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EpicAtheist
01-08-2011, 12:14 AM
@ Oxynidus -- What device do you have? There is a crash related to one of Spider's persistent armors if you are on low effects which crept up out of nowhere for the release build... We apologize greatly for this, and have been working nonstop to get an update submitted tomorrow to fix this and most other issues. Thankfully, Apple is on a roll though -- we just had a different games update approved in only 3 days :eek:

Again, for those having issues we apologize. The update will be submitted tomorrow!


I just had this glitch. :C Reboot didn't fix it. lol

Glad there's an update coming soon! :D

dizzyjw
01-08-2011, 12:50 AM
I'm playing the game on an ipad also. It doesn't look that bad. When i first started playing the game i was getting alot of stuttering and slight freezing but i saw where someone closed all of there apps that were running in the background so i tried it and it worked. I had like 50 apps running in the background. Once i closed them the game ran fine... The only slight downfall to the game is starting over every time. After making it to like level 18+ and then dying i want to feel like i have earned something. some sort of advantage...Something... Still an awesome game tho. GREAT JOB devs can't wait for the future updates it seems like you're really in touch with the fans and i know everyone appreciates it. Thanx

Foursaken_Media
01-08-2011, 12:57 AM
Thanks for those impressions dizzy :)

There are some persistent elements which carry over from game to game. For one, you can see each hero has several equipments which are locked -- these abilities are generally more powerful (and can give you a greater edge the next time you play through) and are unlocked over time as you gain cumulative xp. Also there are visual armor upgrades and overall ranks which are permanent.

We are compiling all the feedback though, so keep it coming!

cjsbug
01-08-2011, 01:22 AM
This game really looks fantastic and it sounds like you guys are having a blast. But it was seeing Foursaken's active participation in this thread that sealed the deal and convinced me to click 'buy' just now. :) Syncing now.....

Foursaken_Media
01-08-2011, 01:36 AM
p.s. if anyone is getting the "unresponsive controls inbetween rounds bug", simply exit Bug Heroes all the way (completely close it out from multitasking as well) AFTER you have created your profile, and then restart the game. This should fix it... this bug will be permanently fixed in the first update.

@ cjsbug -- looking forward to some impressions ;)

ps49556n
01-08-2011, 03:31 AM
The only slight downfall to the game is starting over every time. After making it to like level 18+ and then dying i want to feel like i have earned something. some sort of advantage...Something...

This is my biggest gripe with the game besides the graphics....

lucrezio87
01-08-2011, 05:47 AM
how is difficult yard level?!?!? i was on easy (or normale, i don't remember) and about at wave 10 i have to kill, scorpions, 5 vampire bug (of the sidequest :p), 1 ant queen, 1 grub lancer and tons of grub :|

@Foursaken- what about the idea to upgrade also the skills?

Jenohart
01-08-2011, 06:15 AM
I've watched this game since the pre-release concept art filled thread and I'm really glad to see it finally out.

I'm really enjoying the game so far, but I have experienced one major bug.
I'm on an ipod touch 4th gen, iOS 4.1 and running the game with high detail. I was a fair way into a continuous playthrough when I noticed that the background music had stopped and the skill icon pictures were missing. I figured this was a minor issue and ignored it. A short time later the game crashed to the springboard, and upon reopening the app I found I had lost the last 15 minutes or so of gameplay, completely wasting the effort it took to do the "Food Hoarder" challenge.

Aside from that, the game is really good. The exploration and upgradeable aspects definitely make the game more fun than the average dual stick shooter.

There's nothing wrong with the graphics (I've seen far worse in 3D, and I like that it has a consistent style) (I especially like the high-res teeth textures for the siege grub), except that I find that the "firefly" that lights your view at night comes in a little bit late, so you're still left in considerable darkness in the sundown period.

The decision to start at level 0 is a game design choice and, like Knights Rush, works with how the game is set up (I personally think the design change in Knights Rush was for the worse, the whole point was that you leveled up very quick on each level and built yourself up in a short period of time, so you could try different builds with the same character, based on what works on that stage. They should've at least made it optional). You do also carry over something between playthroughs, unlocked skills (ones unlocked for purchase by accumulating total xp for that character, such as the Iron Hood for the Spider. Thus on the next playthrough, you can buy that ability straight away).

ArtNJ
01-08-2011, 09:00 AM
I get a few crashes where I instantly exit the app, I tried closing all other apps didnt work, will try rebooting.

So far level 13 is my best...seem to have a hard time turning down the quests and they usually get me killed.

GregB
01-08-2011, 09:46 AM
Reading this thread reminds me of Fastar. Will this game 'hook' me for weeks like Fastar did? No issue with $1.99 - I just have so many games and so little time. I find the 80/29 rule applies though - I spent 89% of my tune with 20% of the games :-) Will thus be one of the 20%?

K?!
01-08-2011, 09:48 AM
Reading this thread reminds me of Fastar. Will this game 'hook' me for weeks like Fastar did? No issue with $1.99 - I just have so many games and so little time. I find the 80/29 rule applies though - I spent 89% of my tune with 20% of the games :-) Will thus be one of the 20%?

It most definitely will.

Oxynidus
01-08-2011, 09:53 AM
2nd gen iPod Touch. The settings are on low.

Also, can you give impressions on an iPad? Like how are the controls, the graphics ect? A ton of potential buyers seem to have iPads, and most of them are holding off till they here how the game handles.

I played it once on the iPad. It has the same issues other non-HD dual-stickers have on the iPad, mostly due to the controls. The virtual sticks are a bit too big and too far from the edges, which can strain the hands.

Also, I keep accidentally hitting the shrink button, reducing it to iPhone screen size, which can be disastrous in intense games.

The graphics are rather pixelated, but not too bad.

Aside from the control sticks, interacting with the interface is rather nice, especially because unlike other dual-stickers, there is a lot of tapping involved to upgrade, equip, feed...etc, which can result in accidents on the small iPhone screen.


That said the game is still quite playable on the iPad, and the main reason I'd rather play it on the iPod Touch is because I just don't like playing iPhone games on the iPad, but if you have no problem with that, it's very much worth it.

Reading this thread reminds me of Fastar. Will this game 'hook' me for weeks like Fastar did? No issue with $1.99 - I just have so many games and so little time. I find the 80/29 rule applies though - I spent 89% of my tune with 20% of the games :-) Will thus be one of the 20%?I'm probably pickier than you with games, but this game does almost everything right, and it's very addictive. So go for it.

Jenohart
01-08-2011, 10:08 AM
Another huge problem. I was in the middle of my game when suddenly everything goes black. The HUD is still there and I can access the menus, but I can't see anything, it is completely black. Exiting the game, completely restarting app, reloading the game, still completely black. Very concerned about stability issues now.

Oxynidus
01-08-2011, 10:13 AM
Also, can you give impressions on an iPad? Like how are the controls, the graphics ect? A ton of potential buyers seem to have iPads, and most of them are holding off till they here how the game handles.
I made a lot of adjustment to my previous post, because I misunderstood you.

Foursaken_Media
01-08-2011, 11:07 AM
Jenohart -- again we greatly apologize for the issues you are having... the bug you describes happens after extended periods of play, and will be fixed in this update!

For those having issues, we are fairly certain that -- thanks to everyone who has reported their issues -- we have fixed almost all of the stability issues. The update will be submitted today, so hold tight!


Lucrezio -- Yard is meant to be a little harder then the other levels, but I'll tone it down a bit for the update today.


Also we've seen it mentioned a few times, the Torch Bug will now come down faster when it turns night.

GregB
01-08-2011, 11:54 AM
Bought :-)

lucrezio87
01-08-2011, 11:56 AM
this game is a freaking drug -.-

Osujxu
01-08-2011, 12:06 PM
can we have like a checkpoint for every level if you reach wave 15? its extremeely dissapointing trying to beat level 17 or 18 and having to start over every tim

K?!
01-08-2011, 01:41 PM
can we have like a checkpoint for every level if you reach wave 15? its extremeely dissapointing trying to beat level 17 or 18 and having to start over every tim
There is a checkpoint after every level. Also, the game is supposed to auto save if you hit the home button, but Apple only gives apps five seconds to save so t doesn't always work.

Many thanks for the impressions, Oxynidus.

GregB
01-08-2011, 01:58 PM
Rally liking it so far :-)

Just unlocked Office and noticed the texture on the desk flickers on my 3GS. I don't know if it's Moire patterns or what but it's distracting.

Paradiso
01-08-2011, 02:09 PM
I made it to level 18 today, the furthest so far for me.

It doesn't really feel possible to get past 19 or 20 yet, as you get completely overwhelmed. It wouldn't be so bad if the enemy bullets didn't knock you back and keep you pinned in a corner. But I guess it'll get easier with more stuff unlocked.

Still enjoying it quite a bit, but I do agree it's off putting getting to the same one or two rounds over and over, only to have all three heroes killed in less than 30 seconds.

It does add strategy having to pick the right hero for the situation, but too often it feels like levelling one guarantees you'll fail when it dies, and trying to level them equally makes it feel like your just getting killed faster.

Not giving up though, my goal is to get to at least round 30. So that should take a while :p

ArtNJ
01-08-2011, 02:26 PM
Got to 19. Centipedes were ok, used beetle stuns plus 2x 2000 guns plus ant gun booster. Then I had nothing left to use on 19 which is a swarming defense wave.

Also what is the third turret gun and what unlocks it? This game I didn't see it unlock, usually it does.

Foursaken_Media
01-08-2011, 02:36 PM
You have to reach round 10 on each new level to get the next turret. So once you reach round 10 on playroom you will get the 3rd turret, which is a good one ;)

In regards to difficulty, which levels? We have toned down Office and Yard a bit in the next update, which is submitting today. If you are having trouble with a specific scenario, please give me the level, the round, and the enemies you were fighting and we'll look into the balance more :)

Also its only the MG teams that knock you back from long range... you can use Ant teleport or Beetle to quickly take care of them. Also if things get really hectic, I would definitely suggest using Superior Assassin (a spider ability) which will slow down time for a good 20 seconds. You can switch heroes and it will still stay slowed.

Also, the trick to leveling up your heroes without actually using them is to complete side quests, which gives xp to all heroes. This is a very important way to ensure that all heroes keep leveling up ;)

Paradiso
01-08-2011, 02:44 PM
I only made it to level 11 in the yard.

Enemies kept spawning right next to the food pile. I even had a fully upgraded magnifier and mg, a level 2 sniper, and a level 3 laser. There were just too many enemies spawning right there to pick off the ones eating the food while avoiding the ones trying to kill you.

I guess I'll start doing more quests, hopefully that'll help.

Foursaken_Media
01-08-2011, 02:55 PM
Yeah we toned down Yard a ton for this next update ;)

Osujxu
01-08-2011, 03:24 PM
Haha I think I know why the game is crashing for some people. It's because there's so many bugs in it haha lol get it

And also do you guys just level up one character or make it even for all of them? If you only do one character then which is it? I'm using any only currently so what are your recommended upgrade combos?

K?!
01-08-2011, 03:29 PM
Haha I think I know why the game is crashing for some people. It's because there's so many bugs in it haha lol get it

Urg, everyone has made that joke:(

how about a completely random loading screen of a platypus?

Oh my God.

http://i.imgur.com/0zfKe.jpg

http://i.imgur.com/JKL09.png

http://i.imgur.com/bR1Er.png



Here we have it. Indisputable proof that a Platypus is actually an upcoming character.

Osujxu
01-08-2011, 03:29 PM
There is a checkpoint after every level. Also, the game is supposed to auto save if you hit the home button, but Apple only gives apps five seconds to save so t doesn't always work.

Many thanks for the impressions, Oxynidus.

Ru one of the devs? If not, I'm not like retarded I realize there's a checkpoint after every level. I was talking about a permanent checkpoint so that if you died, but made it to like level 15, you could start a new game starting at wave 15 with extra upgrades

Osujxu
01-08-2011, 03:31 PM
Wait why is platypus a character? It's not even a bug....

Arashi541
01-08-2011, 03:31 PM
HaHA finally Infamous will stop asking about platypusses.

ArtNJ
01-08-2011, 03:35 PM
You have to reach round 10 on each new level to get the next turret. So once you reach round 10 on playroom you will get the 3rd turret, which is a good one ;)


I got to level 19 in the first scenario, which is the Kitchen I think. I thought I had already unlocked the third gun, but maybe that game didnt save somehow.

On level 19, I had two fully upgraded machine guns, 2x porta turrets and ant with 1 weapon upgrade and 5 in lucky shot...wasnt close to enough. Maybe I can swing superior assassin, dont know. Or maybe if I unlock the third turret? Had beetle stuns, but had used them on 18. Also had used better base guns on 18. In hindsight, I needed to save *something* for 19.

DaviddesJ
01-08-2011, 03:50 PM
Ru one of the devs? If not, I'm not like retarded I realize there's a checkpoint after every level. I was talking about a permanent checkpoint so that if you died, but made it to like level 15, you could start a new game starting at wave 15 with extra upgrades

+1.

If you're worried about high scores, you could make them only count in your first play from the beginning. But I don't see the harm in letting people figure out how to beat the later waves, by being able to play them repeatedly without constantly having to start all the way from the beginning.

K?!
01-08-2011, 04:17 PM
Ru one of the devs? If not, I'm not like retarded I realize there's a checkpoint after every level. I was talking about a permanent checkpoint so that if you died, but made it to like level 15, you could start a new game starting at wave 15 with extra upgrades

I feel honored, but I'm not. Yes, this has been discussed many times, but Foursaken will probably make their own decision on this topic.
Wait why is platypus a character? It's not even a bug....
The only reason the developers didn't put a Platypus in the game from the start.

HaHA finally Infamous will stop asking about platypusses.
He'll stop asking about Platypuses because he's banned.

I got to level 19 in the first scenario, which is the Kitchen I think. I thought I had already unlocked the third gun, but maybe that game didnt save somehow.

