View Full Version : Street Fighter II
NotYou
03-26-2009, 02:33 PM
I went to Capcoms page looking for a video of their new MegaMan port and I saw this banner in their iPhone section:
http://www.capcommobile.com/iphone/images/en/capcom-flair.jpg
They also released, or are about to release (not sure which) cell phone versions of SFII.
Now, proceed with obligatory freaking out and wild rumors.
Edit:
http://www.capcommobile.com/iphone/
flamesmaster
03-26-2009, 02:35 PM
Resident evil???? WOW!
Want.
NotYou
03-26-2009, 02:38 PM
Resident evil???? WOW!
Want.
TA announced RE a week or so ago.
http://toucharcade.com/2009/03/13/coming-to-iphone-sonic-resident-evil-degeneration-assassins-creed-metal-gear-solid-touch/
I don't think much is known about it still, though.
1337brian
03-26-2009, 02:50 PM
I just don't think Ryu's Dragon punch would be possible on the iphone... I just don't.... I would love to try though! ;)
wastedyuthe
03-26-2009, 03:16 PM
I just don't think Ryu's Dragon punch would be possible on the iphone... I just don't.... I would love to try though! ;)
Yeah I don't know how they're going to pull off doing those special attacks, unless there are on-screen buttons to press instead, like when you have them appear in HoS on the larger enemies.
NotYou
03-26-2009, 03:22 PM
Yeah I don't know how they're going to pull off doing those special attacks, unless there are on-screen buttons to press instead, like when you have them appear in HoS on the larger enemies.
I won't be surprised if it's like the Mega Man interface. Virtual buttons could work okay, sort of like Funky Punch.
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=308161582&mt=8
le'deuche123
03-26-2009, 03:25 PM
Street fighter could possibly work ala virtual joystick maybe like a cabinet frame like space invaders.
inferi22
03-26-2009, 03:39 PM
They should hacve done a sprited port of sf 4
1337brian
03-26-2009, 04:03 PM
No way that you could recreate a button masher like SF2 on the touch devices unless that crazy controller add-on is compatible.... Not gonna lie though, I prob will still get this either way....
Mattman
03-26-2009, 04:22 PM
Sounds cool, but so much of button mashing fighters is actually having responsive buttons to mash. Same reason many of those games have custom controllers, people want to mash certain things haha. I think that they should at least offer customizable control schemes to rectify the lack of buttons.
DarthPuma
03-26-2009, 05:11 PM
Unless I can hook my arcade stick up to my iPod, I'm sticking to HD Remix.
EDIT: And lulz at calling SF a button masher.
TheOZ
03-26-2009, 05:26 PM
wow...two posters calling SFII a "button masher" FTL.
Last I checked, "mashing buttons" will get you NOWHERE in a technical and traditional 2D fighter like SFII or the KoF games. Against scrubs, sure...but against better players "mashing buttons" is an easy ticket to getting a perfect tossed on your ass. :p
And that technical, precision nature (although SF allows for more control leeway than the KoF games) is the reason why I don't think such games would work as is on this platform.
Now, if SNK would bring over their NGPC games to this one, then maybe they'd work. The NGPC fighters had an "easy" control method that replaced the traditional circular and charge motions for specials and supers with "tap direction and button". Made links and chains a bit more difficult to pull off though, which is why I still preferred the "expert" controls in those games. Then again, the NGPC joystick was just...perfection for fighting games.
My friend made it to like 6th or 7th place out of like 24 or 32 in a StreetFighters tournament by button mashing. He's only played a couple times so yea he sucks... So yes winning against really good ppl by button mashing is possible.
1337brian
03-26-2009, 05:31 PM
@Spiffy
By Button masher I meant to say, a game that requires buttons to accomplish a move.... Something that IMO can never be translated to a device like the touch unless the controller add-on works with it.... I wasn't trying to say that SF2 is played by button mashing, if you read my first post you'll see I said it would never be possible for me to complete a dragon punch without physical buttons.... Therefore a "button masher" like SF2 won't translate to the iDevices very well....
wastedyuthe
03-26-2009, 05:43 PM
if you read my first post you'll see I said it would never be possible for me to complete a dragon punch without physical buttons.... Therefore a "button masher" like SF2 won't translate to the iDevices very well....
Perhaps they may implement some sort of swiping/dragging control for the specials (think Iron Fist Boxing). Just not sure if a virtual d-pad will work particularly well with this game though. Some games just aren't meant for the iPhone/Touch.
Ever play Street Fighter 2 Flash on your browser? All jumpkicka, trips, specials and supers. Gameplay's gonna be like that - no combos, distance ticking, none of that. Maybe touch the screen to parry, maybe not.
Contrls are also gonna have to be redone: 6 virtual buttons and a joystick isn't gonna work with the fast paced game we're accustomed to. Just look at the utter failure of Megaman 2.
So yeah, I'll wait till someone interviews Capcom about it, and a video.
DarthPuma
03-26-2009, 06:08 PM
My friend made it to like 6th or 7th place out of like 24 or 32 in a StreetFighters tournament by button mashing. He's only played a couple times so yea he sucks... So yes winning against really good ppl by button mashing is possible.
Either those people were horrible, or your are lying. You really think you can beat someone like this by button mashing?
np_5BHmaSI4
1337brian
03-26-2009, 06:35 PM
I dunno.
SNK did pretty well with a joystick and just two buttons for their NGPC fighters.
Of course, the iTouch/Phone doesn't have the benefit of that glorious little joystick SNK put on the NGPC, but the base idea could be the same in terms of the "easy" control mode that was an option in those games.
