View Full Version : Great Little War Game - (SD, Universal HD, Lite) [v1.4 - GC, 3 Free Maps, more]
nuker1110
04-09-2011, 10:27 PM
Ok, will try it... I'll get back to ya
nuker1110
04-09-2011, 11:36 PM
tried it, died with ONE FCKING TURN LEFT!!!!!!!!!! damn commandos...
nuker1110
04-10-2011, 12:03 AM
Waiting till update to try that one again, both for grenadier and to give my sanity time to cry in a corner.
nuker1110
04-10-2011, 10:41 PM
My little brother's 4.x 3G cannot download it, popup message says it's "incompatible with this device." He keeps bugging me to play it on mine:mad:.
lord timmie9
04-11-2011, 12:57 AM
iPod 3G 8 gb is a 2g
nuker1110
04-11-2011, 05:41 AM
his is an iPhone, not an itouch
lord timmie9
04-11-2011, 06:19 AM
iphone 3g is not supported only 3gs and up:(
but in the upcoming update it will be supported i think?
nuker1110
04-12-2011, 11:27 PM
any kind of an ETA on that update?
Raztog
04-13-2011, 10:53 AM
Ive been waiting for the update so i can play on ipad2. I will definitely buy when it does. Wonder what is holding it up.
phazer89
04-13-2011, 10:17 PM
Version 1.2 has been released which adds the much-needed undo button and range of enemy units. :D
Edit// Oh yeah, Grenadiers too.
usher van
04-14-2011, 02:22 AM
love this little game this is like a tiny planet in a huge universe...
Rubicon
04-14-2011, 03:13 AM
Ive been waiting for the update so i can play on ipad2. I will definitely buy when it does. Wonder what is holding it up.
The lack of iPad 2's in the UK, or at least on the Isle of Wight. :(
steviebwoy
04-14-2011, 03:29 AM
Great update Paul, nice to see you're keen to keep the mob of TA users appeased! :D How well is the game selling, on the whole? Enough to justify future updates/sequels?
Rubicon
04-14-2011, 03:40 AM
Doing pretty well on the whole, thanks. No ferraris, but it's making enough to keep us employed on the game, which is the main thing.
The next version has pass and play multiplayer and a whole raft of new bits and pieces. Gamecenter achievements might also make that version or perhaps 1.4. (Basically we stop adding stuff the moment our iPad 2 actually arrives, fix whatever the hell keeps going wrong with it, and push the patch out.)
steviebwoy
04-14-2011, 03:55 AM
Great news Paul, pleased to hear that the game is at least keeping the lights on :)
Raztog
04-14-2011, 09:16 AM
Bought it this morning for ipad2. Will let you know how it goes. Wish me luck!
I like this game. It's like strategy with nice graphic
Raztog
04-14-2011, 10:06 AM
2 crashes mission 3 turn 6, then another 2 on turn 10. Love the game. Really looking forward to the ipad2 making its way to the isle of wight and the subsequent patch. Hoping apple wont take a week to approve once its submitted :)
Rubicon
04-14-2011, 10:31 AM
Ok, thanks for that and sorry it didn't work.
I actually hope Apple take a week tbh, it's usually about ten days. :(
Gunthermic
04-14-2011, 07:57 PM
On iPad2, still locking up at different times.
phattestfatty
04-14-2011, 08:03 PM
I play this game less, but I still <3 it. Just hope ur ipad 2 arrives ASAP cause a ton of reviews are ripping on u guys for the ipad 2 bug. all the other ones are like, AWESOME!!! or give me more content for free, which are just cheap tools. I think multiplayer + skirmish will silence them for a while though :)
Rubicon
04-15-2011, 02:19 AM
I've heard back from a helpful customer that firmware update 4.3.2 fixes the problem.
I've always wondered why our game works on iPad 1 and not iPad 2.
a ton of reviews are ripping on u guys for the ipad 2 bug.
Yeah, I know. If this turns out to be the problem, I wonder how many apologies we'll get...
dizzyjw
04-15-2011, 03:25 AM
Loving this game. Debated a couple days on whether to get it. Read the reviews and checked out the thread and decided to turn the pockets inside out and get it. Man I'm glad I did. I'll play a level and put down my iPhone and I find myself picking it right back up to see what the next level brings and I end up playing the whole level out. It's just an on going cycle. Lol. It truly is a great little war game. I'll make IAPs in the coming days or weeks to support the Devs as long as the new content keeps flowing. P.S. the veriety of different campaign levels is what makes this game so enjoyable and if anyone is on the fence about this game just get it you won't be disappointed.
Rubicon
04-15-2011, 03:36 AM
Wow, more reviews like that one please :)
Glad you're enjoying it. And yes we plan to keep this game updated on an ongoing basis.
Gunthermic
04-15-2011, 03:55 AM
Can confirm no lock ups since going to 4.3.2 on iPad2. Also got my grenadier.
Marcus70
04-15-2011, 11:27 AM
I've heard back from a helpful customer that firmware update 4.3.2 fixes the problem.
I've always wondered why our game works on iPad 1 and not iPad 2.
Yeah, I know. If this turns out to be the problem, I wonder how many apologies we'll get...
Do you have any idea why 4.3.2 fixes the problem? I'm curious to know (and I need to test this out tomorrow).
Rubicon
04-15-2011, 12:30 PM
Still don't know specifically - our machine is yet to turn up so we've not had opportunity to debug it.
It was definitely sound related though. Those who have given us good bug reports have always mentioned sound was just starting, and apparently the facetime app and a few others had the same problem.
speed4mee
04-15-2011, 03:58 PM
It's FREE this weekend!
phattestfatty
04-15-2011, 04:20 PM
It's FREE this weekend!
where did you hear that?
Also, reviewers say the game locks up, which doesn't sound like a sound bug? but if the new iOS fixes it, then congrats!... well you got that new ipad for nothing :)
EAOKalle
04-15-2011, 04:27 PM
Sorry, still freeze issues on ipad2 with 1.2 and ios 4.3.2 :(
Thinking of getting an iPad 1 so I can play the game...
Rubicon
04-15-2011, 04:48 PM
That's just the SD version before you go mad for it.
We've made like 10 sales of that for some reason and we're trying to see if promoting it helps any. Why it's so dead when the HD version is doing fairly well, I have no idea.
Gunthermic
04-15-2011, 07:07 PM
Take mine back, played at lunch. 30 mintues locked up 4 times. iOS 4.3.2 didn't fix it.
Gunthermic
04-15-2011, 07:15 PM
Someone please how do you get past tank jackers. I lose almost everything around day 5 left... So many tanks and all I get is grunts and such... Help?
phattestfatty
04-15-2011, 07:19 PM
That's just the SD version before you go mad for it.
We've made like 10 sales of that for some reason and we're trying to see if promoting it helps any. Why it's so dead when the HD version is doing fairly well, I have no idea.
na, bro, do whatever you can to promote the game!!
However, I'm pretty sure giving away a full version of a game with slightly lesser graphics is gonna hinder ur more expensive one a bit.... I'll tell my friends that don't like to pay money to pick up the sd version though.... wait does it run on 2nd gens right now?
BazookaTime
04-15-2011, 07:50 PM
Sorry if I missed it, is there a pass and play option?
ansung
04-15-2011, 07:52 PM
looks interesting game
foxmulderino
04-15-2011, 07:59 PM
That's just the SD version before you go mad for it.
We've made like 10 sales of that for some reason and we're trying to see if promoting it helps any. Why it's so dead when the HD version is doing fairly well, I have no idea.
please: my copy, purchased some time ago ($0.99), crashes more than once randomly.
Can u fix the crashes in the next update? Thanks
Anyway, the best turn-based game for iOS devices currently available.
phattestfatty
04-15-2011, 07:59 PM
Sorry if I missed it, is there a pass and play option?
not yet but it's acomin
ava0425
04-15-2011, 08:37 PM
You should do a sale for the HD version. Not free, but any sale would be awesome! :)
Gunthermic
04-16-2011, 03:53 AM
I tried playing with sound off, speaker muted.. No difference crashes all the time. Reverted to playing on ipad1. Just not playable on ipad2.
Habakuk
04-16-2011, 04:02 AM
❋❋❋ FREE FOR THE WEEKEND ❋❋❋
With In App Purchases…
http://itunes.apple.com/app/great-little-war-game/id426398707?mt=8
Rubicon
04-16-2011, 04:18 AM
Yeah, terribly sorry I left that in. How heinous of me.
If we do another give away where you get to play on my work for nothing, I'll make sure and send you an iPhone 5 as well, lest you don't think you're getting enough of a bargain.
Please take this elsewhere.
Habakuk
04-16-2011, 04:42 AM
nice tutorial
its descriptive
Where did you find the tutorial? Maybe I am blind…
Habakuk
04-16-2011, 04:48 AM
Yeah, terribly sorry I left that in. How heinous of me.
If we do another give away where you get to play on my work for nothing, I'll make sure and send you an iPhone 5 as well, lest you don't think you're getting enough of a bargain.
Please take this elsewhere.
Do you mean me? Because I said that there are IAPs without any judging?
Well, dude, I was on the fence writing a recommendation for your game with heavy promotion in some German-language forums and blogs but now all of a sudden I don't feel the need for that any more. Terribly sorry as well…
But maybe I misunderstood your sarcasm since English is not my native language.
Rubicon
04-16-2011, 04:56 AM
It wasn't aimed directly at you, but it is aimed at everyone who thinks that IAP is some sort of rip off. Especially when its for optional extras only. And even more especially when it turns up in a complex and content filled game that's being otherwise given away for nothing.
I just don't get where this bile comes from and never will. And that was from before my opinion became biased by selling my own game.
Habakuk
04-16-2011, 05:14 AM
It wasn't aimed directly at you,
Uhm, it was just in the next posting, I understand…
but it is aimed at everyone who thinks that IAP is some sort of rip off.
Once again: I did not judge your IAP option in my posting. I only noticed it. Your reply was an impudence.
Especially when its for optional extras only. And even more especially when it turns up in a complex and content filled game that's being otherwise given away for nothing.
I found that out after reading 15 pages of this very thread and tried to describe that in my free promo review but now I deleted it.
I just don't get where this bile comes from and never will.
I get it very well: In App Purchases in common have a very bad reputation that's true but not my fault (and not your's). There are lots of ***FREE*** games where they let you work out the complicated tutorial and the levels are IAP.
