View Full Version : Great Little War Game - (SD, Universal HD, Lite) [v1.4 - GC, 3 Free Maps, more]
phattestfatty
05-20-2011, 06:21 PM
STP under the radar feature
http://www.slidetoplay.com/story/under-the-radar-may-19-2011
looks like the update did the trick. :)
phattestfatty
05-20-2011, 06:54 PM
Congratz on the SD version getting featured with FAAD!! I'll make a new thread in the sales thread...
devensega
05-20-2011, 07:35 PM
Well there you go, five hundred posts and still no review................
drach
05-20-2011, 07:57 PM
Hey, you're welcome - glad you're enjoying it.
Some good suggestions there too. The next update is already largely finalised (mainly graphical and some new freebie skrimish maps and another 15 mission iap campaign), but we'll bear these in mind for the one after.
Another 15 mission iap campaign? Sign me up too. I still am boycotting other game's IAP purchases, but the All Out War IAP has totally been worth it.
The SD app going free will hopefully get more people playing this terrific game. As I have said previously in the thread, this has been filling in my need for some Advance Wars. Nothing in my my mind will ever beat AW, but for the price, this game is a much better value.
backtothis
05-20-2011, 08:35 PM
Well there you go, five hundred posts and still no review................
Mission Europa has nearly 4,000 posts now and never got a review. The fan following for it is much larger than for this game as well, especially here on TA, where the subject blew up at the time, about a month ago. There's tons of other games in the same situation, or have been. Not saying I liked Mission Europa at all, but it's all down to the writers in any case. They clearly didn't like this game as much as other new releases. It's already too late for a review from TA, and no amount of updates is going to change that. The game has already done very well in sales and visibility, especially for a turn-based strategy. Games from this genre are usually buried and never dug up, not matter their quality. GLWG has already spent most of its time since debut in the top 200 charts. Anyways, everyone prefers different types of games and reviewers are no exception. Oh, and yes, I do like this game as I do most quality strategy games.
So how many levels are included if I don't want to purchase any iAP in the HD version?
phattestfatty
05-20-2011, 09:45 PM
So how many levels are included if I don't want to purchase any iAP in the HD version?
20 but they are pretty long and take a while to complete.
@backtothis yea, I guess so, but TA has definitely done front-page posts about updates for games they didn't review..... I guess you are right about them not liking it... but I have no idea why. For ME, it clearly isn't very visually applealing so if the gameplay is just a bit off, it kinda gets ruined. This, I guess something wasn't done right in their opinion, but I sure as hell love the game. BTW, didn't this release during GDC? (or was that another game). Cause if it did, then not too big of a surprise it got buried. I mean, so much stuff from GDC.....
Are there more FREE levels coming rubicon?
phattestfatty
05-20-2011, 09:54 PM
Are there more FREE levels coming rubicon?
well more free skirmish/ p&p multiplayer maps are coming. Those were already added in as extra. definitely not short on content.
TanTan
05-20-2011, 09:59 PM
Any additional tweaks to balance?
well more free skirmish/ p&p multiplayer maps are coming. Those were already added in as extra. definitely not short on content.
cool, thanks for the info.
is HD worth it?
phattestfatty
05-20-2011, 10:01 PM
cool, thanks for the info.
is HD worth it?
hell yea, escpecially for a dollar.
Rubicon
05-21-2011, 03:03 AM
STP under the radar feature
http://www.slidetoplay.com/story/under-the-radar-may-19-2011
looks like the update did the trick. :)Spotted this myself this morning. Thanks to the guys at STP :)
Next step, "on" the radar... :)
helioxfilm
05-21-2011, 03:12 AM
My favourite game after PvsZ. Really like it (I purchased the HD version with extra maps). It entertains me as an adult (35) but at the same time my 8 years old daughter loves it and plays it. The only difficulty for her that he does not read/understand English, so sometime she buys unnecessary tanks :-)
What is missing from the game is multiple profiles, so another family member can play its campaign, while I keep my other as a separate one. Like in PvsZ. And new campaigns would be mostly welcomed :-)
TanTan
05-21-2011, 11:48 AM
Spotted this myself this morning. Thanks to the guys at STP :)
Next step, "on" the radar... :)
Online PvP will greatly help with getting "on" that radar!!!!
12yam
05-21-2011, 12:18 PM
I got the SD version for free, fell in love with it, than deleted it and got the HD version. Great job on the game, and this is coming from someone who was never a big strategy game fanatic!
phattestfatty
05-21-2011, 02:09 PM
Online PvP will greatly help with getting "on" that radar!!!!
Lol servers are expensive
Rubicon
05-21-2011, 02:52 PM
Dynamic PvP in a TBS just doesn't work, it's been proven time and again. When done over a cell connection it would be a nightmare.
That leaves us with an async "play by mail" model which could work nicely. We will have to see how the game pans out sales wise before going down that route though, as it's a massive amount of work for an indie firm with no backing to do right.
phattestfatty
05-21-2011, 03:18 PM
Dynamic PvP in a TBS just doesn't work, it's been proven time and again. When done over a cell connection it would be a nightmare.
That leaves us with an async "play by mail" model which could work nicely. We will have to see how the game pans out sales wise before going down that route though, as it's a massive amount of work for an indie firm with no backing to do right.
so it's possible?
omgomgomgomgomgomgomgomgomgomogmgomgomgomgomg:eek: :eek::eek::eek::eek::eek::eek::eek::eek::eek::eek: :D:D:D:D:D:D:D:D:D
Rubicon
05-21-2011, 04:41 PM
It's more than possible - it's the headline item on our wish list and has been for quite a while.
The problem is that this will take a fair amount of upfront spending and our entire team a good few months of work to do it properly, so we need to see if we can afford it. It's kinda touch and go atm whether GLWG can support all of us full time, so only time will tell. I do bloody hope so though, obviously.
Osujxu
05-21-2011, 04:53 PM
ok why doesn't this support 2nd gen? you have a pro version for 4th gen devices, but your other version only supports 3rd? man i'm dissapointed i can't play this game
phattestfatty
05-21-2011, 07:58 PM
It's more than possible - it's the headline item on our wish list and has been for quite a while.
The problem is that this will take a fair amount of upfront spending and our entire team a good few months of work to do it properly, so we need to see if we can afford it. It's kinda touch and go atm whether GLWG can support all of us full time, so only time will tell. I do bloody hope so though, obviously.
AWESOME!!! I suggest putting it into a sequel, packed with a new campaign + new skirmish maps too. Include some of the better maps from this version though. That way, you can drop the HD to a dollar and sell that for 2.99-4.99 and you are gold! Maybe add more units, or something special too. ;)
I suggest if you guys do put it into a sequel, put that you are working on a sequel with multiplayer on the itunes description. Add a tip jar and put on the info that buying/ donating will help speed up the development process. :D Maybe start it after a few more content updates/fixes to this one so bitchy itunes reviewers are happy. Sorry about the essay I'm just sosososososo happy. :D:D:D
TiltMyTouch
05-22-2011, 12:00 PM
When's the 2nd gen update coming out?
acrotran
05-22-2011, 01:59 PM
Since they are giving this game away, I wouldn't expect a lot of upgrades.
phattestfatty
05-22-2011, 02:54 PM
Since they are giving this game away, I wouldn't expect a lot of upgrades.
they're giving the SD version away, but the HD is on sale for a dollar, with retina graphics which look a lot better. And they are/have updating/updated with quite a bit of content.
btw, dl'ed the SD one to help it along the charts. Looks like it's pretty well received. :D
Found a nice way to restart the campaign, but it looks as if it will only work for some people like me:
I had originally downloaded the lite version, and used the IAP to upgrade it to the full version. Now that the full version is free, I just downloaded that. Bam! A whole new app that is fresh.
Obviously, achievements previous rank on maps, and maybe other IAP won't transfer over, but I only had 2 achievements in the short time I played the 1.3 update (one of those being watching the credits) and had no other purchases. It'll work for me!
Rubicon
05-22-2011, 05:08 PM
lol, you lot get sneakier by the hour. :)
You'll be pleased to know that the next update will have properly integrated gamecentre storage of the achievements.
There will not be a version for devices earlier than 3GS. We did say we'd look at doing that, but v1.4 has some graphical advances that need shaders, so pre 3GS is now permanently off the table.
Rubicon
05-22-2011, 05:10 PM
Since they are giving this game away, I wouldn't expect a lot of upgrades.That's a temporary promotion of the low def version.
We are going to be submitting our fifth update to Apple at the end of the week. We're working on playtesting the new campaign pack - all the other enhancements are done.
Rubicon
05-23-2011, 06:09 PM
Version 1.4 will now also feature four levels of difficulty settings. They're per campaign too so that should add some real challenge/replay value.
phattestfatty
05-23-2011, 06:13 PM
Version 1.4 will now also feature four levels of difficulty settings. They're per campaign too so that should add some real challenge/replay value.
when does the beta start? ;)
Rubicon
05-23-2011, 06:27 PM
It's already started, did you not get the mail?
There'll be another build pushed out tomorrow some time. Can you mail me your details again please in case something crap happened?
phattestfatty
05-23-2011, 07:24 PM
Sent!! I think this one might be on me. Probably forgot to send the details. :D
Rubicon
05-24-2011, 03:00 AM
Ah yes. I actually thought you were on this for a while tbh - I guess I have your real name confused with someone else. :)
Sorted now, thanks.
Okay I've decided that I will help to keep this thread bumped by posting here as well (: Gonna start playing this game properly ! :)
And no , it don't matter if I don't get to help you in beta (: At least you've got yourself another supporter on the forums (:
And yes , I've purchased everything as promised
Rubicon
05-24-2011, 07:03 AM
Nice one, thanks. :)
Rubicon
05-24-2011, 09:27 AM
Time for some content. Version 1.4 is in final testing now and should be submitted to Apple later this week. Features already confirmed as below:
❋ BIG NEW STUFF ❋
★ GameCenter ★
As promised in a previous update, Achievements are now fully integrated with GameCenter.
★ Shiny Shiny ★
Lavish new visuals. Better lighting, bump-maps, lovely water, multisampling.
Great Little War Game looks da bomb on iPad 2.
★ Holiday from Hell ★
Brand new 15-mission campaign pack available as an iap.
★ Bonus Maps ★
Two new massive Pass & Play maps - "King of the Hill" and "Iron Man".
★ Difficulty Settings ★
Four new settings add masses of replay value to all campaigns.
❋ OTHER ENHANCEMENTS/TWEAKS ❋
★ Added a confirmation panel to the "Surrender" button before bailing a mission.
★ You don't lose engineers when taking back your own partially lost buildings.
★ Speech pack selector plays a sample when you click the buttons
.
❋ BUG FIXES ❋
★ Stopped Sky Hooks picking up naval units. :)
★ Renamed "Apache" to "Fighter"
Farmer Harv
05-24-2011, 01:38 PM
Picked this up over the weekend, and am having a lot of fun with it. My prior wargaming experience has been with pretty deep PC based games so this is quite a change, but once I got over the apparent simplicity I started to get into it.
Needless to say I'll be picking up some of the IAP to support the title, and am looking forward to the update.
