How a turnbased RPG could make bank on the iphone

Discussion in 'General Game Discussion and Questions' started by cubytes, Sep 17, 2009.

  1. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    How a turn based RPG could make bank on the iphone

    I believe for a turn based RPG to make bank on the iphone/itouch platform it would have to fall in one of the following categories:

    A Port-
    The port category is a no brainer its a niche market on this platform but there is money to be made, lots of it in fact. The port itself would have to be well designed with controls, menus and gameplay mechanics built from the ground up for a touch screen driven device from a well known company.

    Extension of a well established franchise -
    This is also a no brainer, if Square-Enix had any love for this platform you would see lots of fully realized extensions of their most popular franchises not a port, not a remake or mash-up but a fully realized new installment to the franchise, which would have insanely high production value and most likely focus more on art style and beauty possibly even bringing back the old school pre-rendered back grounds rather then try and squeeze out 3D "sorta realistic" graphics on a mobile platform.

    Original Formula and Concept-

    This last category is a gamble a huge risk but as the saying goes "the bigger the risk, the greater the reward" in this aspect you really do have to go big or go bankrupt. It would really take an epic original IP, ongoing franchise to back it up and a new innovative formula that focuses on pushing the boundaries of what the next generation turn based RPGs could be like on the mobile platform.

    One of the formulas I proposed was a sort of multi player social media driven MMORPG turn based combat game play experience packaged with mini games and tons of re-playability value as an extension of a well established franchise "Naruto", however I see no reason why it can not be used for an original IP.

    The basic idea is that all of the turn based combat is played out online via a generic or story driven matchmaking experience, clan/group vs clan/group tournaments driving a sort of user generated story or a story that evolves depending on user activity and various other modes like generic challenges to friends no matter what clan they belong to and local bluetooth. The single player part of the game is an ongoing collection of mini games that you can purchase via in app transactions to play games that are not only fun but as a way to level up your character when you don't have a wifi connection or dont have much time to get into a grueling PvP RPG battle.

    This would all rest on top of a very deep and complex chracter creation and customization system where your character levels up similar to online FPS ranks since you play the turn based RPG part of the game completely online thats how you gain exp points and get loot to purchase items, equipment ect

    *the online turn based battle system is a pretty complex and deep system i designed if you interested i would highly suggest looking at the iNaruto Game idea thread for more information

    The Second Formula stays true to the old school design for the most part a little more interactive-ness in the turn based concept to get critical hits and defensive bonuses but other then that this formula just pushes the boundaries of how the franchise is distributed and executed by extending the life cycle and last but not least publishing massive amounts of DLC which will be released like bite sized episodes of the game in a fully realized RPG franchise sure its still flexible enough to release "random RPG 2" after "random RPG 1" but it will not be the sort of prequel/sequel movie formula we are used to, i think it should be more like how the naruto series went from Naruto to Naruto Shippuden.

    The third formula takes a play out of the Final Fantasy formula where each new game or bite sized DLC episode in this case, has a new cast and a new story to tell and take all of that and connect them together by having them all be told and narrated as if they are memoirs from an old person in the future who is a mystery for the most part of how exactly he/she fits into the whole narrative but this is the guy/girl who is telling stories that you play in the episodes, stories of his/her past that shaped the world in which he/she lives in way on in the future, such a formula would be flexible enough to do what Final Fantasy can't do...have cameos of previous characters that makes sense in the narrative without it feeling like a mash up of totally random stuff just because we feel like it and just because it will sell like crazy Kingdom Hearts style :) no these cameos would actually make sense in the formula i described above

    what do you think?
     
  2. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    as far as gameplay this a list of what i would like to see

    as far as game play and RPG elements and what the design is like I personally would like to see some of the following features or influences in the game:

    -- I like how in Dragon Quest 8 you dont ever get a game over screen when your party gets wiped out instead you respawn in the location where you last save with all of your xp, progress, items equip ect you just lose half of your gold instead

    -- I also LOVE skits like in Tales Games and the thumbnail animations I like how they add value to the story telling experience and I particularly like how they are implemented in Tales of Vesperia

    -- I like how in dragon quest 8 you can alway key up your party and talk to them to figure out what to do next they are usually very vague but its nice to chat with your party when ever you want sometimes

    -- I also like how in Rouge Galaxy when you load a game you are given like a mission briefing on how far you have come wraps up and summarized the story so far and gives you the heads up on what your immediate quest is while the game is loading

    -- Love cooking like in the Tales Games I like how you can collect/buy food that can be used to cook meals that regain hp and mp as well as give you a boost in stats in addition to the generic items that can be used

    - Loved how you could camp anywhere on the open map for free in Tales of Destiny 2 but it only replenishes hp not mp

    -Love how you could key up a map in Tales of Destiny 2 and dig deep into what each store you have already been to is selling and for how much just wish you could order stuff and have it delivered to you if you have a good enough relationship with the owner

    -- alchemy love alchemy actually its a love hate relationship because i always sell the uber-important items that can be used for synthesis of ultimate weapons later on in the game but its still an awesome feature to have