Rubicon
04-16-2011, 05:25 AM
Oh don't get me wrong. I totally agree that some games/companies utterly abuse IAP. That's not the fault of the IAP system though, is it.
drach
04-16-2011, 07:46 AM
Well, I tried this out, and it was really quite fun, at least through the first three levels. I am an avid fan of the Advance Wars series, and I found that this game really captures the spirit of Advance Wars games. The animations are very smooth, and I like the first units that have been introduced.
dizzyjw
04-16-2011, 08:36 AM
I would love to add my two cents here. I love the game and I love IAPs. They allow me to support my favorite developers. You know, the ones who make these complex games and sell them for a couple bucks at most. I only buy what I want and no one is forcing me to do anything. P.S. I like the whole write a review unlock a character approach that was a neat marketing idea. We will probably start seeing more of that soon with other games. OH and an idea I had. Why not put a donate button for the people that don't like "IAPs" just say donate a dollar and unlock some new campaigns. Good idea huh. Lol. Keep up the good work and thanks for the Underpriced game
Marcus70
04-16-2011, 09:27 AM
Thanks deckard :)
An undo button is definitely going into the next update along with some other stuff.
We are looking again at what we can do on 3G and 2G. Turning almost everything off is basically it, so not sure how that will fly atm
Have you decided if your going to alter the standard def version to work with the 3G and 2G?
Rubicon
04-16-2011, 10:04 AM
It's still on the cards, but its getting pretty low priority tbh. (There's a lot of other stuff taking precedence right now.)
devensega
04-16-2011, 10:18 AM
Where did you find the tutorial? Maybe I am blind…
Not sure why I'm quoted here mate, I was referring to the name of the game itself. Great Little War Game is very descriptive IMHO.
If you are looking for a tutorial I think the first few missions do a very good job of holding your hand if you are new to TBS games.
Also, my tuppence worth on IAP's. I used to hate them, but then I brought GLWG and now I just think "why is there money flying out of my pocket?"........I will always pay for quality. Remember, even if you purchase all the IAP it probably still comes to less than a Mc Donalds meal, I know which is more filling :D
vbxz47
04-16-2011, 10:50 AM
So the HD version will not be free?
Gunthermic
04-16-2011, 11:32 AM
Any word on fixing the crashes???
zergslayer69
04-16-2011, 01:05 PM
Title is misleading since HD is not free.
Rubicon
04-16-2011, 01:09 PM
Nowt to do with me.
For a comment on the iPad 2 issue, there's another thread going about that right here. I'd really love to keep at least one open for "other".
Gunthermic
04-16-2011, 06:47 PM
Sorry, but not getting a warm and fuzzy feeling about the iPad2 crashes. I bought it, but been going on for weeks with several releases and no fixes.
Rubicon
04-16-2011, 07:11 PM
The difference with the next update, is that it will be the first one we do after actually getting to examine this problem on hardware. So we'll be able to categorically see it, fix it and test it for ourselves.
If we appear flaky before then, it's simply because people keep telling us it's fixed when it apparently isn't, or at least not for everyone.
Monolith
04-17-2011, 03:03 PM
This game owns! I'm playing on ipad 1 and its almost flawless. There are some minor audio issues (bg music skips, stutters, stops, etc), but its not a big deal.
This may seem counterintuitive, but I think you should be spending 70% of your time creating new IAP content for folks like me who are desperate for more, and spend the other 30% of your time on bug-fixing.
Satisfied players like me are anxious to throw more money at you, whereas you have a bit of a hill to climb with ipad2 players and 2nd gen devics. Focus your efforts on the "easy money" for the time being, as it guarantees you guys some consistent income and builds a very loyal fanbase.
Remember, it's the happy players who are most likely to re-post their review after each update, not the angry ones! You can easily "re-do" your ipad2 marketing launch with a separate "lite" version once you've got the game working flawlessly on that device. Spending a lot of energy on it now, though, is a bad idea, as you've already burnt a lot of those players.
As for general game design/implementation:
Make it harder to get a gold ribbon. Angry Birds has the perfect combination of difficulty/star; copy it!
For future map content packs, do NOT make the mistake of releasing a new pack every few weeks and ignoring all the previous packs. Again, like Angry Birds, make sure you keep those old map packs fresh. Even if its as simple as adding one new map to them every once in a while, it'll make a huge difference to percieved value and make players much more likely to give you their money.
...IMO. ;)
Rubicon
04-17-2011, 05:02 PM
Thanks.
The most important thing for us is fixing the iPad 2 issue, but we do intend to spend our future making more levels and stuff - both free ones and IAP.
drach
04-18-2011, 03:33 PM
I am enjoying this game, as the other iOS games compared to Advance Wars (ie Uniwar, Mecho Wars, etc) just do not have the same fun factor as this one. One question I have. If I buy a map, will it transfer over if I later buy the HD version as well?
Rubicon
04-18-2011, 03:50 PM
I take it you're playing the SD version now?
I don't think it will transfer. You can sync the SD version over to the iPad, but the HD version is a different product with bigger textures and stuff, as is the IAP that's in it.
drach
04-18-2011, 07:22 PM
I take it you're playing the SD version now?
I don't think it will transfer. You can sync the SD version over to the iPad, but the HD version is a different product with bigger textures and stuff, as is the IAP that's in it.
I am playing the SD version. Hmmm...well, I'll finish this campaign first then I guess. I think I will be interested in getting some of the levels, but I'm debating the HD version before I do that. I guess we'll see.
nuker1110
04-18-2011, 10:50 PM
I have a bit of a dilemma. I have the HD version, which I bought for my i4. That handset was stolen, and my backup is a 16gb 3G. I want to keep playing, but am unable to because it's not supported. I can deal with/report the bugs, as long as you can make it available to install on my phone. Thanks for considering.
Rival
04-18-2011, 11:07 PM
Looks interesting. Downloading lite version ....
phattestfatty
04-19-2011, 05:14 PM
http://toucharcade.com/2011/04/19/apple-throws-down-the-gauntlet/#comments
would the grenadiers count? it says stuff about reviews.. of course these aren't fake, but may be considered "paid" in game?
Rubicon
04-19-2011, 05:27 PM
I very much doubt this would be considered an infringement, but tbh if they tell us to take it out, it's gone.
Which would be a shame for us. Even though potential customers probably only read the current dozen or so, we routinely scan them all to build up a picture of how things are going from our customer's eyes, so they actually help bring you a better game.
Obviously this forum is the best place for direct feedback, but not everyone comes here so we try to do all we can to take the pulse of all our players.
Monolith
04-20-2011, 01:17 PM
Get your ipad2 yet? I'm having withdrawls. :(
Rubicon
04-20-2011, 01:36 PM
It's better than that, we've had it two days and have fixed the problem. :D
For the fellow tech geeks, it was indeed a bug in the openGL driver, related to our use of the fixed function pipeline. We've been quietly switching over to a shader based system like the rest of our engines and when we plugged that in, everything just worked.
We are putting it into a proper Beta tomorrow as we can't afford any more hiccups even if they weren't of our making. Any iPad 2 owners wishing to get a sneak peak and to do some testing for us, please send us your UDIDS by tomorrow afternoon. (Mail address in my sig plz, or a PM if you must.)
The even better news for iPad 2 owners is that now we're fully on GL ES 2.0, adding some eye candy like bump mapping, nice water and proper shadows will be in a future update - it's already there in our PC build, we just need a week or two to roll it in and optimise it.
Monolith
04-20-2011, 02:08 PM
Awesome!
So, we might see some new content in a month, maybe?
If you could use a hand writing up some backstory for new map packs or just to sketch out some map designs, i'd be happy to volunteer! I'm guessing the most time-intensive part is actually grinding out the code, though. :(
Raztog
04-20-2011, 02:12 PM
It's better than that, we've had it two days and have fixed the problem. :D
For the fellow tech geeks, it was indeed a bug in the openGL driver, related to our use of the fixed function pipeline. We've been quietly switching over to a shader based system like the rest of our engines and when we plugged that in, everything just worked.
We are putting it into a proper Beta tomorrow as we can't afford any more hiccups even if they weren't of our making. Any iPad 2 owners wishing to get a sneak peak and to do some testing for us, please send us your UDIDS by tomorrow afternoon. (Mail address in my sig plz, or a PM if you must.)
The even better news for iPad 2 owners is that now we're fully on GL ES 2.0, adding some eye candy like bump mapping, nice water and proper shadows will be in a future update - it's already there in our PC build, we just need a week or two to roll it in and optimise it.
/Cheers Rubicon! Looking forward to testing/playing the fixed ipad2 version :)
Rubicon
04-20-2011, 02:40 PM
Should be quicker than that. Apple eat a week or so and the beta will take about a week. And that starts from tomorrow. (The core game mechanics hasn't changed, so we just need testers to play some multiplayer with a buddy and give the brand new front end a damn good thrashing.)
In the meantime, I'll be working on a skirmish mode to go with the pass & play that will also be in the next update. The skirmish AI needs a lot of work though as the current AI is very reactive to what the player does, whereas for skirmish it needs a lot of alteration like more focussed early goals.
There will probably be a pre-alpha of Skirmish released in with v1.3. Might as well let you guys beat up on it and take the piss, but we'll put a big sticker on the setup screen highlighting it's a work in progress.
foxmulderino
04-20-2011, 03:02 PM
the last update was very good...now the game is more playable and will not crash anymore on my 3gs
Monolith
04-20-2011, 03:25 PM
Should be quicker than that. Apple eat a week or so and the beta will take about a week. And that starts from tomorrow. (The core game mechanics hasn't changed, so we just need testers to play some multiplayer with a buddy and give the brand new front end a damn good thrashing.)
In the meantime, I'll be working on a skirmish mode to go with the pass & play that will also be in the next update. The skirmish AI needs a lot of work though as the current AI is very reactive to what the player does, whereas for skirmish it needs a lot of alteration like more focussed early goals.
There will probably be a pre-alpha of Skirmish released in with v1.3. Might as well let you guys beat up on it and take the piss, but we'll put a big sticker on the setup screen highlighting it's a work in progress.
Friggin' sweet. :D
I'm looking forward to messing with the early skirmish AI, but you're right about needing to be careful, or people are going to 1-star the hell out of the game. Maybe you could make it accessible only through a method you describe on the forums, so the only people seeing it would be folks who are fully aware of its limitations? e.g., "up up down down lefft right a b" to get to skirmish mode... lol
Rubicon
04-20-2011, 03:37 PM
lol, that's not a half bad idea :)
MrSpud
04-20-2011, 04:03 PM
Title is misleading since HD is not free.
Agreed, it says now free implying that it wasn't before and now it is, I don't get it. Fantastic game otherwise!
phattestfatty
04-20-2011, 07:40 PM
Friggin' sweet. :D
I'm looking forward to messing with the early skirmish AI, but you're right about needing to be careful, or people are going to 1-star the hell out of the game. Maybe you could make it accessible only through a method you describe on the forums, so the only people seeing it would be folks who are fully aware of its limitations? e.g., "up up down down lefft right a b" to get to skirmish mode... lol
I actually think that that idea is brilliant!
Rubicon
04-21-2011, 02:28 AM
Last call for Beta testers, iPad 2 or otherwise (3GS and newer).
