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Oxynidus
02-03-2011, 09:45 AM
Ok. Here's my strategy and my take on the heroes, abilities...etc. Forgive me if I get anything wrong. This is just from my experience, or if this is the wrong place to post this.

Defenses:

I build 4 Machine Guns for defense, though this strategy may soon be outdated.

Zappers: Really useful, but currently not useful enough to take the place of a fourth Machine Gun.

Snipers: Heavy in damage, but just not powerful enough late-game to make up for the fact that it's nearly useless against smaller bugs.

Bug Bomb Turrets: Does anyone use these?

Fire Crackers: Not of much use currently, but I'm looking forward to test em out next patch.

Laser Turrets: Very useful for tight maps like Kitchen, but I wouldn't use it in open ones like Yard and Playroom. Currently not as useful as Machine Guns.

Magnifier Turret: Powerful, but not reliable. You can't afford to make any mistakes later in the game, and if you get swarmed at night, you're toast.


Heroes:

Early game: my default hero is spider, simply because he's fast and deadly, and best suited for collecting food and eliminating the bugs which give the defenses trouble. I switch to beetle when to kill the little bugs, and use ant to shoot at things when I don't have anything specific to do.

Mid-game: it depends on the situation, but I pretty much play with all heroes equally. Nothing special about my use of Beetle and Ant, but I switch to Spider to assassinate the boss-bugs (Grub Launchers, Queen Ants, Giant Spiders...etc) as soon as they spawn using her abilities, namely Assassin Bomb and Superior Assassin.

Late-game: I play mostly with Beetle, as he's the best hero to support the base defenses with his large AOE, stuns and knock backs. Sometimes I switch to ant to defend against certain bugs, like scorpions. Ant is very effective against scorpions.


Stats:

Ant:
1- Lucky Shot: Essential to make Ant's attacks useful. I level this up fully before anything else.
2- Speed: Essential to avoid all kinds of attacks.
3- Static Charge: Mildly helpful against smaller bugs.
4- HP: I only invest in HP when I'm done with all the others. I don't let myself be attacked often enough to warrant putting points in HP. Besides, more HP doesn't decrease the amount of food you need to heal up your heroes.


Beetle:

1- Armor: I find Armor to be the most important stat early in the game if you want to use Beetle often. You need your armor to be as tough as possible to fight large groups of bugs without having to gobble up your food supply. Beetle isn't quick enough to dodge incoming attacks.
2- Stun: This is essential for maximum effectiveness of Beetle, but if your armor is not good enough mid to late game, you won't be able to withstand the heat for long. Besides, an upgraded weapon provides sufficient stuns and knock-backs.
3- Regen: Sometimes I split my points between this and stun if I find that Beetle is taking a lot of damage. Very useful, especially when you use other bugs and leave Beetle to regenerate.
4- HP: See Ant.


Spider:

1- Speed: Spider doesn't need Assassinate to be effective early-game, especially if you upgrade his weapon, but speed is extremely useful for avoiding attacks and gathering food, and reaching the boss-bugs before they do too much damage.
2- Assassinate: Maximize Spider's usefulness in combat.
3- Self-defense: I don't really notice it's usefulness, but it probably saved my life a few times.
4- HP: See Beetle.


Abilities/Equipment:


Ant:

Weapon: I learned to upgrade this early in the game, to make Ant's attacks a bit useful. Ant's default weapon is less useful than Beetle's and Spider's.

Life Support: Very useful. Sometimes I get it early-game, sometimes mid-game, depending on how much damage I take and how much food I manage to stock.

Porta-Turret: I don't find it to be of much use in Adventure, as it becomes less and less useful with time, but it's pretty useful in the arenas.

Shoulder Turret: I haven't found much use of this.

Better Base Guns: Pretty useful, but there are much better investments in my opinion.

Repulsar Waves: I only use it when there are a lot of ranged attackers when I want to use Entrench. Entrench's pushback takes care of the melee attackers.

Ant Hole: Very helpful when you find yourself surrounded, or when your base needs defending while you're away.

Teleporter: Very useful to escape tight situations, though I prefer to use Ant Hole for that. But it is more useful than Ant Hole for completing some quests, like getting to that coin or guarded slave in the corner, and then using Ant Hole to get the hell out of there.

Burrow Mines: I've only tried it a few times, but I didn't find it of much use.

Entrench: I find this to be an essential ability. Extremely useful in pushing away and killing centipedes, scorpions, snails and pretty much everything.

Plasma Cannon: I find that execute does a better job of damaging large groups of bugs.

Howitzer: Extremely useful for taking out groups of bugs, armored or otherwise, especially when they're in multiple packs. One of my favorite abilities.


Beetle:

Weapon: Essential for making use of Beetle's attacks mid-game and late-game.

Adrenalin: Not a priority, but pretty useful when you're about to get overwhelmed, as it allows you to push back even centipedes.

Shield: Useful if you find your Beetle's armor to be insufficient, and very useful in defending your base against butterflies. Wait for them to get close, stun them then take them out with Spider.

Warrior Gauntlet: One of the essential items. Use when trying to get to a tough target, like a heavily guarded Queen Ant, or groups of Assassin Bugs. I use Spider to take the best advantage of the stun. It also improves armor, so combine with shield to create an unstoppable tank.

Stampede: Very useful in some cases, but more situational than Earthquake.

Squash 'Em: I find it to be much less useful than Assassin's Bomb. Though I was told it has a much lower cooldown, I find it to be identical to the cooldown of Assassin Bomb. I do find it useful for taking down butterflies though, but Shield does the trick in most situations, in addition to the bonus armor. Unlike Assassin Bomb, it's not guaranteed to instantly kill Queen Ants or Giant Spiders, since it does 1/3 of its damage to my knowledge, and it only hits one target.

Shockwaves: This is an awesome ability when you're about to get overwhelmed. It provides great AOE pushback and does significant damage. It's kinda like Howitzer, but with more focus on pushback than damage.

Colossus: Essential in late-game. I only get it after getting Wrench. The increased damage and pushback is so satisfying. It's probably my favorite item. Activate it to crush groups of tough bugs, like the large siege grubs and armored ants.


Spider:

Weapon: Essential upgrade, though I tend to upgrade it later in the game when I need to become less dependent on my abilities to kill stuff.

Snare Web: Great ability. I keep a web near my base all the time to slow, stun and soften up enemy bugs.

Superior Assassin: One of the first abilities I get. It increases Spider's speed, slows down all enemies, and improves your chance for critical strikes, allowing you to complete quests, gather food and find and assassinate bugs with ease. It has an excellent duration and cooldown. I use it to find Grub Launchers theywhen spawn before they start attacking.

Night Hunter: Useful in large maps to run around in the night and complete quests, and to assassinate bugs more quickly, but I find it to be a luxury item.

Executioner: One of the most useful abilities in the game. The only problem is that you can scatter the enemies in different directions, which can be a problem, especially against Grubs.

Poison Cloud: I haven't managed to find a good use for this one yet.

Iron Hood: Situational. I'd only get it if I frequently find myself having to use spider in situations dominated by small bugs, which became less frequent as I got better at the game.

Assassin Bomb: An essential ability, used to easily take out queens, giant spiders and other giant bugs. I once managed to kill 3 giant snails with one of these. It takes 6 seconds to detonate, so sometimes I have to activate Superior Assassin to slow down the bugs before they get out of its range, or shield to stun them while they're above it. Some argue that it's difficult to use, but that's most certainly not the case against dangerous stationary bugs. I find it to be far more useful than Beetle's Squash 'Em.


Money:

I save my money until I need specific items. In the beginning I focus on upgrading all my turrets and my food stash, but after a certain point, I start saving, and purchasing my items as I need them. For example, as soon as I see that a queen ant spawned, I buy Assassin Bomb and run looking for her. When I find myself surrounded I buy Ant Hole and escape.

Foursaken_Media
02-03-2011, 12:05 PM
Wow those are some EXCELLENT tips! I found myself saying "that is exactly what I do!" with a lot of your descriptions ;) Great stuff.

iJay
02-03-2011, 02:06 PM
Sigh, yeah send over the crash logs -- obviously that shouldn't be happening... but to be fair about performance, you have an ipod touch 1g right? Also the limitations on baby spiders should help out a bit late game.
yeah, it actually is amazing that the 1st generation ipod touch, which originally came out in 2007 just as a music player and web browser, can even play a game like this.
I'll send the crash logs... info(at)foursakenmedia.com is where you want them sent to, right?

Ok. Here's my strategy and my take on the heroes, abilities...etc. Forgive me if I get anything wrong. This is just from my experience, or if this is the wrong place to post this.

...

wow, thanks for the guide. very useful!

Osujxu
02-03-2011, 02:26 PM
damn some of these strategy guides are just plain insane.

Oxynidus
02-03-2011, 03:09 PM
So I got to round 78 in Yard (Hard). Sorry, can't resist bragging. :D But I've experienced an issue. During the game, Beetle was surrounded at the northern edge of the base, and I tapped on him so I could switch abilities, but instead of getting the heroes' menu, I got the base's. I cancelled and tapped as far as I can from the base, and still got the base's menu. I tried the third time and the same thing happened, so I lost Beetle. It was so annoying. Is there anything that can be done about this?

iJay
02-03-2011, 04:15 PM
So I got to round 78 in Yard (Hard). Sorry, can't resist bragging. :D
unbelievable!!
what turrets?

But I've experienced an issue. During the game, Beetle was surrounded at the northern edge of the base, and I tapped on him so I could switch abilities, but instead of getting the heroes' menu, I got the base's. I cancelled and tapped as far as I can from the base, and still got the base's menu. I tried the third time and the same thing happened, so I lost Beetle. It was so annoying. Is there anything that can be done about this?
yeah, I have had that problem too. it is part of the reason I suggested this:
suggestion:
sometimes it can be annoying during battle to have to take my thumb off the controls to tap the hero, or tap the base. also, when I am right by the base, sometimes I have have trouble with accidentally tapping the hero instead of the base or vice versa.
so I think it would be nice if there could be an option to double tap one of the controls to bring up the hero menu, and double tap the other control to bring up the base menu (of course only when the hero is close to the base for the latter). would this be a possibility?

Osmiral
02-03-2011, 04:37 PM
So I got to round 78 in Yard (Hard).

Dang thats insane! I had a hard enough time making it to round 10 to unlock the magnifier. That map is just so big:eek:

Oxynidus
02-03-2011, 05:10 PM
unbelievable!!
what turrets?Good ol' 4x Machine Guns. Cheap strategy, but hey, it wasn't easy. :D The most difficult rounds were 19 to 22 or so, and it got easier after that.

Foursaken_Media
02-03-2011, 05:27 PM
So I got to round 78 in Yard (Hard). Sorry, can't resist bragging. :D But I've experienced an issue. During the game, Beetle was surrounded at the northern edge of the base, and I tapped on him so I could switch abilities, but instead of getting the heroes' menu, I got the base's. I cancelled and tapped as far as I can from the base, and still got the base's menu. I tried the third time and the same thing happened, so I lost Beetle. It was so annoying. Is there anything that can be done about this?

Brought this up for internal discussion. On one hand we want to make sure you're not fumbling around to tap on your base, but on the other I have had this happen myself where I accidentally open up the base menu instead of the hero menu...

iJay
02-03-2011, 05:41 PM
Good ol' 4x Machine Guns. Cheap strategy, but hey, it wasn't easy. :D The most difficult rounds were 19 to 22 or so, and it got easier after that.
in what way do you level up your MGs?
do you buy all 4, and then get each turret to level 1, and then all of them to level 2, etc.
or do you buy one and upgrade it all the way to level 5, then buy another and upgrade it to level 5, etc?

Oxynidus
02-03-2011, 05:53 PM
in what way do you level up your MGs?
do you buy all 4, and then get each turret to level 1, and then all of them to level 2, etc.
or do you buy one and upgrade it all the way to level 5, then buy another and upgrade it to level 5, etc?I level them up evenly, in general. Focusing on upgrading the turrets one at a time isn't as effective.

broadpfc
02-03-2011, 06:20 PM
looks like you have made a significant step on yard. Congratulations!!!

iJay
02-03-2011, 06:25 PM
I level them up evenly, in general. Focusing on upgrading the turrets one at a time isn't as effective.
alright, good to know.
thanks.

Oxynidus
02-03-2011, 07:23 PM
Brought this up for internal discussion. On one hand we want to make sure you're not fumbling around to tap on your base, but on the other I have had this happen myself where I accidentally open up the base menu instead of the hero menu...Alright, I've understood what was going on. I was just confused because the base was right by my hero, and I instinctively kept tapping away from the base to avoid getting the base's menu instead of aiming for my hero. I was confused by the mechanics of it.

suiting
02-04-2011, 02:41 AM
Good ol' 4x Machine Guns. Cheap strategy, but hey, it wasn't easy. :D The most difficult rounds were 19 to 22 or so, and it got easier after that.

agree!
19~22 is the most difficult.
After passing that, it's like routine.
(i mean office at easy level, haha)

Nullroar
02-04-2011, 08:28 AM
Been playing during lunchbreak and all last night.

Round 141 on easy so far. Not dead yet.

I'll update you when I die.

EDIT: Btw, new device, brand new install, so I don't even HAVE the other turrets yet. I had to literally earn the upgrades as I played. Very first game with this device.

WCFields
02-04-2011, 09:12 AM
I seem to have more trouble with the scorpions than anything else.

Oxynidus
02-04-2011, 11:50 AM
I seem to have more trouble with the scorpions than anything else.Yeah I hate it when these buggers ambush you when you're strolling around. That's why when scorpions spawn I just find myself a corner and keep shooting at them with Ant. Mini gun + Lucky shot does the trick, and entrench if they're getting too close.

WCFields
02-04-2011, 12:10 PM
Yeah I hate it when these buggers ambush you when you're strolling around. That's why when scorpions spawn I just find myself a corner and keep shooting at them with Ant. Mini gun + Lucky shot does the trick, and entrench if they're getting too close.

thanks!

Oxynidus
02-04-2011, 01:07 PM
Concerning the difficulty of the game, the game gets really tough between rounds 18 to 22 or so, but after that it becomes dramatically easier. This doesn't change on Hard. So why is it that it gets "easier" from that point onward? I'm not sure what exactly changes, but I think I was no longer swarmed by all kinds of bugs at the same time (I remember wondering why the map felt so empty). So perhaps merely changing the variety of bugs would be sufficient to maintain the difficulty levels in later rounds, like having to deal with grub launchers + centipedes and other deadly combinations.

Nullroar
02-04-2011, 01:35 PM
The bugs you should worry about are not scorps.

Top priority bugs, in order:

Grub Launcher (if one spawns, you MUST search for it. Hit main spawn spots and use and teleport to scan and see if it spawned at the low ledge on the other side of the table. If not, you have time - it's rolling up through the hallway inside the wall crack.

Queen Ant (again, if one spawns, you MUST search it out and eliminate it).

Slugs (after about round 40 they start appearing in massive groups. They are myriad, heavily armored/hp'ed, and litter the battlefield with poison that will wreak havoc on your health/food juggling. Again, if they spawn, you MUST seek them out and kill them.


All other bugs can be ignored until they come to you. ALL other bugs.
Butterflies can be easily taken care of by placing mines at that corner of the base they usually attack from (at the ledge). Any stunning move, including ant teleport, can also be used when they are close to the ledge to knock them off.

I'll have a more comprehensive guide once I die.