I'm trying to think of something to say without going out of topic .
Junliang
05-24-2011, 09:02 PM
Version 1.4 will now also feature four levels of difficulty settings. They're per campaign too so that should add some real challenge/replay value.
Glad you accepted my idea ! :D
hkiphone
05-24-2011, 09:55 PM
Love this game! Nice cross between Fieldrunners-simplicity and Advanced Wars TBS.
Is there any way to differentiate the voices of the grunts from snipers, and whether its coming from the enemies or your own troops? Frequently I hear things like "I'm dead, you happy now?" when neither parties have died... or something that just isn't right.
Since the game is displayed in 3D anyway, is there any way to change the camera view to a lower perspective, so that you can clearly see the terrain height? I'm having to guess most of the time whether its a dip or a hill.
Lastly, what are the benefits of a unit being promoted? Apart from an insignia, there doesn't seem to be any obvious benefits.
All these are just small flies on a great ointment. Am really enjoying it!
Cheers
phazer89
05-24-2011, 10:37 PM
Is there any way to differentiate the voices of the grunts from snipers, and whether its coming from the enemies or your own troops? Frequently I hear things like "I'm dead, you happy now?" when neither parties have died... or something that just isn't right.
All troops use the same voice pack, as for your units vs enemies', you can use different voice packs if you bought them with IAP. Anyway, during the enemy's turn the game camera automatically follows the enemy units as they're moving, and will also zoom in if they engage your units so you should be able to see who attacked who (maybe unless you turned off the zoom in feature).
Since the game is displayed in 3D anyway, is there any way to change the camera view to a lower perspective, so that you can clearly see the terrain height? I'm having to guess most of the time whether its a dip or a hill.
For the most part (>90%) I didn't have this problem, changes in elevation are pretty obvious. You can look out for the "steps" which act as a transition between higher/lower ground, reduced movement range etc. Camera-wise you can zoom in/out and rotate, but no mouse-wheel scrolling views like in PC RTSes.
Lastly, what are the benefits of a unit being promoted? Apart from an insignia, there doesn't seem to be any obvious benefits.
You get a resupply (ammo + health), and I believe there will also be a damage increase (and maybe reduction?), although you can't see that on one-hit kill units (since, well, they kill in one hit).
Junliang
05-25-2011, 01:53 AM
Since the game is displayed in 3D anyway, is there any way to change the camera view to a lower perspective, so that you can clearly see the terrain height? I'm having to guess most of the time whether its a dip or a hill.
You can pinch zoom in and zoom out the screen.
Swipe the screen with 2 fingers, e.g, left finger swipe up, right finger swipe down, you can rotate the camera to be north facing to west facing to south facing etc
Lastly, what are the benefits of a unit being promoted? Apart from an insignia, there doesn't seem to be any obvious benefits.
back to 100% hp and ammo
That unit gets additional damage, a promoted grunt can 1 hit ko a "new" grunt.
There is a little boost to its defence too
TouchHeartRo
05-25-2011, 02:13 AM
I seem to have played this kinda game. It is amusing indeed.
Rubicon
05-25-2011, 03:16 AM
The graphics update in upcoming 1.4 make the terrace heights a lot more obvious too.
We did try a more "leaned over" camera for the main display, but it became easy to lose units behind trees etc.
hkiphone
05-25-2011, 04:58 AM
The graphics update in upcoming 1.4 make the terrace heights a lot more obvious too.
We did try a more "leaned over" camera for the main display, but it became easy to lose units behind trees etc.
That'll be great, thanks.
And thanks to Junliang and Phazer89 for those tips! Helps alot!
Rubicon
05-27-2011, 01:57 PM
Hey, we finally got a review on the front page and I have to say I'm well chuffed with it. Many thanks, Nissa. :)
phattestfatty
05-27-2011, 02:41 PM
Yes! Congrats! I'm so sorry about missing the testing of the new version: I've been to busy I hope you don't put me into the "stealing a build category"... :( Just had so much work.... barely even spent any time on TA. But anyways, I'm happy you guys finally got your well deserved review. :)
Rubicon
05-27-2011, 04:20 PM
No worries, and don't be silly. I'm well aware of your dignity. Those guilty know who they are! :)
phattestfatty
05-27-2011, 04:47 PM
No worries, and don't be silly. I'm well aware of your dignity. Those guilty know who they are! :)
awesome. :D and did you guys plan to raise the price today, with the review being a coincidence? or did you guys raise it due to the review? just curious. :) haha
Rubicon
05-27-2011, 05:04 PM
It was actually raised a few hours before the review aired, but few will doubtless believe that, the trigger being my daily report showing a dip below where we were at before the sale. (We'd initally only planned to do it for a week but we kept it open as long as possible whilst we weren't losing money).
(I did forget to revert the lite version upgrade though, so doubtless some scored an extended bargain)
Now we're charging a "fair" price of course, it seems to be crashing down the charts again. :(
spockgold007
05-27-2011, 05:29 PM
quick question,
the review said the update is coming out friday, is that this friday or next friday. I can't wait to buy the new campaign
iamafish
05-27-2011, 05:34 PM
I'm really looking forward to the new campaign too! Keep up the good work!
ipodrocks123
05-27-2011, 05:40 PM
Played lite version today and loved it, never even heard if the game till today.
Off to the store for an iTunes card to buy this little war!
Rubicon
05-27-2011, 05:44 PM
Nice one, rocks, and welcome to the club. :)
The 1.4 update (including the new campaign) went into Apple this Friday, ie this morning. Which means it will hopefully show up next Friday. That's been the pattern so far, but it's not guaranteed - we're at the mercy of Apple's approval process now.
drach
05-27-2011, 08:59 PM
Can't wait for the new map pack. Congrats on the front page review, and also for appearing on this list:
http://reviews.cnet.com/8301-31747_7-20003275-243.html?part=rss&subj=news&tag=2547-1_3-0-20
Hope it brings you more sales!
devensega
05-28-2011, 05:00 AM
GLWG is 11th in the uk AppStore for strategy games atm, hopefully the new press interest will get it right up into the overall lists. Exciting times.
TotallyImba
05-28-2011, 05:55 AM
Will the achievements we have earned automatically sync into Game Center when we update or will we have to do them again?
phazer89
05-28-2011, 07:55 AM
Oops, I'm also guilty for not sending feedback on the latest build. I did play a bit of it today during my free time (was out the whole day), but I just saw the post that the update was sent in. XD
Although, I only tried one mission on Hard so I don't have much feedback anyway, besides the usual "great stuff". :p
mindw0rk
05-28-2011, 08:30 AM
Having great fun
Rubicon
05-28-2011, 08:38 AM
"great stuff" works for me tbh. :)
phattestfatty
05-28-2011, 09:08 AM
"great stuff" works for me tbh. :)
yo would you mind if, even though I couldn't test it, I downloaded the beta of the new version to get a sneak peek? I'm really excited for this. :) I promise to buy the new campaign pack. :D I skipped the all-out-war one... cause it's apparently hard. That means I wouldn't be able to beat it. :p
pleasepleasepleaseplease? :)
Rubicon
05-28-2011, 09:33 AM
Sure thing. Feel free to report back on what you find though. :)
phattestfatty
05-28-2011, 09:49 AM
awesome! Yup, feedback will come as soon as I got time. :)
EDIT: hmmm I hadn't downloaded it previously so I guess the build isn't there anymore. I guess I have to wait... :( ah well. It'll be more fun when I do get it. :D
drach
05-28-2011, 01:23 PM
yo would you mind if, even though I couldn't test it, I downloaded the beta of the new version to get a sneak peek? I'm really excited for this. :) I promise to buy the new campaign pack. :D I skipped the all-out-war one... cause it's apparently hard. That means I wouldn't be able to beat it. :p
pleasepleasepleaseplease? :)
I didn't find the All Out War pack to be any harder than the campaign pack. I thoroughly enjoyed it though. I would recommend you get that one and the new one!
phattestfatty
05-28-2011, 01:25 PM
I didn't find the All Out War pack to be any harder than the campaign pack. I thoroughly enjoyed it though. I would recommend you get that one and the new one!
oh... aight then. I'll get that when I can actually manage to get medals on my campaign missions. ;) But I'll get the new one asap. :D
deadclown
05-28-2011, 02:11 PM
I'm confused about the graphics.
Does the HD version look better than the SD version on an iPhone 4?
spockgold007
05-28-2011, 02:39 PM
I'm confused about the graphics.
Does the HD version look better than the SD version on an iPhone 4?
yes a LOT better
Rubicon
05-28-2011, 03:22 PM
The HD version has correct sized graphics for all devices down to and including 3GS.
The non-HD one has images suitable for 3GS sized displays only, though you can run it on bigger devices - they will scale the display to suit, but it looks crap imo.
lol, I blame the rest of the world for this one. It seems to be that HD means iPad only and non-HD means everything else in a lot of games. So why don't they call the bloody things iPad or iPhone then :mad:
ipodrocks123
05-28-2011, 04:57 PM
Bought like I said I would and wow I didn't think that there was that much content but there's a bunch. I like that I actually have to think things out and not just run through the game. Great piece of work!
spockgold007
05-28-2011, 10:03 PM
im stuck on the 3rd level in all out war, any suggestions?
phazer89
05-28-2011, 10:40 PM
The HD version has correct sized graphics for all devices down to and including 3GS.
The non-HD one has images suitable for 3GS sized displays only, though you can run it on bigger devices - they will scale the display to suit, but it looks crap imo.
lol, I blame the rest of the world for this one. It seems to be that HD means iPad only and non-HD means everything else in a lot of games. So why don't they call the bloody things iPad or iPhone then :mad:
I only have a 3GS myself, but I like having universal HD apps in the case that I get an iPad in the future, or upgrade my phone (more likely I guess). Down with iPad-only HD apps!
Bought like I said I would and wow I didn't think that there was that much content but there's a bunch. I like that I actually have to think things out and not just run through the game. Great piece of work!
I bought the game during its release, and it required strategy then. Now, with the improved AI and mechanics it requires even more thinking, which is great. :D
ipodrocks123
05-28-2011, 11:07 PM
Any suggestions on the level where I need to get 2000 oil, I beat it on the lite version but can't on the full...help!?
Rubicon
05-29-2011, 04:34 AM
I only have a 3GS myself, but I like having universal HD apps in the case that I get an iPad in the future, or upgrade my phone (more likely I guess). Down with iPad-only HD apps!Absolutely. I'm sticking with our method as I think it's generally fairer and more useful.
devensega
05-29-2011, 05:42 AM
Any suggestions on the level where I need to get 2000 oil, I beat it on the lite version but can't on the full...help!?
Use your artillery to kill the grunt in the wells outside your base, then send a grunt to the wells to your south in a jeep. Kill the grunt there and use the arty again to kill the grunt in the northern wells. You should have sent engineers out straight away too so they can occupy the wells as soon as they are clear.
Now position your arty so it can cover the central and northern wells. You need a few more grunts to protect the arty and supply wagon. A sniper helps too. Now defend your artillery from bazooka grunts and defend till completion.
