The wrong side of the app store!

Discussion in 'Public Game Developers Forum' started by Syndicated Puzzles, Feb 8, 2010.

  1. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    #1 Syndicated Puzzles, Feb 8, 2010
    Last edited: Feb 8, 2010
    I have released my first game that belongs on the other side of the App store. All my other apps are serious puzzle games. " Caveman Test" is my first attempt at the kitschy, gimmicky and hopefully the mass market side of the store.

    The inspiration for this app came from a great discussion on this dev forum regarding the A side and B side of the Store. I guess some of the frustrations expressed in this discussion were the fact that a stellar execution of a great game or app can easily be outperformed by some "stupid" simple idea that only required a few days to programme.

    We all see apps with terrible ratings in front of " our apps" on the lists and with amazement we ask " What ? How? and Why? The answer is very simple these crappie apps are usually from the A side of the store, something about them tickle enough people into buying.

    Spending 20 000 dollars or endless hours on an app is a very scary proposition right now. Flop or success are really hard to predict. Maybe the "A" side of the store is a safer bet.

    One positive thing that came out of this "A" side experiment with " Caveman Test" was the fact that we had a lot of fun with this app. More fun than all my other apps combined.
     

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  2. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    I'm interested to see how it goes. I hate the 'A' side of the store, but respect the influence it has. As someone who likes playing games, it's hard for me to come up with anything on the A side that I could actually stand working on.
     
  3. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Lazypeon,

    Most of us here on the forum are B siders. Perfectionist that take an extra month to complete an already perfect game or app. We are our own worse enemies distancing ourselves out of reach of the A side. Adding endless features and options to apps sometimes kills the simplicity the A store thrives on. If it is 3 o"clock in the morning and you just came up with the greatest add on to your app. Just think of the disappearing simplicity at the same time. The A side definitely can provide some great lessons and insights, that every developer should understand and embrace.
     
  4. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    Yeah, you make a good point. I download lots of A-side apps just to understand what people like about it. Then I get caught in the trap of wanting to 'improve' it by adding tons of features, expansions, etc... It's vicious :) I would agree that even B-side developers could learn some lessons from the other side.
     
  5. NickFalk

    NickFalk Well-Known Member

    Frankly, even the gamer in me sometimes shy away from games with too many options. I guess I'm just too lazy to bother learning them all. Personally I find the best games are the ones with one simple central mechanic that manages to tailor a rich experience around this.
     
  6. bravetarget

    bravetarget Well-Known Member

    Sep 14, 2009
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    I approve of this thread.
     
  7. potan

    potan Active Member

    Feb 27, 2009
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    Syndicated Puzzles, that Caveman face creeps me out :eek:, is that you in the morning ?

    but yeah, i would love to hear more about how this "A" side thing turns out for you. hopefully it will do well... ;)
     
  8. brof

    brof Well-Known Member

    Jan 14, 2009
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    Software Architect
    Stuttgart, Germany
    so A side are the good selling crappy games and B side are the smart and bad selling games?

    I made an A and B side game. Quozzle Quest is my B side, nice rules, art, strategy and deep gameplay and a lot of content. It is outselled by my A side game Avoid Hitting Piano (Beethoven running and jumping over Pianos with the music changing to the running speed ).

    Quozzle Quest took me more than 6 months, and Avoid Hitting Piano took me a couple of weeks

    I like them both, but I should have made 5 A side games instead of 1 B side game.

    Magnus The Small will be an A side game which I will update on a weekly basis.
     
  9. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    #9 Syndicated Puzzles, Feb 8, 2010
    Last edited: Feb 8, 2010
    potan,

    The caveman is Gord a good friend of mine. We bought a mask and it came with everything. We glued it to his face so that the only things visible were his mouth and eyes. Pretty amazing product.
    Gord is amazing I have used him as Noah, Santa Claus a survivor of Pompeii and now
    "Ufkah" the caveman.

    brof,

    The A side don't necessarily need to be crappie games, they can be great games but the execution has focused on simplicity with a great presentation. The game behind "Caveman Test" is "Sticks and Stones" it is top notch, but we stripped it down to the bare minimum and added the Caveman theme.

    The real secret to an A game is if the theme doesn't feel pasted on. This is very hard to do.
     
  10. egarayblas

    egarayblas Well-Known Member

    I agree with your idea and hope this goes well for you. :)

    Like most of you here, I've spent countless hours downloading popular games and figuring out what makes a bestseller and I've come to a conclusion that the best way is to just tap every genre possible and release a small title for each--including the "A-side". I've started development on my "A-side" game and I'm actually excited how this venture works.
     
  11. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Day one even with great exposure on the release pages... just under 20 games sold!

    Entertainment front page new releases 12 hours Page 5 now
    Simulation front page new releases 12 hours yesterday still on the front page
    Family front page new releases 12 hours yesterday still on front page

    Getting some great emails from people that love the game concept of " Sticks and Stones".

    Press releases going out today ( see what that does)

    Probably will have another contest to give away more codes on TA.

    I am a bit disappointed, my thinking was the fluff surrounding the game would sell more copies. See what tomorrow brings.
     
  12. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
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    Technical Director
    Munich, Germany
    #13 mobile1up, Feb 14, 2010
    Last edited: Feb 14, 2010
    do my eyes tell me right - but, is this a tic-tac-toe game? :)

    >> Requires iPhone OS 3.1.2 or later.
    >> http://www.cavemantest.com/

    seriously - why? i think this practice is also one of the reasons that it is hurting; if any sales. :) secondly; the support url doesn't go to a website; only a hosting site's template - full of adverts.. maybe time to check your DNS settings?
     
  13. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Mobile 1 up

    We programmed the AI for "Sticks and Stones" (Ufkah the Caveman) 6 moves in advance and it is quite deep. So definitely nothing to do with Tic Tac Toe. Place a stone push a stone each turn. Two stones of the same colour next to each other, earn a stick of the same colour. Three sticks of the same colour surrounding a square (with a fourth stick present) earns a big rock. A tie of two sticks is broken by who has the majority of small stones surrounding that square. First player to score 5 of the nine spots where big rocks can be placed wins.

    That simple! The game is very dynamic and aggressive. It really is hard to keep up with the AI if you are constantly fighting for the same territory. Pushing the Caveman's stones of the board is a great tactic.

    Most importantly Caveman Test is a lot of fun!

    PM me for a code, if you want to give it a whirl.
     
  14. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Website will be up today. We had some major work with Syndicating our puzzles this week. Not enough time in the day.
     
  15. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
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    Munich, Germany
    oh - i wasn't bashing you :) just looks like tic-tac-toe - maybe you can add what you described here into your description? :) website link goes to a godaddy hosting place now - but seriously, why supporting 3.1.2 as a minimum? there is a simple setting in xcode to even support 2.0 :)
     
  16. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
    754
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    Technical Director
    Munich, Germany
    add this to your description! :) i saw it as a tic-tac-toe from the screenshot!

    thanks - but i cannot use promo codes - not based in USA :)
     
  17. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Thanks for the catch with the 3.1.2 as a minimum we will change that as well!
    Will look after it asap. That definitely hurts sales.
     
  18. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
    754
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    Technical Director
    Munich, Germany
    i think you have to re-submit for that change to take effect as well..
     
  19. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Report today

    10 single sales from 10 different countries. Not one "Caveman Test" game sold in the US.

    Will rework the logo today seems way to dark. Hard to predict unless the graphics are actually submitted. Temporary Website is up and running. Press release should be out shortly.
     

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