On level 19, I had two fully upgraded machine guns, 2x porta turrets and ant with 1 weapon upgrade and 5 in lucky shot...wasnt close to enough. Maybe I can swing superior assassin, dont know. Or maybe if I unlock the third turret? Had beetle stuns, but had used them on 18. Also had used better base guns on 18. In hindsight, I needed to save *something* for 19.
Without a doubt, you need more high damage weapons. It seems like you only have three abilities; you should pick up Stampede, Gauntlet, Executioner, Poison Cloud, and anything else with high damage that you've unlocked. Also, upgrade your Sniper towers, as they'll be more useful in higher waves. Upgrading two Machine Gun turrets is a waste of money. This is really clear cut- just do this, and you'll make it much higher easily.

+1.

If you're worried about high scores, you could make them only count in your first play from the beginning. But I don't see the harm in letting people figure out how to beat the later waves, by being able to play them repeatedly without constantly having to start all the way from the beginning.

So you would have two options, either start from the beginning with nothing purchased, or start from where you left off, but not be able to post on the leaderboards. This is probably the best implementation I've heard; but again, it all comes down to what the developers think. If they don't like it, no amount of persuasion is going to do anything.

Arashi541
01-08-2011, 04:29 PM
I found a bug where you cant access your saved games and the game crashes. the only thing i can do until the update is play colisseum. (Insert comment about finding bugs in a game about bugs) When is the update coming out?

K?!
01-08-2011, 04:31 PM
I found a bug where you cant access your saved games and the game crashes. the only thing i can do until the update is play colisseum. (Insert comment about finding bugs in a game about bugs) When is the update coming out?
It will be submitted tonight. Give Foursaken Media your crash logs, or they won't be able to fix the crash! (assuming the update isn't going to fix your crash)

Foursaken_Media
01-08-2011, 04:33 PM
We've submitted the update today! What device are you running Arashi?

This update should fix almost all known issues... we've been working 24/7 the past 3 days to make sure everything is smooth after this update... then we can focus on new content, gamecenter, etc :)

@ K?! -- I don't know... fully upgraded MG turrets pretty much own. MG turrets are also probably the best turret to use in combination with Better Base Guns. I would also make sure to have a Zapper turret in there somewhere... they can be a lifesaver.

Paradiso
01-08-2011, 04:40 PM
I noticed that bug too. It saves your game when you die, so when you try to load it the game crashes. But if you start a new game it'll ask you if you want to overwrite the old data, and if you say yes, you'll still have all the stuff unlocked.

As for the checkpoint issue, I think having the option would be nice, but it might kill some of the replayability. Unless your really crazy about high scores, what reason would you have to start from the beginning?

Arashi541
01-08-2011, 04:42 PM
[QUOTE=Foursaken_Media;1529283]We've submitted the update today! What device are you running Arashi?

This update should fix almost all known issues... we've been working 24/7 the past 3 days to make sure everything is smooth after this update... then we can focus on new content, gamecenter, etc :)

I am running a ipod 4g touch with the 4.2 os. Does anyone know how to submit crash logs?

DaviddesJ
01-08-2011, 04:43 PM
As for the checkpoint issue, I think having the option would be nice, but it might kill some of the replayability. Unless your really crazy about high scores, what reason would you have to start from the beginning?

If you enjoy the game more when you repeatedly start from the beginning, then isn't that enough of a reason to play that way? Are you saying that you need the game to force you to do what you wish you would do but don't have the self-discipline to stick to?

Der-Kleine
01-08-2011, 04:46 PM
We've submitted the update today! What device are you running Arashi?

This update should fix almost all known issues... we've been working 24/7 the past 3 days to make sure everything is smooth after this update... then we can focus on new content, gamecenter, etc :)

@ K?! -- I don't know... fully upgraded MG turrets pretty much own. MG turrets are also probably the best turret to use in combination with Better Base Guns. I would also make sure to have a Zapper turret in there somewhere... they can be a lifesaver.

24/7? You mean 24/3! ;)

I think it would be kind of cool if you could buy walls that are built arround the stash wich the enemys then try to tear down to get at the food. Then one could upgrade and repair those and.... oh well. I gues there would have to be alot of rebalancing of the game if that gets added... :o

K?!
01-08-2011, 04:48 PM
24/7? You mean 24/3! ;)

I think it would be kind of cool if you could buy walls that are built arround the stash wich the enemys then try to tear down to get at the food. Then one could upgrade and repair those and.... oh well. I gues there would have to be alot of rebalancing of the game if that gets added... :o

I really like that idea.

Foursaken_Media
01-08-2011, 04:53 PM
Here is how to submit crash logs for anyone who wishes to do so.

http://culturedcode.com/things/wiki/index.php/Sending_crash_reports_from_iPhone_or_iPod_touch_(F AQ)

Please send them to info@foursakenmedia.com

TooTinyMan
01-08-2011, 05:53 PM
Here is how to submit crash logs for anyone who wishes to do so.

http://culturedcode.com/things/wiki/index.php/Sending_crash_reports_from_iPhone_or_iPod_touch_(F AQ)

Please send them to info@foursakenmedia.com

"There is currently no text in this page, you can search for this page title in other pages or edit this page. "

K?!
01-08-2011, 05:56 PM
"There is currently no text in this page, you can search for this page title in other pages or edit this page. "

Jamie forgot to hyperlink the last character of the page.

Correct link here:http://culturedcode.com/things/wiki/index.php/Sending_crash_reports_from_iPhone_or_iPod_touch_(F AQ)

TooTinyMan
01-08-2011, 05:57 PM
Jamie forgot to hyperlink the last character of the page.

Correct link here:http://culturedcode.com/things/wiki/index.php/Sending_crash_reports_from_iPhone_or_iPod_touch_(F AQ)

Thanks

Foursaken_Media
01-08-2011, 08:46 PM
K, here is the change log for this update...

- fixed slowdown at the end of rounds related to auto-saving on high gen devices
- fixed analog sticks freezing/getting stuck sometimes at the end of rounds
- fixed a bug where the game would break and crash after extended periods of play (the notorious files-stop-opening bug, disappearing-icons bug, sounds-stop-playing bug, etc)
- fixed a crash when trying to use spider with 2nd visual armor upgrade on low graphics
- fixed a freeze bug with screen tap equipments
- fixed an issue with the vibrate toggle in options
- can no longer get stuck in the salt and pepper shakers in kitchen
- reduced difficulty of office and yard
- favorite character is based on play time with character, not XP
- made the torch fly appear slightly earlier to prevent short periods of pure darkness
- slightly increased auto aim range
- increased text resolution in retina display enabled devices

The next update will have new equipment for each hero and Game Center support ;)

Also congrats to whoever is owning the leaderboards (Jason)! -- guy reached Round 34 (85k points) in normal on Kitchen :eek:

undeadcow
01-08-2011, 09:40 PM
...The next update will have new equipment for each hero and Game Center support ;)

Thanks for the quick update! Since you're teasing about the next timeframe care to wet our appetite with an estimated timeframe?

TooTinyMan
01-08-2011, 09:43 PM
Thanks

Not that it's actually crashed on me yet...
Also, is the update submitted yet? It says on iTunes that there are no updates available.

ArtNJ
01-08-2011, 09:48 PM
I always hate admitting when I was stupid but...I didnt realize I had 5 turrets unlocked, I only saw the 2.

A scroll arrow on the bottom of the turret selection would really be good.

So what is the best turret combo for kitchen?

K?!
01-08-2011, 09:48 PM
Not that it's actually crashed on me yet...
Also, is the update submitted yet? It says on iTunes that there are no updates available.
This goes for any app that crashes and has active devs. If it doesn't crash back to Springboard, it won't make a crash log, so other bugs that aren't crashes can't be fixed. Still, it can be borderline impossible to isolate crashes without logs.

ArtNJ: I am a fan of two Snipers, one Stun tower, and one MG/magnifier.

Thanks for the quick update! Since you're teasing about the next timeframe care to wet our appetite with an estimated timeframe?

They have four abilites and one turret. I would estimate 1/2 months.

Foursaken_Media
01-08-2011, 09:54 PM
We have not finalized what will be in the next update. It will likely include 1 new piece of equipment per hero + gamecenter. I'll post more information on a release date when we are closer to finishing ;) At this time we have no idea when that will be.

TooTinyMan
01-08-2011, 09:54 PM
This goes for any app that crashes and has active devs. If it doesn't crash back to Springboard, it won't make a crash log, so other bugs that aren't crashes can't be fixed. Still, it can be borderline impossible to isolate crashes without logs.

ArtNJ: I am a fan of two Snipers, one Stun tower, and one MG/magnifier.



They have four abilites and one turret. I would estimate 1/2 months.

1/2 a month or was that a typo and u meant 1 1/2 months?

ps49556n
01-08-2011, 10:26 PM
Is it just me or does anyone else feel that this game is being castrated by this leader board bullshit??? no offense, but who the hell actually plays to be at top of a leader board??? there should be an option so that if you do not care about meaningless rankings to have some type of carry-over progression....this is the most frustrating aspect of the game...


oh by the way, if it matters I love this game and I played it for hours today :)

K?!
01-08-2011, 10:35 PM
Is it just me or does anyone else feel that this game is being castrated by this leader board bullshit??? no offense, but who the hell actually plays to be at top of a leader board??? there should be an option so that if you do not care about meaningless rankings to have some type of carry-over progression....this is the most frustrating aspect of the game...


oh by the way, if it matters I love this game and I played it for hours today :)

I love the leaderboards and without them I feel that I'm trapped from the other players. Im driven by seeing other peoples scores and tryig to topple them.

Paradiso
01-08-2011, 10:42 PM
Is it just me or does anyone else feel that this game is being castrated by this leader board bullshit??? no offense, but who the hell actually plays to be at top of a leader board??? there should be an option so that if you do not care about meaningless rankings to have some type of carry-over progression....this is the most frustrating aspect of the game...


oh by the way, if it matters I love this game and I played it for hours today :)

I agree, i don't really care how much better other people are at it than me. Leader boards are the most fun for people in the top ten I think. I do like how they limit it to your best scores though, so we don't have to see 50 scores from someone who does nothing but play this game all day long lol

I don't care for the checkpoint suggestion, as the whole idea of the game is seeing how long you can last, but having some carry over progression that isn't just cosmetic would be nice. Maybe a percentage of the money, or turret upgrades, something. Just so it doesn't seem like your doing the exact same thing over and over before you die on the same round again.

Im loving it so far too, and it seems like it'll keep getting support, which is great.

ps49556n
01-08-2011, 11:24 PM
I agree, i don't really care how much better other people are at it than me. Leader boards are the most fun for people in the top ten I think. I do like how they limit it to your best scores though, so we don't have to see 50 scores from someone who does nothing but play this game all day long lol

I don't care for the checkpoint suggestion, as the whole idea of the game is seeing how long you can last, but having some carry over progression that isn't just cosmetic would be nice. Maybe a percentage of the money, or turret upgrades, something. Just so it doesn't seem like your doing the exact same thing over and over before you die on the same round again.

Im loving it so far too, and it seems like it'll keep getting support, which is great.



A checkpoint that carries over would make the game way too easy...like I have said already twice in this thread....take a que from Solomon's Boneyard in how they implemented the gold system....you collect gold while playing that you can only spend outside of the gameplay, this allows you to spend your continuously accumulating gold on items and ideally would force you to choose to equip what is strategically the best.

I think a very simple and easy to implement idea would be to allow accumulated money to carry-over once you have a game over, whether it is $200 or $5000.

angelflames1337
01-08-2011, 11:40 PM
Is it just me or does anyone else feel that this game is being castrated by this leader board bullshit??? no offense, but who the hell actually plays to be at top of a leader board??? there should be an option so that if you do not care about meaningless rankings to have some type of carry-over progression....this is the most frustrating aspect of the game...


oh by the way, if it matters I love this game and I played it for hours today :)

This guy reads my mind. Couldnt care less bout the leaderboard, need more stuff to be carried over. Probably put it in different mode, so that it wont mess with the leaderboard.

Arkenean
01-09-2011, 12:07 AM
I love it, only one suggestion though, PLEASE, add a Coop mode!

Chase007
01-09-2011, 12:55 AM
I really enjoyed beta testing this game! Not only is this game a great mix of genres, but it also has great support from the developers. As it has been said so many times through this thread, this game is unbelievably polished and a steal at $1.99!

Foursaken_Media
01-09-2011, 02:26 AM
First of all thanks for the feedback and ideas ;)

Though imo there are plenty of persistent things and cumulative goals to keep most players busy for quite a while. For the first 10-20 games you are constantly unlocking new levels, new turrets, and new equipment to try out and experiment with. And then there are so many equipment combinations and hero strategies that the game really wasn't designed to be played the same way over and over. The idea was that as you unlock new stuff, players would try out new and different strategies and different equipment to try to do better then their last game.

My main issue with the gold carryover idea is it could almost introduce a sense of "grinding", where you would kamikazi through a few games just to save up a bunch of gold for the future, and then spend it all in one game in the very beginning, making the rest of that game very easy and with nothing to build up to. The balance would just be totally out of whack if you were able to save up money and buy several upgraded turrets + equipment from the very beginning of a game...

Now, having a separate store which uses some kind of cumulative currency would be fun, but definitely would be a large undertaking...

Ayjona
01-09-2011, 05:46 AM
Though imo there are plenty of persistent things and cumulative goals to keep most players busy for quite a while.

Did you happen to stumble across my "never-ending adventure" mode ramble (http://forums.toucharcade.com/showpost.php?p=1527514&postcount=213) earlier in this thread? :) It is an alternative to gold carry and other suggestions for additional persistent elements that might not satisfy all senses, but that also does not mess with the current balance of the game at all.

Foursaken_Media
01-09-2011, 11:50 AM
Hmmm, some kind of practice or endless mode like this could be interesting... This would be a large undertaking though so while the team will discuss additional game modes for the future, right now we're going to work on new content, including equipment, heroes and levels ;)

Fastbridge
01-09-2011, 11:56 AM
Third on leader boards for kitchen normal and this is still with original equipment. Once I unlock all equipment it is on Jamie:p

K?!
01-09-2011, 12:04 PM
Just thinking... once the update is released you get 50 new promo codes, right?

