to tell people about it. I never said it had any value what so ever .
What important to me is apple approving or game which is taking forever. But if I start talking about our upcomming game here, I get jumped on for pushing my own product. So since the topic of that stupid site was present , I stayed on topic. Now watch someone will claim I was pluging my game.

Gabrien
06-22-2011, 05:16 AM
Looks really nice. Shame they'll ruin it with IAP.

JoeyLP
06-22-2011, 05:32 AM
Looks really nice. Shame they'll ruin it with IAP.

I agree, I don't like IAP.

Ap0calypse
06-22-2011, 05:37 AM
After a long and unbearable wait.
@ Gabrien, if you don't like IAP just don't get it...
There are plenty of great games with IAP that you are/will miss.
Moreover its because of you cheap bastards that there will never be full port of triple A games.

psj3809
06-22-2011, 05:39 AM
Moreover its because of you cheap bastards that there will never be full port of triple A games.

Dont be stupid. Many of us here spend a lot of money on games (I've got over 300 on my ipod) and many different prices.

Its a forum, you're going to get different opinions here, no point calling someone a 'cheap bastard' just because of one view. Grow up

mrdyer1984
06-22-2011, 06:07 AM
Looks really nice. Shame they'll ruin it with IAP.

I agree 100%. It will be something like "to purchase a new tower level it will cost 1,000,000,000 coins". And you'll only end up making 6 coins every 35 hours...so...yeah...no go for me. And I am a "cheap bastard", I'm not downloading this free app on to my iPod 4g 64gb, OR my iPad 1g 64g, OR my iPad 2g 64gb! I might download it for my Playstation 3, but NOT for my Wii or my Xbox 360, I would never download it into my iTunes on my 17inch Dell XPS Laptop either...because I'm a cheap bastard and I don't like to spend my money on stupid things!!! :D

On a serious note...IAP are fine when they don't screw with the gameplay, but if the point comes where your choice is to grind for hours and hours just to progress the game by an inch or buy ingame money...then you're screwing the gamer.

Howlingwolf
06-22-2011, 06:11 AM
I agree 100%. It will be something like "to purchase a new tower level it will cost 1,000,000,000 coins". And you'll only end up making 6 coins every 35 hours...so...yeah...no go for me. And I am a "cheap bastard", I'm not downloading this free app on to my iPod 4g 64gb, OR my iPad 1g 64g, OR my iPad 2g 64gb! I might download it for my Playstation 3, but NOT for my Wii or my Xbox 360, I would never download it into my iTunes on my 17inch Dell XPS Laptop either...because I'm a cheap bastard and I don't like to spend my money on stupid things!!! :D

On a serious note...IAP are fine when they don't screw with the gameplay, but if the point comes where your choice is to grind for hours and hours just to progress the game by an inch or buy ingame money...then you're screwing the gamer.

You don't know yet if the IAPs are needed to play the game so saying you won't buy it because it will be like that is a bit silly to be honest I trust Nimblebit to be pretty good about it but we will see once I'm playing it

pacifika
06-22-2011, 06:25 AM
Well they made pocketfrogs, which has the most excellent IAP implementation of all iPhone games (beneficial but optional in the truest sense of the word). I've not played it but based on past experience you might want to make an exception if IAP is a problem for you.

mrdyer1984
06-22-2011, 06:25 AM
You don't know yet if the IAPs are needed to play the game so saying you won't buy it because it will be like that is a bit silly to be honest I trust Nimblebit to be pretty good about it but we will see once I'm playing it

This is the internet...it is a silly place. And I'm quite silly. And prehaps my way of judging apps is silly. My silly logic is like this...pretend a game is a chick, one night after the bar you get the chance to give her they old ramrod. Great night, and you're loving the situation you never have to see her again...but sadly...a few days of really enjoying your one night stand ends with the shock of a nasty STD...or IAP...suddenly the girl you thought you've never see again is haunting you...you pay money to make the STD...or IAP...go away so you can feel good again. A free game with IAP is like a hot chick with an STD, yeah its fun at first until you come to the point where you need to spend money to get things back to normal :D

I'd rather pay the up front fee of a nice clean call girl or full game, and not have to worry about any STD...or IAP.

TheCatsMeow
06-22-2011, 06:26 AM
I don't really like In app purchases either..
And its not because im cheap.. I buy a $50 iTunes card almost everyweek,
(mainly because there's a deal on that you pay $40 and get $50)
But anyway.. Id just prefer to pay premium price for a game, (iPad around $10) iPhone around $6.. And get all content..
I don't want to be tempted to keep spending Money on a game I will be bored of in a week Or so anyway..ive had 3 strikes already, spent over a grand on a
Online game, and I havent played it in years .. So regretful..
2. Little pirates- I was addicted this that game for about 3 weeks and spent over a $200 on it, and 3 was duel and blade, keep buying extra
Monsters and treasure chests, spent about
$100
I have an incredibly addictive personality,
I actually got into gaming to help me with substance abuse problems but now it's just transferred those addictions,
To a game buying addiction, I constantly but apps, and most of the time I don't even open them and try them, I just keep collecting them for some strange reason.. Some I do play, but most I download are for worrying
If I end up back to my old ways and practically homeless, least I'll have lots of games to play!
But I aint ever going back to
That lifestyle again so I don't know where it comes from,
Anyway, my point is, some people have addictive personalitys and can
Go through 100s or
1000s of dollars On a game easily,then get bored of that game a week later!
And what a waste..
If I REALLY liked a game badly,
I'd be happy to
Pay
$50 for it, and get unlimited in app
Purchases.. There needs to be some
Sort of cap/limit because gaming is becoming just as addictive and gambling!

Appletini
06-22-2011, 06:26 AM
You don't know yet if the IAPs are needed to play the game so saying you won't buy it because it will be like that is a bit silly to be honest I trust Nimblebit to be pretty good about it but we will see once I'm playing it

IAP is only necessary if you intend to sit there and try to quickly "beat" the game; the idea behind it seems to be that you set up construction, assign jobs, restock supplies, play around with your people for a bit, then shut down the app, do something else, and come back later.

The game continues processing while you're away, with items selling and money arriving in real-time, so - as I discovered - if you sit and expect to be building a huge tower in a couple of hours a la various sim-type games, you're going to be bemused by the seemingly glacial pace. It isn't intended that you play for three hours at a time.

Taking time to directly interact can allow you to earn more money, though, by using random VIPs with special abilities, or completing minor tasks that involve locating specific people in your tower, so it's worth hanging around for a bit while you restock shelves and ferry visitors up the elevator.

As an aside, yes, the fact that the iOS gaming community is at the point where they demand games be free, have no ads, and no IAP in an environment where even the developers of popular games are barely breaking even (if not actually losing money) is a large part of the reason why the major game studios aren't planning to spend any real amount of time developing for this platform.

Livett
06-22-2011, 06:29 AM
Well they made pocketfrogs, which has the most excellent IAP implementation of all iPhone games (beneficial but optional in the truest sense of the word). I've not played it but based on past experience you might want to make an exception if IAP is a problem for you.

This.

Nimblebits pocket frogs was IAP and not once did I ever feel like i'd hit a wall and needed to buy stuff to progress. I bet the majority of players will also say the same thing.

Don't be put off by Nimblebit's IAP.

It's free, just download it and try it. Don't piss and moan about.


Christ this board sometimes.

Red1
06-22-2011, 06:30 AM
You don't know yet if the IAPs are needed to play the game so saying you won't buy it because it will be like that is a bit silly to be honest I trust Nimblebit to be pretty good about it but we will see once I'm playing it

+1 - I agree!

I've been playing without making any IAP's. The price of a new floor does increase with each level. My tower is currently 19 levels high and the cost for the next floor is $60,000 game money, which is a lot more than the first level. It takes much longer to extend to my tower now, despite earning more.

I'm still enjoying the game, which I play for a few minutes every couple of hours. Although, if the cost per floor continues to increase at this rate, it could become off-putting.

MidianGTX
06-22-2011, 06:34 AM
Can we get a mod in here to delete the crap about IAP or move it to the price discussion thread? Every iOS gamer worth his salt knows that Nimblebit have the best track record regarding IAP in the form of Pocket Frogs, possibly the best freemium game you can play without spending a cent. No one spends money on that game; everyone loves it.

Seriously guys, shut up.

mrdyer1984
06-22-2011, 06:34 AM
This.

Nimblebits pocket frogs was IAP and not once did I ever feel like i'd hit a wall and needed to buy stuff to progress. I bet the majority of players will also say the same thing.

Don't be put off by Nimblebit's IAP.

It's free, just download it and try it. Don't piss and moan about.


Christ this board sometimes.


Oh I'll piss and moan...this is the internet, and truthfully it's the only thing I'm good at...everyone needs to chill a little, we're all adults here (I think...). No one is insulting Pocket Frogs, I've never played it, but people seem to like it, I've never played anything by Nipplebit's, but people seem to like them. I hope its a great game, but hopefully we can all at least agree that IAP are a mixed blessing at best. No need to call for Mommy Mod to come make the bad people go away...

Ap0calypse
06-22-2011, 06:44 AM
*looks at all the new posts on the thread.....*

Did i start this?:(:(

This.

Nimblebits pocket frogs was IAP and not once did I ever feel like i'd hit a wall and needed to buy stuff to progress. I bet the majority of players will also say the same thing.

Don't be put off by Nimblebit's IAP.

It's free, just download it and try it. Don't piss and moan about.


Christ this board sometimes.
I totally agree with this comment ;)

IF you don't want this game because of the IAP then why are you even posting a comment?

You wanna know why i called you cheap bastards?

Because the devs like Nimblebit work like hell to deliver this quality of game
and you guys grab the free vesrion and THEN say its crap because of IAP the devs want to make a living of it (which btw they deserve thx ...)
Dude its not like if it take them 3 seconds to make an awesome game.
I actually admire Nimblebit cause freemium with IAP is quite a bet...

mrdyer1984
06-22-2011, 06:48 AM
*looks at all the new posts on the thread.....*

Did i start this?:(:(


I totally agree with this comment ;)

IF you don't want this game because of the IAP then why are you even posting a comment?

