Hey guys! Do you remember the times playing Battleships? Carefully positioning your fleet or trying to put all ships together in kinda suicidal mix? Do you remember the feeling, perfectly hitting bazooka shot in a game of Worms? Do you have fond memories of all the board games you have played, pushing your soldiers across the battlefield? Those were the days, eh? Well, now you dont need to just sit around and remember those great moments. You can experience all this once again in TurtleStrike! Heres a list of a few features : - iOS/Android Multiplayer Strategy; Live Turn Based (both players plan their moves at the same time and turn is then resolved simultaneously) - Skill-based competitive gameplay with regular tournaments and prizes up to US$1000 - Free to Play, but not Pay to Win; Weapon upgrades are more like sidegrades. That better weapon might not be better for your strategy at all¨ So how does it work? Both you and your opponent start with 10 turtles and first player who manages to wipe all enemy turtles wins. But before the game starts, you have to place your turtles into 3 formations. You can customize different shapes of formations as long as your turtles are touching side to side. Ok, you have your turtles in place, now what? Each formation can do one of the following actions during each turn: Move - Free move, no more squares Shoot a Missile usually a short ranged ballistic weapon. Shoot a Torpedo - a long ranged signature weapon that can be guided around islands and obstacles by painting on your touch screen. There are also special moves: Shield each group can shield itself only once per match; turtles in a chosen formation hide inside their shells, making themselves invulnerable for that turn. Use Secret Special Weapon - cooldown-based unique abilities that can completely change the outcome of the match We have a lot of nice concept art on our page: And the first screenshots of our recent alfa build: You can check out the game at www.turtlestrike.com We are trying something new on mobile devices (Competitive multiplayer! Constant balancing! Tournaments! Prizes!) and we would love to hear your feedback. So tell us what do you think so far?
Thanks! I will post developement updates here regularly. Stick around, because we have exciting news in the pipeline
Live Turn-Based Mechanics Autopsy Turn-based mechanics are becoming more and more popular: look at Frozen Synapse, Hero Academy and the glorious return of the X-COM. A part of the reason is the growth of mobile gaming. Another part is smartphones and tablets are ideal media for all the board games we love. Turn-based games are about tactical thinking. They're about planning your next move. And they're sometimes about sitting around, waiting for your sloth of an opponent to take their turn Waiting for Your Opponent Sucks Its not a problem in single player scenarios but a real big deal for multiplayer. Mobile matches have to be quick. One way to solve the problem is asynchronous multiplayer. It is a clever game mechanic that lets you leave the game when you've taken your turn. Your opponent can make their move in their own time, and a notification pops up on your device when its your turn again. A great solution but the gameplay loses something. It can drag out into chess-like matches with a complete loss of the adrenalin rush of the battle. In the end you find yourself playing numerous week-long matches at the same time. It turns the game into a series of e-mails back and forth between players. A Hybrid of Asynchronous and Real Time Weve taken a different approach: a Live Turn-Based system. We give both players time to make their move separately, then their moves are resolve at the same moment. Its an almost perfect merger of real-time and turn-based advantages you still have time to evaluate your move and be more tactical than in real time, but on the other hand, matches are quick and feel like a real battle, not a chess game.
Well - many X-com, Heroes of Might and Magic and other turn-based games fans would disagree with that
TurtleStrike Concept Art: An Interview with the Artist Do you love TurtleStrike concepts? Well, meet the mind behind all the cool art - Michal "Rax" Smerda: TurtleStrike Concept Art: An Interview with the Artist http://turtlestrike.com/news/2013-01-22
Night time in Turtleland - TurtleStrike Beta Screenshot Night time in Turtleland - TurtleStrike friends and family Beta Screenshots
TurtleStrike Screenshots: Tesla Coil in the sunset TurtleStrike Screenshots: Tesla Coil in the sunset
TurtleStrike Screenshots: Battlefleet Fully Operational TurtleStrike Screenshots: Battlefleet Fully Operational
Looks really nice! When will we find it in the App Store? Have you decided on the price tag? IAP:s? Does it have AI/Single player? //Pedroapan