PDA

View Full Version : Bug Heroes by Foursaken Media [Universal] - [v2.3: New IAP- Reinforcements] Now FREE!


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18

Oxynidus
06-12-2011, 07:01 PM
Say. How's everyone been doing on Hard? How far have you been able to get after the difficulty was increased?

KAZU-pokepikaz
06-12-2011, 07:23 PM
AWARD "MANTIS KING" is can't unlock.

J2o
06-12-2011, 07:48 PM
I just tried max-out Scouter Turret with 3 maxout Firecrackers Turret in the Attic map. It's like a July 4th thing all over place haha. A fun set-up Until the crash of course. :)

I dont know if that setup is going to actually help you after round 20 on Hard, but this is where I wish I had the option to fast forward to round 20 though.

Appleisaac
06-12-2011, 09:01 PM
It says in the of description of the Scouter Turret that it can scout out food/coin... I have never actually seen it do this, and yes I leveled it up to 5... Am I missing it? Or dosen't it work?...

Foursaken_Media
06-12-2011, 11:48 PM
As mentioned before, the crash has been fixed and the update will be submitted tonight. This update will include the "Reinforcements" pack as well.

Last update was quite quick, so hopefully we can expect a 5-7 day approval, unless we can get it expedited for an even quicker time.

For those just checking in, the Reinforcements pack will be an alternate skin pack, essentially giving you another variation of each hero that you own, with a new model and different level up skills! For ex you will be able to play as a Wasp instead of Spider, a Bumble Bee instead of Beetle, a Snail instead of Ant, etc. The Reinforcements pack is one purchase of $0.99 -- so you essentially get more content with this pack the more of the other hero packs you already own/buy in the future.

http://img97.imageshack.us/img97/175/newskinposter3.png


yes, I believe that it was in the context of Beetle's Regen+ ability that Foursaken made the comment. but we will just have to wait till they get back on.


I tried Ladybug with Treasure Trove on Treestump Hard...
I was only able to reach round 17. ouch.

I think its just a normal regen rate whether you are selected or not. With the Regen ability I know it doesn't change, but I'll have to double check the code later to see about his ability... can't remember.

In regards to Ladybug, don't be afraid to experiment with different styles and equipment! My offensive load out for her is usually Lunge, Seven Stabs, Impale, and Piercing... then I go straight for her armor and hardened shell upgrades to balance out her defense. On the Scorpion and sometimes Bumblebee waves, I do swap out one of those for either Riposte or Parry though.

AWARD "MANTIS KING" is can't unlock.

Looking into it, thanks.

It says in the of description of the Scouter Turret that it can scout out food/coin... I have never actually seen it do this, and yes I leveled it up to 5... Am I missing it? Or dosen't it work?...

You must be missing it... it adds blue arrows around the outside of the screen that points to food, treasure chests, coins, and slaves. However, it only points to ONE thing at a time, by design.

GodSon
06-13-2011, 12:15 AM
Thanks for such a fast submission. Really looking forward to the Reinfrcement pack. So what will Mantis' alt be? :D

Dyelon
06-13-2011, 02:39 AM
Thanks for such a fast submission. Really looking forward to the Reinfrcement pack. So what will Mantis' alt be? :D

Does mantis definitely get an alt?? A lizard would be super cool (similar skin)

Mr. Grizzly
06-13-2011, 06:14 AM
FM, if someone purchases Treasure Trove, are you able to turn it on and off? Ie. Can you choose when you want to use it, or is it always on once it is purchased?

Ayjona
06-13-2011, 06:32 AM
As mentioned before, the crash has been fixed and the update will be submitted tonight. This update will include the "Reinforcements" pack as well.

FM, I would not at all be surprised if this has been answered before in the thread, but what happens once the Reinforcements are out and about, bug-free (hah), and plopped down by the frontlines? Have we then seen the last content update for Bug Heroes in a while/forevah, or are there grand plans beyond even the addition of 10 more heroes?

The more heroes arrive, I canna help thinking that Bug Heroes resembles DotA, albeit far more charming, unique, and appealing.

If you ever find yourselves without a game to code, a Bug Heroes 2onlineultimatew00tl33t, with both players versus players (one or several on each side) in Adventure mode (with bug waves attacking both bases equally, and player heroes able to attack enemy heroes and take food from the enemy base), players versus players (single duels or teams) in the Coliseum, and co-op against AI bugs in both modes, would probably become *extremely* popular, and might be one of the first truly successful e-sports for iOS...

Greenburger
06-13-2011, 06:48 AM
Wow, that update came quickly! Thanks Foursaken!

As for future updates, I feel that in this point it's time to start working on Bug Heroes 2... :)

C.Hannum
06-13-2011, 06:49 AM
FM, if someone purchases Treasure Trove, are you able to turn it on and off? Ie. Can you choose when you want to use it, or is it always on once it is purchased?
The "treasure" ($1,000,000) part of it is a toggle (a little treasure chest icon is now over the character select part for starting a game - black is off, lit up is on), but just buying the pack unlocks everything permanently.

Mr. Grizzly
06-13-2011, 07:31 AM
Thanks. Maybe I will wait to see what the reinforcements pack adds (if there is anything locked in it), and get other achievements before I decide to buy the Treasure Trove.

Can you compete for high scores still if you toggle it off?

Patiently (and impatiently) waiting for Christmas (which is what the next update will seem like)...

C.Hannum
06-13-2011, 08:02 AM
Can you compete for high scores still if you toggle it off?Yes. Buying it has no effect on your ability to submit scores to the leader boards unless you toggle it on for a given game (and it's pretty obvious beyond the $1,000,000 with the "Treasure Enabled" in bright green over the lower HUD).

Maybe I will wait to see what the reinforcements pack adds (if there is anything locked in it), and get other achievements before I decide to buy the Treasure Trove.Just be aware that if you've updated to 2.2 that continually playing with it is risking you losing that profile. There's at least two TA members this happened to, and many more in the comments sections on FB. I learned this the hard way. I purchased TT on my kids' devices so they could play with it but wanted to wait until I finished unlocking everything on my own before buying it for my device. I played with 2.2 for more than a day, had unlocked all of mantis' abilities on my own and probably had all but one of the armor unlocks for him and... oh, where'd my profile go?

At that point I didn't really have much practical choice but to buy the TT for my device, but after banging my head against a wall with the crashes for a day to re-earn some of the achievements I think it's time to wait for the update since the fix is in the pipeline. Some of the maps play OK in low, but some, e.g. Yard, crashes pretty much constantly after a certain point.

Appleisaac
06-13-2011, 08:07 AM
If you ever find yourselves without a game to code, a Bug Heroes 2onlineultimatew00tl33t, with both players versus players (one or several on each side) in Adventure mode (with bug waves attacking both bases equally, and player heroes able to attack enemy heroes and take food from the enemy base), players versus players (single duels or teams) in the Coliseum, and co-op against AI bugs in both modes, would probably become *extremely*
popular, and might be one of the first truly successful e-sports for iOS...


This is an awesome idea, and I used to think it could happen. The point is I'm pretty sure lower devices couldn't handle it... It would crash like crazy! Just think, (no offense foursaken) all they did was add the new pm hero and the game got very glitchy... Its a great idea no doubt, but unless forsaken ditches the lower devises/became non universal this probably won't happen...:(

C.Hannum
06-13-2011, 08:33 AM
The point is I'm pretty sure lower devices couldn't handle it... It would crash like crazy! Just think, (no offense foursaken) all they did was add the new pm hero and the game got very glitchy... Its a great idea no doubt, but unless forsaken ditches the lower devises/became non universal this probably won't happen...:(This is just plain ignorant.

1. The crashes stemmed from them implementing a code optimization Apple's SDK recommended, something they hadn't intended to have in the final build and so it was put out there without proper testing.
2. The crashes occurred across the spectrum of devices, including current gen devices.

So, not only is the addition of the hero irrelevant to the cause of the crashing, the crashing itself is not related to the device's capabilities.

Yes, Apple's incredible penny pinching with device RAM (it's less than $10 retail for a GB of high speed RAM, I'd be happy to fork over an extra $20 for 2GB of onboard RAM on these devices), is causing developer headaches (e.g. the reality of the market is that for any game being released through mid 2012, it's going to *have* to be able to perform well under just 256MB of RAM even though, one hopes, that all new devices by then will have at least 512MB), but you can't draw the straight line you did between the release of mantis, game instability, and, oh yeah, it's time to ditch all the old devices and code a new game ;)

Besides, FM's hints in this thread are that they've probably already made some headway into whatever their post-BH project is. We probably don't have all that long to wait (crosses fingers).

ninjackid
06-13-2011, 09:10 AM
Is Treasure Trove worth buying?

Bump :D

Greenburger
06-13-2011, 09:23 AM
Forgot to report another bug- everytime I finish a game, when I start a new one and on the level selection screen, I always have the 'continue' button, even if I don't have a game in progress. When I press it I go to the last game I played exactly when the screen fades to black and the game stats are shown.
Also I think it always says high score on the stat screen, doesn't make sense I reach a new high score every game. But I haven't really checked that.

Greenburger
06-13-2011, 10:02 AM
OK, I have ANOTHER feature request- this time for something that really annoys me.
2 types of quests, using only a hero for a while and "food hoarder", can last a lot of time sometimes (5 mins). You have no idea how MANY times I got a call during a game or something and when I went back to it I COMPLETELY forgot that I took that quest and either switched hero I fed my hero, and failed the quest (which would have been easy to accomplish if I hadn't forgotten). In fact, it just happened to me this minute (failed food hoarder coz of phone call). I also sometimes fail quests to find slaves or coins coz I forget. Foursaken, can you work something out to solve this? Maybe put quest names on screen and their duration? And to not clutter up the UI, add an option to choose how many quests the UI displays at any time...

C.Hannum
06-13-2011, 10:34 AM
Bump :DIt's worth buying if any of these three conditions applies:

1. You want the freedom to install BH on any device of yours and instantly have all the turrets, equipment, and maps available to you without worrying about restoring to a particular profile.

2. You want the freedom to experiment with any particular combination of turrets and powers without having to play long enough to earn them in a given game.

3. You want an easier game of BH by removing the bottleneck of money and reducing it to a game of pure strategy and tactics. This also goes well for the less hardcore in your household like my kids.

LightningCloud
06-13-2011, 01:08 PM
FM , by how much does mantis' rage and unstoppable abilities increase damage and armor every time you get hit and is there a cap on how much they increase?

iJay
06-13-2011, 01:38 PM
Last update was quite quick, so hopefully we can expect a 5-7 day approval, unless we can get it expedited for an even quicker time.
In regards to Ladybug, don't be afraid to experiment with different styles and equipment! My offensive load out for her is usually Lunge, Seven Stabs, Impale, and Piercing... then I go straight for her armor and hardened shell upgrades to balance out her defense. On the Scorpion and sometimes Bumblebee waves, I do swap out one of those for either Riposte or Parry though.
*slaps forehead* since I had unlimited money, I got caught up in the fancier abilities (Good Luck, Impale, Seven Stabs, etc) that I forgot all about the basic abilities (Riposte and Parry). for some reason I didn't pay attention to Lunge either.
I'll have to try again.

OK, I have ANOTHER feature request- this time for something that really annoys me.
2 types of quests, using only a hero for a while and "food hoarder", can last a lot of time sometimes (5 mins). You have no idea how MANY times I got a call during a game or something and when I went back to it I COMPLETELY forgot that I took that quest and either switched hero I fed my hero, and failed the quest (which would have been easy to accomplish if I hadn't forgotten). In fact, it just happened to me this minute (failed food hoarder coz of phone call). I also sometimes fail quests to find slaves or coins coz I forget. Foursaken, can you work something out to solve this? Maybe put quest names on screen and their duration? And to not clutter up the UI, add an option to choose how many quests the UI displays at any time...
I have tried to get in the habit of always checking the pause screen whenever I restart a game, to see what quests I have going.

...

what are the stats for the Charger turret?
including what turrets it affects and whether or not they can stack...

WCFields
06-13-2011, 01:59 PM
Post deleted

Appleisaac
06-13-2011, 04:48 PM
[QUOTE=C.Hannum;1776053]
This is just plain ignorant.
...but you can't draw the straight line you did between the release of mantis,
game instability, and, oh yeah, it's time to ditch all the old devices and code a
new game ;)


I didn't mean it like that... I just meant multiplayer games would be virtually impossible on lower gen. devises... I don't want foursaken to drop universal or low devises! And I wasn't implying that the crashes were due to lower generation devises either, I just was showing an example of how the slightest change in the game *could* cause problems...

P.S. If foursaken ever does pull multiplayer though, that would be amazing!:cool::D:cool:

Appleisaac
06-13-2011, 05:03 PM
(as written above) does worm's riot shield do anything?

Ps sorry for the double post!

GodSon
06-13-2011, 05:53 PM
(as written above) does worm's riot shield do anything?

Ps sorry for the double post!

It gives him better defense at the cost of slower movement. It also causes his bullets to spread and push-back enemies. One of my favorite skills to use with him. Use with exploding bullets activated for a very nice combo. ;)

J2o
06-14-2011, 01:34 AM
(as written above) does worm's riot shield do anything?

Ps sorry for the double post!

I used to like Worm's riot shield but I find his Auto-turret a better defense against incoming enemies.

Greenburger
06-14-2011, 05:46 AM
Umm... I just launched the game and my profile was erased. That's part of v2.2, right?

Update: Another bug- all text in game (in the main screen in the bottom left, at level select the names of the levels, in-game messages and the text for heroes in the equip screen...) becomes a white block. Reseting the game (closing it in the multitask bar) fixes this but it comes back.

