View Full Version : Fieldrunners - techniques?
blakespot
10-12-2008, 04:09 PM
Ok. I want to reach the 4xx,xxx score Arn (obviously untruthfully) claims to have reached on the Hard level.
Anyone care to share successful tower deployment techniques?
blakespot
NotYou
10-12-2008, 04:33 PM
Ok. I want to reach the 4xx,xxx score Arn (obviously untruthfully) claims to have reached on the Hard level.
Anyone care to share successful tower deployment techniques?
blakespot
Here's my high scores so far. I haven't played many games yet and I'm new to tower defense, but I think I have a pretty solid strategy. I only tried hard mode once (i think that's high score number 3). I lost because I screwed up. I think I can beat it next time.
The second picture is my what my setup ended up looking like. I make sure to line the big weapons mostly in the center to take care of the helicopters. I also make sure to place the bigger ones so the runners will cross them twice. I make sure to have multiple goo towers near big stuff, so they hit more runners at one time.
That set up works like magic. I was tempted to put the game down at level 80 and come back when I won. I did end up having to change it for the very last wave (removing the towers the runners already passed and upgrading the towers at the end). Only the runners in the last wave made it past the halfway point.
TheSinMuffin
10-12-2008, 04:35 PM
It's really not that hard to get 4XX,XXX and beyond. I just build a maze that goes up and down from left to right. Mix up your towers. I usually put tesla towers in the middle from left to right so that it its the helis. Other than that, just experiment with mazes. Happy TDing!
After playing hard a bit more, it may have been Medium level that I achieved that score
:)
arn
Project-79
10-12-2008, 10:13 PM
I need help on FieldRunners. I just cannot come up with any ideas. Everyone of my ideas get me about half way through normal mode.
My most recent looked some thing like this (see attached, touch arcade messed it up).
*m = machine gun, g = goo gun, b = missle bombs, S = start
Thanks for any help (sorry if it's a bad picture)!
Pro-79
NotYou
10-12-2008, 10:19 PM
http://forums.toucharcade.com/showthread.php?threadid=527
Check out my post. I haven't tried a better one yet. That setup easily got me all the way through normal.
"I am NotYou and I approve this message."
Project-79
10-12-2008, 10:22 PM
http://forums.toucharcade.com/showthread.php?threadid=527
Check out my post. I haven't tried a better one yet. That setup easily got me all the way through normal.
"I am NotYou and I approve this message."
So, build it in that order? In other words, you didn't replace any of those later on?
Thanks!
Pro-79
NotYou
10-12-2008, 10:38 PM
So, build it in that order? In other words, you didn't replace any of those later on?
Thanks!
Pro-79
Start building straight across the field first. Make sure to put up a couple missile towers for when the helicopters come. You have the keep that middle line as powerful as you possibly can or the helicopters will blow right through it. Eventually start building that line underneath the first one, but don't connect the two until it's done or they'll just walk around the whole thing (they always take the shortest path). Just make a path and keep growing it. make sure it zig zags(put one random tower in their way and they'll have to walk around it).
The main thing is to only build as far as the runners can reach. That way you can save up to buy stronger towers. Keep that up and they'll never make it very far. I didn't build the top part until like level 75.
I'm still new to tower defense games, but I really found that to work well.
NotYou
10-12-2008, 11:14 PM
Did the messages between me and Project get moved from a different thread, or am I going a little crazy?
blakespot
10-14-2008, 06:28 PM
After playing hard a bit more, it may have been Medium level that I achieved that score
:)
arn
DAMN YOU! I was doing great at Medium, but after you said it was Hard you mastered, I never went back to Medium.
RARH!
blakespot
Jesse Arcadia
10-15-2008, 12:33 PM
I found a technique that is kind of boring but will let you pass level 100 easily. You won't get the best score, but you'll complete the game.
You basically make a long line from the start to the end. Not a tunnel, a line. Make it start from one of the two spots that can block the entrance. At the very beginning of the line, leave a gap.
For a while, this will be all you need. The runners won't be strong enough or fast enough to get to the end. So you'll build up funds.
When the runners start getting strong and/or fast enough, wait until they get to almost the very end of the line. Then sell off the tower at the very end of the line, which should be blocking one of the two spots that allow runners to exit the field, and build a tower on the other spot.
Now, basically, all the runners will be on the wrong side of the line. They'll have to reverse course, run back up the whole line (getting shot at the whole way), loop around using the one hole you left at the start, and run back down the line again.