Ignore the other wells and don't worry if you lose some of the northern/southern ones. Taking them early enough should give you enough of a head start so expend no resources in defending them.
bluewomble88
05-29-2011, 06:22 AM
I'm not sure whether to get this or not.
I've tried Rogue Planet but felt some of the maps were too poorly designed which led to war of attrition, i.e. not fun.
Battle for Wesnoth was just too in-depth and didn't really suit on-the-go bursts of play.
Highborn is what I'm currently playing and, as much as I like it, I feel sometimes you have to work hard to lose a map.
I've tried the lite version of this game and first impressions are quite good. However, I'm not keen on the camera angle at all - it's tough to see different plateau levels and it seems daft that units cannot drop down levels using a zip rope for example. Also, the different units are impossible to identify without selecting them; I think each unit should have a symbol above it so you can see at-a-glance who is who.
So all in all I'm not sure if this is enough to replace Highborn. Any thoughts?
Rubicon
05-29-2011, 07:31 AM
Version 1.4 addresses the plateau colouring quite nicely. We've cheekily updated the screenshots on iTunes already so you should be able to judge for yourself if we did a good enough job.
(1.4 is already in submission btw, just waiting on Apple to approve it)
As to the rest, I'm too biased to comment but I think GLWG is different enough to be worth a shot.
bluewomble88
05-29-2011, 07:36 AM
Can't see any change on itunes....
Do you have plans to adjust the camera angle by any chance? The first screenie on itunes (isometric) looks superb but in-game it's top-down.
Rubicon
05-29-2011, 07:45 AM
It's been asked for, but am looking for an elegant way to do it without making things more complicated. The problem is that if it leans over too far then you can lose units behind cliffs and stuff.
Changes to the units helmets is probably going to happen too.
Actually now you mention it, those screenies were taken before we made the colouring changes, (but after we did the new lighting). They are more pronounced than that now.
bluewomble88
05-29-2011, 07:49 AM
Perhaps you could make the terrain transparent if there is a unit directly behind it as you rotate the screen?
drach
05-29-2011, 07:51 AM
I'm not sure whether to get this or not.
I've tried Rogue Planet but felt some of the maps were too poorly designed which led to war of attrition, i.e. not fun.
Battle for Wesnoth was just too in-depth and didn't really suit on-the-go bursts of play.
Highborn is what I'm currently playing and, as much as I like it, I feel sometimes you have to work hard to lose a map.
I've tried the lite version of this game and first impressions are quite good. However, I'm not keen on the camera angle at all - it's tough to see different plateau levels and it seems daft that units cannot drop down levels using a zip rope for example. Also, the different units are impossible to identify without selecting them; I think each unit should have a symbol above it so you can see at-a-glance who is who.
So all in all I'm not sure if this is enough to replace Highborn. Any thoughts?
All right, I'll take a shot. To be fair, i enjoyed all of the games you mentioned above. Of the three mentioned above, I loved Battle for Wesnoth the best, perhaps because it was the most detailed and I felt that it was the most bang for the buck. I can see how it wouldn't be best for portable gaming though.
Rogue Planet was an enjoyable storyline, but I agree that some of the maps were perhaps not the best designed. I enjoyed Highborn a lot, and played it through but never felt compelled to get the add on pack. I'm not sure why except that it did not have "grades" for the campaign levels so I never replayed it. Highborn has the best production values of any of the games mentioned above, and better than GLWG as well, IMO.
If you enjoyed Highborn, though, then you will probably enjoy GLWG as well. I like it the best, but probably because my favorite game series to date is the Advance Wars series for the DS/GB. This game is the closest thing to AW on the iOS devices. That is a matter of taste, but the level designs are well done in general, especially after the updates corrected some issues with cheating, bugs and AI stupidity.
All in all, I'd say it has been worth my money - but at least try the Lite version to demo it for yourself.
drach
05-29-2011, 07:53 AM
im stuck on the 3rd level in all out war, any suggestions?
The game gave me a hint that the Commando unit can handle a side by itself for a few turns. Then I rushed the middle peninsula and the right peninsula with a bunch of grunts. I try to get to the landing point as fast as possible and litter them with grunts so that the enemy cannot land there. After a few turns, I send more grunts out to the left (Commando unit) side to do the same. Eventually, the enemy cannot land anywhere and it's just a matter of waiting it out for the money to come in.
phattestfatty
05-29-2011, 09:05 AM
I'm not sure whether to get this or not.
I've tried Rogue Planet but felt some of the maps were too poorly designed which led to war of attrition, i.e. not fun.
Battle for Wesnoth was just too in-depth and didn't really suit on-the-go bursts of play.
Highborn is what I'm currently playing and, as much as I like it, I feel sometimes you have to work hard to lose a map.
I've tried the lite version of this game and first impressions are quite good. However, I'm not keen on the camera angle at all - it's tough to see different plateau levels and it seems daft that units cannot drop down levels using a zip rope for example. Also, the different units are impossible to identify without selecting them; I think each unit should have a symbol above it so you can see at-a-glance who is who.
So all in all I'm not sure if this is enough to replace Highborn. Any thoughts?
you like TBS's? buy it.
bluewomble88
05-29-2011, 10:21 AM
Ok so I decided to buy this game via the free app and it only charged me 59p! Is that meant to happen?
phattestfatty
05-29-2011, 10:24 AM
Ok so I decided to buy this game via the free app and it only charged me 59p! Is that meant to happen?
yea, I don't think Rubicon has changed that back to full price yet.
Rubicon
05-29-2011, 10:30 AM
withawhatnow? :s
Enjoy the sale, apparently it's still on. <shuffles off to iTunes>
EDIT: Price is fixed. Again. :s
Well, enjoy it anyway :)
bluewomble88
05-29-2011, 11:05 AM
How many levels are on the free app before you have to pay?
devensega
05-29-2011, 01:05 PM
How many levels are on the free app before you have to pay?
About 20 off the top of my head, it's a fair few hours of gameplay so very good value for money IMHO.
Rubicon
05-29-2011, 01:37 PM
It's five in the lite version, just enough to give a good flavour.
ipodrocks123
05-29-2011, 02:23 PM
Level 5 is causing me headaches lol. It's the one where you fight on two fronts I have no idea what to do?? Do I put snipers where they land and then just foucs on the island?
Junliang
05-30-2011, 05:08 AM
Level 5 is causing me headaches lol. It's the one where you fight on two fronts I have no idea what to do?? Do I put snipers where they land and then just foucs on the island?
1 sniper on each side's platform is very handy, place them at the extreme, only move out 1 space when enemy comes close.
get a couple of rocketeer, its helpful.
I prefer to place tanks near the supply hub.
And send my general to the extreme left corner to hide :D
deadclown
05-30-2011, 01:42 PM
The HD version has correct sized graphics for all devices down to and including 3GS.
The non-HD one has images suitable for 3GS sized displays only, though you can run it on bigger devices - they will scale the display to suit, but it looks crap imo.
lol, I blame the rest of the world for this one. It seems to be that HD means iPad only and non-HD means everything else in a lot of games. So why don't they call the bloody things iPad or iPhone then :mad:
Alternately: Why price your identical game versions differently? :(
I would have purchase this game, btw.
phattestfatty
05-30-2011, 01:44 PM
Alternately: Why price your identical game versions differently? :(
I would have purchase this game, btw.
*facepalm*
deadclown
05-31-2011, 12:13 PM
*facepalm*
Blaming the rest of the world for an odd pricing nomenclature isn't unfair. But choosing one that goes against that grain is silly.
That's like complaining that 'decimate' actually means 'to reduce by ten percent'. Sure, that's true. But that doesn't mean using it according to its definition isn't going to confuse and annoy people.
Anyway, I didn't stop by to cause trouble. Just wanted the dev to be aware of the whole range of reactions to the pay-for-pixels price point they've got going.
Rubicon
05-31-2011, 02:06 PM
Blaming the rest of the world for an odd pricing nomenclature isn't unfair. But choosing one that goes against that grain is silly.
That's like complaining that 'decimate' actually means 'to reduce by ten percent'. Sure, that's true. But that doesn't mean using it according to its definition isn't going to confuse and annoy people.
Anyway, I didn't stop by to cause trouble. Just wanted the dev to be aware of the whole range of reactions to the pay-for-pixels price point they've got going.You aren't causing trouble - I've nothing to hide and I firmly believe our pricing policy is fairer on the user than any others. In my scheme you pay less for lower resolution artwork. In the other schemes, what do you reckon you are paying for when retina is one price and iPad another?
imo, "paying for extra pixels" is a lot fairer than "paying for an iPad version because I want to charge more for an iPad version" you'll find elsewhere.
Short version, this game costs three dollars. We do sell a lower resolution version cheaper for the same reason DVD's are cheaper than BluRays.
EDIT: I think the facepalm was because there is an assumption that the standard game uses the same graphics as the higher res one. The clue is in the title really.
ipodrocks123
05-31-2011, 02:13 PM
I've been doing so good till level 17. It's where you need to gather 3000 oil to win. How in the world do you get on top on things?? It's always the enemy having more money than oil than me...any suggestions? Thanks
Rubicon
05-31-2011, 02:17 PM
The usual story with those types of missions - in terms of your own army, less is more.
spockgold007
05-31-2011, 02:23 PM
hey i know u guys are trying to implement a map maker, but would it be possible to add a "combat" mode like the one from advance wars?
Rubicon
05-31-2011, 02:46 PM
Can you refresh my memory what that was?
spockgold007
05-31-2011, 02:55 PM
it was combat in real time,
i know it might be hard because of the touchscreen but it could be possible
ipodrocks123
05-31-2011, 07:59 PM
So less is more?? How so?
C.Hannum
05-31-2011, 08:17 PM
So less is more?? How so?Pretty much any time your goal is to stall, you can do it either with grunts or supply trucks. With the exception of snipers, commandos, or artillery, everything, particularly other vehicles, takes at least 2 turns to kill a 50 coin grunt - and if they're wounded, even more. That map is purely about getting the rigs and then just holding the enemy off. A few well placed artillery and a grunts sent to plug up the three approaches and you win. It's doubly easy because the AI isn't able to rotate units efficiently.
Nekcik
06-01-2011, 08:01 PM
What's New in Version 1.4
❋ BIG NEW STUFF ❋
★ GameCenter ★
As promised in a previous update, Achievements are now fully integrated with GameCenter.
★ Shiny Shiny ★
Lavish new visuals. Better lighting, bump-maps, lovely water, multi-sampling.
Great Little War Game looks da bomb on iPad 2.
★ Holiday from Hell ★
Brand new 15-mission campaign pack available as an IAP.
★ Bonus Maps ★
Three new massive Pass & Play maps - "King of the Hill", "Iron Man" and "Touch Arcade"
★ Difficulty Settings ★
Four new settings add masses of replay value to all campaigns.
❋ OTHER ENHANCEMENTS/TWEAKS ❋
★ Added a confirmation panel to the "Surrender" button before bailing a mission.
★ You don't lose engineers when taking back your own partially lost buildings.
★ Speech pack selector plays a sample when you click the buttons
❋ BUG FIXES ❋
★ Stopped Sky Hooks picking up naval units.
