Cops and Zombies is a mix of an RTS and a Tower Defense game. You control the cops, which behave like mobile towers, and use them to accomplish various objectives. (Saving people, defending stuff, retrieving stuff, bombing stuff, you know, the usual things people do during the zombie apocalypse) Some cool stuff: - 10 different weapon upgrades - 6 armor upgrades - 11 Tile improvements - 7 Special abilities - 4 different regular zombies and 3 boss zombies - Lots of zombies on the map at the same time - Destructible stuff. You can destroy buildings and foliage if you have a powerful enough weapon. - 10 Scenarios - A Custom Game mode - It'll be free with some in-App purchases Some cool stuff we did that devs might be interested in: - The AI is the cool thing here. The game idea came from an AI project me and Harry did a few years back. The point of it was to test flocking and basic learning. So yeah, we found hordes of zombies look so much cooler as a flock. They behave a whole lot more like you'd expect them to. We really didn't want to do a typical tower defense game where the zombies would be on some track or spawn somewhere and walk in a straight line to the goal. There are other typical things like pathfinding and some decision stuff, but the zombies are definitely the coolest part. - We're also big fans of being able to alter the world, so if you shoot too many rockets at a building you'll destroy it and anything you might have built on it. If you put down an oil slick and some fire hits it, it'll catch on fire and burn for a while. Let us know what you think. Also if you have any questions about how we do anything or how the game plays feel free to ask. Gameplay Video: Subscribe to the TouchArcade YouTube channel
@Epox Thanks, Cops and Zombies is coming along very nicely so far. @crex Yeah, I'm currently making a quick video of the AI demo that we made back in '08. The game is well under way, I'll post some screen shots later tonight or sometime tomorrow.
Well here's the demo that inspired this game. Subscribe to the TouchArcade YouTube channel The blue things are the cops line of sight. IT was tile based, so it looks a little weird some times. The way learning worked was that we kept track of where cops had died and where zombies had died. After every time the simulation was run the new data was combined with all the previous saved data. Then the cops chose places that they thought they would be safe while still killing lots of zombies. After a few runs the cops learned to corner up and stick together. When learning was off the cops pretty much just chose random locations and quickly died.
Well I promised some screen shots. So here they are. I was just testing some of the weapons and armor combinations. I was hoping to add in much of the UI today, but instead I drank and played TF2, so yeah.... I'll post some new stuff once that's done.
Oh man, it's been awhile since we've had anything on this game, but we're really close to having this game out now. Sorry for the wait, but we've had our fair share of distractions (Zombie Glider, Assemblage 2, The Sprint, and some others). But onto the good news, a video!!! Keep in mind there is still some polish and balancing left to do. The first part of the video is just some raw gameplay footage, for a look at some of the weapons/boss zombies, that starts at the 57 second mark. The following link starts with the video at 57 seconds: http://www.youtube.com/watch?v=a5GyiHxXhc8&t=0m57s
I was testing balance on the game and decided to record it. Enjoy a few clips from my play through. Subscribe to the TouchArcade YouTube channel We're hoping it'll be done in the next couple of weeks. Check out our blog and follow is and Facebook and Twitter and all that jazz to get more frequent updates. The Blog: http://brokeindieguys.com/ Facebook: http://www.facebook.com/pages/BIG-Games/177557602281335 Twitter: http://twitter.com/#!/BIG_Games
I updated the original post to have a more accurate description and added some new screenshots. The game should be done by next week, then hopefully on the market 2 weeks from now as long as nothing explodes.
Not to worry, no one will need to buy it. Because it'll be free and there will be much merriment and other such things.
Oh come on, Cops and Zombies can't possibly be the stupidest game you've ever seen... ...from this point on.