Axe and Fate 2 Axe and Fate 2 is a real turn-based RPG game with classic game mechanics, a fair and well-balanced scoring system, and s… $2.99 Buy Now Watch Media DetailsAxe and Fate 2 is a real turn-based RPG game with classic game mechanics, a fair and well-balanced scoring system, and smart enemy AI. You’re free to move your characters over gridless areas. It is a first person turn-based Dungeon Crawler with unique controls letting you immerse into the world of 3D gaming via your mobile device. The game’s realistic 3D HD graphics lets your smartphone or tablet PC bring you to the universe of fantasy. The game was created by true game experts, who have been developing board games for over 15 years. The game offers you vast dungeons, exciting temples with numerous chests, mysteries, secrets, quests, and interesting campaigns united by one storyline. You’ll face sudden attacks of necromancers, skeletons, ghosts, bats, and other servants of darkness patiently awaiting your first step into the dungeon, their kingdom. New players will be able to learn the basics of the game in the tutorial. Later your experience, strategy, tactics, and wisdom will help you achieve your goals. You’ll have wizardry, archery, melee, dexterity, and many other skills at your disposal, but if you face difficulties, we’ll gladly answer your questions and help you proceed! To play this game, you’ll need at least iPhone 5s- or iPad Air-class device. The latest version of the game has:Optimised controls and interface;New realistic HD graphics; Improved AI performance; Thoroughly developed game mechanics. Information Seller: Genre:Adventure, Role Playing Release:Aug 04, 2016 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Repulsa Well-Known Member Jul 3, 2015 1,582 79 48 #2 Repulsa, Aug 5, 2016 Looks great! triptych Well-Known Member Jul 29, 2012 203 0 0 #3 triptych, Aug 5, 2016 Any imps yet? gemineye62 Well-Known Member Feb 16, 2010 641 0 0 #4 gemineye62, Aug 6, 2016 Last edited: Aug 6, 2016 I played the first Axe and Fate. It was a long time ago. I planned to compare this new game to the first one, but could not find it listed on the App Store any longer. I do remember that the characters moved very slow and that the game did not gel with me. I remember going back a few times to give it another go , only to lose interest in it pretty quick. I decided to buy Axe and Fate 2 to support the developers. I felt the first game had good potential. I wanted to see if this one was better than first game. The answer is yes. The movement is faster. Holding your finger on the left side on the screen will move your character. If you slide your finger higher , the character moves faster. Combat is turn based. You can attack and then retreat as long as you have enough PT. Let's just say you have 7 PT at the start of your turn. You can move a certain distance with the 7 PT. If your weapon uses 2pt per attack, you can attack three times or choose to hit once and retreat as far as the remaining 5 Pt will allow you to. I found the hit and run tactic worked well against a large group of skeletons. I would hit one skeleton and then move back. When the skeletons moved towards me, they usually could not attack as they had used up too much of their PT to act any further. Some enemies attack with arrows or fire, so I would usually hide near a door and have them come to me. Archers cannot attack if they are too close to their target. As they usually fired off an arrow and then retreated, I found it best to engage them with a weapon like a spear which had a longer reach. Spears, swords, axes, and hammers will have different ranges, strengths and PT usages. Half the fun is deciding what weapon will work best to complement your style of fighting or the enemies. There are lots of weapons, armour and potions to find in chests. You can even search bodies as well. You only have an inventory of 54 slots, so you will need to keep that in mind. Currently I am playing a Knight. Knights can use the above mentioned weapons, but cannot use magic or bows. The graphics in the game is quite nice. The dungeons have light and shadowed areas. Bridges span areas and if you fall , the level is designed to lead you back up to the top level once again. The character designs are hit and miss though. The flying skull enemies look good , but the skeletons with shields look rather flat. They should really have some texture on them to break up the blue bone colour. They could also have a nice design on the shield. Currently the shield is blank. The sound effects need some work as well. The hero walking sounds is okay, but the skeletons need a better bone clacking sound when they walk. Certain other sound when hitting buttons could have been done better I feel. These are not game breaking things , but they would certainly add to the atmosphere of the game play. All in all, I am enjoying this way more than I thought I would. Once I get another character in my party, the game should become even