Better: Graphics- 1:1 Music and sounds- Dead Space Story and atmosphere- Dead Space Animations and effects- 1:1 Controls- Dead Space Cut-scenes- Shadowgun
I disagree on controls, I think it's 1:1! Sure Dead Space's were fine out of the box (mostly) but after some tinkering I would never say ShadowGun is any worse. I can't comment on Music/sounds and Story/atmosphere as I haven't played much of Dead Space yet, but as far as the rest goes you got it spot on.
The title of the thread should be Dead Space and Shadowgun. The games are way too different to pit them one against the others, and any iOS action gamer should get both. But if you are going to compare, let me throw a few things into the mix: *Graphically there's no comparison. Dead Space is a series of sterile hallways. Shadowgun has mult-tier levels with highly detailed texture and tons of incidental animation. The color scheme of Dead Space is essentially monochromatic, while Shadowgun makes excellent use of greens, reds, and blues. The world of Dead Space looke brand new, while Shadowgun looks worn and believably decayed. *Dead Space's controls work because the game is, frankly, so slow. The use of tilt, weapon switching, and particularly reloading are pretty darn awkward. The use of the suit as a virtual controller ads to the atmosphere, but it's not ideal as far as UI is concerned. *Shadowgun's campaign is about twice as long as Dead Space's. It's also better paced, IMO. I love survival horror games, so DS has a special place in my heart. But objectively, I find Shadowgun the more impressive achievement.
Whiteplayer method is good, so.... Graphics - 1:1 Music and sounds - Dead Space Story and atmosphere- Dead Space Gameplay - Dead Space Animations and effects - 1:1 Controls - 1:1 Cut-scenes - 1:1 Polish: Dead Space (only played Shadowgun for a while, didnt finished it yet, like i did with Dead Space....)
My comments on Deadspace. Haven't played Shadowgun, so can't really compare. Graphics, Animations and effects --- Honestly, Dead Space was crisp and gorgeous, but Shadowgun offers a lot more, going by the vids so far. Dead space had very few elements. Aliens sprung up once in a while, and there were other objects which did have animation elements... but that's about it. Story and atmosphere- Dead Space --- This should certainly be true. Dead Space was phenomenal on atmosphere. Gameplay - --- Can't comment till I have played Shadowgun. Deadspace was quite good. However, DeadSpace was slow in terms of sheer action. At times it felt a lot like a DSS as far as gameplay is concerned, i.e. where you have to dispel waves of enemies when you got locked-in somewhere. I prefer action packed gameplay of the more typical FPS/TPS where you have to breach a guarded area using a combination of stealth and pureblood ammo-spewing. Controls --- Don't know about shadowgun, but Deadspace weapons handling was no fun. It required tapping all over and switching weapons and all those things was difficult. I really hope Shadowgun is better.
I like both games a lot, but Dead Space is my choice. Shadowgun's campaign is awesome to play, for a good 3-4 hours though. No replay value after that. Same with Dead Space when it was first released, even though it me took me a lot longer to beat it. So I'll just compare them by campaigns. Both games are pretty par with graphics, controls, voice work, animations, blah. The only real difference I felt from each other were the campaigns. Dead Space really does it's job: Scare the sh!t out of people with an awesome and creepy story. You get sucked into it, the story drives you to want to finish the game, and it's also filled with some twists that'll catch you by suprise. Shadowgun has a good campaign, the story's average, not all that special. but it's just the kiss ass gameplay that really make it's shine. Its fun to go berserk and insane on a bunch of enemies with number of weapons. Dead Space does better on storyline and atmosphere, where Shadowgun does better at going ape sh!t. So I have to give the edge to Dead Space.