WCFields
02-04-2011, 01:44 PM
The bugs you should worry about are not scorps.

Top priority bugs, in order:

Grub Launcher (if one spawns, you MUST search for it. Hit main spawn spots and use and teleport to scan and see if it spawned at the low ledge on the other side of the table. If not, you have time - it's rolling up through the hallway inside the wall crack.

Queen Ant (again, if one spawns, you MUST search it out and eliminate it).

Slugs (after about round 40 they start appearing in massive groups. They are myriad, heavily armored/hp'ed, and litter the battlefield with poison that will wreak havoc on your health/food juggling. Again, if they spawn, you MUST seek them out and kill them.


All other bugs can be ignored until they come to you. ALL other bugs.
Butterflies can be easily taken care of by placing mines at that corner of the base they usually attack from (at the ledge). Any stunning move, including ant teleport, can also be used when they are close to the ledge to knock them off.

I'll have a more comprehensive guide once I die.

thanks! what's the best method for taking out the queen ant ?

Osmiral
02-04-2011, 01:48 PM
thanks! what's the best method for taking out the queen ant ?

My personal favorite is using the Beetles earthquake jump, then running up and attacking with the spider and possibly using Beetles squash-em or spiders assassin bomb if I need it dead fast.

Oxynidus
02-04-2011, 01:51 PM
Slugs (after about round 40 they start appearing in massive groups. They are myriad, heavily armored/hp'ed, and litter the battlefield with poison that will wreak havoc on your health/food juggling. Again, if they spawn, you MUST seek them out and kill them.That's not always the case. Their range is not infinite, so it's possible to let the base defenses take them out by luring them there (by hiding behind objects, or standing in the corner near the base), though that might be difficult to do when MGs' range is nerfed.


thanks! what's the best method for taking out the queen ant ?Assassin Bomb. Use Superior Assassin (And possibly other abilities like Earthquake Jump and Warrior Gauntlet if necessary) and search for her quickly and bomb her.

Foursaken_Media
02-04-2011, 01:56 PM
Been playing during lunchbreak and all last night.

Round 141 on easy so far. Not dead yet.

I'll update you when I die.

EDIT: Btw, new device, brand new install, so I don't even HAVE the other turrets yet. I had to literally earn the upgrades as I played. Very first game with this device.

:D


Concerning the difficulty of the game, the game gets really tough between rounds 18 to 22 or so, but after that it becomes dramatically easier. This doesn't change on Hard. So why is it that it gets "easier" from that point onward? I'm not sure what exactly changes, but I think I was no longer swarmed by all kinds of bugs at the same time (I remember wondering why the map felt so empty). So perhaps merely changing the variety of bugs would be sufficient to maintain the difficulty levels in later rounds, like having to deal with grub launchers + centipedes and other deadly combinations.

Well, after round 20 it randomly selects 4 waves of enemies from a huge list. There are grub launcher waves, centipede waves, etc, but its random... so some of the really powerful combinations might not hit until later... theoretically you could even get lucky and fight a whole bunch of fleas and thats it (but theres a very slim chance of that). But also at that level individual bugs become increasingly more powerful compared to <20... imo it keeps it a little more strategic in how to use your abilities rather then just getting to a point where there are so many enemies the game locks up and its impossible to even fight them off :p

That being said, I still need to do some serious play testing, but I'm hoping the new food setup for the late game will make things a bit more interesting instead of just waiting for your base to kill everything and then waiting for some food drops from enemies to replenish.

P.S. since this next update is taking a bit longer then we expected, i THINK we might be able to squeeze a new level in as well ;)

dizzyjw
02-04-2011, 08:45 PM
I think if your using auto-aim it should turn off when using entrench. I was shocked when I tried auto aim only to find out when I activated entrench I was shooting at a dang baby spider instead of a scorpion and I couldn't move it. Just a small concern I thought I would bring to light. Still having a blast with the game too. Can't wait for the universal update... I play it on the iPad anyways but still, with the upgraded graphics and dedicated hero button it's getting me really excited to play.

K?!
02-04-2011, 08:58 PM
P.S. since this next update is taking a bit longer then we expected, i THINK we might be able to squeeze a new level in as well ;)

Can't wait for the attic! Or snow level. We know it's going to be one of those two:p

Foursaken_Media
02-04-2011, 09:14 PM
I think if your using auto-aim it should turn off when using entrench. I was shocked when I tried auto aim only to find out when I activated entrench I was shooting at a dang baby spider instead of a scorpion and I couldn't move it. Just a small concern I thought I would bring to light. Still having a blast with the game too. Can't wait for the universal update... I play it on the iPad anyways but still, with the upgraded graphics and dedicated hero button it's getting me really excited to play.

In all fairness, this is the trade-off you have with auto-aim... also it only takes one shot to kill a baby spider :p And yeah, we're really excited to get this freaking update out... its SO much more enjoyable to play now on iPad... we would've already had this sucker submitted but theres been a really deep crash thats come up from nowhere (its relatively minor, but very tough to find) that we're working on fixing... but like I said in the meantime we'll be getting together a level to fit into the update, which we weren't intending to do yet... so thats the good part of having to wait ;)

Can't wait for the attic! Or snow level. We know it's going to be one of those two:p

Not quite ;) We have around 5 adventure levels in the works right now (likely more to come) -- some will be bundled with heroes once the IAP shows up, and a bunch more will be part of the free content updates. New enemies with the new levels too ;) And there will also be a new coliseum level thrown in somewhere.

Nekcik
02-05-2011, 11:24 AM
I happen to come across that darn bug again where your screen goes all grey.

I was playing Yard level on easy mode, Round 10 and a Queen ant spawned so I ran near the corner area and pulled out beetle, did a stomp and switched to spider, ran to the queen who had 2 of those armored ants next to her and started to kill the queen, well the stomp ran out and I got trapped and hit by both armored ants and screen went grey. Exited app , closed app through multi-task bar went back in and my character was stuck inside the base. Could not find a way out, got swarmed and eventually died.

Keep in mind that I was at the bottom corner of the map trying to kill the queen , and when I re-entered the game I somehow teleported inside the base.

Foursaken_Media
02-05-2011, 01:13 PM
Thanks, we're still trying to find out the cause of it. According to the code this is basically impossible, and we have yet to be able to reproduce it... we're looking though. What device are you using?

Arashi541
02-05-2011, 01:16 PM
Will some heros be part of the free content updates?

Nekcik
02-05-2011, 01:27 PM
Thanks, we're still trying to find out the cause of it. According to the code this is basically impossible, and we have yet to be able to reproduce it... we're looking though. What device are you using?

I'm using an Iphone 4 IOS 4.2.1 non jailbroken

Oxynidus
02-05-2011, 01:29 PM
Are vampire bugs real?

Nekcik
02-05-2011, 01:37 PM
Are vampire bugs real?

yes..

http://4.bp.blogspot.com/_bM4f-bHLwnM/TJpJ8tgJMJI/AAAAAAAADvY/WqVlMyTqLAA/s1600/a+vampire_obama.jpg

K?!
02-05-2011, 01:41 PM
yes..

Use a link shortener next time. (http://www.google.com/imgres?imgurl=http://4.bp.blogspot.com/_bM4f-bHLwnM/TJpJ8tgJMJI/AAAAAAAADvY/WqVlMyTqLAA/s1600/a%2Bvampire_obama.jpg&imgrefurl=http://pappysbalderdash.blogspot.com/2010/09/hes-sucking-america-dry.html&usg=__wONzxslNl_mPcQF18RQDSwSEXGE=&h=627&w=575&sz=104&hl=en&start=133&sig2=U0znyOJ1QZ5q_v_mbiCWIg&zoom=1&tbnid=llvi2Nk4bDbAjM:&tbnh=127&tbnw=130&ei=f6ZNTdfjBIGC8ga1r7y8Dg&prev=/images%3Fq%3Dvampire%2Bbugs%26um%3D1%26hl%3Den%26s a%3DX%26biw%3D981%26bih%3D563%26tbs%3Disch:10,4000&um=1&itbs=1&iact=hc&vpx=476&vpy=240&dur=5422&hovh=234&hovw=215&tx=117&ty=126&oei=VqZNTdrfEInqgQfgnYjjDw&esq=10&page=10&ndsp=15&ved=1t:429,r:7,s:133&biw=981&bih=563)

WTF?

Also, can't wait for the new level! I'm thinking a pool or piano now.

All the bugs in Bug Heroes are real, including Assassin bu- gaah!

iJay
02-05-2011, 02:05 PM
@Oxynidus
what was your turret setup when you got to round 75 on kitchen hard?
amazing.

Foursaken_Media
02-05-2011, 02:23 PM
Will some heros be part of the free content updates?

New heroes will only be IAP. However, we aren't going to nickel and dime people... we know a lot of games have IAP just for the sake of "cheating" their customers and making some extra dough, but we actually want to encourage people to get ours and feel like they got a good deal -- so it'll be very fairly priced. We're looking at hero packs, with multiple heroes and levels per pack for $1

And we're really trying to work to make sure those who DONT want to buy the IAP are still getting plenty of support... We'll release at least release 2-4 levels as free content updates (quite possibly many more), and the new enemies add a HUGE factor as well. This new level in the next update for example will have 5 new enemy types and a new level hazard.

Oxynidus
02-05-2011, 02:26 PM
@Oxynidus
what was your turret setup when you got to round 75 on kitchen hard?

3 Machine Guns and 1 Magnifier.


Also, I can't find any info on Vampire Bugs. I was curious what they look like.

K?!
02-05-2011, 02:51 PM
Also, I can't find any info on Vampire Bugs. I was curious what they look like.

The national wildlife foundation says (http://www.nwf.org/News-and-Magazines/National-Wildlife/Animals/Archives/2002/Of-Killer-Caterpillars-and-Vampire-Bugs.aspx) that Vampire bugs are also called "wekiu bugs", and are found only on the tops of dormant volcanos in Hawaii.

More info about wekiu bugs can be found here:
http://home.honolulu.hawaii.edu/~pine/Phil100/wekiubug.htm

And here's a pic for you:
http://home.honolulu.hawaii.edu/~pine/Phil100/wekiubug2.gif

Foursaken_Media
02-05-2011, 02:52 PM
Thanks K! Lol, looks just like the one in game! :p I think its safe to say we took some creative liberties in enemy design...

Foursaken_Media
02-05-2011, 03:38 PM
I happen to come across that darn bug again where your screen goes all grey.

I was playing Yard level on easy mode, Round 10 and a Queen ant spawned so I ran near the corner area and pulled out beetle, did a stomp and switched to spider, ran to the queen who had 2 of those armored ants next to her and started to kill the queen, well the stomp ran out and I got trapped and hit by both armored ants and screen went grey. Exited app , closed app through multi-task bar went back in and my character was stuck inside the base. Could not find a way out, got swarmed and eventually died.

Keep in mind that I was at the bottom corner of the map trying to kill the queen , and when I re-entered the game I somehow teleported inside the base.

YES! We just found the cause and this will be fixed in the next update :D Thanks again for reporting this one.

Nekcik
02-05-2011, 03:47 PM
YES! We just found the cause and this will be fixed in the next update :D Thanks again for reporting this one.

No problem! I am happy this was enough info , I couldn't quite remember what happened the first time this occurred, but I was playing while lying in bed and soon as it happened I got up and went to my computer to detail it as much as possible.

Osujxu
02-05-2011, 05:25 PM
god all this talk of new characters and levels...I WANT THEM ALREADY!!!

TooTinyMan
02-05-2011, 05:36 PM
New heroes will only be IAP. However, we aren't going to nickel and dime people... we know a lot of games have IAP just for the sake of "cheating" their customers and making some extra dough, but we actually want to encourage people to get ours and feel like they got a good deal -- so it'll be very fairly priced. We're looking at hero packs, with multiple heroes and levels per pack for $1

And we're really trying to work to make sure those who DONT want to buy the IAP are still getting plenty of support... We'll release at least release 2-4 levels as free content updates (quite possibly many more), and the new enemies add a HUGE factor as well. This new level in the next update for example will have 5 new enemy types and a new level hazard.

How many packs will there be?

Oxynidus
02-05-2011, 06:08 PM
BTW, I think the 2nd score in Kitchen (Hard) is suspicious. I reached round 75 and completed 23 quests, and my score is 207860, and he's 205565 at round 50. How many quests could he possibly have completed to get to that score at round 50? Not to mention that the player isn't anywhere on any of the other maps' highscore lists.

K?!
02-05-2011, 06:20 PM
BTW, I think the 2nd score in Kitchen (Hard) is suspicious. I reached round 75 and completed 23 quests, and my score is 207860, and he's 205565 at round 50. How many quests could he possibly have completed to get to that score at round 50? Not to mention that the player isn't anywhere on any of the other maps' highscore lists.

If he accepted all maximum honor quests and got them back to back, he would have at least 30,000 points extra. So it's possible but extremely unlikely. Also, I'm at round 70 on kitchen easy. Any tips?

TooTinyMan
02-05-2011, 06:24 PM
If he accepted all maximum honor quests and got them back to back, he would have at least 30,000 points extra. So it's possible but extremely unlikely. Also, I'm at round 70 on kitchen easy. Any tips?

O_o My highest is 24...

Oxynidus
02-05-2011, 06:42 PM
If he accepted all maximum honor quests and got them back to back, he would have at least 30,000 points extra. So it's possible but extremely unlikely. Also, I'm at round 70 on kitchen easy. Any tips?Not sure what kinda tips you want, but at that point I just lure slugs and cockroaches into the defenses' range by walking on the edge south of the base, whack maggots, grubs and ants with the wrench, use entrench to push back scorpions and centipedes, and use some of my cooldowns in tight situations, my favorite being Warrior Gauntlet + Colossus; invulnerability + stun allows you to make best use of Colossus, and crush large groups of bugs.

Fastbridge
02-05-2011, 06:49 PM
BTW, I think the 2nd score in Kitchen (Hard) is suspicious. I reached round 75 and completed 23 quests, and my score is 207860, and he's 205565 at round 50. How many quests could he possibly have completed to get to that score at round 50? Not to mention that the player isn't anywhere on any of the other maps' highscore lists.

I questioned this score as soon as I saw it....Jaime please recheck this.. That score is funny

Foursaken_Media
02-05-2011, 10:11 PM
I questioned this score as soon as I saw it....Jaime please recheck this.. That score is funny

We'll look into it. Basically if the score is POSSIBLE, we allow it... I know its not full proof, but its the best we can do until the next update comes out with the encryption -- note that if anyone tampers with any game files after this next update, it will cause them to lose all their data (not intentionally... its a byproduct of the heightened security)... so don't try it! I'll run the math and see if this guy could be legit...

Also, good news :D Its looking more and more like we'll submit the update sometime in the next day or two! We just spent all day implementing the new level and enemies, and to be honest, its my personal favorite yet... have a lot of play testing to do tonight though...

K?!
02-05-2011, 11:07 PM
Ooh, thanks a ton for telling me! I poke around in all my games' files and I would have lost everything.

Also, I just encountered a glitch: After reaching round 94, some of the text in the game turned into cool blocks. I exited the app and will reopen it in the morning to see if it's the bug is still there.

http://i.imgur.com/yBtwp.jpg

http://i.imgur.com/jKM8l.jpg

Nullroar
02-06-2011, 05:43 AM
That's not always the case. Their range is not infinite, so it's possible to let the base defenses take them out by luring them there (by hiding behind objects, or standing in the corner near the base), though that might be difficult to do when MGs' range is nerfed.