Osujxu
01-09-2011, 12:06 PM
hey foursaken how are sales so far? above or below what you guys expected?

Tiax
01-09-2011, 12:08 PM
Any hopes to see a co-op mode in The future?

Also, what is the tower just before the magnifier one? Is it normal that it's still not unlocked whereas the last turret on the list is?

Foursaken_Media
01-09-2011, 12:21 PM
Any hopes to see a co-op mode in The future?

Also, what is the tower just before the magnifier one? Is it normal that it's still not unlocked whereas the last turret on the list is?

Plans for a coop mode is not in the immediate future, although this would be an awesome game to play it in...

And yes, it is possible to unlock the turrets out of order. In order to unlock the next level you need to beat wave 7. In order to get the corresponding turret for that level, you have to beat wave 10... so you must've unlocked the Yard level and then died before you reached round 10. To get that last turret just play through round 10 on Playroom ;)

Jetjet
01-09-2011, 01:00 PM
Was buying NYZ at its release, full price, then it decreased and also was even free so I'm waiting for the good time before taking this new release ! Sure it's a good work as their first title.

Arashi541
01-09-2011, 01:38 PM
How do you equip new armor for your hero?

Osujxu
01-09-2011, 02:06 PM
Was buying NYZ at its release, full price, then it decreased and also was even free so I'm waiting for the good time before taking this new release ! Sure it's a good work as their first title.
dude i know but i just highly recoomend getting it now. besides this games is already at a low price for how long it took to make and it will probably be a long time before a sale and even longer before free
Plans for a coop mode is not in the immediate future, although this would be an awesome game to play it in...

And yes, it is possible to unlock the turrets out of order. In order to unlock the next level you need to beat wave 7. In order to get the corresponding turret for that level, you have to beat wave 10... so you must've unlocked the Yard level and then died before you reached round 10. To get that last turret just play through round 10 on Playroom ;)
answer my earlier question?
How do you equip new armor for your hero?

what new armor?

GregB
01-09-2011, 02:15 PM
Are there things to hide behind and shoot from (if ant) in the level designs? If not, might be interesting to consider for new levels. Would like a level theme thats outdoors or even sci fi/fantasy and not from around the house.

Arashi541
01-09-2011, 02:18 PM
what new armor?

It says new armor is unlocked and i dont know how to acces it.

Foursaken_Media
01-09-2011, 02:22 PM
Are there things to hide behind and shoot from (if ant) in the level designs? If not, might be interesting to consider for new levels. Would like a level theme thats outdoors or even sci fi/fantasy and not from around the house.

You mean like sandbags? no, there is nothing like that, although using obstacles as cover is important against things like MG teams, cockroaches, and slugs.

And there is an outdoor level, the Yard ;)

If anyone has any specific suggestions of levels they'd like to see we'll be listening :)

@ Osujxu -- We will not be talking about BH sales publicly ;) Suffice it to say we are pleased so far, especially considering we missed this weeks Apple feature.

@ Arashi -- these armors are just visual addons, which start off minor and slowly build up on your character. At first its just a gauntlet or a legging piece, but you will end up with spikes and other things. Its just a little extra when leveling your guys up.

Arashi541
01-09-2011, 02:45 PM
@ Arashi -- these armors are just visual addons, which start off minor and slowly build up on your character. At first its just a gauntlet or a legging piece, but you will end up with spikes and other things. Its just a little extra when leveling your guys up.

Okay thanks but how are these unlocked?

Foursaken_Media
01-09-2011, 02:49 PM
Cumulative experience. Basically the more you play as that hero, the quicker these armors will unlock. You can check your cumulative xp and rank in the "Awards" menu, and looking at the specific heroes.

Arashi541
01-09-2011, 03:04 PM
Cumulative experience. Basically the more you play as that hero, the quicker these armors will unlock. You can check your cumulative xp and rank in the "Awards" menu, and looking at the specific heroes.

Do you have any choice to choose these armors. Lets say i have a cool spike thing and then i get a armor upgrade. Can i go back to the other armor

Foursaken_Media
01-09-2011, 03:06 PM
They build on top of each other. So for example Spider starts with some minor shoulder pads, then gets leggings, then gauntlets, then spikes.

TooTinyMan
01-09-2011, 03:07 PM
They build on top of each other. So for example Spider starts with some minor shoulder pads, then gets leggings, then gauntlets, then spikes.

Is that it? Or is there even more?

Arashi541
01-09-2011, 03:28 PM
They build on top of each other. So for example Spider starts with some minor shoulder pads, then gets leggings, then gauntlets, then spikes.

Thanks for answering all of my questions i appreciate it.

deiden26
01-09-2011, 05:55 PM
If anyone has any specific suggestions of levels they'd like to see we'll be listening :)


Perhaps a outdoor winter level with ice patches that make you slide around and snow drifts that slow you down.

Also, a level of narrow, branched passages could be a fun idea to explore...

K?!
01-09-2011, 06:22 PM
Perhaps a outdoor winter level with ice patches that make you slide around and snow drifts that slow you down.

Also, a level of narrow, branched passages could be a fun idea to explore...
A winter level would have so many awesome possibilities. But apart from that, I'm blank.

Simon Potticary
01-09-2011, 06:32 PM
I just wanted to add that I adore this game! I've always been a fan of iOS twin-sticks, but nothing has seriously moved me since Minigore - until Bug Heroes. But to label BH a twin-stick is a massive disservice, because it's so much more, and the levels of depth on offer here is quite unexpected! With the exception of some framerate issues, this exceptional little game is exceedingly polished for it's pricepoint too. For some, I might be way off here, but for me atleast, BH is everything that Dungeon Defenders FW wanted to be (and in all honesty should have been), but isn't. I can't wait for the planned updates, and I for one, am only too happy to support the developers with a peppering of 99c/59p IAP's if they felt so inclined. Oh, Game Centre would be co-ol too! I have an unexpected new favourite game. Gonna hit the colosseum now with my main Ant buddy inda house...

K?!
01-09-2011, 06:34 PM
Simon, don't post the same thing twice.

Foursaken_Media
01-09-2011, 06:40 PM
Thanks Simon, we really appreciate it! Game Center support is planned for this next update :)

@ Deiden -- iiiinteresting idea... could be a cool change of scenery with some interesting dynamics ;)

Oxynidus
01-09-2011, 06:48 PM
I have a few objective criticisms about the gameplay, if you don't mind.

1. The higher difficulties are only for the challenge, not the fun. Playing with lower HP is less fun. I would rather the game be faster paced with more bugs and big bugs and such at higher difficulties instead.
2. The quests aren't so reasonable in larger maps, like the Yard. Getting 10 coins, or rescuing guarded bugs is just too much. My spider isn't fast enough to run around and search for them while my base is being pounded.
3. The screen isn't so responsive when you tap it mid-game, which is very troublesome when you need to quickly switch to another bug. I think it's because it requires a precise tap, and if your finger slips for just a fraction of a centimeter, it doesn't respond.

DaviddesJ
01-09-2011, 06:56 PM
I have a few objective criticisms about the gameplay, if you don't mind.

The first two seem subjective, not objective.

K?!
01-09-2011, 06:58 PM
I have a few objective criticisms about the gameplay, if you don't mind.

1. The higher difficulties are only for the challenge, not the fun. Playing with lower HP is less fun. I would rather the game be faster paced with more bugs and big bugs and such at higher difficulties instead.
2. The quests aren't so reasonable in larger maps, like the Yard. Getting 10 coins, or rescuing guarded bugs is just too much. My spider isn't fast enough to run around and search for them while my base is being pounded.
3. The screen isn't so responsive when you tap it mid-game, which is very troublesome when you need to quickly switch to another bug. I think it's because it requires a precise tap, and if your finger slips for just a fraction of a centimeter, it doesn't respond.

1. To each his own, I like harder difficulties.

2. In the bigger maps, you have more room to run around and avoid enemy attacks, So quests are less risky for your health. You also can upgrade Spider and Ant's speed, and use teleporter to zoom out and scour large areas of land quickly.

3. This sounds like a bug, I'm on a touch 2G and haven't had such a problem.

GregB
01-09-2011, 07:03 PM
Wierd thing - I kept getting the 'Bugs are eating your food' message and I could see the food meter dropping, but I searched around my stash and couldn't find any bugs. My turrets wern't firing either. Didn't feel fair as there was (apparently) nothing I could do. This was Playroom level 5.

Foursaken_Media
01-09-2011, 07:07 PM
I have a few objective criticisms about the gameplay, if you don't mind.


Of course we don't mind... we love realistic criticisms :) We want to make Bug Heroes better. That being said, we might not always agree with it.

In this case, Hard not being fun is totally subjective. For one, actually Hard mode is how the game was initially balanced and designed for. Everything is scaled up for the lower difficulties... so its not so much that you have less HPs on hard, but you have more HPs on normal and easy. And Hard is not just for more of a challenge, but also for those who enjoy quicker play times. Just as those who want to last longer can enjoy Easy mode. I for one like that in Hard mode you really have to be skilled with your characters... every bit of food counts, and how and when you use your heroes is much more important. Where in Normal and Easy you can kind of just sit there, take hits and be effective with most heroes in most situations, Hard really forces you to pick the right hereos at the right time.

Point 2, we'll look into making a change for this. We'll see about increasing some of the longer search quests have a longer completion time for larger levels like playroom and yard. But also keep in mind part of the strategies of quests are to only accept those you know you can complete! If your base is getting hammered for ex, it probably would be unwise to accept a search quests at that time.

We'll look into Point 3, thanks! Though right now the character select box is actually very large. It probably is more likely to have something to do with the "tap" method we are using.

GregB
01-09-2011, 07:08 PM
Regarding difficulty, I guess in the app store a good approach, if feasible, is to offer a range or modes that cater to both casual and hardcore gamers. I'm more casual and finding the game a bit frustrating so far. Bear in mind a casual gamer's frustration tolerance may be lower than your beta tester's. I don't want to regress to minigore though, I like the three characters, different attributes, the idea of side quests (although I've failed on many-only completed one so far) etc.

Edit: Just read Forsaken's post just before this one. Guess what - I'm playing on easy! Suggest Easy be much easier than it is now.

Foursaken_Media
01-09-2011, 07:13 PM
Wierd thing - I kept getting the 'Bugs are eating your food' message and I could see the food meter dropping, but I searched around my stash and couldn't find any bugs. My turrets wern't firing either. Didn't feel fair as there was (apparently) nothing I could do. This was Playroom level 5.

We'll check this out. What probably happened is a grub was at the back end of the food stash and you couldn't see it. If that ever happens again, just use beetle and whack around your base a few times.

GregB
01-09-2011, 07:19 PM
Will do. Turrets were not firing either - should that happen? Can bugs get inside the range of the turrets?

Foursaken_Media
01-09-2011, 07:25 PM
Will do. Turrets were not firing either - should that happen? Can bugs get inside the range of the turrets?

Looking into this as well.

We'll look into making Easy a bit easier depending on how much more people think it should be done. Looking at the high score list though, Easy is flooded with some pretty massive scores... we will likely do some minor tweaking such as slightly decreasing the amount of enemies, but likely not much more then that. We also have some level tweaks (office and yard, most noteably) which will make those areas a bit easier as well.

K?!
01-09-2011, 07:26 PM
Will do. Turrets were not firing either - should that happen? Can bugs get inside the range of the turrets?

No no no...
This is a problem I suggested during the beta, but that they ran out of time to fix. Kamikaze butterflies and grub launchers destroy your food, but the message that pops up is thAt they are eating your food. Because you would certainly see a kamikaze butterfly explosion, there is a Grub launcher hiding in the distance. Find it and destroy it before all your food is gone!

DaviddesJ
01-09-2011, 07:27 PM
We'll look into making Easy a bit easier depending on how much more people think it should be done. Looking at the high score list though, Easy is flooded with some pretty massive scores...

I don't see why that should matter at all. The whole point of having Easy difficulty levels is for people who don't care about high scores, and don't expect to be competitive with the world's best players. Not so that the best players can play at Easy rather than Hard to rack up even higher scores.

You could get rid of the leader boards for low difficulty levels altogether, I think.

Foursaken_Media
01-09-2011, 07:35 PM
I don't see why that should matter at all. The whole point of having Easy difficulty levels is for people who don't care about high scores, and don't expect to be competitive with the world's best players. Not so that the best players can play at Easy rather than Hard to rack up even higher scores.

You could get rid of the leader boards for low difficulty levels altogether, I think.

Oh of course, but the leaderboards are a tool to see how far people playing easy are making it, and how well they are doing in general. Right now, judging by this information, it seems that there are huge amounts of people playing Easy who are making it very far and doing quite well. Based on this data, the question then is: Do we need to make easy easier? I'm not saying we do or don't at this time, just saying the data shows that most people are not having a hard time with Easy.

But like I said, we've already toned it down a little bit and tweaked some of the individual level balance which will help as well. The "easier easy" mode won't make it until the next update though, as we've already submitted this stability update.

Paradiso
01-09-2011, 07:36 PM
Have you considered adding a night only turret? Not sure what it'd be, but something to balance the magnifier.

GregB
01-09-2011, 07:39 PM
Looking into this as well.

We'll look into making Easy a bit easier depending on how much more people think it should be done. Looking at the high score list though, Easy is flooded with some pretty massive scores... we will likely do some minor tweaking such as slightly decreasing the amount of enemies, but likely not much more then that. We also have some level tweaks (office and yard, most noteably) which will make those areas a bit easier as well.

Understood. As a casual gamer, I just wanna have fun. The leaderboards do not concern me. I had a similar experience with quick hook. The devs kept the game very much the same in the updates and I concluded the game just wasn't for me. That's fine - they made a choice. I really like NY Zombies BTW and find it ramps up nicely for me.

DaviddesJ
01-09-2011, 07:54 PM
Oh of course, but the leaderboards are a tool to see how far people playing easy are making it, and how well they are doing in general.

Really? I thought the leaderboard just tells you how the best players are doing. But the whole point of the Easy level is for the average or worse players, and this tells you nothing about how they are doing.