You wanna know why i called you cheap bastards?

Because the devs like Nimblebit work like hell to deliver this quality of game
and you guys grab the free vesrion and THEN say its crap because of IAP the devs want to make a living of it (which btw they deserve thx ...)
Dude its not like if it take them 3 seconds to make an awesome game.
I actually admire Nimblebit cause freemium with IAP is quite a bet...


If they want to make a living why not charge $2.99 for a full game without IAP?

New England Gamer
06-22-2011, 06:48 AM
I don't want to be tempted to keep spending Money on a game I will be bored of in a week Or so anyway..ive had 3 strikes already, spent over a grand on a
Online game, and I havent played it in years .. So regretful........

2. Little pirates- I was addicted this that game for about 3 weeks and spent over a $200 on it, and 3 was duel and blade, keep buying extra
Monsters and treasure chests, spent about
$100
I have an incredibly addictive personality,..........

To a game buying addiction, I constantly but apps, and most of the time I don't even open them and try them, I just keep collecting them for some strange reason.......

Anyway, my point is, some people have addictive personalitys and can
Go through 100s or
1000s of dollars On a game easily,then get bored of that game a week later!
And what a waste...........



Snipped some of your wall of text there - but it is ridiculous to suggest developers or the app store or anyone for that matter change their selling practices because there are some consumers that can't exercise self control.

Turn off IAP on your device if you are worried about it. Whatever you do, this is the silliest argument against IAP that has been made.


As to the point of this thread, I do not believe it is to debate what kind or what benefit or anything about IAP - it is about the game and game play.

Nimblebit produced Pocket Frogs, a game I have been playing since it's release in September. Constantly. I bought ONE IAP. One. And it was for a speedy mailbox. Not consumable potions or anything. And it wasn't even that hard to do. They made all that stuff readily available, in Pocket Frogs case, in the pond in presents. Sometimes you get more than other times but by and large if you hop around you will find what you need. AND as you level up you get more in each present. I know a TON of fellow frog friends that are the same way.

So anyone making a presumption about a Nimblebit game based on some other developer's rip off mentality is wrong. Plain and simply wrong.

Howlingwolf
06-22-2011, 06:50 AM
Can we get a mod in here to delete the crap about IAP or move it to the price discussion thread? Every iOS gamer worth his salt knows that Nimblebit have the best track record regarding IAP in the form of Pocket Frogs, possibly the best freemium game you can play without spending a cent. No one spends money on that game; everyone loves it.

Seriously guys, shut up.

+1 to those comments especially because the people that are moaning haven't even played it yet . So let's all comment when we have put some time into the game or if there that upset about it don't download it simple as

mrdyer1984
06-22-2011, 06:53 AM
+1 to those comments especially because the people that are moaning haven't even played it yet . So let's all comment when we have put some time into the game or if there that upset about it don't download it simple as

I don't think the tread is about the game anymore, its more between Pocket Frog fans, and people who don't like IAP...and me who's just trying to kill time and make a few jokes...

New England Gamer
06-22-2011, 06:53 AM
If they want to make a living why not charge $2.99 for a full game without IAP?
Because there are more than one way to skin a cat.

So from here on out why not re-read your post and if it contains the words price, free or IAP consider not posting it. It does nothing to add to the game impressions. And likely will be moved to a garbage thread anyway so why bother?

(I highly suspect my posts in response to all the IAP whiners will get moved right along with ya)

mrdyer1984
06-22-2011, 06:55 AM
Because there are more than one way to skin a cat.

So from here on out why not re-read your post and if it contains the words price, free or IAP consider not posting it. It does nothing to add to the game impressions. And likely will be moved to a garbage thread anyway so why bother?

(I highly suspect my posts in response to all the IAP whiners will get moved right along with ya)

So it can't contain "price" "free" or "IAP"...hmm, I'll keep that in mind.

Ap0calypse
06-22-2011, 06:56 AM
+1 to those comments especially because the people that are moaning haven't even played it yet . So let's all comment when we have put some time into the game or if there that upset about it don't download it simple as

+2 But wouldn't it be great if everybody just respected their work+ IAP is a form of getting popular (most people only check the 'free' games):(
Btw just oppened TT and its absolutely AWESOME:D
Keep going delivering this kind of high quality games Nimblebit;)

MidianGTX
06-22-2011, 07:01 AM
I don't think the tread is about the game anymore, its more between Pocket Frog fans, and people who don't like IAP...and me who's just trying to kill time and make a few jokes...

Try real jokes. You're making a huge error in implying that Pocket Frogs fans are acceptable of IAP. They're not, the game just implements it amazingly well. Practically all freemium games suck and Pocket Frogs players know this, Nimblebit knows this too so they created the exception.

Anyway, for some genuine bad news... I'm also getting crashes. Immediately after install the game would instantly quit back to springboard the second it opened. After rebooting my device I managed to make it through the tutorial, but upon exiting and going back to the game I get the same bug as the other guy in here. "You've earned X coins while you were gone" followed by the game quitting to springboard.

BUT... being connected to WiFi seems to solve the problem.

eugekava
06-22-2011, 07:01 AM
+1 to those comments especially because the people that are moaning haven't even played it yet . So let's all comment when we have put some time into the game or if there that upset about it don't download it simple as

+1 - Nimblebit's implementation of IAP is perfect. I am confident that TT will be great.

Red1
06-22-2011, 07:03 AM
... being connected to WiFi seems to solve the problem.

I mentioned earlier that I've had no problems with it... although I am always on wifi.

MidianGTX
06-22-2011, 07:08 AM
I mentioned earlier that I've had no problems with it... although I am always on wifi.

Just to point out I don't mean WiFi specifically, I think just being connected to the internet in general is the key.

mrdyer1984
06-22-2011, 07:22 AM
Try real jokes. You're making a huge error in implying that Pocket Frogs fans are acceptable of IAP. They're not, the game just implements it amazingly well. Practically all freemium games suck and Pocket Frogs players know this, Nimblebit knows this too so they created the exception.

Anyway, for some genuine bad news... I'm also getting crashes. Immediately after install the game would instantly quit back to springboard the second it opened. After rebooting my device I managed to make it through the tutorial, but upon exiting and going back to the game I get the same bug as the other guy in here. "You've earned X coins while you were gone" followed by the game quitting to springboard.

BUT... being connected to WiFi seems to solve the problem.

Of course! Real Jokes! Okay...here we go heard this one a few days ago...

A mother is in the kitchen making dinner for her family when her daughter walks in.

“Mother, where do babies come from?”

The mother thinks for a few seconds and says, “Well dear, Mommy and Daddy fall in love and get married. One night they go into their bedroom, they kiss and hug and have sex.”

The daughter looks puzzled so the mother continues, “That means the daddy puts his penis in the mommy’s vagina. That’s how you get a baby, honey.” The child seems to comprehend.

“Oh, I see, but the other night when I came into your room you had daddy’s penis in your mouth. What do you get when you do that?”

“Jewelry, my dear. Jewelry.”

Is that joke real enough for you? Or should my opinions of IAP be barred by you and the rest of the forum Nazi? Public forum, public opinion. My opinion, IAP suck, accept it, I'm not telling you to change your mind, play the game, build your tower, I'm just voicing my opinion...and pissing off people who really like Pocket Frog...but that wasn't my goal.

MidianGTX
06-22-2011, 07:24 AM
Is that joke real enough for you? Or should my opinions of IAP be barred by you and the rest of the forum Nazi? Public forum, public opinion. My opinion, IAP suck, accept it, I'm not telling you to change your mind, play the game, build your tower, I'm just voicing my opinion.

Honestly? Yeah they should, because it's borderline trolling now. You've made it clear you know nothing about Nimblebit or how their games work (good job on appearing uninformed and childish), so now you can leave. Your opinion remains there for people to read so you don't need to keep backing it up with this petty argument.

Oh, and the joke was terrible. I hope it's not representative of your mental age.

COHagan23
06-22-2011, 07:40 AM
This.

Nimblebits pocket frogs was IAP and not once did I ever feel like i'd hit a wall and needed to buy stuff to progress. I bet the majority of players will also say the same thing.

Don't be put off by Nimblebit's IAP.

It's free, just download it and try it. Don't piss and moan about.


Christ this board sometimes.

Glad a read forward a few pages before responding to the anti-IAP militia. I completely echo Livett's sentiments. Nimblebit has established a track record of freemium done right. Knee-jerk reactions are for jerks.

MidianGTX
06-22-2011, 07:45 AM
Glad a read forward a few pages before responding to the anti-IAP militia. I completely echo Livett's sentiments. Nimblebit has established a track record of freemium done right. Knee-jerk reactions are for jerks.

Yeah I hope the thread gets cleaned up a bit, it's a shame to see so much moaning and whining by people who don't even know what the game is like yet. If they'd played it and it wasn't for them, fair enough, but this is just childish. The game is easily going to take off though, just as Pocket Frogs did. I think I can safely say this is another hit for Nimblebit :)

On a brighter note, I've just noticed one of the achievements is for building 100 floors. Impressive. It's good to know this should last me a decent length of time.

Edit: Aw nuts. I keep forgetting to restock my businesses and they end up closing... gotta keep on that.

MidianGTX
06-22-2011, 07:53 AM
Your agrument makes no sense, how can you proof people will be done with the game in an hour if it wasn't with those lame waiting times?


How is this not comparable with the likes of FarmVille ?
It's exactly the same concept ==> do something wait till you can do something again unless you pay for speed up things. Only the setting is different. Farmville manage a farm, Tiny tower manage a tower, but the core of both games is exactly the same.
IAP games just took the Zynga model and used it in apps.

Have you even played the game? The aim is to build a tower. With no waiting times you'll just keep clicking until it's finished. That shouldn't take much longer than 60 minutes max. Quit it with the Sim comparisons too, they all have waiting times for both construction and for businesses to make money.

