Ok response time
- Loading takes a bit longer for some reason
This is as I added 2 more audio tracks and the single one repeating was getting annoying. Unfortunatally theres not too much that can be done to reduce the loading time without removing some of the audio.
- I still don't really like the controls, people with big fingers as mine can't use it precisely .
Arrows while suitable for the earlier levels, wouldn't be suitable for later ones when going diagonal is a necessity. Would virtual analogue sticks be more suitable? We chose not to go the virtual analogue stick route as many people have stated it feels a bit "un-natural" etc but we could add it as an option if you feel it would be beneficial?
- I'd try a different color for the background while ingame (some dark green with stoneish looking walls would look great IMO)
Will play around with some different color schemes

. We do want it to be fairly casual; so am keen to keep it fairly bright but will play around with a few things.
- When failing a level, the option 'Level Select' is first, while 'Retry' would be logical.
Agreed, I'll change that asap.
- Maybe you guys could add a time mode where you have to finish before times runs out?
We'll look into it

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- Adding a level editor would make the game a lot more replayable and fun I think
Unfortunatally thats outside of our skill range really; given that if the levels were saved locally then the user would already know how to complete them (having made them), and sharing them with other users would require a server side setup etc which we dont have the experience in I'm afraid... Also any applications pulling in data from a system outside of Apple's control like this usually attract a 17+ rating which might impact on potential users etc (in case people make in-appropriate looking levels lol). Sorry!
- I wouldn't want to stop the game if I can't beat a level.7
Mmm, we kind of wanted it to be difficult to complete the game and advance, with new features being added as the user progresses to keep things intesting (eg there are animated levels, and vortexes in the game, but you need to reach them...) Skipping of levels would somewhat destroy that "rewarding feeling" when you reach the stage where a new mechanic is introduced... We could potentially add a hint system whereby the game will show you how to complete a puzzle 3 times only so there is a bit of leeway if there is the occassional level users are really stuck on but you still will only use that feature if you really have to (due to it's limited usage), if you think that would be better?