If you can mail me your UDID within the next six hours, you can make it. Thanks.
nuker1110
04-21-2011, 03:52 PM
Wait, doth mine ears/eyes/whatever deceive me? Did Isee the phrase PC Build? If so, tha will make my year! Also, my grandpa broke out the 3G backup to replace my 4, and now I can't download software I have put 10 bucks into, much less play it. I am willing to test a compatibility update, but I am going through TBS withdrawals as no one is willing to play RISK against me anymore.
Rubicon
04-21-2011, 04:56 PM
There is a PC build, but we've taken no steps to publish it yet. A Mac version will be right behind it too, but for now we're concentrating on making the iOS game all it can be.
phattestfatty
04-21-2011, 05:52 PM
Last call for Beta testers, iPad 2 or otherwise (3GS and newer).
If you can mail me your UDID within the next six hours, you can make it. Thanks.
wait..... dang! I thought you guys only wanted people with iPad 2's.... If you guys need anyone for future betas though.... I'd love to :)
acrotran
04-22-2011, 05:35 PM
I have an iPod Touch 4, and I already have the full non-HD version. Is there any reason for me to buy the HD version? The reason I ask is because the app description in iTunes for the non-HD version says "Full, glorious 3D animation in high resolution for iPad and retina displays". And it says the same thing for the HD version.
Rubicon
04-22-2011, 05:44 PM
I think that was a bit of cut and paste error tbh., I'll go fix that.
All the textures are balanced to look right on their host platform. You can run the SD version on iPad or retina, but it will be stretched and look a bit poo. The HD version has proper high res sizes for everything and looks much better.
acrotran
04-22-2011, 06:28 PM
Thanks. Now I have the HD version too.
Rubicon
04-22-2011, 06:32 PM
Thank you too then :)
Marcus70
04-22-2011, 11:14 PM
2.99 --> .99. For HD version, Easter sale!
Aisha
04-23-2011, 01:06 AM
Nice game :p
redribbon
04-23-2011, 01:54 AM
99c.it's a great deal.can't wait for the next update.already beta tested myself and it brings lots of improvement.maybe i can say the next update is bugs free?thanks rubicon for keep updating this game for us.
devensega
04-23-2011, 03:04 AM
can't wait for the next update.already beta tested myself and it brings lots of improvement.maybe i can say the next update is bugs free?thanks rubicon for keep updating this game for us.
Ay, it is a massive update, the skirmish maps are very welcome. With the new menu system and other tweaks the game really is starting to get that AAA (dare I say Nintendo?) feel.
drach
04-23-2011, 07:51 AM
All right, I got the HD version now as well. For anyone who has bought the in-app purchase maps, how long are they compared to the original campaign? Or is it just one map?
Trocergian
04-23-2011, 07:59 AM
I'm wondering if this is a bug or part of how the game is meant to function:
If I place a unit on the pad of an enemy barracks where new units materialize, I've noticed that if they make a new unit that dude I had on the pad just vanishes. Bug or feature?
phazer89
04-23-2011, 08:28 AM
I'm wondering if this is a bug or part of how the game is meant to function:
If I place a unit on the pad of an enemy barracks where new units materialize, I've noticed that if they make a new unit that dude I had on the pad just vanishes. Bug or feature?
It's meant to be that way, otherwise you could just stop the enemy from building units until they destroy yours.
Tastyfish
04-23-2011, 10:18 AM
I have 4th gen iPod touch, will I notice a difference between the SD and HD version?
phattestfatty
04-23-2011, 10:19 AM
I have 4th gen iPod touch, will I notice a difference between the SD and HD version?
yes.
Trocergian
04-23-2011, 10:22 AM
It's meant to be that way, otherwise you could just stop the enemy from building units until they destroy yours.
Exactly, but that doesn't necessarily mean it was meant that way. In other TBS games I play that is a viable strategy to camp out on spawning points to prevent your enemy from using it. Off the top of my head... Uniwar and Weewar both work that way where you can "cap off" a spawn point.
Hence my question. Is this something you know for a fact or just guessing?
phazer89
04-23-2011, 10:32 AM
IIRC when you place a unit over the pad and it gets destroyed, the game will have a "Denied" text message or something similar, so I'm making a educated guess here. In any case the developers check the forums regularly, if they see this they'll probably be able to comment on it.
Rubicon
04-23-2011, 11:05 AM
It is indeed deliberate. As phazer says, it should be more than obvious unless you disabled the upkeep display. Any unit on the "wrong" pad gets destroyed at the start of the owners turn.
It could be a viable strategy, but its gain far outweighs the difficulty to achieve, so we put a stop to it. Some games that allow it tend to have more of each type of building instead, so doing it in any one place doesn't mean instawin.
phazer89
04-23-2011, 11:13 AM
Speaking of features, the second time I played The Last Mission I thought of blocking off the entry points since you could do that with naval reinforcements, to my dismay the Skyhooks just dropped the units further up. Duh! :p
Trocergian
04-23-2011, 12:45 PM
It is indeed deliberate. As phazer says, it should be more than obvious unless you disabled the upkeep display. Any unit on the "wrong" pad gets destroyed at the start of the owners turn.
Not obvious enough for me apparently, but then again I don't really pay attention to the display once the round starts except for gold countdown.
It could be a viable strategy, but its gain far outweighs the difficulty to achieve, so we put a stop to it. Some games that allow it tend to have more of each type of building instead, so doing it in any one place doesn't mean instawin.
I did think the singular pad made it more likely to be a feature, but still thought I'd ask to be sure. Thanks for the reply!
Here's a Q. How can you resupply air units? I'm on the last mission and just built a bomber. And I remember from an earlier mission I had lots of aircraft, but they kept crashing as they ran out of fuel. I remember hovering over and next to the airport, over and next to supply trucks, and even over and next to barracks and factories. Nothing resupplied them. Is it not possible? Was I missing something?
Anyway, looking forward to (hopefully) beating this mission and trying out the map pack.
Rubicon
04-28-2011, 03:59 PM
Yep, missing something :)
You need to temporarily land them next to the supply truck, or park them back on the build pad for a turn.
Gunthermic
04-30-2011, 04:43 AM
Any word on an update to fix crashing on ipad2 yet??
Rubicon
04-30-2011, 04:47 AM
It's all fixed. Being held up by a Beta test for all the new features that are also coming out in the next update. Skirmish, Pass&Play and GameCenter achievements.
We plan on having this in with Apple by the end of the week.
rgunaratnar1
04-30-2011, 06:42 AM
This game is honestly amazing and is one of my all time favourites (and i have purchased over 400 games). An absolutely fantastic blast!
Trocergian
04-30-2011, 08:13 AM
I'm really enjoying the game and so far my only semi-minor nit to pick would be that for me it can be a bit tough to tell exactly what an enemy unit is. I think it would be great if when you tapped on an enemy beside showing its attack range it also noted what it was. But overall a real fun game and I'm looking forward to the next update, sounds like a winner to me.
Rubicon
04-30-2011, 08:19 AM
I can roll that into the next update, thanks.
Gunthermic
04-30-2011, 09:06 AM
It's all fixed. Being held up by a Beta test for all the new features that are also coming out in the next update. Skirmish, Pass&Play and GameCenter achievements.
We plan on having this in with Apple by the end of the week.
So a few weeks out still huh?. I have had to stop playing, cuz too many crashes. I can't wait. Had missed your call for beta by a few hours, before I saw the message. I had to resort to playing other games.. They are not the same. Lol
Great game!!!
Rubicon
04-30-2011, 10:24 AM
There is still time to get on the Beta if you mail me your UDID pronto.
We had intended to get it in this weekend tbh, but for the sake of another few days I thought it'd make sense to drop the achievements in along with everything else.
This update is so full of new stuff it's practically a sequel, so I do hope we can get this thing climbing back up the charts.
lepeos
04-30-2011, 11:29 AM
There is still time to get on the Beta if you mail me your UDID pronto.
We had intended to get it in this weekend tbh, but for the sake of another few days I thought it'd make sense to drop the achievements in along with everything else.
This update is so full of new stuff it's practically a sequel, so I do hope we can get this thing climbing back up the charts.
Really enjoying the game on my iPad 2 despite the crashes, great to see you guys are working hard to get it sorted.
After all that's out of the way, at what rate do you think you'll be releasing the map packs?
phattestfatty
04-30-2011, 12:04 PM
There is still time to get on the Beta if you mail me your UDID pronto.
We had intended to get it in this weekend tbh, but for the sake of another few days I thought it'd make sense to drop the achievements in along with everything else.
This update is so full of new stuff it's practically a sequel, so I do hope we can get this thing climbing back up the charts.
I hope so too. <3
I got a friend to try the lite and I'm pretty sure he likes it. Now, I just gotta see if he's gonna buy the full. :D
Rubicon
04-30-2011, 03:37 PM
at what rate do you think you'll be releasing the map packs?If people keep buying em, we'll keep making em.
Now we're over the 20Mb limit they're all going to be 15 maps or more now too, like the one currently being designed.
Gunthermic
04-30-2011, 03:38 PM
There is still time to get on the Beta if you mail me your UDID pronto.
We had intended to get it in this weekend tbh, but for the sake of another few days I thought it'd make sense to drop the achievements in along with everything else.
This update is so full of new stuff it's practically a sequel, so I do hope we can get this thing climbing back up the charts.
Sent.
Monolith
04-30-2011, 04:12 PM
We had intended to get it in this weekend tbh, but for the sake of another few days I thought it'd make sense to drop the achievements in along with everything else.
Gah! No!
Come on, m8 -- game marketing 101: frequent small updates, not infrequent huge ones!
Rubicon
04-30-2011, 04:41 PM
Yeah, you'd think so huh. We're going for frequent big updates. :)
magihiro
04-30-2011, 05:14 PM
Gah! No!
Come on, m8 -- game marketing 101: frequent small updates, not infrequent huge ones!
That's debatable. I can name quite a few successful games that had infrequent, huge updates.
Rubicon
04-30-2011, 05:20 PM
Sent.Not recieved, apparently.
Monolith
04-30-2011, 06:18 PM
That's debatable. I can name quite a few successful games that had infrequent, huge updates.
Sure, but with games that need to stay in the spotlight (like subscription games or iOS games that need sustained sales because of the low initial cost) frequent updates are always better. Just because some games have succeeded without following that rule is irrelevant... the point is to maximize revenue, not just "succeed."
Even just from the perspective of brand awareness and game recognition, having GLWG popping up on peoples "update" page every few days is a huge boon. Then there's the psychological impact of players seeing that the game has such frequent updates -- a game people perceive as being actively developed and supported makes people more likely to buy in-app content, as they're more confident in the games future, and feel that they're getting more for their money.
Monolith
04-30-2011, 06:19 PM
Yeah, you'd think so huh. We're going for frequent big updates. :)
So why not *more* frequent smaller updates? Just sayin'...
Gunthermic
04-30-2011, 06:49 PM
Not recieved, apparently.
Re-sent to pm. Sent to your email address earlier.