J2o
06-14-2011, 03:41 PM
All this profile-erasing is making me worry...going to check to see if my profile is actually erased!

Appleisaac
06-14-2011, 04:35 PM
It gives him better defense at the cost of slower movement. It also causes his bullets to spread and push-back enemies. One of my favorite skills to use with him. Use with exploding bullets activated for a very nice combo. ;)

Does it matter which way worm is facing? Or is the root shield just for show?

Greenburger
06-14-2011, 04:36 PM
LOL, just had ANOTHER new bug (and not the hero kind)!
Screen froze, but jittered. Hard to explain, I'll try. I just killed a flea on office with Ant, and the screen froze on that image, but shaked all around, and the bullet from Ant's gun flashed between "there" and "not there". And every few seconds the white * that shows when blows land (like in comic books) appeared on the screen (even though it wasn't there when the screen froze). After a minute I even realized that the game itself didn't freeze, as I could hear sounds of new enemies! Just the image of the screen froze.... weird.

J2o
06-14-2011, 05:29 PM
LOL, just had ANOTHER new bug (and not the hero kind)!
Screen froze, but jittered. Hard to explain, I'll try. I just killed a flea on office with Ant, and the screen froze on that image, but shaked all around, and the bullet from Ant's gun flashed between "there" and "not there". And every few seconds the white * that shows when blows land (like in comic books) appeared on the screen (even though it wasn't there when the screen froze). After a minute I even realized that the game itself didn't freeze, as I could hear sounds of new enemies! Just the image of the screen froze.... weird.

I think me and several people in this board had that similar problem. I think FM should know about this already and should have it fixed already.

Oxynidus
06-14-2011, 08:20 PM
I seriously think the leaderboards need a reset. The difficulty changes are enormous. Otherwise it'll remain frozen. I haven't been able to reach round 40 yet.

iJay
06-14-2011, 08:58 PM
I seriously think the leaderboards need a reset. The difficulty changes are enormous. Otherwise it'll remain frozen. I haven't been able to reach round 40 yet.
I second.

SuRfPiG
06-14-2011, 09:29 PM
That's what it is?? I've been wondering why it's seemed like I've gotten so much worse lol

Appleisaac
06-14-2011, 10:45 PM
Why did they change the difficulties anyway? Will they ever go back?

Ps how do I become a reg. Member? Not jr.?

Oxynidus
06-14-2011, 10:51 PM
Because after a certain round it became a game of endurance rather than skill. Games going on and on, lasting over 4 hours for some.

Foursaken_Media
06-14-2011, 10:51 PM
We only changed the difficulty of hard mode, and even then only after round 21 (you probably won't notice it until round 25 or so). This was to make it so you didn't have to play 100 years to start having a challenge. Ideally things would get more skill based as you went along well into the late game (Oxy's proposed changes for ex), but its looking like this would take a pretty drastic overhaul of things :/

But all in all the changes should really only affect hard players, and only during the "late game" after round 20 or so.

We meant to reset leader boards but forgot in the rush to get the crash fix out. They'll be reset sooner or later... at least the hard leader boards will be.

And yeah, the screen shaking thing is a symptom of the crashing we already fixed. Hopefully shouldn't be much longer now.

Oxynidus
06-14-2011, 10:55 PM
My only semi-complaint is that money seems very scarce that you barely get to upgrade the turrets, which makes Fly a necessary hero once again (I started picking Ant before the patch because eventually I would catch up).

iJay
06-14-2011, 11:34 PM
My only semi-complaint is that money seems very scarce that you barely get to upgrade the turrets, which makes Fly a necessary hero once again (I started picking Ant before the patch because eventually I would catch up).
I agree.
IMO, hard should be hard, but not by limiting the money. that is what makes the game fun, buying and upgrading weapons, abilities, and turrets!

Juviefernando
06-15-2011, 02:33 AM
Do i have to keep unlocking abilities on different maps??

Coz yesterday I was playing 'office', and my worm unlocked the nuke.
But today when I started playing 'kitchen', i realised my nuke hasn't been unlocked, its like it got reset and I have to unlock all the abilities from scratch.

Same goes with my termite...my railgun and AC unlocked yesterday on 'office', but all locked when I played 'Kitchen'.


Is this a bug or I have to keep unlocking on different maps..??

Bowgart
06-15-2011, 08:05 AM
Dear Foursaken Media,

I really like your game, for the most part. But the constant crashing and shutting down in really getting to me. Trying to avoid any puns here.

I'd like to try some of the newer heroes, by which I mean buy some IAP. But I'm not sure about putting more money into a game that's already not working correctly. I'm sure you understand.

Is there a timeframe you can give me on when we might expect the crashes/freezes/low framerate to be fixed by? Thanks!

Appleisaac
06-15-2011, 08:12 AM
Do i have to keep unlocking abilities on different maps??

Coz yesterday I was playing 'office', and my worm unlocked the nuke.
But today when I started playing 'kitchen', i realised my nuke hasn't been unlocked, its like it got reset and I have to unlock all the abilities from scratch.

Same goes with my termite...my railgun and AC unlocked yesterday on 'office', but all locked when I played 'Kitchen'.


Is this a bug or I have to keep unlocking on different maps..??

This is a bug... I only had to unlock my abilities once...

P.S. On a completely unrelated note: How do I become a reg. Member on touch arcade? I feel like a noob when this says jr.

C.Hannum
06-15-2011, 08:27 AM
Is there a timeframe you can give me on when we might expect the crashes/freezes/low framerate to be fixed by? Thanks!The update to address the crashes was submitted days ago. When it gets approved is up to Apple.

According to Foursaken Media, pretty much all of the issues that have plagued the game since the 2.2 version went live stem from an Apple recommended code optimization that instead blew their game up. They've removed the rogue code so, hypothetically, the game should be as solid as it ever was once the next version hits the app store.

Unfortunately, for reasons I can't quite wrap my head around, FM opted to fold in the alt-skins IAP with this very critical bug fix, so odds are it will take longer to get to us than it would have as just a critical bug fix update.

medianotzu
06-15-2011, 08:40 AM
This is a bug... I only had to unlock my abilities once...

P.S. On a completely unrelated note: How do I become a reg. Member on touch arcade? I feel like a noob when this says jr.

To become a "senior" member, you have to post 100 times.

I don't know why I'm lucky, but I have experienced no crashes or trouble otherwise with the update. It could be because I only just recently deleted and reinstalled it. I hadn't played it since the first month or so that it was released and was looking to free up 200 mb. After I deleted it though, I got a nagging feeling that I was making a mistake so I reinstalled it and remembered how great this game is. This is literally the only game that has any castle defense elements going on with it that I actually enjoy playing.

C.Hannum
06-15-2011, 09:29 AM
I don't know why I'm lucky, but I have experienced no crashes or trouble otherwise with the update. It could be because I only just recently deleted and reinstalled it.You're just lucky and/or have one of the combinations of hardware and OS versions that's "stable". In my experience a clean install is unrelated to stability. I've got three devices, all, either as a proactive move or necessity, have had clean installs of 2.2 - it barely crashes on my daughters, regularly crashes for my son, and constantly crashes for me. I've shelved the game until the update is out.

undeadcow
06-15-2011, 09:58 AM
So... is the update live yet?!? (I know it's not, but still...)

Oxynidus
06-15-2011, 11:30 AM
Unfortunately, for reasons I can't quite wrap my head around, FM opted to fold in the alt-skins IAP with this very critical bug fix, so odds are it will take longer to get to us than it would have as just a critical bug fix update.Last time there was a bad update, they released an update with new items as well. It was their way of apologizing to their fans. I don't know if that's the case here.

hydrosparky
06-15-2011, 01:03 PM
How do you guys get past level 25 on easy? I can barely pass level 20! :eek:
I'm crossing my fingers to get this update quickly. I want to try out the Bumble Bee hero. Beetle is good, but once you get to harder levels, you can't kill the fleas very well even with wrench and Colossus on.

Oxynidus
06-15-2011, 01:11 PM
How do you guys get past level 25 on easy? I can barely pass level 20! :eek:
I'm crossing my fingers to get this update quickly. I want to try out the Bumble Bee hero. Beetle is good, but once you get to harder levels, you can't kill the fleas very well even with wrench and Colossus on.Get rid of enemies as quickly as possible to prevent them from piling up, and have your abilities ready for when they do. When the situation gets tight, use weapons of mass destruction to get rid of them. Shockwave + Colossus, Nuke, Earthquake...etc.

Greenburger
06-15-2011, 04:15 PM
Umm, I almost feel bad saying this...
I have another bug. The screen goes darker (and not changing the lighting from day, to night, just gets darker) and the analogue sticks stop responding. If I hit the home button and relaunch the game it goes back to normal, but the bug occurs again more frequently the longer I play.
I'm sorry Foursaken, I'm the reason you have all these bugs to fix. I'm playing this game when I should be studying, so God is trying to make me stop playing by sending these bugs! :p


I agree.
IMO, hard should be hard, but not by limiting the money. that is what makes the game fun, buying and upgrading weapons, abilities, and turrets!

Hmmm, that's what I thought from the beginning of the game (when it launched) but now when I came back to it I saw on the leaderboards that people get to round 320 and crazy stuff like that so I figured it must be only me who's bad/wants to buy more equipment than you're supposed to :)
Actually I broke my own record today when I got to round 42-43 on easy in Yard, but then my battery went out, and when I launched the game again my profile was erased, again. So I'm not playing until the update. You win, God!

ninjackid
06-15-2011, 04:50 PM
Agh... I still don't know whether I should buy TT or not. It sounds like fun... like to experiment with new equipment without actually wasting gold... :/

Appleisaac
06-16-2011, 12:04 AM
Agh... I still don't know whether I should buy TT or not. It sounds like fun... like to experiment with new equipment without actually wasting gold... :/

If you are buying the skin packs then wait till they come out... It unlocks everything (I really wanted 2 get the armor myself :() But if your not worried about that it is INCREDABLY fun! I love coliseum mode with it! I feel like a pro :cool::D:cool:!

J2o
06-16-2011, 02:38 AM
Actually I broke my own record today when I got to round 42-43 on easy in Yard, but then my battery went out, and when I launched the game again my profile was erased, again. So I'm not playing until the update. You win, God!

Lol. That sucks that your profile got erased. Hm, I dont feel like playing any further until the next update. good luck on studies though!

Agh... I still don't know whether I should buy TT or not. It sounds like fun... like to experiment with new equipment without actually wasting gold... :/

Well you should get it for experiments. I had fun experimenting with stuff because there were so many questions about abilities I wasn't so sure about. Like for example, Termite's Satellite doesn't seem useful at first because I dont know what should go together with it.

Finally with the purchase of TT, I was able to experiment Satellite with 1 maxed-out Scouter Turret and 3 maxed-out Zappers. As a result, the range of all activated abilities and turrets are greatly enhanced. So I tested it out in the Living Room on difficulty Hard and the zapper range was able to cover like 1/2 to 3/4 of the entire room easily(for other non-large maps, it will probably cover more). The bugs could never touch my food stash and i was able to freely explore for food and to complete quests. mwahaha!

Then I decided to see what would happen if I could use a Charger, and well, the experiment ended there thanks to a crash, but you get the idea on the usefulness of TT.

Also, thanks to TT, i found Termite's Nailgun quite powerful but upgrading weapon doesnt increase the damage. :(

My only few complaints are that there is no fast-forward option, and that it wont let me level up skill points any faster.

WCFields
06-16-2011, 07:34 AM
i seriously think the leaderboards need a reset. The difficulty changes are enormous. Otherwise it'll remain frozen. I haven't been able to reach round 40 yet.

what!!!!! You??

WCFields
06-16-2011, 08:00 AM
there's only 1 reinforcements iap?

GodSon
06-16-2011, 10:43 AM
there's only 1 reinforcements iap?

Correct. For $0.99 you'll get access to an alternate version of all heroes you own(ie you'll only get alts to iap packages you own, but if you choose to buy an/any additional hero iap, it will automatically unlock the alts for those heroes because you've already purchased the Reinforcement iap). I think it's an absolute steal considering your pretty much getting 10 new heroes for a buck if you've bought all the hero packs. :)

WCFields
06-16-2011, 10:47 AM
Correct. For $0.99 you'll get access to an alternate version of all heroes you own(ie you'll only get alts to iap packages you own, but if you choose to buy an/any additional hero iap, it will automatically unlock the alts for those heroes because you've already purchased the Reinforcement iap). I think it's an absolute steal considering your pretty much getting 10 new heroes for a buck if you've bought all the hero packs. :)

thanks

ninjackid
06-16-2011, 11:03 AM
Well you should get it for experiments. I had fun experimenting with stuff because there were so many questions about abilities I wasn't so sure about. Like for example, Termite's Satellite doesn't seem useful at first because I dont know what should go together with it.

Finally with the purchase of TT, I was able to experiment Satellite with 1 maxed-out Scouter Turret and 3 maxed-out Zappers. As a result, the range of all activated abilities and turrets are greatly enhanced. So I tested it out in the Living Room on difficulty Hard and the zapper range was able to cover like 1/2 to 3/4 of the entire room easily(for other non-large maps, it will probably cover more). The bugs could never touch my food stash and i was able to freely explore for food and to complete quests. mwahaha!

Then I decided to see what would happen if I could use a Charger, and well, the experiment ended there thanks to a crash, but you get the idea on the usefulness of TT.

Also, thanks to TT, i found Termite's Nailgun quite powerful but upgrading weapon doesnt increase the damage. :(

My only few complaints are that there is no fast-forward option, and that it wont let me level up skill points any faster.