Even FarmVille has a few million players who don't spend any money on it, yet this is far more forgiving in comparison. The game is constantly offering you chances to speed up processes for free and there's more to do in the meantime. Perhaps the problem is with the gamer, no patience whatsoever. If you want a game you can play solidly, that's great, go find one. This is more of an occasional game much like those Tamagotchi's I mentioned earlier. I'm guessing now you didn't own one... were they before your time?

phattestfatty
06-22-2011, 07:55 AM
holy shit. I come here for some impressions and... there's like 2. and 6 pages about pissing about IAP.

wouldn't it be better for the discussion to be moved to..... http://forums.toucharcade.com/showthread.php?t=52534&highlight=price+discussion

I hate to revive it, but this thread needs some major cleaning.

chris1215
06-22-2011, 08:09 AM
There's already a thread to complain about IAP and this is not it guys! Get that discussion out of here. This is discussion for the game only.

MidianGTX
06-22-2011, 08:17 AM
Thank you mod! :)

backtothis
06-22-2011, 10:53 AM
4 pages of new posts, awesome. They f**king announced Tiny Towers would use the same pricing model as Pocket Frogs. Wow, what were you guys expecting? Shit, calm down.

natedogg213
06-22-2011, 02:10 PM
What I find the most entertaining about IAP is some of the games that have options to buy like $99 worth of the in-game currency/items in a single transaction. Who is this stupid!?

yemi
06-22-2011, 11:29 PM
What I find the most entertaining about IAP is some of the games that have options to buy like $99 worth of the in-game currency/items in a single transaction. Who is this stupid!?

Hahahaha I saw this in the smurfs game , they sold like 200 smurfberries for $65 I think I counldnt stop laughing as I deleted the game.

Artfoundry
06-23-2011, 01:26 PM
What I find the most entertaining about IAP is some of the games that have options to buy like $99 worth of the in-game currency/items in a single transaction. Who is this stupid!?

Amazingly enough there are people who will spend hundreds, even thousands of dollars a year on free to play games. I worked on a free to play PC game about 5 years ago, and there was one woman who I estimated to have spent about $5000 in about 5 years buying out all of the perm outfits just to have them all. And I don't think she was even wealthy - I think she was a single mother in college. Crazy huh?

MidianGTX
06-23-2011, 01:29 PM
Same deal with Playstation Home. Free to play with additional purchases... they're more or less all completely cosmetic but a few people have spent thousands obsessively collecting every last item.

yongkykun
07-01-2011, 02:16 AM
There's tourist trap, places sold as beautiful or historic but most of the time they're not as good as advertised (hense the 'trap' bit even though it has a different meaning by itself) and there's landmines, and then, there's IAP. The latter being a combination of the two; fascinating to some and lethal to their wallet.

Let's face it, those devs know how to manipulate kids and they know their demographics. Parents need to lock in app purchasing and adults need to just play other games that worth more of their time instead of watching digital things grow and pretend as though they are cute.

Vovin
07-01-2011, 03:07 AM
Oh, the Never Ending Story again, part #417.

metalcasket
07-27-2011, 05:37 AM
Introductory price of $2.99? The game looks great, but if sales aren't too great, watch this drop to $0.99 on 08/08/11.

oooooomonkey
07-27-2011, 05:43 AM
Haha nice intro price I'll wait for a sale too :-)

PraetorianX
07-27-2011, 05:49 AM
Introductory price of $2.99? The game looks great, but if sales aren't too great, watch this drop to $0.99 on 08/08/11.

Yeap^^

Lance_TA
07-27-2011, 06:43 AM
Yeap^^

Haha nice intro price I'll wait for a sale too :-)

Introductory price of $2.99? The game looks great, but if sales aren't too great, watch this drop to $0.99 on 08/08/11.

Cheap bastards, you call yourself gamers? What kind of comments are these? "If sales arent too great and the price drops i will buy this". What does this says about you? Are you proud of yourself? If you like the game buy it, wether its 3 dollars or 1, and if the games fails its just because of your kind, cheap bastards

metalcasket
07-27-2011, 07:29 AM
Removed.

MidianGTX
07-27-2011, 07:30 AM
I think the key point here is they don't actually know if they like the game yet... if the reviews come back glowing maybe $2.99 won't seem too much to ask anymore.

TheFrost
07-27-2011, 07:38 AM
I think the key point here is they don't actually know if they like the game yet... if the reviews come back glowing maybe $2.99 won't seem too much to ask anymore.

I think so too, if its really good, ask whatever. As for me, im buying the same minute its released

syntheticvoid
07-27-2011, 07:40 AM
I think so too, if its really good, ask whatever. As for me, im buying the same minute its released

yup, me too... the flash version totally sold me about a month ago when I first played it... I'm so excited about this one!!! =oD

nesio718
07-27-2011, 08:21 AM
Cheap bastards, you call yourself gamers? What kind of comments are these? "If sales arent too great and the price drops i will buy this". What does this says about you? Are you proud of yourself? If you like the game buy it, wether its 3 dollars or 1, and if the games fails its just because of your kind, cheap bastards

Uh-oh there's a hero amongst us. Defender of All!!:rolleyes: You don't even know if the game is worth $2.99.....why criticize people with honest opinions?

On topic: the game looks great, I hope it plays great.

backtothis
07-27-2011, 11:45 AM
God, I love this thread ... so glad to see it's going again.

This.

New poll please.

RyanGibbard
07-27-2011, 01:44 PM
Cheap bastards, you call yourself gamers? What kind of comments are these?

It's their opinion. And anyway, there are many millions of gamers throughout the world, which means some are inevitably going to 'cheap'.

"If sales arent too great and the price drops i will buy this". What does this says about you?

They think about what they spend their money on... which is a good thing.

Are you proud of yourself?

Why wouldn't they be? They just saved $3 by not buying something they don't want for $3...

If you like the game buy it, wether its 3 dollars or 1, and if the games fails its just because of your kind, cheap bastards

They don't like it enough to spend a whole $3 on it when they could buy 3 other (in their opinion better) games for the same price. And if the game fails, then it's the devs fault for pricing it too high so they miss out selling their product to these guys. A customer does not have to buy a product for the sake of it...

Gabrien
07-28-2011, 12:23 AM
Is separate version for iPad that big a deal? :)

Well, in this case in particular, where the lite version is already universal? It's like the devs aren't even trying to mask the fact that the only reason two versions exist is so they can charge twice as much for one of them. Either that, or they just think we're stupid enough to not even notice. The principle is a pretty big deal for me here, yes. It isn't the extra dollar.

ImNoSuperMan
07-28-2011, 06:34 AM
Well, in this case in particular, where the lite version is already universal? It's like the devs aren't even trying to mask the fact that the only reason two versions exist is so they can charge twice as much for one of them. Either that, or they just think we're stupid enough to not even notice. The principle is a pretty big deal for me here, yes. It isn't the extra dollar.

You kidding me? Its just 3 dollars for both iphone and ipad versions. And they even have a lite to try before you shell out 3 WHOLE bucks. Whats wrong here? If anything, its a better deal than a $3 universal version. iPad buyers save a buck and iPhone buyers save $2. Those who want it both for iPhone and Ipad can either play the iPhone version on ipad and save 2 bucks Or simply buy both for $3.

Or are you simply trying to imply that 3 dollars for an iOS game is too much? In that case, please discuss your expertise on iphone game pricing in this thread http://forums.toucharcade.com/showthread.php?t=52534

They did mess up with the description though. I'll give you that. But please for the love of god and all things sane in this world, dont call a dev greedy when the most they are asking you to pay is 3 bucks for a game.

Gabrien
07-28-2011, 07:14 AM
You kidding me? Its just 3 dollars for both iphone and ipad versions. And they even have a lite to try before you shell out 3 WHOLE bucks. Whats wrong here? If anything, its a better deal than a $3 universal version. iPad buyers save a buck and iPhone buyers save $2. Those who want it both for iPhone and Ipad can either play the iPhone version on ipad and save 2 bucks Or simply buy both for $3.

Or are you simply trying to imply that 3 dollars for an iOS game is too much? In that case, please discuss your expertise on iphone game pricing in this thread http://forums.toucharcade.com/showthread.php?t=52534

They did mess up with the description though. I'll give you that. But please for the love of god and all things sane in this world, dont call a dev greedy when the most they are asking you to pay is 3 bucks for a game.

I'm sorry, but you're missing the point. Entirely. I have a problem with developers (although by the sound of it it wasn't the developers' call in this instance) doing something underhanded. The dollar figure is irrelevant. I understand you don't believe anything underhanded is taking place in this instance at all. I disagree. I don't feel it appropriate nor beneficial to attempt to persuade you to see things my way. Often matters like this hinge on one's own viewpoint. You are entitled to yours.

ImNoSuperMan
07-28-2011, 07:41 AM
I'm sorry, but you're missing the point. Entirely. I have a problem with developers (although by the sound of it it wasn't the developers' call in this instance) doing something underhanded. The dollar figure is irrelevant. I understand you don't believe anything underhanded is taking place in this instance at all. I disagree. I don't feel it appropriate nor beneficial to attempt to persuade you to see things my way. Often matters like this hinge on one's own viewpoint. You are entitled to yours.
You're right. I seriously have no idea what you're trying to imply here. My best guess is that you're trying to imply that you know more about being successful in Appstore Gaming business than the devs/publishers themselves. Which is why I asked you to share your expertise in the more appropriate thread (http://forums.toucharcade.com/showthread.php?t=52534) instead.

Gabrien
07-28-2011, 08:21 AM
You're right. I seriously have no idea what you're trying to imply here.

Which is fine. That being the case though, I've no idea why you'd insist on continuing to attack me instead of just letting it go.

My best guess is that you're trying to imply that you know more about being successful in Appstore Gaming business than the devs/publishers themselves.