Foursaken_Media
01-09-2011, 08:01 PM
Hehe thats actually kind of funny... we got so many complaints about how hard NYZombies was :p Even after toning it down a million times...

But no, don't get me wrong I agree with you, especially in a game with 3 difficulty modes, Easy should truly be easy... but on the other hand you have to draw the line somewhere...

Like I said though, we are working on some smaller tweaks to make easy a bit easier at first, and we'll take it from there.

@ Paradiso -- interesting idea...

Foursaken_Media
01-09-2011, 08:02 PM
Really? I thought the leaderboard just tells you how the best players are doing. But the whole point of the Easy level is for the average or worse players, and this tells you nothing about how they are doing.

Well, we have access to the entire leaderboard data on our servers, from top to bottom. This is the data we analyze. I don't necessarily think that just bc you are a casual or average gamer you won't submit your score...

But anyway, it doesn't really matter about the leader boards. As I mentioned we are listening and will make tweaks as necessary ;) So if anyone else wants to chime in on their opinion of the difficulty it would be much appreciated!

GregB
01-09-2011, 08:07 PM
Also, is there a local high score list I can access? I don't see a way to see my own high scores.

DaviddesJ
01-09-2011, 08:08 PM
I don't necessarily think that just bc you are a casual or average gamer you won't submit your score...

But surely there is a correlation.

I just don't see what you have to lose by creating easier modes that don't even have any online leaderboards. Some people will get into the game who otherwise wouldn't. Maybe it will help them get far enough into the game to
experience more of it.

Civilization IV has five more difficulty levels below the easiest level I would even consider playing the game on. But they are all good for someone, and their existence doesn't hurt me in any way.

K?!
01-09-2011, 08:08 PM
Well, we have access to the entire leaderboard data on our servers, from top to bottom. This is the data we analyze. I don't necessarily think that just bc you are a casual or average gamer you won't submit your score...

But anyway, it doesn't really matter. We are listening and will make tweaks as necessary.

Just wondering. How many scores are there of 0 points? Like how many people started a game and went to get coffee?

Also, multi level maps would add a ton of possibilities, but they are out of the question do to the game engine rendering all Hero movement on a flat plain, correct?
GregB, did you get my tip about grub launchers? Also, correct, every submitted high score gets save on the Dev's servers.

Oxynidus
01-09-2011, 08:19 PM
In this case, Hard not being fun is totally subjective. For one, actually Hard mode is how the game was initially balanced and designed for. Everything is scaled up for the lower difficulties... so its not so much that you have less HPs on hard, but you have more HPs on normal and easy. And Hard is not just for more of a challenge, but also for those who enjoy quicker play times. Just as those who want to last longer can enjoy Easy mode. I for one like that in Hard mode you really have to be skilled with your characters... every bit of food counts, and how and when you use your heroes is much more important. Where in Normal and Easy you can kind of just sit there, take hits and be effective with most heroes in most situations, Hard really forces you to pick the right hereos at the right time. I think it applies to Easy as well, except it only shows later in the game, because rounds 15 to 19 are quite difficult. I would have preferred if instead, for example, on medium difficulty, round 1 would be like round 2 in easy, and round 2 would be like round 4...etc or something like that, which would also be more challenging and faster paced than Easy, but with a different feel to it. But I do fully understand your approach, and I don't think it's wrong by any means. Just thought I'd share my thoughts.

I like playing Easy simply because it allows me to delve deeper into different builds at higher levels, and experiment with different defense combinations.

undeadcow
01-09-2011, 08:22 PM
Maybe I've just been playing too much Bug Heroes but I think I just saw a spider on my counter top dual blade chop some sugar ants...

Paradiso
01-09-2011, 08:26 PM
Part of the reason I can't get past round 18 is because every time it announces a new round the game lags for about 6 seconds. During this 6 second period you lose control of the hero, and they keep shooting and moving in the direction they were right before the lag.

I'm playing an an iPad, 4.2.1 with nothing else running.

As far as easy mode difficulty, I think it's ok as it is now, probably even better after the tweaks. I have all the turrets unlocked, and most of the abilities, but it's still frustratingly overwhelming at times. Like when there's 6 armored ants attacking at once, with about 5 grubs right behind them. I'd really like to see the strategy of the people making it into the 30th round.

Maybe instead of taking out enemies, you could give more money on easy mode. That would help a lot, and make it easier to explore different strategies for higher difficulties, without having to worry about buying the wrong thing at the wrong time and losing because of it.

Haruhi
01-09-2011, 08:33 PM
I was thinking that maybe you guys can add some sort of casual and/or exploration mode into the game that do not record high scores for leaderboards, etc. The casual mode could be very easy, and the "exploration" mode is just for players who want to look around the maps without any sort of pressure (i.e. no enemies, etc.). To go even further, maybe add a new training area in which players have an unlimited amount of money so that they are able to play around with every upgrade and item in the game.

K?!
01-09-2011, 08:34 PM
I would agree Paradiso. One of the things in the NYZ beta is that on easy mode, you should be able to experiment and not buy one wrong thing and lose because of it. Perhaps even a "wave bonus" of $500 per wave for the first ten waves or so?

Foursaken_Media
01-09-2011, 08:34 PM
Maybe I've just been playing too much Bug Heroes but I think I just saw a spider on my counter top dual blade chop some sugar ants...

Hahaha... no that was real.

@ Paradiso -- Both of those issues are fixed in this update (was submitted yesterday). I've gone through and already toned down some of the later waves a bit. I'll see about increasing the money a bit in easy mode.

currymutton
01-09-2011, 08:35 PM
Maybe I've just been playing too much Bug Heroes but I think I just saw a spider on my counter top dual blade chop some sugar ants...

This is normal...just make sure you take your medication on time... :P

Darn! Left my iPod Touch at home and now, I have no device to play this!

K?!
01-09-2011, 08:37 PM
Aha! I've found an answer. When your food runs out or your heroes die, a message pops up saying "post your scores to the leaderboards and quit or continue playing but not earn acheivments or post to the leaderboards. Your health and food supply would go into negative numbers." This wouldn't require new balancing and would let people experiment with what to buy.

I really like this idea; any feedback?

Paradiso
01-09-2011, 08:37 PM
Also, an idea for another mode: practice

It puts you in any map, on the medium difficulty, with infinite money.
No leaderboards, just being able to play around with all the different upgrades and strategies.

If anything it would make the top spots even more competitive, as everyone would have a chance to see how a particular ability works, or a certain strategy for a certain situation.

Just an idea. Plus it'd be too cool having 4 fully upgraded magnifiers, not gonna lie :)

K?!
01-09-2011, 08:38 PM
Also, an idea for another mode: practice

It puts you in any map, on the medium difficulty, with infinite money.
No leaderboards, just being able to play around with all the different upgrades and strategies.

If anything it would make the top spots even more competitive, as everyone would have a chance to see how a particular ability works, or a certain strategy for a certain situation.

Just an idea. Plus it'd too cool having 4 fully upgraded magnifiers, not gonna lie :)

I like this too. You would have everything unlocked, I assume?

Edit: We've had 15 posts in 40 minutes. This thread can move so fast at times.

Paradiso
01-09-2011, 08:42 PM
I like this too. You would have everything unlocked, I assume?

Edit: We've had 15 posts in 40 minutes. This thread can move so fast at times.

Hmm maybe. On one hand it would let you explore everything right off the bat, but on the other, having to unlock everything yourself to use in practice mode would be even more incentive to play.

I like your idea too, I see a lot of games doing that, usually when you beat a stage though, you can move to the next or keep racking up your score.

K?!
01-09-2011, 08:47 PM
Hmm maybe. On one hand it would let you explore everything right off the bat, but on the other, having to unlock everything yourself to use in practice mode would be even more incentive to play.

I like your idea too, I see a lot of games doing that, usually when you beat a stage though, you can move to the next or keep racking up your score.

Yes, that's what I meant. But having everything unlocked in the practice mode would ruin the excitement and surprise of getting it in the real mode.

It's like a friend going "here's what your getting for Christmas, and you can play with it as much as you want too."

I think our two ideas are the best, though.

dizzyjw
01-09-2011, 08:53 PM
Hmm maybe. On one hand it would let you explore everything right off the bat, but on the other, having to unlock everything yourself to use in practice mode would be even more incentive to play.

I like your idea too, I see a lot of games doing that, usually when you beat a stage though, you can move to the next or keep racking up your score.



YES YES YES... great idea. That's what is missing. I 2nd this idea

SLDROFHLA
01-09-2011, 08:59 PM
Any plans for co-op multiplayer in the future? If so, this would be like Dungeon Defenders but without all of the crappy controls. This game is amazing. Great job, guys!

K?!
01-09-2011, 09:05 PM
Any plans for co-op multiplayer in the future? If so, this would be like Dungeon Defenders but without all of the crappy controls. This game is amazing. Great job, guys!

They've said that it may happen, but Co-op is an insane amount of work and they're focusing on adding new content now.

Der-Kleine
01-09-2011, 11:43 PM
AppSpys video review:

XpNfn4J8RXE

Foursaken_Media
01-09-2011, 11:49 PM
Thanks DK! Great video and explains most of the game play perfectly :)

@ other game ideas (practice mode, playing after you die, etc) -- some interesting and good ideas in there guys... I'll bring them up for discussion with the team and let you know if anything develops.

Dyelon
01-10-2011, 02:38 AM
How the hell do you revive dead heroes in this game?? Im searching every menu I can and I don't see it anywhere!!

Ablueleaf
01-10-2011, 06:33 AM
A video of my gameplay :)

btcYhZMDp8w

Foursaken_Media
01-10-2011, 11:21 AM
How the hell do you revive dead heroes in this game?? Im searching every menu I can and I don't see it anywhere!!

The "equip button" will turn into a "revive" button on the hero select screen when a hero is dead. They are expensive to buy back, but are half the price when playing easy mode. However, note that if you're playing on Hard you cannot buy back dead heroes at all.

@ Abluefleaf -- awesome video, thanks! I see you're playing Hard mode ;)

WCFields
01-10-2011, 01:33 PM
[QUOTE=Ablueleaf;1531395]A video of my gameplay :)

YouTube: [url=http://youtube.com/watch?v=btcYhZMDp8w]video[/ post deleted

Arashi541
01-10-2011, 02:05 PM
I have a idea which would solve the multiplayer. The formula is similiar to super quick hooks where you can challenge people by using openfeints and see who can survive the longest round. This would require no big multiplayer coding problem.

Osujxu
01-10-2011, 02:42 PM
ok so this post is gona be about maps. first off i would like to say that the kitchen and office maps seem way to alike with the base being on the left and some hidden arease to the right. as for other maps in the future i would like:
1. more maps that have some kind of special ability. i like the robot in the playground map. also for the yard map, it says i have to save certain bugs to make them fight for me but i have no idea where and how to get to them? but i just like those two maps because they have like a special ability about them. i would like maps with abilities or something unique in the future.
2. a map that takes advantage of the day/night feature. whats the point of a day/night cycle besides one powerup for spider? a map for example, could be in the desert, where during the day, the sun is really hot and it damages opponents alittle, and at night its really cold and slows down opponents a little.
3. a like rainforest map. or if you want it to be like more of a place where bugs are, it could be like called "garden". the special thing about this would be during the day, you would see rain falling from the sky. also some kind of winter map could work the same way where snow falls from the sky. there could also be an ice portion of the winter map where its harder to control your guy.
4. an elevation map. this would have obstacles such as ramps that as you climb on, gives you a better view of everything an increased firing rate since you would be firing down. also you can then grab like turrets on the ramps and fire. then you can add like certain powerups that slow down the time. just thoughts :D

LordGek
01-10-2011, 03:17 PM
ok so this post is gona be about maps. first off i would like to say that the kitchen and office maps seem way to alike with the base being on the left and some hidden arease to the right. as for other maps in the future i would like:
1. more maps that have some kind of special ability. i like the robot in the playground map. also for the yard map, it says i have to save certain bugs to make them fight for me but i have no idea where and how to get to them? but i just like those two maps because they have like a special ability about them. i would like maps with abilities or something unique in the future.
2. a map that takes advantage of the day/night feature. whats the point of a day/night cycle besides one powerup for spider? a map for example, could be in the desert, where during the day, the sun is really hot and it damages opponents alittle, and at night its really cold and slows down opponents a little.
3. a like rainforest map. or if you want it to be like more of a place where bugs are, it could be like called "garden". the special thing about this would be during the day, you would see rain falling from the sky. also some kind of winter map could work the same way where snow falls from the sky. there could also be an ice portion of the winter map where its harder to control your guy.
4. an elevation map. this would have obstacles such as ramps that as you climb on, gives you a better view of everything an increased firing rate since you would be firing down. also you can then grab like turrets on the ramps and fire. then you can add like certain powerups that slow down the time. just thoughts :D

I like where you're thinking there!

I too would love to see maps with some neutral environmental hazards that pose a danger to both the player and AI. A basic example might be something like a pressure plate that fires a cannon at that spot a second later. If the player isn't careful they could get seriously hurt from this but, at the same time, a clever player could use it to to shoot at baddies you have managed to draw into the line of fire.

Nekcik
01-10-2011, 03:17 PM
I have a idea which would solve the multiplayer. The formula is similiar to super quick hooks where you can challenge people by using openfeints and see who can survive the longest round. This would require no big multiplayer coding problem.

But that's not multi-player is it? How about simply adding Game Center invites , Person inviting can chose scenery or Vote. Both players Defend food area , Increase amount of enemies per wave to compensate for the extra co-op player.
Add this for now and expand from that later. Can't be to hard to Code in ( I have no expertise in coding I might add) but I can't imagine this would be too hard.

I'm sure it's much more simple putting it on paper than actually doing it that's why this is just an idea of a multi-player I would like to see vs something from Openfeint crating challenges and sending it to a friend to see if they can beat the challenge. Sounds a bit "Boring" if you ask me. No offence to Arashi541 for the idea.

I also wouldn't mind (if Multi-player Co-op was added) seeing a button we can press that would mimic a "Bugs are eating our food" and removing the automatic game version to make the game a tad bit more challenging adding more of a team effort to make sure your food is not being eaten. that way if member A is out hunting food and member B is overwhelmed by bugs he could use this button to call for back-up.