Sounds like fun! I'll go ahead and buy it just to support the amazing devs, too. :D

I seriously think the leaderboards need a reset. The difficulty changes are enormous. Otherwise it'll remain frozen. I haven't been able to reach round 40 yet.

Holy cow!!! I don't believe it!

WCFields
06-16-2011, 11:06 AM
Sounds like fun! I'll go ahead and buy it just to support the amazing devs, too. :D



Holy cow!!! I don't believe it!

i'm very surprised you havn't purchased it yet.

WCFields
06-16-2011, 11:07 AM
Lol. That sucks that your profile got erased. Hm, I dont feel like playing any further until the next update. good luck on studies though!



Well you should get it for experiments. I had fun experimenting with stuff because there were so many questions about abilities I wasn't so sure about. Like for example, Termite's Satellite doesn't seem useful at first because I dont know what should go together with it.

Finally with the purchase of TT, I was able to experiment Satellite with 1 maxed-out Scouter Turret and 3 maxed-out Zappers. As a result, the range of all activated abilities and turrets are greatly enhanced. So I tested it out in the Living Room on difficulty Hard and the zapper range was able to cover like 1/2 to 3/4 of the entire room easily(for other non-large maps, it will probably cover more). The bugs could never touch my food stash and i was able to freely explore for food and to complete quests. mwahaha!

Then I decided to see what would happen if I could use a Charger, and well, the experiment ended there thanks to a crash, but you get the idea on the usefulness of TT.

Also, thanks to TT, i found Termite's Nailgun quite powerful but upgrading weapon doesnt increase the damage. :(

My only few complaints are that there is no fast-forward option, and that it wont let me level up skill points any faster.

that's exactly what i've been doing.

ninjackid
06-16-2011, 11:08 AM
i'm very surprised you havn't purchased it yet.

Hahah yeah, I just wanted to make sure :P Have you bought it?

EDIT: Never mind, by your last post I see that you have bought it. :P

WCFields
06-16-2011, 11:10 AM
Hahah yeah, I just wanted to make sure :P Have you bought it?

of course!

J2o
06-17-2011, 01:04 AM
Haha. Let me know if you have found anything interesting from TT? Like any good strategy.

I will be expecting the update to show up in my appstore anytime from tomorrow night to Father's day. :)

madman73
06-17-2011, 02:50 AM
Bought and installed to my iPad, played a bit. Using the big heroes is a pain since they're so slow. The ant for me is best since he has a gun but seems so underpowered. I like it when my base is fully decked with turrets.

Anyway, the game suddenly started crashing every time I played- crashes from my save, crashes when I restart. Rebooting/resetting the iPad doesn't do anything. Oh well...

WCFields
06-17-2011, 07:25 AM
Haha. Let me know if you have found anything interesting from TT? Like any good strategy.

I will be expecting the update to show up in my appstore anytime from tomorrow night to Father's day. :)

still a work in progresss as far as the strategy goes in TT but i've only played on hard sofar and using a maxed out sniper & 2 maxed out zappers so far still working on the 4th.

Appleisaac
06-17-2011, 07:28 AM
Bought and installed to my iPad, played a bit. Using the big heroes is a pain since they're so slow. The ant for me is best since he has a gun but seems so underpowered. I like it when my base is fully decked with turrets.

Anyway, the game suddenly started crashing every time I played- crashes from my save, crashes when I restart. Rebooting/resetting the iPad doesn't do anything. Oh well...

It has been crashing for everyone. Foursaken has already submitted the update. It should be out soon. For now just go to options and play with low graphics (there isn't much of a difference, just no crashing).

P.S Yes I know it hasn't been crashing for EVERYONE, but for most people it has.

C.Hannum
06-17-2011, 08:18 AM
For now just go to options and play with low graphics (there isn't much of a difference, just no crashing).FYI, this only eliminates most crashing. If you have a configuration that crashes with the rogue code, it will still crash, and you still may lose your profile. Considering that the 2.3(?) update is in the pipeline, best bet is to go play something else until it hits as there is no real fix to the problem.

DaviddesJ
06-17-2011, 09:18 AM
You can back up your profile, right?

ninjackid
06-17-2011, 10:41 AM
Haha. Let me know if you have found anything interesting from TT? Like any good strategy.

I will be expecting the update to show up in my appstore anytime from tomorrow night to Father's day. :)

A great strategy with TT is 3 maxed out Zappers and 1 maxed Scouter turret. CRAZY RANGE :eek:

WCFields
06-17-2011, 10:44 AM
A great strategy with TT is 3 maxed out Zappers and 1 maxed Scouter turret. CRAZY RANGE :eek:

what's with you and zappers? (lol)

ninjackid
06-17-2011, 10:53 AM
what's with you and zappers? (lol)

HAHA! They're like my favorite turret! They just help so much with the little bugs.

Also I think an interesting combination would be two maxed out forcefield turrets, a food culvitator and some type of defense turret... hm...

hydrosparky
06-17-2011, 02:54 PM
Bug Heroes update is out now in my area! :) Can't wait to play it!!!!

undeadcow
06-17-2011, 03:03 PM
*rejoices*

Foursaken_Media
06-17-2011, 03:05 PM
Yep, update is LIVE! :eek: Apple is on a roll -- only 4 day approval :D

2.3 Changelog:

- added new In-App Purchase: "Reinforcements" -- a hero pack including alternate versions of all heroes you own, each with new level-up skills and a brand new model; up to TEN new heroes to battle with!
- fixed the constant crashing some were experiencing
- fixed a bug with the Mantis King achievement
- fixed a bug with Mantis' Feast ability
- various balance changes and other fixes

hydrosparky
06-17-2011, 03:11 PM
Quick question; do the alternate heroes have the same main weapons and abilities?

Mr. Grizzly
06-17-2011, 03:16 PM
Swweeeeeeeetttttt potato! Should be finished downloading pretty soon...

Let's go swat some bugs, boys!

Ayjona
06-17-2011, 03:21 PM
Yep, update is LIVE! :eek: Apple is on a roll -- only 4 day approval :D

2.3 Changelog:

- added new In-App Purchase: "Reinforcements" -- a hero pack including alternate versions of all heroes you own, each with new level-up skills and a brand new model; up to TEN new heroes to battle with!
- fixed the constant crashing some were experiencing
- fixed a bug with the Mantis King achievement
- fixed a bug with Mantis' Feast ability
- various balance changes and other fixes

Will this also prevent our profiles from being reset?

Excellent update! Did you happen to come across this post, by the way, FM:

FM, I would not at all be surprised if this has been answered before in the thread, but what happens once the Reinforcements are out and about, bug-free (hah), and plopped down by the frontlines? Have we then seen the last content update for Bug Heroes in a while/forevah, or are there grand plans beyond even the addition of 10 more heroes?

The more heroes arrive, I canna help thinking that Bug Heroes resembles DotA, albeit far more charming, unique, and appealing.

If you ever find yourselves without a game to code, a Bug Heroes 2onlineultimatew00tl33t, with both players versus players (one or several on each side) in Adventure mode (with bug waves attacking both bases equally, and player heroes able to attack enemy heroes and take food from the enemy base), players versus players (single duels or teams) in the Coliseum, and co-op against AI bugs in both modes, would probably become *extremely* popular, and might be one of the first truly successful e-sports for iOS...

Foursaken_Media
06-17-2011, 03:24 PM
Quick question; do the alternate heroes have the same main weapons and abilities?

Yes -- remember this is basically a "skin pack" to give you primarily some more visual variety... we actually added the different skill sets in on a whim, which ended up making a surprisingly HUGE difference and is like half the cool factor of the alt skins. You'll be surprised at how differently the alt versions play!

But yeah, weapons and abilities are the same as their counterparts. If they were different it would really start to get confusing and actually be TOO much imo if you had 20 completely different heroes to choose from.

Foursaken_Media
06-17-2011, 03:33 PM
Will this also prevent our profiles from being reset?

Excellent update! Did you happen to come across this post, by the way, FM:

Yes, the resetting of profiles was directly linked to the crashing issue.

As for the future, the updates will indeed likely slow down at this point... Bug Heroes is now almost 7 months old :eek: Wow has it already been 7 months? :eek: And we are in the middle of some major company/personal moves as well (as in, good changes -- getting some nice high rise office space in the city, the entire team officially starting full time, etc). So its an exciting time for us... come Aug/Sept our workflow will increase 10 fold!

But yeah, as of now, we are focusing most of our attention on trying to get Bug Heroes Quest out the door, and then we're going to take it from there! We'll keep you guys up to date with future update plans.

undeadcow
06-17-2011, 03:35 PM
...getting some nice high rise office space in the city, the entire team officially starting full time, etc). So its an exciting time for us... come Aug/Sept our workflow will increase 10 fold...

Is this a rags to riches indie developer success story?

J2o
06-17-2011, 04:17 PM
Nice! Update isn't out in my appstore yet but wow, I had to buy a bunches of 99 cent titles to keep myself busy.

I just downloaded Death Rally and Real Racing for 99 cents before this update. BTW, Death Rally is horribly boring. Its only good for like 30 minutes or so.



Also I think an interesting combination would be two maxed out forcefield turrets, a food culvitator and some type of defense turret... hm...

Did it yields any good result?



As for the future, the updates will indeed likely slow down at this point... Bug Heroes is now almost 7 months old :eek: Wow has it already been 7 months? :eek: And we are in the middle of some major company/personal moves as well (as in, good changes -- getting some nice high rise office space in the city, the entire team officially starting full time, etc). So its an exciting time for us... come Aug/Sept our workflow will increase 10 fold!


Wow, all because of Bug Heroes' success?

Mr. Grizzly
06-17-2011, 04:40 PM
FM, curious: can you get awards for characters by using their skins? For example, I have not gotten the award for levelling Beatle up to level 20. If I play the bumblebee and level him up to 20 in a game, will I get the achievement?

I would have loved to have more achievements to shoot or with these new skins though.

Foursaken_Media
06-17-2011, 04:43 PM
FM, curious: can you get awards for characters by using their skins? For example, I have not gotten the award for levelling Beatle up to level 20. If I play the bumblebee and level him up to 20 in a game, will I get the achievement?

I would have loved to have more achievements to shoot or with these new skins though.

Yes, using the alternate hero contributes to the originals stats. We actually wanted to teeter a fine line between being "the same, yet different" with the skins if that makes sense. We actually thought it would be TOO much if we had 20 totally different heroes and achievements and all that.

As it is, for ex using BumbleBee will directly contribute all of his xp, kills, achievements, etc to Beetle's profile.

Mr. Grizzly
06-17-2011, 04:44 PM
If you do a search for bug heroes in itunes, you might be able to update it from that page before it shows up as an update where you normally see them in the app store - this is what I did as it was not yet showing as an update until I went to the bug heroes page nd clicked on it there.

SuRfPiG
06-17-2011, 04:55 PM
Dammit now I really do need to go get an itunes card. Why dont they come in like 5 or 10 dollar amounts??? lol. Anyway thanks for the update! cant wait till I can see the alt skins

Mr. Grizzly
06-17-2011, 05:23 PM
Lol - I laughed when I saw the slug with the big gun.

There is something very satisfying in slugging it out with the big bumblebee when you are playing the alt bumblebee. It is like getting even with the bully on the block - a la David vs Goliath.

undeadcow
06-17-2011, 05:30 PM
We actually wanted to teeter a fine line between being "the same, yet different" with the skins if that makes sense. We actually thought it would be TOO much if we had 20 totally different heroes and achievements and all that.

I vote that 20 totally different heroes is not too much.

Ayjona
06-17-2011, 06:18 PM
Downloaded the latest update today.

Unfortunately, it reset my profile AGAIN and still crashes even after a hard reset on my Iphone.

This game used to be great, but I hate having it crash every 10 minutes or so. Please fix the crashes ASAP.

Ouch. Anyone else still having the same problems? I've held off playing for the past weeks while waiting for the profile fix, but I'm wary of firing up Bug Heroes if the problem might persist...

Yes, the resetting of profiles was directly linked to the crashing issue.

As for the future, the updates will indeed likely slow down at this point... Bug Heroes is now almost 7 months old :eek: Wow has it already been 7 months? :eek: And we are in the middle of some major company/personal moves as well (as in, good changes -- getting some nice high rise office space in the city, the entire team officially starting full time, etc). So its an exciting time for us... come Aug/Sept our workflow will increase 10 fold!

But yeah, as of now, we are focusing most of our attention on trying to get Bug Heroes Quest out the door, and then we're going to take it from there! We'll keep you guys up to date with future update plans.

You've gone above and beyond the call of duty in supporting Bug Heroes. And, as a result, I'm guessing quite a lot of iOS gamers hold Foursaken Media to be one of the, if not THE, greatest iOS developers :)

Problem with being so very supportive is that we will still be hoping for and asking for updates even should we not hear from you fellas in several years ;) Me, I'll continue to hope for my DotA-but-far-more-appealing-multiplayer-e-sport-vision for Bug Heroes, current or sequel...

bmdino
06-17-2011, 06:26 PM
Umm I just bought the new dlc, then restarted it. I can't find an option to enable it anywhere. :(

iJay
06-17-2011, 06:31 PM
Umm I just bought the new dlc, then restarted it. I can't find an option to enable it anywhere. :(
Treasure Trove or Reinforcements?

bmdino
06-17-2011, 06:31 PM
Treasure Trove or Reinforcements?

reinforcements

J2o
06-17-2011, 06:34 PM
nnvm.

Foursaken_Media
06-17-2011, 06:37 PM
Umm I just bought the new dlc, then restarted it. I can't find an option to enable it anywhere. :(

You just tap the arrow on top of the heroes to switch back and forth.

