Trainyard: A Puzzle Solving Game

Discussion in 'Upcoming iOS Games' started by ElectricGrandpa, Mar 20, 2010.

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  1. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Game Developer
    Brampton, Ontario
    #1 ElectricGrandpa, Mar 20, 2010
    Last edited by a moderator: Jun 8, 2010


    Features:

    + Innovative and challenging puzzle mechanic
    + Smooth difficulty curve
    + 100 puzzles plus bonus puzzles
    + Hundreds of ways to solve each puzzle
    + Easily share your unique solutions on Trainyard.ca
    + Engineered for low battery usage
    + OS 2.2.1 compatible
    + Over a year in the making

    Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.

    The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you had the chance to master the fundamentals of drawing track. As the game progresses, you'll have to use basic colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.

    Find out more at http://www.trainyard.ca

    Initial price(not going to change for a while) - $1.99

    It's coming out on Thursday! (well actually wednesday at midnight)

    I think you guys will really like it, I've been working on it for a long long time :)

    Ask me whatever questions you have here, I'll be glad to answer them!

    PS: Not looking for beta testers anymore, but the forum did some weird merging thing with my posts so I can't change the name of this one, hah
     

    Attached Files:

  2. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
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    College student, studying English/Japanese lit.
    Sent you a PM. Looks intriguing, but I can't really be certain what the gameplay involves. Looks like you lay down tracks to send trains from one station to another based on shapes and colors?
     
  3. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
    344
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    Brampton, Ontario
    Yep that's pretty close. Basically certain "outlet" stations(the ones with the plusses on top) send out trains, which you have to get to the "goal" stations(the ones with the circles on top).

    It starts off simple, but these aren't exactly ordinary trains :) Eventually you have to do things like mixing primary colours to make secondary colours(ie red+yellow=orange), and that sort of thing. There's also a piece called a "splitter" that can turn a secondary coloured train back into two primary coloured trains.

    It probably seems confusing right now, but there are a bunch of mini-tutorials in the game that'll gradually ease you into it.
     
  4. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
    928
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    16
    College student, studying English/Japanese lit.
    So... Like Aargon, only with trains instead of lasers. Sounds cool. :D
     
  5. rooteboy

    rooteboy Well-Known Member

    Jan 8, 2010
    679
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    Student/Beta Tester
    Earth......for now
  6. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Pm sent
     
  7. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
    344
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    Game Developer
    Brampton, Ontario
    Haha yep, I used to love that game :)

    One of the key differences between this and Aargon is that timing is very important here. The other key difference is that in Trainyard, you don't do anything but draw track. All the other pieces/stations are stuck to the board so you can't move them. There are no scores/timers/limits either, the only thing that matters is whether it's solved or not, but there are thousands of ways to solve most of the puzzles, so there's definitely no single "right" solution :D
     
  8. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Sounds interesting is there any video available?
     
  9. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
    344
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    Game Developer
    Brampton, Ontario
    Unfortunately not yet, I'm too busy putting the finishing touches on the game! After the beta testing is over, I'll make a better TouchArcade post(or update this one) with a trailer and some gameplay vids.
     
  10. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
    4,079
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    Ok so when is the beta testing goin to start?
     
  11. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Game Developer
    Brampton, Ontario
    I'll send out emails(hopefully by end of day Sunday) with instructions on how to give me a UDID for the people who haven't, and then I'll send out the actual beta package on Monday or Tuesday night.
     
  12. jezzze

    jezzze Well-Known Member

    Jul 1, 2009
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    canada
    hey game looks very intresting and fun, nice graphics too!
    looking forward to beta testing! ;)
    cheers!
     
  13. dannyzon

    dannyzon Well-Known Member

    Jul 1, 2009
    46
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    Canada
    PM sent!

    looks great!
    i would love to beta test this, hope to get an email!
    :)
     
  14. Kaos999

    Kaos999 Well-Known Member

    Jan 12, 2010
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    Australia
    Forgot to mention I sent a PM. Looks like it should be really fun!
     
  15. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
    344
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    0
    Game Developer
    Brampton, Ontario
    Thanks for all the PMs everyone! If you haven't sent one yet, it's not too late, I won't be deciding the final list of testers till tomorrow. Those who get in will get an email sometime tomorrow afternoon/evening.
     
  16. jezzze

    jezzze Well-Known Member

    Jul 1, 2009
    95
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    canada
    ok, hope to hear from you.
     
  17. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Yes I'm in !:)
     
  18. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
    3,436
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    to die
    where rice paddies grow...
    me too *high five*
     
  19. rooteboy

    rooteboy Well-Known Member

    Jan 8, 2010
    679
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    Student/Beta Tester
    Earth......for now
    me 3 *high six* lol
     
  20. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
    4,079
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    lmao couldn't you have gone with 10/15?
     

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