★ Renamed "Apache" to "Fighter"
drach
06-01-2011, 08:36 PM
Whoa, you're lucky that it's out already. I'm still waiting here. I can't wait to try out the new IAP campaign as well as the new difficulty levels though. My hands are rubbing together in anticipation!
Nekcik
06-01-2011, 08:47 PM
Whoa, you're lucky that it's out already. I'm still waiting here. I can't wait to try out the new IAP campaign as well as the new difficulty levels though. My hands are rubbing together in anticipation!
Try re-downloading it instead of waiting for it to show up on Itunes.. I think there is a Bug with how Itunes sends the update notification out.
Chocolate
06-01-2011, 08:58 PM
This game is AMAZING!!!
I just got an iPad 2 last week, and this update makes a great game even greater! Thank you so much devs. I am proud to have purchased this game. One of THE best on the platform. I hope that you continue to produce new iOS games in the future!
acrotran
06-01-2011, 09:55 PM
Thanks for the great update.
Rubicon
06-02-2011, 05:07 AM
I see I was firmly beaten to the punch. Hope you all enjoy the new stuff. :)
spockgold007
06-02-2011, 05:54 AM
the graphics are now officially amazing, i can't wait to beat the new map pack
:)
Raztog
06-02-2011, 09:08 AM
Way to go Rubicon!
atko92
06-02-2011, 09:10 AM
New update is fantastic! Graphics have improved massively. Well done Rubicon!
Raztog
06-02-2011, 09:19 AM
Seems all of my achievements are gone. Has this happened to anyone else?
COHagan23
06-02-2011, 10:29 AM
Haven't tried it yet (at work) but just from the changelog - THANK YOU, THANK YOU, THANK YOU!
Game Center, a graphical facelift, free maps & a new campaign?! Another great update. Time to show those thanks in more than just words.
*Heads off to make some IAPs*
Rubicon
06-02-2011, 11:06 AM
Seems all of my achievements are gone. Has this happened to anyone else?They're just hiding. If you log out of GC you'll see them back again. Sadly we couldn't find a way to reliably sync previous achievements in a way that wouldn't screw up ppl sharing a machine with different accounts.
ironsam80
06-02-2011, 11:43 AM
The water reflections (iPad2) doesn't appear on iPhone (iPhone 4). Is that normal (because of iPhone ''power'' limitations)?
One way or an other, great work guys... with all the improvments the game is perfect now!!!
thumbs07
06-02-2011, 11:51 AM
is the lite version basically the first four levels? Or are they levels chosen at random?
Rubicon
06-02-2011, 02:44 PM
The water reflections (iPad2) doesn't appear on iPhone (iPhone 4). Is that normal (because of iPhone ''power'' limitations)?
One way or an other, great work guys... with all the improvments the game is perfect now!!!Yup, the iPad and Retina use the same chip that's in the 3GS but with 4x the area to fill they're just not up to it.
To avoid questions we almost made this an iPad2 only feature, but we figured if it worked nice on 3GS too we ought to provide it.
spockgold007
06-02-2011, 03:08 PM
Yup, the iPad and Retina use the same chip that's in the 3GS but with 4x the area to fill they're just not up to it.
To avoid questions we almost made this an iPad2 only feature, but we figured if it worked nice on 3GS too we ought to provide it.
are the reflections on the ipod touch 4g?
Rubicon
06-02-2011, 03:12 PM
No idea tbh. With the ridiculous naming conventions for these machines I'm never 100% certain what people are on about. If it has a retina display, it won't have the new water.
Saucepolicy
06-02-2011, 04:13 PM
are the reflections on the ipod touch 4g?
No devices released before the iPad 2 have the dual-core 1GHz A5 processor, which is what some games like this one and DeadSpace 2 are using to power some of the extra graphics presentation.
spockgold007
06-02-2011, 04:21 PM
No devices released before the iPad 2 have the dual-core 1GHz A5 processor, which is what some games like this one and DeadSpace 2 are using to power some of the extra graphics presentation.
So the non retina version of the game will have the water?
Rubicon
06-02-2011, 04:25 PM
See #618
hkiphone
06-02-2011, 09:25 PM
Oh man, I'm so impressed! The game was already great and I just completed the first campaign, and didn't even blink to buy the new mission pack.
And now this update comes, and the graphics are super awesome on the iPhone 4. Panning around the map brings highlight lighting to the units (tanks and even the grunts' helmets).
Will this ever end??? I sure hope not!!!
BTW, just a suggestion: Perhaps have a sample of each voice pack so we can know which one we would prefer to listen to? Alas, I'm usually playing it silently at work, secretly thumping the desk with my fists when I lose a Commando (but having to pretend I'm stressed at a work-related problem!), but I think that would help boost 'sales' of the voice packs.
ipodrocks123
06-02-2011, 09:44 PM
Any suggestions for level 18? It's were you start with no oil rigs. Which oil rig should I go after? What is the beat unit choice?
Farmer Harv
06-02-2011, 10:15 PM
I'm getting some hiccups/pauses occasionally (iPad2) now. Anyone else seeing this?
Great update btw! Thanks Rubicon!
hkiphone
06-03-2011, 12:49 AM
Any suggestions for level 18? It's were you start with no oil rigs. Which oil rig should I go after? What is the beat unit choice?
If your Blue camp is in the top left (because sometimes the map orientation rotates), then you attack in the <spoiler below, highlight to reveal>
bottom left corner. Spawn out nothing but grunts and two engineers to capture the barracks, but make sure you leave 50 credits in the bank. Once captured, spawn an engineer with the last 50 credits to capture that oil rig next to it. Then spam spam grunts out to take the centre area and the path past the Behemoth tank, which you take out with 1-2 rocket launchers. There was no need to capture the central oil rig or barracks. Lastly, rotate your grunts so that those that get whacked the most retreat to the barracks to heal, that's the only way to protect your investment. Completed with Silver trophy.
<End of spoiler>
Gunthermic
06-03-2011, 02:54 AM
I'm getting some hiccups/pauses occasionally (iPad2) now. Anyone else seeing this?
Great update btw! Thanks Rubicon!
Great update. A few items though.
My screen is doing the same thing now. It pauses for a few seconds then continues, very noticeable.
In the skirmish mode the menu says blue army and green army kills etc. Ummm. But your armies are red and blue??? Mismatch. Okay now it's not there? Did I image this?
In skirmish mode would be nice to have it record how many days it takes to beat the map, so you can try and do better another time.
In achievements you have no idea where you are at with the bigger achievements. Suggest to show x of x completed type of then. Like if you have to kill 1000 then would be 234 of 1000 done..
Is there anyway you can make the zooming out more. When we get to these bigger maps , harder to see what is going on without scrolling around so much.
Bought the new Iap pack. Awesome, much harder now.. Even on easy..
On the level where you have to get general to ferry dock.. Have played it 10 times last night and can't even get close... It's hard. Lol
Rubicon
06-03-2011, 04:01 AM
I'm getting some hiccups/pauses occasionally (iPad2) now. Anyone else seeing this?
Great update btw! Thanks Rubicon!hmmm, we don't get that on our device. It might be dynamic shader compiling which we can clean up a bit more next update but I thought we'd got them all.
Other suggestions are all great and noted down. Glad you're all enjoying it.
Rubicon
06-03-2011, 04:03 AM
BTW, just a suggestion: Perhaps have a sample of each voice pack so we can know which one we would prefer to listen to? Turn your volume up and behold! :)
dizzyjw
06-03-2011, 04:41 AM
I'm getting a lot of lag now too. Real jumpy. I've tried restarting and closing all of my background apps and I'm still getting the lag. I'm on an iPhone 4 by the way. Is anyone else getting this?
Rubicon
06-03-2011, 04:45 AM
Our tech guy in investigating this, but we don't see it. :(
SteveVenezia
06-03-2011, 05:01 AM
On the level where you have to get general to ferry dock.. Have played it 10 times last night and can't even get close... It's hard. Lol
Take the bases in order starting from the one at 3 o'clock and work your way clockwise ;)
C.Hannum
06-03-2011, 08:25 AM
Any suggestions for level 18? It's were you start with no oil rigs. Which oil rig should I go after? What is the beat unit choice?Never been a big fan of this map because while it appears difficult, it's trivial when you realize the vast majority of the units have fixed positions and can be completely ignored or avoided. Winning with gold doesn't require you to build any units after the first turn, nor even capture a single rig. Never mind that on basic difficulty you start with more funds than the enemy will accrue over the course of the game if you're playing it to win - it's all smoke and mirrors, you hold all the advantages.
As was said, go for the center rig & barracks. All you need to gold this is a commando and 3 engineers. You need never build a single unit after that unless you feel like it. The only reason you capture the center barracks and rig is to deny the enemy resources and a central spawn point (they'll go capture your original barracks, let them). Just pay attention to who's mobile and who's a sentry. You can win by day 9.
Junliang
06-03-2011, 08:26 AM
You da man rubicon !
But.. I don't know, the shiny models looks kind of off IMO..
And the water shininess also abit too much
Personally, I love the water in 1.4. Very cool. By the way, I haven't been playing much while on Jury Dury (now going into the third week). I have been playing Phoenix Wright, Ace Attorney, seems more fitting. Heading to Maryland this weekend to see lots of extended family, so GLWG seems more fitting for that :)
Gunthermic
06-04-2011, 04:55 AM
Lag and pauses have gotten crazy now. Last night after playing about 4 hours straight, the pauses were happening more often, then all a sudden screen went completely blue for about 3 secs, then game came back. All my playing yesterday was in skirmish mode. Unplug as well.gonna test more today, cuz it seemed that it wasn't happening while plugged into AC. But will confirm..
Another thing I noticed. If during play I save the game. But keep going to completion and win then go back to main menu. Quit the game, close it completely. Go back into it, it go right into the game that was saved.. I know it's suppose to go into the game it you close it whole still in a game. But not once you complete it...
Rubicon
06-04-2011, 05:02 AM
Hmmm, that's something we never check on as the devices are always plugged in whilst debugging and testing, so we can see what went wrong if anything did.
If it is a power consumption thing then the next update will have a button to optionally turn off the advanced graphics and do more power saving I guess.
Is this on iPhone 4? Are any other game suffering? (Google has some scary entires about stuttering games :( )
If during play I save the game. But keep going to completion and win then go back to main menu..[snip]..But not once you complete it...This is a bug that will be addressed in the next update. Basically the autosave isn't getting cleared out when you deliberately leave a mission (surrender, win etc) so it restores to the previous gameplay turn if you force close the game. Thanks for finding this.
PnExT
06-04-2011, 05:04 AM
why you never make version for ipod 2g/iphone 3g?
Rubicon
06-04-2011, 05:08 AM
Because neither the CPU or GPU is up to the job.
Gunthermic
06-04-2011, 12:10 PM
I had a complete report written up and testing models and the page expired.
Gotten line it happens mostly during unplugged and when you seem to have some maximum number of units on screen. Plugged doesn't appear to do it as often. Man I wish you had my first write up...
foxmulderino
06-04-2011, 12:17 PM
Because neither the CPU or GPU is up to the job.
well, as an owner of a 3gs and having also your game...I can say 3gs does a lot of effort to make your game running (lags, crashes and more) :(
Anyway, great game!