What do the rest of you guys think?

Foursaken_Media
01-10-2011, 03:22 PM
Love some of those level ideas ;) We are starting to get to work on some new levels for the future so any and all suggestions are welcome. Keep them coming!

Osmiral
01-10-2011, 03:22 PM
But that's not multi-player is it? How about simply adding Game Center invites , Person inviting can chose scenery or Vote. Both players Defend food area , Increase amount of enemies per wave to compensate for the extra co-op player.
Add this for now and expand from that later. Can't be to hard to Code in ( I have no expertise in coding I might add) but I can't imagine this would be too hard.

I'm sure it's much more simple putting it on paper than actually doing it that's why this is just an idea of a multi-player I would like to see vs something from Openfeint crating challenges and sending it to a friend to see if they can beat the challenge. Sounds a bit "Boring" if you ask me. No offence to Arashi541 for the idea.

I also wouldn't mind (if Multi-player Co-op was added) seeing a button we can press that would mimic a "Bugs are eating our food" and removing the automatic game version to make the game a tad bit more challenging adding more of a team effort to make sure your food is not being eaten. that way if member A is out hunting food and member B is overwhelmed by bugs he could use this button to call for back-up.

What do the rest of you guys think?

That sounds awesome, but I'd still leave in the automatic one, but also include a button to call for your teammate's help if you cornered somewhere or for defending the food, or whatever.

Osmiral
01-10-2011, 03:24 PM
Love some of those level ideas ;) We are starting to get to work on some new levels for the future so any and all suggestions are welcome. Keep them coming!

How bout an attic or in a factory?

ArtNJ
01-10-2011, 03:37 PM
Hmm, got to 19 again on kitchen easy. It seems to me that the way I play, the centipedes are not so worrysome, its the swarms that kill me.

I played vastly better in general, my heroes all had good health when I died.

One thing I did wrong was level beetle's armor and regen too much, clearly I need to level stun cause you cant possibly have enough specials to stop the hordes without help. Another was that I died with poison could unused, which surely could have helped some.

Foursaken_Media
01-10-2011, 03:45 PM
I like the idea of an attic!

Yeah Ant, you definitely need to get a hold of some crowd control abilities. Beetle's stun skill is great, Poison Cloud as you mentioned is a key tool in slowing down everyone around you, Superior Assassin, Earthquake Jump, Stampede, Repulsar waves... all of those are excellent at controlling large groups of enemies. Also an upgrade Zapper Turret or FireCracker Turret can help a ton in these situations!

ps49556n
01-10-2011, 03:47 PM
Level suggestions:

-Inside of a refrigerator
-Inside of a computer/large data server (I think it would be cool to have all the chips and circuitry in the background)
-Dashboard and into the engine compartment of an old, abandoned car
-Restaurant kitchen


The more I play this game the more satisfying it is...I am telling everyone who is into iphone gaming to buy it and they all agree how enjoyable it is. Although free updates would be great, I would surely be willing to pay for add-ons.

BTW, the music is great!

K?!
01-10-2011, 03:50 PM
Hmm, got to 19 again on kitchen easy. It seems to me that the way I play, the centipedes are not so worrysome, its the swarms that kill me.

I played vastly better in general, my heroes all had good health when I died.

One thing I did wrong was level beetle's armor and regen too much, clearly I need to level stun cause you cant possibly have enough specials to stop the hordes without help. Another was that I died with poison could unused, which surely could have helped some.

Yes, stun is a necessity for Beetle.

ArtNJ
01-10-2011, 03:51 PM
I like the idea of an attic!

Yeah Ant, you definitely need to get a hold of some crowd control abilities. Beetle's stun skill is great, Poison Cloud as you mentioned is a key tool in slowing down everyone around you, Superior Assassin, Earthquake Jump, Stampede, Repulsar waves... all of those are excellent at controlling large groups of enemies. Also an upgrade Zapper Turret or FireCracker Turret can help a ton in these situations!

You know, I never thought of repulser waves as crowd control, only as ant survival in colloseum. Now that you say it, it almost sounds like a no-brainer, get it every time choice because its cheap and lasts a while. Turrets, Better Base, Repulser Waves and then some high damage skill for ants 4th (probably not necessary until later). (I havent found teleport too worth it, but I guess it has a stun also...)

ArtNJ
01-10-2011, 03:57 PM
Also, on 18 or 19 on Kitchen easy, I took the quest "survive a grub invasion" or something like that. Did that spawn extra monsters? If so, it was a foolish take seeing as I have yet to get past 19!

eusti
01-10-2011, 04:06 PM
Let me just start with saying I like this game a lot.
I'm especially taken by the insects' voices like ant's "Do you really think this is a good idea?" They always make me smile! Thank you for that!

Here's what I don't like:
- The game crashes a lot. I'm on an iPhone 3 GS and usually make sure that there are not a lot of other apps open. And still often when the scenes really heat up, e.g. switching heroes, buying equipments and using abilities the game just crashes and quits. The save that I can use when going back to the app is most of the time very far behind (seems like several rounds old, but I'm most of the times not really paying attention to the rounds when playing...)
- As said the auto-save isn't really up to spec... Why not let us save by hand into several slots? That would get rid of some of the frustrations...
Especially when playing the game on the subway etc I always fear that my progress is not correctly saved... Or I'd like to figure out how to solve certain situation without building everything up again from scratch.
- The rounds system doesn't make any sense to me. I mean I understand that it's to time the survival, but there is no clear stop between them... The bugs are still coming even though the round is over... Weird!
- I agree with the sentiment of people wanting some kind of carry over of previous achievements in this game. Don't know how to do this fairly, but would still love to see something like that.
- Someone earlier complained about the glass table in the office and I have to agree that this is a mobile device and in contrasty light situations this is a tough one to see... As well the copper coins are sometimes tough to spot in the kitchen.

I guess that's it from my side here. All in all I really enjoy playing the game although with the recent crashing I might hold off playing for a bit now...

D.

Foursaken_Media
01-10-2011, 04:10 PM
Oh man, teleport is one of my favorite abilities... gets you out of almost any tight spot, lets you travel the map quickly, and is especially useful to get right up on long ranged/powerful enemies such as MG teams and BumbleBees (with their huge mace range), then switch to a different hero and use a different powerful ability ;)

Yes grub invasion spawns an extra wave of grubs... thats an easy quest though :p Its basically a freebie bc grubs are generally easy to kill with a few turrets to help.

@ ps -- added some of those ideas to the potential level queue ;)

I also wanted to bring up the deal with how we are likely to proceed with updates. First of all, we will be rolling out several free updates with new equipments for each of the current heroes. We've got some cool things like "Ant glasses" which increases his sight range, "Dual Shotguns" for Beetle (expensive, but gives him a ranged option), and more! And of course we've got Game Center support coming soon as well.

As for larger things like new heroes and new levels, these do take a significant amount of time to create, and will likely come in the form of IAP, however we won't charge an arm and a leg for each new thing. We'll make sure that everything is very fairly priced. Also new levels will be complete packages, most of the time coming with new enemies and sometimes a new unlockable turret.

Man, I can't wait to spill the beans on the new heroes we have planned ;)

K?!
01-10-2011, 04:11 PM
Let me just start with saying I like this game a lot.
I'm especially taken by the insects' voices like ant's "Do you really think this is a good idea?" They always make me smile! Thank you for that!

Here's what I don't like:
- The game crashes a lot. I'm on an iPhone 3 GS and usually make sure that there are not a lot of other apps open. And still often when the scenes really heat up, e.g. switching heroes, buying equipments and using abilities the game just crashes and quits. The save that I can use when going back to the app is most of the time very far behind (seems like several rounds old, but I'm most of the times not really paying attention to the rounds when playing...)
- As said the auto-save isn't really up to spec... Why not let us save by hand into several slots? That would get rid of some of the frustrations...
Especially when playing the game on the subway etc I always fear that my progress is not correctly saved... Or I'd like to figure out how to solve certain situation without building everything up again from scratch.
- The rounds system doesn't make any sense to me. I mean I understand that it's to time the survival, but there is no clear stop between them... The bugs are still coming even though the round is over... Weird!
- I agree with the sentiment of people wanting some kind of carry over of previous achievements in this game. Don't know how to do this fairly, but would still love to see something like that.
- Someone earlier complained about the glass table in the office and I have to agree that this is a mobile device and in contrasty light situations this is a tough one to see... As well the copper coins are sometimes tough to spot in the kitchen.

I guess that's it from my side here. All in all I really enjoy playing the game although with the recent crashing I might hold off playing for a bit now...

D.

-There should not be any other apps open. Also, switch graphics to low to improve gameplay.
-Saving should be fixed in the submitted update, this should't happen.
-You're just not killing the bugs fast enough. I have a 10-15 second break between rounds.
-They are going to work on some sort of retain progress system.
Turn your brightness up or play in darker surroundings. I play most of my games in pitch blackness with high brightness so I can see everything, but this is the extreme.

Foursaken_Media
01-10-2011, 04:14 PM
Impressions

Thanks! Don't worry, the update should be coming out soon which fixes most, if not all stability issues. There should literally be no more crashes, and auto saving stutter between rounds has been removed (but it still works). Hopefully Apple will approve it in the next few days (been in submissions for 2 full days now).

As for the Round system, its not really a system at all. Really we just put them in to give you a sense of progression. There is a short delay inbetween rounds to let you catch up a little bit, but overall we wanted a more persistent, continuous type feel. The rounds just help you identify which enemies you will fight (although some rounds are random), and to get an idea for how far you have lasted.

Ayjona
01-10-2011, 04:29 PM
Also, I vote for an attic/snowy map.

/signed.

lolwat.

Google translates "foursaken media" as Four Re: Media"

Then it is probably right, and we are all wrong ;)

Google - tomorrow's SkyNet, today.

Osujxu
01-10-2011, 04:34 PM
I like the idea of an attic!

Yeah Ant, you definitely need to get a hold of some crowd control abilities. Beetle's stun skill is great, Poison Cloud as you mentioned is a key tool in slowing down everyone around you, Superior Assassin, Earthquake Jump, Stampede, Repulsar waves... all of those are excellent at controlling large groups of enemies. Also an upgrade Zapper Turret or FireCracker Turret can help a ton in these situations!

lol his name isn't ant. its art haha you've been playing too much bug heroes!!

Osujxu
01-10-2011, 04:37 PM
also what are the best turret combinations? i have them all unlocked except the last. and how often do you guys level up the turrets?

and also for the dual shotguns for beatle, is it like the shoulder turrett for ant? i would love the beatle to have a long ranged weapon while keeping his melee attack. it would make him the ultimate killing weapon!!

o and also when i asked how sales were doing,i didn't mean like how many exact sales you have, but more in terms of ranking and recognition. this is only because i don't seem to see the game in the top 50 which is pretty dissapointing

Arashi541
01-10-2011, 04:43 PM
Hey Foursaken media maybe you could make the maps free but have the characters and multiplayer IAP.

eusti
01-10-2011, 04:44 PM
Turn your brightness up or play in darker surroundings. I play most of my games in pitch blackness with high brightness so I can see everything, but this is the extreme.

Thank you for your feedback K?!.
Although game makers should keep in mind that these are mobile devices and what might look great in a darkened room might be tough when you play traveling with lighting conditions outside your control. And I'm not saying everything should be super flat, but the glass table is definitely a little too dark when the outside lighting is very contrasty.

@Foursaken_Media: Thanks for listening and fixing things! That's what I love about this platform. We all profit from these interactions.

D.

tongkl
01-10-2011, 04:52 PM
Really enjoying this one, looking forward to the patch to fix the crashing.

Suggestion for a map - something along the lines of the best campaign in Left4Dead 2, Heavy Rain. A map where it starts raining at night, creating areas of water (puddles, streams) which slow you down or are impassable.

K?!
01-10-2011, 05:02 PM
also what are the best turret combinations? i have them all unlocked except the last. and how often do you guys level up the turrets?

and also for the dual shotguns for beatle, is it like the shoulder turrett for ant? i would love the beatle to have a long ranged weapon while keeping his melee attack. it would make him the ultimate killing weapon!!

o and also when i asked how sales were doing,i didn't mean like how many exact sales you have, but more in terms of ranking and recognition. this is only because i don't seem to see the game in the top 50 which is pretty dissapointing

For rankings look here: AppAnnie.com (www.appannie.com/bug-heroes/ranking/history)

I've gotten to 50,000 XP normal kitchen on the harder beta with 2 Snipers, one MG and a magnifier.

Joshnsuch
01-10-2011, 05:03 PM
I saw you mentioned new characters and skill sets coming..

For some reason the first thing that came to mind was a praying mantis.

My next thought turns to a monk-ish class for it. Heh.

What sort of ideas do you guys have coming up for content updates? Specifics on characters and stuff if possible.

Awesome game, by the way. I've told all my iOS friends about it. I'm truly drooling for the day when I open the App Store on my phone and see an update for this game.

K?!
01-10-2011, 05:04 PM
I saw you mentioned new characters and skill sets coming..

For some reason the first thing that came to mind was a praying mantis.

My next thought turns to a monk-ish class for it. Heh.

What sort of ideas do you guys have coming up for content updates? Specifics on characters and stuff if possible.

Awesome game, by the way. I've told all my iOS friends about it. I'm truly drooling for the day when I open the App Store on my phone and see an update for this game.

They have refused many times to tell us new heroes/levels, but your not the only one for a praying mantis.

TiltMyTouch
01-10-2011, 06:30 PM
So I've been recommending this game to quite a few people just because it is "unique" even though I personally haven't even played it myself (shhh :o). I finally got to actually checking this game out beyond just being impressed it combines DSS/castle defense/RPG, but I'm not so sure anymore. Gameplay seems very confusing, and I'm not really sure how each of the previously mentioned genre's elements come into play. Basically, you're an insect, you level up and fight against enemies, and you set up turrets to help you?