Then if they reach the exit again, do the same thing again, and make them all run back again. You should have enough funds to do this as long as you need to, until they're all dead.
Once you build up enough funds, you can start upgrading the line, adding goop towers and electric towers as needed--and you will need goop and electricity to take out the 'copters. But if you stay on top of your upgrades, it's a cakewalk.
It's simple and boring but it works. You'll take hits to your score for all the selling off you need to do, which leaves room for re-play to try other strategies for more points. That's what I'm doing now.
But if you just want to reach the end, this will work. I've only done this on medium, so I don't know if it's viable for hard, but I don't see why not.
drpaiin
10-15-2008, 12:57 PM
http://i27.photobucket.com/albums/c153/DrPaiin/photo.jpg
rob_bozuk
10-20-2008, 01:33 PM
http://i27.photobucket.com/albums/c153/DrPaiin/photo.jpg
yeaa..that last post is fake..sorry..i know i cant be trusted cuz of my new registration to this site and lack of posts...but i registered JUST so i can prove my point...i do TONNES of photo editting and photo finishing, and when you save that picture and REALLY zoom into the name Matt...the T's arent consistent or the of the numbers 6 and 5...
if you want more proof, repply and ill prove it..
NotYou
10-20-2008, 01:46 PM
yeaa..that last post is fake..sorry..i know i cant be trusted cuz of my new registration to this site and lack of posts...but i registered JUST so i can prove my point...i do TONNES of photo editting and photo finishing, and when you save that picture and REALLY zoom into the name Matt...the T's arent consistent or the of the numbers 6 and 5...
if you want more proof, repply and ill prove it..
hhmmmm. I think you're on to something. That top score is sharper than the other numbers. Zoom in and look clsoe at the top of the 5 and the 7 and you'll see exactly what I mean.
I haven't been playing this game lately, but now I want to pick it up again so I can really beat hard mode.
Armbruster
10-20-2008, 02:59 PM
I've passed wave 100 before, and gotten a lot of points.
Basically, the technique is to make the path as LONG as you can, wind it and mathematically, you can figure out the right path for the most walk time per attacker.
dr1112
10-26-2008, 10:41 AM
I had an epic round last night at about 4am. Made it to the 99th round and racked up a score of 700,000+. This was on the hard setting too. I'll post some screens in a few to show off.
dr1112
10-26-2008, 10:51 AM
Aight... Here's the proof. My High Scores table and a shot taken right before I died on level 99. As for technique, my secret was upgrading the big towers as fast as I could, and juggling the bigger enemies if you know what I mean.
Frand
10-26-2008, 02:54 PM
773425 here, 100 waves on hard.
You get better bang for back with diagonal lines, not verticals or horizontals. Place tesla towers across the direct route that the helicopters pass, and glue towers next to them, then missiles if you feel like it. But the big deal is to maximize the traveled distance by placing as many turrets diagonally next to each other as you can.
CloneWars
10-27-2008, 04:25 PM
I find that the best thing to do is make your path updating as little as possible and the around wave 40 (which u should easily get through if your path is long enough on medium easy and hard) then update ive gotten to wave 98 on hard :)
Jesse Arcadia
10-27-2008, 05:02 PM
Diagonals FTW, if you want to do a classic "path" approach (and not the "one line" approach I talked about above). With a diagonal, the attackers run around two faces of each turret every time, which does way more damage than straight lines.
Javahart
11-05-2008, 11:38 AM
http://forums.toucharcade.com/showthread.php?threadid=527
Check out my post. I haven't tried a better one yet. That setup easily got me all the way through normal.
"I am NotYou and I approve this message."
Your method just does not work for me - the long straight line is no good for stopping the fast bikes (even with goo guns) I have only reached wave 85 on medium but found that intricate mazes work best that utilise the weapons more than one pass!
NotYou
11-05-2008, 11:39 AM
Your method just does not work for me - the long straight line is no good for stopping the fast bikes (even with goo guns) I have only reached wave 85 on medium but found that intricate mazes work best that utilise the weapons more than one pass!
Mine is a maze. It just starts out as a line.
Javahart
11-05-2008, 11:44 AM
I realise that mate but I can't seem to get the line powerful enough to stop the bikes at about level 23 (ish) I copied your plan and upgraded the Telsa towers soon as possible......