Rubicon
06-04-2011, 02:28 PM
well, as an owner of a 3gs and having also your game...I can say 3gs does a lot of effort to make your game running (lags, crashes and more) :(
Anyway, great game!Again in English? Are you saying you have a problem also? Most people have said to me that the 3GS version is both faster and better looking. Which is the case with my own phone and all our dev machines.
Really not understanding this at all.
@Gunthermic, can you try it without GC logged in? I'm pretty sure this has nothing to do with graphics, as the iPhone 4 doesn't use the only new thing that can eat frame rate - the fancy water.
Anyone with lag issues care to explain what they actually mean by lag?. Also keen to know what version of the O/S you are running on. This is not a global issue - we have nearly a million players and so far only a few complaints. Enough to indicate a genuine problem, but few enough to indicate it's something very specific.
EDIT: Jailbroken?
spockgold007
06-04-2011, 03:45 PM
Again in English? Are you saying you have a problem also? Most people have said to me that the 3GS version is both faster and better looking. Which is the case with my own phone and all our dev machines.
Really not understanding this at all.
@Gunthermic, can you try it without GC logged in? I'm pretty sure this has nothing to do with graphics, as the iPhone 4 doesn't use the only new thing that can eat frame rate - the fancy water.
Anyone with lag issues care to explain what they actually mean by lag?. Also keen to know what version of the O/S you are running on. This is not a global issue - we have nearly a million players and so far only a few complaints. Enough to indicate a genuine problem, but few enough to indicate it's something very specific.
EDIT: Jailbroken?
the lag issue might be caused by a large number of units on the screen (for me it was 75+) and it took longer than normal for the cpu to react to my moves
undeadcow
06-04-2011, 04:04 PM
Again in English? Are you saying you have a problem also? Most people have said to me that the 3GS version is both faster and better looking. Which is the case with my own phone and all our dev machines...
...EDIT: Jailbroken?
I haven't gotten too into GLWG yet but have to say it's sad to see a developer just argue with feedback rather than seek resolution. Foxmulderino is an active forum member in good standing; not cool to jab at him being from Italy.
Gunthermic
06-04-2011, 05:22 PM
I thought it was only the unit number as well. But it happens mostly when unplugged. I am running the most current IOS.
I do have another question as well, I have played 14 mission so far, and the grenade guy has yet to show up. I know in 1.2 and 1.3 it did. However because of me having to un-install due to beta not installing right 1.4 was brand new. So how do I force the system to gift me the grenade guy?
I will try and log out of game center, and see what happens.
Oh and not jailbroken.
foxmulderino
06-04-2011, 06:08 PM
Again in English? Are you saying you have a problem also? Most people have said to me that the 3GS version is both faster and better looking. Which is the case with my own phone and all our dev machines.
Really not understanding this at all.
EDIT: Jailbroken?
Ok, first of all, I would to say thank you to underline my english badness...seriously, not many people are so direct and honest like you. :rolleyes:
Ye, I always have a word against piracy on TA forum; I'm glad to be a member of different anti-piracy groups on the web (piracy in general, not only for phones or games)...and I have a jailbroken device..sure, that makes sense :rolleyes:
Do you know a thing? Never mind, I will delete your game cause you are an arrogant and "higher" developer - although, if you are the seller and I'm the customer...what is the benefit of being so rude with your "clients"? -
The customer first: I was sure of this until today :eek:
Rubicon
06-04-2011, 06:44 PM
later
Rubicon
06-04-2011, 06:49 PM
Ok, first of all, I would to say thank you to underline my english badness...seriously, not many people are so direct and honest like you. :rolleyes:
Ye, I always have a word against piracy on TA forum; I'm glad to be a member of different anti-piracy groups on the web (piracy in general, not only for phones or games)...and I have a jailbroken device..sure, that makes sense :rolleyes:
Do you know a thing? Never mind, I will delete your game cause you are an arrogant and "higher" developer - although, if you are the seller and I'm the customer...what is the benefit of being so rude with your "clients"? -
The customer first: I was sure of this until today :eek:
I have no idea where this bile came from. None whatsoever. You know what, the customer is always right but the developer isn't someone you can treat like shit either.
I asked people, not even you ffs, if their phone was jailbroken trying to think of random things why only several people out of hundreds of thousands are having an issue. In reply you start a rant at me and accuse me of implying things then treat me like shit with all the roll eyes. You need to grow up.
btw, if you want ppl to make allowances for your bad english, then great. Just make sure you tell ppl where you're from, not some childish "I live in the world" crap. I apologise if my comment came across as sarcastic, but I've seen worse from native speakers and if I thought your ego couldn't take a bit of lite jesting, I would've just ignored it.
PS. You mentioned piracy several times. Note that I never did.
PPS. Here's a quote from elsewhere on the forums:
"That might be the reason. I had a lot of slowness/crashing issues when I first jailbroke my 2nd gen iPod Touch that I had for a year. After a clean DFU restore, though, things worked perfectly."
This is yours, bearing in mind no other 3GS complainers:
"I can say 3gs does a lot of effort to make your game running (lags, crashes and more) "
I'm sure you'll take that as me accusing you again as opposed to being me explaining why I asked about it of everyone, but whatever. I won't be defending myself to you again, so you can have the last say if you feel you must.
Rubicon
06-04-2011, 06:53 PM
Oh and not jailbroken.Useful to know. So nice not to get personal insults just for asking too.
It's not the unit count. The game will slow down a little when the game is full of units, like all games do, but that will be in proportion and not cause any uneven stuttering.
Rubicon
06-04-2011, 06:58 PM
I haven't gotten too into GLWG yet but have to say it's sad to see a developer just argue with feedback rather than seek resolution. Foxmulderino is an active forum member in good standing; not cool to jab at him being from Italy.For your information, I wasn't arguing. I was stating a fact that there are 865,000 players of this game and it appears five of them have a problem. So it must be something very specific. Like I mentioned previously.
ipodrocks123
06-04-2011, 07:09 PM
Running on my iPod touch 4th 8gb with iOS 4.1, I haven't had a crash in the week I've been playing, no slow up either (lag)
Hmar9333
06-04-2011, 07:15 PM
I've gotta ask, is the beautiful iPad 2 water at all possible on the iPad 1? It makes such a huge difference visually, and even if there was a graphics toggle or something I wouldn't mind a bit of slow down.
Gunthermic
06-04-2011, 07:19 PM
With all the mud slinging. Rubicon, is there a way I can get my grenadier? It has given me the option and I am 1 mission away from completing all of the missions.. Been hard without him. Lol
So if it's not the number of units. Why see thendifferance when seems like there are many units and the huge difference of being plugged in vs battery.
I will say I need more missions already. Lol 1 last mission and I have beat all missions. I guess I have to go up to harder level...
Big P.S. game center logged off and I haven't seen the issue anymore!!!!!! Hmmmmm.
Rubicon
06-04-2011, 07:20 PM
Sure thing, we will probably be adding a graphics "good/fast" toggle in the next update. Be warned though that the old chip in the iPad 1 does take quite a hit on the fps.
Some bad karma here atm, we only disabled it on iPad 1 because we didn't want people complaining that the game's slowed down.... :rolleyes:
Hmar9333
06-04-2011, 07:24 PM
Sure thing, we will probably be adding a graphics "good/fast" toggle in the next update. Be warned though that the old chip in the iPad 1 does take quite a hit on the fps.
Some bad karma here atm, we only disabled it on iPad 1 because we didn't want people complaining that the game's slowed down.... :rolleyes:
:D yay!
I would recommend having fast set as the default and giving people a notification letting them know that it's there, otherwise you *would* get complaints from people who don't know any better :)
Rubicon
06-04-2011, 07:27 PM
With all the mud slinging. Rubicon, is there a way I can get my grenadier? It has given me the option and I am 1 mission away from completing all of the missions.. Been hard without him. Lol
So if it's not the number of units. Why see thendifferance when seems like there are many units and the huge difference of being plugged in vs battery.
I will say I need more missions already. Lol 1 last mission and I have beat all missions. I guess I have to go up to harder level...
Big P.S. game center logged off and I haven't seen the issue anymore!!!!!! Hmmmmm.
Finally, some light wrt GC. :) I didn't write that code but it sounds like its polling the server to often or something like that. Definitely sounds like another bug which we'll investigate soonest and push out a maintenance update for asap. Sorry about this.
Massive amounts of units will slow it down, but it should still stay at an even frame rate and just get a tiny bit slower with each one, which isn't the symptom being described unless I'm mistaken.
The test for grenadier is based on a flag that gets set when you rate the game. If you fully delete everything and reinstall, this flag gets cleared so it will ask you to rate the game again and then you will have it again. Sorry that this is a pita but a reinstall is a reinstall - there's no way we can leave that info lying around.
Gunthermic
06-04-2011, 08:06 PM
Finally, some light wrt GC. :) I didn't write that code but it sounds like its polling the server to often or something like that. Definitely sounds like another bug which we'll investigate soonest and push out a maintenance update for asap. Sorry about this.
Massive amounts of units will slow it down, but it should still stay at an even frame rate and just get a tiny bit slower with each one, which isn't the symptom being described unless I'm mistaken.
The test for grenadier is based on a flag that gets set when you rate the game. If you fully delete everything and reinstall, this flag gets cleared so it will ask you to rate the game again and then you will have it again. Sorry that this is a pita but a reinstall is a reinstall - there's no way we can leave that info lying around.
I have rated it three times, now. So I am out of luck? I have just spent the last 48 playing and beating it all. Any chance to save data out in future version. I can't delete it once again. Done that three times and lost it all each time...
Game center is looking like the culprit. On battery, not a hiccup at all... No lags etc
p.S I am on a ipad2...
Junliang
06-04-2011, 08:16 PM
Woah woah woah.. whats with the hot air being built up here.. chill..
on topic:
myself on latest GLWR version also have some obvious "slow" in the game.
Lag spike, not as much, its mainly the "slow" that is quite obvious.
But not that much of a big issue for me.
iPod Touch 3rd gen 64gb on 4.3.1, used 61gb/64gb, usually have 3-4 apps running in the background, jailbroken.
Is it possible to create an option to toggle on/off the special graphics i.e. the shiny models and shiny water ? From my point of view, it compromises the game whilst not giving me as much visual enjoyment, I would rather do away with it..
Regarding the lag and slowness, maybe its just that it uses up alot of processor ? << in layman terms, I am not an expert.
Cheers.
P.S. understand that its hard to find the fault for lag or slowness especially when its appear on maybe 100/100000 users, but chill and take your time to solve it. there is always a compromise when better things are churn out.
anyway from GLWR 1.3 to 1.4, I can see an increase of 10mb in size, just pointing it out.
Rubicon
06-04-2011, 08:16 PM
I have rated it three times, now. So I am out of luck? I have just spent the last 48 playing and beating it all. Any chance to save data out in future version. I can't delete it once again. Done that three times and lost it all each time...