It's definitely the case. If you lure them back to your base and rely on MG range, you are effectively confining yourself to a very small movement range and letting bug reinforcements cut you off at the bottleneck while poison pools build up on all sides of you, limiting your range of movement further.

Best to take the fight to them and stay mobile, avoiding almost all the damage and moving the combat bugs (the ones that don't go after your food) away so that your guns can focus on the grubs.


Assassin Bomb. Use Superior Assassin (And possibly other abilities like Earthquake Jump and Warrior Gauntlet if necessary) and search for her quickly and bomb her.

I never use assassin bomb. Beetle's smash ability is probably the best way to go for dealing with the queen ant. If you can't use that, than the spider's straight-line slash cutting attack is probably a good alternative. You want something that takes her out ASAP. I personally find assassin bomb to take far too long in almost all situations.


BTW, just died. Submitting score and writing a guide....

Nullroar
02-06-2011, 07:06 AM
SO CLOSE...yet so far.

http://img.photobucket.com/albums/v315/Karmageddon/FirstPlayon4g.jpg

Would have gotten farther, but this game is all about split-second decisions, and I finally made the wrong one: I dance and weave my way to the grub launcher in the crack, only to be assaulted by a million combat fleas while my CDs are down. I teleport out of the crack (leet ant skills - teleportation through a window) and resolve to take out the launcher as it reaches the entrance.

Except I am surrounded by slugs.

I switch out plasma with ant hole and make it back to my base, in lieu of dying.

MISTAKE. I should have just let my guys die. CDs were only a few seconds away, and I had 20k+ to spend on reviving them. Noob mistake....in the beginning, it's important to avoid death. Once you have nothing else to buy, that becomes much less the case. Gah. Anyhow, I didn't take out that grub launcher in time. Another one spawned right next to my base - had to focus on it.

And that's all she wrote.

STRATS:

This was the very first play-through on my new ipod, so I don't have the magnifier / firecracker etc.
I had to earn all the in-game purchases as I played. That means I didn't have the full arsenal available until somewhere like level 70 (i think). That means you all can do this regardless of what you've already unlocked. :D

Starting:
Arguably the pace you set at the start is the most important. There will be a LOT of switching. I spent most of my time "moving" as spider, and focused on speed upgrades. Mass grubs or fleas caused me to switch to beetle on ARRIVAL. (run to them as spider to get there faster, switch to beetle for attack, switch back to spider to dodge bullets and get out).
Sometimes, with incoming machine gun fleas, I'd switch to beetle if I was in the middle of getting hit. As he regens, it can be handy to have him absorb damage.

Ant was used in between waves to just fire blindly in a straight line (while strafing, ofc) down the first big turn in front of your base. No other purpose at the start really than to rack up maybe a free kill and some exp while you wait for the next wave.

Upgrades at very-beggining (Bug levels 1-8)
I like getting spider speed (at least 4 points) and getting spider blades to take on the larger grubs fast.

I get beetle armor (huge regen isn't neccessary this early in the game, but armor is amazing) and *if you have everything else mentioned here* his big stick.

I like putting points into ant speed (incredibly essential to dodge ranged attackers while issuing your own bombardment, and in the future when using howitzer while avoiding scorps) and getting teleport. Teleport is probably the single most important ability in the game, and the one you'll use the most. Just not right now.

===
Early quests
===

The basic rule of thumb is to not accept any quest that you must complete in less than 4ish minutes unless it's a one-off. What I mean by that:
Finding all the coin respawn stuff takes an awful lot of traveling, leaving your base exposed, backtracking, and avoiding spawns.

Meanwhile, finding pillbugs and using 1 of a huge number of abilities (beetle rush-tackle ability, spider execute...hell, if you are a daredevil, ant teleport onto the scroll and instant switch to beetle gauntlet (invincible + delayed pushback burst) to pop those bugs away) is infinitely easier and faster.

I accept the 10 minute coin quests if the field is relatively barren of enemies at the moment and spider speed is buffed. Knowing where the coins spawn (which Forsaken has asked us not to reveal) helps - develop a "check path." Use shortcuts. I like to zoom out with teleport instead of walking all the way to a place I know it spawns in. If I have to go inside the crack to search, I almost always teleport or ant hole out to save time (juggling teleport and ant hole in the same slot is CRITICAL to survive in higher levels, and often feels like cheating).

Never accept an ant queen quest. Ever.
Never accept grub launcher quests.
Never accept any "mastery" quest that requires you to use something for more than 5 minutes (I don't recall if those even exist).
Never accept a “don’t feed your hero” quest unless your bugs are at high-to-full health and you are adept at dodging and switching (ant life support ability helps here).

Quests to jump on:
Pill bug history scroll quests (use 1 of a myriad abilities to knock them away…easy exp)
Giant Armor ant: the only issue is killing him “in time.” Blow your cooldowns on this guy, and you should be fine. The reward is worth it.
Giant roaches: cakewalk. Stay mobile. Use of spider’s time-slowing ability is invaluable, but really, easy quest if you stay mobile (teleport to stun them and get in melee is also suggested)

The minute-and-a-half mastery quests: Basically a test of your dodge skills. It’s great if you have some abilities ready to use to keep your base alive. Beetle with earthquake + gauntlet can last a VERY long time, as can ant with teleport / ant hole. Spider needs speed to stay alive. Use execute a lot on clumped bugs…preferably while they are hugging an edge and you are intersecting at 90 degrees, facing the edge, with them in between you and it. It pushes tons of them off. The same can be done with teleport, if you teleport on the other side of fleas to knock them off the edge.

Quests to think about:

Vampire bugs: (can you do it in time?)
Giant Slug: (slugs are deceptively dangerous…giant ones even more so. Another cooldown spamming event before the floor is covered in poison)
Bug combinations: (are you fast enough / do you have enough cooldowns / is the field clear enough to take out those gunner fleas without incurring huge health damage?)
10 coin search: Fast enough? The money reward is huge, so prioritize this one. Only attempt if you know the coin spawn positions. Abuse teleport zoom-out searching.
Slaves: so many slave quests, but the general rule is to avoid the 10-slave quests, nail the 1-slave quests (think of it like a pill bug quest – just blow a cooldown and get out), and consider the 5slave quests based on how far you are.

I know I forgot a ton, but moving on….
[Continued in next post]

Nullroar
02-06-2011, 07:07 AM
Mid-game.

Mid to late game I have a pretty awesome strat- I get burrow mines and use them on every available cooldown.
Not offensively.
Not even “defensively” – yet.

Instead, I plaster them around my base. A few on the left, a few directly in front of my base (as close as possible – you don’t want them blowing up any earlier than absolutely necessary) and a ton on the right-hand side and the area between the front of my actual physical “base” and the right hand side. The ones on the right-hand side are critical- they take care of incoming butterflies so I don’t have to babysit my base and that vulnerable side. The ones at the front take care of wayward centipedes / Scorpions that make it past the MGs (I use 3 mgs and a zapper. I couldn’t use better guns if I wanted to, as the rest weren’t unlocked and bug bomb / sniper don’t cut it).
http://img.photobucket.com/albums/v315/Karmageddon/whatsminesareyours.jpg

When you find yourself against the ropes, out of cooldowns, and beset by scorpions, running back to your base basically takes care of it. Now, this is not without it’s opportunity cost – ant will basically be sacrificing one of his crucial ability slots to dedicate solely to a defensive structure, but if you use your CDs wisely, you shouldn’t be in a position where that ends the game for you. You can survive just fine with one less ability slot for ant through the midgame…and it makes your transition to the endgame that much easier.

Mid-game abilities:
Beetle gauntlet / earthquake / knockdown-rushy thing (crucial move not only for stunning/killing large groups of bugs, but it is beetles best mobility move, allowing him to stop time and get out of a blocked off or dangerous area. Must-have move.)
To be honest, beetle’s last slot is much less compelling. I don’t like his gargantuan form, as it makes him move far too slowly. His shockwaves ability is great for knocking smaller bugs off ledges and disrupting ranged attackers, so I usually go with it, but to be honest none of the moves really makes a fully convincing argument for his fourth slot.

Spider: Web (crucial – place it right at the 90degree right-angle, right before the turn to your base. It bottle necks everything right at the start of your turret range, and allows you to use aoe abilities to knock things off the ledge)

Executioner (crucial – low-cooldown aoe + damage pushback. Works great on small bugs for insant kills / ledge-knockoffs and on big bugs to get them away from you and your base. I even use it on centipedes to buy myself more time).

Poison (necessary later on against spiders)

Master Assassin – whatever that thing is that slows down time. Yeah, that thing. Get it.

Awesome but less-useful moves: Assassin cut. Assassin bomb. Iron Hood.
[*protip: You can equip iron hood and just never “use” it, juggling it out for an ability like execute that has a fast cooldown and switching back to a passive iron hood the second it is up again…but this was more micromanagement than I wanted to get into.]

Probably the most advanced technique in bug heroes I can think of is to “Force” it to be night with spider ability right BEFORE a devastating wave…so that it becomes day when the wave arrives, leaving them at the mercy of your magnifyers. Since I didn’t have magnifyers and don’t know the timings, I didn’t dare do it. Caution is advised.

ANT:

Teleport / Ant hole (juggle them – ant hole when far away and you need to get back to your base, teleport for offensive / defensive pushback, stun and item recon. You should be using teleport 95% of the time.

Mines – explained this

Life support – when I have about 30 mines, they see diminishing returns. I switch to life support to pad my hero health, only switching back to mines when some errant baby spiders blow up part of my minefield (NEVER go back to your base when you have baby spiders on you – they will jump off and ruin tons of your hard work. Use spider poison or wait for them to jump off before rushing / teleporting back to base to drop off food).

Plasma Cannon: not the best ability damage-wise, but it’s low cooldown makes it fantastic, as ant will be switching out his abilities constantly. It provides possible knockback / ledge-knockoff for groups of small enemies and does a fair amount of damage as well.

Mini-turrets: I used these in the early/mid game as ant, next to the spider web, to take care of incoming bugs (make sure they are in range of your base so they can hit the ones that spawn from the top-left) while I was away. Good investment for early-mid game, but useless in the late game.

Better base-guns: Amazing ability, but only as useful as your turret defense is. I didn’t pick this up until mid game, because I spent most of my money upgrading my heroes, and almost nothing on turrets till mid. Since turret kills don’t provide exp, it’s always better to have spider execute 3 or so bugs than to let the turrets take them down…so make your bugs killing machines before you make those turrets amazing


END GAME:

Well, the endgame strategy really doesn’t change that much.

Ant now has teleport, better base guns, plasma and howitzer. [You still juggle teleport with ant hole when leading a ton of scorpions away from your base, then holing all the way back to your base. Imagine their anger!]

Some people like using entrench with ant, as it works fantastic with lucky shot at keeping things at bay. This is fine (temporarily) during mid-late transition. But after that, howitzer / plasma are much better. You need to stay mobile late-game, and even though you can teleport while entrenched and switch out to other bugs, howitzer is a much better choice once you have full speed/lucky shot. You can always teleport forward to stun the scorps and then run back away.


Beetle has gauntlet, knockdown bull rush thingy, earthquake and X. The fourth ability really doesn’t matter much.

Spider has execute, poison (kills baby spiders, slows enemies, and [I think?] removes their armor. If the armor part is true, that makes it deadly in combo with base MGs.

Spider also has web and that slow-down time superior assassin thing.

Assassin cut is an AMAZING damage and mobility move, but spider has great mobility already and the cooldown is just too long to justify it.

Say “no” to assassin bomb.


In a nutshell: Get the angle to knock things of ledges whenever possible. Go for speed with ant and spider, armor for beetle, then switch to lucky shot for ant, assassination for spider and regen for beetle. Abuse low-cooldown-time abilities whenever possible. Use the terrain to your advantage – create chokepoints in which to engage bugs using your aoe abilities.

Some moves (beetle charge, ant teleport) can be both offensive AND allow you to escape problem areas. Figure out how to best use them.

Go after grub launchers first. [Queen ants, too]. Slugs second.
Everything else is tertiary.

Don’t freak out when scorpions arrive. Use webs / teleports / stuns and knockbacks to slow them down while they are in turret range. Then lead them away from your base and ant-hole back, to start the cycle over.

-Don’t be afraid to let a hero die when you have a ton of money. Gaaah



TLDR:

Teleport is awesome.

K?!
02-06-2011, 09:54 AM
That's awesome, NullRoar. Thanks for the tip about landmines- I'll be sure to use that. I'm at round 96 right now, hope to see you at the top of the leaderboards.

But why did you take a picture of your device instead of a screenshot?

Oxynidus
02-06-2011, 11:54 AM
There's a spot in Playroom north of the base where maggots stand, and are invisible to the turrets. Has this been fixed yet?

Foursaken_Media
02-06-2011, 12:07 PM
Never accept an ant queen quest. Ever.
Never accept grub launcher quests.
Never accept any "mastery" quest that requires you to use something for more than 5 minutes (I don't recall if those even exist).
Never accept a “don’t feed your hero” quest unless your bugs are at high-to-full health and you are adept at dodging and switching (ant life support ability helps here).



Dang you're crazy! All of those quests give the most xp and points out of any... Max honor quests give 1500 xp to EACH hero on completion... i usually gain 2, sometimes even 3 levels when completing that thing.

Food Hoarder is tough, but imo its a shoe-in early to mid game if you feel like you're rolling... life support will be essential and you'll have to play cautiously, but it has big point rewards as well.

Grub launcher quests... yeah theyre tough, but if my stash is high health and I'm not in the middle of a huge fight, I usually go for these.

Anyway, GREAT stuff! :D Some really valuable tips in there. Just fyi, we've tweaked mines a bit since they seem to generally be underused. They now have a larger spread when thrown, but a bit faster cooldown -- something that can be done now with them is using them like grenades by just throwing them on top of enemies, which will do nice damage all on one target.

@ oxynidus -- we'll check it out.

Nullroar
02-06-2011, 02:09 PM
"But why did you take a picture of your device instead of a screenshot?"
Long story.

@Foursaken: I may be crazy, but remember that exp isn't important, as all your bugs will hit 20 soon enough. It's really about getting hte money for the abilities fast enough without putting yourself in too much danger.

Then again, you guys made the game. I just love it.

EDIT: really looking forward to the mine buff. I've been abusing them and this will make them THAT MUCH better. Bwuahah.

K?!
02-06-2011, 09:54 PM
Just hypothetically, of course.

Would you guys consider it cheating if someone backed up their progress every 10 or so levels and re-installed that progress if they died?

Foursaken_Media
02-06-2011, 10:13 PM
Just hypothetically, of course.

Would you guys consider it cheating if someone backed up their progress every 10 or so levels and re-installed that progress if they died?

I mean, thats not really giving a huge advantage, but yeah technically it would be "cheating."

Just fyi though, we are going to erase leader boards for this next update. With the whole cheating thing, and a lot of mid to late game balance changes, we think its a necessity. I know some people with the amazing scores might be pissed, but its just something we have to do to make sure everyone is on the same level.