Appleisaac
06-17-2011, 06:38 PM
I love the update! I was just thinking... is this the end of updates? I hope not, but if so I'm sure Quest will keep me busy!;)

Foursaken_Media
06-17-2011, 06:38 PM
Downloaded the latest update today.

Unfortunately, it reset my profile AGAIN and still crashes even after a hard reset on my Iphone.

This game used to be great, but I hate having it crash every 10 minutes or so. Please fix the crashes ASAP.

What device/OS are you running and what were the circumstances of the crash? Also make sure to close down any background apps to free up memory (even with a hard reset you'll still start up with the apps you had running in your multitasking pane). Thanks...

Anyone else experienced a crash yet in the new version?

bmdino
06-17-2011, 06:39 PM
You just tap the arrow on top of the heroes to switch back and forth.

Ohh lol thanks man. Can't believe i didn't see it.

Foursaken_Media
06-17-2011, 06:48 PM
Very curious to see everyone's favorite alternates... I actually really like them all :p But there is something just so satisfying with creaming a bunch of huge enemies with the tiny Bruce Flea. I also really like Pillbug and Leafbug, and the pure armored+ranged style of play with Snail ;)

Whats your fav alt so far?

J2o
06-17-2011, 06:53 PM
I will let you know as soon as I have downloaded the update. It's still loading. Been like this for an hour. I should have update it from Itune not via iphone.

-_-"

DahakaJR
06-17-2011, 06:55 PM
My favs are snail, wasp, roach.

Ant was my fav period. With the armor increase snail is perfect.

KPdG
06-17-2011, 07:05 PM
Ok here is my opinion

Wasp: gives a new way of playing. Worth it
Flea: gives a better way of playing so no more hopper
Snail: yup new way of playing.. Good job giving armor
Mantis' alt: not sure yet feels original is slighty better
Leafbug: ok slightly below the original
Pillbug: might be a bit better than original
Snail: uuh quit similar, would say worm is better
Bumlebee: Nope not worth it, lose purpose of beetle
Mosquito: inferior to fly but nice that there is a new ability..
Roach: uuh big fail..

incineratee
06-17-2011, 07:28 PM
Will you add co-op multiplayer gameplay over wifi gamecenter? That would be awesome.

Foursaken_Media
06-17-2011, 07:30 PM
Something to consider... with the new skills on the alternate heroes, different equipment setups become very interesting. Bumble Bee isn't necessarily worse then Beetle, he just requires a different equipment setup and playstyle to make him as nasty. Equip him with Shield and Warrior Gauntlet and he is still a formidable tank, only now he is also fast and can avoid damage better! Likewise with Leafbug... with his innate speed and better survivability, you might not need to get Wind or Earth Staff to defend, and instead can focus on more damage oriented equipment like Fire Staff or Damage Ward. And Roach is actually pretty nasty... with immunity to poison, armor, and Lucky Shot, he can really keep enemies at bay and take a punch... Termite is too slow and weak to hold his own in combat, but his weapon is actually very powerful. This is where Roach comes into play ;)

Anyway, one of the really neat things about the skin pack is it opens up entirely new equipment combos!

J2o
06-17-2011, 07:45 PM
Game is running smoothly with high graphic option. No crashes thus far. Great Job FM!

Loving Wasp though! :eek: and that leafbug is going to be awesome!

I guess it's safe to say there wont be any new bug hero anytime soon!

AnthonyL
06-17-2011, 07:47 PM
a universal version would be great :cool:

GodSon
06-17-2011, 07:53 PM
a universal version would be great :cool:

Ugh...the game is universal? :rolleyes:

J2o
06-17-2011, 08:01 PM
Pillbug's lv.-up skills felt the same? What was the change? :confused:

Foursaken_Media
06-17-2011, 08:08 PM
He has Beetle's armor (thicker armor), and replaces Speed with Self Defense. In other words he is a slow tank, and can almost be used as a replacement for Beetle with fully upgraded Self Defense!

Ayjona
06-17-2011, 08:10 PM
Very curious to see everyone's favorite alternates...

So far, Mosquito, definitively.

I've always enjoyed playing Fly in the Coliseum, thanks to his high speed, and surprisingly high survivability once money starts rolling in (Fly's heal, for example, is actually quite usable, in spite of being a randomized ability, and Spinning Shot + Scoundrel plus some other damage-increasing abilities can clear out Coliseum crowds quickly).

Mosquito might not actually be a better hero in Adventure mode, and it is entirely possibly Fly is stronger even in Coliseum mode if used correctly, but with his dual healing level up abilities, Mosquito allows me to focus on the dual stick action, dodge and return fire, resulting in truly epic and intense shootouts. Simpler than Fly, most probably, but excellent simplicity, and excellent fun.

FM, while I know that we are technically playing the same heroes, I think it would be nice (and more immersive) if the game used their alternate names when opening the equipment/character panel (the sign at the top still displays the original hero's name), and the hero selection screen received a small upgrade with some text specific to the alternate hero, preferably describing in what ways the new hero differs from the source.

Greenburger
06-17-2011, 08:16 PM
AAAHHHH!!!!

I JUST updated the game, started a new profile (as after my last profile reset I didn't play anymore) and the second the game started- it crashed! :mad:
Same way it would crash in v2.2- when I put my thumbs on both the analog sticks together, it crashed. Ran it again and didn't crash, but I'm sure it won't be long before it'll crash again. It's exactly the same crash as in v2.2.
I'm sad :(

Also, is it just me or Ant seems to be shooting a lot faster? Without any weapon upgrades...

J2o
06-17-2011, 08:25 PM
He has Beetle's armor (thicker armor), and replaces Speed with Self Defense. In other words he is a slow tank, and can almost be used as a replacement for Beetle with fully upgraded Self Defense!

Ah, but it felt like Pillbug is a little faster than Ladybug( that is if u dont upgrade the Ladybug's speed).

I might be wrong, but I've always wanted to give the rarely-used heroes a try.

Greenburger
06-17-2011, 08:33 PM
So far, Mosquito, definitively.
FM, while I know that we are technically playing the same heroes, I think it would be nice (and more immersive) if the game used their alternate names when opening the equipment/character panel (the sign at the top still displays the original hero's name), and the hero selection screen received a small upgrade with some text specific to the alternate hero, preferably describing in what ways the new hero differs from the source.

I second that.

Oxynidus
06-17-2011, 09:08 PM
Round 33 with Spider on Tree Stump Hard. :D


Holy *beep*. Since when has the update been out?

Does anyone have $1 to spare? :(


Aaaaa. Why haven't the highscores for hard been reset?

SuRfPiG
06-17-2011, 09:34 PM
I second that oxy :(

Dyelon
06-17-2011, 09:36 PM
Can we PLEASE get the list of the new skins and EXACTLY what the differences are?

I'm playing the update and can figure some stuff out but for my peace of mind it'd be awesome if all the skin changes could be officially listed....bug heroes is deceptively technical so its important

Appleisaac
06-17-2011, 09:45 PM
Can we PLEASE get the list of the new skins and EXACTLY what the differences are?

I'm playing the update and can figure some stuff out but for my peace of mind it'd be awesome if all the skin changes could be officially listed....bug heroes is deceptively technical so its important

They were already posted a while back, but if you don't feel like digging around in old articles you can go to the bug heroes wiki! Which our very own GodSon practically owns! :)

P.S. Wasp is my fav. no doubt about it. Mosquito would rock if only chance had been switched out(not my precious theft...).

Dyelon
06-17-2011, 10:00 PM
They were already posted a while back, but if you don't feel like digging around in old articles you can go to the bug heroes wiki! Which our very own GodSon practically owns! :)

P.S. Wasp is my fav. no doubt about it. Mosquito would rock if only chance had been switched out(not my precious theft...).

I don't see the skin descriptions on the wiki?

Oxynidus
06-17-2011, 10:02 PM
Do the highscores have to be reset through a patch, or can FM do it anytime they want?

Dyelon
06-17-2011, 10:06 PM
Do the highscores have to be reset through a patch, or can FM do it anytime they want?

Hey Oxynidus:

I see GLWG is listed in your faves, I played for about 30 min but it was pretty simple and vowed to play again later......does it pick up in complexity eventually?

also I trust your word more than anyone else's on the board besides FM haha....could u give me a rundown on the differences of the skins?

Id REALLY appreciate it

Appleisaac
06-17-2011, 10:08 PM
Hey Oxynidus:

I see GLWG is listed in your faves, I played for about 30 min but it was pretty simple and vowed to play again later......does it pick up in complexity eventually?

also I trust your word more than anyone else's on the board besides FM haha....could u give me a rundown on the differences of the skins?

Id REALLY appreciate it

It's in the wiki. In the heroes section.

P.s sorry I'm not Oxynidus.:)

DaviddesJ
06-17-2011, 10:18 PM
Do the highscores have to be reset through a patch, or can FM do it anytime they want?

In Game Center, there's no automated process, you have to contact Apple and get them to do it. But it's not correlated with patches/updates.

Dyelon
06-17-2011, 10:19 PM
It's in the wiki. In the heroes section.

P.s sorry I'm not Oxynidus.:)

oh sorry! i had to actually click the HEROES button my bad....i was just looking under the heroes tab


thanks!

Dyelon
06-17-2011, 10:21 PM
Only one that isn't listed is hunter....what's his deal?

thanks

Oxynidus
06-17-2011, 10:45 PM
Hey Oxynidus:

I see GLWG is listed in your faves, I played for about 30 min but it was pretty simple and vowed to play again later......does it pick up in complexity eventually?You pretty much get 1 new unit every few missions until you finish the campaign, totaling 6 different types of soldiers, 8 vehicles, 4 ships and 3 helicopters. So yeah, it gains a lot of complexity. Plus, I like that you can Pass & Play with someone else.

also I trust your word more than anyone else's on the board besides FM haha....could u give me a rundown on the differences of the skins?

Id REALLY appreciate itThanks for teh flattery :o . I haven't gotten the skins yet. Still waiting on a friend to purchase a US gift card for me.

Appleisaac
06-17-2011, 11:02 PM
Only one that isn't listed is hunter....what's his deal?

thanks

He isn't on there because foursaken didn't post anything about him... You can kind of tell he was a quick make. He is mantis only black with two extra eyes on his head. His abilities are quite different though... He has assassinate, speed, and stun vs mantis's vicious, concentration, armor. I like mantis better in looks and abilities, but you might feel different.

Dyelon
06-17-2011, 11:17 PM
He isn't on there because foursaken didn't post anything about him... You can kind of tell he was a quick make. He is mantis only black with two extra eyes on his head. His abilities are quite different though... He has assassinate, speed, and stun vs mantis's vicious, concentration, armor. I like mantis better in looks and abilities, but you might feel different.

i like the stun because it adds to mantis's ability to increase the amount of enemies he hits....so adding the stun gives him AoE stun with his normal attack, that seems very significant for a tank like mantis

J2o
06-18-2011, 12:55 AM
I think Hunter is great. I definitely like the speed boost he's getting over Manits. He's like a bulky spider darting around the map. :D

caanerud
06-18-2011, 02:23 AM
Hey Fours4ken, do I need to buy an IAP to get the music to play in adventure mode now?

Oxynidus
06-18-2011, 02:52 AM
Teh internet needs a sarcasm font.

explosive
06-18-2011, 05:46 AM
Quick overview of heroes skins. :)

Snail: Lose - Speed/Lucky shot. Gain - Armour/Hardened Shell.

Bumblebee: Lose - Armour. Gain - Speed.

Wasp: Lose - Assassinate. Gain - Stun & Poison Immunity.

Mosquito: Lose - Theft/Chance. Gain - Regen/Vampirism.

Slug: Lose - Regeneration. Gain - Health.

Flea: Lose - Health/Faith. Gain - Speed/Assassinate.

Pillbug: Lose - Speed. Gain - Self Defense & Improved Armour.

Leafbug: Lose - Mana/Focus. Gain - Speed/Regen.

Roach: Lose - Workmanship/Optics. Gain - Armour/Lucky Shot.

Hunter: Lose - Armour/Vicious/Concentration. Gain - Assassinate/Speed/Stun.

C.Hannum
06-18-2011, 05:59 AM
Quick report:

The 2.3 version seems to have eliminated the crashing in our household. Three devices, all updated, and not one crash so far. Even had a game on Easy that lasted to round 42. Since I was getting constant crashes, I'd day this is auspicious.

The alt skins have blown my son's mind, but he's not quite 4 so I'm not expecting any great insight to the changes. He did sit there for quite a while making explosion noises and laughing :D

I've only had a chance to do any real play with Wasp, Snail, Bumble, and Leafbug. Of those, I thought Wasp was the biggest success by beefing up Spider's durability that much more (slug immunity and stun ftw). Leafbug was probably the least interesting variant (regeneration and speed probably makes for better colisseum battles, but I wasn't using Stick in adventure for that and missed the focus and mana). Will be doing some more playing today, obviously.

Once again, though, I just want to toss in the request for a randomized adventure game. 20 different heroes is screaming out with a million tiny voices for a quick start feature for 3 random heroes.

explosive
06-18-2011, 06:10 AM
Hmm, just found out that Mosquito and Slug are not poison immune :confused:, is this a bug?

bmdino
06-18-2011, 07:43 AM
Hmm, just found out that Mosquito and Slug are not poison immune :confused:, is this a bug?

maybe you have to level the skill up to gain resistance to poison?

C.Hannum
06-18-2011, 07:58 AM
maybe you have to level the skill up to gain resistance to poison?
Doubtful as *immunity* (not resistance) is stated by FM as an innate ability of Slug's so it's almost certainly an oversight.