Only the vast majority of them, but no, I wasn't implying that here.

Which is why I asked you to share your expertise in the more appropriate thread (http://forums.toucharcade.com/showthread.php?t=52534) instead.

You know, I felt I should reply to your post instead of ignoring it as I would had it been from anyone except maybe a half dozen other posters here, because I have a healthy respect for your knowledge (thank you, again, for making my Thursday mornings a lot simpler!) and your general showing of common sense. If however you continue being snide, for no apparent to me reason, please expect no further discussion.

ImNoSuperMan
07-28-2011, 08:37 AM
Only the vast majority of them,

Thats the only thing I wanted to confirm. This thread is the only place for such discussion on TA. Feel free to post about how much an appstore game should cost (while you have zero experience with developing/publishing one.)

triggywiggy
07-28-2011, 08:43 AM
Thats the only thing I wanted to confirm. This thread is the only place for such discussion on TA. Feel free to post about how much an appstore game should cost (while you have zero experience with developing/publishing one.)

Just curious, Will you be Publishing any games in the future mate? That would be EPIC!

ImNoSuperMan
07-28-2011, 08:48 AM
Just curious, Will you be Publishing any games in the future mate? That would be EPIC!
Publishing games in appstore where customers whine when a game (which takes months of hard work to create) costs more than 99cents? That too without even caring that the majority of apps end up selling less than a dozen copies a day? No frigging way!

Gabrien
07-28-2011, 08:51 AM
Only the vast majority of them, but no, I wasn't implying that here.

Selectively quoting to affect, or as in this case, completely reverse intended meaning, is a trademark of the worst type of gutter journalism. I hope you're proud to be a member of that club IMNS. Shame on you. Shame on me for giving you a lot more credit.

ImNoSuperMan
07-28-2011, 08:57 AM
Selectively quoting to affect, or as in this case, completely reverse intended meaning, is a trademark of the worst type of gutter journalism. I hope you're proud to be a member of that club IMNS. Shame on you. Shame on me for giving you a lot more credit.
but I am NOT a journalist :confused:

Feel free to tell me what exactly you meant when you said something underhanded is going on here. I still have no idea what horrible thing might be going on here.

Or just answer this simple question - Do you think 3 dollars for a universal version of Mad Wheels is not justified? too costly?

Eli
07-28-2011, 09:51 AM
Or just answer this simple question - Do you think 3 dollars for a universal version of Mad Wheels is not justified? too costly?

I can get three 99¢ six piece boxes of McDonalds chicken nuggets for that. I think the question that really needs to be asked here is whether or not Mad Wheels is worth 18 chicken nuggets.

Gabrien
07-28-2011, 10:00 AM
but I am NOT a journalist :confused:

Feel free to tell me what exactly you meant when you said something underhanded is going on here. I still have no idea what horrible thing might be going on here.

Or just answer this simple question - Do you think 3 dollars for a universal version of Mad Wheels is not justified? too costly?

I'm done talking to you. If you wanted a conversation perhaps you should've been a little nicer.

ImNoSuperMan
07-28-2011, 10:07 AM
I'm done talking to you. If you wanted a conversation perhaps you should've been a little nicer.
I have no interest in a conversation with you or anyone else for that matters. I just wanted you to explain why the hell are you baselessly accusing a dev/publisher of dirty practices. So far you havent. At all. If you cant explain it then you shouldnt have accused them in the first place. Cant let these baseless spam posts stay in the main thread.

MidianGTX
07-28-2011, 10:11 AM
http://www.90stshirts.com/media/catalog/product/cache/1/small_image/165x/74bb8a5eaacd81d026b24c3911bdcab3/d/o/donkey-kong1.png

The Bat Outta Hell
07-28-2011, 01:32 PM
I can get three 99¢ six piece boxes of McDonalds chicken nuggets for that. I think the question that really needs to be asked here is whether or not Mad Wheels is worth 18 chicken nuggets.

Your McDonald's gives 6 nuggets for a buck? If that's true you're the luckiest bastard ever.

ImNoSuperMan
07-28-2011, 01:43 PM
Or, Gabrien, instead of using your favorite tactic of playing the Martyr Card, you could just try making your point.

Seriously, what is it? In simple, declarative, English sentences, what is it you are trying to say here?
"These devs are Greedy Evil ******** for mot making the app universal" is all what I gathered from gabrien's posts. What I dont understand is on what basis does he think he's qualified enough to make such a claim. Just take a look at these two links

Top 200 iPhone games http://appshopper.com/bestsellers/games/paid/?device=iphone
Top 200 iPad games http://appshopper.com/bestsellers/games/paid/?device=ipad

70% of top selling iPhone games are 99cents. And 65% of iPad games are more than 99 cents, averaging 3 dollars per app (guesstimate). Making an app universal will make it either too cheap for iPad or too costly for iPhone market. As much as all of us ipad+iPhone owners wish apps to be universal, it just doesnt make sense financially. My guess is that Gabrien fails to understand the fact that iPhone gaming is not a charity but a business. I dont think I ever saw him complaining about the price of a 3 dollar universal app so that makes it even more confusing as thats all you'll be paying if you buy both the iPhone/iPad versions.

Gabrien
07-28-2011, 05:31 PM
http://forums.toucharcade.com/showthread.php?p=1816468#post1816468

http://forums.toucharcade.com/showthread.php?p=1839205#post1839205

Just my latest two contributions to the relative discussion. Since I was "invited" into this discussion so politely and graciously.

I'm not going to yet again touch on the foolishness of iPhone apps to fast food comparisons, but have done so on a number of occasions in the past. If someone is dying to know, search for it.

Eli
07-28-2011, 05:39 PM
Your McDonald's gives 6 nuggets for a buck? If that's true you're the luckiest bastard ever.

I don't know they were doing a promotion a while back! Honestly I don't remember the last time I ate at McDonalds but the thought of putting valuation on iPhone games by individual nuggets seems incredibly hilarious.

Booch138
07-28-2011, 06:37 PM
Your McDonald's gives 6 nuggets for a buck? If that's true you're the luckiest bastard ever.

Completely agree with this statement. i hate McDonalds, but I f*cking love their nugs.

Vovin
07-29-2011, 04:47 AM
Completely agree with this statement. i hate McDonalds, but I f*cking love their nugs.


Chicken, water, salt, sodium phosphates. Battered and breaded with: bleached wheat flour, water, wheat flour, food starch-modified, salt, spices, wheat gluten, paprika, dextrose, yeast, garlic powder, rosemary, partially hydrogenated soybean oil and cottonseed oil with mono -and diglycerides, leavening (sodium acid pyrophosphate, baking soda, ammonium bicarbonate, monocalcium phosphate), natural flavor (plant source) with extractives of paprika. Prepared in vegetable oil (Canola oil, corn oil, soybean oil, hydrogenated soybean oil with TBHQ and citric acid added to preserve freshness). Dimethylpolysiloxane made of silicone is added as an antifoaming agent.
TBHQ is a preservative for vegetable oils and animal fats, limited to .02 percent of the oil in the nugget by the FDA. One gram (one-thirtieth of an ounce) can cause "nausea, vomiting, ringing in the ears, delirium, a sense of suffocation, and collapse," according to A Consumer’s Dictionary of Food Additives. Application to the skin may cause allergic reactions and industrial workers exposed to the vapors suffered clouding of the eye lens (without other obvious systematic effects).
Enjoy your meal!

But I am really baffled that Gabrien is chicken like a McDonald's nugget.

gunxsword
07-29-2011, 04:54 AM
http://img14.imageshack.us/img14/6546/sarcasmh.jpg
Enjoy your meal!

You're welcome Vovin! (I just made the focal point of your post a whole lot easier to read! :D)

Vovin
07-29-2011, 05:06 AM
You're welcome Vovin! (I just made the focal point of your post a whole lot easier to read! :D)


Irony: a rhetorical device, literary technique, or situation in which there is a sharp incongruity or discordance that goes beyond the simple and evident intention of words or actions. Ironic statements typically imply a meaning in opposition to their literal meaning.

:D

gunxsword
07-29-2011, 05:27 AM
Irony: a rhetorical device, literary technique, or situation in which there is a sharp incongruity or discordance that goes beyond the simple and evident intention of words or actions. Ironic statements typically imply a meaning in opposition to their literal meaning.

:D

Sarcasm: A form of humor that is marked by mocking with irony, sometimes conveyed in speech with vocal over-emphasis. Insincerely saying something which is the opposite of one's intended meaning, often to emphasize how unbelievable or unlikely it sounds if taken literally, thereby illustrating the obvious nature of one's intended meaning.

Previous edited with sarcasm warning :D

ImNoSuperMan
07-29-2011, 08:20 AM
http://forums.toucharcade.com/showthread.php?p=1816468#post1816468

http://forums.toucharcade.com/showthread.php?p=1839205#post1839205

Just my latest two contributions to the relative discussion. Since I was "invited" into this discussion so politely and graciously.

I'm not going to yet again touch on the foolishness of iPhone apps to fast food comparisons, but have done so on a number of occasions in the past. If someone is dying to know, search for it.

[Huge Wall of Text Warning!]

Okay, lemme get this straight. Acc to you an HD app which doesnt add anything except native resolution for iPad should be free for those who already paid for iphone version. Coz its essentially the same game and didnt take much effort on dev's side to do that. They even had most of the higher resolution assets if they supported the retina display. Thats what you're trying to say right?

Unfortunately, you are making one major critical mistake. You are assuming that the dollar or two you spent for the iPhone version is the game's correct value, and more importantly, thats a financially viable price point for all appstore games. Its not. The only reason why appstore prices are so low is because of too much competition from the 400k+ apps out there. Unless your brand name is big enough to sell your game, you have no other choice but to undervalue it to a dollar or two or risk fading away into the pile of junk appstore usually is. So I dont understand how you can DEMAND a dev to give away the ipad version for free when you are already getting the iPhone version for a much lower price than what it should be worth.