Rubicon
05-01-2011, 03:06 AM
Not sure what you're really getting at here, Monolith. I see what you're saying generally, but this will be the third update in 6 weeks and with Apples timelag it's almost impossible to update things more frequently.
devensega
05-01-2011, 09:41 AM
Monolith, this game has had frequent updates. The current one is a big one however that fundamentally changes some aspects of the gameplay.
I'm beta testing it and can safely say that this ones worth waiting a wee bit longer for.
phattestfatty
05-01-2011, 10:07 AM
Yea seems like this game has frequent BIG updates. :D
phazer89
05-01-2011, 10:45 AM
The next update though, is HUGE. GIGANTIC. ENORMOUS. GINORMOUS! Really makes it like a sequel. :D
gnadenlos
05-01-2011, 01:44 PM
That's just the SD version before you go mad for it.
We've made like 10 sales of that for some reason and we're trying to see if promoting it helps any. Why it's so dead when the HD version is doing fairly well, I have no idea.
Because separate SD and HD versions were a bad idea from the beginning. Especially if you want to sell IAP and don't have a solution to transfer IAP between the SD and HD version.
5 speech packs for $1 each is also a bad idea btw. It makes the developer look too greedy and customers think about possible expensive map packs.
I'm really sorry for those decisions, because they damage an almost perfect game. I'm certain that you would have much better sales and media coverage with a more classical approach.
Monolith
05-01-2011, 03:02 PM
Not sure what you're really getting at here, Monolith. I see what you're saying generally, but this will be the third update in 6 weeks and with Apples timelag it's almost impossible to update things more frequently.
Oh, yeah, I didn't mean to sound so critical! The updates so far have been great! All i'm saying is that when you're faced with the option of either releasing the patch now, vs. waiting a few more days to include "just one more thing", i think you're better served by releasing earlier. I'm not trying to imply that you guys need to do more, i'm just suggesting a method to help maximize the impact of the work you're doing.
Rubicon
05-01-2011, 03:45 PM
You're probably right about the achievements thing tbh, but its such an easy thing to add I made the call. Hopefully it won't bite me in the ass later.
herzog
05-02-2011, 09:07 AM
I played through the standard campaign (original iPad), and there the game is rock solid and enjoyable.
But it is not yet at the level of Advance Wars on the DS. I think the best way to get there is to create a franchise of TBS games, each better than the previous, and based on the previous version as to be able to keep the price low (as the market on iOS demands).
First, game mechanics are really key. In the current game, chaining Jeeps (in scenarios where they are available) makes victory using just cheap infantry more or less trivial. This seems artificial. Also, as if the AI isn't already weak enough (as in all TBS games), enemy units are artificially crippled with reduced range (less or no movement), no use of Jeeps etc. and no use of combi-attacks. I also miss exact info on (initial/remaining) unit movement range (often fractional, depending on terrain). I never know if I get 3 or 4 movement for my 'Grunts' on flat terrain.
Second, the story must be reasonably compelling. I'm not sure if the light-hearted, whimsical tone and focus on individual units/soldiers dying is the best match for the genre. In my experience, the best games focus on general strategy and story. Of course, in that context, some humor can add to the fun (but it hurts replay-value a bit).
Third, game elements like 'Fog of War', unit upgrading, maybe tech upgrading (like Panzer General), 'Zone of Influence', Commanders, and a host of other ideas could (selectively used) lift the game to a higher plan.
Also music and effects always tire after a short while. Maybe a little variation and less continuous use could improve that.
Finally, this model would, as described above, and much better than in-app purchases, potentially underpin sustainable commercial game development over a period of several years.
RangerRob
05-03-2011, 02:13 PM
Oh, yeah, I didn't mean to sound so critical! The updates so far have been great! All i'm saying is that when you're faced with the option of either releasing the patch now, vs. waiting a few more days to include "just one more thing", i think you're better served by releasing earlier. I'm not trying to imply that you guys need to do more, i'm just suggesting a method to help maximize the impact of the work you're doing.
I kind of had the same thought, at least with regards to the iPad 2 crashing fix. I bought this game right when it first game out and loved it. But after losing my progress in several missions due to iPad 2 crashing issue, I stopped playing. I've been holding off on playing until a fix.
So while delaying another update to add more features sounds fine, it seems that making the game playable on all platforms should be the immediate priority. I can't recommend the game to my friends with iPad 2s right now. I can imagine a number of people with iPad 2s who downloaded the app, suffered repeat crashes, deleted the app, and left a bad review. This is extremely unfortunate, as the game really is the best of its kind that I've played for iOS devices.
Just my thoughts, I really sympathize with the developer for the unfortunate bug and long approval process by Apple.
Rubicon
05-03-2011, 04:18 PM
Just to clarify this, I agree that fixing the iPad2 issue is of primary importance and that's how we viewed it all along, but life just isn't that neat. We were at the mercy of the bloody thing ever actually turning up at our office for a start.
True to form, our iPad 2 finally arrived when we were adding the pass & play. I did the achievements largely over a weekend so it's had pretty much no effect on the Beta end date caused by the pass&play and skirmish.
If we weren't right in the middle of something major we would've pushed the patch out the second we fixed it, but that just wasn't possible. Given the problems we've had on this, I didn't want to risk a dodgy source rollback and hope for the best, but to give it a proper testing as part of the Beta we already have going.
Monolith
05-04-2011, 09:32 AM
...the story must be reasonably compelling. I'm not sure if the light-hearted, whimsical tone and focus on individual units/soldiers dying is the best match for the genre. In my experience, the best games focus on general strategy and story. Of course, in that context, some humor can add to the fun (but it hurts replay-value a bit).
Third, game elements like 'Fog of War', unit upgrading, maybe tech upgrading (like Panzer General), 'Zone of Influence', Commanders, and a host of other ideas could (selectively used) lift the game to a higher plan.
Also music and effects always tire after a short while. Maybe a little variation and less continuous use could improve that.
Great points, I agree 100%!
Rubicon
05-06-2011, 06:33 AM
From the "what's new" blurb of our next free update:
❋ BIG NEW STUFF ❋
★ Skirmish Mode ★
Open play vs the computer AI on 20 intense new maps. Are you tough enough to prevail?
★ Pass & Play Multiplayer ★
Challenge your friends, then stomp them into the ground with this great new player vs player mode.
★ Achievements ★
15 challenging achievements. Can you get them all?
★ Replayability ★
All campaign missions now remember your best completion time, so you can come back later and try to beat them.
★ Enhanced AI ★
The Enemy team now plays a much stronger game. All campaign missions have been rebalanced and are well worth playing through again.
★ Fresh new look ★
All the menus and front end graphics have been lovingly re-crafted to look even better and make more use of available space.
★ Improved load/save ★
Three slots are now available for saving your progress, including the new Skirmish and Pass & Play modes.
❋ OTHER ENHANCEMENTS ❋
Skip enemy turn button.
Sped stuff up generally.
More configuration options.
HQ and "shops" now need two attacks from engineers.
Units can get into ferrys from a distance.
❋ TWEAKS ❋
Enemy attack ranges now also indicate where they could reach if they moved.
Tweaked unit stats. Landed choppers now much weaker, and unit vs unit damage is better balanced.
Changed speech pack name of "Redneck Rampage" to "Vocal Yokels"
No more "Jeep Leapfrog" - getting in a jeep costs move points.
"Ice Fort" made a little easier and fixed unit penetration.
❋ BUGS FIXED ❋
iPad 2 Freezing issue finally fixed.
Projectiles don't miss under extreme circumstances now.
No longer able to drive choppers off the edge of the map.
Removed cheat of resupplying units then undoing the truck's move.
herzog
05-06-2011, 11:11 AM
Wow! That's a massive update, and it seems the game will get A LOT harder...
Definitely anticipating playing the game for a second time (and iPad 2 owners a first time, I gather).
But it may be a week or so before we see the update appear, probably.
Rubicon
05-06-2011, 11:20 AM
Yep, we don't mess about. :)
Based on previous experience I'm expecting this to get released on the world next Friday, but there are no guarantees. This is the bit I hate the most.
COHagan23
05-06-2011, 11:25 AM
Great looking update Paul! I was happy to snag the HD version when it went on sale a few weeks ago and I still can't believe how beautiful and polished it looks, especially on the Retina display. Keep up the great work.
C.Hannum
05-06-2011, 11:30 AM
Awesome sounding update, will be looking forward to seeing how things have changed with this one :)
devensega
05-06-2011, 05:14 PM
Its a cracking update, A.I wise its a big improvement.
While testing this I have played each map a number of times and the latest beta has genuinely surprised me today. It seems responsive to my decisions making the campaign worth playing again IMHO.
The other tweeks add depth too, I especially like the fact that engineers take two bites to take over buildings. This gives you a chance to prevent the lose of important shops. However, be aware the new A.I is aware of this too and will move to regain buildings you are taking.
C.Hannum
05-06-2011, 05:41 PM
However, be aware the new A.I is aware of this too and will move to regain buildings you are taking.That would be a huge improvement over the ability to skyhook in an engineer and destroy the AI in under ten turns on many of the maps so I wouldn't call that a "be aware" but rather a "hip hip hooray, the AI isn't completely stupid!" :D
drach
05-06-2011, 07:49 PM
Minor bug report (at least I assume it's a bug). I was on mission 4 and about 4-5 guys hopped onto the same spot. Look at the middle of this screenshot you'll see the little pow-wow goin on.
http://i54.tinypic.com/2wnpild.jpg
Did this bug get fixed? I'm curious as it was a pain in the second to last mission for me. That being said, though, I just finished the campaign mode - it was quite fun! I can't wait to see the AI improvements and new look. I think I'd be up for another playthrough as well.
Rubicon, are the in app purchase maps one map or is it another mini-campaign? Just curious.
phazer89
05-06-2011, 08:02 PM
Did this bug get fixed? I'm curious as it was a pain in the second to last mission for me. That being said, though, I just finished the campaign mode - it was quite fun! I can't wait to see the AI improvements and new look. I think I'd be up for another playthrough as well.
Rubicon, are the in app purchase maps one map or is it another mini-campaign? Just curious.
I don't think it was listed as one of the fixes in 1.2 but I didn't have that problem after the last update. Units would either drop on empty spots or not drop at all if the beachhead was occupied. But I suppose it'll be better for Rubicon to answer this though. :p
Currently the All Out War IAP is another campaign with 10 missions, definitely not just one map!
drach
05-06-2011, 08:09 PM
I don't think it was listed as one of the fixes in 1.2 but I didn't have that problem after the last update. Units would either drop on empty spots or not drop at all if the beachhead was occupied. But I suppose it'll be better for Rubicon to answer this though. :p
Currently the All Out War IAP is another campaign with 10 missions, definitely not just one map!
I thought it was to be fixed with the 1.1 update, although I didn't see it specifically addressed in the description. I had a problem only when I reached the Ice Fort level (and I have v1.2), and it was tanks overlapping one another. Come to think of it, sometimes the soldiers would overlap with the tanks too.