Not sure about mosquito but I was surprised to see him get hit by slug goo this morning, given that Wasp and Fly are immune, I expect he's supposed to be as well.

Appleisaac
06-18-2011, 08:04 AM
maybe you have to level the skill up to gain resistance to poison?

That can't be it... I noticed it too... No skill would be it...

Appleisaac
06-18-2011, 08:28 AM
Some of the armor (the visual armor) in bug heroes looks really cool, but I really don't like snail's armor. Do you think you could add a option to turn off visual armor in the next update?

On a completely unrelated note: C.hannum are u an English teacher or something?

brerlappin
06-18-2011, 02:18 PM
Please add a slime trail to the snail!!

medianotzu
06-18-2011, 02:41 PM
On a completely unrelated note: C.hannum are u an English teacher or something?

He's Lawrence Ferlinghetti.

Great update! Double the heroes, very nice. Has Foursaken Media mentioned how many total characters they see themselves releasing when all is said and done? It's crazy to think that there are already 20 (almost totally) uniquely playable characters in this game.

Ayjona
06-18-2011, 05:47 PM
Has Foursaken Media mentioned how many total characters they see themselves releasing when all is said and done?

Right now, it seems like the current 20 might be the (very generous) final number of heroes. FM have indicated that from now on, Bug Heroes updates will be few and far in between, if any at all.

To me, the game has been feature-complete for months now, with amazing bonuses added afterwards, so if we never see another update, we'll still have one of the most polished, content-packed and entertaining titles to ever grace the App Store, and I guess many of us will keep playing it for months to come.

Of course, that doesn't mean that I won't be keeping my hope up for yet another hero, yet another turret, one more map, one bridge too far... Not to mention Bug Heroes 2/Online/Ultimatew00tl33t, the competitive DotA-inspired e-sport version :)

Oxynidus
06-18-2011, 06:50 PM
Seems like the only hero that's virtually impossible to get to round 20+ in Coliseum is Worm.

Appleisaac
06-18-2011, 09:13 PM
Seems like the only hero that's virtually impossible to get to round 20+ in Coliseum is Worm.

Try using slug. He has better health and I think you still get credit for worm...

Oxynidus
06-18-2011, 11:01 PM
Try using slug. He has better health and I think you still get credit for worm...It's not a matter of health. It's his speed and lack of escapabilities. The smallest mistake, and you're flea-food.

Misanthrope88
06-19-2011, 09:29 AM
It's not a matter of health. It's his speed and lack of escapabilities. The smallest mistake, and you're flea-food.

I have been keeping up with this thread for a few months now and the only problem i have ever had with this game is worm. He is definitely a fun hero to play with, but his mobility is lacking and because of this i would say he is completely useless in coliseum. Get caught in the crossfire of two MG's in tree stump and its game over (usually round 14 and on in easy).In adventure he is good for a few abilities but I cant rely on him greatly because of how slow he is. I think he would be perfect if his speed was slightly increased just so that he has a chance of avoiding the MG fleas. I know I am not worthy enough to reply to you Oxynidus, so forgive me. I bow down to you.

Dyelon
06-19-2011, 11:45 AM
I have been keeping up with this thread for a few months now and the only problem i have ever had with this game is worm. He is definitely a fun hero to play with, but his mobility is lacking and because of this i would say he is completely useless in coliseum. Get caught in the crossfire of two MG's in tree stump and its game over (usually round 14 and on in easy).In adventure he is good for a few abilities but I cant rely on him greatly because of how slow he is. I think he would be perfect if his speed was slightly increased just so that he has a chance of avoiding the MG fleas. I know I am not worthy enough to reply to you Oxynidus, so forgive me. I bow down to you.

I don't think the game is SUPPOSED to be balanced for the COLISEUM....i think its more for adventure mode and however coliseum mode ends up is how it ends up

GodSon
06-19-2011, 01:56 PM
It's not a matter of health. It's his speed and lack of escapabilities. The smallest mistake, and you're flea-food.

I couldn't agree more though he's still one of my favorites to play as. I always thought Worm would be complete with a "Dig" Ability(plus, he is a Worm ya know :D). The ability would act just like Ant's Teleport or Stickbug's Shape Shifter Ability where Worm would dig a hole in the ground(it would look like Ant Hole or Termite hole) and pop up from under enemies to stun with push-back(similar to the worm that does it in the Garden level). It would be the perfect ability for Worm to make him a bit more mobile and diverse, without taking away anything from him in return. :D


Other option would be wielding the Dual Pistols on his back as a weapon(ie riot shield/auto cannon) that would give him more mobility with less regen or something to offset, and the animation of the pistols would like like Fly's Pistols. This would probably never see the light of day opposed to a 'Dig' ability to make Worm more mobile, but it would be cool to see. :cool:

Seitrie
06-19-2011, 02:01 PM
I couldn't agree more though he's still one of my favorites to play as. I always thought Worm would be complete with a "Dig" Ability(plus, he is a Worm ya know :D). The ability would act just like Ant's Teleport or Stickbug's Shape Shifter Ability where Worm would dig a hole in the ground(it would look like Ant Hole or Termite hole) and pop up from under enemies to stun with push-back(similar to the worm that does it in the Garden level). It would be the perfect ability for Worm to make him a bit more mobile and diverse, without taking away anything from him in return. :D


Other option would be wielding the Dual Pistols on his back as a weapon(ie riot shield/auto cannon) that would give him more mobility with less regen or something to offset, and the animation of the pistols would like like Fly's Pistols. This would probably never see the light of day opposed to a 'Dig' ability to make Worm more mobile, but it would be cool to see. :cool:
These are both fantastic ideas. I think a dig ability in particular is very feasible and would do little to upset the balance of the character.

lord timmie9
06-19-2011, 02:28 PM
dig could be like you dig under the ground and have 5 seconds to move to aplace and then come out

SuRfPiG
06-19-2011, 03:10 PM
I really like the dig idea! Hopefully FM decides to implement it!!

Its a bummer knowing no more updates are coming:( It was always exciting to sign on TA and check the bug heroes boards to see if there was any more news. Cant agree more that the game is already above and beyond most other games, I just hope FM decides to reconsider ;)

TotallyImba
06-19-2011, 04:37 PM
Anything special about the Treasure map which you can buy?

I read somewhere that it allows infinite money? is this true and does this make getting some of the achievements quicker?

Seitrie
06-19-2011, 04:58 PM
Anything special about the Treasure map which you can buy?

I read somewhere that it allows infinite money? is this true and does this make getting some of the achievements quicker?
Treasure Trove $0.99 IAP is a one time purchase that enables an option to start any game with $1,000,000, allowing for experimentation, or a more casual game. Currently you get achievements with it on (which sort of eliminates the process of *achieving* them IMO), but FM is considering changing it in their "final" tweaks/bug fixes update. It also unlocks all equipment, skills, turrets, levels, and armor.

C.Hannum
06-19-2011, 05:57 PM
... but FM is considering changing it in their "final" tweaks/bug fixes update.I was one of those who felt it should have never been allowed to begin with, but there is absolutely no point in closing the door now. Allowing how many ever thousands of people purchased the TT a month or more to rack up achievements with TT and then removing that will make the achievements even less of an attractant. Yes, it makes some of them, like Locked and Loaded (along with my 6 hour marathon game to get it originally) a bit of silliness, but the playing field needs to remain level. Most of the achievements are still relatively unchanged.

There's that old saying about closing the barn door after the horses already got out, and that's what tweaking that aspect of Treasure Trove would be.

hydrosparky
06-19-2011, 06:15 PM
I have several bugs on my game. :( For example, I was playing Slug, Pillbug, and Roach in the Yard level, and I had the option to buy the same equipment that I had already bought again! So I bought two nukes for Slug to see what would happen, and I really did have two nukes, except that I had to choose one or the other. Then, the both of them would start recharging again. Also, the screen would turn a bit red, then zoom out, and freeze my character while he's being slaughtered by 5 scorpions. :eek:

Just a question but I thought that Roach, Slug, and Mosquito couldn't be poisoned. Is this a bug?

J2o
06-19-2011, 06:26 PM
Just a question but I thought that Roach, Slug, and Mosquito couldn't be poisoned. Is this a bug?

Explosive posted that only Slug and Wasp seemed to have immunity to poisoning. Check them again?

Seitrie
06-19-2011, 07:10 PM
I was one of those who felt it should have never been allowed to begin with, but there is absolutely no point in closing the door now. Allowing how many ever thousands of people purchased the TT a month or more to rack up achievements with TT and then removing that will make the achievements even less of an attractant. Yes, it makes some of them, like Locked and Loaded (along with my 6 hour marathon game to get it originally) a bit of silliness, but the playing field needs to remain level. Most of the achievements are still relatively unchanged.

There's that old saying about closing the barn door after the horses already got out, and that's what tweaking that aspect of Treasure Trove would be.
Either way they proceed, it makes little difference to me. Ultimately, FM should make a decision based on what they feel is the better route to pursue, and in the end, they are just virtual achievements that give me about 5 seconds of satisfaction and perhaps 1% of my friends will ever know about.


On an unrelated note, I'd like for the reinforcement heroes to show up on the leaderboards when they are used; I feel like it makes a difference as even you (FM) said that the different skills change the way you play the heroes, even if their original purpose was just to serve as alternate skins. Sorry if this already happens and I just didn't notice; I haven't had an abundance if time to play BH lately, unfortunately.

explosive
06-19-2011, 08:25 PM
Okay, I just tested the heroes with poison again.

Fly & Wasp: Do not get slowed or take damage.

Slug & Roach: They are slowed, but immune to damage.

Mosquito: Slowed & takes damage(which is odd since he has wings).

Ayjona
06-20-2011, 03:18 PM
I just had my most successful Coliseum run so far with Spider (don't ask for level and difficulty, because you will not be impressed :) ), and the key to it was the Wolf Spider Pistols, a piece of equipment I had previously overlooked. I protected Spider with Iron Hood and Evade, and used Executioner and/or Assassin Bomb to soften up the really big guys (with some smaller cameos from Night Hunter, Snare Web and Superior Assassin for specific situations), but I finished them off with the pistols, at a safe distance, saving me some potential HP loss from close confrontation.

The pistols were also surprisingly useful at defeating everything from Vampire bugs (the knockback keeps them away indefinitely) to large groups of ant warriors, armoured ants, weak ranged enemies, etc.

Perhaps the truly skilled can attack groups of enemies with Spider and still avoid enemy melee blows, but for the rest of us, the pistols do the job of clearing up groups of weak enemies who might still bite in close quarters, knocking away the slightly bigger, wearing down the truly big, and keeping Spider's precious HP (in short supply without a powerful healing ability) around for the truly difficult confrontations.

So, for those avoiding the pistols as they seem out of place, contraproductive and possibly redundant for Spider, try them out in the Coliseum arenas!

ninjackid
06-20-2011, 04:06 PM
Did it yields any good result?

Actually, yeah! It was pretty interesting!

Here's my impressions of the alt heroes so far:

Bumble: 8/10 He's basically a Beetle with much less armor, but with no need for Adrenaline, because of his innate Speed skill. Granted, Shield and Warrior Gauntlet are NEEDED for Armor, and even then it's not as much armor as Beetle, and I wouldn't say he's better than the original, but he's still pretty good.

Mosquito: 9/10 Mosquito actually surprises me. When I first heard that FM was substituting Theft and Chance for Regen and Vampirism, I thought that there was no way he would be of any use. But actually, I'd say he's better than Fly in Coliseum, because of his new skills. And he's actually a lot of fun.

Roach: 9/10 He's better than Termite. I say that because,with his Armor and Lucky Shot skills, it's easier for him to actually feel like he has a use besides just a support hero (Nail Gun + Lucky Shot is AWESOME) and the fact that he doesn't have Workmanship doesn't really hinder his turret-building abilities either. I really like Roach, especially in Coliseum, he's definitely better than Termite there.


Will post more later. And is it just me or does Normal feel way harder? (Not a bad thing, IMO)

Oxynidus
06-20-2011, 10:04 PM
In Coliseum, you can't really afford a spot for Elephant Snail Rifle, especially since you rarely get to face large bugs without small ones all over you, and in Adventure, you would ordinarily have other heroes are more suited for taking out larger bugs, so I only find it practical while Fly is high on mushrooms.

I think it should be made such that the rifle would take out an additional percentage of the target's life (or max life). That way it'd be most suitable for larger bugs just like its name suggests.

ninjackid
06-21-2011, 10:32 AM
Has anyone had any success using Fly's elephant snail rifle?

It seems to have a fast recharge time, but I've used it a ton on the big bugs and it doesn't really seem to affect them that much. I can't even properly aim the darn thing sometimes can end up shooting a small bug by accident sometimes.

Wondering if I should just stop using it.

Yeah I've only used it once, and it just seemed pretty useless to me. I'd stop using it and use Gnat Banditos instead.

BTW: I've thought of an awesome ability/spell for Stickbug. "Summon the Finger of the Gods" and it would be like $1500 and have a long cool-down time and it would summon a human finger to squash any bug for you. Crazy, huh? :D

Greenburger
06-21-2011, 04:17 PM
Leaderboards bug?
I just reached round 117 on easy with a score of 430565, and when I posted it it said I'm rank 419. And when I check the high scores for easy, I see that rank 48 has 427805 points (his name is KYDT)!! That place should be mine!

SuRfPiG
06-21-2011, 09:31 PM
Finally got the last two IAPs :) Ive only gotten to play around a little but they are both really fun! Ive had one crash, so Im hoping its not a new reoccuring thing. I love the flea lol

Oxynidus
06-22-2011, 12:42 AM
Finally got my IAPs. Impressions (Mostly theoretical):

Snail:
I'm not that much of an Ant user, but I sure wouldn't replace Speed and Lucky Shot for Armor and Hardened Shell. While protection might be useful against fleas and their fellows (and I'm not sure it's better than Speed even in that department), the slowness and inability to push back enemies leaves you very vulnerable to the larger bugs. Not something I want in Coliseum nor Adventure.