Now how can I claim that an iPhone app is undervalued and worth a lot more than what it's selling for in the appstore? Ever picked up a game for 99cents (or more) only to try it for 10 minutes and never play it again? Why would you shell out 99cents and not even play the game for 10 minutes? Because 99cents is not worth wasting anymore of your time on a game you didnt enjoy. 99cents is not worth an hour of your time. Doesnt that mean an app that you played for hours should be worth more than a buck? It should be. But it wont be coz there are a crap load of good games for the same price. If they charge more than 99cents, you'll be that much reluctant to shell out for it and it'd be that much more difficult for the game to chart up in top selling lists. And the pile of junk that 400k+ strong appstore is, every app's future depends on wether it can stand out and make it to the top selling lists or not.

Also not to forget, the iphone version didnt get made overnight. It may have taken only a couple of days to port the iPhone version to iPad but the iPhone version itself took months to make. And if the value of countless man hours devs spent making the game wasnt enough, they end up splurging 1000s of dollars just on marketing the game. Yet you get it for a dollar coz devs dont have much of a choice. So please, do not accuse devs of being greedy and evil if they want to charge another buck or two for the native iPad version. And stop saying its the principle and not the amount coz thats what it is. Yes ofcourse they are charging you twice for both the 'near identical' iPhone and ipad versions but you have to take into account what they are charging in the first place coz its pretty much next to nothing.

And in the end, please realize the fact that neither you or any other gamer on the forum (including myself) have zero experience when it comes to appstore business. We dont know shit about how hard it is to be profitable in appstore. So lets not teach them about their business policies. We are not qualified enough to do that. We can share our thoughts and what we 'think' will be a better way for the devs in appstore, but to claim we know more about it than the devs themselves is a little ridiculous IMHO.

Your wish for a Universal version is fine. It'll be really nice if we have all the apps as universal. But then, it'll be nicer if all of them were 99cents. And even better if they were free and didnt have any IAPs and Ads. But, thats not possible. Devs have to make money not just to cover their costs but to make some profit too or else they'll stop developing for iOS. So while your wish for all apps to be universal is fine, your accusation that devs are being greedy for charging twice is completely baseless. They are just trying their best to make a living out of appstore. Nothing evil going on here as far as I can see.

yemi
07-29-2011, 10:15 AM
Now that was intense!! This thread proves how greedy some iphone buyers are becuase this thread never fades. I think this thread will be forever going on like a self sticky topic.

The Bat Outta Hell
07-29-2011, 01:20 PM
I am slightly mad at McNuggets right now. Used to be $4.99 for 20, now they raised it a buck for $5.99.

Screwed up all my comparison charts.

Eli
07-29-2011, 01:24 PM
eFTLKWw542g

drelbs
07-29-2011, 01:29 PM
lvBCvA1LE8o

Vovin
07-29-2011, 01:41 PM
W00t. You guys come here and fight without me?
You risk some serious pouting here.


tsHT5cAg7N4

backtothis
07-29-2011, 01:58 PM
I can't wait to see this thread explode once FFT is released. It's been approved by Apple already! Maybe SE will surprise us and release it this weekend instead of waiting 5 days, heheh.

C.Hannum
07-29-2011, 02:03 PM
Your wish for a Universal version is fine. It'll be really nice if we have all the apps as universal. ... So while your wish for all apps to be universal is fine, your accusation that devs are being greedy for charging twice is completely baseless. They are just trying their best to make a living out of appstore. Nothing evil going on here as far as I can see.Just wanted to toss in a bit of reasonable critique of what I otherwise largely agree with.

The sad state of the economics of the app store for developers who aren't lucky enough to get the high chart + 200,000+ $1 downloads aside, there is a very real critique of the practice of making iPad only versions along side iPhone/touch versions instead of a universal version that winds up affecting both consumer and devs:

As a consumer and tech-head of a multi-device household, I have to make choices about what gets purchased, and I have to consider IAP and other issues in addition. If you offer me a universal version at a reasonable price, bam, that's the one I get even if I don't think there are any immediate plans to run it on the iPad. A dollar or three extra for the future proofing and simplicity is a no-brainer. It's even more of a no-brainer if it is something I see as winding upon on the iPad immediately.

But, what happens when the devs split their products? Almost without exception I wind up buying only the iPhone/touch version instead of both because, even if it's graphically not as nice running in 2X mode, that is still technically the universal version. Even though many devs (at least at launch) price it such that you can get both the iPad only and iPhone/touch versions for a combined price that is the same or not much more than most universals, it's just not enough of an advantage to have the iPad only version versus double storage on the computers, double updating, and, when applicable, double IAP costs.

The practice of releasing an iPad only version along side the iPhone/touch version instead of a universal version seems to be a practice that actually harms dev revenue and continues to depress average price acceptance from consumers. They may be making a few dollars extra from the iPad only households of the world, but that's offset by the few dollars they're losing from households with no iPad at all or both iPhones/touches and iPads.

drelbs
07-29-2011, 02:05 PM
W00t. You guys come here and fight without me?
You risk some serious pouting here.

Actually, my post was in error - it was supposed to be in the Welcome To Die! thread, but is probably just as relevant here. :o

Vovin
07-29-2011, 02:07 PM
Actually, my post was in error - it was supposed to be in the Welcome To Die! thread, but is probably just as relevant here. :o


Nah, I meant the people who are debating.

edit: you're still right.

natedogg213
07-29-2011, 02:37 PM
I can't wait to see this thread explode once FFT is released. It's been approved by Apple already! Maybe SE will surprise us and release it this weekend instead of waiting 5 days, heheh.

Have they set the price?

backtothis
07-29-2011, 02:42 PM
Have they set the price?

Not yet. I'm hoping for $9.99, but they might and probably will push for higher.

Gabrien
07-29-2011, 06:25 PM
@IMNS

All that your argument amounts to is that because it's tough for developers to make a living on the app store it's ok for them to be unscrupulous, manipulate the system, and withhold value and convenience from the consumer.

My argument is that even though I fully acknowledge that it is tough for developers to make a living on the app store, I still maintain that being manipulative and dishonest is not ok. Particularly as, there are plenty of developers who do not stoop to such lows when releasing their product, and those are the ones that I choose to support and ecourage.

In case a metaphor helps, I think this practice equates with a taxi driver purposely taking you around the long way to squeeze out a few extra bucks.

ImNoSuperMan
07-29-2011, 06:41 PM
@IMNS

All that your argument amounts to is that because it's tough for developers to make a living on the app store it's ok for them to be unscrupulous, manipulate the system, and withhold value and convenience from the consumer.

My argument is that even though I fully acknowledge that it is tough for developers to make a living on the app store, I still maintain that being manipulative and dishonest is not ok. Particularly as, there are plenty of developers who do not stoop to such lows when releasing their product, and those are the ones that I choose to support and ecourage.

In case a metaphor helps, I think this practice equates with a taxi driver purposely taking you around the long way to squeeze out a few extra bucks.
Wow. Just wow. I'm speechless. All I'm gonna say is this is by far The most ridiculous post I've ever read on toucharcade. I regret wasting my time on this. You won't understand this simple logic even if someone puts a gun to your head.

Eli
07-29-2011, 06:48 PM
@IMNS

All that your argument amounts to is that because it's tough for developers to make a living on the app store it's ok for them to be unscrupulous, manipulate the system, and withhold value and convenience from the consumer.

My argument is that even though I fully acknowledge that it is tough for developers to make a living on the app store, I still maintain that being manipulative and dishonest is not ok. Particularly as, there are plenty of developers who do not stoop to such lows when releasing their product, and those are the ones that I choose to support and ecourage.

In case a metaphor helps, I think this practice equates with a taxi driver purposely taking you around the long way to squeeze out a few extra bucks.

Holy shit this cannot be real.

gunxsword
07-29-2011, 07:18 PM
Holy shit this cannot be real.

Hey Hodapp please feature this thread's discussion in this week's Podcast! :D

injuwarrior
07-29-2011, 08:44 PM
@IMNS

All that your argument amounts to is that because it's tough for developers to make a living on the app store it's ok for them to be unscrupulous, manipulate the system, and withhold value and convenience from the consumer.

My argument is that even though I fully acknowledge that it is tough for developers to make a living on the app store, I still maintain that being manipulative and dishonest is not ok. Particularly as, there are plenty of developers who do not stoop to such lows when releasing their product, and those are the ones that I choose to support and ecourage.

In case a metaphor helps, I think this practice equates with a taxi driver purposely taking you around the long way to squeeze out a few extra bucks.

At the end of the day, we all have our own opinions. I'm not saying it is wrong that you put value on devs support universal games and equal pricing between ipad and iphone, but I think most people here will say we like to support the devs that put out good game, regardless of what minor pricing differences changes they make.

DodgerBlue016
07-29-2011, 08:58 PM
At the end of the day, we all have our own opinions. I'm not saying it is wrong that you put value on devs support universal games and equal pricing between ipad and iphone, but I think most people here will say we like to support the devs that put out good game, regardless of what minor pricing differences changes they make.

I agree with this statement. I think Gabrien's point though was that if they could make the lite version universal, they could easily have made the hd version universal....(which I'm surprised IMNS didn't figured out. I thought moderators were private eyes for their day job #kidding)

Gabrien
07-29-2011, 09:30 PM
I agree with this statement. I think Gabrien's point though was that if they could make the lite version universal, they could easily have made the hd version universal....(which I'm surprised IMNS didn't figured out. I thought moderators were private eyes for their day job #kidding)

I was initially taken aback that he couldn't figure that out as well. I think my mistake was working from the presumption that his integrity required no questioning. Having gone back to the beginning of this thread though and read through the first 40 or so pages, I think I am beginning to understand what's going on here: it appears to be a "boys' club" where Hodapp, IMNS, and co, as well as their various asskissers and lackeys single out targets for their amusement. Apparently I am their latest one. Only an assumption on my part of course, but an educated one none the less. I'm sure they'll continue to play dumb, feign amazement, and accuse me of paranoia, conspiracy theories, and so on. I'm done with participating in this ridiculous and even cruel farce. Only thing I suggest, for the benefit of those reading this thread who are truly unbiased: go read it from the start and make up your own minds.

