cocos/Tiled map editor help (SD vs HD)

Discussion in 'Public Game Developers Forum' started by headcaseGames, Nov 16, 2011.

  1. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
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    Mobile Game Developer
    Hollywood, CA
    Ok I am no coder so pardon me if this is a no-brainer question.

    So we are building a platformer, SD & HD. Tilesets are 32 px for SD and 64 px for HD. Shocking, I know.

    Getting right to the point - Tiled doesn't like when you define an HD map to be made up of 64px tiles and then you send it an SD tileset with 32px tiles.

    Does this mean I will have to build two identically laid-out Tiled maps for each level of the game? Or is there some simple way to deal with this? I hope :)

    Thanks for reading!
     
  2. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
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    Mobile Game Developer
    Hollywood, CA
    looks like dragging the file into a text editor and replacing all the pertinent info (tile sizes, PNG paths) did the trick. Quick 'n easy. Hope this helps someone else :)
     

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