Bee:
Actually pretty good in Coliseum. The mobility comes a long way in later rounds, and with some armor from Warrior Gauntlet, fleas and their fellows aren't that troublesome. Everything else you're suppose to dodge anyway, and the speed boost makes it so much easier. One of the main Beetle-killers in later rounds are the giant spiders. The speed allows you to keep your distance from the baby spiders long enough to smash em, and even when you're slowed down, you're not necessarily doomed. In Adventure, however, Armor is far more important to Beetle than Speed. The reason you'd pick Beetle in the first place is tanking.

Wasp:
I think Wasp is superior to Spider in Coliseum for two reasons: immunity to slime poison, and the ability to stun-lock some of the troublesome enemies like scorpions. You still have a decent chance to critically hit just from the weapon upgrades. As for Adventure, I prefer raw damage over stun; you want to finish off your targets before all the fleas come. However, in narrow maps, avoiding slime is quite important, so if you're not using Fly or some other flying bug in such maps, you may want to pick Wasp over Spider.

Hunter:
Hunter is like a combination of Spider and Wasp both size-wise and ability-wise. The lack of AOE damage provided by Vicious makes it much harder to make use of abilities like Fury and Predator, and makes him less effective against groups, and his reduced armor renders abilities like Rage and Unstoppable less practical, but Assassinate, Stun and Speed make him much more effective against single targets. The question is, is he ever worth picking over Spider/Wasp? I can't tell just yet, but he can certainly take out a centipede in record time just with Ambush.

Mosquito:
Ignoring the fact that Vampirism doesn't work (for me at least), Mosquito would be better than Fly in Coliseum if he were able to fly over slime. His Regen and Vampirism gives him much better survivability. Theft becomes irrelevant at some stage assuming you don't overuse Money Shot/Banditos/Gamble, and I'd much rather have a reliable ability like Vampirism or Regeneration than Chance. Unfortunately, his inability to fly over slime greatly reduces his advantage in survivability.

Pillbug:
I think I prefer this guy over Ladybug, not just because he looks so awesome, but also because he's more viable as a tank. I was never impressed by Ladybug's ability to tank. I was actually impressed by Self-defense. I used to think it was nearly useless, but when an actual tank uses it, it's actually pretty useful. Still, not exactly one of my favorite heroes, and the lack of speed makes him more difficult to play with in Coliseum, but possibly more useful as a tank in Adventure, though he still lacks a game-changer ability which most (if not all) of the current cookie-cutter heroes have.

Flea:
Pretty awesome actually. Probably the most powerful multi-target damage dealer, with both AOE attacks + Assassinate. He should probably be used similarly to Spider, due to his fragility.

Leafbug:
Takes away Stick's most powerful attributes in favor of survivability. An adjustment that's obviously made for Coliseum. It works quite well, until you get to round 21 and get brutally overwhelmed by fleas. I managed to get that far with Stick before with the use of Wind Staff, but it was much harder. I may have been able to survive longer with Leafbug if I escaped from the fleas if I used Wind Staff though.

Slug:
Health instead of Regen. Helpful, but not nearly enough to fix Worm's survivability problem, which is more of his inability to escape than his low health. It hardly fixes anything in Coliseum, but in Adventure mode, I would say he's probably a better choice than Worm, since it lowers the chance of sudden death. Immunity to poison damage is mildly useful for keeping the regeneration.

Roach:
Probably the worst alt hero. I know he's meant to be more combat-based, but regardless, Armor and Lucky Shot combined don't make up for the loss of Worksmanship. I don't know what's the point of Lucky Shot either; both the drill and the nail gun are armor-piercing, and the knockback is hardly reason enough. Without the use of turrets, Roach is pretty helpless, and without Worksmanship and Optics, Turrets are much less useful.

J2o
06-22-2011, 01:26 AM
Finally got my IAPs. Impressions (Mostly theoretical):

Roach:
Probably the worst alt hero. I know he's meant to be more combat-based, but regardless, Armor and Lucky Shot combined don't make up for the loss of Worksmanship. I don't know what's the point of Lucky Shot either; both the drill and the nail gun are armor-piercing, and the knockback is hardly reason enough. Without the use of turrets, Roach is pretty helpless, and without Worksmanship and Optics, Turrets are much less useful.

Been busy so I didnt have time to play all of the new Heroes, but I agreed how useful Wasp and Hunter can be depending on the map. Hunter can kill faster IMO.

However, I disagreed 50% of what you said about Roach. Then again I only have been using him in Coliseum and havent had a chance to use him in Adventure. However, it's in my opinion that he can easily dominate the Tree Stump map for the first 16 rounds Hard on my first attempt without even trying. What I did was that I had Roach bought the following abilities in order: Nail gun, Overdrive, Termite Trap( for scorpions, little fleas, bumblebees, heavy hitters, etc), and Shield Generator. You will have so much money that you wont need turrets or upgrade weapons. Upgrading weapon wont stack with nail gun anyway.

Overall, I like Roach for Coliseum, but not sure about the adventure mode.

ninjackid
06-22-2011, 02:53 PM
Yeah, I personally prefer Roach over Termite in Colisuem. And Mosquito would be 10 times better if he was immune to posion like Fly.

Oxynidus
06-22-2011, 06:47 PM
I have given up on the elephant snail rifle. Even though it recharges quickly, it doesn't do enough damage to justify the $1500 price tag. The price's been reduced to $1200, and it's been buffed, though I still question its usefulness.



Can you tell me what the mushroom turrets do? I can't seem to unlock them in the game. :confused:They spawn mushrooms like the ones in Tree Stump. You need to get to round 10 in Garden.

SuRfPiG
06-22-2011, 08:00 PM
I think Ive run into a bug. When I used treasure trove and set up my base turrets, one always reverts back into being a MG level 0 turret. It happens randomly at the start, but only once a game. Anyone else have this too?

C.Hannum
06-22-2011, 08:18 PM
I think Ive run into a bug. When I used treasure trove and set up my base turrets, one always reverts back into being a MG level 0 turret. It happens randomly at the start, but only once a game. Anyone else have this too?It's not just you. I've seen it multiple times. If I've noticed the pattern correctly, it happens when you don't start with the standard MG, you just have 4 empty spots, you build 4 turrets, but where the MG should have been then reverts to the starter MG.

Oxynidus
06-22-2011, 08:43 PM
I have a hard time believing that the game's difficulty increase on Hard only starts after round 20 or 21. The game gets tremendously more difficult just around that time. Can anyone back me up on this or am I just turning into a noob?

Anyway, an update on Elephant Snail Rifle: It's actually not a bad ability if you're using Fly a lot, and your other heroes are left un-upgraded. It's a relatively cheap way to nuke enemies (doing about as much damage as a shot from a fully upgraded Fire Staff), especially since Fly can barely do damage to heavily armored enemies. Its range is much longer than any of Fly's other abilities, and it's a pretty nice way to get rid of Flea Gunners from a distance too.

SuRfPiG
06-22-2011, 09:07 PM
Has FM said anything about it?

And I back you up on it. I cant even come close to my old scores any more. Its like once it hits the mid teens swarms of bugs appear. I dont mind it at all, but the high score list for the most part will always be the same now

Oxynidus
06-22-2011, 09:52 PM
Has FM said anything about it?

And I back you up on it. I cant even come close to my old scores any more. Its like once it hits the mid teens swarms of bugs appear. I dont mind it at all, but the high score list for the most part will always be the same nowFM said that the increased difficulty only occurs after round 20 (or 21), and only on Hard, but I think they made a mistake.

And yes, the leaderboards are now pretty much disabled. It needs a reset ASAP. I haven't been playing Adventure mode for that reason.

SuRfPiG
06-22-2011, 09:57 PM
Yea me either. Ive just been messing around with treasure trove lol

Wilbair
06-23-2011, 06:03 AM
I also dont play hard anymore. It has no use beacuse the topscores cant be broken anymore..

DaviddesJ
06-23-2011, 08:20 AM
I also dont play hard anymore. It has no use beacuse the topscores cant be broken anymore..

If the only reason to play the game were to beat the top scores, then 99.9% of people wouldn't have any reason to buy the game, and you wouldn't have much of a market.

Oxynidus
06-23-2011, 09:09 AM
I doubt anyone plays just for the score, but the leaderboards give us something to aim for.

Where is FM anyway? Vacation?

WCFields
06-23-2011, 09:26 AM
think i've found a glitch on treasure trove whenever i pause the game my character that i'm using at the time ALWAYS gets killed during the pause but only on treasure trove. hhmmmm?

Foursaken_Media
06-23-2011, 09:52 AM
Looking into the Treasure Trove pause glitch.

Leaderboards are getting a reset in this next update (all leaderboards).

We completely redid the data management system, eliminating as many Apple protocols as we could... what this basically (ironically) means is less crashes, more stability, and data should now essentially be impossible to be lost (no more losing profiles).

Difficulty has definitely only been touched after Round 21, and even then you really shouldn't start feeling a difference until round 25 or so... the whole point of the change was to NOT affect the average Hard players (< round 20). I suppose this won't matter as much once everyone is on an even keel with the leaderboard reset.

We're looking to submit this update ASAP.... everything is in place we just need to test a bit more.

ninjackid
06-23-2011, 10:38 AM
I have a hard time believing that the game's difficulty increase on Hard only starts after round 20 or 21. The game gets tremendously more difficult just around that time. Can anyone back me up on this or am I just turning into a noob?

Anyway, an update on Elephant Snail Rifle: It's actually not a bad ability if you're using Fly a lot, and your other heroes are left un-upgraded. It's a relatively cheap way to nuke enemies (doing about as much damage as a shot from a fully upgraded Fire Staff), especially since Fly can barely do damage to heavily armored enemies. Its range is much longer than any of Fly's other abilities, and it's a pretty nice way to get rid of Flea Gunners from a distance too.

Yeah it seems like even Normal is a bit tougher.

Oxynidus
06-23-2011, 10:54 AM
Difficulty has definitely only been touched after Round 21, and even then you really shouldn't start feeling a difference until round 25 or so... the whole point of the change was to NOT affect the average Hard players (< round 20).
You're sure that no glitch is causing it to get much harder even before that? I've noticed the waves getting very relentless very quickly, it's not so easy to even get to round 20, and I've had just a few maggots eating up HUGE chunks of food just around round 20. It was like being attacked by multiple centipedes. The difference was noticeable even through Fortify, which used to virtually nullify Maggot attacks at that stage. I'd say it was just my imagination, but I don't seem to be the only one noticing this.

WCFields
06-23-2011, 11:04 AM
You're sure that no glitch is causing it to get much harder even before that? I've noticed the waves getting very relentless very quickly, it's not so easy to even get to round 20, and I've had just a few maggots eating up HUGE chunks of food just around round 20. It was like being attacked by multiple centipedes. The difference was noticeable even through Fortify, which used to virtually nullify Maggot attacks at that stage. I'd say it was just my imagination, but I don't seem to be the only one noticing this.

no it's not your imagination, i've been playing on hard ( treasure trove) and by the late teens all hell seems to break loose 2-3 centipedes & numerous flea gunners as well as an army of seige maggots AT THE SAME TIME!!!!

Foursaken_Media
06-23-2011, 12:16 PM
no it's not your imagination, i've been playing on hard ( treasure trove) and by the late teens all hell seems to break loose 2-3 centipedes & numerous flea gunners as well as an army of seige maggots AT THE SAME TIME!!!!

That's always been like that by late teens (round 18 specifically which is a huge siege round).

Are you sure you guys aren't creamed harder bc you're using some of the new alternates, and maybe not having the best team setup? Have you tried playing with a "good and trusty" setup?

But fyi I just made a few tweaks and made it to mid 20's (hard), so we'll see after the next update.

WCFields
06-23-2011, 12:24 PM
That's always been like that by late teens (round 18 specifically which is a huge siege round).

Are you sure you guys aren't creamed harder bc you're using some of the new alternates, and maybe not having the best team setup? Have you tried playing with a "good and trusty" setup?

But fyi I just made a few tweaks and made it to mid 20's (hard), so we'll see after the next update.

any turrets tips?

Foursaken_Media
06-23-2011, 12:28 PM
Depends on the level... For Kitchen I've been loving the Scouter turret (+MG+Sniper+FireCracker)... get that baby to lvl 5 and watch as a regular MG turret fires across the entire counter ;)

Oxynidus
06-23-2011, 01:43 PM
Are you sure you guys aren't creamed harder bc you're using some of the new alternates, and maybe not having the best team setup? Have you tried playing with a "good and trusty" setup?No, even with my ideal setup and before I even got the skins. Though it's possible that I'm out of shape since I've been waiting for the leaderboards to reset, but like I said, I noticed the siege maggots doing way more damage than they're supposed to around round 20.

I tend to doubt myself very often though, but it seems that I'm not alone.

WCFields
06-23-2011, 01:52 PM
No, even with my ideal setup and before I even got the skins. Though it's possible that I'm out of shape since I've been waiting for the leaderboards to reset, but like I said, I noticed the siege maggots doing way more damage than they're supposed to around round 20.

I tend to doubt myself very often though, but it seems that I'm not alone.

what's your ideal setup?

