Kickstarter campaign page: http://www.kickstarter.com/projects/heyworks/pocket-troops Direct link to campaign video: [video]https://d2pq0u4uni88oo.cloudfront.net/projects/799111/video-331606-h264_high.mp4[/video] Pocket Troops is a mobile game full of Fun and Epic Battles. And it all happens in really short sessions. What's inside the game? - We have 6 classes of tough hotheaded troopers. Each one has its own special skills, tactical advantages, weak and strong points. - In your HQ you can train their strength, special skills, equip weapons and ammo. - Troopers are controlled by their own AI while in battle. You task is to keep fingers crossed and watch entertaining videos of encounters. Become a director or a coach by selecting the best camera view and taking notes of mistakes in trainings, strategy and equipment of your warriors. What's missing? Right now we are missing some necessary details in the gameplay: - PvE campaigns against bosses, progression ladder - Friends team up and alliances - More customization of HQ and troopers skins We need your help Let us know what you think about the game. Feel free to ask any questions, suggest ideas and criticize. We just love this little clumsy guys and doing our best to bring them to life. Kickstarter Here is the link to our project on Kickstarter: http://www.kickstarter.com/projects/heyworks/pocket-troops If you like the game, please tell your friends and share the link in the web. Maybe someone of your mates will find the game interesting and will support us. We are offering quite cool rewards, you can check them out on the campaign page Thank you very much in advance!
Thanks! We did it fully inside our studio. Took some time I would say even more than expected, much more. But seems like it works - positive emotions, that's what we are looking for
How do you think - what out campaign is missing right now? What shall be added or explained in more details? If you have any questions regarding the game itself - feel free to ask.
Thanks, Mike! It is a special pleasure to get a positive feedback regarding art from Studio that makes Riot Runners. Just love their style.
Thanks, Max. We feel like we still get enough energy to go live with our little guys. But we do really need your assistance and your word about us
Thank you Just curious: what is the first word/phrase/image that comes to your mind now, in association with Pocket Troops? Does the game have its own face?
Just awesome, look pretty great on characters. Now i'm curious that how classes/jobs/soldiers in here working. Did they work like paper/rock/scissors or any things?
Balance is paper/rock/scissors adjusted and complicated till paper/rock/scissors/lizard/Spock level with additional dependencies Battle scenario directed by AI is a separate story which can be told only with glass of beer in your hand.
4x4 hi-tech encounter gameplay video Hey! Check out our new gameplay video. This time with Quadracopter, Shock Gun and ... asphalt paver! http://www.kickstarter.com/projects/heyworks/pocket-troops/posts/721593
Spy Domination: stone headshot, double kill from behind and other actions on the sly New day – New update! One more gameplay video - Spy Domination. Throw stones in your enemy, stab from behind – it all works fine when you are a sneaky Spy. http://www.kickstarter.com/projects/heyworks/pocket-troops/posts/723788
Woah the spies look super cool to play with! Now, do your troops move up on their own, teleport on their own, attack on their own etc., or do you command where they move and attack?
Troopers are controlled by their own AI while in battle. You decide how to train them (level up, upgrade and pump passive skills) and what equipment to give for each single encounter. Battle AI is split into 2 parts: balance and battle. Balance AI is responsible for calculating the result of the battle, while Battle AI acts more like director - creates a video which will be interesting to watch. Teleport, e.g. is a unique skill which only Spy can get. If you do not equip it before the battle - he will not teleport. While critical shot/stab is his default passive skill.