more fun and interesting. The other big bonus is that you can save anywhere. If you die, just reload and try another tactic. Thanks syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #5 syntheticvoid, Aug 6, 2016 Woah! Thank you for the incredibly detailed info/impressions. =oD Repulsa Well-Known Member Jul 3, 2015 1,582 79 48 #6 Repulsa, Aug 7, 2016 Yes thanks for your detailed review! I will probably end up getting this cause this type of game is my weak spot Amenbrother Well-Known Member Jun 24, 2011 6,659 7 38 #7 Amenbrother, Aug 7, 2016 So how many classes are there just 3? squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,532 1,060 113 Male Chief Strategy Officer Salem, Massachusetts, USA #8 squarezero, Aug 7, 2016 So far, yes. I played Axe and Fate when it came out a few years ago; it was an interesting take on turn-based WRPGs that was hampered by very clunky execution. The sequel (and mind you, I've played only through the first two tutorials) takes out about 85% of the clunkyness while improving the graphics and interface. It's not for everyone, but folks who dig first person dungeon crawlers may want to check it out. Unlike games like LoG, A&F is not grid based, so it feels more like Elder Scrolls but with clever turn-based mechanics. This is clearly a labor of love. Though not perfect by any means, it's definitely enjoyable, and I'm happy to support the dev. Gambler Well-Known Member Mar 10, 2014 546 110 43 Gazorpazorp #9 Gambler, Aug 7, 2016 Also thanks to Gemineye for this amazingly detailed impressions. Certaintly helped my buying decision a lot. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #10 Nullzone, Aug 8, 2016 Looks interesting. Question for you folks who played it already: does it have an automap? I don't see one on the HUD in the screenshots. Jorlen Well-Known Member Jan 7, 2009 1,094 2 38 IT Canada #11 Jorlen, Aug 8, 2016 This is a good question. For those who've played it - is there some sort of mapping system and if so please describe it. Conan Well-Known Member Jun 13, 2009 71 0 0 #12 Conan, Aug 8, 2016 As far as I'm now I didn't see yet any map. Anyway I'm enjoying the game a lot Conan Well-Known Member Jun 13, 2009 71 0 0 #13 Conan, Aug 8, 2016 Talked too fast, game is crashing very often :/ stubbieoz Well-Known Member Jun 23, 2015 1,878 355 83 Male Grey haired gamer NSW Australia #14 stubbieoz, Aug 10, 2016 This has caught my eye, though no automap would probably mean no sale to me. And I see us Aussies are getting ripped off with the sale price again. $2.99US vs $4.49AUD. Our dollar is currently worth about $0.77US. So that should equal $3.91AUD # squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,532 1,060 113 Male Chief Strategy Officer Salem, Massachusetts, USA #15 squarezero, Aug 10, 2016 No automap, but so far the dungeons have been pretty linear, so it's not a big issue. That may very well change, though. Valentia Well-Known Member Patreon Gold Jan 20, 2009 618 1 18 Female Retired! California #16 Valentia, Aug 11, 2016 gemineye, thanks for the wonderfully detailed impressions! Downloading now. JakConstantine Active Member Aug 14, 2014 36 0 6 Male #17 JakConstantine, Aug 12, 2016 Last edited: Aug 12, 2016 Never played the first one and I wish it was on the App Store. Also IOS 9 requires to play this, so I hope they lower that. drh1961 Well-Known Member Feb 28, 2013 247 1 0 #18 drh1961, Sep 22, 2016 Skip tutorial missions? Hello I played the original game a while back. So far I like #2 quite a bit better. I cannot find a way to bypass the tutorial missions. I did 1-7 and just want to get to the game. Is there a way to skip the rest? drh1961 Well-Known Member Feb 28, 2013 247 1 0 #19 drh1961, Dec 14, 2016 Big in 10th mission? Is anyone still playing this? I think I found a bug. On the tenth Knight mission you are supposed to kill and find the necromancer. I finally found him and every time I fight him once the killing blow is struck the game crashes out to the main screen on my iPad. This is consistent, I have fought this last battle at least 10 times and each time it crashes. It does not matter which of the two characters registers the killing blow. Location of death does not seem to matter either. About the only thing I have not tried is keeping him in his starting room. Anyone else have this issue? (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I played the first Axe and Fate. It was a long time ago. I planned to compare this new game to the first one, but could not find it listed on the App Store any longer. I do remember that the characters moved very slow and that the game did not gel with me. I remember going back a few times to give it another go , only to lose interest in it pretty quick. I decided to buy Axe and Fate 2 to support the developers. I felt the first game had good potential. I wanted to see if this one was better than first game. The answer is yes. The movement is faster. Holding your finger on the left side on the screen