I think I'm buying the All Out War IAP if it has 10 missions. I think I just might get withdrawal waiting for the new update!
foxmulderino
05-06-2011, 08:19 PM
I have all the IAPs...now waiting for the update to replay again the entire game! :cool:
phazer89
05-06-2011, 08:49 PM
I thought it was to be fixed with the 1.1 update, although I didn't see it specifically addressed in the description. I had a problem only when I reached the Ice Fort level (and I have v1.2), and it was tanks overlapping one another. Come to think of it, sometimes the soldiers would overlap with the tanks too.
I think I'm buying the All Out War IAP if it has 10 missions. I think I just might get withdrawal waiting for the new update!
Hm strange, I didn't have that issue with that level and the one where you have to defend 3 fronts on the beach. I played through those twice too, once normally and once with units blocking the landing areas, didn't have the overlapping issue at all. :confused:
Hm strange, I didn't have that issue with that level and the one where you have to defend 3 fronts on the beach. I played through those twice too, once normally and once with units blocking the landing areas, didn't have the overlapping issue at all. :confused:
I sure did. Had multiple enemy troops on the same tile. And what seemed weird, is that one time it was an enemy grunt and a tank on the same tile. I could have two of my own grunts in range, and if I targeted the tile, one would say something like 8% damage would be done (as if it was targeting the tank), and if I used the other one, it would say 75%, as if it was targeting the grunt.
Anyway, finally beat that one on my third try. Am almost done with the final level. Would be looking forward to playing through again with the new update.
Rubicon
05-07-2011, 03:10 AM
That penetration issue was mostly fixed in 1.2. There were a couple of corner cases where it could still happen and they've been dealt with in 1.3
drach
05-07-2011, 06:19 AM
Ok, thanks. I just got the All Out War map pack. Earlier in this thread there was a discussion on IAP. I don't buy IAP's as a rule, but this game was enjoyable and with a 10 map campaign for 0.99 - well you just sold me. It's a first for me to buy an IAP, And two maps in - already worth my dollar.
Rubicon
05-07-2011, 08:21 AM
Nice one. Hope you enjoy it.
drach
05-07-2011, 06:33 PM
I'm just curious - in the app description from the app store, there look like a lot of IAP maps available. However, in the game, the only one present is All Out War. Are the other ones the maps that will come later?
Rubicon
05-08-2011, 02:06 AM
The maps come by the pack, not individually.
The other things you see are speech packs - you can customise one side or the others voices with those, so just a bit of fun really.
Although, there is a new 15 mission IAP map pack coming soon. It's being worked on now but all the missions are pretty large so it'll take a while.
devensega
05-09-2011, 03:06 PM
Cool, bigger missions. Don't forget I want to do D-day! ;-)
drach
05-09-2011, 04:48 PM
Nice. I'm looking forward to a 15 mission map pack. Just curious - how do you find the sales of your IAP's? It has been my impression that these generally do not sell well in the app store for games like this. Like I said, this is the first one I've ever bought, but I'm ready for #2!
Rubicon
05-09-2011, 05:11 PM
Great stuff, thanks.
To answer your question, they're doing pretty well. The voice packs have about covered their costs but that's all I was looking for there.
The campaign pack is doing pretty well, which is why we're able to reinvest and make some more. The money we've made from it to date is enough to pay our designer to do another one, and longer term they should even earn us a small but genuine profit - so win-win there.
volleyball88888888
05-10-2011, 06:39 PM
Thank you Rubicon! GLWG is the best IPAD game I have played since I played Plants vs Zombie. I have repeated the current two maps for at least 3 times and can't wait for the new 1.3 updates. In your newsletter it says "open play vs the computer AI on 20 intense new maps". You mean 20 maps which contains many missions in each map? That would be a huge update! Do we need to buy the map one by one or it's in a whole package? I wish I have the chance to beta-test your next update.
phazer89
05-10-2011, 07:02 PM
Thank you Rubicon! GLWG is the best IPAD game I have played since I played Plants vs Zombie. I have repeated the current two maps for at least 3 times and can't wait for the new 1.3 updates. In your newsletter it says "open play vs the computer AI on 20 intense new maps". You mean 20 maps which contains many missions in each map? That would be a huge update! Do we need to buy the map one by one or it's in a whole package? I wish I have the chance to beta-test your next update.
Nope, a map is a map, a campaign is made up of various missions/maps. What the text means is that you'll be getting skirmish play, which is 1v1 AI (or player vs player) with 20 single maps to choose from. In any case, 20 maps is still huge. :)
20 campaigns would be a bit too much though. :p
Rubicon
05-11-2011, 02:37 AM
Phazer is correct as usual.
20 campaigns would be a bit too much though. :pMaybe one day... the next is coming soon :)
Rubicon
05-12-2011, 06:51 PM
Version 1.3 is now out. Massive load of new features added. Enjoy and tell the world... :D
phattestfatty
05-12-2011, 07:58 PM
Version 1.3 is now out. Massive load of new features added. Enjoy and tell the world... :D
awesome. :)
backtothis
05-12-2011, 08:00 PM
Holy crap, what an update. Love that the game has multiplayer on the same device now. Great job guys.
phattestfatty
05-12-2011, 08:05 PM
Holy crap, what an update. Love that the game has multiplayer on the same device now. Great job guys.
I love it too. <3
drach
05-12-2011, 08:24 PM
Just tried the first skirmish map. Great stuff. A couple of concerns for me though. Taking over the HQ does not win the map? Seems a bit odd - why even put them there then? Second, the response on my iPad to touch seems less sensitive than before. On the plus side, love the new menus and the look of the game. On to more maps!
phazer89
05-12-2011, 10:44 PM
My updates have been piling up, didn't realize 1.3 was out. XD
Just tried the first skirmish map. Great stuff. A couple of concerns for me though. Taking over the HQ does not win the map? Seems a bit odd - why even put them there then? Second, the response on my iPad to touch seems less sensitive than before. On the plus side, love the new menus and the look of the game. On to more maps!
Maybe it was for the feel of it? :/ But to answer your original question, just capturing the HQ to win would make it too easy since you're playing against AI.
COHagan23
05-13-2011, 09:33 AM
YES - downloading the update now. I noticed the lack of the Gamecenter badge though in the AppStore.
Are the new achievements not yet Gamecenter integrated as mentioned in post #355? Or is it just that iTMS needs to update? Guess I'll find out shortly....
Rubicon
05-13-2011, 09:36 AM
They are not linked to gamecenter atm. Doing so would've involved a fairly big low-level change and we didn't want to hold up the iPad 2 fix for more testing.
They will get themselves into GameCenter with the next release though, I promise. But the main fun is getting the awards though, right? :)
COHagan23
05-13-2011, 02:12 PM
They are not linked to gamecenter atm. Doing so would've involved a fairly big low-level change and we didn't want to hold up the iPad 2 fix for more testing.
Sounds like a wise decision - glad to hear GC is still on the dev schedule though!:D
They will get themselves into GameCenter with the next release though, I promise. But the main fun is getting the awards though, right? :)
Well, yes of course but you might be surprised how much centralized achievement management is enjoyed by obsessive compulsive freaks like myself. ;)
Rubicon
05-13-2011, 02:51 PM
I'll be sure and slip a couple more in then. :)
C.Hannum
05-13-2011, 04:01 PM
OK, downloaded the update today and took it for a test drive.
A couple of missions into replaying the campaign and, so far, liking the changes to balance.
The skirmish maps are the f-bomb (in a good way of course :D) and the AI is much, much improved. Really loved playing through one of those and finding myself thwarted multiple times until I finally won.
Are the maps updated for the All Out War map pack? Guess I'll find out later one way or another.
Some other initial thoughts and reactions:
- The attack animations are now too quick in my opinion. Yes, they added significantly to turn time, but they were nicely done. Now it's quick zoom in - "bang" - "voice clip" - "bang" - "voice clip" - quick zoom out and done. Seems a bit rushed, you already had the option to turn that stuff off if you were truly impatient, and you lost something of the charm in speeding up things so much.
- While I generally love the change in capture cost, there is one thing that immediately jumped out at me as potentially an oversight or at the least an odd design choice I'd be interested in knowing the thought process behind: Adding a "wrench" to an enemy building is a free action - hypothetically, a single engineer could flit through the enemy base playing wrench fairy and half-capturing buildings. However, removing that wrench requires the sacrifice of a friendly engineer unit. Seems imbalanced and easily exploitable against the AI since they place a premium now on protecting their base (yay for that, just not so yay being so easy into getting them to waste engineers).
Rubicon
05-13-2011, 04:06 PM
Glad you like it. :)
Re. your point about the engineers, you have a fair point. Maybe it'd be fairer for the engineer to not go "inside" the his own buildings as the friendly workers inside just need a hand fixing the sabotage.
EDIT: Yes the map pack has been rebalanced also.
Monolith
05-13-2011, 05:24 PM
Just gave the new version a run, and i stumbled across a pretty big bug right off the bat, unfortunately: If you pick up naval units with a skyhook, you can't put them back down. Ever. I haven't actually tried to pick up ground units yet, but i think a similar problem would have been caught in testing... although it's probably worth checking.
Hopefully this is just map or skirmish-mode specific, but i haven't tried any other maps/modes yet. I noticed this while playing a skirmish game on the "madness" map.
Rubicon
05-13-2011, 05:28 PM
Bugger! (sic)
Yep, that's a bug. You're not meant to be able to pick them up in the first place, so certainly don't need to do so to complete any missions.
I'll make sure this is fixed in 1.4, but I don't think it's a "pretty big bug" tbh. Pretty minor really - see it happens, don't do it again, no harm done!
devensega
05-13-2011, 07:59 PM
Feck, I would have never thought to pick up a navel unit.
Regarding the spanner issue, I like it as it is. I played about with it a lot in testing and the A.I does react well to it. Saying that, not losing an engineer while repairing could be a change for the better but I think it a minor issue.
Monolith
05-13-2011, 08:18 PM
Bugger! (sic)
Yep, that's a bug. You're not meant to be able to pick them up in the first place, so certainly don't need to do so to complete any missions.
I'll make sure this is fixed in 1.4, but I don't think it's a "pretty big bug" tbh. Pretty minor really - see it happens, don't do it again, no harm done!
Ok... well, imo, its a big bug. The way that map is setup makes control of the two separate water areas pretty important, and the best way to do that is by using carryalls to ferry ships over. You know, the helicopters that say they can lift anything... and who used to be able to do that, and which were changed without any notification....
But honestly, why even argue about whether or not you consider it a "big bug" or not? I'm a customer who encountered it the very first time i began playing post-update, and since the bug didn't present itself until 45 mins into the game (when the choppers reached the target water), it ruined a pretty big chunk of playtime. To me, that's big.
Yes, it's now easy to avoid in the future, but that's kind of a patronizing attitude. It's like if you told ipad2 owners a few weeks ago that the crash problem was easy to avoid; just turn off the audio drivers!