Oxynidus
02-06-2011, 10:23 PM
Just fyi though, we are going to erase leader boards for this next update. With the whole cheating thing, and a lot of mid to late game balance changes, we think its a necessity. I know some people with the amazing scores might be pissed, but its just something we have to do to make sure everyone is on the same level.
Totally expected. I look forward to challenging your new system. :D I'll be playing on my iPad this time.

iJay
02-06-2011, 11:16 PM
I wish I had remembered that highscores were going to likely be reset with the new update....
because I have spent a couple hours today....
currently on kitchen hard I have 140K points on round 61....
and now I would have to do it again. hmph.

but THANK YOU for changing the food dropping settings, because right now the game drags on for way too long.

Oxynidus
02-06-2011, 11:55 PM
I notice that Execute can do critical strikes. Does the critical strike chance equal to that of Spider's regular attacks?

Also, when will you give a list of all the buffs/nerfs/changes coming in the next patch?

terelin
02-07-2011, 12:30 AM
Just got this game.

Could I just ask, when playing, is there a need to make sure all heroes are properly leveled up? For example if I only use two heroes and neglect the other, will I suffer in the end?

Oxynidus
02-07-2011, 12:45 AM
Just got this game.

Could I just ask, when playing, is there a need to make sure all heroes are properly leveled up? For example if I only use two heroes and neglect the other, will I suffer in the end?Not necessarily. It depends, but generally you don't need to worry about the levels of a specific hero.

Nullroar
02-07-2011, 07:37 AM
I mean, thats not really giving a huge advantage, but yeah technically it would be "cheating."

Just fyi though, we are going to erase leader boards for this next update. With the whole cheating thing, and a lot of mid to late game balance changes, we think its a necessity. I know some people with the amazing scores might be pissed, but its just something we have to do to make sure everyone is on the same level.

What? NOOOOOOOO!

: D

It's all good. Do what you gotta do. Time to man-up.

iqzombies
02-07-2011, 11:29 AM
please look at the screen shots:

http://i.imgur.com/hO4cD.png
http://i.imgur.com/APfvy.png
http://i.imgur.com/CuXnp.png

I don't remember how I triggered this, I was just playing Playroom normal. After I paused the game couple times, upgraded my turrets, I suddenly noticed my score had been changed from real one to an unreal one. I took the screen shot right away, and continued the game. I didn't take the quests anymore because I had already the enough high score. I don't know how I died at the end, because I am sure I had almost full of food storage at that moment.

anyway, I tried twice to submit the score, but apparently Foursaken has fixed their database because I couldn't connect to the database. I just like to share this with everyone because it tells us sometimes what you see is not what you get.

I think this problem should be fixed before the game center version is released. Once this kind of score is submitted to game center, I don't know if it is easy to erase or not.

Now I am worried if I can post any REAL high score for Playroom normal to Foursaken database, because I will never beat this score in the future unless I use different player name.:D:D

Foursaken_Media
02-07-2011, 12:01 PM
I notice that Execute can do critical strikes. Does the critical strike chance equal to that of Spider's regular attacks?

Also, when will you give a list of all the buffs/nerfs/changes coming in the next patch?

Yes, the critical chance is equal to her normal attacks. I've made a bunch of tweaks, but the most substantial ones that I can remember are firecracker turret damage increase, MG turret range nerf, burrow mines have a larger spread but less cooldown, enemies drop food less often, but food spawns now occur more often later in the game to keep it more consistent, after a certain wave enemies drop 0 food, aaaand lets see.... thats all I can remember right now :p

Just got this game.

Could I just ask, when playing, is there a need to make sure all heroes are properly leveled up? For example if I only use two heroes and neglect the other, will I suffer in the end?

No its not a necessity, as long as you balance out your equipment and turrets to fill in the gaps (for example if you neglect Spider, you will likely need more high damage abilities and sniper turrets to compensate).

Ultimately you can play as you want, however to do the absolute best possible, I would say you would need to make good use of all 3 heroes.

please look at the screen shots:

...

I don't remember how I triggered this, I was just playing Playroom normal. After I paused the game couple times, upgraded my turrets, I suddenly noticed my score had been changed from real one to an unreal one. I took the screen shot right away, and continued the game. I didn't take the quests anymore because I had already the enough high score. I don't know how I died at the end, because I am sure I had almost full of food storage at that moment.

anyway, I tried twice to submit the score, but apparently Foursaken has fixed their database because I couldn't connect to the database. I just like to share this with everyone because it tells us sometimes what you see is not what you get.

I think this problem should be fixed before the game center version is released. Once this kind of score is submitted to game center, I don't know if it is easy to erase or not.

Now I am worried if I can post any REAL high score for Playroom normal to Foursaken database, because I will never beat this score in the future unless I use different player name.:D:D

Thanks. I'm fairly certain that the score doesn't count towards your highest unless you submit it... so you should be fine.

P.S. We squeezed a new turret in for the update too ;) So all in all the update will include Gamecenter, iPad support, 3 new equipments, a new level, new turret, and FIVE new enemies! This is turning out to be a much bigger update then we originally planned :p

Oxynidus
02-07-2011, 12:18 PM
Yes, the critical chance is equal to her normal attacks. I've made a bunch of tweaks, but the most substantial ones that I can remember are firecracker turret damage increase, MG turret range nerf, burrow mines have a larger spread but less cooldown, enemies drop food less often, but food spawns now occur more often later in the game to keep it more consistent, after a certain wave enemies drop 0 food, aaaand lets see.... thats all I can remember right now :pSo then, I could maximize the crit chance by activating Superior Assassin and equipping Night Hunter (or whatever it's called)?

What about the other abilities, like Shoulder-turret, Plasma Gun and Poison Cloud? I haven't seen any of these included in strategies or tips, and they seem to be very underused. Any changes/comments?

Also, a thought occurred to me. There are obviously a lot of balancing aspects involved, but I thought it would be cool for all the ultimate equipment (Assassin Cut, Howitzer, Colossus) to have passive effects. I love Assassin Cut, but its very long cooldown makes me reluctant to purchase it.


I've never been this excited about an iPhone game update since forever!

Foursaken_Media
02-07-2011, 12:40 PM
Lets see, oh yeah I increased the range and damage a bit of shoulder turret, but its price has been upped accordingly. Its always been a great, cheap ability early game imo though. Its ability has a quick cooldown and it dealt surprising extra damage (it had a dps equivalent to more then an extra weapon upgrade).

Plasma Cannon has not been buffed -- its an amazing ability. Its strength mostly lies in its lower cool down. It does 350 damage compared to executioners 200, and only has a 10 second more cooldown. Its downside is that you have to carefully place your shots as it will explode on anything in its way, and its AOE damage is tapered so that it only does that damage at the heart of its explosion.

Poison cloud likewise has remained the same... the ability to control entire crowds speed AND do 200 damage over time is powerful... very powerful. In a way its better crowd control then a lot of beetle's abilities, and arguably better then Superior Assassin in a lot of cases where you need to output raw damage.

As for the passive effects idea, we actually consciously chose to omit them from many abilities. We don't necessarily want players to just automatically go for the "best items." One of the great things about Bug Heroes I think is that (though we aren't quite there yet), there is a use for almost every single ability, cheap or expensive, depending on how you play or the situation you are in. Assassin cut for example can be a game changer and can single handedly take out an entire attacking force about to decimate your base... but yes, it has a massive cooldown. Its that risk/reward we want players to think about with all of their loadouts.

Oh, and pro tip :p : Upgrading beetle and spider primary weapons will increase the damage of stampede, smash em, executioner, and assassin cut.

Oxynidus
02-07-2011, 01:15 PM
Oh wow, that last bit is extremely useful information.

The problem with poison cloud is that Spider is not a tank, and you need to stay away from your enemies, which reduces the number of enemies it affects, and I've had trouble killing even fleas with it. I'll do some testing with these abilities and see what I'm missing out on.

Osmiral
02-07-2011, 01:35 PM
Oh wow, that last bit is extremely useful information.

The problem with poison cloud is that Spider is not a tank, and you need to stay away from your enemies, which reduces the number of enemies it affects, and I've had trouble killing even fleas with it. I'll do some testing with these abilities and see what I'm missing out on.

I think poison cloud combined with spiders speed upgraded fully is potentially very deadly if your good at dodging, with speed upgraded fully you can dodge in between enemies poisoning everyone around you.

Oxynidus
02-07-2011, 01:50 PM
The problem is that the poison effect wears off almost immediately once they're out of range.

Nullroar
02-07-2011, 02:01 PM
I agree with Oxy.

I never used poison for damage, other than insta-killing baby spiders.

Spider is simply too squishy to stick to a bug (let alone a group of bugs) for long enough to make the poison worthwhile in that respect.

I use spider for dodging in and out, dancing in - getting an attack off, dancing to something else - getting an attack off - dancing back to the first thing - etc.

Keeps the bullets from hitting me, but it keeps this poison from damaging anything.

Does it reduce the target's armor to 0, like poison does for our bugs? If so, it would be great to use in range of your MGs.... (possible update / balance thought) :D

Foursaken_Media
02-07-2011, 03:06 PM
Actually you guys are somewhat missing the point ;) One of the best effects of Poison is that it actually allows Spider to be able to handle herself in a huge cluster/fray much easier... I know you were saying she's not good in those situations, but thats what Poison is precisely for :p With the massive slow of all surrounding enemies, she can weave in and out even into huge hordes without getting hit, while also doing residual damage ( can kill a flea in 7 seconds, and can kill an armor ant if you keep it poisoned). Just keep in mind what Poison is mostly meant to be used for: to control hordes via speed debuff, and to kill off surrounding small bugs (fleas, ants, grubs). Your play style may make it so you don't need it or prefer it, but its definitely a viable option.

P.S. don't know if I mentioned it, but I added cooldown info int the equipment descriptions in game, so you should be able to see some of the balance nuances now and get a better informed decision on what to buy (smash em with 60 second cooldown/650 damage vs assassin bomb with 100 second cooldown/2000 damage for ex).

iJay
02-07-2011, 03:23 PM
poison cloud is a necessity for my style of play on kitchen...
when I need to take out grub launchers, (or need to do anything away from my base in later rounds), I activate superior assassin and poison cloud.
if it weren't for poison cloud, I would would quickly get bogged down really bad by the baby spiders.

and I do find plasma canon useful at times...

K?!
02-07-2011, 03:27 PM
P.S. don't know if I mentioned it, but I added cooldown info int the equipment descriptions in game, so you should be able to see some of the balance nuances now and get a better informed decision on what to buy (smash em with 60 second cooldown/650 damage vs assassin bomb with 100 second cooldown/2000 damage for ex).

That's great! And you buffed Assassin bomb as well?

Also, you missed this:
Also, I just encountered a glitch: After reaching round 94, some of the text in the game turned into cool blocks. I exited the app and will reopen it in the morning to see if it's the bug is still there.

http://i.imgur.com/yBtwp.jpg

http://i.imgur.com/jKM8l.jpg

Oxynidus
02-07-2011, 03:41 PM
Ooh, these are some nice changes.

I may have misjudged Plasma Cannon, but I still prefer Executioner. 10 seconds less cooldown, $200 less, 200 damage done evenly to a wider area, chance to hit critically, and scales with weapon. Did I get all that right?

As for shoulder turret, for the life of me, I can't make real use of it. Most enemies' armor is too much for it to do significant damage, and the ones that do take damage from it, such as flees, aren't ones that you'd want to use Ant against them anyway.


Oh and question. Are Stampede and Squash 'Em affected by Colossus and damage buffs?

Foursaken_Media
02-07-2011, 04:39 PM
That's great! And you buffed Assassin bomb as well?

Also, you missed this:

Should be fixed I believe.



Oh and question. Are Stampede and Squash 'Em affected by Colossus and damage buffs?

Adrenaline and Colossus only affect regular attacks by a straight up amount (not a %).

Nullroar
02-07-2011, 06:27 PM
If I am allowed to geek out and make the world of warcraft comparison, using spider poison to slow bugs you do not intend to deal with *is* something I use it for...but it doesn't seem coherent.

Spider's purpose is agile-yet-vulnerable high single-target dps.

Like a rogue in the WoW.

Now, when spider is off his main target stunning down (not stunning or pushing back, but just "slowing down") other folks with a quick dash of poison, she is doing 0 dmg to the target. It puts a squishy in bug in melee range of it's non-targets to apply a non-stun/non-pushback.

In raids, they usually don't make the rogues run halfway around the map CCing things, because their damage contribution drops to 0. That's what ranged classes are for. They can switch targets without positioning being such a crucial issue, as it is for spider. Likewise, beetle's earthquake and ant teleport are much less positionally-exacting than poison's small range and duration.

Compare that to the stun/pushback (with less cooldown) of ant teleport, which I would use in poison's place any day of the week even for that one specific purpose (then switch instantly from and to spider and run up to wail on my original target). And spider poison doesn't really benefit at all (unlike pashback / stuns do) against ranged bugs you apply it to, unless I'm mistaken. So application + run back to main bug has even less beneficial effect than a stun in that case, too. I just feel that it is a move that, unlike other Crowd control (teleport / earthquake jump / gauntlet / beetle-rush-move) put a vulnerable bug in harms way without actually giving her even a guaranteed minor stun's time with which to escape.
Maybe this is a chance to add an HP regen element to spider, seeing as both ant and beetle have hp regen in some form or another.

Yeah I know - I made a WoW comparison, so I've lost all cred. : (

Foursaken_Media
02-07-2011, 06:41 PM
Wait, you're assuming that she can't attack or something when Poison is in use... that is precisely the beauty of it. Heres a quick example... lets say there is a Snail and a constantly spawning group of 6 fleas. Now, I need to take down the Snail but a problem arises with the surrounding hordes of fleas constantly keeping my Spider at bay. One perfect way to deal with this situation is to use Poison. Slow down the surrounding fleas while damaging them, maneuver around Snail and slice it up. The great part is that bc of Poison's slow, I temporarily don't have to really worry about the fleas that would ordinarily surround and maim spider. In fact, after just a few seconds they'll all be dead, and likely by the time poison is over I would've killed my primary target as well. Essentially I've killed everything in this small group of enemies with just a single use of Poison. There are of course other ways to deal with that situation (microing between Beetle + Spider for ex), but few as simple and effortless as Poison ;) This becomes even more crucial when dealing with "must kill enemies" that are surrounded with hordes of fleas or ants -- such as grub launchers, slugs and MG teams for example.

Poisons greatest advantage is that it slows everyone around you down precisely so that you can reach your main target and pick it off quickly ;)

And also don't forget certain abilities may have pros and cons just depending on which mode you're playing (coliseum vs adventure). In coliseum for ex things like repulsar waves, poison, squash em, etc are much more valuable bc they fill a gap that ordinarily another hero in adventure mode would cover up -- suddenly hordes of fleas become much more pesky when you can't switch to beetle... a situation poison again excels in.

DaviddesJ
02-07-2011, 09:12 PM
If I am allowed to geek out and make the world of warcraft comparison, using spider poison to slow bugs you do not intend to deal with *is* something I use it for...but it doesn't seem coherent.

Why should abilities be "coherent"? You're simulating a game world. There's no reason the characters in that game world have to fit some kind of WOW archetype.

Foursaken_Media
02-07-2011, 09:23 PM
We do want characters to have their own roles, but we chose to make them a little "lose" compared to a game like WoW. Mainly we HAD to because of coliseum mode, and it gives more people a chance to play the way they want, with the heroes they want. Initially we wanted really hard, strict counters, but we found that people found the game less enjoyable bc they were forced into playing a certain way and it was certainly less approachable to the average gamer. Now the characters have inherent strengths and weaknesses, but you can usually overcome those to a certain extent with the right set of equipment.