    -- keep the party limited to the 4 well developed characters type based that are deeply involved in the narrative because i dont want to have to decide which characters to have in my party which for me is always a more difficult choice then it should be cuz i can never make up my mind

    - have skill charts similar to how the revelation charts work in rouge galaxy for character customization or licenses points in FF12

    -- loved monster arena in dragon quest 8 much better mini game and concept for summons then magic based final fantasy summons and i didnt really like chocobo breeding way tooo time consuming, i really didnt get into the card mini games either so far the one i got into was the monster arena in dragon quest 8

    -- speaking of chocobo breeding i loved how on FF7 there where weapons that are insanely hard to beat in fact almost impossible unless u cheat or breed chocobos

    -- so in this game the loot/items found, bought or dropped can be food ingredients, generic classic items (potions, ethers and elixirs holy bottles dartk bottles eye drops ect), equipment -- armor which each and every piece of armor changes characters appearance, shield shown in battle, and accessories shown in battle as well, weapons of all kinds, treasure just to collect and trade in for useful items or generic treasure just to sell, and of course alchemy specific items

    --monster enemies should drop items only no money no gold just doesn't make sense only humanoid enemies drop gold & items

    - loved how tales of vesperia and FF8 (in a round about way) explained or tried to explain why there is always an endless horde of monsters just waiting to attack you right outside of town a clear and logical explanation of why this is the case would be much appreciated

    -- love how you can run around as any character you want and sometimes you actually have to change party leader to get more information from NPCs or progress in the story

    -- love the mini map in rouge galaxy where it has a nice obvious star of where exactly you have to go in order to progress the story i cant tell you how many times i accidentally continued the story when i wasn't ready or i wasn't prepared and didn't know it was coming

    -- love how there is treasure chests that have to be unlocked by obtaining special keys and treasure rooms scattered in towns and dungeons its an awesome way to get gamers to revisit old towns and dungeons when they obtain the keys and its fun to go treasure hunting when revising old towns that you never would have returned to if there wasn't any treasure rooms that could only be unlocked later on in the game

    -- I absolutely love how you can call a sabrecat and a flying monster in dragon quest 8 anytime you want or just teleport there with magic much better then catching, buying or renting cars in FF8 or chocobos in the other games


    -- love how in dragon quest 8 where you can find lost items and return them to their owners or synthesize items for merchants or NPCs for extra cash or trade them for better items, and i also like how you can collect mini medals to trade in for items this makes the gamer search in every room but i would love to add mini games for lock picking and maybe some karma or realistic consequences and benefits of theft making the player be sneaky

    -- love how the towns and NPCs react to day and night and how the mini game like finding rare monsters and story elements can only be done in one of the other

    -- im not a particular fan of the silent hero philosophy but i like having options and being able to choose what i get to say positive or negative every now and then

    -- difficulty settings would be nice would like to tweak the difficulty settings on top of a good steady pace and slow increase in difficulty as you level up I kinda liked how in FF8 the monsters would kinda level up with you but emphasis on kinda..

    -- and play thru the game with previous experience and equipment, items to unlock new stuff and different endings and secret treasures kinda like how Resident Evil does it but applied to an RPG

    -i also wish how if you sell/buy from a specific merchant or shop that after a while the more loyal customer you are the better prices you will get

    Thats all I can think of at the moment.....

    what are some of your preferences or likes and dislikes from some of the RPGs you have played so far in your life?, would love to hear them :)

    thx

    D
     
  3. PeterM11

    PeterM11 Well-Known Member

    Sep 7, 2008
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    Holy long post Batman!!!
    In all seriousness, there is always room for more RPGs on the App Store at the moment. Maybe someone will read this and decide to take the idea into consideration.
     
  4. Gryphon23

    Gryphon23 Well-Known Member

    Jul 26, 2009
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    McDonalds! French Fries anyone?
    At that place... with those... people...
    A turn based rpg would be great! I remember the days of "Mario and Luigi" on the Game boy :rolleyes:
     
  5. jase23

    jase23 Well-Known Member

    Jul 30, 2009
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    Isn't Wolfenstein RPG a turn-based RPG? That game was on sale for $2.99 a few weeks back. I have it, but I have not been able to play it much yet.
     
  6. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    About as long as my post in the lounge from a couple of months back detailing what Apple should do with AppleTV.

    I guess when you're passionate about an idea you tend to go into rich detail. And tc is obviously passionate about the idea.

    But...there are turn based RPGs on the iPhone/touch already. The aforementioned Wolfenstein RPG. There's also a port of Vay, a somewhat classic Sega CD RPG. There's also The Quest, the two Arvale games, etc., etc.

    I like the ideas you've come up with though. That said, I do tend to think that such "in depth" RPGs and games as a whole are pretty niche on this sort of platform. More "pick up and play" sorts of game sell the most, but, if the idea and execution of the game comes off well, then I think you can find a lucrative niche audience for such a game.
     
  7. Aurora

    Aurora Well-Known Member

    Any clone of Fire Emblem or a CRPG would be perfect. I think gameloft is most suited for this as they seem to be the best at adding voice to dialogue, has the least broken grammar (yet to see any game with exceptionally well dialogue though) and can afford expert animators.
     
