Anyone else thinking of porting to Mac now?

Discussion in 'Public Game Developers Forum' started by Golden Hammer, Oct 21, 2010.

  1. Golden Hammer

    Golden Hammer Well-Known Member

    Dec 1, 2009
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    Indie Game Developer
    Boston
    http://www.engadget.com/2010/10/20/app-store-for-os-x-unveiled/

    Time to dust of the mac version of my engine I suppose. Different/unknown market, different input mechanics, more power available. Still seems easier than the Android port, and way easier than a windows phone port.

    Are you going to make some mac games now, or just continue on in handheld land? I figure I don't need to make a lot of money off porting to justify the couple weeks of effort.
     
  2. robotmechanic

    robotmechanic Active Member

    Oct 1, 2010
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    Character Rigger
    Tokyo, Japan
    Personally, it seems promising, but for me, it comes down to whether it is cost effective versus taking the time to put it on a different platform that might be more lucrative.

    It sure would be nice to have less limitations on the game because of hardware limitations though. ;)
     
  3. minyx

    minyx Well-Known Member

    Oct 15, 2010
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    I'm glad cocos 2d has a mac version now :)

    But before porting my iPhone games to the Mac I first have to get my Mac apps into the store. ;)
     
  4. Golden Hammer

    Golden Hammer Well-Known Member

    Dec 1, 2009
    107
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    Indie Game Developer
    Boston
    Sorry to necro this thread a little bit, but I'm back with my experiences on the port. I spent a very long week porting Big Mountain Snowboarding to OSX, got it about 90% of the way there, and put it aside until Apple releases some more news on details.

    I posted a guide for the bulk of the work required. Cocoa is close enough to Cocoa Touch and ES1 is close enough to a direct subset of OpenGL that it's a pretty easy port to do.

    Porting from iPhone to OSX

    Also this vid from Illusion Labs is worth checking out. TouchGrind using the multitouch capabilities on a Mac: http://www.youtube.com/watch?v=FsfROlawZoQ
     
  5. Moonjump

    Moonjump Well-Known Member

    May 17, 2010
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    Game designer
    Lincoln, UK
    I am considering porting my games for the Mac App Store, but worry about the potential for piracy. Users don't have to jailbreak a device to do it.

    There is a game I am returning to after completing my current project. I was planning on making it free, with adverts making the money. I don't know if it is possible on the Mac. Are there equivalents to iAd, Admob, Mobclix, etc. for imbedded ads?
     
  6. Golden Hammer

    Golden Hammer Well-Known Member

    Dec 1, 2009
    107
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    Indie Game Developer
    Boston
    Apple has some sort of copy protection scheme set up that's behind the $99 wall. You check the app store receipt in the .app against the accounts registered for the computer. I guess we'll find out how well it works.

    It doesn't look like admob has a mac version yet. I'd like to know how to include ads also.
     

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