Fastbridge
02-07-2011, 09:33 PM
I love this game...

K?!
02-07-2011, 09:38 PM
i love this game...
ZOMFG!!!!1x

Osmiral
02-07-2011, 09:41 PM
We do want characters to have their own roles, but we chose to make them a little "lose" compared to a game like WoW. Mainly we HAD to because of coliseum mode, and it gives more people a chance to play the way they want, with the heroes they want. Initially we wanted really hard, strict counters, but we found that people found the game less enjoyable bc they were forced into playing a certain way and it was certainly less approachable to the average gamer. Now the characters have inherent strengths and weaknesses, but you can usually overcome those to a certain extent with the right set of equipment.

Thats one of the things I love about this game, you aren't forced into different roles, each character has there own strengths and weaknesses like you pointed out but they can overcome those shortcomings with good use of abilities, makes this game one of the best ever!

iJay
02-08-2011, 07:54 PM
yeah!!
I got to round 70 on Kitchen Hard, with 166,550 points.
officially it is good for 4th. however, NZ (Oxynidus)'s score is double posted, and number 3 is quite suspicious...

congrats to Oxynidus for getting to round 100(!!) on Kitchen Hard and absolutely owning the 'food drop' (lol) era!
I will be coming for you in the 'food spawn' era! hahah

thank you Foursaken Media for making such a great game!

Foursaken_Media
02-08-2011, 08:42 PM
yeah!!
I got to round 70 on Kitchen Hard, with 166,550 points.
officially it is good for 4th. however, NZ (Oxynidus)'s score is double posted, and number 3 is quite suspicious...

congrats to Oxynidus for getting to round 100(!!) on Kitchen Hard and absolutely owning the 'food drop' (lol) era!
I will be coming for you in the 'food spawn' era! hahah

thank you Foursaken Media for making such a great game!

Wow, nice job!

A few other changes coming in this update... quests now give a good bit more money. They also have higher point rewards, so it should open up the leader boards a bit more to those who may not last as long, but complete more quests. Also the laser turret has an AWESOME new shooting animation and effect ;) Make sure to check it out when the update goes live.

Oxynidus
02-09-2011, 03:16 AM
congrats to Oxynidus for getting to round 100(!!) on Kitchen Hard and absolutely owning the 'food drop' (lol) era!
I will be coming for you in the 'food spawn' era! hahah!
Bring it on. :D

Also the laser turret has an AWESOME new shooting animation and effect Make sure to check it out when the update goes live.This'll be an awesome update for me, going from a 2nd gen iPod Touch to an iPad in addition to other graphical improvements like this. Submit it already, why dontcha.

Oxynidus
02-09-2011, 06:06 AM
I lost a Coliseum game because my Spider got stuck into a pole when I used Assassin Cut.

Nullroar
02-09-2011, 06:53 AM
Why should abilities be "coherent"? You're simulating a game world.

Good point. Why should beetle be bigger than ant? Why should they be collecting food, and not instead taking pictures of space aliens caught in Toyotas because of the child-safe doors?

Why not call the game "Angry Avians" to cash in? I mean, it doesn't have to actually connect to the gameplay in any real way, it's just a game, right?

And I dare anyone to accuse me of taking this "too seriously" when I just made an alien-locked-in-car comparison. :P

Wait, you're assuming that she can't attack or something when Poison is in use... that is precisely the beauty of it. Heres a quick example... lets say there is a Snail and a constantly spawning group of 6 fleas. Now, I need to take down the Snail but a problem arises with the surrounding hordes of fleas constantly keeping my Spider at bay. One perfect way to deal with this situation is to use Poison. Slow down the surrounding fleas while damaging them, maneuver around Snail and slice it up. The great part is that bc of Poison's slow, I temporarily don't have to really worry about the fleas that would ordinarily surround and maim spider. In fact, after just a few seconds they'll all be dead, and likely by the time poison is over I would've killed my primary target as well. Essentially I've killed everything in this small group of enemies with just a single use of Poison. There are of course other ways to deal with that situation (microing between Beetle + Spider for ex), but few as simple and effortless as Poison This becomes even more crucial when dealing with "must kill enemies" that are surrounded with hordes of fleas or ants -- such as grub launchers, slugs and MG teams for example.

I'm not assuming she can't attack, I'm just looking at it from a min-max perspective. "Effortless" aside, it is much more dangerous hp-wise for spider to use the ability and stay in melee range for attacks on numerous clumped small things than it is to just use a different bug ability to finish things off. In your example, if you have poison on multiple fleas, than unless some wierd stroke of luck gives you back-to-back-to-back-to-back instant-kills that stop time, you are going to get hit by at least one of the bugs while killing another. If you play it coy and dodge in and out to reapply poison and attack, you are wasting time and arguably turning something "easy" into something more complicated than merely switching bugs. I'm not saying B.H. should be like WoW (god forbid), but I think the comparison IS apt - poison is not a ranged or targetted CC (or even a true CC as much as a snare), and since this damage element is applied over time, it seems the mechanic would make much more sense on a big that can remain in melee over this period of time without visiting the great big web in the sky.
I'm not so sure about folks bringing up that every ability has to be balanced for both modes, as an ability like ant hole serves no readily available purpose in solo play.

I think it's great to give bugs a variety in options so they are not pigeonholed...i'm merely saying that Spider does not possess the necessary traits (toughness) to take full advantage of the implementation. Spider cannot stay in one spot and focus on many small bugs without losing an unacceptable amount of hp. The bugs where I *HAVE* used it for full duration (like the giant snails or centipedes) are bugs that I only used it on because it was up, and I felt "why not?" - it wasn't a strategic decision. These bugs are already so slow that it isn't really a move that changes anything. To put things in perspective, I find myself using poison almost entirely for killing baby spiders when it comes to strategy, and then just randomly to slow down a ton of bugs in a run-by...which it does virtually no damage to, as I had to jump out before I got stomped.

Meh.

aqil_exia00
02-09-2011, 09:57 AM
I lost a Coliseum game because my Spider got stuck into a pole when I used Assassin Cut.

HAHAHAHAHAHAHA.that is funneh.:D:D

Foursaken_Media
02-09-2011, 11:02 AM
Good point. Why should beetle be bigger than ant? Why should they be collecting food, and not instead taking pictures of space aliens caught in Toyotas because of the child-safe doors?

Why not call the game "Angry Avians" to cash in? I mean, it doesn't have to actually connect to the gameplay in any real way, it's just a game, right?

And I dare anyone to accuse me of taking this "too seriously" when I just made an alien-locked-in-car comparison. :P



I'm not assuming she can't attack, I'm just looking at it from a min-max perspective. "Effortless" aside, it is much more dangerous hp-wise for spider to use the ability and stay in melee range for attacks on numerous clumped small things than it is to just use a different bug ability to finish things off. In your example, if you have poison on multiple fleas, than unless some wierd stroke of luck gives you back-to-back-to-back-to-back instant-kills that stop time, you are going to get hit by at least one of the bugs while killing another. If you play it coy and dodge in and out to reapply poison and attack, you are wasting time and arguably turning something "easy" into something more complicated than merely switching bugs. I'm not saying B.H. should be like WoW (god forbid), but I think the comparison IS apt - poison is not a ranged or targetted CC (or even a true CC as much as a snare), and since this damage element is applied over time, it seems the mechanic would make much more sense on a big that can remain in melee over this period of time without visiting the great big web in the sky.
I'm not so sure about folks bringing up that every ability has to be balanced for both modes, as an ability like ant hole serves no readily available purpose in solo play.

I think it's great to give bugs a variety in options so they are not pigeonholed...i'm merely saying that Spider does not possess the necessary traits (toughness) to take full advantage of the implementation. Spider cannot stay in one spot and focus on many small bugs without losing an unacceptable amount of hp. The bugs where I *HAVE* used it for full duration (like the giant snails or centipedes) are bugs that I only used it on because it was up, and I felt "why not?" - it wasn't a strategic decision. These bugs are already so slow that it isn't really a move that changes anything. To put things in perspective, I find myself using poison almost entirely for killing baby spiders when it comes to strategy, and then just randomly to slow down a ton of bugs in a run-by...which it does virtually no damage to, as I had to jump out before I got stomped.

Meh.

Well, to each their own ;) Even though I maintain that it has lots of utility, at the very least there are other situations where its hard to argue its usefulness, for ex if you undertake a max honor quest with Spider, or are playing Coliseum, or simply you have lost Beetle...

I lost a Coliseum game because my Spider got stuck into a pole when I used Assassin Cut.

Should already be fixed for the next update.

Foursaken_Media
02-10-2011, 12:59 AM
Update has been submitted! :)

Short version: added gamecenter, ipad support, tons of bug and crash fixes, new level, new enemies, new equipment, and lots of balance changes!

Full changelog:
- added Game Center support
- added universal iPad support
- added new Pond level with 5 brand new enemies
- added new turret (unlocked on round 10 of Pond)
- added new Ant equipment: Goggles
- added new Beetle ability: Berzerk
- added new Spider ability: Ninja Smoke
- added more high resolution optimizations
- added cooldown information to equipment and ability descriptions
- added new laser turret shooting effect
- encrypted saved data files to stop cheating
- various crash fixes
- reset leaderboards
- fixed a bug with the controls getting stuck
- fixed a bug which would cause scrollable lists to get stuck
- fixed a turret targeting bug
- fixed a bug with upgrading a hero's health
- fixed a bug where Spider's Assassin Cut ability went through the level bounds
- fixed a scoring bug
- fixed a bug with playing the iPod
- fixed a bug which caused Beetle's Shockwaves ability to zoom in instead of out
- fixed a bug where coins and other objects would spawn out of bounds in Yard, making collection quests impossible
- fixed a bug where the screen goes black and you are stuck in the food stash when you resume
- controls no longer disengage when message pop-ups appear
- porta turrets no longer block hero movement
- added green circles around coins to make it easier to see them over darker textures
- friendly soldiers on Yard level now have slightly different colored bullets
- changed front soda can on office to be able to see better
- balance: MG turret starts off upgraded in Easy mode for better initial defense
- balance: increased the time allotted to complete quests on Easy mode
- balance: increased the time allotted to complete certain collection quests on playroom and yard
- balance: dead heroes are now even cheaper to revive on Easy mode
- balance: various difficulty tweaks to make the game slightly more forgiving, especially on Easy
- balance: tons of equipment and turret tweaks
- balance: food spawns are now more common late in the game, but enemies will drop food less often
- balance: greatly increased money and point rewards for many quests

crex
02-10-2011, 12:59 AM
Update has been submitted! Here is the final change log... its a biggie :p

- added Game Center support
- added universal iPad support
- added new Pond level with 5 brand new enemies
- added new turret (unlocked on round 10 of Pond)
- added new Ant equipment: Goggles
- added new Beetle ability: Berzerk
- added new Spider ability: Ninja Smoke
- added more high resolution optimizations
- added cooldown information to equipment and ability descriptions
- added new laser turret shooting effect
- encrypted saved data files to stop cheating
- various crash fixes
- reset leaderboards
- fixed a bug with the controls getting stuck
- fixed a bug which would cause scrollable lists to get stuck
- fixed a turret targeting bug
- fixed a bug with upgrading a hero's health
- fixed a bug where Spider's Assassin Cut ability went through the level bounds
- fixed a scoring bug
- fixed a bug with playing the iPod
- fixed a bug which caused Beetle's Shockwaves ability to zoom in instead of out
- fixed a bug where coins and other objects would spawn out of bounds in Yard, making collection quests impossible
- fixed a bug where the screen goes black and you are stuck in the food stash when you resume
- controls no longer disengage when message pop-ups appear
- porta turrets no longer block hero movement
- added green circles around coins to make it easier to see them over darker textures
- friendly soldiers on Yard level now have slightly different colored bullets
- changed front soda can on office to be able to see better
- balance: MG turret starts off upgraded in Easy mode for better initial defense
- balance: increased the time allotted to complete quests on Easy mode
- balance: increased the time allotted to complete certain collection quests on playroom and yard
- balance: dead heroes are now even cheaper to revive on Easy mode
- balance: various difficulty tweaks to make the game slightly more forgiving, especially on Easy
- balance: tons of equipment and turret tweaks
- balance: food spawns are now more common late in the game, but enemies will drop food less often
- balance: greatly increased money and point rewards for many quests

:eek:

GodSon
02-10-2011, 01:25 AM
Sounds like a very healthy update. Let's hope Apple puts it out soon because I know the new content and GC support is going to a very welcoming addition. Thanks for the update Forsaken Media! ;)

redribbon
02-10-2011, 01:56 AM
hope the update goes live soon.just cant wait to play it on the bigger screen.its gonna looks awesome.

Foursaken_Media
02-10-2011, 01:58 AM
Version 1.1 Preview :D

http://img703.imageshack.us/img703/783/update11.png

http://img25.imageshack.us/img25/904/update12.png

http://img233.imageshack.us/img233/1992/update13.png

PureSkill
02-10-2011, 02:21 AM
Update has been submitted! :)

Short version: added gamecenter, ipad support, tons of bug and crash fixes, new level, new enemies, new equipment, and lots of balance changes!

Full changelog:
- added Game Center support
- added universal iPad support
- added new Pond level with 5 brand new enemies
- added new turret (unlocked on round 10 of Pond)
- added new Ant equipment: Goggles
- added new Beetle ability: Berzerk
- added new Spider ability: Ninja Smoke
- added more high resolution optimizations
- added cooldown information to equipment and ability descriptions
- added new laser turret shooting effect
- encrypted saved data files to stop cheating
- various crash fixes
- reset leaderboards
- fixed a bug with the controls getting stuck
- fixed a bug which would cause scrollable lists to get stuck
- fixed a turret targeting bug
- fixed a bug with upgrading a hero's health
- fixed a bug where Spider's Assassin Cut ability went through the level bounds
- fixed a scoring bug
- fixed a bug with playing the iPod
- fixed a bug which caused Beetle's Shockwaves ability to zoom in instead of out
- fixed a bug where coins and other objects would spawn out of bounds in Yard, making collection quests impossible
- fixed a bug where the screen goes black and you are stuck in the food stash when you resume
- controls no longer disengage when message pop-ups appear
- porta turrets no longer block hero movement
- added green circles around coins to make it easier to see them over darker textures
- friendly soldiers on Yard level now have slightly different colored bullets
- changed front soda can on office to be able to see better
- balance: MG turret starts off upgraded in Easy mode for better initial defense
- balance: increased the time allotted to complete quests on Easy mode
- balance: increased the time allotted to complete certain collection quests on playroom and yard
- balance: dead heroes are now even cheaper to revive on Easy mode
- balance: various difficulty tweaks to make the game slightly more forgiving, especially on Easy
- balance: tons of equipment and turret tweaks
- balance: food spawns are now more common late in the game, but enemies will drop food less often
- balance: greatly increased money and point rewards for many quests

Version 1.1 Preview :D

http://img703.imageshack.us/img703/783/update11.png

http://img25.imageshack.us/img25/904/update12.png

http://img233.imageshack.us/img233/1992/update13.png

Beyond Epic - Nuff Said :cool:

currymutton
02-10-2011, 02:23 AM
Sweet! :eek:

Oxynidus
02-10-2011, 03:36 AM
Awesome! I shall be refreshing iTunes regularly. :D

Btw, anyone think that Beetle in white armor looks like he's wearing pijamas?

