OK! Flappy : Real-Time Global Illumination

Discussion in 'Upcoming iOS Games' started by gobuk, May 28, 2014.

  1. gobuk

    gobuk Member

    May 27, 2014
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    #1 gobuk, May 28, 2014
    Last edited: May 28, 2014
    Hey guys,

    I implemented Real-Time Global Illumination(GI) for mobile devices.

    My work also contains various cool stuff like Bump Map, Specular Map, Dynamic Full Shadow, HDR, DOF, God Ray, Subsurface Scattering, SSAO, etc.

    I attached two test demo video clips, check it out !

    1. Without Global Illumination




    Can you feel the difference? the 2nd one is more real for the various light source, because my GI support 'Radiosity'.

    Tha minimum required device is iPhone4S, and if you have a iPhone5/5S,
    iPad Mini(Retina) or iPad Air, you will experience more real 3D expression.

    To test its feasibility, I'm making a 'Flappy Bird' styled game.
    But it's not just 'Flappy Bird' styled game, it's an awesome 'OK! Flappy'!

    I'm focusing on finding proper difficulty of the game.
    Next time, I will show the screenshots and demo movie of 'OK! Flappy'.

    ps. Do you have an idea of my GI engine's name? I'm hopeless at naming :)
     

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