Don't forget that i'm posting in this thread because i'm a fan who wants the game to be successful; i'm not just someone trying to point out every flaw I can find for the hell of it.
Rubicon
05-13-2011, 08:39 PM
You know, the helicopters that say they can lift anything... and who used to be able to do that, and which were changed without any notification....Well, if they could always lift boats then the bug has always been there. What sort of transport chopper irl do you think could pick up a battleship? :)
But honestly, why even argue about whether or not you consider it a "big bug" or not?Because this is a public forum and I could do without people blaring out about "big" bugs when they're really not. The iPad 2 thing was a big bug. The issue at hand seems to bother only you at this point, and I've already said I'll fix it soonest.
It's like if you told ipad2 owners a few weeks ago that the crash problem was easy to avoid; just turn off the audio drivers!I told them to turn the sound off in the game. Because people who'd done that said it worked for them. If you remember we only recently recieved our own iPad 2 to figure the actual problem out. I honestly don't know what you expect of me here that you're not getting.
phattestfatty
05-13-2011, 08:44 PM
Ok... well, imo, its a big bug. The way that map is setup makes control of the two separate water areas pretty important, and the best way to do that is by using carryalls to ferry ships over. You know, the helicopters that say they can lift anything... and who used to be able to do that, and which were changed without any notification....
But honestly, why even argue about whether or not you consider it a "big bug" or not? I'm a customer who encountered it the very first time i began playing post-update, and since the bug didn't present itself until 45 mins into the game (when the choppers reached the target water), it ruined a pretty big chunk of playtime. To me, that's big.
Yes, it's now easy to avoid in the future, but that's kind of a patronizing attitude. It's like if you told ipad2 owners a few weeks ago that the crash problem was easy to avoid; just turn off the audio drivers!
Don't forget that i'm posting in this thread because i'm a fan who wants the game to be successful; i'm not just someone trying to point out every flaw I can find for the hell of it.
yo bro they just prioritizing.... I haven't done this yet, but if it isn't supposed to do that, and it's easy to avoid, it isn't TOO important. It'll get fixed soon, but I'm pretty sure they wanted to..... get GC achievements in, right? first.
Don't freak. They are excellent at getting things fixed and really quickly.
EDIT: ^beat me too it. I sneezed. That was the time difference. :p
phazer89
05-13-2011, 09:11 PM
@Monolith: I've played the game alot, maybe not as much as others, but definitely enough, and I haven't tried lifting naval units. Since you're the first one to actually encounter this problem, I suppose that means you're the first to do so. :p (not sure if this was in previous updates too)
But yeah, you aren't meant to lift naval units anyway, and can play through the game without doing so, so it's by no means a big bug. And as phattestfatty said, Rubicon does take in feedback and handles bug fixes pretty quickly. Some developers don't even check this forums, much less respond regularly.
devensega
05-14-2011, 03:55 AM
As I said above, In testing I never would have thought to pick up a battleship with a chopper, I guess I was thinking too logically.
I tried to break the game (as encouraged by Rubicon) by being as abusive as I could. This for me entailed constant shut-down/restarting the app, running all my apps at once etc.
I probably played the game itself too straight but I have played the game a few times through now. In that time Paul and his team would respond quickly to problems and fix them quickly. This latest update had about four iterations as the devs reacted to our reports. If a game-play issue raised its head we were told to play maps in a certain fashion to repeat the fault.
The point I'm trying to make is this. Rubicon are not remote and they do care about this game, Paul himself would respond to my emails past ten at night. Any faults with this game will be fixed.
In the mean time don't pick up thousands of tonnes worth of armoured battleship with a Chinook ;-)
Gunthermic
05-14-2011, 06:20 AM
Great update. I too would say the way you sped up the killing seems way to rushed now. The first time I did that, I was wow, something's wrong.. Lol
Everything seems snapier now, no problems on iPad2 now, just amazing, you can tell the ai has been tweaked, cuz it a litle bit harder to beat now. They make smarter moves, which is cool.
I would ask that the zoom out be a little bit better. I like to see more of the map myself. Seems like still some room and be able to play and select units.
Loved the change when you buy units, like the redesign of the screen.
Off to cause more death to those little b@stards!!!!
Rubicon
05-14-2011, 06:37 AM
Thanks, Gunther. Glad you all seem to be enjoying the new stuff. :)
To those that think its' too fast now, do you have anything specific to point at? Is this only with the "fast" animation on ? Have you tried it with "nice" animation? Etc.
I'm all for tweaking, as long as I know what to tweak - I've gotten used to how it is now. Already fixed the skyhook->cruiser epic fail. :)
C.Hannum
05-14-2011, 06:51 AM
To those that think its' too fast now, do you have anything specific to point at? Is this only with the "fast" animation on ? Have you tried it with "nice" animation? Etc.It's with the nice animation I'm describing. There's no "drama" to the combat any more for lack of a better way to put it. There's no pause at any point and the animation length seems defined by the sound effects and voice clips. It's as if you calculated how long it takes to play "bang""You got me""Bang"Tango Down" in one continuous sound stream and gave just that many frames of animation to the combat (for all I know that's what you did do :D).
Maybe no one else cares, but I enjoyed the combat animations (how many ever hours I played the Advance Wars games, they always kept the combat deliberately slow and I never turned it off except a few times on big skirmish maps). It's purely psychological and I'm sure there's plenty who don't care, but odds are they already turned on fast animation before this version. It doesn't need to be a long as it was, but there should at least be a bit of a longer pause between the voice clips and sound effects.
------
And count me in too as someone else who never even considered using a skyhook to air lift a naval unit :)
Rubicon
05-14-2011, 06:58 AM
Righto, point taken thanks. That's an easy one.
Trocergian
05-14-2011, 07:31 PM
Not sure if this is a bug or just something I'm missing...
Playing the Skirmish map "Hex" (first map I tried), with all options set to 0 (Gold for start and per turn).
I go first and get 50 gold and build an engineer.
Red's turn they get 50 gold and they build 2 engineers. (Already made me go "huh?")
Day 2. I get 50 more gold and build another engineer.
Red gets 50 more gold and pops out 2 more units.
Is this a bug or does Red's units cost less and I just missed that note somewhere?
PS. BTW, noticed now a flag letting you know what the unit is when you tap on it. Thanks so much for adding that in there!!
spockgold007
05-14-2011, 09:37 PM
first off i love the game its my favorite on my ipod
are there any plans for air/sea units and a map creator? thanks
phazer89
05-14-2011, 09:47 PM
Not sure if this is a bug or just something I'm missing...
Playing the Skirmish map "Hex" (first map I tried), with all options set to 0 (Gold for start and per turn).
I go first and get 50 gold and build an engineer.
Red's turn they get 50 gold and they build 2 engineers. (Already made me go "huh?")
Day 2. I get 50 more gold and build another engineer.
Red gets 50 more gold and pops out 2 more units.
Is this a bug or does Red's units cost less and I just missed that note somewhere?
PS. BTW, noticed now a flag letting you know what the unit is when you tap on it. Thanks so much for adding that in there!!
Yeah you're right. Happened to me, and on Bling, which is another map where you start off with 1 oilrig. Prolly a bug.
Rubicon
05-15-2011, 03:36 AM
It's not a bug. We give the AI a bit more money to play with because apart from that, and unlike pretty much all other games of this ilk, the AI doesn't cheat in any way.
We tested this quite a lot to make sure the default settings provided a challenging game. If you want to level the playing field just give yourself 50 extra as well.
Rubicon
05-15-2011, 03:41 AM
first off i love the game its my favorite on my ipod
are there any plans for air/sea units and a map creator? thanksDon't get the question tbh, there are plenty of air and sea units. More will be added in future builds but there's plenty there to carry on with.
The skirmish maps are a bit lite on both of these as the feedback we got was that people enjoyed land-based battles a lot, lot more. A future update will doubltess have generally more of everything though.
There already is a map editor but its a bit crappy tbh so needs work before releasing to the public. The reason we've not done that yet is that we need to find a nice way to get those maps onto your devices. There is zero chance of building it into the game due to the tremendous cpu and memory resources it needs.
Gunthermic
05-15-2011, 05:07 AM
I have been playing it for three days now, and don't know if anyone else has had this, but my ipad2 with only web and mail running. I have had three instances where all sudden in the middle of my moves the game just shutdown completely. Didn't go into the task bar. Was gone shutdown. I can't duplicate it, it just happens. No noted specific amount of playing time either. All during campaign mode, never during skirmish.
Rubicon
05-15-2011, 05:17 AM
We've had no other reports like this. Once we fixed the freezing thing it became as solid as the other platforms.
Could it be overheating or something? I'll see if a crash log shows up in the meantime. This also tends to happen when your device is getting low on ram which is a systemwide thing. There are no memory leaks in our game that we know about but this does seem a likely contender.
Gunthermic
05-15-2011, 06:56 AM
We've had no other reports like this. Once we fixed the freezing thing it became as solid as the other platforms.
Could it be overheating or something? I'll see if a crash log shows up in the meantime. This also tends to happen when your device is getting low on ram which is a systemwide thing. There are no memory leaks in our game that we know about but this does seem a likely contender.
Cool. I did a complete shutdown and restart. Will report if happens again. Once again younger on top of things.
Suggestions. Loving the skirmish..
Can maps be bigger, would lead to longer gameplay?
Can you add to show in skirmish how days a map has been beaten, like campaign..
Enemy kill I would assume means how many they killed of yours? Maybe Blue army deaths? That would fall in line with the top one. I had to look at it several times to understand what you were trying to say. Maybe just me.
Achievements, love those, but when you click on them, please add to show your progress on it. Like a million , we have no idea where we are at. Etc.
I have to say the AI is much smarter now. A lot of times is was a matter of brut force on some levels, now they buy better and smarter. Way to go.
You talked about map creation. Is this going to be where we can download other maps made by other players?
And way out there, but a possible feature. Add a second enemy into the mix, of course bigger maps. Which should be an additional charge to add that feature IMO. But that would be something to consider. Even with third player it attacks both...
spockgold007
05-15-2011, 07:39 AM
Don't get the question tbh, there are plenty of air and sea units. More will be added in future builds but there's plenty there to carry on with.
The skirmish maps are a bit lite on both of these as the feedback we got was that people enjoyed land-based battles a lot, lot more. A future update will doubltess have generally more of everything though.
There already is a map editor but its a bit crappy tbh so needs work before releasing to the public. The reason we've not done that yet is that we need to find a nice way to get those maps onto your devices. There is zero chance of building it into the game due to the tremendous cpu and memory resources it needs.
sorry about the air/sea question, but would it be possible to release your level editor online like in labyrinth 2 and be able to download them on an ipod?
Rubicon
05-15-2011, 08:28 AM
Thanks for the suggestions, will see what can be done.
Re. the editor: As I said, it needs some work but the big issue is finding a nice way to import them to devices. It's on the wishlist but won't be in the next update.
