$0.99 <- FREE. Get it while you can, please leave a review in the app store if you like it Firetop Adventure Firetop Adventure takes place in a world cursed by a deadly plague caused by the minions of Old Karn, an ancient and sup… $0.99 Buy Now Watch Media DetailsFiretop Adventure takes place in a world cursed by a deadly plague caused by the minions of Old Karn, an ancient and supernatural evil. Your job is to find the three pieces of the lost Rubin Amulet, which, when reunited, can be used to gain entrance to Old Karn's tomb, where you can then do away with him.Two Modes of Play:----------The game features two modes of play, Story Mode and Score Mode. Story Mode tells the story of Firetop Adventure and allows you to unlock levels for the more frantic Score Mode side of the game. Score mode works very differently from Story Mode. Namely, you start off with only a small amount of time on the clock and you receive extra precious seconds for each lot of gold picked up. As you progress through the levels you receive additional time penalties making for an often-frantic game! Additional special pickup objects help you to boost your score and complete levels quickly!Features-----------> Classic retro platform fun suitable for all ages and levels of gamer.-> 30 Story Levels over 3 chapters-> 150 Score Mode levels-> Auto-saves progress-> Intuitive & responsive controls.-> Complete all game modes and chapters to become King of Kildarn!---------- Information Seller: Genre:Action, Arcade, Family Release:Jun 16, 2011 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal oooooomonkey Well-Known Member Jan 15, 2011 6,307 0 0 Forge World #2 oooooomonkey, Jul 7, 2011 Looks cool I'll give it a try. foxmulderino Well-Known Member Dec 30, 2009 2,916 0 36 Student Italy #3 foxmulderino, Jul 7, 2011 Last edited: Jul 7, 2011 Thanks dev! It was in my wish-list caanerud Well-Known Member Mar 28, 2011 998 0 0 #4 caanerud, Jul 7, 2011 Of course I just bought this a few days ago. Pretty good game EfratBarTal Well-Known Member Mar 5, 2011 2,351 17 38 Female CEO Tel-Aviv #5 EfratBarTal, Jul 7, 2011 looks nice judging by the screen shots! grabbing it now.. will leave a review syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #6 syntheticvoid, Jul 7, 2011 I wasn't too sure about this one when it first came out, but I'm so glad I ended up buying it... =oD Totally worth checking out while it's free! Herosoft Ltd Well-Known Member Nov 23, 2010 155 0 0 #7 Herosoft Ltd, Jul 7, 2011 Last edited: Jul 7, 2011 A game with lots of potential, but really hampered by not being thought through properly. Why is it in portrait mode? Portrait games needing two-handed control are uncomfortable and awkward - even for people with fairly small hands like me - and the controls are fiddly and unintuitive. There's no need for either problem - the game area is such that it could easily fit on a landscape screen with zero modification, and several games have already demonstrated how you should control a platformer with only left/right/jump on a touchscreen. Here's a quick mockup of a much better Firetop Adventure. Note: I haven't changed the size of any elements in any way, just moved them around and rotated them. For control, you have the arrows for left and right, and if you press both of them you jump (try either of the :Shift: games to see how well it works). If you really want a separate jump button for going straight up, there's plenty of space above the direction buttons if you move the cloud ones up a bit. As a bonus the game now suits right-handed players and lefties equally well. Obviously there's also now plenty of space available for making the score bar a bit better looking too (bigger text etc). Kodo Active Member Jan 12, 2011 34 1 0 Developer UK http://www.inogames.com #8 Kodo, Jul 7, 2011 Last edited: Jul 7, 2011 I trust you've played the game? Good comment though, and as said in the games release thread a landscape view will be used in Firetop 2, if it gets made, but the play area would fill the screen. Incidentally, the software used to create this game doesnt support multi-touch very well at the moment, so pressing both the direction buttons to jump would be out of the question, which would kind of blow a hole in your suggestion and is the main reason the controls are as they are I'll add that feedback from those that have played the game has been positive about the portrait mode. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I wasn't too sure about this one when it first came out, but I'm so glad I ended up buying it... =oD Totally worth checking out while it's free!
A game with lots of potential, but really hampered by not being thought through properly. Why is it in portrait mode? Portrait games needing two-handed control are uncomfortable and awkward - even for people with fairly small hands like me - and the controls are fiddly and unintuitive. There's no need for either problem - the game area is such that it could easily fit on a landscape screen with zero modification, and several games have already demonstrated how you should control a platformer with only left/right/jump on a touchscreen. Here's a quick mockup of a much better Firetop Adventure. Note: I haven't changed the size of any elements in any way, just moved them around and rotated them. For control, you have the arrows for left and right, and if you press both of them you jump (try either of the :Shift: games to see how well it works). If you really want a separate jump button for going straight up, there's plenty of space above the direction buttons if you move the cloud ones up a bit. As a bonus the game now suits right-handed players and lefties equally well. Obviously there's also now plenty of space available for making the score bar a bit better looking too (bigger text etc).
I trust you've played the game? Good comment though, and as said in the games release thread a landscape view will be used in Firetop 2, if it gets made, but the play area would fill the screen. Incidentally, the software used to create this game doesnt support multi-touch very well at the moment, so pressing both the direction buttons to jump would be out of the question, which would kind of blow a hole in your suggestion and is the main reason the controls are as they are I'll add that feedback from those that have played the game has been positive about the portrait mode.