Game center is looking like the culprit. On battery, not a hiccup at all... No lags etc
p.S I am on a ipad2...Thanks for this, good to know we have something solid to look at.
Regarding the grenadier, can we take this to PM? I'm 100% sure this has something to do with those problem we had getting your beta set up and is not really a general debate thing.
Rubicon
06-04-2011, 08:22 PM
Is it possible to create an option to toggle on/off the special graphics i.e. the shiny models and shiny water ? From my point of view, it compromises the game whilst not giving me as much visual enjoyment, I would rather do away with it..
Regarding the lag and slowness, maybe its just that it uses up alot of processor ? << in layman terms, I am not an expert.
P.S. understand that its hard to find the fault for lag or slowness especially when its appear on maybe 100/100000 users, but chill and take your time to solve it. there is always a compromise when better things are churn out.
anyway from GLWR 1.3 to 1.4, I can see an increase of 10mb in size, just pointing it out.I'm totally chilled, just don't like being accused of things I didn't do and then suffering similar actual mistreatment back.
I stated elsewhere that the new graphics can't be the problem, and it does now seem to be something to do with our recent gamecenter addition. Will update soon as we fix it, in the mean time apologies to all.
Gunthermic
06-04-2011, 08:47 PM
I have played for last 3.5 hours nom lag what so ever logged out of game center. Logged into game center and shortly after it started lagging once again...
Junliang
06-04-2011, 09:11 PM
I'm totally chilled, just don't like being accused of things I didn't do and then suffering similar actual mistreatment back.
I stated elsewhere that the new graphics can't be the problem, and it does now seem to be something to do with our recent gamecenter addition. Will update soon as we fix it, in the mean time apologies to all.
Okay cool :)
By the way, how do we unlock various difficulty level ?
I must completed entire campaign in basic first before unlocking the 2nd difficulty level, then do the same for the 3rd difficulty level ?
I wonder how many times have i completed the campaign already haha.. 5, 6 times.. ? haha
Rubicon
06-05-2011, 03:39 AM
I must completed entire campaign in basic first before unlocking the 2nd difficulty level, then do the same for the 3rd difficulty level ?Correct.
Farmer Harv
06-05-2011, 12:20 PM
Ok, I feel like a bit of an idjit, but how do you get gold on campaign mission 11 - Face Off (medium difficulty)? :o
I've tried spamming infantry, using fleets of helos, hordes of jeeps and who knows what all else over at least 10 tries, but I simply can't get through that loooong bottleneck in time. I got gold on every other mission the first try, so this is becoming rather frustrating.
Any hints, tips or suggestions?
Rubicon
06-05-2011, 01:53 PM
Ok, I feel like a bit of an idjit, but how do you get gold on campaign mission 11 - Face Off (medium difficulty)? :o
I've tried spamming infantry, using fleets of helos, hordes of jeeps and who knows what all else over at least 10 tries, but I simply can't get through that loooong bottleneck in time. I got gold on every other mission the first try, so this is becoming rather frustrating.
Any hints, tips or suggestions?The clue is actually in your post - the front door is not the best way to attack to get a good time. There is an alternative approach.
RustPuppet
06-06-2011, 03:42 AM
Wow, the sense of entitlement coming from the bulk of people in this thread is nauseating.
Rubicon, please remember that there are plenty of players out there who really enjoy your game and don't feel the need to whine about every insignificant flaw or behave like petulant children.
Your game rocks, keep up the good work!
Rubicon
06-06-2011, 04:34 AM
Thanks for this, RustPuppet. I must admit that this thread hasn't gone in the direction I'd hoped - there is a support email after all, but it's all useful feedback. We want to make the best game we can and that includes making sure there aren't any bugs.
gospvg
06-06-2011, 04:34 AM
Really must get around to playing this, tried the first level & never went back to it.
C.Hannum
06-06-2011, 07:27 AM
Really must get around to playing this, tried the first level & never went back to it.What? Are you mad? :D
I've played the core campaign just on basic difficulty at least 4 times now, and now that there's additional difficulties (they keep updating the map balance and so I feel compelled to test the changes), I presume that number will approach if not reach 7 times. It's easily my favorite TBS game in the app store and the one where the dev has shown the most commitment to supporting it and making it even better.
It's not a perfect game, AI makes some bizarre decisions (although this is continually improving in regards to feedback), and there are some fundamental unit balance matters (*cough*skyhooks*cough*), but the flaws are insignificant up against the fun and charm the game provides. If you've got and at all enjoy TBS games, yeah, give it another look.
drach
06-06-2011, 08:11 AM
I'm still experiencing a few bugs with units overlying each other. This usually occurs when I'm spamming units onto dropoff points for the computer. I've posted a few pictures to illustrate the problem. Nonetheless, I have been thoroughly enjoying this game. Thanks for the hard work, Rubicon!
Junliang
06-06-2011, 08:31 AM
Really must get around to playing this, tried the first level & never went back to it.
You don't know what you are missing out on man..
gospvg
06-06-2011, 08:39 AM
You don't know what you are missing out on man..
I will install it when I next sync my ipod touch.
Does it have a multiplayer mode?
Parias1126
06-06-2011, 09:15 AM
Really must get around to playing this, tried the first level & never went back to it.
I have done the same thing. I have summed it up to I jsut really suck at this game or just don't get it. My guys go down so fast! I just gave up. :(
Junliang
06-06-2011, 10:19 AM
@rubicon
Try this out.
I started the game, everything loaded very quickly, the icons came out smoothly and fast.
But once I enter the game, the starting vehicle that shows "Your Turn" was obvious sluggish and slow, "lag" in a sense.
the smoothness was not there compared to the start of the app.
Once I save the game and surrender, everything was just so smooth until I enter a game again.
I will install it when I next sync my ipod touch.
Does it have a multiplayer mode?
Multiplayer as in 2 ipod touch via bluetooth/wifi ?
Nope
Only pass and play on a single device for now.
Rubicon
06-06-2011, 10:27 AM
Thanks Jun? I'll pass this along. Is it slower the whole time during gameplay or does it stutter between faster and slower iyswim? Can't get a handle on this as our devices aren't doing it, so anything you describe will help us drill down on it.
spockgold007
06-06-2011, 07:19 PM
now that gamecenter has tbs servers would it be possible to implement multiplayer?
Rubicon
06-07-2011, 04:34 AM
I think that "TBS servers" is probably overstating the tech tbh., but it does sound exciting, yes. Will be investigating in due course. :)
It also depends on the charges and storage space limits. One of the main factors in all this has been how do we pay for it. One "game turn" file in this game will probably be fifty times the size of something needed for words with friends for example.
We'd need this option to be popular to justify the dev time (and I'm sure it would be), but "popular" is going to mean "epic" when it comes to bandwidth useage.
Despite the disclaimer, yes I'm very keen to look deeper into this option. :)
Junliang
06-07-2011, 05:14 AM
Thanks Jun? I'll pass this along. Is it slower the whole time during gameplay or does it stutter between faster and slower iyswim? Can't get a handle on this as our devices aren't doing it, so anything you describe will help us drill down on it.
No problem, also love to help out in the smooth development of this great game.
It is slow at the start, probably due to the lack of a "loading" screen, and the mission loads and start at the same time.
At times when the maps get crowded, especially the last mission, where the enemy just spam their units out, things slow down more significantly.
When starting the game, is the timer set for the "pop up" of the menu and navigating through the menu shorter than "average".. ? Because it seems so much smoother and faster than when saving the game during a mission.. changing of settings in a mission.
Some might seem insignificant, but just saying that it also affect gameplay experience if you wish to make the best out of it.
My 2 cents, hope it helps
Junliang
06-07-2011, 05:17 AM
By the way people, whats the best timing you guys have set for mission 9 ?
My best is gold +1 day only, even if my general is ALWAYS walking the maximum distance he can walk..
The one with the flaming SOS signal, desert cruising
And its in basic difficulty lol.
Kinda think that it would impossible to get gold when it in the medium difficulty.
Rubicon
06-07-2011, 05:43 AM
It is slow at the start, probably due to the lack of a "loading" screen, and the mission loads and start at the same time.[snip]
My 2 cents, hope it helpsIt certainly does. I think this is down to the new graphics now tbh. The new update will have a toggle to turn it back to how it was. Luckily we have found a beta tester who is seeing the same thing so we can nail this one easily.
I definitely think there is a problem with GC login slowing the game down too. We're adding code to detect a poor connection and abort it to try again later and things like that. Hopefully this will make it all silky smooth again.
Thanks for your help.
Rubicon
06-07-2011, 09:48 AM
This from my iOS lead engineer:
"I never even thought about verizon iPhone 4's.. If I remember correctly it has a different device id string than the "normal" GSM version. If the string wasnt recognized I assumed a future generation, equal to iPad2 hardware, so those devices are getting the full Monty on that crappy little chip (4xMSAA, fancy water, bump-mapping, Cook-Torrance...).
That was one of the things I asked my sister about, but this is a US only issue..
I am quite surpise that they still try to play that way (~5-10 fps I assume).
"
So it appears we have it fixed. An update will be forthcoming. The reason it seemed like only a few were suffering is because only a few were suffering - anyone with a US-bought Verizon iPhone 4 gets the pain.
Apologies about this to all those affected. I hope you can understand that testing for this kinda thing in advance is practically impossible and we'll have you running smoothly again in no time...
Junliang
06-07-2011, 11:50 AM
Hm.. mine is on an ipod touch 3rd gen though.
But yeah, will give the update a shot.
But I still really think its the additional effect and GC.
No offense lol.
dizzyjw
06-07-2011, 12:35 PM
Thanks Rubicon for the fast response on the lag issue. I know all the Verizon iPhone users are happy. Still loving the game and I'm looking forward to the update now so I can buy the new mission pack and get back to playing. Wooohoooo!!!!!!
Rubicon
06-07-2011, 01:26 PM
GC is addressed also. Prolonged logins are the problem there and we're taking action to detect a bad connection and postpone stuff, etc.
Trocergian
06-08-2011, 03:56 PM
Kinda think that it would impossible to get gold when it in the medium difficulty.
Which does bring to mind the question... has the game been tested at all difficulty levels enough to know that it is indeed possible to get gold in all scenarios at all difficulty settings? Hate to beat my head against the wall trying to score gold at a scenario where it's actually impossible to get.
TotallyImba
06-08-2011, 03:59 PM
The achievement to kill a Behemoth tank with a Grunt, can this be done in Pass and Play mode, does it have to be the same grunt or is it just a Grunt who requires the final blow.
Rubicon
06-08-2011, 05:02 PM
Which does bring to mind the question... has the game been tested at all difficulty levels enough to know that it is indeed possible to get gold in all scenarios at all difficulty settings? Hate to beat my head against the wall trying to score gold at a scenario where it's actually impossible to get.You won't be getting golds - those are based on absolute days to complete. We have played through all missions on the first three settings and they are completable, but the final settings probably aren't - the last level is set to ridiculous for the true sadists out there and we didn't have time to try and beat them all. Frankly we'd still be trying now to do all 20, which is why we didn't rebalance the score targets!