Gunthermic
05-15-2011, 03:51 PM
I had the dreaded two enimes on same square happen. I surrounded their home base and left pad open. They created a engineer, and then created a solider on topnof him, both occupied the pad..
Rubicon
05-15-2011, 04:55 PM
bloody hell. :( I wonder when the last of these will finally go away. Every development has a signature bug and I guess this is ours.
I'll make sure it's fixed in the next version.
Gunthermic
05-16-2011, 04:06 AM
bloody hell. :( I wonder when the last of these will finally go away. Every development has a signature bug and I guess this is ours.
I'll make sure it's fixed in the next version.
If it helps it was in skirmish mode.
Rubicon
05-16-2011, 05:18 AM
Ok, so I finally got fed up with people saying how good our game is, yet seeing it nestling firmly off the higher pages of the strategy chart.
We're trying a sale for a few weeks. (Basically until v1.4 ships, when the price is going up to $4.99 where it will stay, because in all honesty that's what I think it's worth.)
Get it now whilst it's hot, and please tell the world.
C.Hannum
05-16-2011, 07:05 AM
(Basically until v1.4 ships, when the price is going up to $4.99 where it will stay, because in all honesty that's what I think it's worth.With the addition of skirmish mode and maps, absolutely. It was easily worth the $2.99 it was priced at launch and you've already tweaked the bejesus out of the presentation and added a bunch of free content. I know the iOS market can be a bit weird, but I hope this works for you.
phattestfatty
05-16-2011, 08:23 AM
Good luck with the sale. I just told my friend that was on the fence after trying the lite to get it cause of that. I have another friend that I have a feeling will buy the map pack he doesn't have. :D Hope the game charts and gets some publicity. BTW, how come there have been no reviews? The game did chart and is pretty awesome....
Rubicon
05-16-2011, 09:03 AM
Thanks mate.
BTW, how come there have been no reviews? The game did chart and is pretty awesome....That's what I want to know tbh. I've mailed ALL the mega sites a few times and nada so far. TA right here promised me a follow up review to their (admittedly excellent) sneak peak and even nothing there.
TapScape, Inifinipixel, 148apps and Top10.com have all reviewed it so far with between 4/5 and 10/10 results. The lower end being before the skirmish mode was added that they mentioned the lack of (at the time) specifically.
Thanks to those sterling people for getting behind the game, we've pulled their quotes and links onto our own page (http://www.greatlittlewargame.com/reviews.php) now.
grant666uk
05-16-2011, 09:40 AM
Bought and seems really nice. Love the super fast interface. Very slick. When you adding a Scottish voice pack. That could be fun.
Rubicon
05-16-2011, 09:46 AM
Hi Grant, and thanks.
Watch this space. We've come up with a way to fund the UK thing now, without ripping people, but we now need to find a VO guy that can do them all in one hit.
grant666uk
05-16-2011, 09:56 AM
Hi Grant, and thanks.
Watch this space. We've come up with a way to fund the UK thing now, without ripping people, but we now need to find a VO guy that can do them all in one hit.
Tell you What I would like and this is going to show up my age. A Dads army voice pack. We'r doomed or stupid boy pike. Etc I think that would fit the game a treat. There again i wonder if anyone on touch arcade even knows what Dads army is. Lol
Rubicon
05-16-2011, 10:00 AM
OMG that'd be excellent.
(Don't think the budget would run to it though, and they'd sue us if we just faked it.)
spockgold007
05-16-2011, 03:53 PM
glwg just jumped 100 positions in the strategy charts in the US since the sale started a couple hours ago
Rubicon
05-16-2011, 04:01 PM
Really?!? :D
Not that I ever want to look on the downside, but I hadn't realised we'd slipped that low down to begin with! :(
gwet17
05-16-2011, 04:01 PM
Bought! It'd be a great idea to update the thread title about the sale! ;)
I love the art, the game should be called Great Little Gorgeous War Game! :D
I wish you guys the best of luck with sales!
Rubicon
05-16-2011, 04:13 PM
Thanks gwet. The art in the game lies at the foot of one man - David Moss (http://www.lurexlounge.com/). Probably one of the best in the business.
Rubicon
05-16-2011, 04:23 PM
BTW, how come there have been no reviews? The game did chart and is pretty awesome....Just got one in from MSN (http://technology.xin.msn.com/mobile-and-gadgets/photos.aspx?cp-documentid=4828746&page=16) of all places:
"There are times when an unknown game title arrives on the App Store and quickly builds up a word-of-mouth following, purely through the quality of its gameplay. The arrival of Great Little War Game HD is such an occasion, with this arcade-style strategy game being one of the best in its genre on any mobile platform."
Yep, I'll take that. :)
phattestfatty
05-16-2011, 04:27 PM
yea I think the earlier sale wasn't so good of an idea, but this one should help. In the first, you were competing with sales from bigger, better known companies. This one should help quite a bit. And congrats on the MSN review! :D even though it is EXTREMELY short...
Gunthermic
05-16-2011, 04:42 PM
Saddened.. Lol I beat all the skirmishes, and now I am very depressed.. I am seeking therapy from my little war people gods.. To no avail... The skirmish is worth 4.99 alone by it self.. More maps, bigger maps...
This game just keeps getting better... 1.3 outdid itself...
Add more paks for in app purchase...
Rubicon
05-16-2011, 04:52 PM
There's a big pack almost ready for Beta testing, so you'll get first sniff. :)
Regarding that first mini sale, I didn't want to do that either if I'm honest - we were still on N&N and everything. Trouble is the whole app store also had a sale over Easter, so it was a bit of a knee-jerker.
spockgold007
05-16-2011, 05:06 PM
just bought the hd version, i had previously had the standard
phattestfatty
05-16-2011, 06:06 PM
There's a big pack almost ready for Beta testing, so you'll get first sniff. :)
Regarding that first mini sale, I didn't want to do that either if I'm honest - we were still on N&N and everything. Trouble is the whole app store also had a sale over Easter, so it was a bit of a knee-jerker.
Hey, any way I could het on that beta? :) ill admit I'm pretty bad at the game, but it's a ton of fun, an it would be an honor. :D
Rubicon
05-16-2011, 06:11 PM
No problemo. I'll be contacting all the previous guys again to see if they're interested.
Well, the ones that actually beta tested as opposed to presumably stealing.
Rubicon has to be the best dev ever ! :D XD
Rubicon
05-16-2011, 06:15 PM
You get free refills. :)
spockgold007
05-16-2011, 06:53 PM
if theres any chance i'll do the beta also
thanks,
devensega
05-16-2011, 08:50 PM
BTW, how come there have been no reviews? The game did chart and is pretty awesome....
I wondered at this, the game is obviously brilliant. I think we will have to go about evangelizing this game as the mysterious absence of review sites is bothersome.
To this end I have written a review in the user review section. It's awaiting a moderator's once over and I have every expectation it wont make it as I have all the computer skills of a senile chimpanzee. If not somebody else should do one.....or just do one anyway as mine really is crap :D
I will if it's of any help , leave my impression on here and on itunes as well . I'm going home from school right now so I'll try it later (:
Thanks again !
Yes , I won't forget that I said I'll buy those IAPs . ;)
Rubicon
05-17-2011, 02:21 AM
Thanks guys :)
Nothing beats word of mouth for advertising, though some more reviews would be nice also. :)
gunxsword
05-17-2011, 03:06 AM
I tried the lite versions and found that this game is a bit, too slow for my tastes...
I do read that in the updates list it says the speed has been increased, but I'm really too lazy (slap on the face) to download the lite version again to experience the improvements...
I know I could've taken the time to write this post to DL and play the lite version...
One last question:
Need someone to highlight the game's well, high points to me. And comparisons between Advanced Wars/Highborn would be appreciated. I'm seriously too cloyed with AW, having played through every single one of them (and clones, esp Field Commander [PSP])and I don't want to play another 'hexagonal AW'.
Reason I'm posting is obviously, because of the sale :D
lord timmie9
05-17-2011, 04:54 AM
I'm excited and ready to test again if needed
spockgold007
05-17-2011, 05:48 AM
how do i get the grenadier unit, i left a rating on the app store but i don't have it in the campaign
No problemo. I'll be contacting all the previous guys again to see if they're interested.
Well, the ones that actually beta tested as opposed to presumably stealing.
Well since you gave the game to me , I'm obliged to give you a hand even if you don't want me to (: feel free to PM me whenever you require my assistance . My impression will go up soon !
Rubicon
05-17-2011, 06:21 AM
Thanks, styj.
Regarding the grenadier, you get em in the barracks, but only on subsequent maps where they're allowed. You can use them right away in the skirmish game.
So far I'm really liking the game . I've yet to play much (probably only put like 15 mins so far) but I'll post what I feel right now . The BGM sounds really nice and the graphics look really polished esp. in fight animations . I like the different game mechanic like higher ground = greater point of view . I really love how the sniper is prones on the floor .
Got a question though , does the troop from the previous campaign move on to the next one ? And what does the different ranks do ? The only thing I didn't like that much is the need to limit the number of turns I can make if I want to get a trophy . It feels like as if you're forcing me to fight but I want to fight when I feel prepared and know I can win a battle and not sacrifice a few soldiers just to get rid of a few of their soldiers .
I don't know if this is a bug but on the second campaign , when I zoom all the way in and I try to "buy" another troop , there is like a black colour thing blocking the image of the other 2 troops . I can't really describe it .
Will post more when I get a little further in game .
Rubicon
05-17-2011, 07:27 AM
Your guys aren't saved between missions as you usually dont start with (m)any deployed troops.
The shop thing's been in there a while but fixed in 1.4. Nobody really zooms in that far usually as you can't see the battlefield.
Regarding the gold/silver/bronze targets, you don't *have* to get them. The mission will end when you beat it, regardless. It will remember your score though so you can come back later and whoop it.
Oh right , I see then . But it wasn't told in the help section ? I can't help but notice that there isn't a help section . You should , IMO , include one in case one wants to refer back to it or if someone takes a break from the game and comes back but forgets how it works . But yeah , I like how you introduce the different game mechanics through the first few tutorial type missions .
I tried to play around with the settings but I didn't really know what show upkeep, mission intro and battle zoom meant .
And you know how in the second campaign , I had to capture their base however I wasn't told that if I needed to capture just the barracks or both the barrack and the thingy making money for them . If it's the latter then it should be mentioned somewhere (preferably at the start of the second campaign) so that I'll know that I need 2 engineers (since one of them gets taken away when you capture the money making thingy) instead of having to get one later and thus missing those trophies which will make me redo that mission again just for the trophy .
Sorry for whining so much (:
I'm fine with the shop thing because like you said , nobody really zooms in that far and I agree with you , but if that's the case then what is the point of the zoom feature when it's not being used ? Unless it's meant to be used for something else ? e.g. admiring the artwork ?