Nullroar
02-10-2011, 04:15 AM
What a fantastic update. I cannot wait to dig into this.

I have to hand it to Foursaken - Bug Heroes is a superb game, but what really makes this game successful is the developers. Foursaken has been nothing short of supernatural in their solicitation of feedback, inclusion of community suggestions, interaction and response rate to issues, and improvement of the game on every level.

A five-star game from a truly five-star developer.

I have a sudden hankering for crab destruction.

WCFields
02-10-2011, 06:36 AM
Beyond Epic - Nuff Said :cool:

Hell yeah!!!

Wilbair
02-10-2011, 06:51 AM
Wow nice!! I'am really looking forward to this update.

pavarotti2007
02-10-2011, 06:59 AM
This is awesome!!!!

currymutton
02-10-2011, 07:23 AM
Yay, one quickie: will 1.1 keep our current saves and scores?

Paradiso
02-10-2011, 07:38 AM
Best news I've heard since the LOE+TBC announcement yesterday :)

pavarotti2007
02-10-2011, 07:56 AM
Best news I've heard since the LOE+TBC announcement yesterday :)

What are these?

Paradiso
02-10-2011, 07:59 AM
What are these?

League of Evil and The Blocks Cometh :)

http://forums.toucharcade.com/showthread.php?threadid=83927

pavarotti2007
02-10-2011, 08:46 AM
League of Evil and The Blocks Cometh :)

http://forums.toucharcade.com/showthread.php?threadid=83927

Ah, cool!

Foursaken_Media
02-10-2011, 11:22 AM
What a fantastic update. I cannot wait to dig into this.

I have to hand it to Foursaken - Bug Heroes is a superb game, but what really makes this game successful is the developers. Foursaken has been nothing short of supernatural in their solicitation of feedback, inclusion of community suggestions, interaction and response rate to issues, and improvement of the game on every level.

A five-star game from a truly five-star developer.

I have a sudden hankering for crab destruction.

Thanks, that really means a lot to us! And thanks everyone, this is just a glimpse of whats to come :) This game and the engine was built with expandability in mind, so new levels, enemies, and equipment will be released as regularly as we can make them!

Yay, one quickie: will 1.1 keep our current saves and scores?

Yes, all data will carry over seamlessly (except for scores of course bc the leaderboard is being reset due to significant balance changes).

ninjackid
02-10-2011, 02:00 PM
Aweeesssooommmme!!! By the way, is everything still free in this update, or do we need to purchase an IAP for some things?

WCFields
02-10-2011, 02:11 PM
What a fantastic update. I cannot wait to dig into this.

I have to hand it to Foursaken - Bug Heroes is a superb game, but what really makes this game successful is the developers. Foursaken has been nothing short of supernatural in their solicitation of feedback, inclusion of community suggestions, interaction and response rate to issues, and improvement of the game on every level.

A five-star game from a truly five-star developer.

I have a sudden hankering for crab destruction.

Agreed!

Foursaken_Media
02-10-2011, 02:19 PM
Aweeesssooommmme!!! By the way, is everything still free in this update, or do we need to purchase an IAP for some things?

Free... Only the new hero packs in the future will be IAPs.

I mentioned it before, but I just want to be clear that we'll continue to offer lots of free content for those who don't want to purchase any IAPs once the BIG update hits. Of course imo the extra heroes will be totally worth the price we're going to charge (almost tripling the content in all), but we understand not everyone is interested ;) So we hope to have a good mix of free and paid new content for everyone!

Looking forward to seeing what kind of scores people can pull off in the new update!

iJay
02-10-2011, 02:20 PM
@Foursaken_Media
this update looks great!
quick question: what will happen when somebody tries to submit a score from version 1.0.1 after the leaderboards have been cleared?

redribbon
02-10-2011, 02:37 PM
well i maybe dislike the IAP concept but i will definitely jump on those heroes pack! :D
first time in my life to buy IAP :p
this game is just awesome!

ninjackid
02-10-2011, 02:42 PM
well i maybe dislike the IAP concept but i will definitely jump on those heroes pack! :D
first time in my life to buy IAP :p
this game is just awesome!

Haha same here! :P

Foursaken_Media
02-10-2011, 02:43 PM
@Foursaken_Media
this update looks great!
quick question: what will happen when somebody tries to submit a score from version 1.0.1 after the leaderboards have been cleared?

I think what we're doing is actually creating entirely new leader boards for 1.1 and up. So, 1.01 would post to the old leaderboards.

Drakeer Melkhor
02-10-2011, 02:48 PM
Epic update!!! :p

Oxynidus
02-10-2011, 03:09 PM
For a moment there, I thought the update went live on iTunes, since it's 11 Feb today, and on iTunes it said: Last updated: 11 Jan. lol. It usually takes about 4 to 7 days for Apple to admit updates, right?

undeadcow
02-10-2011, 03:10 PM
Free... Only the new hero packs in the future will be IAPs. ...the extra heroes will be totally worth the price we're going to charge (almost tripling the content in all)...

Has a price point been decided for the "Hero Pack" IAP? Also, any estimate on timeframe to roll out?

Osujxu
02-10-2011, 04:04 PM
awesome lookss like i'll be getting back into this game now. i haven't played in like 2 weeks because of battleheart :p

aqil_exia00
02-11-2011, 11:02 AM
Free... Only the new hero packs in the future will be IAPs.

I mentioned it before, but I just want to be clear that we'll continue to offer lots of free content for those who don't want to purchase any IAPs once the BIG update hits. Of course imo the extra heroes will be totally worth the price we're going to charge (almost tripling the content in all), but we understand not everyone is interested ;) So we hope to have a good mix of free and paid new content for everyone!

Looking forward to seeing what kind of scores people can pull off in the new update!

was just wondering..whats the BIG update?is it the one you guys just submitted or a different update?and hope you guys would release free hero packs too.
oh another suggestion:how about each characters have to two to three different weapons and they could change it by a weapon selection screen?just a suggestion:D:D:D:D:D

Foursaken_Media
02-11-2011, 12:37 PM
Has a price point been decided for the "Hero Pack" IAP? Also, any estimate on timeframe to roll out?

We'll release specific details on the IAP when it gets closer to being released.

was just wondering..whats the BIG update?is it the one you guys just submitted or a different update?and hope you guys would release free hero packs too.
oh another suggestion:how about each characters have to two to three different weapons and they could change it by a weapon selection screen?just a suggestion:D:D:D:D:D

The big update will be 6 new heroes + even more levels, and the ability to customize your "battle party" by choosing any 3 out of the ones you own to fight with. All of the new heroes will likely be IAP, but will be organized into hero packs. We're going to continue to release new levels, enemies, and equipment for free...

iJay
02-11-2011, 02:23 PM
is there a certain time of day that app updates always come out, or can they come out at any time?

ninjackid
02-11-2011, 02:46 PM
We'll release specific details on the IAP when it gets closer to being released.



The big update will be 6 new heroes + even more levels, and the ability to customize your "battle party" by choosing any 3 out of the ones you own to fight with. All of the new heroes will likely be IAP, but will be organized into hero packs. We're going to continue to release new levels, enemies, and equipment for free...

Whoa!!! SIX new heroes? That's awesome! So basically the only thing that's not free is more heroes right? That's totally awesome! You guys are great! :D

aqil_exia00
02-13-2011, 09:44 AM
how do i get new piece of armor?im confused.i always get them randomly and i dont know if i have all of the piece of armor for each bug.

Oxynidus
02-13-2011, 11:06 AM
Don't know. Just keep playing and you'll earn em.

Why does it matter anyway? It's just visual, right?

Foursaken_Media
02-13-2011, 11:17 AM
You earn new armor from cumulative experience. Yeah... basically the longer you play the more armors you'll unlock, up to 4. You can check your cumulative experience in the Awards --> Heroes menu. I THINK its 10k cumulative xp per armor. And correct, they are purely visual.

iJay
02-13-2011, 03:19 PM
@Foursaken_Media
to what extent did you buff the firecracker turrets in this update?
because I tried them out yesterday and they seem pretty worthless...

Oxynidus
02-13-2011, 04:15 PM
It seems that lvl2 Firecrackers will be like the current lvl4 ones, damage-wise.

Not only are they nearly worthless though, they also annoyingly knock you around, making it so hard to stay on your targets. I'm not sure if a mere damage buff will make it worth using.

Foursaken_Media
02-13-2011, 04:29 PM
@Foursaken_Media
to what extent did you buff the firecracker turrets in this update?
because I tried them out yesterday and they seem pretty worthless...

They're almost twice as powerful now, so it was a pretty major buff. I've been building 1 FC turret standard lately and it can definitely be a lifesaver when dealing with large hordes, especially late game...

Granted, its not as good in closed/linear levels such as kitchen where you can easily get knocked or have the projectile fall off the ledges, but that is by design. Certain turrets will have pluses and minuses depending on the level. For ex Fire Crackers are very good on a level like Yard where they can reach anywhere on the map after a few upgrades and can shoot over obstacles like the rocks and such that hamper the range of some of the other turrets like Snipers and Lasers.

Anyway, we'll see what people have to say about the new turret balance and of course will adjust it accordingly ;)

aqil_exia00
02-14-2011, 12:33 AM
oh.i thought armors reduce damage.why dont you make an update for that??

Oxynidus
02-14-2011, 03:08 AM
What's taking this update so long? :D

pavarotti2007
02-14-2011, 03:30 AM
Yeah I was thinking the same. Hope it won't be much longer

Wilbair
02-14-2011, 07:07 AM
Checking almost every hour the appstore waiting for the update:rolleyes:

WCFields
02-14-2011, 07:56 AM
I hope it comes out today

Foursaken_Media
02-14-2011, 12:39 PM
Well, it hasn't been THAT long... submitted it on the 9th, so its been 5 days. I guess that is kind of long for how fast Apple has recently been... sigh :/ I think Bug Heroes itself was approved in 3 days :eek: Trust me I'm checking our developer thing every second hoping it will freaking be approved :p

Nullroar
02-14-2011, 12:41 PM
Amen.

May the gods of apple smile upon this update...the sooner, the better.

iJay
02-14-2011, 01:13 PM
Well, it hasn't been THAT long... submitted it on the 9th, so its been 5 days. I guess that is kind of long for how fast Apple has recently been... sigh :/ I think Bug Heroes itself was approved in 3 days :eek: Trust me I'm checking our developer thing every second hoping it will freaking be approved :p
is it in review yet or is it still waiting for review?

Foursaken_Media
02-14-2011, 01:50 PM
Still "Waiting for Review" which doesn't mean much actually. These days, as soon as its "In Review" it gets approved in just an hour or so...

Oxynidus
02-14-2011, 02:54 PM
A couple of questions:

How much does Snare Web increase damage?
How much damage does Iron Hood reduce once activated?

K?!
02-14-2011, 03:02 PM
A couple of questions:

How much does Snare Web increase damage?
How much damage does Iron Hood reduce once activated?

Last part is 50%.

Oxynidus
02-14-2011, 03:22 PM
Nice. So it's not just useful against small bugs. I thought it just increased armor.

One more: Can Assassin Cut do critical hits? (I'm almost certain it doesn't, but just to make sure)

Foursaken_Media
02-14-2011, 03:32 PM
A couple of questions:

How much does Snare Web increase damage?
How much damage does Iron Hood reduce once activated?

Snare web increases damage by 25%, and Iron Hood decrease damage by 60%. Yeah, its PASSIVE bonus is useful only vs small bugs, but its active is actually very powerful, even if its only for a short time.

Assassin cut cant do critical attacks, correct.

currymutton
02-14-2011, 07:45 PM
Waiting....

Oxynidus
02-15-2011, 01:09 AM
One more thing. Activating Warrior Gauntlet is supposed to make you invulnerable, but you still take a very small amount of damage, and pill bugs can actually kill you during your invulnerability. So shouldn't the description say "nearly invulnerable" instead of just "invulnerable"?

Foursaken_Media
02-15-2011, 02:46 AM
Hmmm, just checked the code and I guess you're right. You take 1 damage from everything with it on instead of being truly invulnerable, so rapid fire things like Pill Bugs or mass enemies can still pile up a relatively decent amount of damage. I'll see about changing it to real invulnerability...

Nullroar
02-15-2011, 06:29 AM
Hmmm, just checked the code and I guess you're right. You take 1 damage from everything with it on instead of being truly invulnerable, so rapid fire things like Pill Bugs or mass enemies can still pile up a relatively decent amount of damage. I'll see about changing it to real invulnerability...

How does it interact with poison?

Oxynidus
02-15-2011, 06:30 AM
I think it's also 1 point per tick, but the armor reduction doesn't apply.

Nullroar
02-15-2011, 06:35 AM
I guess it's better than nothing.

Wait, on second thought, "nothing" per-tick would be the best possible result.

Please update the poison as well, if it actually still hurts beetle during gauntlet. : D

Foursaken_Media
02-15-2011, 02:46 PM
Poison ignores armor, so it will ignore Warrior Gauntlet.

Gauntlet is already very powerful, I actually think its actually better to alter the description then make it completely invulnerable.

currymutton
02-15-2011, 07:22 PM
Any status on the update?

undeadcow
02-15-2011, 07:55 PM
Any status on the update?

If the recent Red Nova update is any indication of speed that took 7 calendar days (02/08/11 to 02/15/11)...

currymutton
02-15-2011, 08:20 PM
If the recent Red Nova update is any indication of speed that took 7 calendar days (02/08/11 to 02/15/11)...

Submitted on 9th, should be just around the corner...

ojtitus
02-15-2011, 09:29 PM
I can't wait to play this on the ipad with the universal support. :D

Oxynidus
02-15-2011, 09:48 PM
Probably Valentine slowness.

Foursaken_Media
02-15-2011, 10:27 PM
Yeah, no new news on the update... still waiting for review. The 3-4 day approval times were good while they lasted :p

Leothwyn
02-15-2011, 11:16 PM
I'll be checking this thread regularly for news on the the update. I just picked BH up recently, and I'm totally addicted to it. I still sort of suck at it, compared to a lot of the scores I see mentioned here (I play easy mode, and make it to level 20 something at best). I don't mind though. I'm totally enjoying it.

Generally I'm lazy about reviewing apps, but for this one I took the time to go give it a 5 star review.

K?!
02-15-2011, 11:29 PM
I'll be checking this thread regularly for news on the the update. I just picked BH up recently, and I'm totally addicted to it. I still sort of suck at it, compared to a lot of the scores I see mentioned here (I play easy mode, and make it to level 20 something at best). I don't mind though. I'm totally enjoying it.

Generally I'm lazy about reviewing apps, but for this one I took the time to go give it a 5 star review.

You'll get better. I never made it past round 30 once for the first couple months I played. But right now I'm at round 130 and I'm still going (but waiting until the update hits so my scores go on the new leaderboard).

Foursaken_Media
02-16-2011, 12:28 AM
I'll be checking this thread regularly for news on the the update. I just picked BH up recently, and I'm totally addicted to it. I still sort of suck at it, compared to a lot of the scores I see mentioned here (I play easy mode, and make it to level 20 something at best). I don't mind though. I'm totally enjoying it.

Generally I'm lazy about reviewing apps, but for this one I took the time to go give it a 5 star review.

Thanks! Every review means a lot to us, and as with anyone else if you ever have any suggestions or any problems, make sure to let us know! Mid 20's is pretty good too actually ;) Also we've made some changes to Easy

You'll get better. I never made it past round 30 once for the first couple months I played. But right now I'm at round 130 and I'm still going (but waiting until the update hits so my scores go on the new leaderboard).