will move your character. If you slide your finger higher , the character moves faster. Combat is turn based. You can attack and then retreat as long as you have enough PT. Let's just say you have 7 PT at the start of your turn. You can move a certain distance with the 7 PT. If your weapon uses 2pt per attack, you can attack three times or choose to hit once and retreat as far as the remaining 5 Pt will allow you to. I found the hit and run tactic worked well against a large group of skeletons. I would hit one skeleton and then move back. When the skeletons moved towards me, they usually could not attack as they had used up too much of their PT to act any further. Some enemies attack with arrows or fire, so I would usually hide near a door and have them come to me. Archers cannot attack if they are too close to their target. As they usually fired off an arrow and then retreated, I found it best to engage them with a weapon like a spear which had a longer reach. Spears, swords, axes, and hammers will have different ranges, strengths and PT usages. Half the fun is deciding what weapon will work best to complement your style of fighting or the enemies. There are lots of weapons, armour and potions to find in chests. You can even search bodies as well. You only have an inventory of 54 slots, so you will need to keep that in mind. Currently I am playing a Knight. Knights can use the above mentioned weapons, but cannot use magic or bows. The graphics in the game is quite nice. The dungeons have light and shadowed areas. Bridges span areas and if you fall , the level is designed to lead you back up to the top level once again. The character designs are hit and miss though. The flying skull enemies look good , but the skeletons with shields look rather flat. They should really have some texture on them to break up the blue bone colour. They could also have a nice design on the shield. Currently the shield is blank. The sound effects need some work as well. The hero walking sounds is okay, but the skeletons need a better bone clacking sound when they walk. Certain other sound when hitting buttons could have been done better I feel. These are not game breaking things , but they would certainly add to the atmosphere of the game play. All in all, I am enjoying this way more than I thought I would. Once I get another character in my party, the game should become even more fun and interesting. The other big bonus is that you can save anywhere. If you die, just reload and try another tactic. Thanks
Yes thanks for your detailed review! I will probably end up getting this cause this type of game is my weak spot
So far, yes. I played Axe and Fate when it came out a few years ago; it was an interesting take on turn-based WRPGs that was hampered by very clunky execution. The sequel (and mind you, I've played only through the first two tutorials) takes out about 85% of the clunkyness while improving the graphics and interface. It's not for everyone, but folks who dig first person dungeon crawlers may want to check it out. Unlike games like LoG, A&F is not grid based, so it feels more like Elder Scrolls but with clever turn-based mechanics. This is clearly a labor of love. Though not perfect by any means, it's definitely enjoyable, and I'm happy to support the dev.
Also thanks to Gemineye for this amazingly detailed impressions. Certaintly helped my buying decision a lot.
Looks interesting. Question for you folks who played it already: does it have an automap? I don't see one on the HUD in the screenshots.
This is a good question. For those who've played it - is there some sort of mapping system and if so please describe it.
This has caught my eye, though no automap would probably mean no sale to me. And I see us Aussies are getting ripped off with the sale price again. $2.99US vs $4.49AUD. Our dollar is currently worth about $0.77US. So that should equal $3.91AUD #
No automap, but so far the dungeons have been pretty linear, so it's not a big issue. That may very well change, though.
Never played the first one and I wish it was on the App Store. Also IOS 9 requires to play this, so I hope they lower that.
Skip tutorial missions? Hello I played the original game a while back. So far I like #2 quite a bit better. I cannot find a way to bypass the tutorial missions. I did 1-7 and just want to get to the game. Is there a way to skip the rest?
Big in 10th mission? Is anyone still playing this? I think I found a bug. On the tenth Knight mission you are supposed to kill and find the necromancer. I finally found him and every time I fight him once the killing blow is struck the game crashes out to the main screen on my iPad. This is consistent, I have fought this last battle at least 10 times and each time it crashes. It does not matter which of the two characters registers the killing blow. Location of death does not seem to matter either. About the only thing I have not tried is keeping him in his starting room. Anyone else have this issue?