You can't get most of the achievements in pass and play to stop people gaming the system.
C.Hannum
06-08-2011, 05:07 PM
Has anyone managed to get the "Property Magnate" achievement to trigger?
I've tried to get this achievement on a number of maps and it just will not register.
Rubicon
06-08-2011, 05:27 PM
Just did it on Beach Fight, first one I tried. You have to take ALL the buildings - refineries, repair bays, etc.
swishinj
06-13-2011, 08:21 AM
Rubicon, can you say when GLWG will be compatible with iPod Touch 2G??
spockgold007
06-13-2011, 09:19 AM
Rubicon, can you say when GLWG will be compatible with iPod Touch 2G??
if you read earlier in the thread they've already said it won't be
Rubicon
06-14-2011, 09:05 AM
If you had any problems with crappy frame rates or failures to load, this should sort you out.
For clarity's sake, we stumbled into two separate problems with the previous update:
One is that Verizon phones have a different ID to other iPhone 4's so they were being erroneously detected as iPad 2 and having too much graphical stuff thrown at them, which is why the frame rate sucked on those machines.
The other problem was that all IOS devices have a watchdog timer to kill apps that don't initialise quick enough. It appears that some devices have a stricter timer than others, so this explains the occasional complaints we've had about the app no longer starting at all despite it working for us and our testers. To fix this we altered our booting up procedure so we're nowhere near tripping this timer now.
Apologies if you were affected - grab 1.4.1 and all should be well. Thanks again for your custom and patience.
eggplant_riot
06-15-2011, 12:01 AM
I have a similar problem and can't for the life of me figure out how to get the grenadier back. I previously played the campaign, rated the game, and got the grenadier. Then a GLWG update (1.4) stopped running on my iPad. I uninstalled and reinstalled GLWG to see if that fixed it but it didn't. I updated iOS to latest and then GLWG was happy. But, due to the reinstall, no grenadier. I tried leaving a review (unprompted) and that did nothing. I replayed the campaign waiting to get prompted to leave a review but I didn't. Google isnt turning up any other tricks. Any way to get the grenadier back or am I just SOL? (Will go buy Holiday in Hell pack if I can get this figured out...)
Rubicon
06-15-2011, 02:34 AM
I don't know what's going on with that tbh. It's been a recurring problem since day #1 for several people but isn't related to any recent updates.
We're looking again at why this could happen, but all we end up doing is dribbling tbh. After a reinstall it should ask you again after playing several maps. And this doesn't require anything on our part - an uninstall/reinstall should go back to how it was the first time and we can't see why it doesn't. :(
Sorry that's not a great answer. We're investigating again and will patch it if we ever identify what's going on there.
phattestfatty
06-15-2011, 09:21 AM
If you had any problems with crappy frame rates or failures to load, this should sort you out.
For clarity's sake, we stumbled into two separate problems with the previous update:
One is that Verizon phones have a different ID to other iPhone 4's so they were being erroneously detected as iPad 2 and having too much graphical stuff thrown at them, which is why the frame rate sucked on those machines.
The other problem was that all IOS devices have a watchdog timer to kill apps that don't initialise quick enough. It appears that some devices have a stricter timer than others, so this explains the occasional complaints we've had about the app no longer starting at all despite it working for us and our testers. To fix this we altered our booting up procedure so we're nowhere near tripping this timer now.
Apologies if you were affected - grab 1.4.1 and all should be well. Thanks again for your custom and patience.
gratz on pushing out the update! been a bit quiet in this thread lately....
chk1975
06-17-2011, 04:37 AM
I started playing on hard difficulty this morning and a grunt killed my sniper in 1 shot? Is this correct?
I still need 2 grunt shots to kill another grunt.
Rubicon
06-21-2011, 03:31 PM
Yes it is. The enemy do more and more damage with increase in difficulty.
Gunthermic
06-25-2011, 07:42 AM
Playing the game:
Ice fort 3.
I managed to block beach head, and then enemy started to put enemies past me by 1 block. I.e. They flew over me by one square and put enimies. Once those destroyed and I had beach blocked 3 squares deep. They started to put enimies on top of me. Sometimes I could shoot them sometimes not. Then enemy started to double stack their units on top of each other. By the end of twelve day they had 1 spot that had 3 units on top of each other. Sometimes I could move mine if I long pressed the two enemy unit where mine was on same spot and got to move off it. But most times not...
Rubicon
06-25-2011, 09:32 AM
It's a feature. Adding deeper and deeper searches for somewhere to land would slow the game down and eventually break it in other ways.
We're not going to add any more missions like this because people seem intent to break them for some reason. Blocking the beaches is not the way the levels are meant to be played, so you don't need to do so to win.
Gunthermic
06-25-2011, 10:21 AM
Wasn't trying to break it. Lol. Just triple stacking of units was causing a problem. I think taking the beach head is a smart move. Hard to do.. Takes planning and using men correctly to be able to advance to that and take it.
I saw it trying to find other ways in, that's cool.. If you planned it that way.. Keep that.. Like I said the enemy triple stacking was the real big issue..
Rubicon
06-25-2011, 10:29 AM
I think my post was missing a smiley or two tbh. Not being grumpy about it. :)
Gunthermic
06-25-2011, 11:19 AM
I think my post was missing a smiley or two tbh. Not being grumpy about it. :)
Lol. Hate when fingers don't go as fast as your thoughts....
MarkDF
06-28-2011, 11:45 AM
I was wondering if pictures of the maps exist anywhere online. It would neat to see them on a big screen (PC) to plot different strategies.
Also, any reviews on the two IAP expansion map packs? How do they compare to the original 20?
Thanks, enjoying the game greatly.
Gunthermic
06-28-2011, 02:51 PM
Expansion paks are really good. Some take some time. But we need more!!!!!! More maps expansion paks....
Rubicon
06-28-2011, 04:17 PM
I was wondering if pictures of the maps exist anywhere online. It would neat to see them on a big screen (PC) to plot different strategies.I've not seen any but it's not a bad idea for a feature. I'll ask our designer to work something up, but he's very busy atm... :)
MarkDF
06-29-2011, 09:27 AM
I've not seen any but it's not a bad idea for a feature. I'll ask our designer to work something up, but he's very busy atm... :)
Good news, I'll gladly wait for the level designer to finishing more levels (?!?).
I just finished the first campaign (loved that last mission), so I'm off to pick up the two add-on campaigns.
MarkDF
06-29-2011, 10:05 AM
Having finished the first campaign and and going off to purchase the next two (GLWG is easily in my top 5 games), I have a couple of questions/observations about the AI. If this is not the proper venue for this discussion, please let me know where that is.
I'm curious if AI improvements are on the schedule for future upgrades. I finished the last mission of the first campaign last night (on easy) and was disappointed to see the AI move units back and forth, seemingly without a real plan. Does the AI look ahead or retain knowledge of its past moves or is each turn considered in isolation?
For the harder levels, does the AI computationally do anything different (different decisions, think longer to come up with better plans, etc) or does it simply get more money?
Thanks for the awesomely fun game.
Rubicon
06-29-2011, 11:37 AM
I think it's fair to say that our AI isn't exactly a beacon for where deep blue should follow, but also everyone complains about AI in every game ever written too. It's like a rite of passage! :)
We do tinker with it, but tbh the main thrust is always to make the campaign missions better, which needs a different type of thinking to that for skirmish which was added later.
I'm not going to give out too many clues how it works as that can be used by others for cheating, but I will share one nugget. If the AI has more counters to what you've built, then some distant units won't be included in attacks on the player, which leaves them guarding for later. Initially we had them remain stationary to save fuel, but it looked wrong so we made them move about a bit. :)
MarkDF
06-29-2011, 04:04 PM
I think it's fair to say that our AI isn't exactly a beacon for where deep blue should follow, but also everyone complains about AI in every game ever written too. It's like a rite of passage! :)
You're right, it is a rite of passage! Everybody wants the AI to play like a human (one just slightly better than the player, but that makes mistakes). Thus you get the request for multi-player, which I imagine you've heard once or twice.
We do tinker with it, but tbh the main thrust is always to make the campaign missions better, which needs a different type of thinking to that for skirmish which was added later.
I'm not sure I follow you here. Why would a skirmish AI be different from a campaign AI (and possibly here I'm displaying my ignorance of both game and AI design)? Don't they both have similar goals (annihilate the opponent!!! or capture a goal) and similar inputs (resources, unit types, map, etc)?
I'm not going to give out too many clues how it works as that can be used by others for cheating, but I will share one nugget. If the AI has more counters to what you've built, then some distant units won't be included in attacks on the player, which leaves them guarding for later. Initially we had them remain stationary to save fuel, but it looked wrong so we made them move about a bit. :)
Understand, and not looking for that sort of information. But that is one of the things that looked odd last night on the last standard campaign. I had taken over the center section with the 3 oil wells (or was in the middle of doing so), and I could see several rocket launchers approaching. Then on the next turn they turned around and retreated, happily relieving the pressure on my front line, and that just seemed odd. Had they continued advancing it would have put a lot more pressure on me and made for a more interesting battle (and one I may have lost). The AI was certainly out-producing me at the time, but not using the units effectively.
I was very impressed (in a darn it! sort of way) to watch the AI build two AA when my bomber was approaching and then proceed to blow it out of the sky.
Having finished my first pass of the campaign, I'm looking forward to moving on to medium to see what differences the AI will throw at me.
Rubicon
06-29-2011, 05:05 PM
I'm not sure I follow you here. Why would a skirmish AI be different from a campaign AI (and possibly here I'm displaying my ignorance of both game and AI design)? Don't they both have similar goals (annihilate the opponent!!! or capture a goal) and similar inputs (resources, unit types, map, etc)?The campaign missions are asynchronously balanced so the main challenge is to beat the set up - you are after all invading an entrenched enemy on home turf. With that in mind the AI doesn't need to be that deep at all, just keep the pressure on. What tweaks we do make is trying to reduce visible silliness. For example some people said they saw men getting into ferries one turn and then out the next like its a bug or crapness, but really it was just using intelligence and changing its mind as the battle unfolded. A lot of the ongoing work is "fixing" things that are actually right but look wrong iyswim.
Whereas the Skirmish mode really needs a better AI. It makes a challenging game by just throwing units at you and you can see this level of AI in bigger games than ours - Red Alert 2 for example, a fun game with almost no AI at all!
There is also the thing that we don't have the time to do as good an AI as you'd find in a good RTS. Their AI is thinking the entire time, whereas we have to cram all of our thinking time into the time it takes for that tank to wipe across the screen at the start of their turn.
I would love to make something truly epic that has shifting strategic goals as well as mid term and local ones, but the reality is that it's beyond me and most programmers to do this - even given a AAA budget and hiring specialists, which you won't see in original iPhone games.