  8. MikeV

    MikeV Well-Known Member

    Sep 15, 2009
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    sub-contracting
    VT
    Vay was a port that came out when the app store fist came out, its pretty good and turn based.
     
  9. MrDark

    MrDark Well-Known Member

    May 3, 2009
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  10. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    @pete
    hahaha yea i hit the max can you believe that? had to break it into 2 posts ;)


    RPGs on this platform could definitely be classified as a niche market that contradicts the very nature of the platform the whole "pick up and play" aspect of casual games are owning the app store right now where as RPGs are traditionally immersive deep story driven experiences, but everywhere i look theres always a comment from someone emphasizing how legit such a epic RPG would be on the iphone and how much they desire such a product and when i say RPG i really mean products like the Final Fantasy franchise or something like xenogears, or the dragon quest series for example

    so i wouldn't underestimate the profit and potential for a fully realized RPG on this platform by any means and im willing to bet and go on record saying that the first developer that gets it right will completely shock the bean counters and analysts since the product itself will be successful beyond anyones highest expectation, if that happened it really wouldn't surprise me that much :)
     
  11. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    Well, what I was stating is that there are pretty "epic" RPGs on the platform already but those are still niche products. The Quest is pretty "epic" in scope, for instance. Mind you, the graphics aren't "high production value" as something like DOOM Resurrection or Dexter: The Game, but it's a HUGE gameworld.

    Even a Final Fantasy RPG I could see not doing as well numbers wise as it would on other platforms. Not to state it wouldn't be a highly lucrative segment of the market. Sure it would, and that would make it worth investing in for developers. But with an audience that is almost decidedly geared toward pick up and play offerings, and very much a western audience (so JRPGs I don't see doing well over WRPGs, tbqh) I wouldn't expect a major chart topping blockbuster.

    That said, priced appropriately for the very sizable niche audience, who would be willing to pay the higher price for such an offering...it could make a good deal of profit for the developer. As an added bonus, it could probably help open up this platform a great deal to the JP audience (iPhone/touch ain't exactly king of the hill in that region).
     
  12. TheBunny

    TheBunny Well-Known Member

    Nov 8, 2008
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    MMO Mac Lead ZeniMax Online
    Baltimore
    We are currently working on some turned based RPGs
    in the style of the old FF etc

    using this engine BANG 2D game engine which has been designed for just this purpose.

    Screen shot of engine

    [​IMG]

    as you can see from Mouse House which was the Test game for the engine.

    The engine runs on iPhone, Wii, Mac, Win, Linux.

    Now if only I could fine an investor for these kinds of games :(

    Any how we are thinking of doing shorter cheap RPGs for iPhone and Wiiware vs long 40 hour games.

    5$ for a 40 game etc just does not cover actually development costs.

    Im in the processing of adding basic 3D tile support also.
    Think the 3D buildings in the last Pokemon game on DS.
    Should be a neat effect.
     
  13. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    Y'know...I actually like Mouse House a great deal. Quality game. Very much under appreciated, IMHO.

    BTW, when I played the game I thought that it would work for a 2D turn based RPG, so it's good to see you thought of that as well.

    It could also work really well for action/adventure games (Legend of Zelda) as well. And the logical extension of turn based RPG and action/adventure games would be action/RPGs (Zenonia, etc.).

    Very flexible engine.

    You ever think about doing something along the lines of what the Gamesalad guys have done? That is, wrap the game engine around a easy to understand GUI and license it out to prospective game designers for a fee.
     
  14. Chrono

    Chrono Member

    Mar 9, 2009
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    #14 Chrono, Sep 18, 2009
    Last edited: Sep 18, 2009
    Gameloft needs a standard jRPG clone for your portfolio. BTW, Namco can produce a really good jRPG for the iPhone, especially now that announced Ace Combat.
     
  15. steezybreezy

    steezybreezy Well-Known Member

    Sep 15, 2009
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    I want to get a pokemon clone i fuhkin love that game
     
  16. TheBunny

    TheBunny Well-Known Member

    Nov 8, 2008
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    MMO Mac Lead ZeniMax Online
    Baltimore
    Thanks.
    Im better it sells much better on Wiiware where there is like 600 vs 20K games to compete against.

    Yes it would for all of those.. was made for any SNES style game.
    It took me an hour to mock up a simple version of a NES style Zelda game.

    I also have a scrolling space shooter mock up working.

    I would love to.
    I have not had the time or money to make a finished end user tool.

    I have been working on a developer package that can be scripted tho.
    Might release that down the road.

    On the back burner and lacking funding for now is a full 3D game IDE
    I would very much like to finish up some day.

    For now we have and engine that makes SNES games
    Zelda would be easy
    so would Pokemon or old style Final Fantasy games.
    We are looking at doing or cloning most of those long term.

    Well that was the whole idea behind making the engine.

    In the mean time i have spent the last 6 months porting the engine to Wii
    now Im getting back into actually making games.

    Mouse House 2 is out as of last night... we have another puzzle game on the way.. Im working on the space shooters and generic code to handle most RPGs from FF to Zelda easily... they all share a lot of aspects...
     

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