K?!
01-10-2011, 06:48 PM
So I've been recommending this game to quite a few people just because it is "unique" even though I personally haven't even played it myself (shhh :o). I finally got to actually checking this game out beyond just being impressed it combines DSS/castle defense/RPG, but I'm not so sure anymore. Gameplay seems very confusing, and I'm not really sure how each of the previously mentioned genre's elements come into play. Basically, you're an insect, you level up and fight against enemies, and you set up turrets to help you?

Yes. How doesn't that make sense? You also need to use your hero's effectivly.

TiltMyTouch
01-10-2011, 06:51 PM
Yes. How doesn't that make sense? You also need to use your hero's effectivly.

Well let me rephrase. This was a combination of multiple genres as the title advertises, so I was looking for something really unique and was confused on whether there was more to it than what I expected. Guess I expected too much :\

At this state, I'm not too interested unless it's on a sale or something. And considering how I was let down with NY Zombies as well, I think that'll be the smarter decision. (No disrespect meant at all to the devs, NYZ was not a bad game by any means, it was just praised as a really great game by a few here and I just didn't find it THAT good)

TooTinyMan
01-10-2011, 06:59 PM
Well let me rephrase. This was a combination of multiple genres as the title advertises, so I was looking for something really unique and was confused on whether there was more to it than what I expected. Guess I expected too much :\

At this state, I'm not too interested unless it's on a sale or something. And considering how I was let down with NY Zombies as well, I think that'll be the smarter decision. (No disrespect meant at all to the devs, NYZ was not a bad game by any means, it was just praised as a really great game by a few here and I just didn't find it THAT good)

I agree. I actually love this game and play it more than an hour a day, but when it was promised to be an RPG/Turret Defense Thingy, I thought that we would be able to place turrets in more areas than just on the food stash, and there would be more exploration and story involved. Instead, it's still pretty unique, but it's a lot like other dual-stick games, just with extra defenses on the place you're defending and extra characters.

Paradiso
01-10-2011, 07:07 PM
It does have all the promised elements, just not exactly how we expected them to be.

Even though most of the individual parts have been used hundreds of times in other games, they combine to make something that just feels original and fun.

And the excellent graphics and sound work are icing on the cake :)

dizzyjw
01-10-2011, 07:08 PM
ooohh how about a rhino beetle. he can act like a bulldozer...

K?!
01-10-2011, 07:09 PM
Well let me rephrase. This was a combination of multiple genres as the title advertises, so I was looking for something really unique and was confused on whether there was more to it than what I expected. Guess I expected too much :\

At this state, I'm not too interested unless it's on a sale or something. And considering how I was let down with NY Zombies as well, I think that'll be the smarter decision. (No disrespect meant at all to the devs, NYZ was not a bad game by any means, it was just praised as a really great game by a few here and I just didn't find it THAT good)

That makes sense. It's more like a very deep dual stick shooter with castle defense and some RPG elements that a pie with each element making up a perfect third.

Dizzyjw: You're going to like Stampede for Beetle.

TooTinyMan
01-10-2011, 07:44 PM
It does have all the promised elements, just not exactly how we expected them to be.

Even though most of the individual parts have been used hundreds of times in other games, they combine to make something that just feels original and fun.

And the excellent graphics and sound work are icing on the cake :)

I guess you're right about that, but I'd still like a more adventurous level in which it's possible to leave the stash for 20 seconds without it being completely overwhelmed.

Foursaken_Media
01-10-2011, 08:15 PM
Well let me rephrase. This was a combination of multiple genres as the title advertises, so I was looking for something really unique and was confused on whether there was more to it than what I expected. Guess I expected too much :\

Its hard to tell, but have you even played the game? And sorry but how is Bug Heroes not "really unique"? To be honest I'd be curious to see what you think is actually a more unique action game in all the apps store? I'm not saying one doesn't exist, but to say BH is not extremely unique, imo is :eek:

I understand some people want a larger adventure/story, but we chose to focus on replayability over a large single player game that you play through once and are done with... especially at the $2 price point.

In the end though, can't please everyone :p We are happy that it seems that 98% of all impressions and reviews so far have been excellent :D

And of course as always, thanks for the thoughts and impressions everyone.

Foursaken_Media
01-10-2011, 08:18 PM
I guess you're right about that, but I'd still like a more adventurous level in which it's possible to leave the stash for 20 seconds without it being completely overwhelmed.

Hmmm... In the first twenty waves on kitchen, 5 of them are defense waves... 75%+ of the game you don't have to worry about any bugs eating your food.

But again to each his own :) We appreciate all the feedback, good or bad. Though we can't always change certain things, we are listening!

Also, the stability update is now In Review! This means it'll likely be out tonight or tomorrow. Let us know how things play as soon as you are able to update!

TooTinyMan
01-10-2011, 08:33 PM
Hmmm... In the first twenty waves on kitchen, 5 of them are defense waves... 75%+ of the game you don't have to worry about any bugs eating your food.

But again to each his own :) We appreciate all the feedback, good or bad. Though we can't always change certain things, we are listening!

Also, the stability update is now In Review! This means it'll likely be out tonight or tomorrow. Let us know how things play as soon as you are able to update!

I wasn't really talking about the kitchen, I was talking about the more later levels. In the playroom, it didn't say anything about a lot of bugs heading towards the stash or anything, and I literally only left for maybe 10 seconds when I got a message saying it was being attacked. When I got back to it, it was almost completely destroyed by maggots and grubs, and I wasn't able to save it in time.

Also, does the firecracker also hurt the heroes? I've had a few explosions come out of nowhere and hit me when I was standing next to an enemy, although I couldn't tell if I'd taken damage or not.

K?!
01-10-2011, 08:34 PM
Hmmm... In the first twenty waves on kitchen, 5 of them are defense waves... 75%+ of the game you don't have to worry about any bugs eating your food.

But again to each his own :) We appreciate all the feedback, good or bad. Though we can't always change certain things, we are listening!

Also, the stability update is now In Review! This means it'll likely be out tonight or tomorrow. Let us know how things play as soon as you are able to update!

The mistake a ton of people make is spending all their money upgrading their heroes or even just one hero. So they are holding the bugs off fine, but then they leave on a quest or for food and their stash gets killed. Make it more clear that you need to upgrade your heroes and your base guns.

Also, what is up with the "u" in your logo? It looks more like a J (I forgot to ask you this in beta): http://a.imageshack.us/img830/8899/catbio.jpg

Foursaken_Media
01-10-2011, 08:40 PM
@ Too Tiny -- I'll look into the balance of base eating bugs on waves without a warning in Playroom, though Office and Playroom are by design a bit more siege heavy then the other 2 levels. And FireCracker Turrets do knock your heroes around, but they do not hurt them.

@ K -- haha, that pic is like 10000 years old :p

TooTinyMan
01-10-2011, 08:41 PM
Hey I know this is extremely random and irrelevant to the topic, but how do I post screenshots? I found a typo and a glitch where I started floating in the air, and I'd like to show you.

K?!
01-10-2011, 08:46 PM
Hey I know this is extremely random and irrelevant to the topic, but how do I post screenshots? I found a typo and a glitch where I started floating in the air, and I'd like to show you.

Download ImgurFree from the appstore. Browse for your screenshot and then upload it. Copy the URL into Safari and add [img] before your link and [/img.] (ignore the period) after your link. Done and done.

TooTinyMan
01-10-2011, 09:04 PM
Download ImgurFree from the appstore. Browse for your screenshot and then upload it. Copy the URL into Safari and add [img] before your link and [/img.] (ignore the period) after your link. Done and done.

I'm on an ipod and I don't have wifi. Is there any way I can do it directly from my computer?

Paradiso
01-10-2011, 09:10 PM
I'm on an ipod and I don't have wifi. Is there any way I can do it directly from my computer?

You might be able to with iTunes, I don't know if it let's you take photos off of the device, I've never tried.

Assuming your not jailbroken, otherwise just ssh.

K?!
01-10-2011, 09:11 PM
I'm on an ipod and I don't have wifi. Is there any way I can do it directly from my computer?

Sync your device with whatever photo importing program you prefer (iPhoto, Microsoft visual studio), find the picture, drag it to your desktop, go to imgur.com, hit browse and then upload it. Normally, it's just so much easier to upload directly from your device. You can attach it to your post too, but that doesn't look as good.

TooTinyMan
01-10-2011, 09:13 PM
Sync your device with whatever photo importing program you prefer (iPhoto, Microsoft visual studio), find the picture, drag it to your desktop, go to imgur.com, hit browse and then upload it. Normally, it's just so much easier to upload directly from your device. You can attach it to your post too, but that doesn't look as good.

Okay, thanks.

TooTinyMan
01-10-2011, 09:20 PM
Here it is:

I know this post looks like it's here for no reason, but it's actually because I goofed with the URL of the screenshot and then accidentally posted the right one all over again instead of editing it.

TooTinyMan
01-10-2011, 09:21 PM
Misspelling: "weary" should be "wary"

http://i.imgur.com/5egst.png

For some reason, I can't find the floating in air one. I think I might have deleted it :( What happened was an Armor Ant hit me with a bolt and knocked me off the edge, but I didn't fall. I just sat there without being able to move. It was in the kitchen right next to the stash.

Paradiso
01-10-2011, 09:23 PM
Here it is:

http://i.imgur.com/5egst.png

[IMG]http://i.imgur.com/5egst.png[/IMG

Try it like that (add the last bracket)

Edit: Never mind :)

K?!
01-10-2011, 09:24 PM
This happened a ton in the beta. The developers fixed almost all instances of it, though. You can always use teleporter or ant hole to get back in the map.

Also, the Flea Gunner Team's long range does tire me out, so I guess this could still be in context. It'll probably be fixed though, nice catch.

TooTinyMan
01-10-2011, 09:26 PM
This happened a ton in the beta. The developers fixed almost all instances of it, though. You can always use teleporter or ant hole to get back in the map.

Also, the Flea Gunner Team's long range does tire me out, so I guess this could still be in context. It'll probably be fixed though, nice catch.

I started a new game, and I didn't have teleporter or ant hole then, because I focused mainly on guns and weapons. And thanks.

EDIT: Also thanks for telling me how to post pics! :D

GregB
01-10-2011, 09:30 PM
"Hmmm... In the first twenty waves on kitchen, 5 of them are defense waves... 75%+ of the game you don't have to worry about any bugs eating your food."

REALLY?!?

Some waves start with a message about bugs gonna eat your food. Are those the defense waves and bugs will NOT go for the food stash on all other waves?

Because of the defense game set up, I assumed bugs would go for my food on all waves. I really only upgrade my turrets and assumed I could stay near them and let them protect both my stash and heros. From what I have experienced, I'm guessing this is not a good strategy.

K?!
01-10-2011, 09:36 PM
"Hmmm... In the first twenty waves on kitchen, 5 of them are defense waves... 75%+ of the game you don't have to worry about any bugs eating your food."

REALLY?!?

Some waves start with a message about bugs gonna eat your food. Are those the defense waves and bugs will NOT go for the food stash on all other waves?

Because of the defense game set up, I assumed bugs would go for my food on all waves. I really only upgrade my turrets and assumed I could stay near them and let them protect both my stash and heros. From what I have experienced, I'm guessing this is not a good strategy.

Correct, sort-of. On the non-defense waves, you will have some bugs that attack you and some that attack your food. Also, if you want to make it to higher rounds, you need to strike a balance between upgrading your turrets and upgrading your heroes.

deiden26
01-10-2011, 09:58 PM
Well let me rephrase. This was a combination of multiple genres as the title advertises, so I was looking for something really unique and was confused on whether there was more to it than what I expected. Guess I expected too much :\


While I agree that on the surface it performs a lot like other dual stick shooters, to succeed one must take advantage of the tower defense and RPG elements. To be more specific, these elements are:

Tower Defense:
-Number of towers
-Type of Towers
-Tower upgrades

(Note that this does not include tower placement)

RPG:
character earns over time
-Buying equipment for party members
-Buying special abilities for party members
-leveling up abilities of characters
-Party System including
~choosing right character for each situation
~choosing how distribute the use of each character and thus xp each

I might have missed some things, but these elements I already mentioned add a lot of depth to the game that goes far past what most dual stick shooters offer.

That being said, it would be cool if permanent towers could be bought and placed anywhere on the map. There would have to be a cap though...

Also, I have noticed that you always start with a machine gun tower that takes up one of the four tower spaces. The player should have more choice. Thus, I recommend that the player starts with $200 to buy a tower with or to use on something else. It just seems odd that with such a limited number of tower spaces one would be required to be a machine gun. At the very least have the resale value of the un-upgraded original turret be the full $200.

K?!
01-10-2011, 10:07 PM
You can sell it if you like, it's only so if 1 grub gets to your stash while you're away you don't lose half your food.

Foursaken_Media
01-10-2011, 10:26 PM
"Hmmm... In the first twenty waves on kitchen, 5 of them are defense waves... 75%+ of the game you don't have to worry about any bugs eating your food."

REALLY?!?

Some waves start with a message about bugs gonna eat your food. Are those the defense waves and bugs will NOT go for the food stash on all other waves?

Because of the defense game set up, I assumed bugs would go for my food on all waves. I really only upgrade my turrets and assumed I could stay near them and let them protect both my stash and heros. From what I have experienced, I'm guessing this is not a good strategy.


Well, thats one of the cool parts about BH... you CAN play that way if you want. Building up a strong defense is certainly a viable strategy, however it does make it harder to wander around and complete side quests, bc by that time you spent all your money on turrets instead of a nice array of equipment for your heroes as well. Its also harder to go out searching for food if you don't keep your heroes nice and leveled up/equipped with gear.

But generally, only large groups of bugs will attack your food stash on the labeled waves. There are some small groups of grubs and maggots which may occasionally attack your stash on other waves, but they are designed to be small enough groups (and rare) so that if you have even a decent array of turrets, you should be fine leaving your base alone.

GregB
01-10-2011, 10:49 PM
Good to know about the waves. Suggest some way to make this clear - I happen to be on this forum but wouldn't have known otherwise.

Also:

"(Note that this does not include tower placement)"

I was wondering if the four turret slots correspond to different locations and if the locations matter (front=better?).