Oxynidus
06-23-2011, 03:15 PM
what's your ideal setup?Depends on the map really, but if I wanted to go for some raw score it'd usually be Fly, Stick and Termite, maybe Fly, Beetle and Termite, but I avoid picking Termite because it's too automated for my taste.

currymutton
06-23-2011, 07:45 PM
Really Stupid Question: how can I unlock the "reinforcements"? (I have paid, of course)

Finally, have to courage to wander off kitchen and office into the garden. Love it as it is tons of fun and a very real feeling of siege! One thing: can that black ground dweller thing be killed any how?

C.Hannum
06-23-2011, 07:48 PM
Really Stupid Question: how can I unlock the "reinforcements"? (I have paid, of course)There's an arrow on the bug portraits in the set up portion, touch the arrow to activate the alternate "reinforcement".

currymutton
06-23-2011, 07:54 PM
There's an arrow on the bug portraits in the set up portion, touch the arrow to activate the alternate "reinforcement".

Oh yeah! Big thanks!

Greenburger
06-23-2011, 08:38 PM
Does anyone else think it's unfair that in the restaurant level the enemy files can fly where there's no ground and you can't do that with your heroes?
Also, ladybug's abilities that absorb 75% of the next melee attack- is it just 1 attack or all attacks that land on you in that second?

Oxynidus
06-24-2011, 12:47 AM
Just one attack.

Oxynidus
06-24-2011, 02:49 AM
Has the Mushroom turret been nerfed by any chance?

LightningCloud
06-24-2011, 10:42 AM
Has the Mushroom turret been nerfed by any chance?

I was also thinking the same thing. The mushrooms seems to take a longer time to grow now. Before, after using a full grown mushroom and exploring the map, when I come back to my base, a full grown mushroom is already there but now I need to wait for a long time for it to grow fully. Not sure if there is a change in the damage bonus though.

Foursaken_Media
06-24-2011, 10:52 AM
I believe I slightly nerfed them... mainly their upgraded grow time (which was increased greatly as you upgraded, kind of giving you a double whammy of having more frequent mushrooms that grew faster).

Oxynidus
06-24-2011, 03:32 PM
I believe I slightly nerfed them... mainly their upgraded grow time (which was increased greatly as you upgraded, kind of giving you a double whammy of having more frequent mushrooms that grew faster).That might be why I'm having more trouble in the earlier stages. :p I've grown dependent on them. It was way too powerful before IMO.

ninjackid
06-24-2011, 03:45 PM
That might be why I'm having more trouble in the earlier stages. :p I've grown dependent on them. It was way too powerful before IMO.

But I liked them way powerful :P

Man, I think I'm probably way out of shape as I've only been messing around with Treasure Trove. Need to get back in shape once the leaderboards get reset.

Oxynidus
06-24-2011, 08:27 PM
I've come to a realization: If you choose Ant over Fly, you can make roughly the same amount of money because of his vast superiority in completing quests, in addition to his ability to grab food with Teleport + Ant Hole.

ninjackid
06-24-2011, 08:57 PM
I've come to a realization: If you choose Ant over Fly, you can make roughly the same amount of money because of his vast superiority in completing quests, in addition to his ability to grab food with Teleport + Ant Hole.

Hmmm I'm gonna try that.

J2o
06-24-2011, 10:56 PM
I've come to a realization: If you choose Ant over Fly, you can make roughly the same amount of money because of his vast superiority in completing quests, in addition to his ability to grab food with Teleport + Ant Hole.

No wonder I had so much success with Ant. Throw in mushroom turrent and he can get even better defensively.

Foursaken_Media
06-24-2011, 11:09 PM
Next update is almost ready... Nothing major up front, but some key changes behind the scenes.

Change-log:

Note: Current save game data for individual levels will be erased after updating to prevent posting old games on the new leader boards. Please make sure you've completed all of your games before updating!

- reset leader boards due to various balance changes and the addition of all the new heroes, alternate skins, etc
- revamped data management system to prevent profiles from being corrupted, lost or deleted
- profile and save game data can now be synced and saved on iTunes
- fixed several crashes
- fixed a bug with Mosquito's Vampirism skill
- fixed a bug so Mosquito is no longer affected by slug slime and spider webs

The big change here is the save game system... should now be MUCH more stable (i.e. it'll be basically impossible for data to be corrupted and people to lose their profiles), and it also solves a few of the lingering crashes some experience. Oh yeah, and now you can also sync your profiles to iTunes as well for added security or if you're swapping devices.

orangejuice
06-25-2011, 01:00 AM
Has anyone any luck getting Mantis above lv 20 in coliseum mode, hard?

Oxynidus
06-25-2011, 01:21 AM
I managed. It was either round 21 or 22.

Foursaken_Media
06-25-2011, 09:19 AM
Has anyone any luck getting Mantis above lv 20 in coliseum mode, hard?

Got to round 24 on hard during one of the balance runs ;)

Greenburger
06-25-2011, 10:25 AM
Any tips for using Fly?
Roulette seems too random to be useful, and overall he seems too weak to be able to kill stuff effectively. Which leads me to spend all the money I make with him on combat upgrades for him (big guns, money shot, quickdraw...)

Oxynidus
06-25-2011, 10:26 AM
Got to round 24 on hard during one of the balance runs ;)Mantis isn't my favorite hero, but I gave him a fair trial. I couldn't make it past 21 (or 22). The Giant Spiders are what tend to get me (like pretty much all heroes that lack a rapid or AOE attack), but the real problem is that he doesn't kill fast enough to avoid getting overwhelmed at that stage.

I wonder, what equipment would you use? 'cuz there are so many possible combinations with Mantis—one of the things I do like about him.

Greenburger
06-25-2011, 12:28 PM
FM, can you change Fly's Barter so there's a cap on how much food it trades for money? 'Coz it always uses all the food you're carrying, when you can use less food and still get the max 300$.

Oxynidus
06-25-2011, 01:21 PM
Here's one bug that's really really annoying me: When you exit the game or the game crashes, things get messed up, like all the mushrooms shrink, and night and day get confused. I lost a few games because of that, like just now in Tree Stump; I was saving a mushroom for the right moment to take out a giant scorpion and get ready for the elephant snail that comes after it. Crash. No mushroom. Day doesn't end when it should (I had Mantis's Night Hunter). Elephant Snail spawns sooner than it did before it crashed. Dead.

Ayjona
06-25-2011, 03:03 PM
Crash. No mushroom. Day doesn't end when it should (I had Mantis's Night Hunter). Elephant Snail spawns sooner than it did before it crashed. Dead.

You just reminded me of Holt from the Cleveland Show. Luckily, it is probably the only time you will ever have that effect on anyone ;)

Any tips for using Fly?
Roulette seems too random to be useful, and overall he seems too weak to be able to kill stuff effectively. Which leads me to spend all the money I make with him on combat upgrades for him (big guns, money shot, quickdraw...)

While Fly does seem to have quite a lot of problems taking out both big enemies and groups of smaller enemies, a combination of the damage buffs (Quickdraw, Gnat Bandidos, bigger guns, etc), Spinning Shot, and Scoundrel (lotsa additional damage to stunned enemies, and more stuns) can actually thin out the enemy army quite a bit, and bring down an Elephant Snail or Scorpion Lord. Also, spamming Roulette can actually make for at least decent healing over time, with a little luck and quite a lot of money.

But yeah, often, you just have to keep circling and firing, while the enemy hordes grow all the more numerous...

Oxynidus
06-26-2011, 05:25 AM
New record in Kitchen since the difficulty change: Round 47 -- 193155 points.

It was a complete spam-fest. I couldn't get out of the base for like 25 rounds.

LOLavi
06-26-2011, 05:59 AM
Ahhh. I still haven't got this. I think I should as it's been said the best free app on App Store :P

Ayjona
06-26-2011, 06:08 AM
Ahhh. I still haven't got this. I think I should as it's been said the best free app on App Store :P

Get it, and if you enjoy it, even if only enough to barely keep playing, purchase all the IAP (except possibly Treasure Trove). They are all worth the money, and add considerable value.

Appleisaac
06-26-2011, 07:30 AM
Is it cheap to use auto lock in bug heroes? I use dual stick (not auto) because I think it really isn't fair to auto lock, and it's just not as fun. What do you guys think? Which is better? Is my dream of making the leaderbords possible with dual stick?

C.Hannum
06-26-2011, 08:33 AM
Is it cheap to use auto lock in bug heroes? I use dual stick (not auto) because I think it really isn't fair to auto lock, and it's just not as fun. What do you guys think? Which is better? Is my dream of making the leaderbords possible with dual stick?Auto aim is considerably worse for any ranged hero and not all that with melee characters assuming you have any skill whatsoever. It picks whatever is the closest target so there you'll be trying to fire away at a bumblebee and you'll switch to the passing grub, then to the next closest grub, and so on.

Greenburger
06-26-2011, 12:18 PM
Yeah, auto aim is for kids mostly. Even beginners should have more success with dual stick.

Ayjona, Treasure Trove is one of the best IAPs, even (or especially) for casual players!

LOLavi, you should definitely get this game. Even when it cost 1.99 it was super worth it.

Foursaken_Media
06-26-2011, 12:35 PM
Here's one bug that's really really annoying me: When you exit the game or the game crashes, things get messed up, like all the mushrooms shrink, and night and day get confused. I lost a few games because of that, like just now in Tree Stump; I was saving a mushroom for the right moment to take out a giant scorpion and get ready for the elephant snail that comes after it. Crash. No mushroom. Day doesn't end when it should (I had Mantis's Night Hunter). Elephant Snail spawns sooner than it did before it crashed. Dead.

This unfortunately is just the nature of a crash... a lot of times the crash will happen a little while AFTER whatever went wrong happened... so you'll start at a weird time, not actually where you died.

That being said -- mushroom size is now properly restored on loading a save game, and we're really hoping that after this update there won't be any more crashes at all! We are really hoping that the lingering crashes have been fixed with this substantial bit of code we've reworked... Of course if there are still issues, we'll continue to fix.

SuRfPiG
06-26-2011, 12:46 PM
I don't think there is anything wrong with using auto-aim. I'm pretty sure no one else is going to stand up for it because they don't want to be lame, but I feel that auto-aim has its ups and downs. Ive played with both control sets a lot of times and it really is up to preference. The major downfalls of it however are that it randomly autolocks to the closest bug( not the most dangerous) and that you can't really aim for bugs outside the auto aim zone

Thanks for the planned update FM. I finally am also experiencing random crashes, but not too a point where it's really bad. Are you sure you don't want to also release a surprise content update? :) lol

Foursaken_Media
06-26-2011, 01:08 PM
Heh, too busy trying to finish up Bug Heroes Quest :p

SuRfPiG
06-26-2011, 01:12 PM
Worth a try haha. Is bug heroes quest planned for the middle or end of summer?

Edit: scratch that I just checked the tread for it. Mid July can't come sooner!

C.Hannum
06-26-2011, 03:20 PM
The major downfalls of it however are that it randomly autolocks to the closest bug( not the most dangerous) and that you can't really aim for bugs outside the auto aim zoneExactly, which is why it's not really up to preference. If you have any ability to aim and any notion of what you should be targeting then manual aim is superior by magnitudes because the advantage of not having to aim to hit something are surpassed greatly by taking out what *needs* to be taken out and aiming at distant dangers like flea gunner teams.

My 3 & 7 y.o.s use auto-aim. Their best achievement is nowhere close to my worst, and the times I have played with it (like when I was unlocking stuff for my 3 y.o. before Treasure Trove and forgot to turn it off) the game was considerably *harder* for me.

Unless you're simply terrible at aiming (c.f. my 3 y.o.) and pretty much just shoot at whatever (c.f. my 7 y.o.), there's simply no way you can do worse with manual aim than auto aim.

DAV!DiOT
06-26-2011, 03:21 PM
hey FM, just a quick question:

with the new alternates, how are heroes ranked in terms of speed? are hunter and flea just as fast as fly/mosquito and spider/wasp?

EDIT: also, does the charger turret multiply turret damage or just add a fixed bonus? how does this stack with better base guns/sparkplugs?

hydrosparky
06-26-2011, 03:32 PM
FM, is there a way to disable the option where if you don't have Wi-Fi you can post up your score later? I'll be going somewhere for a month without Wi-Fi and I want to keep playing the game. :eek:

SuRfPiG
06-26-2011, 05:07 PM
Exactly, which is why it's not really up to preference. If you have any ability to aim and any notion of what you should be targeting then manual aim is superior by magnitudes because the advantage of not having to aim to hit something are surpassed greatly by taking out what *needs* to be taken out and aiming at distant dangers like flea gunner teams.

My 3 & 7 y.o.s use auto-aim. Their best achievement is nowhere close to my worst, and the times I have played with it (like when I was unlocking stuff for my 3 y.o. before Treasure Trove and forgot to turn it off) the game was considerably *harder* for me.

Unless you're simply terrible at aiming (c.f. my 3 y.o.) and pretty much just shoot at whatever (c.f. my 7 y.o.), there's simply no way you can do worse with manual aim than auto aim.

This I dont agree with however. Ive gotten into the top 10 on hard numerous times with auto-aim on. The game becomes more focused on your dodging skills, something Ive gotten good at. As I said before, it depends on how you play

Seitrie
06-26-2011, 05:14 PM
This I dont agree with however. Ive gotten into the top 10 on hard numerous times with auto-aim on. The game becomes more focused on your dodging skills, something Ive gotten good at. As I said before, it depends on how you play
I have found it to be useful when playing Stickbug, as I don't have to worry about missing with his slow rate of fire. Also in the case of Fly, when using Drunkard, so I can focus on dodging and not get my directions all mixed up. Beyond these two scenarios, I greatly prefer auto-aim to be off, especially with ranged chars like Ant. The use of auto-aim does allow for less thought to be put into aiming and more into dodging in general so it does have its advantages. And in defense of it's viability, I have gotten to rounds over 300 with it on Easy, and rounds over 100 on Normal. Do I prefer it? Of course not. Do I scorn even the thought of using it? Definitely not.

iJay
06-26-2011, 05:23 PM
FM, is there a way to disable the option where if you don't have Wi-Fi you can post up your score later? I'll be going somewhere for a month without Wi-Fi and I want to keep playing the game. :eek:
you can override those 'saved' games. just tap on the difficulty level you want (instead of continue), and it will ask you if you want to override the old game...