BazookaTime
07-29-2011, 10:03 PM
In regards to Mad Wheels I think Gabrien had a valid point. It was odd that the lite version was universal but there was no universal paid version only two paid separate versions. (iPhone/iPad). I am not sure I have seen that happen before.

backtothis
07-29-2011, 10:12 PM
I was initially taken aback that he couldn't figure that out as well. I think my mistake was working from the presumption that his integrity required no questioning. Having gone back to the beginning of this thread though and read through the first 40 or so pages, I think I am beginning to understand what's going on here: it appears to be a "boys' club" where Hodapp, IMNS, and co, as well as their various asskissers and lackeys single out targets for their amusement. Apparently I am their latest one. Only an assumption on my part of course, but an educated one none the less. I'm sure they'll continue to play dumb, feign amazement, and accuse me of paranoia, conspiracy theories, and so on. I'm done with participating in this ridiculous and even cruel farce. Only thing I suggest, for the benefit of those reading this thread who are truly unbiased: go read it from the start and make up your own minds.

Lol, you've finally caught on then. That's the sole reason why this thread exists. It's because people decide to argue back that this thread has grown to be so large and popular. This place is a trash can; that's all.

natedogg213
07-29-2011, 10:36 PM
I was initially taken aback that he couldn't figure that out as well. I think my mistake was working from the presumption that his integrity required no questioning. Having gone back to the beginning of this thread though and read through the first 40 or so pages, I think I am beginning to understand what's going on here: it appears to be a "boys' club" where Hodapp, IMNS, and co, as well as their various asskissers and lackeys single out targets for their amusement. Apparently I am their latest one. Only an assumption on my part of course, but an educated one none the less. I'm sure they'll continue to play dumb, feign amazement, and accuse me of paranoia, conspiracy theories, and so on. I'm done with participating in this ridiculous and even cruel farce. Only thing I suggest, for the benefit of those reading this thread who are truly unbiased: go read it from the start and make up your own minds.

Ding ding ding. I guess i could be considered one of their previous "targets" so I can confirm that u hit the nail right on the head. You are dealing with people (hodapp, IMNS) who moderate and contribute to the website so you aren't going to get unbiased opinion or really anything of substance for that matter. Their livelihood is apparently at stake. Although, hodapp serves his purpose by consolidating and ass kissing the wednesday night releases (and should be commended for his attempts at wit) and IMNS...well, I am sure he is just swell.

Vovin
07-30-2011, 02:07 AM
@IMNS

All that your argument amounts to is that because it's tough for developers to make a living on the app store it's ok for them to be unscrupulous, manipulate the system, and withhold value and convenience from the consumer.

My argument is that even though I fully acknowledge that it is tough for developers to make a living on the app store, I still maintain that being manipulative and dishonest is not ok. Particularly as, there are plenty of developers who do not stoop to such lows when releasing their product, and those are the ones that I choose to support and ecourage.

In case a metaphor helps, I think this practice equates with a taxi driver purposely taking you around the long way to squeeze out a few extra bucks.


What a slap in the devs faces.
Cheapskates and morality simply don't fit together and these accusations are just ridiculous.

Vovin
07-30-2011, 02:27 AM
Ding ding ding. I guess i could be considered one of their previous "targets" so I can confirm that u hit the nail right on the head. You are dealing with people (hodapp, IMNS) who moderate and contribute to the website so you aren't going to get unbiased opinion or really anything of substance for that matter. Their livelihood is apparently at stake. Although, hodapp serves his purpose by consolidating and ass kissing the wednesday night releases (and should be commended for his attempts at wit) and IMNS...well, I am sure he is just swell.


Back for more insults?
Is the poor "former victim" in need of some hugs?

ImNoSuperMan
07-30-2011, 03:01 AM
I guess no one read my wall of text (http://forums.toucharcade.com/showthread.php?p=1849058#post1849058). I never said gabrien's wish of universal apps was wrong. Only thing I explained was its not that simple to 'sell' a universal app. It's not financially a viable option. Please waste 5 min and read that post before accusing me that I hadn't figured out that they could have easily made this a universal app, or that I am singling out someone for my own amusement.

What gabrien is doing is the most ridiculous thing I've ever seen here (sorry natedogg, you aren't the most clueless person on the forums anymore). Calling devs manipulative, dishonest and unscrupulous just coz they are splitting the app into two lower prices versions instead of a costlier universal version? Jeez, what the hell is wrong with you?

Also, I'm not surprised gab that you read through 400 posts and still have no frigging idea what happened in this thread. Clueless again.

gunxsword
07-30-2011, 03:23 AM
http://afurtherreflection.files.wordpress.com/2009/10/sarcasm-the-big-bang-theory-8135257-500-281.jpg?w=500&h=281

What INSM is doing is one of the most ridiculous thing I've ever seen here (sorry helmania, you aren't the most ridiculous person on the forums). Forum moderators are manipulative, dishonest and unscrupulous just coz they are arbitrarily changing the name of the thread because of a point that a forum member made? Jeez, what the hell is wrong with you?

Vovin
07-30-2011, 03:29 AM
I guess no one read my wall of text (http://forums.toucharcade.com/showthread.php?p=1849058#post1849058). I never said gabrien's wish of universal apps was wrong. Only thing I explained was its not that simple to 'sell' a universal app. It's not financially a viable option. Please waste 5 min and read that post before accusing me that I hadn't figured out that they could have easily made this a universal app, or that I am singling out someone for my own amusement.

What gabrien is doing is the most ridiculous thing I've ever seen here (sorry natedogg, you aren't the most clueless person on the forums anymore). Calling devs manipulative, dishonest and unscrupulous just coz they are splitting the app into two lower prices versions instead of a costlier universal version? Jeez, what the hell is wrong with you?

Also, I'm not surprised gab that you read through 400 posts and still have no frigging idea what happened in this thread. Clueless again.


I wonder why no-one blamed Apple yet - for charging a few hundred bucks for a shitty, slow, small device while you can get a fast high-class PC or notebook for the same amount? Wait... forgot fanboyism.

But just don't listen to these people.
Being so cheap, they are the dishonest and greedy ones.
I guess they're getting all the apps "in various cheaper ways" anyway.

natedogg213
07-30-2011, 11:38 AM
Back for more insults?
Is the poor "former victim" in need of some hugs?


Didn't you say you were leaving these forums for good or something to that extent? Yeah, you were getting ganged up on because your argument that "devs pricing should never be questioned" blew up right in your face. You folded like a cheap suit. great to have you back!

Lazer
07-30-2011, 12:23 PM
As a wannabe dev who has just had to go through decisions regarding universal apps and pricing and whatnot, I thought I'd add a couple of cents. In my, admittedly limited experience, the move from SD to HD artwork increases the cost of development geometrically instead of linearly. When we were deciding on whether to go SD or HD, we had to look at the fact that SD technically works on all iDevices, but is not optimized for the latest generations of iPhone/iPod Touch or iPads. Put another way, if you go HD, you also have to do SD. From a business perspective this felt, to me at least, like they were two different products. One with a significantly higher cost.

Now, that being said, there is also the consideration of just how many consumers will benefit from a universal version. There is a huge information gap here since I don't know of anywhere that has tried to peg just how many households have both iPads and iPhones/iPod Touches that are used by the same people. For me, my line of thinking was that people with both iPads and iPhones probably are a minority of iDevice owners. If making an app universal only benefits a handful of people, then it doesn't make a lot of business sense to go out of your way to do that. If you conclude that the majority of consumers have either an iPhone/iPod Touch or an iPad then it makes sense to split what is essentially two distinct products into two distinct products. I know that from a player's perspective the design and mechanics of a game usually is what distinguishes it. But from a dev perspective (and from a cost perspective) it's everything else that makes the versions distinct.

For TEoR we've decided to only make an SD version for now, and should we make enough from the SD version we will update it to universal HD (perhaps with a price increase at that time not sure yet). I still feel that iPhone/iPod Touch and iPads are two distinct markets and that universality only benefits a handful of people. But with the number of iDevice users out there, Apple's handfuls seem a little larger than most companies so universality is definitely something to consider when developing an App. If I had Gameloft's brand cache and resources I would make more expensive universal titles. Since I don't, I'll make the best decision I can with the horrible information I have that will get my product to as many satisfied customers as possible. I think that's the thought process of most small devs, and I truly do not believe that charging two different prices for two different products is an incorrect decision to make.

C.Hannum
07-30-2011, 12:52 PM
There is a huge information gap here since I don't know of anywhere that has tried to peg just how many households have both iPads and iPhones/iPod Touches that are used by the same people.Basically, assume that every single iOS household with children will fall into this category. For example, you've got me, my wife, and our two kids, all using iOS devices at this point and everything tied to one Apple ID. Your logic only applies if you assume everybody has their own personal Apple ID, which would apply to exactly zero of the iOS using people in my peers since we're all grown adults with college educations, children, and allegedly disposable income. Everybody has a family Apple ID that everyone in their household uses.

I don't know if the numbers make sense to only do a universal, but the numbers can't makes sense to do an iPod/touch version and an iPad only version. By all means, keep splitting the difference if you think having a $1/$2 iPhone/touch version next to the $3-$5 universal is in your interest, but if you are going to do the HD iPad supporting version then I would strongly suggest it makes more economic sense to do it as a universal than an iPad only.

MidianGTX
07-30-2011, 01:06 PM
Surely the bottom line here is there is no one correct answer and it's up to developers to come up with their own business plans. Sometimes you'll like it, other times you won't. If you don't, feel free to voice your opinion politely then shut the hell up and get on with your life.