Hmmm... this is actually an interesting exploit we missed (exploit because the late game balance in 1.1 has been changed a good bit, and I don't expect people to be reaching in the 100s of rounds in normal or hard anymore). So, don't get too attached to your scores, looks like we'll have to reset the leader boards one last time for the next (next) update. OR we might go through and manually remove any "out of the ordinary" ridiculously high scores (considering it an exploit), depending on how the new leader board scores shape up.

Again, for anyone "holding" their current save games to submit 1.01 scores to 1.1 leader boards (only matters if you are on round 70+), we kindly ask that you refrain from doing this, just to make things easier for everyone ;) But if you do end up doing it, just note that we might remove any out of the ordinary high scores from the charts, so post at your own risk!

Nullroar
02-16-2011, 08:52 AM
Gah the wait is killing me.


This, Shadow Era, Orions 2 and Starfront Collision are making me rage with impatience.

Oxynidus
02-16-2011, 09:12 AM
Me too. I wonder if the update goes live as soon as Apple approves it, or if it has to wait until Fours4ken Media gives the final word.

foxmulderino
02-16-2011, 09:22 AM
not yet a campaign? well, I don't buy the game then

loser_86
02-16-2011, 09:27 AM
@foxmulderino
You are so mistaken!!!! No need for a campaign for this game. Trust me, I was in your position at first, but now I think of Bug Heroes as one of the BEST GAMES in the App store. Go get it, and believe me you will not find time to leave a review in iTunes. GO GET IT!!! IT's amazing!!!!

GodSon
02-16-2011, 09:27 AM
Gah the wait is killing me.


This and Shadow Era

Your not alone! I've held off playing mainly for GC support because I come to love it and the achievements(not to fond of leaderboards). :)

foxmulderino
02-16-2011, 10:19 AM
@foxmulderino
You are so mistaken!!!! No need for a campaign for this game. Trust me, I was in your position at first, but now I think of Bug Heroes as one of the BEST GAMES in the App store. Go get it, and believe me you will not find time to leave a review in iTunes. GO GET IT!!! IT's amazing!!!!

you tempted me! but I have never had an endless game cause I hate the concept of a game that never ends (well, except if you die of course).
Isn't there a free lite version of Bug Heroes? I need it! :D

ninjackid
02-16-2011, 11:04 AM
you tempted me! but I have never had an endless game cause I hate the concept of a game that never ends (well, except if you die of course).
Isn't there a free lite version of Bug Heroes? I need it! :D

Wow, seriously. Just get Bug Heroes. You won't live to regret it! The replay value is amazing, plus the tons of updates that are coming. It's just amazing. I don't think I'll ever delete it.

loser_86
02-16-2011, 11:10 AM
@foxmulderino
Just think I have bought it since Day1, I keep playing every day, and I have only played three maps(I don't touch the last one-I tried once but it's soooo hard). Go get it man! These developers are great, they need everyone's support to keep up their GREAT WORK

Osmiral
02-16-2011, 11:47 AM
@foxmulderino
Just think I have bought it since Day1, I keep playing every day, and I have only played three maps(I don't touch the last one-I tried once but it's soooo hard). Go get it man! These developers are great, they need everyone's support to keep up their GREAT WORK

Same here although I basically just play the first two maps, but the replay value is so incredible I have never once gotten bored, and I play it every day.

Oxynidus
02-16-2011, 12:16 PM
Teh suspense is killing me! What the heck is taking so long. :/

COHagan23
02-16-2011, 12:19 PM
Teh suspense is killing me! What the heck is taking so long. :/

Apple monitors this thread. Every time someone asks what is taking so long, they push Bug Heroes to the back of the approval queue.;)

Osmiral
02-16-2011, 12:54 PM
Apple monitors this thread. Every time someone asks what is taking so long, they push Bug Heroes to the back of the approval queue.;)

lol :D

iJay
02-16-2011, 02:01 PM
Hmmm... this is actually an interesting exploit we missed (exploit because the late game balance in 1.1 has been changed a good bit, and I don't expect people to be reaching in the 100s of rounds in normal or hard anymore). So, don't get too attached to your scores, looks like we'll have to reset the leader boards one last time for the next (next) update. OR we might go through and manually remove any "out of the ordinary" ridiculously high scores (considering it an exploit), depending on how the new leader board scores shape up.

Again, for anyone "holding" their current save games to submit 1.01 scores to 1.1 leader boards (only matters if you are on round 70+), we kindly ask that you refrain from doing this, just to make things easier for everyone ;) But if you do end up doing it, just note that we might remove any out of the ordinary high scores from the charts, so post at your own risk!
wait a second.....
if somebody submits their score from BH 1.0.1, then it will go onto the old leaderboards, separate from the new ones, right?
but if they update BH to 1.1 while they have a saved game, then they will lose their saved game, right?
so I don't see how a 1.0.1 game could be submitted to the 1.1 leaderboards....

Osmiral
02-16-2011, 02:20 PM
but if they update BH to 1.1 while they have a saved game, then they will lose their saved game, right?
so I don't see how a 1.0.1 game could be submitted to the 1.1 leaderboards....

No from what he's saying it will not delete your old save thats why he kindly asked everyone to refrain from doing it.

COHagan23
02-16-2011, 02:20 PM
wait a second.....
if somebody submits their score from BH 1.0.1, then it will go onto the old leaderboards, separate from the new ones, right?
but if they update BH to 1.1 while they have a saved game, then they will lose their saved game, right?
so I don't see how a 1.0.1 game could be submitted to the 1.1 leaderboards....

It seems clear to me that Foursaken is suggesting that you would *not* lose your saved game when you upgrade from 1.0.1 -> 1.1.

writingsama
02-16-2011, 02:21 PM
is it ever going universal?

Oxynidus
02-16-2011, 02:27 PM
Yes. Within a few hours, hopefully.

iJay
02-16-2011, 02:38 PM
No from what he's saying it will not delete your old save thats why he kindly asked everyone to refrain from doing it.
It seems clear to me that Foursaken is suggesting that you would *not* lose your saved game when you upgrade from 1.0.1 -> 1.1.
but in 1.1 the saved games will be encrypted, so 1.1 shouldn't load 1.0.1's unencrypted saved games...

Foursaken_Media
02-16-2011, 02:47 PM
but in 1.1 the saved games will be encrypted, so 1.1 shouldn't load 1.0.1's unencrypted saved games...

1.1 will encrypt all your save game info from 1.01 (but all high score data is completely new in 1.1). We wanted to make sure of course all of your achievements, high scores, etc transfer over seamlessly from 1.01 --> 1.1, and in doing so we totally missed this issue... I was hoping for some reason we HAD to kill all 1.01 save games, but it looks like they will transfer over with everything else.

We'll keep a close eye on ridiculous high scores though, but won't delete anything until we get a good idea of what kind of scores the better players can achieve with the new 1.1 food balance. I'm really curious to see how far those who were getting in the 100s of rounds on normal and hard can make it in 1.1.

Worst case scenario, we'll reset the leaderboards again with 1.25, delete all current save games, and make sure everyone is finally on an even plane.

K?!
02-16-2011, 04:34 PM
I think I've made my first RL sale of Bug Heroes.

While sitting at Outback steakhouse, waiting for a table, I take out my iPhone and play Bug Heroes. The guy next to me is taling on his iPhone and goes "hey, look at this cool game this kid is playing." So I told him the name and he went to download it.

ninjackid
02-16-2011, 04:36 PM
I think I've made my first RL sale of Bug Heroes.

While sitting at Outback steakhouse, waiting for a table, I take out my iPhone and play Bug Heroes. The guy next to me is taling on his iPhone and goes "hey, look at this cool game this kid is playing." So I told him the name and he went to download it.

LOL! Win!

Osujxu
02-16-2011, 05:03 PM
I think I've made my first RL sale of Bug Heroes.

While sitting at Outback steakhouse, waiting for a table, I take out my iPhone and play Bug Heroes. The guy next to me is taling on his iPhone and goes "hey, look at this cool game this kid is playing." So I told him the name and he went to download it.

congrats man

Nekcik
02-16-2011, 07:35 PM
This should go into review soon and should be approved by the end of the night.

Foursaken_Media
02-16-2011, 10:06 PM
I think I've made my first RL sale of Bug Heroes.

While sitting at Outback steakhouse, waiting for a table, I take out my iPhone and play Bug Heroes. The guy next to me is taling on his iPhone and goes "hey, look at this cool game this kid is playing." So I told him the name and he went to download it.

Haha, thats awesome :D

This should go into review soon and should be approved by the end of the night.

Wow, did you work some voodoo magic or something? Game is now "In Review"! :eek: I doubt it'll be approved tonight though, but at least we can expect it soon.

ava0425
02-16-2011, 11:41 PM
Can't wait !

Oxynidus
02-17-2011, 03:40 AM
Game is now "In Review"! :eek: I doubt it'll be approved tonight though, but at least we can expect it soon.Why not? I thought you said it usually takes an hour or so after getting in review.

Foursaken_Media
02-17-2011, 11:47 AM
It used to... a little bit before Christmas and early this year things would go in review in about 3 days, and almost instantly be approved. Bug Heroes for ex was approved in 3 days total... the 1st update was good to go in 2 or 3. Thats not to say currently its too long, it was just insanely fast then, and has gone back to normal.

WCFields
02-17-2011, 02:53 PM
And the wait continues( unfortunately )

Oxynidus
02-17-2011, 02:57 PM
Maybe reviewing Universal apps take more time.

Whatever. The wait is driving me nuts. I've been checking iTunes every half hour or so for the past 3 days. It's gotta be today!

Fastbridge
02-17-2011, 02:59 PM
Can't wait for the new upgrades.

Foursaken_Media
02-17-2011, 03:12 PM
Processing for app store :) :D That means should be downloadable within the next hour or so!

ninjackid
02-17-2011, 03:15 PM
Processing for app store :) :D That means should be within the next hour or so!

Awesome!!!! :D :D

Nullroar
02-17-2011, 03:34 PM
Oxy, I have been feverishly checking for updates just as yourself.

It seems we've been struck by gamer-fever.

Oxynidus
02-17-2011, 03:36 PM
Yeah. It's actually rare for me to get anxious like that.

And, AWESOME!

pavarotti2007
02-17-2011, 03:55 PM
Finally!!!!!!!! It's taken too long!!

GodSon
02-17-2011, 04:06 PM
Processing for app store :) :D That means should be downloadable within the next hour or so!

SWEET!!!!! Now I can put in the quality time I've been waiting on(GC). :D

Fastbridge
02-17-2011, 04:12 PM
Eff yeah. Is all of our unlocked abilities gonna stay like that

Foursaken_Media
02-17-2011, 04:15 PM
Eff yeah. Is all of our unlocked abilities gonna stay like that

Yep, everything will transfer over seamlessly -- current achievements, etc should instantly transfer over to Game Center as well.

Fastbridge
02-17-2011, 04:27 PM
Nice

ninjackid
02-17-2011, 04:30 PM
Has it hit the store yet?

pavarotti2007
02-17-2011, 04:59 PM
Just hit the UK store

Paradiso
02-17-2011, 05:03 PM
Update is live in the US as well

PureSkill
02-17-2011, 05:05 PM
Just hit the UK store

It is available in the U.S. as well if you go to the appstore and click on buy now, I just installed it right now!

Paradiso
02-17-2011, 05:08 PM
It's awesome :) just about the perfect game now.

It wiped my save data though, everything is locked again, except for the first area, and the new one, pond.

DaviddesJ
02-17-2011, 05:11 PM
I don't see the universal version in the US yet.

DaviddesJ
02-17-2011, 05:13 PM
Hmm, I take it back, it's showing up as universal when I actually look at the app page, but not in the search results yet. Maybe the latter take longer to update.

iJay
02-17-2011, 05:16 PM
veerrry interesting.
I had one saved game (only round 2, I did it to test), and it was on office. with the update to 1.1, all of the levels are unlocked except for office.
interesting.
but good, because it probably means that people will not be able to use saved games from 1.0.1...

PureSkill
02-17-2011, 05:20 PM
Strange, all of the levels were unlocked when I updated the game, but the game crashed while I was playing a level and now most of the levels are locked.

Also, only one of my completed awards shows a picture.
They are marked correctly in GameCenter though.

LordGek
02-17-2011, 05:25 PM
Processing for app store :) :D That means should be downloadable within the next hour or so!

Whoa!

You guys don't mess around with little piddly updates, eh? This one looks MASSIVE!

iJay
02-17-2011, 05:46 PM
I have only played about 3 rounds on kitchen hard, but these are my early impressions of the update:

first off, what things carried over and what didn't:

bug: as far as levels carrying over see my above post.
all of my awards carried over. though all my heroes now show as "level 9" instead of "level 10", but maybe that is a balance change.
bug: the insectopidia did not carry over it's unlocked bugs.
all of the equipment is still unlocked with an exception:
BUG: on ant, Burrow Mines is not unlocked: it says "This equipment is locked. To unlock it you must earn 2500 total experience points with Ant (9294% complete)." on Beetle Squash Em is not unlocked. It says the same message with 2500points/6226% complete. and on Spider Poison Cloud is not unlocked. it also has the same message with 2500points/6439%.

random impressions:
love the new icon...
the new abilites seem really cool.
(imagine Beetle with wrench, shockwaves, colossus, adrenalin, and berserk. yikes!!)
I can't wait to play pond and unlock the new turret. speaking of turrets I haven't tested the new lazer animation yet.
I like the new big green "plus" buttons. I also like the new clicking sound effect.
I like the new default turret location on kitchen.
important: the bigger rewards for quests is a huge improvement.

bug:
both times I have played, within a couple minutes the game will temporarily freeze, and then lose sound permanently.

I know there is a bunch more stuff I am forgetting. I'll post more later.

Foursaken_Media
02-17-2011, 05:47 PM
Definitely let us know about any quirky errors with your save game data... so levels are strangely locked or unlocked, and Pureskill you said your achievements aren't showing in the awards tabs? Are they saying you have yet to complete them, or is it just a blank square?

Foursaken_Media
02-17-2011, 05:49 PM
Sigh... we tested transferring data for millions of years. Worst case scenario (I know its a drag), but you might have to start a new profile if you're getting strange things with equipment unlocks and stuff...

Howlingwolf
02-17-2011, 05:52 PM
I held off buying this game due too the fact I play most games on my iPad now . So I was pleased too see this update arrive with Universal and I have one word too say and that is WOW this game is awesome . Great job and many thanks to the development team on bringing this game to my iPad I can see this taking up a lot of my time :)

ava0425
02-17-2011, 05:58 PM
Uhhh.... It won't show up for me yet and I go to the bug heroes page and its the updated version. Any ideas?

Foursaken_Media
02-17-2011, 06:03 PM
Uhhh.... It won't show up for me yet and I go to the bug heroes page and its the updated version. Any ideas?

I'd give it a little more time... seems like it just hit most of the stores now.

