Forgotten Treasures [UNIVERSAL]

Discussion in 'Upcoming iOS Games' started by ZeroTolerance64x, Jun 8, 2013.

  1. ZeroTolerance64x

    ZeroTolerance64x Well-Known Member

    May 28, 2013
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    Independent Software Engineer
    Germany
    Dear toucharcade community,

    a weekend project of mine has grown up to a bigger IOS Game Project, because much people have enjoyed the Prototype :).

    Forgotten Treasures will be a retro style game like the original Donkey Kong but with Innovative Features which make it more fun and challenging!

    Check out the Prototype here: http://www.newgrounds.com/portal/view/614330

    Screenshots and gameplay videos will come soon.

    If you like it share it with your Friends and follow it on Facebook and don't miss the release!

    https://www.facebook.com/gameFT
     
  2. ZeroTolerance64x

    ZeroTolerance64x Well-Known Member

    May 28, 2013
    150
    0
    0
    Independent Software Engineer
    Germany
    #2 ZeroTolerance64x, Jul 3, 2013
    Last edited: Jul 20, 2013
    Started developing first Maps!

    Dear Toucharcade community,

    i have started working on the first maps of Forgotten Treasures now, check the first pictures on facebook or my devlog!

    Facebook Fanpage
    DevLog

    Like & Share it on Facebook!
     
  3. ZeroTolerance64x

    ZeroTolerance64x Well-Known Member

    May 28, 2013
    150
    0
    0
    Independent Software Engineer
    Germany
    Development Screenshots

    Here are some early development Screenshots...

    These are prototypes and no final Maps or Menu Graphics, i have also planned much Dynamic Decorations for Maps...

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  4. ZeroTolerance64x

    ZeroTolerance64x Well-Known Member

    May 28, 2013
    150
    0
    0
    Independent Software Engineer
    Germany
    Forgotten Treasures will be a mixture of Jump & Run Like Super Mario, a bit timing like the original Donkey Kong and some kind of Logic and Puzzle in game design. So it will be a really nice Game for all Super Mario lovers, with enough challenging, different kinds of content for each world, different kind of logics, puzzles, mechanisms, monster and so on you will never be bored...

    Visit my Devlog and subscribe by Email to not miss the Release & Updates!!!
     
  5. coderkid

    coderkid Well-Known Member

    Nov 5, 2010
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    How early are these shots?
     
  6. ZeroTolerance64x

    ZeroTolerance64x Well-Known Member

    May 28, 2013
    150
    0
    0
    Independent Software Engineer
    Germany
    Don't know what you mean yet, the time i have take them or from the development state?

    - Time of take is some weeks
    - Time of Dev. stage is very early ( hadn't have that much success with my last game, because no one knows about it so i have started a blog where i post my develoment log )

    Current State:
    - Working on Enemy & Animation System 20% done
    - Drawing a new Map every day 10% done ( also developing a map generator, will get maybe an update with infinity levels | Hard to program because i have that much logic in Levels, don't know if i will get a nice solution for the generator )
    - Menus still early Prototype // Still Testing how it would be best
    - Music 0% done searching Artist at the moment
    - Graphics 90% done

    Map Features will be:
    - Parallax Background (3-5 Layers) - DONE
    - 3 Different skill types of Levels ( Skill, Timing, Logic )
    - Multiple Enemy Types ( with different logic & Artwork for each World )
    - Animated Decorations ( like flowers, birds, Waterfalls, ... )
    - Collectables ( There will be Items you can collect & also keys you have to collect to open the Gate )
    - And much more

    Maybe also a Story ( don't know currently what will be the best way to present it most mobile platform gamers want to play as soon as possible )

    PS: The most shots you can see are taken in the Level Editor
     

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