Lazer
07-30-2011, 01:25 PM
Basically, assume that every single iOS household with children will fall into this category. For example, you've got me, my wife, and our two kids, all using iOS devices at this point and everything tied to one Apple ID. Your logic only applies if you assume everybody has their own personal Apple ID, which would apply to exactly zero of the iOS using people in my peers since we're all grown adults with college educations, children, and allegedly disposable income. Everybody has a family Apple ID that everyone in their household uses.

I don't know if the numbers make sense to only do a universal, but the numbers can't makes sense to do an iPod/touch version and an iPad only version. By all means, keep splitting the difference if you think having a $1/$2 iPhone/touch version next to the $3-$5 universal is in your interest, but if you are going to do the HD iPad supporting version then I would strongly suggest it makes more economic sense to do it as a universal than an iPad only.

This is precisely the information gap I was talking about. My peers and I are all grown adults with college educations and no children (we're all DINKs). We all mostly have two Apple IDs in each household with a lot of people only having an iPhone/iPod Touch. But you're absolutely correct about families, which I admittedly don't have the most experience with. If you don't mind me asking, what age range are your kids. I feel that it would be different for households with teenagers rather than younger children, but I might be wrong.

For me personally, everything I make will be universal since I seem to have every Apple device to have come out since I started working full time. But I think apart from my fanboyism, there are a lot more considerations. The above reminds me that if I'm making a family-oriented game there are definite benefits to making it universal. I just want to reiterate that economic sense is something that can only be made with a lot more information than we have about iDevice users. Right now we're just sort of fumbling around in the dark.

Eli
07-30-2011, 01:26 PM
I've had many sleepless nights praying for the return of natedogg in this thread. Thank you, glorious god, wherever you are, for answering.

natedogg213
07-30-2011, 01:37 PM
Lazer - if you don't mind disclosing, what is the anticipated price of development of an SD vs. an HD game. Without knowing the details about the type of game you are making or the graphic intensity, I think that retina display is becoming more and more of a necessity. If I'm unsure of whether to buy a game or not I often look to see if there is gamecenter and if there are hd graphics. Some games looked great in SD such as tilt to live and flight control did but with the next generation of hardware coming out soon, generations 1-3 will continue to fade and be unable to meet minimum specifications. Just something to consider, sounds like a tough choice.

Madman100
07-30-2011, 01:48 PM
I've had many sleepless nights praying for the return of natedogg in this thread. Thank you, glorious god, wherever you are, for answering.

Holycrap @ your post count WT*!!

Sorry, I have no business in this discussion but since I'm already here.. I agree with MididanGTX. Post your opinion and get on with life. No offense to the guys who do stick around to discuss it politely though. And especially no offense to the Mods and Editors of this site kuz if it weren't for you guys it wouldn't be possible to discuss things here. Much respect. Keep it rockin' all.

backtothis
07-30-2011, 01:54 PM
Holycrap @ your post count WT*!!



That's not really his post count lol.

hamster787
07-30-2011, 02:00 PM
well this thread is always fun to come back to and read from time to time, some people speak logic and others bulls@£t but its always good to see the reactions of people when they disagree etc. ;)

natedogg213
07-30-2011, 02:03 PM
I've had many sleepless nights praying for the return of natedogg in this thread. Thank you, glorious god, wherever you are, for answering.

And on his glorious Saturday, god replied: "Shut thy mouth Hodapp - and returneth to your one redeeming quality of scribing the Wednesday night release list. Take heed - you must again describe for the 100th time how the release process works instead of making a link to a page explaining only once how the process works. Do not argue child, for it is god's will. However thee shant continue use of cutesy adjectives such as "adorable" to describe games. Furthermore, i command you to cease your relentless night time whacking, for it be the true cause of your sleepless nights. Heed these words hodapp, lest I lobotomize thee as I have done to Your minions yemi and vovin".

C.Hannum
07-30-2011, 02:03 PM
If you don't mind me asking, what age range are your kids. I feel that it would be different for households with teenagers rather than younger children, but I might be wrong.You might be wrong, or you might be right. Mine and my friends kids are all on the younger side. My daughter is turning 7 this week and my son is almost 4. Oldest kid in my peer group is, I think, 10, so no teenagers, but keep in mind that even with teenagers families will be handing down devices, using the allowanced account option and siblings likely sharing authorizations, etc..

Kids are the greatest excuse in the world to upgrade your i-Devices, and with up to 5 computers on any one Apple ID, any time you're selling your app to a family in this modern world, universality comes into play because of "device fluidity". Mom buys an iPad, that winds up shared with the children. When mom later gets an even better iPad that iPad becomes the childrens explicitly. Dad upgrades his touch or iPhone, the oldest gets their current i-Device upgraded with Dad's old device. The next youngest gets their device upgraded with the oldest's former device, and so on.

Lazer
07-30-2011, 02:16 PM
Lazer - if you don't mind disclosing, what is the anticipated price of development of an SD vs. an HD game. Without knowing the details about the type of game you are making or the graphic intensity, I think that retina display is becoming more and more of a necessity. If I'm unsure of whether to buy a game or not I often look to see if there is gamecenter and if there are hd graphics. Some games looked great in SD such as tilt to live and flight control did but with the next generation of hardware coming out soon, generations 1-3 will continue to fade and be unable to meet minimum specifications. Just something to consider, sounds like a tough choice.

I can't really speak to what a whole game would cost since I'm doing a lot of the work for free, but I can speak to the artwork that I was looking to contract out, which was about two-fifths of the artwork in the game. Many artists charge by the hour, and others charge by the size of the assets, either way you go, however, HD seemed to more than triple the quoted prices. My game is a large and ambitious project so I don't know how these prices hold for other games, but for SD it was 5-7k for the artwork that I was looking for whereas for HD it was 20k+.

I'm no artist, but there also just seems to be a huge difference in experience levels when it comes to making 120x120 pixel images versus 240x240 images among designers. This might be creating a premium price around HD at the moment which will go down as people become more experienced. Note that an HD image is four times the size of an SD one so four times the price isn't unreasonable. Note too that those prices were just estimates, and that everything contracted out tends to have a high percentage chance of running you more than the quoted price.

Lazer
07-30-2011, 03:24 PM
You might be wrong, or you might be right. Mine and my friends kids are all on the younger side. My daughter is turning 7 this week and my son is almost 4. Oldest kid in my peer group is, I think, 10, so no teenagers, but keep in mind that even with teenagers families will be handing down devices, using the allowanced account option and siblings likely sharing authorizations, etc..

Kids are the greatest excuse in the world to upgrade your i-Devices, and with up to 5 computers on any one Apple ID, any time you're selling your app to a family in this modern world, universality comes into play because of "device fluidity". Mom buys an iPad, that winds up shared with the children. When mom later gets an even better iPad that iPad becomes the childrens explicitly. Dad upgrades his touch or iPhone, the oldest gets their current i-Device upgraded with Dad's old device. The next youngest gets their device upgraded with the oldest's former device, and so on.

Thank you for the insight. It's stuff like this that starts to bridge the gap between developer and consumer. Honestly I had not really thought about how families would look at universality when I was considering it, a rather egregious oversight on my part but one that I'm sure a lot of developers make.

backtothis
07-30-2011, 03:37 PM
Not going to lie, some of the previous few posts really got me to lol.

schplurg
07-30-2011, 10:17 PM
Surely the bottom line here is there is no one correct answer and it's up to developers to come up with their own business plans. Sometimes you'll like it, other times you won't. If you don't, feel free to voice your opinion politely then shut the hell up and get on with your life.

This^^

If you don't like the practices of a company, you have the choice to not do business with them.

As for Universal Apps not being financially viable for the dev, I myself decided to go universal for many reasons, one being that I do not want to have to update and bug fix two different versions of the same game. As a small dev it is much more time/cost effective to go universal - at least for me. Some of the big publishers are starting to do it too.

schplurg
07-30-2011, 10:20 PM
@IMNS

All that your argument amounts to is that because it's tough for developers to make a living on the app store it's ok for them to be unscrupulous, manipulate the system, and withhold value and convenience from the consumer.

My argument is that even though I fully acknowledge that it is tough for developers to make a living on the app store, I still maintain that being manipulative and dishonest is not ok. Particularly as, there are plenty of developers who do not stoop to such lows when releasing their product, and those are the ones that I choose to support and ecourage.

In case a metaphor helps, I think this practice equates with a taxi driver purposely taking you around the long way to squeeze out a few extra bucks.

Oh really? A taxi driver that does that is ripping you off, plain and simple. However, with an iOS app you know what you are getting up front (usually). What's evil about it? Either you buy the app or you don't.

In either case you can choose not to do business with a company that you feel is playing dirty (except the gub'ment).

Haliaeetus
07-30-2011, 10:46 PM
This might be creating a premium price around HD at the moment which will go down as people become more experienced. Note that an HD image is four times the size of an SD one so four times the price isn't unreasonable.

In the spirit of this thread, I thought I would politely state my opinion and then leave. I completely agree with this and it is totally understandable to charge more for HD graphics than SD graphics...

The only thing that bothers me is when a dev charges more for the iPad's HD graphics and then gives away the "retna" (which is HD) for nothing. In my mind that makes the price difference completely artificial. An example of a game that handled this correctly from my point of view is Great Little War Game. An app that handled this as poorly as possible (again in my opinion) is Cordy.

Donovan1209
07-30-2011, 11:16 PM
UPDATE: No, I do not believe it is worth $2.99. It would probably be better to spend $10 on Mirror's Edge (http://toucharcade.com/2009/12/16/mirrors-edge-hands-on-preview-with-video/) than $3 on a stripped down clone of it.