I honestly think that by the time computers are powerful enough, and programmers able enough, to do a truly deep AI that plays like Norman Schwarzkopf , we'll actually be playing against pseudo humans on a holodeck. None of this dragging finger on glass rubbish! :)
Gunthermic
06-29-2011, 05:24 PM
Very well said my friend. Now any idea on new map paks or campaigns? Lol.. Need more... More... Argh..... More....... Lol
Rubicon
06-29-2011, 05:34 PM
I think you might be happy with our future plans. Sorry about the mysteriousness... :)
phattestfatty
06-29-2011, 05:37 PM
I bet no matter what, they're gonna be good. :D
Gunthermic
06-30-2011, 01:55 AM
I think you might be happy with our future plans. Sorry about the mysteriousness... :)
Nothing like a tease!!!
P.s. Paul.. Giving information about the AI and using it is not called cheating, in the Army we call that Tactical Advantage. Using information gained from the enemy(you) and gaining an upper hand to overcome the enemy.. :D
How's that for an explanation... And for being funny to boot!!!!
Now what future plans???? Lol
Rubicon
06-30-2011, 02:41 AM
hehe, fair point! :)
Really can't say about future features yet, but we are doing lots more stuff that people seem to like. Timing is a bit slow because we're getting the Android version wrapped up first. If that's not a dirty word around here...
Gunthermic
06-30-2011, 02:53 AM
hehe, fair point! :)
Really can't say about future features yet, but we are doing lots more stuff that people seem to like. Timing is a bit slow because we're getting the Android version wrapped up first. If that's not a dirty word around here...
Not at all. I run android on my phone... Love my android phone..
Don't make us wait to long.. Make it a big map pak, I am ready to buy a few of them. Lol bigger maps like the last few in skirmish is cool
Gunthermic
07-01-2011, 01:52 PM
So no hints at what is to come Paul????
Rubicon
07-01-2011, 02:43 PM
It's more about what we're putting in the sequel actually.
Another campaign pack will be forthcoming. We're starting it soon, but they take a bit of time, especially with testing and stuff.
Dr. Mark
07-01-2011, 05:09 PM
@Rubicon I have seen your game compared to the old Turbografx game Military Madness/Nectaris, have you played it? The units on the same side interacted with each other(surrounding a enemy cut its stats in half) and the terrain added a level of depth that I was missing in your game. Im not saying you need to turn this into a Panzer General but some more depth would have me coming back for more.
Rubicon
07-01-2011, 05:11 PM
Don't remember that one, but it sounds like something we should look into, thanks.
phattestfatty
07-01-2011, 08:23 PM
gratz on the 5 stars from TA. :D
Rubicon
07-02-2011, 02:48 AM
Thanks. Was pretty pleased with it myself! :D
V2daJ
07-03-2011, 09:19 AM
Is the gameplay similar to Advance Wars?
Rubicon
07-03-2011, 09:42 AM
This is really for someone else to answer. It was inspired by AW and games like it, but it's not a clone of any of them.
C.Hannum
07-03-2011, 10:23 AM
Is the gameplay similar to Advance Wars?Similar, yes, obviously inspired by, yes, but it's very different at the same time. There's a lot more tactical taking and holding ground in AW compared to GLWG. Maps are bigger, AOE from many of the units is more critical, etc. in AW vs GLWG. The AI is much stronger in AW, unit balance tends to be better in AW. Basically, judged purely as a strategy game, AW wins out over GLWG, no question. Yet, if you liked AW, you will LOVE GLWG anyhow. It's got its own style, the graphics are wonderful, and even if it's not as strong of a strategy game as AW, it's still a great game and certainly the closest thing you're going to find to AW on iOS.
The support from the Paul and the rest of the dev team is also something worth mentioning. I bought GLWG the day it came out, literally had my fingers crossed the slowpoke wi-fi at the airport would let me finish the download before I had to board my plane. In the time since then the game has grown immensely both in offered content, but also the polish. They've retooled many game mechanics, tweaked the AI, even gone back and completely redid campaign maps that couldn't be fixed adequately in their initial state. It's not exactly Advance Wars, but it's still something special on iOS and if you're a fan of the first, you're going to like it.
MarkDF
07-03-2011, 11:11 AM
There is also the thing that we don't have the time to do as good an AI as you'd find in a good RTS. Their AI is thinking the entire time, whereas we have to cram all of our thinking time into the time it takes for that tank to wipe across the screen at the start of their turn.
Thanks for the reply. GLWG is one of my favorite iPad games and as a software developer it's interesting to know how other software genres that I don't know anything about work. Does iOs then not allow for multi-threads? That seems a bit surprising, but I've never looked into the software environment for iOs.
Rubicon
07-03-2011, 12:06 PM
It does have threading but there's only one effective core aiui (I'm not the iOS expert).
I'm trying to not get drawn into a debate about the AI though as that's not really what the gameplay is about. Beating the levels is the challenge on offer and we could've done that with pure scripting and no real AI at all tbh.
Given how limited the DS is (esp the GBA before it), I'm pretty sure that Advance Wars went that route, at least partly. When you play it a lot, and you know what to look for, it's not hard to spot.
bluewomble88
07-04-2011, 12:13 AM
I know this may sound odd but I prefer the look of AW over this. I just like the overhead viewpoint, the fairly minimal graphics - it just seemed "enough" without trying to impress. With the commanders skills as well it made for a slightly better game. Don't get me wrong, I like GLWG but I haven't played it in ages and I'm still waiting for a shameless AW clone to come along.
Rubicon
07-04-2011, 02:20 AM
I know this may sound odd but I prefer the look of AW over this.Yep, definitely. Graphics aren't everything, but they are something. :)
CO. skills, or something similar to them, is on a list for consideration in the sequel. It's a bit of a biggie to add as an update as the entire game would need rebalancing.
devensega
07-04-2011, 03:00 AM
I'm a bit meh on AW's C.O skills, they felt a bit cheap sometimes and detracted from the strategy.
I would love the follow up to GLWG to have more RPG elements instead. You could develop units/character over time and improve their stats. Similar systems are used in Tactics Ogre and even iOS's own Wesnoth game amongst others.
Gunthermic
07-04-2011, 01:55 PM
Yep, definitely. Graphics aren't everything, but they are something. :)
CO. skills, or something similar to them, is on a list for consideration in the sequel. It's a bit of a biggie to add as an update as the entire game would need rebalancing.
Where do I pay for that one now? 20.00 lol
Rubicon
07-04-2011, 03:15 PM
We're a ways off yet, sadly.
Am looking forward to it though - we've got a good base to build on and it's a pretty rare thing amongst commercial devs to still enjoy working on a game after it's shipped!
Am taking requests/suggestions though. I'm going to make a separate thread (http://forums.toucharcade.com/showthread.php?t=99597) for that - hopefully the mods won't merge it back into this one.
bluewomble88
07-04-2011, 03:18 PM
Sorry to sound like a broken record but if you could add an alternative display option (i.e. top-down 2D view a la AW) then I'd be sold.
Rubicon
07-04-2011, 03:24 PM
Not ruling anything out at this point. If you'd like to make a note on the new thread, It'll get bookmarked and referenced later. I've edited my above post with a link.
Thanks.
lokiju
07-05-2011, 11:15 AM
Not sure if it's been pointed out yet, but when i play skirmishes with extra income and starting income set to $0 for both sides, the computer is able to bring out 3 engineers and 1 recon ($125) tank by turn 2. This would be $275 spent but the AI should only have $200. This has been happening on every skirmish map I have played thus far.
I am using the latest update.
Rubicon
07-05-2011, 11:27 AM
It has been done, yes. The AI gets 50 cash each turn for a home advantage.
lokiju
07-05-2011, 11:59 AM
It has been done, yes. The AI gets 50 cash each turn for a home advantage.
What's the point of doing this in skirmish mode? It will confuse new players (like me), and all a player has to do is set their team up with more income to counteract it. Just leave it at $0, and let players give the AI more if they want to. Isn't this the reason for options in the first place? You could also always make the AI go first as well.
If you don't think it's fair for the AI, then make it smarter. ;)
PS Don't want to sound all negative so let me add that the game is a ton of fun!
phattestfatty
07-05-2011, 12:30 PM
Sorry to sound like a broken record but if you could add an alternative display option (i.e. top-down 2D view a la AW) then I'd be sold.
YOU MEAN YOU DON'T HAVE GLWG YET?!?! GET IT NOW! or do you mean the sequel?
bluewomble88
07-05-2011, 01:33 PM
YOU MEAN YOU DON'T HAVE GLWG YET?!?! GET IT NOW! or do you mean the sequel?
Yes I have it but it couldn't hold my interest beyond the 3rd mission. However, I completed all the A/Wars games for GBA - I just wish the sequel is more like Dual Strike for example.
ibelongintheforums
07-09-2011, 07:05 PM
I can't beat mission 17. Help?
Gunthermic
07-10-2011, 01:04 PM
I can't beat mission 17. Help?
Of what pak?
ibelongintheforums
07-10-2011, 01:40 PM
The one that comes with the game
Gunthermic
07-12-2011, 04:17 AM
Of what pak?
I beat it, but never come even close to getting even a bronze medal. I go for middle first and then the sides. AI always sends engineers down sides so I let them stack up there with a solider block them.. But the middle is a bear.. Maybe Paul can say something.
Rubicon
07-12-2011, 04:22 AM
I'm useless at providing level tips, unfortunately. Spent way, way too long tweaking and messing about to know the best way to win.
Our level designer has tested them all to distraction though, so there'll be some way to do it in the gold time. Experimentation is key.
Gunthermic
07-16-2011, 08:59 AM
I can't beat mission 17. Help?
I finally got gold on that one. Key.. Send soliders up the middle to block what they send at those two oil rigs. Send on right/left side at least two soliders to block what is sure to be engineers two deep. Don't attack engineers and they effectively block the enemy from moving, or of course from an enemy solider from being able to shoot at you... Very effective strategery.
Rubicon
07-16-2011, 10:07 AM
Thanks :)
Gunthermic
07-17-2011, 04:06 AM
No problem.. Tring to go through and get gold on each one.. Some are hard as he'll to get gold, but some sinking playing through all maps, became easier..
New map paks soon?? Give us an update... This blog seem to have died down...
Rubicon
07-17-2011, 05:31 AM
There will be another update in the not too distant future. We've been bogged down a bit getting the Android version going, so please bear with us.
We're also considering bundling all the voice packs together into one pack. Anyone who's bought at least one will qualify for the rest for free.
They never sold that well but recently have covered their costs so we can afford to give something back. And they're really quite funny. :)
devensega
07-17-2011, 08:58 AM
Bloody hell, that's brilliant. I only have the British and German ones (gota whip the jerries) so I will really value that. Good news on the android front too, my mates want to play this but have HTC's. They will be pleased I'm sure.
hkiphone
07-17-2011, 08:50 PM
There will be another update in the not too distant future. We've been bogged down a bit getting the Android version going, so please bear with us.
We're also considering bundling all the voice packs together into one pack. Anyone who's bought at least one will qualify for the rest for free.
They never sold that well but recently have covered their costs so we can afford to give something back. And they're really quite funny. :)
That's good to know! I'll certainly buy the voice pack for that.
I think another thing that could have spurred on more IAP of the voices is to allow playback of a sample so potential punters know what they're getting.
Hope to see a new version soon!
Rubicon
07-18-2011, 02:36 AM
The sample playback is actually in the latest version. It didn't help, lol
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