I'll try it again :(
Javahart
11-05-2008, 12:15 PM
Aight... Here's the proof. My High Scores table and a shot taken right before I died on level 99. As for technique, my secret was upgrading the big towers as fast as I could, and juggling the bigger enemies if you know what I mean.
i am lovin this .....although three bikes just got through on level 43
payfe
11-09-2008, 03:07 PM
I've found the best way so far is to only focus your efforts on this middle row, since the fliers are the only ones that give you and trouble and I'll explain why:
a ground runner has to always follow the walls, if you block him but provide another way for him to go, he will turn around, so you can constantly bounce the ground runners back and forth on the track by selling a MachineGun tower and building a new MachineGun tower. (i use MG tower because they're the cheapest)
S=start
E=end
M=MG tower
m=This is an MG tower which I always sell and re-build (there are three, the top left 'm' is the one that lets them walk from the very end at the bottom to the very end at the top). Try it out and you will see what i mean.
with this i was able to get up to 700K on hard and complete the hundredth level.
http://www.comcen.com.au/~jh/junk/untitled.JPG
after that set up gets done in the first 8 levels or so, i start upgrading the top two rows excluding the first 'm'
all to the strongest machine gun towers, then i start to replace all the middle row with lightning towers and upgrade them as i go.
I'm still not sure which is the perfect tower combination to get maximum efficiency on the middle row, or when i stop making lightning and start upgrading but I always get up around 700K with this strategy.
This isnt a fake, i read about diagonal somewhere and tried it out, use this on normal mode to get this score i won with 3 lives left
Wegmans
11-18-2008, 09:14 PM
This isnt a fake, i read about diagonal somewhere and tried it out, use this on normal mode to get this score i won with 3 lives left
I love your "Karen's gay" high score..i think we've all got one of those in there, or when you think you're so close you do "Wegmans!!!!!" haha
I feel like the best strategy for me is to try to develop one line, then work on doubling back.. like this
xxxxxxxxxxx
then when you can
-------------------> x
^xxxxxxxxxxxxxx x x ^ etc
<----------------- x x ^x
xxxxxxxxxxx ^ x x ^ x Finish
start------->x ^ x x ^x
xxxxxxxxxx x ^ x x ^x
<------------x ^ x x ^x
xxxxxxxxxxx ^ x --> x
----------------> x x
etc... does that make any sense?
after i build the first complete "back and forth"
i try to only build rockets above and below, that way they take out the helicopters...if you do it right, the only threat will be from the motorcycles...
I personally don't waste my money on the tesla coils.. hope my diagrams kinda make sense
---------------->^
CloneWars
11-18-2008, 09:19 PM
This isnt a fake, i read about diagonal somewhere and tried it out, use this on normal mode to get this score i won with 3 lives left
Buddy you never upgraded any of the gun towers, you have too! other wise they do NO damage what so ever
Nah, i just put them there because the missiles and telsa thingys cant reach the helicopters, and so theres more places to go
Khayman
11-19-2008, 04:09 AM
This isnt a fake, i read about diagonal somewhere and tried it out, use this on normal mode to get this score i won with 3 lives left
I use this to but just cant seem to get trough hard mode i get to wave 60 and then its over.
The pic is from medium!
your personal robot
11-19-2008, 04:27 AM
I've found the best way so far is to only focus your efforts on this middle row, since the fliers are the only ones that give you and trouble and I'll explain why:
a ground runner has to always follow the walls, if you block him but provide another way for him to go, he will turn around, so you can constantly bounce the ground runners back and forth on the track by selling a MachineGun tower and building a new MachineGun tower. (i use MG tower because they're the cheapest)
S=start
E=end
M=MG tower
m=This is an MG tower which I always sell and re-build (there are three, the top left 'm' is the one that lets them walk from the very end at the bottom to the very end at the top). Try it out and you will see what i mean.
with this i was able to get up to 700K on hard and complete the hundredth level.
http://www.comcen.com.au/~jh/junk/untitled.JPG
after that set up gets done in the first 8 levels or so, i start upgrading the top two rows excluding the first 'm'
all to the strongest machine gun towers, then i start to replace all the middle row with lightning towers and upgrade them as i go.
I'm still not sure which is the perfect tower combination to get maximum efficiency on the middle row, or when i stop making lightning and start upgrading but I always get up around 700K with this strategy.
Wow....your seltup works like magic!!! :) Thank you!
Never thought of that very simple trick!
And in the meantime i could slowly upgrade everythink to a killing machine :)
COOL.
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