K?!
01-10-2011, 10:53 PM
Good to know about the waves. Suggest some way to make this clear - I happen to be on this forum but wouldn't have known otherwise.

Also:

"(Note that this does not include tower placement)"

I was wondering if the four turret slots correspond to different locations and if the locations matter (front=better?).

Towers in front have slightly more range, so put your snipers, lasers, and firecrackers in the back, and anything else in the front.

Edit: disnt read your post correctly, towers in front have no extra benefits apart from insignificantly more range.

Foursaken_Media
01-10-2011, 11:40 PM
Good to know about the waves. Suggest some way to make this clear - I happen to be on this forum but wouldn't have known otherwise.

Also:

"(Note that this does not include tower placement)"

I was wondering if the four turret slots correspond to different locations and if the locations matter (front=better?).

We can see about adding some dialog to make the explore/defense/attack paradigm more pronounced.

Wilbair
01-11-2011, 02:47 AM
Congrats on a great game is just love it:)

Dyelon
01-11-2011, 11:38 AM
Hey Foursaken, bought the game the day it came out and i LOVE IT! Recommending it to ALL my friends who can get it because it's probably the most fun I've had on the iPod touch besides FF7 on psx4all LOL!!

I just today got the highest score on the hardest difficulty on the leaderboards so im taking a break and thought id give yah a piece of my mind =D

Here are some of my thoughts:
a) the stability/crashing: I'm not gonna say much about it because you are insisting the update you issued shall fix it...I hope so because its REALLY annoying. I actually got into one loop where I couldn't get through ONE round of the game no matter how many times I restarted the app. I had to redownload it and thus lost all my unlocked stuff.

b) Framerate: its great up until later levels (15+ on hard) then its starts getting hectic. (im on ipod touch 3g on high graphics)

c) Graphics: great graphics engine!! top notch. only thing I'd say needs work is the ART direction...like the colors. 80% of the game is black/grey/white/off-white.....lets get some color going on man!

i have some ideas, and they would help fix the colors AND the seemingly common complaint about the lack of permanent unlocks from game to game. Personally, I think the complaint is really silly. I feel like people can't come to terms with the GENRE of the game. Its supposed to have a Dota/wc3 feeling where game to game you have to start over. the SKILL of the game comes from how fast/efficient/smart you are able to start from SCRATCH.

That being said, check it:

-i think the "unlocks" could be COLORS for the heroes! you have such cool hero design logically but visually it lacks. every 3 hours or so maybe let the player customize the looks of their heroes in the main menu screen? or how about allowing the player to not only upgrade the beetle's weapon to a wrench, but a COLORED wrench?? its shallow-ish customizing but its fun and gives the players something to get into from game to game:

-the ant should be red like a fire ant because he....fires his gun. also give him unlocks like a rambo headband and army camo or something funny.

-the beetle is by far the best visual design. hes big and blue and he looks truly awesome. but whats with his weapons?? he goes from a big ugly stick to a ...bigger, uglier stick?? let us color it or put cool leaves on it!

-the spider is so underutilized visually!! his blades' shape are cool but why are they brown and dirty? i know hes a bug but hes supposed to be ninja like! let us upgrade his 4 blades into 4 KATANAS or something cool, and also just being able to put him in a cool colored ninja costume would be really really fun.

-the enemy designs are great, i like them all really. give the slug spiky teeth though =D


-okay, so today i got the highest score ever and it was also the FUNNEST game ive ever had. You know why? NO COIN QUESTS! You guys had your heart in the right place but cmon everytime i get the 10 coin quest my heart sinks...its BORING, ANNOYING, and in hard mode TOO RISKY. First of all, sometimes they keep spawning next to each other but sometimes they dont and it requires so much wandering and alot of times 2-3 ventures into the enemy SPAWN.
I'll be running around as the spider looking for a stupid coin and a siege ant group (the 2 ants with the huge MG gun) will shoot me offscreen while im in a corner and catch me with 3-6 straight bullets taking off like 40% HP....effing sucks man. coins aren't relevant to bugs, its not fun looking for them, and I feel like you should scrap that quest and come up with something else that involves wandering like im sure you were aiming for.

-do the quests like getting a scroll extra beneficial as one would think seeing as to how they are guarded by high lvl enemies therefore granting alot of XP? thatd be awesome.

-the abilities: GREAT JOB!!! prob the best part of the game. so much fun. though i think the beetles could use some work if anything. some of his seem redundant and repetitive and as a result not as much fun. like his shield spell the gauntlet earthquake jump and stampede...i dunno all seem very similar maybe could use some uniqueness.


hope you enjoy reading my post as much as i have playing your game, absolutely fantastic. all these stupid KRPGS like inotia and heroes lore and zenonia try doing the action RPG genre on the iphone but this is by far the most enjoyable experience in terms of that genre on the device. I hope the best for you as a developer(s), i believe any company would have to respect your skills after playing this game.

DaviddesJ
01-11-2011, 11:42 AM
i have some ideas, and they would help fix the colors AND the seemingly common complaint about the lack of permanent unlocks from game to game. Personally, I think the complaint is really silly. I feel like people can't come to terms with the GENRE of the game. Its supposed to have a Dota/wc3 feeling where game to game you have to start over. the SKILL of the game comes from how fast/efficient/smart you are able to start from SCRATCH.

What you don't understand is that MANY people aren't interested in a competition of their skill against yours. They just want to play an enjoyable game experience. I understand the concept that you are talking about. I just think there is a different concept---let people play at the difficulty and learning curve that works for them, without measuring their success by comparisons against other people---that is ALSO of interest to a lot of players. And letting people play that way doesn't hurt you at all.

Dyelon
01-11-2011, 11:48 AM
hey man i did not mean to put any negative feelings forth TOWARDS the people who want RPG elements, I dont mean it like that.

My feeling is more that the developer set out to make a certain type/genre of game and people are asking him to make changes to it that would IMO bring huge changes to the gameplay thereby changing his/their original idea.

and I agree with the complaint as well as you saw....i think they should impelment color and accessory customizations as that would not require too much coding and gameplay changes but alot of the times just color palette additions!
but I don't think we should start having towers you can bring from game to game or abilities loaded onto to your char from the start or anything. the game design is what it is and we should respect the developers choice.

DaviddesJ
01-11-2011, 12:06 PM
My feeling is more that the developer set out to make a certain type/genre of game and people are asking him to make changes to it that would IMO bring huge changes to the gameplay thereby changing his/their original idea.

No, if you let players who aren't as skilled as you have access to more of the content, that wouldn't change the original idea at all, because you could still play the game exactly as it stands now. I'm not talking about "RPG elements". I'm talking about making it easier for players who aren't as good as you to play further into the game. That doesn't affect you at all, if their scores don't go on your leaderboard.

I think there's an arrogance when you take the position that you are really good at the game and so you should get more out of it than the average player. And I don't think it's good marketing. You can't make money only selling a game to the few people who are going to be on top of the leaderboard.

Dyelon
01-11-2011, 12:10 PM
No, if you let players who aren't as skilled as you have access to more of the content, that wouldn't change the original idea at all, because you could still play the game exactly as it stands now. I'm not talking about "RPG elements". I'm talking about making it easier for players who aren't as good as you to play further into the game. That doesn't affect you at all, if their scores don't go on your leaderboard.

I think there's an arrogance when you take the position that you are really good at the game and so you should get more out of it than the average player. And I don't think it's good marketing. You can't make money only selling a game to the few people who are going to be on top of the leaderboard.

Well I'm not sure what you mean by you want to access more of the content because that would mean you would just like to have access to the 4 levels and all of the skills for the heroes. The former merely requires reaching level 5 or 6 or something and the latter requires experience which can be obtained by just playing.

So all you want is the content thats already in the game...I understand that. But then I don't understand why you attacked my comment about OTHER peoples opinions that the devs should add permanent towers or bring over towers and bring over abilities and such....because thats what I was referring to.

DaviddesJ
01-11-2011, 12:17 PM
But then I don't understand why you attacked my comment about OTHER peoples opinions that the devs should add permanent towers or bring over towers and bring over abilities and such....because thats what I was referring to.

I think you aren't understanding many of the comments that you then deride as "silly". But I will give up on explaining them.

ArtNJ
01-11-2011, 12:21 PM
I tend to think that the easiest level should be set so that at least 80% of players can eventually, with practice, get all 3 heroes well levelled up with 4 skills each and maybe also with max weapons. Who cares if the game takes too long for some/many at that level, that is what harder levels are for? Keep the current "easy" mostly as is, and just add a "beginner" level.

I would probably spend some time with beginner level myself. While I am confident I'll get past 19/easy/kitchen on my next playthrough -- having learned a good amount each play, it would still be fun to play around with the expensive abilities.

Switching gears, can someone explain the Robot and Cat to me? The cat seems to attack enemies or you, so I just try to avoid it. The Robot seems to only go for you. Unlike the Cat, I am not sure if the Robot can be forced into inactive mode by attacking -- I dont think so.

Dyelon
01-11-2011, 12:21 PM
I think you aren't understanding many of the comments that you then deride as "silly". But I will give up on explaining them.

You didn't really explain anything. Thats my point. If you want all of the content IN the game, foursaken allows for that.
If you want extra content/gameplay changes, then okay we might disagree? I don't even know if we do because you have such an attitude problem you can't even express yourself in a normal conversation without an edge in your tone.

Foursaken_Media
01-11-2011, 12:36 PM
Thanks Wilbar, Daviddes and Dyelon for the thoughts and opinions.

Hehe I think you guys should just agree to disagree. The reality is the game was by no means designed for the competitive people at the top of the leaderboard but the option to play competitively exists. The leaderboards were added long after we created the basic gameplay. In the end, this is the style of game that we chose to make, and we understand it can't please everyone. We will do what we can to appease as many people as possible by adding what we can, but you have to understand we aren't going to be able to remake the entire game at this point.

Not to mention the game will get better and deeper as more content is released (new heroes -- choose 3 out of x amt of heroes... will create a sort of part system feel -- new levels, new enemies, and new equipment. we're also investigating feasible ways to add some more persistence).

@ Art -- the Cat does indeed attack anything in its way, so you can filter enemies into its paws. The Robot is the same way with its melee kicks, but will occasionally stop to shoot at just your hero. But even the bullets can be taken advantage of to hit other enemies. There is nothing better then when a huge group of giant siege grubs runs right into the path of the robot and he kicks the crap out of them ;) The robot will turn off at night automatically.

Dyelon
01-11-2011, 12:38 PM
wahh =(

Foursaken_Media
01-11-2011, 01:09 PM
YES! Update was just approved... should be ready to download in a few minutes/hours (depending on Apple)!

Fastbridge
01-11-2011, 01:48 PM
Just shattered high score on kitchen normal.

Foursaken_Media
01-11-2011, 01:53 PM
Oh wow just peeped your score... not bad for a beginner :p Just wait until I get a chance to submit my score though :D

ArtNJ
01-11-2011, 02:06 PM
Just shattered high score on kitchen normal.

tell

DahakaJR
01-11-2011, 02:25 PM
64 rounds, most impressive.

My best is 24.

Paradiso
01-11-2011, 03:02 PM
Just got the update, seems good so far :)

Fastbridge
01-11-2011, 03:13 PM
Round 64 on kitchen normal. Devs should not be able to post scores. Lmaooo

Foursaken_Media
01-11-2011, 03:17 PM
Just got the update, seems good so far :)

Hallelujah! Let us know if you come across ANY issues still... right now we're shifting focus to new content, Game Center support, and some other things ;)

@ fastbridge -- Haha, I don't even know if I can beat that score! Now I must... I will!! btw I think its time you move to hard :p

DtheGOPkiller
01-11-2011, 03:19 PM
How do you guys do it? That was some seriously fast tweaking! Thanks guys. Your game is awesome and I really hope you guys get massive sucsess and get really really rich. The video game business needs more minds and dedication like yours. I hope you guys make full blown big title console games soon. Also on a different note you guys are brothers right? That is really cool that you guys are able to work together and want to. As a parent of two little boys I understand the importance of brothers and it shows in your work. Great game, fast support and incredible creativity. I look forward to all your future projects.

Foursaken_Media
01-11-2011, 03:30 PM
Thanks DtheGOPkiller, we really appreciate it! Yeah we were so disappointed with all the crap that crept up on release we basically worked all day for the next 3 days to get these fixes out asap... theres nothing worse then having all this unexpected mess rise up on a game that we have put so much into. If anyone runs into any future issues, we'll be sure to get them fixed just as quick!

As for us bros, yeah its really been great. We all have that "mind link" and somehow we have the perfect combination of abilities to create games ;)

Paradiso
01-11-2011, 03:54 PM
Round 64 is mind boggling lol

I still haven't made it past 20 on any difficulty.

I think I have a good strategy, every things going fine, then boom, I just manage to finish one more round, and after that I can't recover, and I'm dead.

I usually use two snipers, a firecracker, and a zapper, alternating between upgrading those, and hero's abilities, but to no avail.

One thing I did find really useful though, is using beetle to knock enemies off the edge, I never knew you could do that.

K?!
01-11-2011, 04:03 PM
Round 64 is mind boggling lol

I still haven't made it past 20 on any difficulty.

I think I have a good strategy, every things going fine, then boom, I just manage to finish one more round, and after that I can't recover, and I'm dead.

I usually use two snipers, a firecracker, and a zapper, alternating between upgrading those, and hero's abilities, but to no avail.

One thing I did find really useful though, is using beetle to knock enemies off the edge, I never knew you could do that.

That's like the coolest thing to do with Beetle! I've made it to 50,000 XP and all I did was switch Magnifier with firecracker, which is a cool turret but not something you can rely on.

iJay
01-11-2011, 04:16 PM
first off... great game!

the thing that is giving me the most problems right now is controlling the beetle and spider's weapons.... I just move my thumb around almost randomly... what is the mechanic for controlling the weapons?

Foursaken_Media
01-11-2011, 04:21 PM
first off... great game!

the thing that is giving me the most problems right now is controlling the beetle and spider's weapons.... I just move my thumb around almost randomly... what is the mechanic for controlling the weapons?