In those games, when using the "easy" control method, the links and ticks and such were a tad more difficult to do not because they were in and of themselves difficult but because if you're experienced in fighters your reflex is to press a direction and the attack button to start a link or chain, but with "easy" controls on a direction and attack button initiated a special or super. So the "easy" control changed the non-special combos (chains, links, etc.) by making them more timing based. You had to press a direction, pause for a split second, and then press an attack button.
Seemed counter-intuitive, but some gamers swore by that method as they didn't like the reaction time of the "advanced" controls (which mimicked the original arcade style controls).
Even so, crazy little combos were possible with the "easy" control method. Search on youtube for some vids. Good stuff.
Don't know why SNK didn't port that game over to DS though. People judge their half of the crossover based purely on SvC: Chaos, which wasn't good at all, and the DS "update" of Card Fighters, which was trash. But they didn't get the chance to play the BEST fighting game ever on a portable, SvC: MotM for NGPC.
NGPC = Neo Geo Pocket Color?
Mattman
03-26-2009, 09:15 PM
wow...two posters calling SFII a "button masher" FTL.
Last I checked, "mashing buttons" will get you NOWHERE in a technical and traditional 2D fighter like SFII or the KoF games. Against scrubs, sure...but against better players "mashing buttons" is an easy ticket to getting a perfect tossed on your ass. :p
And that technical, precision nature (although SF allows for more control leeway than the KoF games) is the reason why I don't think such games would work as is on this platform.
Now, if SNK would bring over their NGPC games to this one, then maybe they'd work. The NGPC fighters had an "easy" control method that replaced the traditional circular and charge motions for specials and supers with "tap direction and button". Made links and chains a bit more difficult to pull off though, which is why I still preferred the "expert" controls in those games. Then again, the NGPC joystick was just...perfection for fighting games.
by button mashing i wasn't referring to randomly pounding controllers i was referring to the intesity and activity when fighting. I "need" the physical response of buttons when playing a game like SF, not the randomness that plagues some touch controls. i guess my gamer-talk isn't up to standards ha ;)
NotYou
03-27-2009, 11:16 AM
I'm really a little surprised that this isn't getting a lot more attention. I've seen so many posts by people wanting this game.
I'm excited for it. I used to play SFII all the time a a kid. Hopefully the controls will work out well.
Don't forget about 3.0 coming out. They'll be able to have an add on controller. I doubt they'll wait for it, but we at least know it's coming.
wastedyuthe
03-27-2009, 11:35 AM
I'm really a little surprised that this isn't getting a lot more attention.
Yeah, I just think a lot of people, like myself, are a little dubious as to how they'll pull it off.
I used to play SFII all the time a a kid.
Me too! I remember having it on the SNES- it was still good although it was slower (I'm talking about the first version they released for the system). I used to fancy the socks off Chun-Li. I still would ;)
NotYou
03-27-2009, 11:37 AM
Should there be an 'isn't' in there after 'this'?
What are you talking about?:p
wastedyuthe
03-27-2009, 11:40 AM
Haha! I edited my post now you corrected it anyway. Did you have it on the SNES NotYou?
NotYou
03-27-2009, 11:44 AM
Haha! I edited my post now you corrected it anyway. Did you have it on the SNES NotYou?
I see how it is:mad:
Yeah, I had it on SNES. Actually, my cousin had it first, but we played it all the time. In total, I've probably spent more time on that game than any other.
wastedyuthe
03-27-2009, 11:47 AM
Man the size of those SNES cartridges! I remember the first SF2 being slow, but then they bought out the second version, what was it, Turbo? That was way faster- made me wonder what they did wrong to make the first version as slow as it was when the SNES could clearly cope. At least we know the iPhone version won't suffer in the same way- it should be smooth as silk, theoretically.
What are you talking about?:p
Huh? :D
NotYou
03-27-2009, 11:49 AM
Man the size of those SNES cartridges! I remember the first SF2 being slow, but then they bought out the second version, what was it, Turbo? That was way faster- made me wonder what they did wrong to make the first version as slow as it was when the SNES could clearly cope. At least we know the iPhone version won't suffer in the same way- it should be smooth as silk, theoretically.
I remember that. After playing the "Turbo" version, the original was almost unplayable because it seemed so slow.
s0mah
03-27-2009, 11:58 AM
Lot's of fighting game fans here- let's get some online going!
I can do:
XBL @ s0mah
SFII: HDRemix, SFIV, and Soulcalibur 4
PSN @ Hurrayforbombs
SFII: HDRemix, SFIV, Killzone 2 (lol)
imo let's see all of u Ken scrubs and ur spammy FDPs.
1337brian
03-27-2009, 12:05 PM
SF2 Was the first game I ever stood in line for! My mother allowed my brother and I to miss school and wait outside Rhino videogames all morning to get it. :)
le'deuche123
03-27-2009, 12:27 PM
I remember that. After playing the "Turbo" version, the original was almost unplayable because it seemed so slow.
I remember when "championship addition" came out and you could finally play as Vega and Sagot. Bison and Balrog are ehhhh....
I think that a 2D fighter could be awesome for iPhone. I don't think SF2 will be it though! SF2 was pretty fast and hectic (difficult to control) and capcom have been pretty lazy with their games so far (so they won't bother trying to get the controls working)! :(
As for controls i think these might work in a slower game?
Left/right movement via tilt (virtual d-pad is not accurate enough for this style of game)
Jump via up flick on screen
Duck via down flick (flick + hold to stay ducking)
Buttons for punch and kick
Tilt up or down slightly to block or parry?
Gestures used for specials i.e. the uppercut might be an "U" shape or fireball left/right 'U' shape.
Combos would be the issue - probably not really feasible unless the system is pretty slow?
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