I'm an achievement freak so I can't help it xD If I can't get something in gold , I'll retry it over and over again until I do and sometimes when I really can't do it , I'll just stop playing that game . I know it's a bad habit but I'm trying to change >.> Like in those casual puzzle games e.g. Cut the rope , I've completed the whole game with 3 stars on every level but it certainly took me a while . No it was definitely not fun ... Lol .
This is also why I hate games with time limits that adds bonus points for completing as quickly as possible . Also why I love games without time limits so much . But yeah , I guess what you say also make some sense , I can always come back to collect them again once I'm much better at the game .
edit 1: well I tried the second campaign again and realised you only needed to capture the barracks . But if that's the case then why would anyone ever capture that money making thing first because when you capture the barracks , even though it takes 2 turns , you don't lose your engineer so after capturing the barrack , you can capture the money thing . But yeah , completed it with 4 rounds to spare (:
medianotzu
05-17-2011, 10:24 AM
Sorry if this has been answered before, I searched the thread for many pages and was not able to find it--is there any way to hear audio samples from the voice packs? I'm not a big fan of the default one, and would like to hear what the others sound like if possible before I buy a new one.
Rubicon
05-17-2011, 10:31 AM
There isn't now, but that's a damned good idea for a future update.
medianotzu
05-17-2011, 10:33 AM
There isn't now, but that's a damned good idea for a future update.
I don't know if it would be possible, but even if it played a little sound clip from each when you selected it in the shop menu. I'd be much more inclined to buy one (or more) if I could get a taste. ;)
I was actually searching your site for something like that. Maybe you could put something up there and just have a link in-game that will kick you to the browser or something if nothing else. Would seem to be a quick and easy way to do it.
Rubicon
05-17-2011, 10:37 AM
It'd be simpler to just have em say something when you click the selection in the extras panel where you select them tbh. I'll munge this into 1.4.
Won't be too long, we're going into Beta on that later today.
phattestfatty
05-17-2011, 06:07 PM
Hey, any chance to make the number of save slots 4-5? I currently had to delete a skirmish game because I have two games with friends going on and was in the middle of a campaign. I'm worried if I get in a game with more people, or something, since, I can't delete our progress in that cause, well, you know, and it would suck to have to start over in the campaign map. Ah yes, and I had this glitch. My friend had a cruiser and was attacking my destroyer 2 spaces away. It shot the missile toward the screen when the destroyer was on my right of it. It still did the damage, it was just a graphical glitch, nothing big.
Rubicon
05-19-2011, 06:08 PM
There's not really any more room on the screen tbh, but I appreciate that you've got enough going on at once to feel the need. :) I'll see if I can think of anything.
phattestfatty
05-19-2011, 06:42 PM
There's not really any more room on the screen tbh, but I appreciate that you've got enough going on at once to feel the need. :) I'll see if I can think of anything.
couldn't you make a scroll thingy so you can scroll down? Tactical Warrior has this and it works like a charm. :D
Holy amazing! I've been playing with the non 1.3 version for a while, wanting to finish the campaign as it is before trying out the new version. Finally finished the last mission yesterday at jury duty. Downloaded the 1.3 update in the jury lounge, and ... love the graphics overhaul! Everything is so smooth and fast! Zooming in and out is a joy! Started a skirmish map and loving it!
I'd like to play through the campaign again. Any tips on how to do that? It's hard to tell what order all the maps are in. Also, now that it takes an engineer 2 turns to capture buildings, it seems to me that the engineer is still on the map after the first capture attempt, getting in the way of a second engineer. Then the first one disappears at the start of the next turn. Is this how it is intended? I only got to play around with it for a few minutes.
C.Hannum
05-20-2011, 07:20 AM
Also, now that it takes an engineer 2 turns to capture buildings, it seems to me that the engineer is still on the map after the first capture attempt, getting in the way of a second engineer. Then the first one disappears at the start of the next turn. Is this how it is intended? I only got to play around with it for a few minutes.It sounds like you're making a classic Advance Wars veteran mistake: standing on the 'pad' for the building you're capturing. Unlike in AW, where blocking a factory was possible, in GLWG any units on an opposing team's production pads during that team's upkeep are destroyed. One engineer can capture a building, you apply a wrench on one turn, and finish the capture the next. Or two engineers can capture it in one turn with one of the engineers being consumed. Or one engineer can apply a wrench, get killed, and a second comes in some turns later and finishes the job.
Just don't stand on the pads to do this ;)
Junliang
05-20-2011, 07:20 AM
Holy amazing! I've been playing with the non 1.3 version for a while, wanting to finish the campaign as it is before trying out the new version. Finally finished the last mission yesterday at jury duty. Downloaded the 1.3 update in the jury lounge, and ... love the graphics overhaul! Everything is so smooth and fast! Zooming in and out is a joy! Started a skirmish map and loving it!
I'd like to play through the campaign again. Any tips on how to do that? It's hard to tell what order all the maps are in. Also, now that it takes an engineer 2 turns to capture buildings, it seems to me that the engineer is still on the map after the first capture attempt, getting in the way of a second engineer. Then the first one disappears at the start of the next turn. Is this how it is intended? I only got to play around with it for a few minutes.
Yup, would be nice if there is a sort of indication to tell us which map is stage what, like a little number by the side would be nice.
For the engineer case, no, the first one should not disappear even after the 2nd one enters the building.
But I admit, its quite OP to be able capture enemy building at one go..
Heli-fetch an engy, go by the area where AA tanks can't aim, faster drop off your engy, take over an infantry barrack, summon an engy and zoom for the HQ, or take over the tank building, then spam arti or MLR and win.
Missions that takes 12 days can be completed in 2 days lol, tried before.
Rubicon
05-20-2011, 07:38 AM
Missions that takes 12 days can be completed in 2 days lol, tried before.Yep, that's the main reason we fixed this. Playing through the campaign a second time should be quite a different experience. Especially if you formerly relied on cheese. :)
Very good point about the ordering thing for a second go around. I'll figure something out for that.
It sounds like you're making a classic Advance Wars veteran mistake: standing on the 'pad' for the building you're capturing. Unlike in AW, where blocking a factory was possible, in GLWG any units on an opposing team's production pads during that team's upkeep are destroyed. One engineer can capture a building, you apply a wrench on one turn, and finish the capture the next. Or two engineers can capture it in one turn with one of the engineers being consumed. Or one engineer can apply a wrench, get killed, and a second comes in some turns later and finishes the job.
Just don't stand on the pads to do this ;)
I think that is exactly what I was doing. I did understand that a unit is wiped out if on an enemy pad. But somehow I didn't connect that idea to the fact that an engineer takes 2 turns, so it never occurred to me that an engineer could be in danger.
Rubicon
05-20-2011, 07:50 AM
Finally finished the last mission yesterday at jury duty.Glad we're not distracting you from anything important! ROFLMAO :D
Do I look forward to a letter from some random lawyer in the future? After an innocent man was sent to the gas chamber, his family are coming after the people most directly responsible?... :eek: :cool:
Junliang
05-20-2011, 07:58 AM
Yep, that's the main reason we fixed this. Playing through the campaign a second time should be quite a different experience. Especially if you formerly relied on cheese. :)
Very good point about the ordering thing for a second go around. I'll figure something out for that.
Haha, indeed.
But I was pleasantly surprised at the start.. the location of the battle had links with the objective of the mission. For example, the mission you are entering next is "sandwiched" by 2 "new" maps, then the map shows being attacked from 2 areas, which is quite cool.
So yeah, keeping it that way would be nice.
And I also agree about the possibility of having a 3rd enemy, maybe green ?
Green Vs Blue Vs Red haha, would be cool.
And people really got to click on pause and objective.. tons of my friends totally miss out the purpose of the missions.
They just click the next button during the intro of the mission and just start killing lol.
And, would be nice if the campaign was longer, though its would never be possible for it to be long enough to satisfy haha
Just a suggestion, give a little reward for completing the entire campaign ?
Like making the tweaking of difficulty available to the user once they complete the campaign once ?
Completing campaign once: unlock normal difficulty
Completing campaign twice: unlock Hard difficulty and so on.
Difficulty can be increase by maybe giving the enemy units more range, more damage, more health ? Anyway, we can see the enemy's range and moving distance and unit's name after the latest update, so it shouldn't be "too" difficulty in a sense.
Anyway, I seriously love this game :)
One of my top ten games that I have really enjoyed.
And I love the graphics and theme.
Also like the fact that its a turn-based game unlike red alert and other kinds.
Thanks alot for the great game :)
4th campaign now :D Loved the 3rd one ! I really like how my sniper was retreating yet able to kill at the same time .
I like how you can shoot then move . Or move one step , shoot then retreat .
Rubicon
05-20-2011, 08:02 AM
Hey, you're welcome - glad you're enjoying it.
Some good suggestions there too. The next update is already largely finalised (mainly graphical and some new freebie skrimish maps and another 15 mission iap campaign), but we'll bear these in mind for the one after.
Oooh ! More IAP content ? Sign me up ! :)
Rubicon
05-20-2011, 08:20 AM
You've changed your tune. :)
We should start a movement to take back IAP.
(Someone else should lead it though as I think the entire online and print media have my email address blocked and the phrase "great little war game" spam filtered.)
My next game is going to be called burn the angry penguin wings
phazer89
05-20-2011, 08:30 AM
I see you're posting here and replying to emails at the same time. :D
Eventually people will stop complaining about IAP... I think? Being a console gamer I'm pretty used to it already.
Rubicon
05-20-2011, 08:42 AM
I see you're posting here and replying to emails at the same time. :DYou missed off improving the map editor code for eventual release, answering the phone, and watching our new video. :)
phazer89
05-20-2011, 08:49 AM
I wouldn't know what you're doing, I'm no stalker. :p
But yeah, I assumed you we were also hard at work though. :D
rogue35
05-20-2011, 09:09 AM
Seriously, you should have put "Bird" or "Rope" or "Zombie" in the title and you would be getting reviewed out the wazoo!!!
Step up Touch Arcade, it's time to shine the front page love on this awesome strategy game.
And Rubicon, thanks for putting the time in and creating a great game.
Rubicon
05-20-2011, 09:20 AM
But yeah, I assumed you we were also hard at work though. :DWell, harder than that guy on Jury duty at any rate. That's made my day! :cool:
phazer89
05-20-2011, 09:29 AM
Well, harder than that guy on Jury duty at any rate. That's made my day! :cool:
I'm sure he didn't let his personal affairs get in his way of work. (there needs to be a lol smiley)
Well, harder than that guy on Jury duty at any rate. That's made my day! :cool:
Well, to be fair it was just jury selection. After I beat the last map, I was indeed selected for a three week trial. I'll do my best not to play during proceedings that start next week. We will get a 15 to 20 minute break every hour and a half, so I'll be playing the skirmish maps and campaign over again, as well as the IAP map pack.
Rubicon
05-20-2011, 02:11 PM
See if you can get some converts amongst your jurors? Bonus points for getting the clerk to play it. :D
Good luck with the service. Been there myself and it can get mighty boring.
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