Its the same as Ants weapon... just point in the direction you want them to attack, and hold it there until their animation finishes. The key I suppose is to just make sure you are continuously holding the right analog stick towards the enemies you want to kill.

iJay
01-11-2011, 04:24 PM
ooh okay, that should help. thanks.

dizzyjw
01-11-2011, 04:43 PM
64 :eek: i've tried all kinds of strategies and just can't seem to make it past 20 on easy. I saw where some of you were talking about defense waves, and that not every wave goes after your food. Is that true? Dang... i should've noticed that earlier... Now i gotta go get my ipad again... :D

K?!
01-11-2011, 04:45 PM
64 :eek: i've tried all kinds of strategies and just can't seem to make it past 20 on easy. I saw where some of you were talking about defense waves, and that not every wave goes after your food. Is that true? Dang... i should've noticed that earlier... Now i gotta go get my ipad again... :D

Indeed. On non defense waves you should be finding food, questing or killing tough enemies.

dizzyjw
01-11-2011, 04:49 PM
Indeed. On non defense waves you should be finding food, questing or killing tough enemies.


Is there a way to tell the difference? How often do defense come?

K?!
01-11-2011, 04:51 PM
Is there a way to tell the difference? How often do defense come?

when a message pops up saying "A huge group of bugs is heading for our food! We must protect the stash!" It's a pure defense wave.

dizzyjw
01-11-2011, 05:00 PM
oohhh just saw that the update is active. I'm gonna update then try a new strategy with my newfound information. Thanks K?!

TooTinyMan
01-11-2011, 05:02 PM
can someone explain the Robot and Cat to me? The cat seems to attack enemies or you, so I just try to avoid it. The Robot seems to only go for you. Unlike the Cat, I am not sure if the Robot can be forced into inactive mode by attacking -- I dont think so.

The robot's attacked the enemies for me. Maybe you're killing them before they reach it?

gwet17
01-11-2011, 05:07 PM
This or Perfect Cell?:confused:

K?!
01-11-2011, 05:09 PM
This or Perfect Cell?:confused:
This is a third the price and has more updates planned. The amount of content is similar depending on how you play either.

gkaour
01-11-2011, 05:10 PM
Without havingr played them, I would say DEFINITELY this one!!!

TooTinyMan
01-11-2011, 05:11 PM
This or Perfect Cell?:confused:

This.

Fastbridge
01-11-2011, 05:57 PM
64 :eek: i've tried all kinds of strategies and just can't seem to make it past 20 on easy. I saw where some of you were talking about defense waves, and that not every wave goes after your food. Is that true? Dang... i should've noticed that earlier... Now i gotta go get my ipad again... :D


Thamx guys. I actually tested the game so I've been playing. I kinda like having the top score so I dont want to release my stradegy but all I can say is get beatle beefed up.;) This game is amazing and I love it...


P.S.---Bring it jamie:p

FaustWolf
01-11-2011, 06:27 PM
Foursaken, great work with the update! All stability issues I experienced in the initial release have been addressed judging from what I've played so far today. :)

Osujxu
01-11-2011, 06:29 PM
just updated. i'm wondering if you guys accept all of the quests? i maybe except the first two quests, but i end up declining the rest because i can't get anything done if i'm worried about doing quests usually

K?!
01-11-2011, 06:41 PM
just updated. i'm wondering if you guys accept all of the quests? i maybe except the first two quests, but i end up declining the rest because i can't get anything done if i'm worried about doing quests usually

A key part of Bug Heroes is accepting as many quests as you can handle. I now accept anything except the "one hero for five minutes" quests, the no feeding your heroes quest, and quests during pure defense waves.

currymutton
01-11-2011, 07:06 PM
this or perfect cell?:confused:

Both! (why the 'verse not?!)

gkaour
01-11-2011, 07:21 PM
Great review from iFanzine:
http://ifanzine.com/bug-heroes-in-depth-review

Paradiso
01-11-2011, 07:25 PM
I think there should be a way to switch heroes without pausing the game. Like icons on the top of the screen you just tap to switch, and you touch the hero to buy upgrades.

This is probably the only game that frustrates me this much, that I keep coming back to lol. I seem to be making no progress in getting past round 18, but it's still fun :p

angelflames1337
01-11-2011, 08:48 PM
how do you unlock the new armor set for each character? what is the requirement?

TooTinyMan
01-11-2011, 08:50 PM
how do you unlock the new armor set for each character? what is the requirement?

I think you just collect a certain amount of XP with that character.

dizzyjw
01-11-2011, 09:03 PM
I think there should be a way to switch heroes without pausing the game. Like icons on the top of the screen you just tap to switch, and you touch the hero to buy upgrades.

This is probably the only game that frustrates me this much, that I keep coming back to lol. I seem to be making no progress in getting past round 18, but it's still fun :p


Same here...I put it down after getting frustrated about dying at the same point every game, yet i pick it right back up 10min. later... I've tried beefing up every bug. I've tried different combos of weapons, tried stockpiling food... I DONT KNOW!!! I did think of a cool new ability though. How about the tornado for the spider... He can spin like a top and shred things up.... that would be pretty cool... Anyways if anyone could give me a couple of hints on how to get a little further please let me know...i think i'm missing something... I've made it to level 20 once...

K?!
01-11-2011, 09:58 PM
http://i.imgur.com/aznhW.png
http://i.imgur.com/M7ojA.png
Guy has some interesting ideas...

TooTinyMan
01-11-2011, 10:01 PM
Guy has some interesting ideas...

He also made it a point to tell us he made it over round 20.

ps49556n
01-11-2011, 10:03 PM
Guy has some interesting ideas...


Yea but do you think he could spare the rest of us and type proper English???:confused::confused:

K?!
01-11-2011, 10:07 PM
He also made it a point to tell us he made it over round 20.

With his cute little Ant.

But, please don't quote big pictures or huge blocks of text.

skarsnik
01-11-2011, 10:24 PM
1. Experience: Just wanted to check - if the towers kill the enemy, will the current bug hero earn xp? Do I need to damage the enemy up to a certain threshold to earn xp even if I don't get the "killing" shot with my bug hero?

I find that upgrading the towers (4 x MG maxed) which then shoot down everything seem to slow down my XP earning for my hero.


2. Porta-turret collision
Is it possible to remove collision detection for the porta-turrets? Right now, enemy's just walk through the turrents but my ant keeps getting stuck in between as I like to stack 2 of them on top of each other. Or better still, keep the collision so I can use them to funnel the enemy down a certain path. :)

3. Damage animation
Can you share the damage mechanics for the various animations? For example:
- white vs. orange (is it just melee vs. range?)
- outlined starburst vs. filled colour starburst

Which is more effective?

Otherwise great game! Am loving every playthrough trying out different strategies to top the leaderboard, while trying to get achievements.

gzz82
01-11-2011, 10:35 PM
awesome game
i usually make it to 18~19 with spider
less with the beetle

important changes,
1. able to equip, unequip skills
2. some sort of directional pointer for quests (especially coin finding quest)
3. maybe a mini map during pause?

changes to heroes
spider: needs some sort of teleport skill (instead of ant since ant already has ant hole n teleportation stun doesnt makes sense for ant. you're trying to use range with ant, not get up close)

ant: maybe more artillery skills since its gun based. it'll be cool to radio in an airstrike of Bee-17 bombers or something.

beetle: too slow. way too slow. sitting duck against mg fleas, especially when there's like 3 of them group together. shd have some sort of shield skill when the beetle brings up the shield infront and limbers on towards target with a +200% resistant or something (instead of the shield bash now)

in terms of dmg, i think beetle is the worse, coz its too slow
at least spider can kill off centipedes decently, n ants have better base skills
beetle's dps is too low

iJay
01-11-2011, 10:39 PM
would people please post the level when they say they get to such-and-such round? thanks.

edit: as in Easy, Normal, or Hard.

K?!
01-11-2011, 10:55 PM
1. Experience: Just wanted to check - if the towers kill the enemy, will the current bug hero earn xp? Do I need to damage the enemy up to a certain threshold to earn xp even if I don't get the "killing" shot with my bug hero?


I find that upgrading the towers (4 x MG maxed) which then shoot down everything seem to slow down my XP earning for my hero.


2. Porta-turret collision
Is it possible to remove collision detection for the porta-turrets? Right now, enemy's just walk through the turrents but my ant keeps getting stuck in between as I like to stack 2 of them on top of each other. Or better still, keep the collision so I can use them to funnel the enemy down a certain path. :)

3. Damage animation
Can you share the damage mechanics for the various animations? For example:
- white vs. orange (is it just melee vs. range?)
- outlined starburst vs. filled colour starburst

Which is more effective?

Otherwise great game! Am loving every playthrough trying out different strategies to top the leaderboard, while trying to get achievements.

1. I would like to find this out too, but I believe your hypothesis is correct.

2. I want this to happen as well.

3. An orange filled star means that the attacked is taking normal damage. A outline means that the enemy is taking reduced damage, and a gray orpine means they are taking very little or no damage.
Yea but do you think he could spare the rest of us and type proper English???:confused::confused:
Then use perfect English yourself. Also, you try typing put something incredibly long that won't be graded or assessed, and won't reflect on you personally. Then you reload that them writing anything is worthwhile.
would people please post the level when they say they get to such-and-such round? thanks.
Yes, people have been doing that all thread long. My personal best is 50,000 XP on round 27 with Spider as my top hero.

iJay
01-11-2011, 11:08 PM
on what level, as in Easy, Normal, and Hard.

K?!
01-11-2011, 11:09 PM
on what level, as in Easy, Normal, and Hard.

Kitchen on normal is the default and what I set my high score on.

iJay
01-11-2011, 11:20 PM
what do you mean by "default"?

K?!
01-11-2011, 11:22 PM
what do you mean by "default"?

When people say"I have x XP in Bug Heroes!" they're talking about kitchen on normal.

iJay
01-11-2011, 11:24 PM
ohh, okay. just curious though, how do you know that? did I miss something in this thread?

K?!
01-11-2011, 11:27 PM
ohh, okay. just curious though, how do you know that? did I miss something in this thread?
Instinct.

Yes, the first 30+ pages...?

iJay
01-11-2011, 11:36 PM
okay.

and yes, I have read the whole thread, but I couldn't remember if possibly somebody had outlined what to post when you post your score.

Foursaken_Media
01-12-2011, 12:09 AM
@ skarsnik -- As far as damage goes you were right on the money: orange is simply ranged and white is melee. If you see a spark of any color (the little star type segmented pattern), it means you or that enemy is only taking 1 damage.

And correct again, XP is not given to heroes from turret kills. It used to, but we found it awkward to level up "randomly" while you weren't even attacking anything, then wondering why. Plus, turrets are definitely powerful and we wanted to make sure there was a trade off for heavily relying on your base to kill everything off.


awesome game
i usually make it to 18~19 with spider
less with the beetle

important changes,
1. able to equip, unequip skills
2. some sort of directional pointer for quests (especially coin finding quest)
3. maybe a mini map during pause?

changes to heroes
spider: needs some sort of teleport skill (instead of ant since ant already has ant hole n teleportation stun doesnt makes sense for ant. you're trying to use range with ant, not get up close)

ant: maybe more artillery skills since its gun based. it'll be cool to radio in an airstrike of Bee-17 bombers or something.

beetle: too slow. way too slow. sitting duck against mg fleas, especially when there's like 3 of them group together. shd have some sort of shield skill when the beetle brings up the shield infront and limbers on towards target with a +200% resistant or something (instead of the shield bash now)

in terms of dmg, i think beetle is the worse, coz its too slow
at least spider can kill off centipedes decently, n ants have better base skills
beetle's dps is too low

Is there ever a reason you would want to unequip something just to get an empty slot? Currently you can replace equipment at will.

In regards to spider, you might like the new skill coming out in the next update then ;) Ants teleport is more of an escape mechanic since he is so feeble. However, you can use it to teleport on enemies, stun them, switch to another hero, and do what you need to do. There are many times where you actually should be switching heroes very frequently... it is definitely an intricate part of higher level strategy (even simple things like stunning enemies with beetle, switching to spider to pwn).

For beetle, his shield gives him a passive armor bonus. With shield and a few armor level ups, flea gunner teams will be doing only 1 damage to Beetle :eek: Yes he is slower (though you can use adrenaline to partially fix this), but his armor is absolutely hoss vs lower damaging enemies like fleas and ants. With a shield + only 1 point of armor for ex, Beetle will take only 1 damage from fleas and army fleas. Or of course you can use Warrior Gauntlet to become immune to damage for 5 seconds. Stampede is another good way to get you to a specific spot quickly, while doing good damage along the way.

Not sure I understand how Beetle is a sitting duck to 3 fleas though haha... he specializes in AOE damage, so he can swat 3 fleas dead in 2-3 hits while taking minimal damage from their attack. He also has much longer melee range so can effectively stay out of range of many enemies if used correctly. Yes his individual damage is lower, but he can potentially do much more damage bc of his group damage.

skarsnik
01-12-2011, 01:16 AM
Thanks for the confirmation on the no XP from turret kills. Looks like I have to rethink my strategy - 4 x fully upgraded MGs took me to lvl 20 hard office, but my bug heroes were too weak to survive the onslaught.

ps49556n
01-12-2011, 09:38 AM
Yea the no XP from base defense if definitely good to know...

Yesterday's update is great...the crashing problem seems to be eliminated and the retina text looks great. Cannot wait for the next update.

WCFields
01-12-2011, 10:30 AM
Have you considered a small squadron of airsupport ( maybe fleas or flys) medium-heavy firepower as a possible update?

K?!
01-12-2011, 11:00 AM
Have you considered a small squadron of airsupport ( maybe fleas or flys) medium-heavy firepower as a possible update?

In the beta, Jamie asked if we wanted flies with machine guns to follow us around as an IAP, but they idea was abandoned because it would unbalance the leaderboards.

WCFields
01-12-2011, 11:08 AM
In the beta, Jamie asked if we wanted flies with machine guns to follow us around as an IAP, but they idea was abandoned because it would unbalance the leaderboards.

Thanks