Oxynidus
06-26-2011, 06:10 PM
Here's a few bugs that have been around forever. I know I should've done that before the update was submitted. >_<

1) Stampede, Assassin Cut and Lunge are wasted if you have your back sticking to a wall (or some walls). It's easily reproducible.

2) If you accept a Vampire quest, and you're offered a second vampire quest, things get screwed up whether you accept the second one or not. If you decline it, the temporary night you got from the first quest is cancelled. If you accept, then the night is also cancelled once you complete one of the two quests. I haven't tried this, but perhams FM should also check if it's possible that if you used Night Hunter or Mantis's night-inducing ability during a vampire quest, it may screw things up.

3) If you use Earthquake Jump and immediately switch to another hero, the screen gets stuck in a super-zoomed state. Luckily that goes away when you switch to another hero.

4) If you de-equip the staff (and possibly other equipables) Stick is currently using, he will hold nothing in his hands, and hence he won't be able to attack, and if you use a spell, it's wasted.


While I'm at it, questions for FM:

1) Which of these abilities are affected by factors such as weapon upgrades, mushrooms and other damage buffs?

*Stampede
*Squash 'Em
*Execute
*Assassin Cut
*Warrior Blade
*Riposte
*Lunge
*Hopper Kick
*Rocket Kick
*Inner Chi
*Bayonet

2) Why does it seem like Ant's Better Base Defenses far superior to Spark Plugs despite having the same price? Probably not as much of a damage booster, but the fact that it affects all turrets without having to be close to them makes up for that. Plus, it provides a massive boost to their range as well.
3) Does Elephant Snail Rifle's damage benefit from Scoundrel?
4) Are there any plans to fix the problem where Worm's Autocannon loses its momentum everytime a pop-up pops up?

Ayjona
06-26-2011, 08:23 PM
1) Which of these abilities are affected by factors such as weapon upgrades, mushrooms and other damage buffs?

*Stampede
*Squash 'Em
*Execute
*Assassin Cut
*Warrior Blade
*Riposte
*Lunge
*Hopper Kick
*Rocket Kick
*Inner Chi
*Bayonet


FM have given us fixed numbers for some of these abilities, which might indicate that they are static. This, in turn, might indicate that all or most direct attack abilities inflict a static damage number. Might, mind you ;)

The numbers and abilities given by FM that correspond to the abilities in your list are:

Stampede - 160, 8 second stun
Squash Em - 650 damage
Executioner - 200 damage
Assassin Cut - 500 damage

iJay
06-26-2011, 08:57 PM
a few months ago, FM specifically said that Squash 'Em (and I think Stampede also) are affected by weapon upgrades...

Oxynidus
06-26-2011, 09:56 PM
Squash 'Em, Stampede, Executioner and Assassin Cut are all affected by weapon upgrades. I'm not sure if they're affected by other buffs.

Foursaken_Media
06-26-2011, 10:56 PM
Yes, most of those abilities are affected by Mushrooms... one of the key strategies in Coliseum is in fact to use a Mushroom in combination with certain abilities to do major damage. Love using a Mushroom and Lunge for ex to kill a Queen and both Armor Ants in one hit.

Lunge, Seven Stabs and Hopper Kick are also affected by weapon upgrades.

FYI, heavy hitting heroes like Spider and Ladybug get not only higher damage bonuses with their weapon upgrades then most other heroes, but also get a fairly substantial bonus on their specials too. Hopper Kick and Stampede for ex get modest boosts to their damage.

ninjackid
06-27-2011, 04:48 PM
Heh, too busy trying to finish up Bug Heroes Quest :p

Heart skipped a beat in excitement when I read that. Can't wait for BHQ!!! :D :D

Appleisaac
06-28-2011, 07:07 AM
It would be great to be able to turn armor off... Some of the visual armor is just annoying...

Misanthrope88
06-28-2011, 10:06 AM
Do we get to find out who the fourth hero in BHQ is? I hope it's ladybug.

LightningCloud
06-28-2011, 10:11 AM
Anyone good in using mantis/hunter in coliseum ?
There's so many ability combinations to use but I can't figure out which one works well with which?
Also what is a good way to level your skills?

svjensen
06-28-2011, 12:49 PM
I have had the game for some time now - first on my iPhone and now on my iPad2.
I actually find the game quite amusing, but at no time has it worked as supposed. Throughout the period I have had the problem with the profile resetting all the time, and now I cannot even open the game without it crashing. It crashes at the same point everytime - right where the game centre welcome is displayed.

My device is an iPad2 and I am running the latest iOS and the game it self is updated with the latest release.

/Soren

Foursaken_Media
06-28-2011, 01:08 PM
Do we get to find out who the fourth hero in BHQ is? I hope it's ladybug.

There isn't really a "4th" hero in BHQ... there are a bunch of cameos, some you talk to, some you get to play as ;)

I have had the game for some time now - first on my iPhone and now on my iPad2.
I actually find the game quite amusing, but at no time has it worked as supposed. Throughout the period I have had the problem with the profile resetting all the time, and now I cannot even open the game without it crashing. It crashes at the same point everytime - right where the game centre welcome is displayed.

My device is an iPad2 and I am running the latest iOS and the game it self is updated with the latest release.

/Soren

The profile issue is being addressed in the next update. We fixed some crashes too, which should resolve your issue.

Oxynidus
06-28-2011, 04:39 PM
Anyone good in using mantis/hunter in coliseum ?
There's so many ability combinations to use but I can't figure out which one works well with which?
Also what is a good way to level your skills?Abilities I recommend:
Warrior Blade, Last Stand, Predator, Warrior Blow, Reckless.

Luxury ability:
Night Stalker, Fury.

I advise against using:
Rage, Unstoppable, Thick Hide, Steadfast, Ambush. (Good abilities, but IMO not suitable for Coliseum.

Foursaken_Media
06-28-2011, 06:01 PM
Interesting... Steadfast + Reckless + Concentration is one of my favorite combos :) You can just sit there and wait for everything to come to you and cream them in about one second with well over 2x damage and invulnerability.

Also, Rage and Unstoppable are great combos with steadfast or last stand... get hit, but take no (or little) damage to boost up your stats ;)

Mantis is all about stacking up his damage and finding the right combinations of equipment... he doesn't have a lot of high power attacking abilities, but he can pile up his damage in a heart beat. Reckless + Ambush + Fury + Angry = like, a million damage per hit for ex.

Oxynidus
06-28-2011, 06:28 PM
Interesting... Steadfast + Reckless + Concentration is one of my favorite combos :) You can just sit there and wait for everything to come to you and cream them in about one second with well over 2x damage and invulnerability. I tried that once. I just have trouble with it when I'm being attacked by multiple big bugs when Steadfast is about to finish, especially if giant spiders and slugs are present.

Also, Rage and Unstoppable are great combos with steadfast or last stand... get hit, but take no (or little) damage to boost up your stats ;)But it doesn't seem like Rage and Unstoppable trigger when Steadfast is active. But either way, my bigger problem is with the bigger bugs. I suppose I could try taking advantage of all the little bugs to boost my damage.

I'm not the offensive type of Coliseum player. I hit and run. I use Warrior Blade + Predator to heal up and go in. That's why I had such success with Hopper and Spider.

LightningCloud
06-28-2011, 09:01 PM
Abilities I recommend:
Warrior Blade, Last Stand, Predator, Warrior Blow, Reckless.

Luxury abilities:
Fury, Night Stalker.

I advise against using:
Reckless, Rage, Unstoppable, Thick Hide, Steadfast, Ambush. (Good abilities, but IMO not suitable for Coliseum.

I'm confused, do you recommend Reckless or you advise against using it?

Is it worth leveling vicious up for mantis, I don't seem to see any effect when I level it up?

Oxynidus
06-28-2011, 09:05 PM
Sorry. I do recommend it.

Vicious occasionally works, and when it does, it helps get rid of a bunch of small bugs, which can be especially useful if you have Predator or Fury activated.

ShamusLowlander
06-29-2011, 12:44 AM
Just re downloaded this! I had it way back when the only heroes where ant, beetle and spider and it cost $1.99 :P
So far its pretty awesome! My favorite bug would have to be either ladybug or stick bug.

WCFields
06-29-2011, 07:42 AM
I'm still experiencing the pause problem only on treasure trove (hard) whenever i hit pause for whatever reason. my hero ALWAYS gets killed during the pause but only on treasure trove for some strange reason.

ninjackid
06-29-2011, 10:42 AM
Made it to Round 14 in Hard Tree Stump with Bumblebee... Not too bad...

WCFields
06-29-2011, 10:44 AM
Made it to Round 14 in Hard Tree Stump with Bumblebee... Not too bad...

any new turret set ups? your a mad scientist when it comes to turrets setups! lol

ninjackid
06-29-2011, 10:51 AM
any new turret set ups? your a mad scientist when it comes to turrets setups! lol


Haha! Not yet, no, I've been playing mostly Coliseum lately, mainly to experiment with different strategies for different heroes. but if I do come up with some interesting Turret set ups I'll be sure to post them! :D

Appleisaac
06-29-2011, 07:50 PM
any new turret set ups? your a mad scientist when it comes to turrets setups! lol

I could use some good tower suggestions... Preferably cheaper and more practical for maps like kitchen or living room. Any suggestions would be great.

Oxynidus
06-29-2011, 08:45 PM
I could use some good tower suggestions... Preferably cheaper and more practical for maps like kitchen or living room. Any suggestions would be great.There are lotsa different valid combinations. It depends on your heroes and the way you play. Just try out different setups and see what suits you. A few setups I've had some success with:
2 Zappers + 1 Magnifier + 1 Scouter.
2 Lasers + 2 Machine Guns or Zappers.
4 Zappers or 4 Machine Guns.

Replace any of the above turrets with Forcefields or Cultivators as needed if you have a problem with running out of food. Or if you want to be more offensive, add a Mushroom turret in there, and use Zappers to slow your enemies' advance when you're away from the base or when you're out of Mushrooms, and a Forcefield if they get there. I use Scouters when I have 3 turrets that shoot, or two Zappers; Zappers benefit a lot from the added range because it allows them to spread their effect to a larger area (because they switch targets to slow as many enemies as possible).

I tend to avoid using Firecrackers and Snipers due to their unreliability. Snipers often miss or hit the wrong target, and are useless when you're not confronting large bugs, plus the smaller bugs are far more of a hassle at later stages than the larger ones, while Firecrackers scatter your enemies in every direction and often miss their targets.

Dyelon
06-30-2011, 04:39 AM
Whats good combo of heroes to use with Bruce Flea?? he's SO. MUCH. FUN. but so damn impractical in adventure....GRRR i love him and hopper but I do SOOOO much better without them... =(

Oxynidus
06-30-2011, 05:01 AM
Use Flea as a substitute for Spider. Like: Ant/Fly, Beetle and Flea. I haven't personally tried it, but that's what I'd do.

Unfortunately with the new changes, I'm finding it very hard to play without Beetle, because enemies start hitting hard real quick, and even Fleas could rip Hopper apart in a few seconds. So Flea might actually be better as a replacement for Spider than Hopper as a replacement for Beetle. That's my current theory anyway.

dragonheart
06-30-2011, 06:53 AM
The highest round I can get to in easy is round 24, my heroes keep dying and I dont have enough food to heal them. I can't go and look for food either, because I have to get rid of the centipedes that are eating up my food. :( any tips?

Oxynidus
06-30-2011, 07:35 AM
The highest round I can get to in easy is round 24, my heroes keep dying and I dont have enough food to heal them. I can't go and look for food either, because I have to get rid of the centipedes that are eating up my food. :( any tips?

What heroes and turrets do you use?

Try setting up a Forcefield turret. A fully upgraded one will offer your base tremendous protection against Centipedes, Maggots and Grubs. If you use Ant, use Life Support whenever its cooldown is finished. Get escape abilities to avoid heavy attacks, like Teleport and Warrior Gauntlet.

J2o
06-30-2011, 01:39 PM
have the high score been wiped clean yet?

There are lotsa different valid combinations. It depends on your heroes and the way you play. Just try out different setups and see what suits you. A few setups I've had some success with:
2 Zappers + 1 Magnifier + 1 Scouter.
2 Lasers + 2 Machine Guns or Zappers.
4 Zappers or 4 Machine Guns.

Replace any of the above turrets with Forcefields or Cultivators as needed if you have a problem with running out of food. Or if you want to be more offensive, add a Mushroom turret in there, and use Zappers to slow your enemies' advance when you're away from the base or when you're out of Mushrooms, and a Forcefield if they get there. I use Scouters when I have 3 turrets that shoot, or two Zappers; Zappers benefit a lot from the added range because it allows them to spread their effect to a larger area (because they switch targets to slow as many enemies as possible).

I tend to avoid using Firecrackers and Snipers due to their unreliability. Snipers often miss or hit the wrong target, and are useless when you're not confronting large bugs, plus the smaller bugs are far more of a hassle at later stages than the larger ones, while Firecrackers scatter your enemies in every direction and often miss their targets.

Those are great tips. Scouter is great for bigger maps when doing quests and even better with Ant on the team.