Just for anyone who missed it, 1.1 changelog:

Version 1.1
- added Game Center support
- added universal iPad support
- added new Pond level with 5 brand new enemies
- added new turret (unlocked on round 10 of Pond)
- added new Ant equipment: Goggles
- added new Beetle ability: Berzerk
- added new Spider ability: Ninja Smoke
- added more high resolution optimizations
- added cooldown information to equipment and ability descriptions
- added new laser turret shooting effect
- encrypted saved data files to stop cheating
- various crash fixes
- new leaderboards for version 1.1+
- fixed a bug with the controls getting stuck
- fixed a bug which would cause scrollable lists to get stuck
- fixed a turret targeting bug
- fixed a bug with upgrading a hero's health
- fixed a bug where Spider's Assassin Cut ability went through the level bounds
- fixed a scoring bug
- fixed a bug with playing the iPod
- fixed a bug which caused Beetle's Shockwaves ability to zoom in instead of out
- fixed a bug where coins and other objects would spawn out of bounds in Yard, making collection quests impossible
- fixed a bug where the screen goes black and you are stuck in the food stash when you resume
- controls no longer disengage when message pop-ups appear
- porta turrets no longer block hero movement
- added green circles around coins to make it easier to see them over darker textures
- friendly soldiers on Yard level now have slightly different colored bullets
- changed front soda can on office to be able to see better
- balance: MG turret starts off upgraded in Easy mode for better initial defense
- balance: increased the time allotted to complete quests on Easy mode
- balance: increased the time allotted to complete certain collection quests on playroom and yard
- balance: dead heroes are now even cheaper to revive on Easy mode
- balance: various difficulty tweaks to make the game slightly more forgiving, especially on Easy
- balance: tons of equipment and turret tweaks
- balance: food spawns are now more common late in the game, but enemies will drop food less often
- balance: greatly increased money and point rewards for many quests

Jongjungbu
02-17-2011, 06:21 PM
Hooray for the universal update! I bought this previously hoping for this update. Glad I did. Enjoying it immensely right now on my iPad, though I appear to not be very good at it. :p

iJay
02-17-2011, 06:27 PM
another minor thing:
I like that the machine gun flees bullets now look different... makes it easier to know what bullets to avoid.

@Foursaken_Media
current list of problems with the update:
I had one saved game (only round 2, I did it to test), and it was on office. with the update to 1.1, all of the levels are unlocked except for office.

bug: the insectopidia did not carry over it's unlocked bugs.
all of the equipment is still unlocked with an exception:
BUG: on ant, Burrow Mines is not unlocked: it says "This equipment is locked. To unlock it you must earn 2500 total experience points with Ant (9294% complete)." on Beetle Squash Em is not unlocked. It says the same message with 2500points/6226% complete. and on Spider Poison Cloud is not unlocked. it also has the same message with 2500points/6439%.

bug:
both times I have played, within a couple minutes the game will temporarily freeze, and then lose sound permanently.
update on the above freezing bug:
it happens frequently (maybe on avarege once every minute or two).
the first time it happens after I start the app it causes the sound to be lost permanently until I restart the app.
the freeze lasts about a second or two each time...

Foursaken_Media
02-17-2011, 06:33 PM
update on the above freezing bug:
it happens frequently (maybe on avarege once every minute or two).
the first time it happens after I start the app it causes the sound to be lost permanently until I restart the app.
the freeze lasts about a second or two each time...

Hmmm, nothing major was changed in any code that should affect performance. Is anyone else experiencing anything like this?

GodSon
02-17-2011, 06:35 PM
Hmmm, nothing major was changed in any code that should affect performance. Is anyone else experiencing anything like this?

Everything so far for me has been super smooth. VERY happy with this(pretty massive) update, and have yet to experience a crash. Will report back when/if I do. ;)


TOOT TOOT: http://toucharcade.com/2011/02/17/bug-heroes-1-1-arrives-now-universal-among-other-changes/

PureSkill
02-17-2011, 06:36 PM
Hmmm, nothing major was changed in any code that should affect performance. Is anyone else experiencing anything like this?

I am noticing 1 second stutters quite frequently.

Also, my stick for shooting/attacking is getting stuck in place quite a bit and I have to lift my finger off of it to get it to move again.

ava0425
02-17-2011, 06:37 PM
Okay got it! :) thanks

Foursaken_Media
02-17-2011, 06:40 PM
I am noticing 1 second stutters quite frequently.

Also, my stick for shooting/attacking is getting stuck in place quite a bit and I have to lift my finger off of it to get it to move again.

Have you restarted your device? What device are you running? Which level are you playing? Is this happening starting from round 1, or a previously saved game?

Foursaken_Media
02-17-2011, 06:55 PM
So its looking more and more like you may have to start a new profile with 1.1... which sucks. The good part is that your achievements are linked to your Game Center account, so even if you start a new profile, all of your old unlocked achievements will still be there (even though they won't show up in the game awards menu, which is only for your current profile). Thankfully in Bug Heroes you don't have to spend days of grinding in order to unlock all of the equipment :p We apologize for any inconvenience this may cause.

And of course we would love to hear thoughts on the new Pond level and enemies :) I actually think its my favorite level now (Laser turrets are a must for their long range) :p

Don't DELETE your old profiles though... we're working on a fix that should re-unlock equipment in the next update.

iJay
02-17-2011, 07:22 PM
I am noticing 1 second stutters quite frequently.
Have you restarted your device? What device are you running? Which level are you playing? Is this happening starting from round 1, or a previously saved game?
sounds like the same problem as mine. (except of course I also lose sound from the first freeze).

device: iPod touch 1G
level: Kitchen Hard (I haven't played any other levels yet)
and it happens from round 1, as well as on saved games.

edit: and I just restarted my iPod and created a new profile, but I have yet to test.

PureSkill
02-17-2011, 08:08 PM
Have you restarted your device? What device are you running? Which level are you playing? Is this happening starting from round 1, or a previously saved game?

So its looking more and more like you may have to start a new profile with 1.1... which sucks. The good part is that your achievements are linked to your Game Center account, so even if you start a new profile, all of your old unlocked achievements will still be there (even though they won't show up in the game awards menu, which is only for your current profile). Thankfully in Bug Heroes you don't have to spend days of grinding in order to unlock all of the equipment :p We apologize for any inconvenience this may cause.

And of course we would love to hear thoughts on the new Pond level and enemies :) I actually think its my favorite level now (Laser turrets are a must for their long range) :p

Don't DELETE your old profiles though... we're working on a fix that should re-unlock equipment in the next update.

Restarting my device did help some with performance issues. My attack stick is working properly and the stuttering has been greatly reduced, it hardly happens now. I am using an iPhone 4 and have only played the kitchen level so far without using a saved game.

EMTKiNG
02-17-2011, 09:48 PM
So its looking more and more like you may have to start a new profile with 1.1... which sucks. The good part is that your achievements are linked to your Game Center account, so even if you start a new profile, all of your old unlocked achievements will still be there (even though they won't show up in the game awards menu, which is only for your current profile). Thankfully in Bug Heroes you don't have to spend days of grinding in order to unlock all of the equipment :p We apologize for any inconvenience this may cause.

And of course we would love to hear thoughts on the new Pond level and enemies :) I actually think its my favorite level now (Laser turrets are a must for their long range) :p

Don't DELETE your old profiles though... we're working on a fix that should re-unlock equipment in the next update.

I was just about to post about this but everything has already been answered thank you foursaken media onward to a new profile:D

Osujxu
02-17-2011, 09:49 PM
Dang it, all the levels are now locked again for me except kitchen and pond. Also loading times have increased by slot after the update.

K?!
02-17-2011, 11:04 PM
49.9mb................................

It's worth it. That's nothing for a game. Have you seen Riven or NOVA 2?

Foursaken_Media
02-17-2011, 11:05 PM
Dang it, all the levels are now locked again for me except kitchen and pond. Also loading times have increased by slot after the update.

Yeah, unfortunately you'll have to start a new profile with version 1.1 to make sure everything goes smoothly. Your achievements should have already been transferred to GC though. As far as load times, nothing has changed in that regard. Have you restarted your device? Are they longer in general, just during game startup, or during level load?

49.9mb................................

Is this a bad thing or something? People have this very strange perception that "bigger is better", when in reality Gameloft games and such are so big primarily because of audio files (i.e. voice overs) and cinematic videos. We spent months optimizing the game to be as small as possible so that memory wouldn't be an issue for most users. Or.... are you saying its too big? :p

tocameelarcade
02-17-2011, 11:25 PM
Promises are promises :) some pages ago I said i sould buy the game when i had the money....
So i finally bought it today :D!, lets see why are the people in this thread so in love with this game xD!
its downloading now :) hope to see more updates in the future and more games from the developers =)

iJay
02-17-2011, 11:55 PM
@Foursaken_Media
the game freezes before almost all popup boxes (quests, achievment complete, bugs talking, etc.)... sometimes it crashes to the home screen. I also just had the old crash when I try to post my score (I had a bad game, so it really matter this time)...
do you want me to send you the crash logs? info (at) foursakenmedia.com, right?


edit: by the way, I love the ninja smoke ability. same price as ant teleport, 25% less cool down time, plus the (short) slowdown of enemies... wow!
I haven't tried either of the other new abilities yet, but I think I'm going to love the goggles....

Foursaken_Media
02-18-2011, 12:02 AM
@Foursaken_Media
the game freezes before almost all popup boxes (quests, achievment complete, bugs talking, etc.)... sometimes it crashes to the home screen. I also just had the old crash when I try to post my score (I had a bad game, so it really matter this time)...
do you want me to send you the crash logs? info (at) foursakenmedia.com, right?

Yes please, send them over. Is the freezing new? I would expect there to be a slight delay on older gen devices as its loading.

Yeah, Ninja smoke is better used for offense with its shorter cooldown and being on Spider. Of course it has much shorter range then teleport, which is still the optimal choice for mobility and escape. Goggles are one of my favorites ;) Really helpful when looking for food or coins!

iJay
02-18-2011, 12:08 AM
Yes please, send them over. Is the freezing new? I would expect there to be a slight delay on older gen devices as its loading.

Oooo yeah... Goggles are one of my favorites ;) Really helpful when looking for food or coins!
yes, the freezing is completly new. especially when it freezes before pop-ups...
on the previous version, in the higher rounds, it would be laggy, but this new freezing is completely different...
also on the previous version now and then it would lose sound, or crash to the home screen, but it was a lot different, and a ton rarer.

I'll send the crash logs, hopefully tonight but it might not be till tomorrow.

edit: I sent them. if you could let me know if you got them, that would be great.

Foursaken_Media
02-18-2011, 12:38 AM
Got em, thanks.

We'd love to hear thoughts on the new level when anyone gets a chance to play it ;)

Leothwyn
02-18-2011, 01:20 AM
Just played my first game on the pond and really liked it a lot. Looking forward to playing that one a lot more. What a great update - love the new abilities too. It seemed like I had an easier time keeping up on food demand... is that just the pond, or is there more food in general with the update, or is just my imagination?

I did get occasional 1/2 second freezes randomly, and before messages popped up. I'm on an iPod touch 4. Didn't try rebooting before playing though.

Foursaken_Media
02-18-2011, 02:00 AM
Just played my first game on the pond and really liked it a lot. Looking forward to playing that one a lot more. What a great update - love the new abilities too. It seemed like I had an easier time keeping up on food demand... is that just the pond, or is there more food in general with the update, or is just my imagination?

I did get occasional 1/2 second freezes randomly, and before messages popped up. I'm on an iPod touch 4. Didn't try rebooting before playing though.

Glad you're enjoying the new level :) You should notice a big change in food only during the later stages, from rounds 15+... Basically we made random food drops from enemies less frequent, and increased the amount of regular food that spawns. We found it kept things more interesting and fun then just "camping at your base waiting for random food to drop" in order to stay alive.

Also let me know if rebooting fixes the freezing issues.

KYoung4
02-18-2011, 03:22 AM
i'm also getting a 1 second freeze about once every couple minutes. Never happened in prev ver.

it's hard to tell what triggers it. seems to happen when dialogues come up. Or when bugs spawn in 1st 5 min of the game. Hasn't crashed yet though.

iPhone 4. rebooted phone several times. using new profile. only tried kitchen normal so far.

Oxynidus
02-18-2011, 03:44 AM
I'm only having a problem accessing the leader boards. I don't know if it has something to do with my connection or game center or whatever.

WCFields
02-18-2011, 07:59 AM
So its looking more and more like you may have to start a new profile with 1.1... which sucks. The good part is that your achievements are linked to your Game Center account, so even if you start a new profile, all of your old unlocked achievements will still be there (even though they won't show up in the game awards menu, which is only for your current profile). Thankfully in Bug Heroes you don't have to spend days of grinding in order to unlock all of the equipment :p We apologize for any inconvenience this may cause.

And of course we would love to hear thoughts on the new Pond level and enemies :) I actually think its my favorite level now (Laser turrets are a must for their long range) :p

Don't DELETE your old profiles though... we're working on a fix that should re-unlock equipment in the next update.

Drat! Double drat!

WCFields
02-18-2011, 08:10 AM
On the pond map does the sand slow down character walking speed?

COHagan23
02-18-2011, 08:19 AM
I'm also finding performance issues with the new update (on an iPod Touch, 4th gen).

Playing primarily in Coliseum mode, Tree Stump level I have experienced momentary stutters or freezes upon new enemies spawning and firing their first projectiles.

I am still using my original profile and I'm not clear if that would resolve some performance issues or if there was another reason suggested for starting a new profile.

Wired360
02-18-2011, 09:16 AM
I'm also finding performance issues with the new update (on an iPod Touch, 4th gen).

Playing primarily in Coliseum mode, Tree Stump level I have experienced momentary stutters or freezes upon new enemies spawning and firing their first projectiles.

I am still using my original profile and I'm not clear if that would resolve some performance issues or if there was another reason suggested for starting a new profile.
It might be the profile. I have the same problems only on the olld profile. In a new profile the stutters and freezes are not occurring (only once in a while with many bugs on the screen or a lot happening and the game is saving).

WCFields
02-18-2011, 09:23 AM
Also have performance problems, freezing, etc.

ps49556n
02-18-2011, 09:56 AM
I am getting the slowdowns too, so far all I have played in this update is kitchen but the slowdowns last probably a half a second...I also noticed that when I get a gamecenter achievement there is a noticeable lag, similar to the random slowdowns. otherwise the update is fantastic!

WCFields
02-18-2011, 10:00 AM
I am getting the slowdowns too, so far all I have played in this update is kitchen but the slowdowns last probably a half a second...I also noticed that when I get a gamecenter achievement there is a noticeable lag, similar to the random slowdowns. otherwise the update is fantastic!

Same thing here, & it's just a fantastic game period.

Foursaken_Media
02-18-2011, 11:18 AM
I just tried a fresh install of Bug Heroes on an iphone 4, iphone 3gs, iphone 3g itouch 4g, and ipad and don't see any of the stuttering issues... so i'll have to try to gather more info if thats ok (if anyone having the issue could chime in)... how often does it happen (is it consistent, or random)? does it stop after playing for a certain amount of time? Is there anything you can notice going on while the stutters occur (enemies shooting for ex)?

As for the pop-up pauses... do they happen on ANY pop-up (quest dialogs, characters talking, etc)? Or is it basically just for completing achievements?

Thanks in advance guys...

WCFields
02-18-2011, 11:21 AM
What about the character speed on the pond map? Does the sand slow them down?

Liv Games
02-18-2011, 11:22 AM
Great Game. Love the Genre Mixing and the new update.

cheers.

Foursaken_Media
02-18-2011, 11:34 AM
What about the character speed on the pond map? Does the sand slow them down?

No, normal speed.

Great Game. Love the Genre Mixing and the new update.

cheers.

Thanks! :D