Read this part and laughed my ass off. Canabalt came out long before Mirror's Edge came out on iOS. Mirror's Edge is basically based off of Canabalt. 'Nuff said. (I don't think I'll even bother reading the rest, just gonna be flaming and bs posts like this one)

Edit: and btw Hodapp, if you may be reading this. I haven't even looked on TA much at all in ages, but the newish podcast is awesome ;D

Vovin
07-31-2011, 01:26 AM
And on his glorious Saturday, god replied: "Shut thy mouth Hodapp - and returneth to your one redeeming quality of scribing the Wednesday night release list. Take heed - you must again describe for the 100th time how the release process works instead of making a link to a page explaining only once how the process works. Do not argue child, for it is god's will. However thee shant continue use of cutesy adjectives such as "adorable" to describe games. Furthermore, i command you to cease your relentless night time whacking, for it be the true cause of your sleepless nights. Heed these words hodapp, lest I lobotomize thee as I have done to Your minions yemi and vovin".



LOL @ time-out.
This is becoming a hobby of yours, somehow.

Lazer
07-31-2011, 02:05 PM
In the spirit of this thread, I thought I would politely state my opinion and then leave. I completely agree with this and it is totally understandable to charge more for HD graphics than SD graphics...

The only thing that bothers me is when a dev charges more for the iPad's HD graphics and then gives away the "retna" (which is HD) for nothing. In my mind that makes the price difference completely artificial. An example of a game that handled this correctly from my point of view is Great Little War Game. An app that handled this as poorly as possible (again in my opinion) is Cordy.

I see your point and am not disagreeing, but just wanted to point out one thing from a development standpoint. The iPad and iPhone use different coordinate systems. From a coding perspective, adding HD art to the iPhone doesn't change much of the code since you can still use your existing coordinates for everything. The iPad can get trickier based on how to designed everything in the first place. If your coordinates are relative in code then it's not that hard, but if you use a lot of absolute coordinates then it can get pretty tricky/messy (sorry if that's too under the hood).

I think we're still in a period of transition where games were conceived with different iPhone/iPod Touch and iPad versions since the retina display is just a touch over a year old. It's easy to say, yeah just drop that HD art we already have into the iPhone version no prob. It's harder to say, let's go back to our code and redesign it all as a single version. As SD becomes obsolete, this sort of design decision will make less and less sense.

Deaf Smith
08-03-2011, 09:16 AM
I don't even know what's going on in this thread. You either buy the game or you don't-- it's that simple.

It is that simple for me. For others, E-Drama is just too darn entertaining.
Looking forward to buying the game tonight if it shows up on the US App Store..

Peekachu99
08-03-2011, 10:08 AM
I still don't know why people are encouraging this premium pricing. It's a twice rehashed game with minimal development costs and no boxed, retail expenses.

One of the reasons why I swapped from console gaming to iPad/ PC (this coming from someone who had every system since the Amiga) is because as an adult, the pricing and DLC madness associated with consoles are simply cost prohibitive. I have two mortgages and lots of other bills so paying $100 (game+tax+inevitable DLC) doesn't make since.

Lots of iOS developers have proven you can make a PREMIUM product without this sort of highway robbery pricing. God, I grabbed Order and Chaos and Dead Space for $0.99 (sale, granted, but only $7 normally). A dollar, for new IPs made for the iOS. SE are exploiting the nostalgia for $

This is a fantastic game, sure, but I'll wait till its at least 1/2 that price before I even consider it. Be very careful how you as consumers spend, I watched the explosion of half-finished games, DLC and on disc-DLC this gen in the console space and once a publisher figures out there's chumps to pay for this sort of abuse, they don't stop.

Archifodder
08-03-2011, 10:13 AM
I still don't know why people are encouraging this premium pricing. It's a twice rehashed game with minimal development costs and no boxed, retail expenses.

One of the reasons why I swapped from console gaming to iPad/ PC (this coming from someone who had every system since the Amiga) is because as an adult, the pricing and DLC madness associated with consoles are simply cost prohibitive. I have two mortgages and lots of other bills so paying $100 (game+tax+inevitable DLC) doesn't make since.

Lots of iOS developers have proven you can make a PREMIUM product without this sort of highway robbery pricing. God, I grabbed Order and Chaos and Dead Space for $0.99 (sale, granted, but only $7 normally). A dollar, for new IPs made for the iOS. SE are exploiting the nostalgia for $

This is a fantastic game, sure, but I'll wait till its at least 1/2 that price before I even consider it. Be very careful how you as consumers spend, I watched the explosion of half-finished games, DLC and on disc-DLC this gen in the console space and once a publisher figures out there's chumps to pay for this sort of abuse, they don't stop.

Although I would agree that the price point of this game is crazy high, I think your comment on the minimal development is inaccurate. This game was first announced during the E3 conference last June and has gone through numerous delays due to the development - the initial release date was September 15, 2010. They put a lot of development into this game to make sure the user experience was high with regard to speed, graphics, overall gameplay experience, etc.

backslashio
08-03-2011, 10:15 AM
This is a fantastic game, sure, but I'll wait till its at least 1/2 that price before I even consider it. Be very careful how you as consumers spend, I watched the explosion of half-finished games, DLC and on disc-DLC this gen in the console space and once a publisher figures out there's chumps to pay for this sort of abuse, they don't stop.
I think SE are doing this on purpose because they made a mess & lost too much money from FFXIV :p I doubt Square-Enix will ever learn and it seems like a slap in the face to not include an introductory price (like say $10) for this after patiently waiting for so long after its intended release date

I'm not saying their games should be on sale for $1 but a $10 RRP would be much more respectable

backtothis
08-03-2011, 10:18 AM
I don't even know what's going on in this thread. You either buy the game or you don't-- it's that simple.

This. People aren't even arguing about the price anymore, lmao.

Anyways, my alarm broke in the middle of the night so I should have been at work 18 minutes ago, and I don't have time to read through release threads anymore either :[. See y'all later though! Less than 100 comments in the FFT thread so far though, good stuff, lololol.

dnk
08-03-2011, 10:19 AM
@Peekachu99: No one is forcing you to buy it. If it's too expensive for you, stick with Zenonia or other super generic RPGs. Or throw a bird and slash some fruits.

Really, if you call this half-assed, you've never played Capcom's Devil May Cry or Resident Evil. Or how about the awesome Virtua Fighter 2, Golden Axe 3 and other Genesis games? Sega didn't even care to optimise the emulator, didn't put any additional content like in the PS2 version, and just slap some uncostumisable virtual buttons that don't even respond well. That, my friend, is a half-assed effort.

Appletini
08-03-2011, 10:20 AM
I still don't know why people are encouraging this premium pricing. It's a twice rehashed game with minimal development costs and no boxed, retail expenses.

I think you'll find that the thread for whining about developers who dare sell their products for more than $1 is actually located in the General forum; I've provided a handy link (http://forums.toucharcade.com/showthread.php?t=52534) for you so you can provide your expert opinion there.

I don't envy the moderators having to shovel all of these posts out of the thread in the morning. :P

Peekachu99
08-03-2011, 11:40 AM
Although I would agree that the price point of this game is crazy high, I think your comment on the minimal development is inaccurate. This game was first announced during the E3 conference last June and has gone through numerous delays due to the development - the initial release date was September 15, 2010. They put a lot of development into this game to make sure the user experience was high with regard to speed, graphics, overall gameplay experience, etc.

SE has a million products in development at the moment as well as a colossal deficit from FF XIV and low yearly sales overall, which they're struggling to rectify. They only recently (last year or so, I believe) purchased/ set up a mobile focused studio and that studio had TWELVE games at the time of its incipience in development - FFT port being one of said games. So porting assets from one system to another and adding touch controls in about a year with 1/12 of the resources available to a particular studio, DOES NOT indicate much quality time in the oven.

Nor does it justify a $16 price tag, not to me at least.

chickdigger802
08-03-2011, 11:46 AM
SE has a million products in development at the moment as well as a colossal deficit from FF XIV and low yearly sales overall, which they're struggling to rectify. They only recently (last year or so, I believe) purchased/ set up a mobile focused studio and that studio had TWELVE games at the time of its incipience in development - FFT port being one of said games. So porting assets from one system to another and adding touch controls in about a year with 1/12 of the resources available to a particular studio, DOES NOT indicate much quality time in the oven.

Nor does it justify a $16 price tag, not to me at least.

they heck don't buy it then =P

I skipped out on the psp version because of stretched sprites and lag. Which is why I'm picking this version up.

FFT can last a few hundred hours easily. So the cost per hour of gameplay kinda works out imo =P

Peekachu99
08-03-2011, 11:48 AM
they heck don't buy it then =P

I skipped out on the psp version because of stretched sprites and lag. Which is why I'm picking this version up.

FFT can last a few hundred hours easily. So the cost per hour of gameplay kinda works out imo =P

Had you read my earlier post, I said I wasn't going to buy it till it was 1/2 price at least :)

Squeaker
08-03-2011, 11:48 AM
As a consumer you get your say by buying or not buying. So let's not go through this, again.

C.Hannum
08-03-2011, 11:49 AM
(in before the inevitable dump of FFT whinage overtakes this thread)

The iPad can get trickier based on how to designed everything in the first place. If your coordinates are relative in code then it's not that hard, but if you use a lot of absolute coordinates then it can get pretty tricky/messy (sorry if that's too under the hood).Not too under the hood for me, and I appreciate that little bit of insight because in all the endless bitching back and forth about retina relative to HD-universal development and pricing, that is the first thing anyone has ever said that makes considerable sense for justifying the price differential since for the pre-iPad existing properties (and even those that came out in the months afterward), the premium makes perfect sense because that kind of a code overhaul actually is almost a complete redevelop of the title if it's tweaked and polished correctly.

I've often seen people claim the HD was "twice the work" but not having considered the touch grid coordinate differences, I never understood how that could be since the art assets seemed like you'd just to the *.psd sources and, ta-da, retina/HD assets in the space of an afternoon, but if you've also got to completely re-write the entire under the hood touch UI, that's clearly not just an afternoon of search and replace code changes.

MarkHerm
08-03-2011, 11:56 AM
Had you read my earlier post, I said I wasn't going to buy it till it was 1/2 price at least :)

That we understood by now... :rolleyes: maybe it's time to collect impressions and let the people enjoy the game that aren't your opinion, don't ya think? :)